Thanks again for the video! There are of course 100+ things people could have done differently but thats not necessarily better. Only thing I noticed is that you could have produced before moving to the encounter so you could also have moved two workers to oil so you didn't have to trade for oil. On the encounter the 2coins for 3 recourses I think I would have picked iron to produce a Riverwalk mech. I agree this should not necessarily be the first you build but in this case it could bring you to the farms across the river to produce food yourself. By doing so the stars you're focusing on are: enlistment, deploy, upgrade and your objective. Two combats could do the trick but midgame assessment could let you make another choice. Disclaimer: I'm not a real scythe strategist, just a guy who likes to play😁😅
Thank you for the suggestions. I would imagine that this particular series of videos would have the greatest potential to expose myself as a Scythe fan, but not necessarily a Scythe strategy powerhouse. lol. I love the game, but I hadn't really considered much strategy prior to this channel coming to be, it was just sort of a 'let's see what happens'. Which would explain my win ratio. :) But, again, yeah, the fact that there are literally like 100+ different ways to play the first few turns is really sort of what makes Scythe special to me. It's relatively simple to teach and play, but it can be incredibly deep if you want to go down that rabbit hole. :)
An alternative might have been to trade on your first 2 turns to gain oil x 2 and food x 2. On turn 3, move your character out and upgrade your enlist cost. On turn 4, produce, and enlist your first recruit. The first produce would also gain you a worker and a metal. You will want to move to get that encounter, but I would probably try to produce first so I can get 5 workers in the game and use the second move to get one of those workers off the village and eitehr onto tundra or mountain. Tundra might the the preference to upgrade the cost of mech deploying, which is where you probably want to go now that you have the workforce to pump them out quickly. But who knows! As your other commenter says, my idea is plausible but not necessarily better. I think for Rusviet, Township is probably the mech you want first. The ability to hop from your village to the Factory is pretty amazing. While Speed is of course important, one great reason to have Speed is to beeline for the Factory, but Township does this better. In fact it is such a good idea that you may want to not go for the encounter: leave your character on the village until you deploy Township, then get to the Factory on the very next move, then move back to the village and on to the encounter later (possibly after Speed, when you can again do it in one move).
I think this is one of the areas that I could most stand to learn from. Despite how many games I've played, I've played a lot of them as Polania and Saxony. Not necessarily for any reason but it seems to be when I'm playing with others that they have a particular faction that they are partial toward and I just like playing so I don't insist on a randomized draw or anything. As a result though, I don't have a whole lot of experience with Rusviet. I think I've played them two or three times. So perhaps Township would be a great mech to deploy first. Get that factory card and then I can continue building that engine. Thank you for the suggestion, Steven!
@@TheMillShow - Township is also good for replacing riverwalk, though it works best with speed. You can make new workers on the village and also deploy a mech there, and with Township you can transport those workers first to the Factory and then to a space adjacent to the Factory where you can Produce something - most likely wood, as there is a forest space next to the Factory. You can then bring the worker to a territory consistent with the structure bonus tile and build there. Of course, this makes you a bit more vulnerable than if you used riverwalk to say get to those quiet farms north of Rusviet's home base. Everything is situational in Scythe as you know, but the Township strategy is definitely one option to consider.
Brandon, yes. Jamey and I wanted to be very clear about this right up front. From my very first video to now, we've carried that includes paid promotion' banner at the beginning of the videos and in the description. I do think it's important to talk about the arrangement though too. Jamey made it clear to me that the channel would sort of belong to Stonemaier from the perspective of if I don't want to run the channel anymore, then he'd like me to hand it off to another Stonemaier fan and not just shutter the doors. But Jamey doesn't dictate any of my content. He made it very clear that I was free to talk about whatever I wanted as long as it was Stonemaier adjacent. He sent me a few videos of other channels whose content he liked that specialized in a particularly company, but that was it. He mentioned the types of videos I could do but that I should never REVIEW Stonemaier Games. That was very important to him. Stonemaier Games does not pay for reviews. I can talk about how I like them or whatever, because I do and because what else would end up on a channel if I couldn't be enthusiastic about about the games I enjoy. The first few episodes I leaned on Jamey heavily to ask, what do you think about this? And how would you feel about me talking about this? And while Jamey was very generous with his time, he really did let me know that it was my show to run how I saw fit. If you have any specific questions or concerns, please feel free to share them.
@@TheMillShow Thanks for the response. I can see now that you explained it in the Channel Intro, but I hadn't watched it because it was released after I already subscribed... and didn't think to watch an intro after I've already seen some videos. A fan-driven channel owned by the subject is an interesting concept. The attempt at transparency is totally appreciated, but is still potentially vague on the one-off videos people may watch. I almost didn't watch the video because of that "includes paid promotion" tag. An improved disclaimer could make it clearer that your content is independently generated, but also clearer about who the sponsor is. If true, it could look something like "This channel is sponsored by Stonemaier Games, but I created the content on my own, and this video was not reviewed by anyone at Stonemaier games before uploaded." A statement similar to this immediately clears up the "paid promotion" at the outset, putting most viewers' active minds to rest. In fact, people would probably be more accepting of a verbal note at the beginning than the "paid promotion" tag (legally/ethically, you don't have to do both). Lon.TV is a great example of someone who is transparent about his relationships with sponsors, and any one of his reviews could be a good reference. /end unsolicited advice I hope I do not come off as condescending. I fully expect you to ignore everything I've said, but wanted to share and maybe help the channel grow even just a tiny bit faster.
@@BrandonGraham There is absolutely no reason to expect that I'd ignore your recommendations. This is something that Jamey and I talked about early on. I have often thought that the "paid promotional content" wasn't necessarily the best way to explain how things work but it's an option in RUclips to check box that just automatically adds that line of text, so I took it. I was actually very hopeful that anyone who had concerns would just ask about it in the comments here. So thank you. I do think the recommended tag is lengthy to just have run along the bottom, but perhaps there is a less verbose way to say the same thing that would put minds, like yours and many others, at ease. But I also agree that the Intro video isn't necessarily the best way either. As you mentioned, I'd already had subscribers before I put that together. I would like to have your concern addressed by this Saturday's video. Perhaps I can use the same outro logo and tune to present a notice with the details you mentioned. "IS sponsored. IS my own content. IS NOT reviewed by anyone at Stonemaier Games before release." How much is too much? As for much of the content of this channel though, I don't do reviews so I don't really state opinions about Stonemaier Games, though I have provided opinions on fan created projects. And those aren't shared for money, though to be honest, I definitely am not the type to bring something to the show that I didn't enjoy. I don't want to drag anyone through the mud as fan created projects are labors of love. But still... I understand the concerns you bring up. Sorry about these lengthy replies, but I really want to do right by the community and that includes addressing how this could look. Thank you again for this dialogue. It is very beneficial to me.
@@BrandonGraham Thanks for sharing your thoughts. We certainly want to be transparent about this, and Dusty and I will talk about it. Just to make sure its's clear to you, though, The Mill is not a review channel. Stonemaier Games would NEVER pay for reviews or pay a reviewer. So while transparency in all cases is important to us, I want to make sure this isn't blown out of proportion. Dusty likes talking about Stonemaier Games stuff (just talking, not reviews), and we enable him to do that by sponsoring this channel.
@@jameystegmaier Thanks for the response. A big part of my point was that, to me, the "paid promotional content" tag actually makes it seem too much like a paid review, and some small changes could bring it away from that. After talking to the both of you, it seems like the relationship is a lot more free than that. I wonder what other viewers think. The other point was that the disclaimer in the description uses a lot of words, but still left me wondering who the sponsor was, and what the relationship was. Basically: maybe a more concise statement would be more clear. My example of a tech reviewer's disclaimer was just a great example that could be massaged into something that works in this scenario, not an accusation that this is somehow a paid review. Regardless, everyone involved is _way_ ahead of the game when it comes to transparency. So, you do you. thanks!
i'm sorry but if this is a "guide" to rusviet then your first turn is so wrong. I stopped watching cause i already know i probably wont learn anything new from this.
Thanks for dropping into the comments. It's less of a 'guide' and more of a 'MY first few turns.' I talk through why I made the moves that I did. I'm not beneath learning though, J. How would you have handled that first turn differently? What does your first move set you up for in turn 2 or 3 that mine failed to do? I don't mean any of this in an insulting or antagonistic way. Everything I've learned I've learned from the shoulders of giants. I welcome the feedback.
Thanks again for the video! There are of course 100+ things people could have done differently but thats not necessarily better. Only thing I noticed is that you could have produced before moving to the encounter so you could also have moved two workers to oil so you didn't have to trade for oil. On the encounter the 2coins for 3 recourses I think I would have picked iron to produce a Riverwalk mech. I agree this should not necessarily be the first you build but in this case it could bring you to the farms across the river to produce food yourself. By doing so the stars you're focusing on are: enlistment, deploy, upgrade and your objective. Two combats could do the trick but midgame assessment could let you make another choice.
Disclaimer: I'm not a real scythe strategist, just a guy who likes to play😁😅
Thank you for the suggestions. I would imagine that this particular series of videos would have the greatest potential to expose myself as a Scythe fan, but not necessarily a Scythe strategy powerhouse. lol. I love the game, but I hadn't really considered much strategy prior to this channel coming to be, it was just sort of a 'let's see what happens'. Which would explain my win ratio. :) But, again, yeah, the fact that there are literally like 100+ different ways to play the first few turns is really sort of what makes Scythe special to me. It's relatively simple to teach and play, but it can be incredibly deep if you want to go down that rabbit hole. :)
An alternative might have been to trade on your first 2 turns to gain oil x 2 and food x 2. On turn 3, move your character out and upgrade your enlist cost. On turn 4, produce, and enlist your first recruit. The first produce would also gain you a worker and a metal. You will want to move to get that encounter, but I would probably try to produce first so I can get 5 workers in the game and use the second move to get one of those workers off the village and eitehr onto tundra or mountain. Tundra might the the preference to upgrade the cost of mech deploying, which is where you probably want to go now that you have the workforce to pump them out quickly.
But who knows! As your other commenter says, my idea is plausible but not necessarily better.
I think for Rusviet, Township is probably the mech you want first. The ability to hop from your village to the Factory is pretty amazing. While Speed is of course important, one great reason to have Speed is to beeline for the Factory, but Township does this better. In fact it is such a good idea that you may want to not go for the encounter: leave your character on the village until you deploy Township, then get to the Factory on the very next move, then move back to the village and on to the encounter later (possibly after Speed, when you can again do it in one move).
I think this is one of the areas that I could most stand to learn from. Despite how many games I've played, I've played a lot of them as Polania and Saxony. Not necessarily for any reason but it seems to be when I'm playing with others that they have a particular faction that they are partial toward and I just like playing so I don't insist on a randomized draw or anything. As a result though, I don't have a whole lot of experience with Rusviet. I think I've played them two or three times. So perhaps Township would be a great mech to deploy first. Get that factory card and then I can continue building that engine. Thank you for the suggestion, Steven!
@@TheMillShow - Township is also good for replacing riverwalk, though it works best with speed. You can make new workers on the village and also deploy a mech there, and with Township you can transport those workers first to the Factory and then to a space adjacent to the Factory where you can Produce something - most likely wood, as there is a forest space next to the Factory. You can then bring the worker to a territory consistent with the structure bonus tile and build there.
Of course, this makes you a bit more vulnerable than if you used riverwalk to say get to those quiet farms north of Rusviet's home base. Everything is situational in Scythe as you know, but the Township strategy is definitely one option to consider.
In response to the video description... your videos are sponsored by Stonemaier Games? I would have thought there was no affiliation until this point.
Brandon, yes. Jamey and I wanted to be very clear about this right up front. From my very first video to now, we've carried that includes paid promotion' banner at the beginning of the videos and in the description. I do think it's important to talk about the arrangement though too. Jamey made it clear to me that the channel would sort of belong to Stonemaier from the perspective of if I don't want to run the channel anymore, then he'd like me to hand it off to another Stonemaier fan and not just shutter the doors. But Jamey doesn't dictate any of my content. He made it very clear that I was free to talk about whatever I wanted as long as it was Stonemaier adjacent. He sent me a few videos of other channels whose content he liked that specialized in a particularly company, but that was it. He mentioned the types of videos I could do but that I should never REVIEW Stonemaier Games. That was very important to him. Stonemaier Games does not pay for reviews. I can talk about how I like them or whatever, because I do and because what else would end up on a channel if I couldn't be enthusiastic about about the games I enjoy. The first few episodes I leaned on Jamey heavily to ask, what do you think about this? And how would you feel about me talking about this? And while Jamey was very generous with his time, he really did let me know that it was my show to run how I saw fit. If you have any specific questions or concerns, please feel free to share them.
@@TheMillShow Thanks for the response. I can see now that you explained it in the Channel Intro, but I hadn't watched it because it was released after I already subscribed... and didn't think to watch an intro after I've already seen some videos. A fan-driven channel owned by the subject is an interesting concept. The attempt at transparency is totally appreciated, but is still potentially vague on the one-off videos people may watch. I almost didn't watch the video because of that "includes paid promotion" tag. An improved disclaimer could make it clearer that your content is independently generated, but also clearer about who the sponsor is. If true, it could look something like "This channel is sponsored by Stonemaier Games, but I created the content on my own, and this video was not reviewed by anyone at Stonemaier games before uploaded." A statement similar to this immediately clears up the "paid promotion" at the outset, putting most viewers' active minds to rest. In fact, people would probably be more accepting of a verbal note at the beginning than the "paid promotion" tag (legally/ethically, you don't have to do both). Lon.TV is a great example of someone who is transparent about his relationships with sponsors, and any one of his reviews could be a good reference. /end unsolicited advice
I hope I do not come off as condescending. I fully expect you to ignore everything I've said, but wanted to share and maybe help the channel grow even just a tiny bit faster.
@@BrandonGraham There is absolutely no reason to expect that I'd ignore your recommendations. This is something that Jamey and I talked about early on. I have often thought that the "paid promotional content" wasn't necessarily the best way to explain how things work but it's an option in RUclips to check box that just automatically adds that line of text, so I took it. I was actually very hopeful that anyone who had concerns would just ask about it in the comments here. So thank you.
I do think the recommended tag is lengthy to just have run along the bottom, but perhaps there is a less verbose way to say the same thing that would put minds, like yours and many others, at ease. But I also agree that the Intro video isn't necessarily the best way either. As you mentioned, I'd already had subscribers before I put that together.
I would like to have your concern addressed by this Saturday's video. Perhaps I can use the same outro logo and tune to present a notice with the details you mentioned. "IS sponsored. IS my own content. IS NOT reviewed by anyone at Stonemaier Games before release." How much is too much?
As for much of the content of this channel though, I don't do reviews so I don't really state opinions about Stonemaier Games, though I have provided opinions on fan created projects. And those aren't shared for money, though to be honest, I definitely am not the type to bring something to the show that I didn't enjoy. I don't want to drag anyone through the mud as fan created projects are labors of love.
But still... I understand the concerns you bring up. Sorry about these lengthy replies, but I really want to do right by the community and that includes addressing how this could look. Thank you again for this dialogue. It is very beneficial to me.
@@BrandonGraham Thanks for sharing your thoughts. We certainly want to be transparent about this, and Dusty and I will talk about it. Just to make sure its's clear to you, though, The Mill is not a review channel. Stonemaier Games would NEVER pay for reviews or pay a reviewer. So while transparency in all cases is important to us, I want to make sure this isn't blown out of proportion. Dusty likes talking about Stonemaier Games stuff (just talking, not reviews), and we enable him to do that by sponsoring this channel.
@@jameystegmaier Thanks for the response. A big part of my point was that, to me, the "paid promotional content" tag actually makes it seem too much like a paid review, and some small changes could bring it away from that. After talking to the both of you, it seems like the relationship is a lot more free than that. I wonder what other viewers think.
The other point was that the disclaimer in the description uses a lot of words, but still left me wondering who the sponsor was, and what the relationship was. Basically: maybe a more concise statement would be more clear.
My example of a tech reviewer's disclaimer was just a great example that could be massaged into something that works in this scenario, not an accusation that this is somehow a paid review.
Regardless, everyone involved is _way_ ahead of the game when it comes to transparency. So, you do you.
thanks!
i'm sorry but if this is a "guide" to rusviet then your first turn is so wrong. I stopped watching cause i already know i probably wont learn anything new from this.
Thanks for dropping into the comments. It's less of a 'guide' and more of a 'MY first few turns.' I talk through why I made the moves that I did. I'm not beneath learning though, J. How would you have handled that first turn differently? What does your first move set you up for in turn 2 or 3 that mine failed to do? I don't mean any of this in an insulting or antagonistic way. Everything I've learned I've learned from the shoulders of giants. I welcome the feedback.