Using Animated Objects with Vellum in Houdini

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  • Опубликовано: 28 ноя 2024

Комментарии • 30

  • @brandoncyoung
    @brandoncyoung 13 дней назад

    Quick point you dont need to repaint the attribute just click on recache strokes even if the geo changes it will pop it back on for you

    • @ModelWhatYouSee
      @ModelWhatYouSee  13 дней назад +1

      Good point and thanks for pointing it out!

    • @brandoncyoung
      @brandoncyoung 13 дней назад

      @ModelWhatYouSee thanks for the video! It was a nice little refresher

  • @Think_Twice_2
    @Think_Twice_2 7 месяцев назад +2

    Love this tutorial, thanks a lot!
    FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha

  • @travislrogers
    @travislrogers 6 месяцев назад

    Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏

  • @nxn_art
    @nxn_art Год назад +1

    Very helpful! Point deform is pretty amazing

  • @BouraFx
    @BouraFx 9 месяцев назад

    very helpful, Thanks so much

  • @peterpejanovic2652
    @peterpejanovic2652 Год назад +1

    Haha,love it! Thänx!

  • @chadbonanno5724
    @chadbonanno5724 11 месяцев назад

    THANK YOU!

  • @videokilla5021
    @videokilla5021 2 года назад +2

    Thx bro!!!

    • @ModelWhatYouSee
      @ModelWhatYouSee  2 года назад

      You are very welcome! Please let me know if there is anything you would like to see explained or a tut on!

  • @animhaxx
    @animhaxx Год назад +1

    Nice

    • @ModelWhatYouSee
      @ModelWhatYouSee  Год назад

      thanks!

    • @animhaxx
      @animhaxx Год назад

      @Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties

    • @ModelWhatYouSee
      @ModelWhatYouSee  Год назад

      @@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!

  • @ulceriumdnb2272
    @ulceriumdnb2272 Год назад +1

    You could have remeshed it directly without going through the whole vdb thing, or am I wrong?

    • @ModelWhatYouSee
      @ModelWhatYouSee  Год назад

      Yep, I just find the remesh isn't controllable enough, but you certainly can.

  • @_BeKind
    @_BeKind 5 месяцев назад

    how can i get this to work for .abc is it a completely different process?

    • @_BeKind
      @_BeKind 5 месяцев назад

      importing as .abc not fbx

    • @ModelWhatYouSee
      @ModelWhatYouSee  5 месяцев назад

      @@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.

    • @_BeKind
      @_BeKind 5 месяцев назад

      @@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece

    • @_BeKind
      @_BeKind 5 месяцев назад

      *.abc not vdb

    • @_BeKind
      @_BeKind 5 месяцев назад +1

      I’ve solved the issue now, not sure how it works but Alembic animation needs a
      Unpack
      Convert
      Timeblend
      Node tree before the null output