Rare founders Chris & Tim Stamper Interview & Behind Scenes - 2023 ULTRA Remaster!

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  • Опубликовано: 18 янв 2025

Комментарии • 53

  • @AdamDoree
    @AdamDoree  Год назад +11

    At the end of the day, the acquisition was both a studio and a bunch of IP and the IP is what fans care about most - for my part I'm happy that my favorite Rare IP, Killer Instinct, made it through to modern day in great shape, to me it didn't matter which studio made it as long as it was great (and it was). Also, while times have changed and studio owners across the board are making different types of games nowadays (i.e. fewer titles like Banjo and Conker), it was still nice to have all of those classics in Rare Replay. And apparently we may still see some of the key IP return (again, Rare-developed or otherwise). Finally I would argue Rare's groundbreaking work/talent on DKC series heavily inspired modern DKC games which were great... I like to look for the positives in the Rare story and its IP and I think there are more than a few!

    • @SanjiGenial
      @SanjiGenial Год назад +6

      I would love to be like you. The only thing I can see is what we never got. I dream about what Rare would be today with Nintendo. I dream about the games we never got for now 20 years. Rare's home is Nintendo. Now we just wait 10 years for a game as a service... But anyway, it is what it is.

    • @junglenerd2291
      @junglenerd2291 11 месяцев назад +1

      Hey, at least Banjo-Kazooie and Goldeneye romhacks exist now!

    • @nkw1985
      @nkw1985 8 месяцев назад +1

      Aside from Nintendo themselves I consider Rare to be the greatest game developers while the Stamper brothers were at the head. They said they hired gamers who loved to play games and that's exactly what made them so successful and what you almost never see happen today. There was no concerns about politics, ideologies, or agendas back then like there is now and it's so sad what became of Rare after the Xbox purchase. I'm sure Tim & Chris got to walk away with a ton of cash but I sure do miss their unique and incredible talents. Awesome footage though and as you said it's a shame there's not a modern interview with either on video.

  • @joyconboyz1409
    @joyconboyz1409 Год назад +39

    It’s so sad to see how hopeful they were for the future. Being over 20 years later is wild; their era with Nintendo is still to this day the most fondly remembered. You’re truly a hero for preserving this again in such high quality. Thank you!

    • @Sonicfalcon16
      @Sonicfalcon16 Год назад

      And the left to be the company they want to be

    • @DrGreenThumbNZL
      @DrGreenThumbNZL Месяц назад

      Todays Rare is a complete joke they have pride picnics and fluff around with sustainability nonsense instead of doing there friggin job

  • @TheAdventuresOfJimiJaden
    @TheAdventuresOfJimiJaden Год назад +11

    Nice job on the restoration, it’s so awesome how you got to interview the Rare team.

  • @CyberFoxy87
    @CyberFoxy87 9 месяцев назад +6

    Thank you Stamper brothers
    Always loved their games

  • @Dr_Slump703
    @Dr_Slump703 Год назад +14

    Man Nintendo should have bought these guys

  • @backup_account_1
    @backup_account_1 Год назад +10

    Every time I see how graphics evolved in later generations, I am more convinced that I love N64 graphics not just because of nostalgia, but because they indeed have a unique aesthetic and charm. At the time I was wondering what would have happened if Nintendo went with the CD instead of the cartridge, how much better the games would have been. But looking at Conker in modern graphics, I see that it was THANKS to the limitations of the console and the cartridge format (and not in spite of) that we got those wonderful graphics and N64 style. Paradoxical but true.

    • @BananaMana69
      @BananaMana69 Год назад +2

      I agree. Playing the Zelda games on N64 it feels like you're playing an Anime. It has this cartoonish but realistic look to it that just makes for a great aesthetic.

    • @backup_account_1
      @backup_account_1 Год назад +1

      @@BananaMana69 yes! 🤜💥🤛

    • @backup_account_1
      @backup_account_1 Год назад

      @@BananaMana69 In fact, I don't like the realistic style of the Gamecube Zeldas that much, for example. As much as they are "technically superior", aesthetically I prefer N64.

    • @BananaMana69
      @BananaMana69 Год назад +1

      @@backup_account_1 I agree. To me Windwaker is just very dull, and Twilight Princess is too brown and washed out.

    • @backup_account_1
      @backup_account_1 Год назад

      @@BananaMana69 yesss

  • @ImaFnT-Rex
    @ImaFnT-Rex 8 месяцев назад +3

    I never knew of Rare until Donkey Kong Country came out.. And I was blown away the first time seeing SGI on a 16 bit

  • @warrenb8596
    @warrenb8596 11 месяцев назад +3

    bring back Jet Pac, Knight Lore, Sabre Wulf, Atic Atac and Underwurlde

  • @emefcue
    @emefcue Год назад

    Thank you for this! I have subscribed. I hope you have more hidden gems! 😊

  • @FoolishDuke
    @FoolishDuke 7 месяцев назад

    This video is amazing thank you for your work. This is truly Rare

  • @Clodd1
    @Clodd1 4 месяца назад +1

    It's 2024 and I still believe they will eventually come back home.

  • @PaloJaurez
    @PaloJaurez 9 месяцев назад +6

    Rare was definitely a big contributor to Nintendo’s success

    • @lorenzom3313
      @lorenzom3313 4 месяца назад

      I agree with you Nintendo/rareware forever!

  • @scikoolaid
    @scikoolaid 5 дней назад

    Chris has a interesting watch there. Looks like a white dial Fortis Spaceman Audacieuse. I wonder if Tim has a Panerai on or not.

  • @RdCrestdBreegull
    @RdCrestdBreegull Год назад +3

    I don’t see anywhere in the description or video where it explains how this is a remaster. Was this originally shot on VHS tape and you were able to find someone who was able to perform RF capture (via a Doomsday installation into a VCR)? Also this video is in 16:9, and if the original interview was shot in 4:3 then about 1/3 of the video information is missing here. Additionally there is also other footage spliced throughout the interview which further takes away from the archival aspect that an interview like this deserves. So how exactly is this a remaster?

    • @AdamDoree
      @AdamDoree  Год назад +1

      I suppose it depends if you ever saw the original version or not, but per description: "The interview itself is a totally new, more coherent edit with FULL AV restoration from what was fairly problematic source material but kept in my archives for the past two decades." - the main AV improvements are MAJOR color correction work and noise reduction, and working from original DV source data / original bitrate rather than far more heavily compressed versions/edits of the material. That plus the more coherent edit (order of questions etc) and better clips from my archives included, are why it most certainly is a remaster of my originally published interview/video. It is just a much better watch than what previously existed. I decided to reformat to 16:9 presentation which better frames the material throughout; nothing that matters is lost - overall the new editing is how I choose to present this material for modern viewing.

    • @RdCrestdBreegull
      @RdCrestdBreegull Год назад

      @@AdamDoree the process you're speaking of actually sounds very well done for the DV source available. I am definitely saddened that pillarboxing was not used to preserve the original aspect ratio of the interview. I think it would be very awesome if you could upload a standalone version of the interview and possibly link it in the description of this video, which is the same new color-corrected / etc remastered version but without the spliced-in clips and in the original 4:3 ratio, just for preservation/historical purposes.

    • @AdamDoree
      @AdamDoree  Год назад

      ​@@RdCrestdBreegull Ha, yeah, the original material was very poor in terms of white balance, it didn’t look right - but I had neither the eye nor the hardware/software performance to deal with that at the time. As for editing, I will assume you’re not trolling here... editing is very intentional, including to cover up more obvious camera shakes and cuts etc - there is no preservation value to releasing essentially raw footage without that (beyond the originally published edit). And in principle there is nothing sacred about 4:3 source of these guys talking, that’s fundamentally not the same issue as rare game footage, where I basically always preserve aspect ratio... this is guys talking and in this case visually far better in 16:9 - it just makes sense, they’re sitting side by side and the only thing matted out is table and wall, I think we can agree there’s no historical value to that. To put it another way, if I was more experienced at the time of recording, I would have switched to 16:9 mode on the camera in the first place, so it’s just correcting for that in editing. Overall, making a more watchable video is the best way of preserving this moment in time and the true value of the material.

    • @RdCrestdBreegull
      @RdCrestdBreegull Год назад +4

      @@AdamDoree with archival footage it is always best to preserve the original aspect ratio, to crop the video means missing information. It was shot in 4:3 and thus framed in 4:3, if you would have shot it in 16:9 then you would have framed it differently (for example possibly zoomed out a little more), but the intent doesn't matter anyway since it was simply shot in 4:3 and has now been cropped. I would suggest perhaps uploading a more "raw" (but still color-corrected etc) 4:3 uncut version and adding the URL to the description for this video but then having that video unlisted (not visible in RUclips searches) so that it doesn't interfere with the popularity of this public more edited version.

    • @AdamDoree
      @AdamDoree  Год назад

      @@RdCrestdBreegullsorry but as explained I don’t agree these (often valid) observations apply to this particular material - don’t hold your breath for additional versions 😂

  • @SanjiGenial
    @SanjiGenial Год назад +10

    And we lost pretty much everything we loved from Rare for now 20 years. The story would have been something else with Nintendo.

    • @RdCrestdBreegull
      @RdCrestdBreegull Год назад +2

      I can still play all of those old games just fine, if you lost your copies that’s not anyone’s fault but yours

    • @SanjiGenial
      @SanjiGenial Год назад +4

      @@RdCrestdBreegull I am not talking about my games. My comment was about Rare, what it was in the 90s / early 2000 years and what Rare is nowadays.

    • @AdamDoree
      @AdamDoree  Год назад +5

      @@RdCrestdBreegullHe was talking about continuity of output, not playing the old games.

    • @RdCrestdBreegull
      @RdCrestdBreegull Год назад +2

      @@SanjiGenial you're saying a company has to be exactly how they were 20-30 years ago? For you?

    • @jimmyknopf9409
      @jimmyknopf9409 Год назад +2

      The fact is that Grabbed by the Ghoulies, Kameo, Perfect Dark, a very early version of Viva Pinata, and even the new GBA games were in development at the time of the Microsoft acquisition. So in my opinion, the games wouldn't have been much different (yes, we lost Donkey Kong Racing) if they had stayed with Nintendo in the early years.
      But what about Banjo or Conker? Well, people like Grant Kirkhope or Chris Seavor have stated in interviews that they were burned out from developing those games.

  • @Cristofopo
    @Cristofopo 5 месяцев назад +1

    worst decision ever, or maybe blokes were just tired and wanted to cash out, no blame on that. I respect them so much they delivered awesome games that had a weird energy you cannot find elsewhere, it is a shame what happened to rare.

  • @babyminya539
    @babyminya539 Год назад

    what are you making next video

    • @AdamDoree
      @AdamDoree  Год назад +1

      Hey I’m having a bit of a rest after the Stampers video as I don’t want to feel burnt out from doing YT, but will get back to adding more soon :)

  • @babyminya539
    @babyminya539 Год назад

    are making next video

  • @BananaMana69
    @BananaMana69 Год назад +5

    The Stampers were always on the cutting edge of technology. It seems they got tired with Nintendo lagging behind and using older technology.

    • @BananaMana69
      @BananaMana69 8 месяцев назад +1

      @@Vetusomaru It wasnt about money. Nintendo wouldnt let rare be creative, they made an original IP and Nintendo made them add Star Fox and make it Star Fox Adventures. This coupled with not being on the cutting edge led Rare to wanna go with microsoft imo.
      They were never greedy, they invested all their profits from making NES games into buying Silicon Graphics computers, greedy people would have taken the money and run and invested it in something more sure. They were 100% invested in pushing games to the very limits of what technology could achieve.

  • @mawzneurofunk5639
    @mawzneurofunk5639 Год назад

    If anyone ever sees them, please tell them “F U” for destroying Rare.

    • @Clodd1
      @Clodd1 4 месяца назад +3

      I mean, they thought they were doing the right move. I think Nintendo is the one to blame, they could've easily bought them.

  • @tripdeezy
    @tripdeezy Год назад +13

    This acquisition did not age well....
    Great restoration, mate.

    • @gookawild5543
      @gookawild5543 Год назад +3

      It's Rare for a studio from so long ago to still be in business, without Microsoft acquiring Rare in 2002, the studio may not be alive.