Great video! The reason FPS affected flipper response (lag is delay in response), is because the input processing was part of the render cycle, which runs at the frame rate. Now input processing runs independent of render cycle, so it can be processed at a higher rate regardless of frame rate.
i was going to wait to try out 10.8 but your video has convinced me to take the plunge! good job and hopefully you keep us updated with any more insights as this is cutting edge stuff
Thanks for the video, very helpful! Have you heard anything on the VPX successor, I forget the name? There was a lot of success on the Unity version, but seems to have gone silent on their progress.
I remember seeing something like a year ago on it. Someone redid the terminator 2 table in it. Haven’t heard anything since. But I gotta say since the open gl version is for everyone now, not sure if we need the unity version anymore.
So can all of the windowed mode adjustments be done on all VPX tables, if you are using version 10.8? Or does the table itself also have to be a specifically 10.8 made version?
Yes, all POV adjustments can be made for any vpx table. If a table says “made for 10.8” it’s most likely because it’s using specific features introduced in that version. But previous tables will work fine. I have around 250 that I’m running in 10.8 now with no issues.
@@ggpinball1890 That is so good to finally have this cleared up, because I was asking this question in other places and not getting a response. And great news that all tables are able to do these new POV adjustments, that is a huge advancement for the VPX engine, as is the Frame Pacing feature too. It's excellent to see these constant improvements and also big leaps like these ones happening to VPX. And channels like yours really help educate and inform the Virtual Pinball community. Keep up the good work, you are a champion ! 👍🏆
I've been into emulation since the old nesticle days, but to this day I've never delved into virtual pinball. If I was nostalgic for the old street fighter 2 pinball machine, how hard would it be to set up? Is that one even available?
Honestly not hard to setup at all and yes! SF2 is one of my favorite tables to play with my 9 year old. To make things simple, google baller installer which will install all the software in one package and guide you how to set it up. Then it’s just download the table file and rom.
@@ggpinball1890 Awesome! This makes it so much easier than I expected! Now we'll see if I ever splurge and make my own full size table like some people here.
Thanks for the video, great help. Have one problem. The only 10.8 table I have is Spongebob Bikini bottom table, Displays at 90 degrees. Goes front left to right on display. How do change to the long direction of monitor. Big newbie here, help is really appreciated
Nothing wrong with being new. So if you open vpx and load sponge bob, try lunching with the f6 table edit mode. Or if it launches right into it, you should be able to hit esc once nd go to edit pov. When you get into there you should be able to hit your plunger button twice and it should correct the view. If using the latest as of this comment, make sure you save twice if it’s a new table. The newest version of 10.8 creates an ini file that saves the individual table pov settings the first time it’s launched.
Are you referring to 10.8.0 Beta 5, and not 10.8.5? I'm going to update, but waiting on beta 6 (or a release candidate), as beta 5 is two months old and I'm guessing it's going to contain quite a lot of fixes since all the previous releases were 1 month apart.. Thanks for the preview!
Sorry, to clarify it’s the 10.8 nightly release. So it’s not that beta 5 you see on the main beta page. If you sign into GitHub you have the option to download the nightly builds. In the video I mention how to do this and even what nightly build I’m using at that point. Should be more like an hourly build because this team is so quick they put multiple version out a day it would seem.
So I’ve been testing with my system a lot and I don’t have the beefiest of systems. I think you are going to get that red box when you red line regardless. I would try playing with the settings one by one. I did notice that like 3 of the 4 selections for AA seem to add around 3-4 Ms of flipper lag, which again, is very acceptable as compared to the 16 to 20 we were getting before frame pacing.
3:45 No, I won't believe 4ms is "quite a big difference" in input lag compared to 0ms because it's not. 4ms input delay will be virtually undetectable by overwhelming majority of people because the threshold for input delay detection by the average person is around 50ms. Most people can't detect under 40ms of input delay without electronic tools. That's ten times longer than 4ms. The average person will detect absolutely no difference between 0ms and 4ms. While an input lag under 40ms is desirable, if your input lag is at 4ms you're already at the pinnacle of instantaneous response time and buttery performance. Input lag does matter, but the scale in the example is wrong. People going from 40, 50, 70ms input lag down to sub-30ms response times will notice a marked improvement in their flipper response. But someone who had a 4ms input lag that drops down to 0ms is not going to notice any significant difference. Not even for a professional gamer.
i ve got a 10.08 version and my b2s dont showed up , Why ? on all tables. When i run the 10.72 version is all good but as we know newest tables dont work on older vpx . Any ideas ?
Great video! The reason FPS affected flipper response (lag is delay in response), is because the input processing was part of the render cycle, which runs at the frame rate. Now input processing runs independent of render cycle, so it can be processed at a higher rate regardless of frame rate.
i was going to wait to try out 10.8 but your video has convinced me to take the plunge! good job and hopefully you keep us updated with any more insights as this is cutting edge stuff
Nice video! Frame Pacing is great. I play all my tables these days with 10.8 latest beta and Frame Pacing.
If anyone other than Dan is reading this, make sure to check his channel regarding settings for vpx. The man knows his stuff!
Thank you so much for this video! It's very informative and is going to be fun to experiment with 10.8.7
This is exactly how I'm set up. Thanks so much and cheers from Cali!
Loved this video! Wishing there were more. Hope you can get back to making videos!
Great video, really explained a lot of things I was not aware of in the new version, thankyou 👍
Good video! Reset the pov starts with 1:1 view with cut top and apron, press plunger again and it's a squashed full size table with top and apron.
🤯
Excellent information clearly presented! Thanks GG!
Good information. I'm just starting out with the hobby, so I am gobbling up all the information I can get my hands on.
Welcome to the hobby! Let us know if you have questions!
Another great video pal. Well done
First!!! Good to see you back it in it!
Thanks for the video, very helpful!
Have you heard anything on the VPX successor, I forget the name? There was a lot of success on the Unity version, but seems to have gone silent on their progress.
I remember seeing something like a year ago on it. Someone redid the terminator 2 table in it. Haven’t heard anything since. But I gotta say since the open gl version is for everyone now, not sure if we need the unity version anymore.
So can all of the windowed mode adjustments be done on all VPX tables, if you are using version 10.8? Or does the table itself also have to be a specifically 10.8 made version?
Yes, all POV adjustments can be made for any vpx table. If a table says “made for 10.8” it’s most likely because it’s using specific features introduced in that version. But previous tables will work fine. I have around 250 that I’m running in 10.8 now with no issues.
@@ggpinball1890 That is so good to finally have this cleared up, because I was asking this question in other places and not getting a response. And great news that all tables are able to do these new POV adjustments, that is a huge advancement for the VPX engine, as is the Frame Pacing feature too.
It's excellent to see these constant improvements and also big leaps like these ones happening to VPX. And channels like yours really help educate and inform the Virtual Pinball community.
Keep up the good work, you are a champion ! 👍🏆
I just saw your video on installing 10.8. Could please give the complete file number so i can look for it. Thanks
I've been into emulation since the old nesticle days, but to this day I've never delved into virtual pinball.
If I was nostalgic for the old street fighter 2 pinball machine, how hard would it be to set up? Is that one even available?
Honestly not hard to setup at all and yes! SF2 is one of my favorite tables to play with my 9 year old. To make things simple, google baller installer which will install all the software in one package and guide you how to set it up. Then it’s just download the table file and rom.
@@ggpinball1890 Awesome! This makes it so much easier than I expected! Now we'll see if I ever splurge and make my own full size table like some people here.
Thanks for the video, great help. Have one problem. The only 10.8 table I have is Spongebob Bikini bottom table, Displays at 90 degrees. Goes front left to right on display. How do change to the long direction of monitor. Big newbie here, help is really appreciated
Nothing wrong with being new. So if you open vpx and load sponge bob, try lunching with the f6 table edit mode. Or if it launches right into it, you should be able to hit esc once nd go to edit pov. When you get into there you should be able to hit your plunger button twice and it should correct the view. If using the latest as of this comment, make sure you save twice if it’s a new table. The newest version of 10.8 creates an ini file that saves the individual table pov settings the first time it’s launched.
Are you referring to 10.8.0 Beta 5, and not 10.8.5? I'm going to update, but waiting on beta 6 (or a release candidate), as beta 5 is two months old and I'm guessing it's going to contain quite a lot of fixes since all the previous releases were 1 month apart.. Thanks for the preview!
Sorry, to clarify it’s the 10.8 nightly release. So it’s not that beta 5 you see on the main beta page. If you sign into GitHub you have the option to download the nightly builds. In the video I mention how to do this and even what nightly build I’m using at that point.
Should be more like an hourly build because this team is so quick they put multiple version out a day it would seem.
@@ggpinball1890Thanks man. I'll be checking it out for sure! Appreciate it!
I am on the latest version and I do get that red box with F11 on a very beefy system with frame pacing.... Any suggestions?
So I’ve been testing with my system a lot and I don’t have the beefiest of systems. I think you are going to get that red box when you red line regardless. I would try playing with the settings one by one. I did notice that like 3 of the 4 selections for AA seem to add around 3-4 Ms of flipper lag, which again, is very acceptable as compared to the 16 to 20 we were getting before frame pacing.
3:45 No, I won't believe 4ms is "quite a big difference" in input lag compared to 0ms because it's not. 4ms input delay will be virtually undetectable by overwhelming majority of people because the threshold for input delay detection by the average person is around 50ms. Most people can't detect under 40ms of input delay without electronic tools. That's ten times longer than 4ms. The average person will detect absolutely no difference between 0ms and 4ms. While an input lag under 40ms is desirable, if your input lag is at 4ms you're already at the pinnacle of instantaneous response time and buttery performance. Input lag does matter, but the scale in the example is wrong. People going from 40, 50, 70ms input lag down to sub-30ms response times will notice a marked improvement in their flipper response. But someone who had a 4ms input lag that drops down to 0ms is not going to notice any significant difference. Not even for a professional gamer.
Make sure you dont use the debug version.
You think a pinball table has 0 millisecond lag??? That is a dumb idea to have.
Sick story bruh. You’re soooooooooooooo cooool. Douche.
i ve got a 10.08 version and my b2s dont showed up , Why ? on all tables. When i run the 10.72 version is all good but as we know newest tables dont work on older vpx . Any ideas ?
You’ll need the newest B2s version too
@@ruudwester2816 THANKS .
i NEED to CLICK and REGISTER B2SBackglassServerRegisterApp or only copy and paste DLL files ?
i finally got , it was thew B2s ScreenResidentifier.exe but i now got my backglass stomp on the playfield on 1 screen