gamefromscratch.com/godot-4-released/ Assets used in this video from: www.humblebundle.com/software/syntys-polygon-game-dev-assets-bundle-3-software?partner=gamefromscratch Timeline: 0:00 Video Introduction 0:53 FBX & Automatic LOD Generation 1:39 Occlusion Culling 4:07 Signed Distance Field Global Illumination (SDFGI) 4:56 Dynamic Sky Shaders 6:01 Screen Space Indirect Lighting (SSIL) 7:50 Voxel Based Global Illumination 9:21 Volumetric Fog 9:55 Fog Volumes 10:40 New 2D Features 10:50 Improved 2D Tilemap Tools 12:27 Release Notes Overview 15:05 GDScript and C# Changes 15:44 Physics Changes 17:30 Misc Editor and Internationalization Improvements 21:!2 Other Read More Resources 23:00 Conclusion and Outro
That's insane, I literally just re-downloaded 3.5 this morning after hunting for 4.0 and finding out that it wasn't featured as a stable release. Oh well, I'm happy to return to their website! 😄
9:40 About Volumetric fog - the most appealing part of that feature is that it interacts with light shadows creating beautiful light shafts or so called "god rays". Ideally you'd want a bright lights coming in through a window into a dark room and the volumetric fog would preset that nicely.
Super hyped for this day especially since the Multiplayer (scene replication) blogpost which shows you how to set up multiplayer games with extremely few lines of code Also thanks from Germany for being aware the video might get blocked with that flag!
6:15 About SSIL - it's not just doing shadowing, but also bounce light. So it can fill in the detail that SDFGI can't give being large-scale solution. Also in my experience the screen-space effects are rather expansive, sometimes stupidly expansive. They'll need a lot of optimization, but there are ideas and ways of doing that. Waiting for Godot never truly ends :D
I read the whole release notes today and have been thinking about it but was most definitely looking forward to your video on this Mike thanks for keeping up on Godot throughout the prerelease cycle
I've been waiting for this day since Samuel Beckett wrote the play! I can't wait for Vladimir and Estragon to find out. SIDE NOTE: I'm super happy that Godot 4's full release is here, can't wait to make a game with it!
I love the engine and it's amazing that this kind of rewriting of core parts has been released..i think i'll start to try it out for a gamejam next month :) If i can say one thing is that i'd have liked to see a new demo showcasing all the new features for 3D, so that they could polish some of the things that can be done only by using them, see performance and stability as a whole. Wishing for Godot 4.1 for that 👻
We should start making scenematic cameras animated with a combination of Paths and the animation player because moving around in the editor doesn't do it justice 😆
Sweeet! The back ports to 3.x have been pretty nice since at least with those they pretty easily improve the projects that are pretty far in development but I'll make the switch to 4 eventually hah
Thanks for the video Mike as always! Long time follower here. Right now there is a humble bundle deal for an earthquake relief campaign. There are very cool games there, I know you make game dev related videos exclusively but maybe this time you can make an exception and make a video about it to help people there! Thank you!
Well... the wait isn't exactly over. As per the norm in Godot development, the x.0 release is very unfinished. That said, I've been using Godot 4 since beta releases and, apart from some bugs, it's been really satisfying. The only downside about Godot 4 is I no longer can praise Godot for taking up very little memory.
my browser is using 509mb of ram while godot is using 540mb at idle to that's weird, and my browser (librewolf) isn't even on idle and has two tabs open, one currently playing the video
Having followed the Github over the last few weeks, i don't feel as happy that the wait is over as i would have liked. Hundreds of issues slated to be fixed in 4.0 have simply been pushed into 4.1 or worse 4.X milestones just to hurry up the release. Especially the Physics Engine is geniunely borked up in my opinion. I understand the desire and idea behind this new more rapid release schedule, but it feels incredibly rushed and i think having some major components being very buggy is not going to do Godot any favors in terms of optics and popularity if people try this new 4.0 and find all that's wrong with it.
Unfortunately that kind of triage is very common with large software projects - known bugs get pushed further out all the time. But it seems that the team believes it's more important to have people using the 4.0 release as soon as possible. I don't mind since I won't be developing anything important in 4.0, and I'm pretty sure 4.1 will be released with many more features and bugfixes before the end of the summer.
@@KillahMate A problem will be that many engine switchers (looking at Unity) will be now trying Godot 4, imagine someone testing it out and they cant get a basic phyic based character rig going... They will male a 180 degree turn back to Unity or Unreal and will not comeback soon.
@@faultboy I think that's a fair thing for people to do. Godot 4 is much better with animation and physics, and 4.1 will be better still - but if people try it out and don't like it, then that's fine. There's no point in waiting forever for Godot to be a perfect replacement for Unity, because there will _always_ be things that Unity does better, because every engine has stuff it does better than others. If people try Godot, some will turn back to Unity but some will like what it has to offer _now_ even if some features aren't there yet.
@@purplevincent4454 I disagree entirely. I've had WAY more bugs and issues with both Unity and Unreal than Godot. It's a much better engine in my experience.
All that's missing is a native 3d terrain editor like that of Zylann with Scatter from Hungryproton in addition and why not a basic 2D editor for sprite creation to quickly prototype without leaving Godot
Physics are still buggy af, will only be fixed in 4.1 in sometime so sadly not real production ready. This concern got ignored in the issue tracker sadly.
@@saulsantos4132 thats not how it works. its an opensource project, why rush just to market it. the 3d physics sucks. vulkan is nice and cool, but its eye candy without 3d physics.
@@saulsantos4132 That is not helping, the internal p engine should just work with basic tasks. My character gets stuck on every edge of a collision mesh that is sharper than a few degrees. I don't request some crazy features, just the most basic 3d Player Rig example.
As a indie developer i had higher hopes for Godot 4, but it took so long and its just disappointing... The editor is laggy, the game is laggy, its lacking a lot of basic features for both 2D and 3D and the memory usage got as high as Unity.
I downloaded the Polygon War pack you mention at the beginning of the video. When I drag the demo scene fbx into Godot it doesn't seem to import the textures. I did copy everything from the Textures folder into the same folder as the fbx but to no avail 😞
soon they're at version 5 like unreal... so the godot version that will basically come close to ue5 functionality will then be godot version 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001.5.2.1???
So if i wanna do 3d i should go unity? If i wanna do 2d, i should go godot? That seems to be the theme im getting at with every video i watch in trying to figure out if i should learn unity and/or godot
if you are completely new to coding, just use the embedded gdscript language, its the most compatiable with the engine and super easy to work with. tbh even if you do have experience i would still advise you to start with gdscript and if u then want to move to something else it wont be a problem.
instead of only show features I would be more interested in, how it look all of it now in game because at the ende the quality of the infame is important and how it runs with the LOD system how it looks and works in game
Nice... i was scared to buy the Humble Bundle but now its confirmed that i can use it in Godot xD But how did you got the textures on the Demo Scene from the war pack :O?
@@verified_tinker1818 , that makes sense. Personally, I'm currently a UE5 fan. But I have been thinking about taking another look at Godot. Mainly because of it's smaller size and the fact that you can basically do anything you want with it. How long do you think it would be, before Godot would be ready for a real product setting? I'm creeping around the 50 mark, so I'm not sure if I will live., long enough to see the day. 🤔🤣
@@etherealregions I'm not a huge Godot user, either, but if I had to make a (small) production game, I'd wait for the 4.1, which is slated to be released later this year.
Great overview. I tried to import that same synty asset scene and didn't get any of the textures. Tried putting the scene in the same folder as the textures. Not sure what I am doing wrong.
I think you're experiencing a Godot order of operations glitch. Create the project. Create a folder for assets. Copy all the textures in using Explorer. Flip back to Godot and watch as it imports all the textures. Now import the FBX file. Also note I think the character FBX files all ship without textures, you need to pick each one yourself (it's designed that way as you can have dozens of textures per model). It's only the large demo scene that contains the full textured version.
To be honest...I felt like it should not be production ready at this point...Macos 2d navigation(panning) work very badly...gdscrip code completion also feel not nature... error show up everytime I type a function... It good to testout feature and help dev fixing remaining bug but really not for production ready... I been wait for years but, I love the engine so much, but if you want to game dev for the next year stay with 3.5.1
To true. But honestly that is the thing with opensource. It can be launched not production ready and become production ready quickly thanks to open source. We do not need Godot to be like Steam Early Access games. And we do not need Fallout 76 Brake It Early Access. We and Godot devs know 4.1 is the real production ready release or whatever it takes. Allot of the good stuff is back ported to 3.x. Win win. I rather take buggy game engine with new features over a Operative System that is buggy and crashes. Wayland etc. The fact we are looking at Godot 4.x at all is nice.
@@TheDiner50 the problem with opensource is that their devs care about closed source systems, if i were a dev for an opensource project i wouldn't waste a single second on windows and mac versions. If giant corporations with infinite money like nvidia and adobe don't develop for linux, why do enthusiasts living off donations giving so much importance to windows and mac? Blender, gimp, godot, krita and the whole roster should be linux only, it'll attract more people to linux, bigger community and maybe we'll have a better gaming ecosystem on linux that'll force big corporations to notice us.
@@TheDiner50 People which follow the v4 Updates and Issues precisely all other folks will be turned down when they finally try out the long awaited v4.
although it's still plagued by 3D physics issues to the point of being unusable for making 3d games, this is a huge big day, congrats everyone for the release. this is huge. now lets wait 4.1 or 4.5 or 5.0 maybe? xD
Man, didn't think I was living long enough to see that happening. I can die in peace now. Sooooo, now that Godot 4 is released, what should we do now? There's nothing to complain about anymore. Life seems meaningless now as all the jokes that filled my life ("waiting for Godot 4") are useless now.
Yes, and? It’s an open source, community-driven engine, that’s much younger than both UE and Unity which have massive fundings. What do you expect? A miracle? Santa Claus? How can people be so out of touch with reality that they make your kind of weird overblown expectations that somehow Godot 4 would be more feature complete than UE or Unity
@@gamefromscratch ooooh my god it works 🤯🤯🤯😍 Thank you🤩🤩 Thank you😍 Thank you🤗🤗 I have been using Godot for a long time I cant believe didn't try it🥺😘😘😘
Oh, I will wait for Godot 10. Sounds like a fantastic plan! You know what they say, "good things come to those who wait... for half a century!" I mean, who needs instant gratification when you can pass the torch of waiting down to your kids and grandkids, right? It's like a family tradition, a legacy of waiting. Who knows, maybe one day your great-grandkids will finally get to experience the magic of Godot 10. Talk about a long-term investment!
ik ill probably get my comment disliked down to the underworld of youtube comments, but its a genuine question : what does godot do better than UE5 or unity?
Honestly the biggest thing is probably a combination of - good enough + simplicity The scenegraph is one of the easiest you will find. Same is true for the scripting language. For indie games good enough and easy are a powerful combo. Plus it's tiny as hell and not resource intensive
@@gamefromscratch Thank you very much! I hope my question didn't sound like i was sh*tting on godot, i understand that theres also a factor of watching a new technology emerge and become better/more popular
Godot Editor requirements for hardware are significantly lower than UE5 or Unity. It means you can work on your project on lower-end PC/laptop, whilst for UE5 you will have a slideshow on such devices. Compilation time is another difference -- e.g. with UE5 you can have a lunch while waiting for UE5 to compile pretty basic scene. Godot is usually significantly faster from this perspective. Also, UE5 is overloaded with technologies and functionality for non-game-developers, e.g. interior designers, cinema guys, etc. Godot tries to be game-dev only platform. Plus, with Godot -- you don't need to pay anything for Godot usage or for your game sales. Whilst Unity is a rip-off and Epic(UE) also wants to get their part of your pie after 100K if I remember correctly.
This should be mention on their site in big red bold letters, not somewhere in a github issue. They apparently have it planned for 4.x release, so let's hope it gets added asap
To think that back in 2018 (yes right after godot 3 release) the godot fanboys insulted me for daring to say that godot 4 would come at the very earliest in 2021.
Actually yeah, oddly enough, they will. Use of a certain WW2 era flag will get your game/video/etc banned in about 40 countries. Some do historical carve outs, but some do not, which is kinda insane IMHO.
It's disappointing to see that C# still hasn't been promoted out of "red-headed step child" status. There have been improvements for sure, but it still feels very hacky and lacking, like most of the developer time is spent polishing GDScript and then C# is given whatever table scraps remain. I really wish they'd just... promote C# to first-class citizen status, or at least equal to that of GDScript. Not just a lantern on the back end of the cart to attract Unity devs.
gamefromscratch.com/godot-4-released/
Assets used in this video from:
www.humblebundle.com/software/syntys-polygon-game-dev-assets-bundle-3-software?partner=gamefromscratch
Timeline:
0:00 Video Introduction
0:53 FBX & Automatic LOD Generation
1:39 Occlusion Culling
4:07 Signed Distance Field Global Illumination (SDFGI)
4:56 Dynamic Sky Shaders
6:01 Screen Space Indirect Lighting (SSIL)
7:50 Voxel Based Global Illumination
9:21 Volumetric Fog
9:55 Fog Volumes
10:40 New 2D Features
10:50 Improved 2D Tilemap Tools
12:27 Release Notes Overview
15:05 GDScript and C# Changes
15:44 Physics Changes
17:30 Misc Editor and Internationalization Improvements
21:!2 Other Read More Resources
23:00 Conclusion and Outro
can't start working on my game now, gotta wait for godot 5
Another 5 years 😂😂, pun intended
It is going to be so much better. There is no point of 4
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.
.
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Jk btw
Gotta keep finding those obstacles
Can relate
Waiting for godot 6 rn
Definately delayed learning Godot until 4 had to come out and not for any other reason :^)
That's insane, I literally just re-downloaded 3.5 this morning after hunting for 4.0 and finding out that it wasn't featured as a stable release. Oh well, I'm happy to return to their website! 😄
the premiere for it came out today on yt
aw~
Not a big deal when the engine is so tiny!
@@firesoul453 Haha, true. It's nice not to have to redownload 60gb for every tiny update xD
9:40 About Volumetric fog - the most appealing part of that feature is that it interacts with light shadows creating beautiful light shafts or so called "god rays". Ideally you'd want a bright lights coming in through a window into a dark room and the volumetric fog would preset that nicely.
Super hyped for this day especially since the Multiplayer (scene replication) blogpost which shows you how to set up multiplayer games with extremely few lines of code
Also thanks from Germany for being aware the video might get blocked with that flag!
Such a huge release. I think I may finally work on a game in Godot over those other big engines. I'm finding G so much friendlier to work with.
The wait is over???? I'm waiting for Godot 5 now! And after that I'll wait for Godot 6! :) :) :)
@BastiaanOlij thanks for your VR tutorials, looking forward to all the new Godot 4 content with it now!
6:15 About SSIL - it's not just doing shadowing, but also bounce light. So it can fill in the detail that SDFGI can't give being large-scale solution.
Also in my experience the screen-space effects are rather expansive, sometimes stupidly expansive. They'll need a lot of optimization, but there are ideas and ways of doing that.
Waiting for Godot never truly ends :D
I read the whole release notes today and have been thinking about it but was most definitely looking forward to your video on this Mike thanks for keeping up on Godot throughout the prerelease cycle
With Godot 4 being released: LET THE GAMESSSSS....BEGINNNN!!!!! 🏁🏁🏁✨️✨️
I've been waiting for this day since Samuel Beckett wrote the play! I can't wait for Vladimir and Estragon to find out.
SIDE NOTE: I'm super happy that Godot 4's full release is here, can't wait to make a game with it!
I love the engine and it's amazing that this kind of rewriting of core parts has been released..i think i'll start to try it out for a gamejam next month :) If i can say one thing is that i'd have liked to see a new demo showcasing all the new features for 3D, so that they could polish some of the things that can be done only by using them, see performance and stability as a whole. Wishing for Godot 4.1 for that 👻
Godot just went from a pre puberty kid to a BIG BOY :D Love it
Awesome! Now it's time to wait for Godot 4.1!
Hello Mike! Great video. Keep the good work upright.
The Volterra is the ARM-based dev kit (Windows Dev Kit 2023). It's Microsoft's Windows-on-ARM mini PC.
We should start making scenematic cameras animated with a combination of Paths and the animation player because moving around in the editor doesn't do it justice 😆
Sweeet! The back ports to 3.x have been pretty nice since at least with those they pretty easily improve the projects that are pretty far in development but I'll make the switch to 4 eventually hah
Thanks for the video Mike as always! Long time follower here. Right now there is a humble bundle deal for an earthquake relief campaign. There are very cool games there, I know you make game dev related videos exclusively but maybe this time you can make an exception and make a video about it to help people there! Thank you!
Well... the wait isn't exactly over. As per the norm in Godot development, the x.0 release is very unfinished. That said, I've been using Godot 4 since beta releases and, apart from some bugs, it's been really satisfying.
The only downside about Godot 4 is I no longer can praise Godot for taking up very little memory.
well compared to unity is pretty small. like 30 or 50 times.
@@saul8510 not really. Unity takes up about as much memory on my system. At least while the engines are idle.
my browser is using 509mb of ram while godot is using 540mb at idle to that's weird, and my browser (librewolf) isn't even on idle and has two tabs open, one currently playing the video
It is happening.
Having followed the Github over the last few weeks, i don't feel as happy that the wait is over as i would have liked. Hundreds of issues slated to be fixed in 4.0 have simply been pushed into 4.1 or worse 4.X milestones just to hurry up the release. Especially the Physics Engine is geniunely borked up in my opinion. I understand the desire and idea behind this new more rapid release schedule, but it feels incredibly rushed and i think having some major components being very buggy is not going to do Godot any favors in terms of optics and popularity if people try this new 4.0 and find all that's wrong with it.
Unfortunately that kind of triage is very common with large software projects - known bugs get pushed further out all the time. But it seems that the team believes it's more important to have people using the 4.0 release as soon as possible. I don't mind since I won't be developing anything important in 4.0, and I'm pretty sure 4.1 will be released with many more features and bugfixes before the end of the summer.
@@KillahMate A problem will be that many engine switchers (looking at Unity) will be now trying Godot 4, imagine someone testing it out and they cant get a basic phyic based character rig going... They will male a 180 degree turn back to Unity or Unreal and will not comeback soon.
@@faultboy I think that's a fair thing for people to do. Godot 4 is much better with animation and physics, and 4.1 will be better still - but if people try it out and don't like it, then that's fine. There's no point in waiting forever for Godot to be a perfect replacement for Unity, because there will _always_ be things that Unity does better, because every engine has stuff it does better than others. If people try Godot, some will turn back to Unity but some will like what it has to offer _now_ even if some features aren't there yet.
That’s always been the issue with godot. Nice experiment but really you ought to use unity or unreal.
@@purplevincent4454 I disagree entirely. I've had WAY more bugs and issues with both Unity and Unreal than Godot. It's a much better engine in my experience.
All that's missing is a native 3d terrain editor like that of Zylann with Scatter from Hungryproton in addition and why not a basic 2D editor for sprite creation to quickly prototype without leaving Godot
Physics are still buggy af, will only be fixed in 4.1 in sometime so sadly not real production ready. This concern got ignored in the issue tracker sadly.
Find a proffesional physics contributor and fund it to help it.
@@saulsantos4132 thats not how it works. its an opensource project, why rush just to market it. the 3d physics sucks. vulkan is nice and cool, but its eye candy without 3d physics.
@@saulsantos4132 That is not helping, the internal p engine should just work with basic tasks. My character gets stuck on every edge of a collision mesh that is sharper than a few degrees. I don't request some crazy features, just the most basic 3d Player Rig example.
@@faultboy make a pull request
As a indie developer i had higher hopes for Godot 4, but it took so long and its just disappointing...
The editor is laggy, the game is laggy, its lacking a lot of basic features for both 2D and 3D and the memory usage got as high as Unity.
it a .0 version give it time they warned already about perfomance and unfinished things. Also what basic features it lacking?
Not a good start for Godot4. It crashes 18 seconds after I open godot, when a splash window appears.
Holy cow! I con't wait for finally prove it out!
I downloaded the Polygon War pack you mention at the beginning of the video. When I drag the demo scene fbx into Godot it doesn't seem to import the textures. I did copy everything from the Textures folder into the same folder as the fbx but to no avail 😞
soon they're at version 5 like unreal... so the godot version that will basically come close to ue5 functionality will then be godot version 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001.5.2.1???
Godot 4, I have been waiting for you...😁
It looks nice and powerful. I hope we still have Godo2 and 3 for some of the old linux machines I use . I am enjoying 3 so far .
I am thinking they will continue to support 3 for a good bit. So keep working on that for now and maybe prep for newer machines in the future.
Hurray!
To think I updated like day before yesterday
Excellent. Time to get to work.
3:10 Even though you removed the german flags, The red cross + plus symbol is still agains the genova convention.
So if i wanna do 3d i should go unity? If i wanna do 2d, i should go godot? That seems to be the theme im getting at with every video i watch in trying to figure out if i should learn unity and/or godot
The wait for Godot 4.0! is over! The wait for Godot 5 begins...
Now Godot enthusiasts should start making games, instead of just preaching about it everywhere.
Maybe Unity/Unreal should learn on godot and take more time to make their games instead of shipping tons of low quality asset flips every year.
@@michaelzomsuv3631 Godot fanboys still on the starting line, and acting like they've actually done something worthwhile...
@@michaelzomsuv3631 You should concentrate on making a game with Godot, instead of asset flips in Unity and Unreal. xD
@@wenpluto4282 or maybe make games just fine, godot has asset flips too.
@@michaelzomsuv3631 why you delete your Godot fanboy messages? Now it just looks like I'm talking to myself...😭
Yayyy! 👍🏻😎
The video I was waiting for since I saw the v4.0 announcement
Hello. excellent work ! Can we use all the existing godot courses for V4?
Finally, after few RCs!
Great video... are these features and graphic engine available for Mac M2 architecture? Thanks
Been waiting since the day it was announced. 🔥🔥 Hehe
Godot 4.0 is going to become the second Blender 2.8
Why?
@@Uliseh blender 2.8 was a huge jump
YEESSSSSSSSSSS!
wait, about automatic (!) LOD... Fbx dont need to have separate meshes for each level of detail? Are those made automaticallly? :o
It automatic,you said it.
@@saulsantos4132 that is so cool!
"I finally choose the game engine after 4 month, plus there is a new version, so cool !" > "please wait godot 4.1" > "oh no"
Just to participate in GDC and force the stable version!
noice! waiting for godot 5.....
By the OC wont work on a giant single mesh level or lod on a per house level etc.
Cant wait to start and learn. Can you point out for beginner tutorials? And what programing language to pick c++ and what about Rust?
if you are completely new to coding, just use the embedded gdscript language, its the most compatiable with the engine and super easy to work with. tbh even if you do have experience i would still advise you to start with gdscript and if u then want to move to something else it wont be a problem.
godot uses gdscript or c# for the language
System requirements?
Exicted !
This call for celebration, let's heat up some water. Hurray!
⚡Godot is growing at lightspeed now ⚡
instead of only show features I would be more interested in, how it look all of it now in game because at the ende the quality of the infame is important and how it runs with the LOD system how it looks and works in game
Godot 4 its amazing i love it 😍
Why is godot laggin so badly on his screen. It’s on like 15fps
That thanks to sdfgi anf prob too many objects on screen.
oooo, hopefully I can successfully mess around with gdextensions now that stable is out :)
Nice... i was scared to buy the Humble Bundle but now its confirmed that i can use it in Godot xD
But how did you got the textures on the Demo Scene from the war pack :O?
I haven't touched Godot in years, but my kids are starting to bug me to show them how to make games. So it might be an opportunity to check it out.
The 4.0 is still pretty unfinished, so you should probably use the 3.5 LTS release.
@@verified_tinker1818 , that makes sense. Personally, I'm currently a UE5 fan. But I have been thinking about taking another look at Godot. Mainly because of it's smaller size and the fact that you can basically do anything you want with it.
How long do you think it would be, before Godot would be ready for a real product setting?
I'm creeping around the 50 mark, so I'm not sure if I will live., long enough to see the day. 🤔🤣
@@etherealregions I'm not a huge Godot user, either, but if I had to make a (small) production game, I'd wait for the 4.1, which is slated to be released later this year.
Great overview. I tried to import that same synty asset scene and didn't get any of the textures. Tried putting the scene in the same folder as the textures. Not sure what I am doing wrong.
I think you're experiencing a Godot order of operations glitch.
Create the project. Create a folder for assets.
Copy all the textures in using Explorer. Flip back to Godot and watch as it imports all the textures.
Now import the FBX file.
Also note I think the character FBX files all ship without textures, you need to pick each one yourself (it's designed that way as you can have dozens of textures per model).
It's only the large demo scene that contains the full textured version.
This is it chief!
Huzzah!
Leeeetss gooo!
Now we can call it Godofo
To be honest...I felt like it should not be production ready at this point...Macos 2d navigation(panning) work very badly...gdscrip code completion also feel not nature... error show up everytime I type a function... It good to testout feature and help dev fixing remaining bug but really not for production ready... I been wait for years but, I love the engine so much, but if you want to game dev for the next year stay with 3.5.1
To true. But honestly that is the thing with opensource. It can be launched not production ready and become production ready quickly thanks to open source. We do not need Godot to be like Steam Early Access games. And we do not need Fallout 76 Brake It Early Access. We and Godot devs know 4.1 is the real production ready release or whatever it takes.
Allot of the good stuff is back ported to 3.x. Win win. I rather take buggy game engine with new features over a Operative System that is buggy and crashes. Wayland etc. The fact we are looking at Godot 4.x at all is nice.
@@TheDiner50 the problem with opensource is that their devs care about closed source systems, if i were a dev for an opensource project i wouldn't waste a single second on windows and mac versions. If giant corporations with infinite money like nvidia and adobe don't develop for linux, why do enthusiasts living off donations giving so much importance to windows and mac? Blender, gimp, godot, krita and the whole roster should be linux only, it'll attract more people to linux, bigger community and maybe we'll have a better gaming ecosystem on linux that'll force big corporations to notice us.
Agree
@@TheDiner50 People which follow the v4 Updates and Issues precisely all other folks will be turned down when they finally try out the long awaited v4.
I got the "Waiting for Godot" reference.
You should go back and watch some of Mike's older videos. He has made this reference atleast 100 times.
Dude what are you talking about. What reference?
The global illumination is really cool. Too bad I am working on a 2d game :(
The medical flag is also problematic - it breaks the Geneva convention
although it's still plagued by 3D physics issues to the point of being unusable for making 3d games, this is a huge big day, congrats everyone for the release. this is huge. now lets wait 4.1 or 4.5 or 5.0 maybe? xD
Will be some time until it is usable for physic based 3d games... :(
@@faultboy godot 6 then? xddd
Man, didn't think I was living long enough to see that happening. I can die in peace now.
Sooooo, now that Godot 4 is released, what should we do now? There's nothing to complain about anymore. Life seems meaningless now as all the jokes that filled my life ("waiting for Godot 4") are useless now.
this is cool
YAYYYYYYYYY!!!!!!!!!!!!!!!!!!!!
Why we should we Godot rather then Unity ?
So it has new features that Unity and Unreal has had for years.
Except that these engines are much older than Godot, + Godot has overall less available funds for it's devloppement
Yes, and? It’s an open source, community-driven engine, that’s much younger than both UE and Unity which have massive fundings. What do you expect? A miracle? Santa Claus? How can people be so out of touch with reality that they make your kind of weird overblown expectations that somehow Godot 4 would be more feature complete than UE or Unity
@@The_Xeos Because of the Godot zealots comparing it to Unity and Unreal?
Does unity has hlod, auto lod, sdfgi, voxel gi, and other i forgot to mention? Tell, do they have it? NO, !
@@saulsantos4132 Oh so angry. Are you the the number 1 ranked Godot Missionary?
How do you navigate like that in the editor?!!
Need you to be more specific? If you mean just flying around, just hold down right mouse button and use WASD just like in a game.
@@gamefromscratch ooooh my god it works 🤯🤯🤯😍
Thank you🤩🤩
Thank you😍
Thank you🤗🤗
I have been using Godot for a long time I cant believe didn't try it🥺😘😘😘
Remember when GameFromScratch said we would probably get Godot 4 in June? well, I guess it's June now :)
4.1 in June I guess.
We started getting RCs way too early for it to be in June😆
Got the year right at least!
Waiting for Godot 5
waiting for Gadot 7 when it beats Unity in every way possible.
Waiting for Gal Godot
Thank you! Never touch Godot. Got it!
Hopefully there will be a bunch of new tutorials.
steam when?
Synty 😍😍😍😍😍😍😍😍
Oh, I will wait for Godot 10. Sounds like a fantastic plan! You know what they say, "good things come to those who wait... for half a century!" I mean, who needs instant gratification when you can pass the torch of waiting down to your kids and grandkids, right? It's like a family tradition, a legacy of waiting. Who knows, maybe one day your great-grandkids will finally get to experience the magic of Godot 10. Talk about a long-term investment!
ik ill probably get my comment disliked down to the underworld of youtube comments, but its a genuine question : what does godot do better than UE5 or unity?
🤷🏻♂️
Honestly the biggest thing is probably a combination of
- good enough + simplicity
The scenegraph is one of the easiest you will find. Same is true for the scripting language.
For indie games good enough and easy are a powerful combo.
Plus it's tiny as hell and not resource intensive
@@gamefromscratch Thank you very much! I hope my question didn't sound like i was sh*tting on godot, i understand that theres also a factor of watching a new technology emerge and become better/more popular
Godot Editor requirements for hardware are significantly lower than UE5 or Unity. It means you can work on your project on lower-end PC/laptop, whilst for UE5 you will have a slideshow on such devices. Compilation time is another difference -- e.g. with UE5 you can have a lunch while waiting for UE5 to compile pretty basic scene. Godot is usually significantly faster from this perspective. Also, UE5 is overloaded with technologies and functionality for non-game-developers, e.g. interior designers, cinema guys, etc. Godot tries to be game-dev only platform. Plus, with Godot -- you don't need to pay anything for Godot usage or for your game sales. Whilst Unity is a rip-off and Epic(UE) also wants to get their part of your pie after 100K if I remember correctly.
2d is better
Now let's start waiting for Godot 5 😹
Godot 4.0 DOESN NOT support C# for mobile platforms.
I thought this is an important thing to note for those who want to make the jump.
This should be mention on their site in big red bold letters, not somewhere in a github issue. They apparently have it planned for 4.x release, so let's hope it gets added asap
@@nocturne6320 Is GDextensions support mobile ?
niceee
To think that back in 2018 (yes right after godot 3 release) the godot fanboys insulted me for daring to say that godot 4 would come at the very earliest in 2021.
Great, now I need a new excuse..
Is it me or is it choppy?
I miracle happened
Great to learn the basics before moving to a real game engine.
3:10 as far as I know any problematic images should not get anything in Germany get banned lol but it was a joke anyways so who cares
Actually yeah, oddly enough, they will. Use of a certain WW2 era flag will get your game/video/etc banned in about 40 countries. Some do historical carve outs, but some do not, which is kinda insane IMHO.
still in beta though. very buggy. things like onready var and export var dont work. im still whaiting for bug fixes
Does Godot 4 Supports Android Supports? I really wanna see Android console Benchmark : )
Editor looks laggy
It's disappointing to see that C# still hasn't been promoted out of "red-headed step child" status.
There have been improvements for sure, but it still feels very hacky and lacking, like most of the developer time is spent polishing GDScript and then C# is given whatever table scraps remain. I really wish they'd just... promote C# to first-class citizen status, or at least equal to that of GDScript. Not just a lantern on the back end of the cart to attract Unity devs.
Doesn't the red cross also violate international law?