Godot 4 Is Here!

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  • Опубликовано: 10 фев 2025

Комментарии • 240

  • @gamefromscratch
    @gamefromscratch  Год назад +16

    gamefromscratch.com/godot-4-released/
    Assets used in this video from:
    www.humblebundle.com/software/syntys-polygon-game-dev-assets-bundle-3-software?partner=gamefromscratch
    Timeline:
    0:00 Video Introduction
    0:53 FBX & Automatic LOD Generation
    1:39 Occlusion Culling
    4:07 Signed Distance Field Global Illumination (SDFGI)
    4:56 Dynamic Sky Shaders
    6:01 Screen Space Indirect Lighting (SSIL)
    7:50 Voxel Based Global Illumination
    9:21 Volumetric Fog
    9:55 Fog Volumes
    10:40 New 2D Features
    10:50 Improved 2D Tilemap Tools
    12:27 Release Notes Overview
    15:05 GDScript and C# Changes
    15:44 Physics Changes
    17:30 Misc Editor and Internationalization Improvements
    21:!2 Other Read More Resources
    23:00 Conclusion and Outro

  • @ovalos383
    @ovalos383 Год назад +323

    can't start working on my game now, gotta wait for godot 5

    • @jayanthl7000
      @jayanthl7000 Год назад +19

      Another 5 years 😂😂, pun intended

    • @HonsHon
      @HonsHon Год назад +14

      It is going to be so much better. There is no point of 4
      .
      .
      .
      .
      Jk btw

    • @RandomGuyyy
      @RandomGuyyy Год назад +26

      Gotta keep finding those obstacles

    • @RenderingUser
      @RenderingUser Год назад +31

      Can relate
      Waiting for godot 6 rn

    • @ThiVasss
      @ThiVasss Год назад +9

      Definately delayed learning Godot until 4 had to come out and not for any other reason :^)

  • @jefflynch
    @jefflynch Год назад +95

    That's insane, I literally just re-downloaded 3.5 this morning after hunting for 4.0 and finding out that it wasn't featured as a stable release. Oh well, I'm happy to return to their website! 😄

    • @F1FTY_rblx
      @F1FTY_rblx Год назад

      the premiere for it came out today on yt

    • @w花b
      @w花b Год назад

      aw~

    • @firesoul453
      @firesoul453 Год назад +4

      Not a big deal when the engine is so tiny!

    • @michaelzomsuv3631
      @michaelzomsuv3631 Год назад +4

      @@firesoul453 Haha, true. It's nice not to have to redownload 60gb for every tiny update xD

  • @unfa00
    @unfa00 Год назад +4

    9:40 About Volumetric fog - the most appealing part of that feature is that it interacts with light shadows creating beautiful light shafts or so called "god rays". Ideally you'd want a bright lights coming in through a window into a dark room and the volumetric fog would preset that nicely.

  • @rl33t74
    @rl33t74 Год назад +19

    Super hyped for this day especially since the Multiplayer (scene replication) blogpost which shows you how to set up multiplayer games with extremely few lines of code
    Also thanks from Germany for being aware the video might get blocked with that flag!

  • @NunSuperior
    @NunSuperior Год назад +31

    Such a huge release. I think I may finally work on a game in Godot over those other big engines. I'm finding G so much friendlier to work with.

  • @BastiaanOlij
    @BastiaanOlij Год назад +13

    The wait is over???? I'm waiting for Godot 5 now! And after that I'll wait for Godot 6! :) :) :)

    • @leonlysak4927
      @leonlysak4927 Год назад +4

      @BastiaanOlij thanks for your VR tutorials, looking forward to all the new Godot 4 content with it now!

  • @unfa00
    @unfa00 Год назад +1

    6:15 About SSIL - it's not just doing shadowing, but also bounce light. So it can fill in the detail that SDFGI can't give being large-scale solution.
    Also in my experience the screen-space effects are rather expansive, sometimes stupidly expansive. They'll need a lot of optimization, but there are ideas and ways of doing that.
    Waiting for Godot never truly ends :D

  • @jmac217x
    @jmac217x Год назад +2

    I read the whole release notes today and have been thinking about it but was most definitely looking forward to your video on this Mike thanks for keeping up on Godot throughout the prerelease cycle

  • @Henry_GamesX
    @Henry_GamesX Год назад +6

    With Godot 4 being released: LET THE GAMESSSSS....BEGINNNN!!!!! 🏁🏁🏁✨️✨️

  • @WispOfSoul
    @WispOfSoul Год назад +35

    I've been waiting for this day since Samuel Beckett wrote the play! I can't wait for Vladimir and Estragon to find out.
    SIDE NOTE: I'm super happy that Godot 4's full release is here, can't wait to make a game with it!

  • @grittynerd
    @grittynerd Год назад +9

    I love the engine and it's amazing that this kind of rewriting of core parts has been released..i think i'll start to try it out for a gamejam next month :) If i can say one thing is that i'd have liked to see a new demo showcasing all the new features for 3D, so that they could polish some of the things that can be done only by using them, see performance and stability as a whole. Wishing for Godot 4.1 for that 👻

  • @Bollalillo
    @Bollalillo Год назад +7

    Godot just went from a pre puberty kid to a BIG BOY :D Love it

  • @LionMan1337
    @LionMan1337 Год назад +11

    Awesome! Now it's time to wait for Godot 4.1!

  • @bobfromsoireegames4309
    @bobfromsoireegames4309 Год назад +1

    Hello Mike! Great video. Keep the good work upright.

  • @simonvannarath
    @simonvannarath Год назад +2

    The Volterra is the ARM-based dev kit (Windows Dev Kit 2023). It's Microsoft's Windows-on-ARM mini PC.

  • @Chevifier
    @Chevifier Год назад +17

    We should start making scenematic cameras animated with a combination of Paths and the animation player because moving around in the editor doesn't do it justice 😆

  • @Blekoh
    @Blekoh Год назад +11

    Sweeet! The back ports to 3.x have been pretty nice since at least with those they pretty easily improve the projects that are pretty far in development but I'll make the switch to 4 eventually hah

  • @loremipsum3147
    @loremipsum3147 Год назад

    Thanks for the video Mike as always! Long time follower here. Right now there is a humble bundle deal for an earthquake relief campaign. There are very cool games there, I know you make game dev related videos exclusively but maybe this time you can make an exception and make a video about it to help people there! Thank you!

  • @skaruts
    @skaruts Год назад +11

    Well... the wait isn't exactly over. As per the norm in Godot development, the x.0 release is very unfinished. That said, I've been using Godot 4 since beta releases and, apart from some bugs, it's been really satisfying.
    The only downside about Godot 4 is I no longer can praise Godot for taking up very little memory.

    • @saul8510
      @saul8510 Год назад +10

      well compared to unity is pretty small. like 30 or 50 times.

    • @skaruts
      @skaruts Год назад +2

      @@saul8510 not really. Unity takes up about as much memory on my system. At least while the engines are idle.

    • @callyral
      @callyral Год назад +1

      my browser is using 509mb of ram while godot is using 540mb at idle to that's weird, and my browser (librewolf) isn't even on idle and has two tabs open, one currently playing the video

  • @Theraot
    @Theraot Год назад +4

    It is happening.

  • @DrKartoffelsalat
    @DrKartoffelsalat Год назад +18

    Having followed the Github over the last few weeks, i don't feel as happy that the wait is over as i would have liked. Hundreds of issues slated to be fixed in 4.0 have simply been pushed into 4.1 or worse 4.X milestones just to hurry up the release. Especially the Physics Engine is geniunely borked up in my opinion. I understand the desire and idea behind this new more rapid release schedule, but it feels incredibly rushed and i think having some major components being very buggy is not going to do Godot any favors in terms of optics and popularity if people try this new 4.0 and find all that's wrong with it.

    • @KillahMate
      @KillahMate Год назад +4

      Unfortunately that kind of triage is very common with large software projects - known bugs get pushed further out all the time. But it seems that the team believes it's more important to have people using the 4.0 release as soon as possible. I don't mind since I won't be developing anything important in 4.0, and I'm pretty sure 4.1 will be released with many more features and bugfixes before the end of the summer.

    • @faultboy
      @faultboy Год назад +9

      @@KillahMate A problem will be that many engine switchers (looking at Unity) will be now trying Godot 4, imagine someone testing it out and they cant get a basic phyic based character rig going... They will male a 180 degree turn back to Unity or Unreal and will not comeback soon.

    • @KillahMate
      @KillahMate Год назад +1

      @@faultboy I think that's a fair thing for people to do. Godot 4 is much better with animation and physics, and 4.1 will be better still - but if people try it out and don't like it, then that's fine. There's no point in waiting forever for Godot to be a perfect replacement for Unity, because there will _always_ be things that Unity does better, because every engine has stuff it does better than others. If people try Godot, some will turn back to Unity but some will like what it has to offer _now_ even if some features aren't there yet.

    • @purplevincent4454
      @purplevincent4454 Год назад +2

      That’s always been the issue with godot. Nice experiment but really you ought to use unity or unreal.

    • @clonkex
      @clonkex Год назад

      @@purplevincent4454 I disagree entirely. I've had WAY more bugs and issues with both Unity and Unreal than Godot. It's a much better engine in my experience.

  • @nort9689
    @nort9689 Год назад +2

    All that's missing is a native 3d terrain editor like that of Zylann with Scatter from Hungryproton in addition and why not a basic 2D editor for sprite creation to quickly prototype without leaving Godot

  • @faultboy
    @faultboy Год назад +6

    Physics are still buggy af, will only be fixed in 4.1 in sometime so sadly not real production ready. This concern got ignored in the issue tracker sadly.

    • @saulsantos4132
      @saulsantos4132 Год назад +1

      Find a proffesional physics contributor and fund it to help it.

    • @willjohnson6714
      @willjohnson6714 Год назад +8

      @@saulsantos4132 thats not how it works. its an opensource project, why rush just to market it. the 3d physics sucks. vulkan is nice and cool, but its eye candy without 3d physics.

    • @faultboy
      @faultboy Год назад +3

      @@saulsantos4132 That is not helping, the internal p engine should just work with basic tasks. My character gets stuck on every edge of a collision mesh that is sharper than a few degrees. I don't request some crazy features, just the most basic 3d Player Rig example.

    • @scrung
      @scrung Год назад

      @@faultboy make a pull request

  • @umapessoa6051
    @umapessoa6051 Год назад +3

    As a indie developer i had higher hopes for Godot 4, but it took so long and its just disappointing...
    The editor is laggy, the game is laggy, its lacking a lot of basic features for both 2D and 3D and the memory usage got as high as Unity.

    • @saul8510
      @saul8510 Год назад +2

      it a .0 version give it time they warned already about perfomance and unfinished things. Also what basic features it lacking?

  • @vcolino
    @vcolino Год назад +2

    Not a good start for Godot4. It crashes 18 seconds after I open godot, when a splash window appears.

  • @xXLeandro12
    @xXLeandro12 Год назад

    Holy cow! I con't wait for finally prove it out!

  • @stkl23
    @stkl23 Год назад

    I downloaded the Polygon War pack you mention at the beginning of the video. When I drag the demo scene fbx into Godot it doesn't seem to import the textures. I did copy everything from the Textures folder into the same folder as the fbx but to no avail 😞

  • @psy237
    @psy237 Год назад

    soon they're at version 5 like unreal... so the godot version that will basically come close to ue5 functionality will then be godot version 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001.5.2.1???

  • @jopemeofficial
    @jopemeofficial Год назад +1

    Godot 4, I have been waiting for you...😁

  • @omiorahman6283
    @omiorahman6283 Год назад +1

    It looks nice and powerful. I hope we still have Godo2 and 3 for some of the old linux machines I use . I am enjoying 3 so far .

    • @HonsHon
      @HonsHon Год назад

      I am thinking they will continue to support 3 for a good bit. So keep working on that for now and maybe prep for newer machines in the future.

  • @Drejzer
    @Drejzer Год назад +1

    Hurray!
    To think I updated like day before yesterday

  • @disruptive_innovator
    @disruptive_innovator Год назад

    Excellent. Time to get to work.

  • @lydierayn
    @lydierayn Год назад

    3:10 Even though you removed the german flags, The red cross + plus symbol is still agains the genova convention.

  • @Omnivoid22
    @Omnivoid22 Год назад

    So if i wanna do 3d i should go unity? If i wanna do 2d, i should go godot? That seems to be the theme im getting at with every video i watch in trying to figure out if i should learn unity and/or godot

  • @crigz
    @crigz Год назад +11

    The wait for Godot 4.0! is over! The wait for Godot 5 begins...

  • @konjecture
    @konjecture Год назад +15

    Now Godot enthusiasts should start making games, instead of just preaching about it everywhere.

    • @michaelzomsuv3631
      @michaelzomsuv3631 Год назад +5

      Maybe Unity/Unreal should learn on godot and take more time to make their games instead of shipping tons of low quality asset flips every year.

    • @wenpluto4282
      @wenpluto4282 Год назад +8

      @@michaelzomsuv3631 Godot fanboys still on the starting line, and acting like they've actually done something worthwhile...

    • @wenpluto4282
      @wenpluto4282 Год назад

      @@michaelzomsuv3631 You should concentrate on making a game with Godot, instead of asset flips in Unity and Unreal. xD

    • @saulsantos4132
      @saulsantos4132 Год назад +1

      @@wenpluto4282 or maybe make games just fine, godot has asset flips too.

    • @wenpluto4282
      @wenpluto4282 Год назад +4

      @@michaelzomsuv3631 why you delete your Godot fanboy messages? Now it just looks like I'm talking to myself...😭

  • @CorvusNumber6
    @CorvusNumber6 Год назад +2

    Yayyy! 👍🏻😎

  • @blackcitadel37
    @blackcitadel37 Год назад

    The video I was waiting for since I saw the v4.0 announcement

  • @mauricedoerr1992
    @mauricedoerr1992 Год назад

    Hello. excellent work ! Can we use all the existing godot courses for V4?

  • @Zunnunn
    @Zunnunn Год назад +1

    Finally, after few RCs!

  • @mycloudvip
    @mycloudvip Год назад

    Great video... are these features and graphic engine available for Mac M2 architecture? Thanks

  • @maynk7096
    @maynk7096 Год назад

    Been waiting since the day it was announced. 🔥🔥 Hehe

  • @marcinchaciej
    @marcinchaciej Год назад +1

    Godot 4.0 is going to become the second Blender 2.8

  • @Geomation
    @Geomation Год назад +2

    YEESSSSSSSSSSS!

  • @Mixthelightintogray
    @Mixthelightintogray Год назад +1

    wait, about automatic (!) LOD... Fbx dont need to have separate meshes for each level of detail? Are those made automaticallly? :o

  • @Lornerin
    @Lornerin Год назад

    "I finally choose the game engine after 4 month, plus there is a new version, so cool !" > "please wait godot 4.1" > "oh no"

  • @gameweavers
    @gameweavers Год назад

    Just to participate in GDC and force the stable version!

  • @rikkasummer2784
    @rikkasummer2784 Год назад

    noice! waiting for godot 5.....

  • @ZZKJ396
    @ZZKJ396 Год назад

    By the OC wont work on a giant single mesh level or lod on a per house level etc.

  • @skarlok1
    @skarlok1 Год назад

    Cant wait to start and learn. Can you point out for beginner tutorials? And what programing language to pick c++ and what about Rust?

    • @fkeyzuwu
      @fkeyzuwu Год назад +1

      if you are completely new to coding, just use the embedded gdscript language, its the most compatiable with the engine and super easy to work with. tbh even if you do have experience i would still advise you to start with gdscript and if u then want to move to something else it wont be a problem.

    • @scyence69
      @scyence69 Год назад +1

      godot uses gdscript or c# for the language

  • @prempink12311
    @prempink12311 Год назад

    System requirements?

  • @qbitsday3438
    @qbitsday3438 Год назад

    Exicted !

  • @galnart5246
    @galnart5246 Год назад

    This call for celebration, let's heat up some water. Hurray!

  • @cosput
    @cosput Год назад

    ⚡Godot is growing at lightspeed now ⚡

  • @sebastianosewolf2367
    @sebastianosewolf2367 Год назад

    instead of only show features I would be more interested in, how it look all of it now in game because at the ende the quality of the infame is important and how it runs with the LOD system how it looks and works in game

  • @samuraikina5908
    @samuraikina5908 Год назад +1

    Godot 4 its amazing i love it 😍

  • @ohmygodisthatmymom8496
    @ohmygodisthatmymom8496 Год назад +2

    Why is godot laggin so badly on his screen. It’s on like 15fps

    • @saulsantos4132
      @saulsantos4132 Год назад

      That thanks to sdfgi anf prob too many objects on screen.

  • @johanngambolputty5351
    @johanngambolputty5351 Год назад

    oooo, hopefully I can successfully mess around with gdextensions now that stable is out :)

  • @ZunaZurugi
    @ZunaZurugi Год назад +1

    Nice... i was scared to buy the Humble Bundle but now its confirmed that i can use it in Godot xD
    But how did you got the textures on the Demo Scene from the war pack :O?

  • @etherealregions
    @etherealregions Год назад

    I haven't touched Godot in years, but my kids are starting to bug me to show them how to make games. So it might be an opportunity to check it out.

    • @verified_tinker1818
      @verified_tinker1818 Год назад +1

      The 4.0 is still pretty unfinished, so you should probably use the 3.5 LTS release.

    • @etherealregions
      @etherealregions Год назад

      @@verified_tinker1818 , that makes sense. Personally, I'm currently a UE5 fan. But I have been thinking about taking another look at Godot. Mainly because of it's smaller size and the fact that you can basically do anything you want with it.
      How long do you think it would be, before Godot would be ready for a real product setting?
      I'm creeping around the 50 mark, so I'm not sure if I will live., long enough to see the day. 🤔🤣

    • @verified_tinker1818
      @verified_tinker1818 Год назад +1

      @@etherealregions I'm not a huge Godot user, either, but if I had to make a (small) production game, I'd wait for the 4.1, which is slated to be released later this year.

  • @maranr
    @maranr Год назад

    Great overview. I tried to import that same synty asset scene and didn't get any of the textures. Tried putting the scene in the same folder as the textures. Not sure what I am doing wrong.

    • @gamefromscratch
      @gamefromscratch  Год назад +6

      I think you're experiencing a Godot order of operations glitch.
      Create the project. Create a folder for assets.
      Copy all the textures in using Explorer. Flip back to Godot and watch as it imports all the textures.
      Now import the FBX file.
      Also note I think the character FBX files all ship without textures, you need to pick each one yourself (it's designed that way as you can have dozens of textures per model).
      It's only the large demo scene that contains the full textured version.

  • @acgumut
    @acgumut Год назад

    This is it chief!

  • @RotundBox
    @RotundBox Год назад +1

    Huzzah!

  • @spartv1537
    @spartv1537 Год назад

    Leeeetss gooo!

  • @nac9880
    @nac9880 Год назад

    Now we can call it Godofo

  • @HoangOB
    @HoangOB Год назад +5

    To be honest...I felt like it should not be production ready at this point...Macos 2d navigation(panning) work very badly...gdscrip code completion also feel not nature... error show up everytime I type a function... It good to testout feature and help dev fixing remaining bug but really not for production ready... I been wait for years but, I love the engine so much, but if you want to game dev for the next year stay with 3.5.1

    • @TheDiner50
      @TheDiner50 Год назад +1

      To true. But honestly that is the thing with opensource. It can be launched not production ready and become production ready quickly thanks to open source. We do not need Godot to be like Steam Early Access games. And we do not need Fallout 76 Brake It Early Access. We and Godot devs know 4.1 is the real production ready release or whatever it takes.
      Allot of the good stuff is back ported to 3.x. Win win. I rather take buggy game engine with new features over a Operative System that is buggy and crashes. Wayland etc. The fact we are looking at Godot 4.x at all is nice.

    • @yourmomisgay1420
      @yourmomisgay1420 Год назад

      @@TheDiner50 the problem with opensource is that their devs care about closed source systems, if i were a dev for an opensource project i wouldn't waste a single second on windows and mac versions. If giant corporations with infinite money like nvidia and adobe don't develop for linux, why do enthusiasts living off donations giving so much importance to windows and mac? Blender, gimp, godot, krita and the whole roster should be linux only, it'll attract more people to linux, bigger community and maybe we'll have a better gaming ecosystem on linux that'll force big corporations to notice us.

    • @faultboy
      @faultboy Год назад

      Agree

    • @faultboy
      @faultboy Год назад

      @@TheDiner50 People which follow the v4 Updates and Issues precisely all other folks will be turned down when they finally try out the long awaited v4.

  • @marcosborregales1569
    @marcosborregales1569 Год назад

    I got the "Waiting for Godot" reference.

    • @n00bc0de7
      @n00bc0de7 Год назад +1

      You should go back and watch some of Mike's older videos. He has made this reference atleast 100 times.

    • @user-og6hl6lv7p
      @user-og6hl6lv7p Год назад

      Dude what are you talking about. What reference?

  • @Dante3085
    @Dante3085 Год назад +1

    The global illumination is really cool. Too bad I am working on a 2d game :(

  • @rionhunter
    @rionhunter Год назад

    The medical flag is also problematic - it breaks the Geneva convention

  • @willjohnson6714
    @willjohnson6714 Год назад +5

    although it's still plagued by 3D physics issues to the point of being unusable for making 3d games, this is a huge big day, congrats everyone for the release. this is huge. now lets wait 4.1 or 4.5 or 5.0 maybe? xD

    • @faultboy
      @faultboy Год назад

      Will be some time until it is usable for physic based 3d games... :(

    • @willjohnson6714
      @willjohnson6714 Год назад

      @@faultboy godot 6 then? xddd

  • @comedyclub333
    @comedyclub333 Год назад +1

    Man, didn't think I was living long enough to see that happening. I can die in peace now.
    Sooooo, now that Godot 4 is released, what should we do now? There's nothing to complain about anymore. Life seems meaningless now as all the jokes that filled my life ("waiting for Godot 4") are useless now.

  • @weirdbuggames
    @weirdbuggames Год назад

    this is cool

  • @Switch620
    @Switch620 Год назад

    YAYYYYYYYYY!!!!!!!!!!!!!!!!!!!!

  • @ninja69891
    @ninja69891 Год назад

    Why we should we Godot rather then Unity ?

  • @MyChannel-l4w
    @MyChannel-l4w Год назад +6

    So it has new features that Unity and Unreal has had for years.

    • @FunnyParadox
      @FunnyParadox Год назад +7

      Except that these engines are much older than Godot, + Godot has overall less available funds for it's devloppement

    • @The_Xeos
      @The_Xeos Год назад +10

      Yes, and? It’s an open source, community-driven engine, that’s much younger than both UE and Unity which have massive fundings. What do you expect? A miracle? Santa Claus? How can people be so out of touch with reality that they make your kind of weird overblown expectations that somehow Godot 4 would be more feature complete than UE or Unity

    • @wenpluto4282
      @wenpluto4282 Год назад +9

      @@The_Xeos Because of the Godot zealots comparing it to Unity and Unreal?

    • @saulsantos4132
      @saulsantos4132 Год назад +6

      Does unity has hlod, auto lod, sdfgi, voxel gi, and other i forgot to mention? Tell, do they have it? NO, !

    • @wenpluto4282
      @wenpluto4282 Год назад +5

      @@saulsantos4132 Oh so angry. Are you the the number 1 ranked Godot Missionary?

  • @manneja7618
    @manneja7618 Год назад

    How do you navigate like that in the editor?!!

    • @gamefromscratch
      @gamefromscratch  Год назад

      Need you to be more specific? If you mean just flying around, just hold down right mouse button and use WASD just like in a game.

    • @manneja7618
      @manneja7618 Год назад +1

      @@gamefromscratch ooooh my god it works 🤯🤯🤯😍
      Thank you🤩🤩
      Thank you😍
      Thank you🤗🤗
      I have been using Godot for a long time I cant believe didn't try it🥺😘😘😘

  • @InsaneAwesomeTony
    @InsaneAwesomeTony Год назад +1

    Remember when GameFromScratch said we would probably get Godot 4 in June? well, I guess it's June now :)

    • @Megalomaniakaal
      @Megalomaniakaal Год назад +1

      4.1 in June I guess.

    • @Chevifier
      @Chevifier Год назад

      We started getting RCs way too early for it to be in June😆

    • @gamefromscratch
      @gamefromscratch  Год назад +11

      Got the year right at least!

  • @TheDiner50
    @TheDiner50 Год назад

    Waiting for Godot 5

  • @bluzenkk
    @bluzenkk Год назад

    waiting for Gadot 7 when it beats Unity in every way possible.

  • @T0mT4yl0r
    @T0mT4yl0r Год назад +1

    Thank you! Never touch Godot. Got it!

  • @anth5189
    @anth5189 Год назад +1

    Hopefully there will be a bunch of new tutorials.

  • @Punisher1992
    @Punisher1992 Год назад

    steam when?

  • @BeerfootBandit
    @BeerfootBandit Год назад

    Synty 😍😍😍😍😍😍😍😍

  • @swiftypopty1102
    @swiftypopty1102 Год назад

    Oh, I will wait for Godot 10. Sounds like a fantastic plan! You know what they say, "good things come to those who wait... for half a century!" I mean, who needs instant gratification when you can pass the torch of waiting down to your kids and grandkids, right? It's like a family tradition, a legacy of waiting. Who knows, maybe one day your great-grandkids will finally get to experience the magic of Godot 10. Talk about a long-term investment!

  • @Justice397
    @Justice397 Год назад +12

    ik ill probably get my comment disliked down to the underworld of youtube comments, but its a genuine question : what does godot do better than UE5 or unity?

    • @Exirens
      @Exirens Год назад

      🤷🏻‍♂️

    • @gamefromscratch
      @gamefromscratch  Год назад +12

      Honestly the biggest thing is probably a combination of
      - good enough + simplicity
      The scenegraph is one of the easiest you will find. Same is true for the scripting language.
      For indie games good enough and easy are a powerful combo.
      Plus it's tiny as hell and not resource intensive

    • @Justice397
      @Justice397 Год назад +3

      @@gamefromscratch Thank you very much! I hope my question didn't sound like i was sh*tting on godot, i understand that theres also a factor of watching a new technology emerge and become better/more popular

    • @krukhlis
      @krukhlis Год назад +8

      Godot Editor requirements for hardware are significantly lower than UE5 or Unity. It means you can work on your project on lower-end PC/laptop, whilst for UE5 you will have a slideshow on such devices. Compilation time is another difference -- e.g. with UE5 you can have a lunch while waiting for UE5 to compile pretty basic scene. Godot is usually significantly faster from this perspective. Also, UE5 is overloaded with technologies and functionality for non-game-developers, e.g. interior designers, cinema guys, etc. Godot tries to be game-dev only platform. Plus, with Godot -- you don't need to pay anything for Godot usage or for your game sales. Whilst Unity is a rip-off and Epic(UE) also wants to get their part of your pie after 100K if I remember correctly.

    • @andres3665
      @andres3665 Год назад +1

      2d is better

  • @forhadrh
    @forhadrh Год назад

    Now let's start waiting for Godot 5 😹

  • @theoathman8188
    @theoathman8188 Год назад +9

    Godot 4.0 DOESN NOT support C# for mobile platforms.
    I thought this is an important thing to note for those who want to make the jump.

    • @nocturne6320
      @nocturne6320 Год назад +8

      This should be mention on their site in big red bold letters, not somewhere in a github issue. They apparently have it planned for 4.x release, so let's hope it gets added asap

    • @theoathman8188
      @theoathman8188 Год назад

      @@nocturne6320 Is GDextensions support mobile ?

  • @yoel8626
    @yoel8626 Год назад

    niceee

  • @ravanin
    @ravanin Год назад +2

    To think that back in 2018 (yes right after godot 3 release) the godot fanboys insulted me for daring to say that godot 4 would come at the very earliest in 2021.

  • @matijatu
    @matijatu Год назад

    Great, now I need a new excuse..

  • @vAscA187
    @vAscA187 Год назад

    Is it me or is it choppy?

  • @watercat1248
    @watercat1248 Год назад

    I miracle happened

  • @eduardomoura2813
    @eduardomoura2813 Год назад

    Great to learn the basics before moving to a real game engine.

  • @breeckthon5144
    @breeckthon5144 Год назад

    3:10 as far as I know any problematic images should not get anything in Germany get banned lol but it was a joke anyways so who cares

    • @gamefromscratch
      @gamefromscratch  Год назад

      Actually yeah, oddly enough, they will. Use of a certain WW2 era flag will get your game/video/etc banned in about 40 countries. Some do historical carve outs, but some do not, which is kinda insane IMHO.

  • @TriviaQuizocity
    @TriviaQuizocity Год назад

    still in beta though. very buggy. things like onready var and export var dont work. im still whaiting for bug fixes

  • @GameBoyyearsago
    @GameBoyyearsago Год назад

    Does Godot 4 Supports Android Supports? I really wanna see Android console Benchmark : )

  • @SupinePandora
    @SupinePandora Год назад

    Editor looks laggy

  • @Clawthorne
    @Clawthorne Год назад

    It's disappointing to see that C# still hasn't been promoted out of "red-headed step child" status.
    There have been improvements for sure, but it still feels very hacky and lacking, like most of the developer time is spent polishing GDScript and then C# is given whatever table scraps remain. I really wish they'd just... promote C# to first-class citizen status, or at least equal to that of GDScript. Not just a lantern on the back end of the cart to attract Unity devs.

  • @WhereThatWallAt
    @WhereThatWallAt Год назад +2

    Doesn't the red cross also violate international law?