Have you tried Flow Retopology in 3ds Max?

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  • Опубликовано: 28 ноя 2024

Комментарии • 16

  • @vampyboy1729
    @vampyboy1729 2 месяца назад +11

    This is nice, but I'd enjoy hearing more about other recent features that perhaps did not get much attention like: Snap Working Pivot and Conform modifier.
    Also, it would be nice to see more on the Data Channel modifier and its updates.

  • @electroluxia
    @electroluxia 2 месяца назад +3

    Exceptional. Downloading now. As usual, thank you for the invaluable information.

  • @Jakhongir
    @Jakhongir 2 месяца назад +4

    Yes, thats actually great. Love new retopology and conform modifiers. You should keep adding new features and showing them. Stay close to your users and be more "modern".
    I hope that we will see more new features that can shut up that blender users

  • @xyzzzz6984
    @xyzzzz6984 2 месяца назад +2

    One of my problems with retopology modifier is that there's no option to provide guidelines or retopologize parts of the mesh, it's very important for things like facial retopo. I hope such an option will be added in the future.

    • @changsooeun
      @changsooeun 2 месяца назад +1

      I hope to get the option too. But, if you watch my previous video, there is a few ways to guide today. You can also shapemerge to project guide.

    • @loganfoster7911
      @loganfoster7911 Месяц назад

      Right now you drive the guides with other existing topology data such as Edge Selections, UV borders, Material ID borders, hard edges, etc..

  • @Ali3Designer
    @Ali3Designer 28 дней назад

    Hi ,I used the Phoenix plugin from chaos for 3Ds Max. I want to buy a new computer with a processor that speeds up the Phoenix Simulating faster . What category should I choose, Intel or AMD? thank you

  • @DaVinci-CG
    @DaVinci-CG 2 месяца назад +1

    Can this most basic problem, that png textures cannot be displayed normally and conveniently in the viewport, be solved?

    • @changsooeun
      @changsooeun 2 месяца назад +3

      I don't know what the problem is exactly. But, if you have an issue, log it and post on Area. Commenting on RUclips tutorial wouldn't do anything.

    • @DaVinci-CG
      @DaVinci-CG 2 месяца назад

      @@changsooeun Could you please give me a URL?

    • @DaVinci-CG
      @DaVinci-CG 2 месяца назад

      @@changsooeun PNG textures with channels cannot be displayed properly.

    • @MarcAuvigne
      @MarcAuvigne 2 месяца назад +2

      @@DaVinci-CG png texture work just fine here (there is the premultiplied alpha checkbox, that's probably your problem)

    • @DaVinci-CG
      @DaVinci-CG 2 месяца назад

      @@MarcAuvigne In the texture parameters, I have selected the premultiplied alpha checkbox, right? It is under the op options, but it is useless. The work area is displayed very badly, either it is messy or the channel color is still left. Is 3ds max doing this on purpose? I hope that I can easily achieve this simple effect and effectively communicate with customers, but I often use this kind of PNG with channels. Every time I use it, I am not sure whether it can be used normally. For example, when opening a blind box with AI images now, if it does not work, I have to spend a lot of time to explain it to the client, but this has already caused a loss of impression. Don't blame me for being venomous, 3ds max, you really can't do it. You have done a poor job in many aspects and details. You did not put the convenience of customers first, and you did not consider how to achieve an effect more conveniently and quickly. You have only been living off your past for so many years. You are too old. I'm sorry.

  • @hameddesign70
    @hameddesign70 2 месяца назад +3

    we already hated 3ds max for long

  • @alfredjr2k556
    @alfredjr2k556 2 месяца назад +1

    Sorry I didn't try it.