Upgrading a game engine from 1987

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  • Опубликовано: 7 сен 2024
  • Video about my upcoming mod for the SEUCK game creator. A tool by Sensible Software from way back in 1987 for the Commodore 64 computer.

Комментарии • 24

  • @void.reality
    @void.reality Месяц назад +5

    I spent hundreds of hours making games in SEUCK as a kid. This is amazing.

  • @AndreaBabich
    @AndreaBabich Месяц назад +4

    This is incredible. You are incredibile. As a person who did SEUCK games in his youth, and went on becoming a game developer, this is the final dream coming true.
    SEUCK was way ahead, true, but you're adding all the thing we dreamed in the past with a fresh, modern day mindset.
    Throw in the mix horizontal scrolling too and... Oh, it's almost too much. My heart hurts. THANK. YOU.

  • @quenjankosky7348
    @quenjankosky7348 Месяц назад +2

    Love to see that you're still up to some fun stuff, I didn't know you were still posting on youtube! I've been a huge fan of your music for years, since Surrender. Modern Closure was an incredible album and I put it on all the time. You're a legend in my eyes!
    With love and admiration,
    Quen

  • @1luarluar1
    @1luarluar1 Месяц назад

    That is absolutely fantastic, I was waiting this forever, Thank you!
    If I might suggest something I find very very important is to create a player character that has more then one single sprite. Is so vital to be able to design characters that are bigger to express personality and presence. It would be great to have at least a double sprite character, but even more if is possible...anyway, looking forward to use it whenever is ready!

    • @4mat_music
      @4mat_music  Месяц назад +1

      Hi. I've added being able to attach the other player to the first player's position with an optional X/Y offset, does that help?

    • @1luarluar1
      @1luarluar1 Месяц назад

      @@4mat_music Hi, Yes, that will add another dimension to Seuck as a double sprite character can do a lot to enhance the quality of a game...I got the news (your progect ) from Alf Yngve, he uses the technique of doubling the sizes of the sprites which is good too...I created a Seuck Game called Their Machine, then I dedicated myself to other projects, but if your project will be available at some point, I will go back and try it with great pleasure...for new info, this is the only channel or you have a specific website for the new seuck? By the way have you thought a name for it? Seuck 2.0? or SSeuck (Super Seuck)? :-P

  • @stapuft
    @stapuft Месяц назад +2

    I dont really know what this is, but i can tell it took A LOT OF WORK to pull stuff like this off in such an old game engine, ESPECIALLY if you made it using the restrictions of actual hardware from back in the day.

  • @dyscotopia
    @dyscotopia Месяц назад

    I had the Amiga version. It was fun but limited. All the games played mostly the same. Looks like you've added a lot!

  • @Toylympics
    @Toylympics Месяц назад

    Wowzers! Definitely keeping an eye on this :O

  • @GamesThatWerent
    @GamesThatWerent Месяц назад

    Amazing work Mat!

  • @julienbraudel7109
    @julienbraudel7109 Месяц назад +2

    Nice music.

  • @paulahaunt
    @paulahaunt Месяц назад +1

    Cool! I might have to play around with this when it comes out.

  • @8bitgamerC64
    @8bitgamerC64 Месяц назад

    Nice work!

  • @0xm
    @0xm Месяц назад

    Awsum

  • @Uhfgood
    @Uhfgood Месяц назад

    neat

  • @onosendai4056
    @onosendai4056 Месяц назад +3

    Ok but what the name of this track :)

    • @4mat_music
      @4mat_music  Месяц назад +3

      ruclips.net/video/15e-i6ZIvjQ/видео.html

  • @carminone
    @carminone Месяц назад

  • @1luarluar1
    @1luarluar1 Месяц назад

    Hi, Any improvement for the implementation of music or sounds effects?

    • @4mat_music
      @4mat_music  Месяц назад +1

      You can run music with the sound fx routine (1 or 2 channel music) , or all music or just sound fx. Sound fx have different waveforms for Rise & Fall and any type of waveform can be used. Each channel has it's own PWM settings. The extra sound fx settings have to be set in a table but the rest is in the editor.

    • @1luarluar1
      @1luarluar1 Месяц назад

      @@4mat_music Oh, thank you!..I used the sound editor of Seuck which is really basic for the sounds effect, then for the music, Richard Bayliss helped us (Seuck users) to put in the music externally...I cannot wait some new video of yours showing the progression..cheers! By the way, a few years back I wrote to the guy who did the left scrolling mod asking if he was interested to enhance the seuck, but he was too busy with the family, but I left him a list of simple ideas to improve the editor...anyway, it seems we have a new hero! There are loads of people waiting for your effort..take all the time you need...I'm Italian and there are loads of italians that created for Seuck, so now they will be delighted.. thank you!

  • @thomasboisse605
    @thomasboisse605 Месяц назад

    Although i love all the new features, i see that it depends heavyly on scripting, wich is the opposite of what SEUCK is. I cant script or code, so as long as you dont have a Tool that make Scripting easy for non programmers, its useless for all those who cant code. Could you provide a little scripting example and/or a tutorial

    • @4mat_music
      @4mat_music  Месяц назад +1

      The idea is to take the rigidness out of SEUCK's workflow by giving user's access to any part of it when they want, rather than when SEUCK tells them to. For this mod the scripting is very simple, most things will only need a couple of lines to extend what an object does. For example, when the enemies drop keycards there's one line to check if we're already at the quota, and then another to spawn the enemy type if the quota isn't filled yet. It's not an extensive language like C# or Lua.