I am getting a lot of questions saying "Why have you posted this video so early, the next Farming Simulator game is over a year away". Well here is my simple answer: Video games don't get made overnight. Despite the release likely being a long time from now it has to go through the planning stage at the start of development. I don't know if Giants (developer) are at this stage now but this is the kind of video they need at that stage. Hopefully those who are confused understand. Thanks
Yes I have thought this for quite a while. I love FS19 but I would love to see the fields being worked by AI instead of just changing states at certain times. Good call on this!
id love for them to add a feature where you actually see other farmers driving around, and you can actually buy their old machines off of them and put being able to buy machines and vehicles off of your friends and other players in multiplayer.
Yea dude would luv to see it in game would give it a whole new feel also an addition would be to have to make diversion banks on the hilly fields so they don’t get washed away by water
I think it’d be cool if new vehicles didn’t have a chance of breaking down (or at least for the first xx hours of use) and by buying used you had a chance of it breaking, and then you’d need to tow it to a shop
Sort of durability system? That would be cool. The harder you hit stuff, the more durability it loses. Optional in most difficulties, except on hard, where it's mandatory. Regular wear and tear should be separate from that, and really slow, if it's a thing at all. Regular repairs based on hours of operation are just too boring; the cost per hour as it exists now is a good substitute. OTOH, avoiding trees/rocks/etc. to maintain good durability sounds like a good simulation aspect which should be introduced soon. Just state clearly what it changes. For example, will poor durability just slow me down, or will work quality (e.g. soil quality, yield etc) suffer, too? If hired workers don't get any better, just disable durability changes while one of them is at the controls. And only allow hiring the worker if the vehicle is powered down, to avoid abuse of worker immunity. ;)
There would need to be a reason to buy new equipment over used, I think if they do that they’d need to redo the maintenance system and have new equipment have no chance or a slim chance of breaking down for the first xx hours you use it, and used always has a relatively higher chance of breaking, and if equipment breaks you need a trailer to take it to a shop or something
I want the exact opposite. I want it to where you can remove the goofy ass stick figure character you have to be removed entirely. Like it's an AI driving the tractor and no one is in the seat
Requires something permanent to denote that this is pre-owned and to make you want to either repair it slowly back to full operational capacity or buy a new one that you can now afford and know you will use (having used the old and busted pre-owned version). Without that you don't have any reason to buy new other than impatience.
More high temp crops like rice, coffee, tobacco, tea, etc. Add more types of fertilizer. Normal fertilizer could just be a standard NPK fertilizer but if you want to get higher yield you could do soil testing and get a fertilizer mixer and adjust the NPK and micronutrients. Adding a beef packing plant, brewery or other types of business's. Even if they were really expensive it would a great late game add on and something to work up to.
We had the "Soil Mod" for FS15. Good challenge as you could not always harvest at 100% each year (a 100% year would be followed by a 93% year max). Unfortunately, you turn a farm-mechanisation-game into an accounting game (as you would have to figure out how much of each to use).
Keeping track of N/P/K/microbes/pesticides sounds good! Today, a game like FS could simulate the effect of fertilizer for, say, every 10x10 meters of soil. Too many crops of the same time? At least one of N/P/K will suffer. Too much fertilizer over a short period? Microbial life suffers, and soil will recover more slowly in the long run. Pesticides during the late growth stages? Weed penalties will decrease, but crop quality will suffer. To make these details more transparent, these could be added as views to the map screen, or maybe even as "live view" to the 3d view, as red/orange/yellow/green tinted landscape. Plowing/cultivating/sowing at night could reduce weed growth. (This is a thing IRL; some farmers save on pesticides, or avoid them altogether by working at night without lights, wearing night vision gear. Many weed seeds start growing when the soil is moved and they are exposed to light (mostly daylight, but bright headlights are often sufficient) at the same time. If it's dark, far fewer of them start growing.)
Not sure if this is possible but what about seeing other farm equipment working in their fields? It would be cool to be driving down the road and at the very least drive past some other tractors instead of the regular AI cars and Cement Trucks.
Older brands or brands like Ford, versatile, international harvester and Farmall, I would also like to see older JD tractors and John Deere equipment like planters, discs, and cultivators. Also would like to see J&M equipment. It would also be cool if they added old/new/classic grain trucks including international/harvester, Ford, Chevy, Kenworth and peterbilt with different configuration like axles, beds, cab types and engines. For the last thing, it would be cool to us a auger to load your crops into the grain bin.
Using a bulldozer or excavator to level land sure would be great. Pus i would like to be able to use a bulldozer or excavator to push trees over with as that what i do in real life
It's a good idea, but it would be difficult to implement across an entire map without rendering the game unplayable to most players. There is a lot of processing and graphics power dedicated to just the fields, everything else doesn't really have the room to be improved. Vox modulation (making all of the ground manipulative) would increase the required computation drastically. That's using a machine by the way, the way they do it is practically using an editor so it uses much less processing power.
My brother's first question while watching me play FS19 was if I had a cropduster or not. I'd actually like to see some form of aerial gameplay in the game as well. Whether it be from a helicopter or from a small cropduster. It could be used to spread fertilizer, lime, or even water. Also, a helicopter with a winch would also make an interesting delivery method for crops & small farm equipment such as headers or other attachments from far away.
Most tractors are CVT now. They produce more power more consistently and because they are continuously variable, they don't rev: they drop from 2200rpm to 2100rpm then the CVT kicks in to drop the ratio and it goes back to 2200rpm.
My personal most requested features: - Built-in multiterrain, not just for plowing and cultivating, but for crop growth as well. - Built-in Seasons functionality (with greater support and resources), including crop rotation and improved weed dynamics. - Earthwork using machines. I want to load dump trucks, dig irrigation canals, level roads, fill holes, and create terraced fields using machines. Honestly, I’d even like to damage or destroy buildings using machines (of course, with the option to repair undestroyed buildings for a fee). If I could push the old rusty cars out of the Ravenport farm, and clear out some of the old sheds using machines, I’d be a real happy camper. Use a button like “Y” or “B” to toggle between earthwork and crop transportation. (Work mode toggle.) - Built-in (and refined) Courseplay and Guidance Steering. Give those mod creators some additional resources and GIANTS won’t even have to do it themselves. - Built-in sectional control for applicable sprayers and seeders. One modder has shown that it’s easy enough to implement, so it would be great to get it as standard. - Improved wheel friction physics. It’d be really great to get a bunch of data from real world track/wheel setups and ground types and plug in the friction coefficient this way, and have it dynamically change with temperature, precipitation, soil moisture, etc. As painful as it’d be, it’d be cool to see big ruts and holes in the ground where vehicles get stuck, which would require grading and plowing to repair. - #MakeCultivatorsUsefulAgain. - Add soil dynamics like wind and water erosion that promote the use of cover crops in certain areas. Add the ability to plant cover crops between rows. - Easier way to put fences down and create custom pastures using a simple UI. - No-till plant certain crops into stubble from the previous harvest, and have the stubble remain visible throughout the new growing cycle. - Delegate worker tasks from the PDA. - Ability to change the minimap overlay to see crop type, needs plowing, weeds, etc without having to go into the fullscreen PDA. - View field and property boundaries as an overlay on the terrain. It might even be useful to have this view as an option for all of the PDA map types, just to be able to see where the game thinks you missed a spot.
The probably won’t do it for the same reason gran tourismo never damage because people will try and see how damaged it will become eventually it becomes unrealistic so why bother
More crops, manual attach option, different ground types (mud for example) option, infinite field angles, more machines, smart workers, manual and automatic gearboxe options (so you can hear gears shifting), better engine sounds so they aren't all the same, used and old vehicles, gps, seasons option, animals grazing, and straps over machinery on trailers
CrazyCandyFreak definitely need the manual transmission to make the game a lot more realistic but I think it would need to be a option that you could turn off for the people who don’t like manual gears
i want to see some bots from giants who work on the fields which are still available on the maps. I guess that would give the game soo much more life . and please make the cars faster xD i hope that you can understand it. im from germany greetings
I would love it if cars would go around you while driving. Also having cars in back roads. This would make the game feel more realistic. Love the videos keep up the great work.
I think they need to make cars unable to completely obliterate me when I’m in a semi doing 100 down the highway with a trailer full of grain before anything else
Why do people want this? In real life, farmers avoid this as best they can. Rutting and digging the topsoil damages it, and adds a fair amount of time and effort to fix. Therefore, most people would avoid driving in the mud in-game. Why would they spend time to add a feature most people would avoid using?
In addition to the seasons mod, it would be good to insert years (also add the year of production to machines). For example, we are starting a farm since 1980 and than in shop only shows machines made until that year Later, as years pass by, more recent machines appear.
FEATURES I wish were in FS21 in detail: - Animals have collisions & react to you driving near them (they walk away) & if you use your horn they scatter away from you. - If you run an animal over or squash a chicken with a bale for instance 🐥 they actually die (disappear & get removed from your farm). - Traffic needs to be more smart like euro truck simulator 2 (if you’ve played ets2 you’ll understand) - Farmers working on their crops. - Farmers driving around the map in tractors or vehicles that are in game. - Fine you for speeding. - Fine you for crashing into other cars or pedestrians - Can damage crops all over the map but you are fined the amount of crops you destroy This is a real life sim, so the more realistic the better in my opinion :)
One thing id like to see is for them to add augers and standard silos. Having to pull the auger out of the shed. Take it over to the silos and fill the silo adds even more realism to the game Instead of just pulling up to a hole in the ground and emptying the trailer. Theres a few mods out that does what im talking about Also grain dryers and grain cleaners would be great. Which could add a bit more profit to the crop if its clean and dry.
Also with the workers, I think there needs to be a “follow me feature” where you can hire a worker or multiple workers to follow you around the map with equipment.
I would like realistic mud, ground and seasons 2 older tractors like international 3 no limit for consoles so we can get as much as we can without a limit 4 ford Chevy dodge gmc pickups Also corseplay, follow me, and console has same mods as pc
I want to see the owners of other fields harvesting and planting More mods for ps4 eg real life cars Infinite storage You can build houses hand by hand Tools to fix cars eg you can fix or take parts of with tools And many more Like if you agree
It's a legal/copyright/trademark issue. Giants cannot just create an ingame version of another companies intellectual property and put it in game. They MUST negotiate the rights to use that property and PAY for those rights. If the owner does not want to release those rights then Giants can create the generic rip off version (Lizard) or just not give it to us.
I remember when FS19 was released the AI's were so over looked they just drove off cliffs since this was the first game to include cliffs. I do feel though this game is close to be amazing but it really just needs to utilize a better engine and make landscaping way smoother and just overall make the game run smoother its so clunky as it is and i think a engine like Unreal would make this game look amazing and feel way more realistic.
All I really, really care about is to have the terrain around placeables fixed. I stopped playing '19 because it was too much work to level ground for animal pens.
Thank-you Daggerwin - very interesting points of view put across. From my point of view I think they should add Beef Cattle - certainly in the UK there are a lot of farms that are beef and sheep farming, so seems a bit odd that it's just Dairy cows as far as I can see you don't send the animals off to market as such. Would be great to be able to move them around the map as people have suggested and also would be fantastic if the consoles got the opportunity to have an ATV in the vehicles - again something that is certainly used a lot on farms nowadays. Again just suggestions not complaints. Thank-you for your videos - they are really awesome and I appreciate your approach in how you play :-)
Dang, i wish i saw this question get posted! Id like to see dairy farming.. hearding dairy cows with a bike, vehicle or tractor from paddock to amd from the milking shed and have to change paddocks daily for grazing with the ability to set up irrigation like pivot sprinklers, flood irrigation channels amd having to buy water rights etc. Hiring set in game contractors who have the correct machinery to come and do some of the work like fertilizer spreading etc instead of leasing equipment for specific one time operations.
I'd like to see more semis and semi trailers Like Kenworth, Peterbilt, freightliner, and for trailers, belt trailers, better flatbeds, or even bulk feed trailers I play on playstation so I dont get too many semi mods
I also think they should add shotguns and be able to set up hunting groups, and add the actual breed of cow to the shop eg. charolais, limousin, they should also add bulls, they should increase the price ifthe animal is purebred and have the tags on their ears, they should have herd tests every year and have to but down an animal if it has TB
Ye with little faith.....but probable not they’ll steer there own course but they make these games for fans like us there probable thinking the same thing as we are it all comes down to cost £££
Personal opinion is even better physics. In particular, attachments becoming fixed to the model (take an attachment to a front loader and shift it up and down rapidly to see what I mean as it lags behind the loader arm). The other is just logs in general. Grabbing a bunch of logs as a group is still an exercise in frustration. As for workers, just having the works mimic close to courseplay for just field work would be perfect honestly. Have it work the middle of the field and then finish with two trips around the border to clean it all up. That would go a long way and also stop the missed triangles from the plows. Speaking of plows, giants is aware of straight line plows like chisel plows.. right? It is easier to draw a new field with such a plow than the ones they include in the game.
I would like to see more realistic growth of the crops. Not just growing to the next stage automatically, but that it slowly grows over time to the last stage.
Hi Daggerwin my son loves watching your channel. He currently plays farming simulator 19, he is desperate for farming sim 19 platinum edt, or farm sim 20. In your opinion which is the best? The key feature he is after are the class machinery, is it available on both? Hoping you can answer. Thank you Janette
I really would like smarter workers. Especially ones that could harvest a field correctly without getting stuck or missing bits. Also maybe the option to send workers to empty trailers at the silos and also helpers to bail
smarter workers would be great, what i would like was that if i hare a worker i set him up to picke the mashinery he should use and then set him up to the field i want him on and he drive to the field on his own in the traktor or what ever i have get him to do drive from the farm to the field
The AI's in this game are beyond terrible... I hired one to seed a certain field. Dummy chose to cut across the entire map so had two passes of corn growing in a wheat field or a field of potatoes. The power button on my Xbox was then pushed. WTH. Lmao. It was the WELKERS FARMS map before the update that came out today... Lol
How about DAMAGE? We are running equipment for hundreds of hours, getting equipment into trees and water yet no damage at all. How about machines randomly damaged and you need tools or maybe some time off that the machine will need to rest until fixed or perhaps have a repair shop or a mechanic to hire. Just an idea....
Have this as an option. Not everyone wants to experience their equipment being broken down every 30 mins/1hr in real time, and then wait for another 5 mins just to use their equipment again.
hi Daggerwin I've seen many of your videos and love them, Here today when I was going to play Farming Simulator 19 I could not get in, It just showed a black screen and said "Windows can not open Farming", Do you have an idea what it can be?
The thing i seriously hope for in fs21 are ACTUAL gearboxes, like cvt, (semi-/full-) powershift or power shuttle. Every tractor its unique gearbox. Also, I would like to see a more expanded fertilization. For example, that you need to keep in mind if a specific mineral is lacking, such as phosphate or nitrogen...
i would like to see, the need for do drainage to fields, like to you need to draw on a map were you would place the drain and then you might need to plow it down :) i would also like to see the need for collect stones :)
Ifor williams trailers or any brand similar but also still able to use them on tractor/quad Lawntractors , strimmers and push lawnmowers Older tractors and used tractors Lambing/ calving More brands of trucks Internet for buying machinery, feed,fertilizer and seed Ability to repair and service tractors More fencing options and fence post knocker Farm workers to pull trailers for silage and a worker to buckrake Also grass topping, rolling, harrowing and hedgecutting More diggers and ability to use them for drainage to remove water from field Ability to add beacons and other accesories to tractors Quads and implements for quads Fence repairs Random events like livestock escaping, tractor breaking down ,crop fires Also dog more interactable Ability to change characters outfit More Car , van and pickup brands The traffic should also be more realistic Buy machinery to restore Machines get stuck and need tow rope to pull out
How has noone suggested a survival mode... so we can have our own thwistlesticks... lol or has Dagwin removed that suggestion to control that area of the market lol
Dynamic ground is great and I love the idea of wet spots and mud but if we do this I would request we add the ability to install drain tile to help fix those areas. This would make a huge improvement to realism.
I am getting a lot of questions saying "Why have you posted this video so early, the next Farming Simulator game is over a year away". Well here is my simple answer: Video games don't get made overnight. Despite the release likely being a long time from now it has to go through the planning stage at the start of development. I don't know if Giants (developer) are at this stage now but this is the kind of video they need at that stage.
Hopefully those who are confused understand.
Thanks
Id like to see irrigation, pivots, or siderolls etc. For hay fields and corn
I would like to see damage to vehicles as in if you crash you get dents in your vehicle
What if they allowed you to pull double trailers
You play in computer,PC or laptop
@@JohnTurner-wp7lg pulling doubles you can
I want to see tractors driving around the roads with implements and that you can see them work in the field
Same here
same. the AI who own the other fields in the map i would like to see them working too
Yes I have thought this for quite a while. I love FS19 but I would love to see the fields being worked by AI instead of just changing states at certain times. Good call on this!
very good suggestion iv'e wanted this for ages also
Yeeah
And more realistic Sound. That you can hear the the tractors shifting geara
KollegeHelm 6210R yeah I agree, I’ve got a few mods for 19 that have that and the script isn’t that big
That would be so much more realistic
arnt they a kind of cvt transmission? still with the fiat it doesn't make sense though
@Redstronics - that's what I mean
j Walster a lot of tractors still have 15,18,23 speed transmissions. Including the semis in game.
id love for them to add a feature where you actually see other farmers driving around, and you can actually buy their old machines off of them and put being able to buy machines and vehicles off of your friends and other players in multiplayer.
Ya that would be epic
Earthmoving and leveling, using scrapers and dozers would be amazing. Irrigation would be interesting too
seeing the new silo mechanics + terrarforming menu in '19 its certainly possible this is one of the next things in '21
Yea dude would luv to see it in game would give it a whole new feel also an addition would be to have to make diversion banks on the hilly fields so they don’t get washed away by water
I would love to see some construction equipment
Mods
@Wikkitt Klown its not with their engine
We defiantly need broken machinery, for example when your mowing a field and you accidentally hit something with your mower it brakes down.
I think that shoud be an option it the settings
If that was the case my hire worker would’ve written off just about every vehicle in existence by now 😂
I think it’d be cool if new vehicles didn’t have a chance of breaking down (or at least for the first xx hours of use) and by buying used you had a chance of it breaking, and then you’d need to tow it to a shop
This wold be cool and it be cool if you can take the equipment apart to find the problem and fix it
Sort of durability system? That would be cool. The harder you hit stuff, the more durability it loses. Optional in most difficulties, except on hard, where it's mandatory. Regular wear and tear should be separate from that, and really slow, if it's a thing at all. Regular repairs based on hours of operation are just too boring; the cost per hour as it exists now is a good substitute. OTOH, avoiding trees/rocks/etc. to maintain good durability sounds like a good simulation aspect which should be introduced soon. Just state clearly what it changes. For example, will poor durability just slow me down, or will work quality (e.g. soil quality, yield etc) suffer, too?
If hired workers don't get any better, just disable durability changes while one of them is at the controls. And only allow hiring the worker if the vehicle is powered down, to avoid abuse of worker immunity. ;)
Concel: To be able to move placeables after placing them. Buy used or old machinery. Follow me mode.
Those are mods
Anthony Ramirez not there not
Anthony Ramirez I hardly doubt you a fs19 player, your just a person that got this on your recommended THESE THINGS WERE REQUESTED FOR CONSOL!
@@patrickstar5527 I have all those Mods. They are NOT features in the base game or Giants mod store
More realism like tire wear , damage and other things
Hope it's optional if it's ever implemented
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Love from Pakistan
I have 200 hours on a tractor with brand new tiers cause they don't wear
They should have a standard follow me with a worker driving a tractor. That would be useful
Mods
Not on console. Console players need better helper AI in general as we cannot use certain mods.
For PC players, there's a mod called follow me, look at my comment above for an explanation.
It would
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Love from Pakistan
Personally, I'd love to see aerial crop fertilizing (Crop dusting)
That would be great to have they just need gta's 5 map lol
That would be sick
They do herbicides and pesticides (as one needs small quantities of it), not fertilization (takes too much material to lift up in the air).
I think they should add real pickups, semis,and flatbed trailers
te4rless 34 yes
Along with more details like chaining down equipment and hooking up airliners.
100000% agree thought the same as well as more of them
They need permission and licenses from the brands
Agreeded
Used machinery is 100% on the top of my list
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There would need to be a reason to buy new equipment over used, I think if they do that they’d need to redo the maintenance system and have new equipment have no chance or a slim chance of breaking down for the first xx hours you use it, and used always has a relatively higher chance of breaking, and if equipment breaks you need a trailer to take it to a shop or something
One thing I really want is to see your arms on steering wheel and control levers when driving in first person
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I want the exact opposite. I want it to where you can remove the goofy ass stick figure character you have to be removed entirely. Like it's an AI driving the tractor and no one is in the seat
Yes
Same
@@cw7784 Nah it’s been like that since the first farming sim. You ain’t no fan
It would be great to see auctions so you could go buy cheap or overpriced machinery
Yea I agree
That’s actually a very good idea
With you there that is a good idea
With a few more hours than mew machines.
Requires something permanent to denote that this is pre-owned and to make you want to either repair it slowly back to full operational capacity or buy a new one that you can now afford and know you will use (having used the old and busted pre-owned version). Without that you don't have any reason to buy new other than impatience.
I strongly agree with the old machinery feature... and strongly support adding a second hand machinery market ...
More high temp crops like rice, coffee, tobacco, tea, etc.
Add more types of fertilizer. Normal fertilizer could just be a standard NPK fertilizer but if you want to get higher yield you could do soil testing and get a fertilizer mixer and adjust the NPK and micronutrients.
Adding a beef packing plant, brewery or other types of business's. Even if they were really expensive it would a great late game add on and something to work up to.
somone should mod these, would make seasons very interesting
We had the "Soil Mod" for FS15. Good challenge as you could not always harvest at 100% each year (a 100% year would be followed by a 93% year max). Unfortunately, you turn a farm-mechanisation-game into an accounting game (as you would have to figure out how much of each to use).
rice would be super interesting
Keeping track of N/P/K/microbes/pesticides sounds good! Today, a game like FS could simulate the effect of fertilizer for, say, every 10x10 meters of soil.
Too many crops of the same time? At least one of N/P/K will suffer.
Too much fertilizer over a short period? Microbial life suffers, and soil will recover more slowly in the long run.
Pesticides during the late growth stages? Weed penalties will decrease, but crop quality will suffer.
To make these details more transparent, these could be added as views to the map screen, or maybe even as "live view" to the 3d view, as red/orange/yellow/green tinted landscape.
Plowing/cultivating/sowing at night could reduce weed growth. (This is a thing IRL; some farmers save on pesticides, or avoid them altogether by working at night without lights, wearing night vision gear. Many weed seeds start growing when the soil is moved and they are exposed to light (mostly daylight, but bright headlights are often sufficient) at the same time. If it's dark, far fewer of them start growing.)
Not sure if this is possible but what about seeing other farm equipment working in their fields? It would be cool to be driving down the road and at the very least drive past some other tractors instead of the regular AI cars and Cement Trucks.
And region specific traffic. It's not like it'd take up much space compared to the tractors and implements.
And let the cars get crushed not throw you clear across the map when one hits you
Older brands or brands like Ford, versatile, international harvester and Farmall, I would also like to see older JD tractors and John Deere equipment like planters, discs, and cultivators. Also would like to see J&M equipment. It would also be cool if they added old/new/classic grain trucks including international/harvester, Ford, Chevy, Kenworth and peterbilt with different configuration like axles, beds, cab types and engines. For the last thing, it would be cool to us a auger to load your crops into the grain bin.
“Claas needs to be added”
Giants: *Laughs in German*
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I like the way it used to be. #ClaaslessSociety XD
The ability to make an order list, indstead of buying the machines seperatly.
@Mister Stitches Exactly!
And fleet deal discounts would make it more realistic
Like with the animals
We should have follow me or something. I love your idea as well because i have had to purchase machinery over long periods of time.
Helt Enig ;)
Id like to see some machinery auctions
There was actually some random brand discounts on fs13, don’t know why they removed it
Same!!!
@@williamdardenne3093 and 15 and 17 too i Believe
that would be very cool
Same
Daggerwin: 80's tractors was no near as big as today.
Big bud: Am i a joke to you?
Haha
Welker farms: not at all because we created the big brute
I would like if u could open window s and doors on ingame tractor s and tools
Tadgh Archbold i think this idea should be added in main game with out having to have a mod
@@coby7626 ya I think so too
Yeah i agree
same
Like in 2013?
Having rocks in the field that you need to pick or landroll it, also would like to have beef cattle instead of dairy cattle
Maybe the mentality the developers have that "modders will do it" should be tossed aside.
We should not have to rely on mods to finish the game.
Ground leveling, So you can level the fields with machine instead of a brush.
Using a bulldozer or excavator to level land sure would be great. Pus i would like to be able to use a bulldozer or excavator to push trees over with as that what i do in real life
Thats a good idea!
It's a good idea, but it would be difficult to implement across an entire map without rendering the game unplayable to most players. There is a lot of processing and graphics power dedicated to just the fields, everything else doesn't really have the room to be improved. Vox modulation (making all of the ground manipulative) would increase the required computation drastically. That's using a machine by the way, the way they do it is practically using an editor so it uses much less processing power.
My brother's first question while watching me play FS19 was if I had a cropduster or not. I'd actually like to see some form of aerial gameplay in the game as well. Whether it be from a helicopter or from a small cropduster. It could be used to spread fertilizer, lime, or even water. Also, a helicopter with a winch would also make an interesting delivery method for crops & small farm equipment such as headers or other attachments from far away.
A good feature would be gearboxs on all the machines
Gearbox on fendt safeee
But it should be optional cuz i wont use it ever or wait until there is a mod for it
Right
Yeah if the tractors went through the gears and down when going uphill pulling trailers
Most tractors are CVT now. They produce more power more consistently and because they are continuously variable, they don't rev: they drop from 2200rpm to 2100rpm then the CVT kicks in to drop the ratio and it goes back to 2200rpm.
My personal most requested features:
- Built-in multiterrain, not just for plowing and cultivating, but for crop growth as well.
- Built-in Seasons functionality (with greater support and resources), including crop rotation and improved weed dynamics.
- Earthwork using machines. I want to load dump trucks, dig irrigation canals, level roads, fill holes, and create terraced fields using machines. Honestly, I’d even like to damage or destroy buildings using machines (of course, with the option to repair undestroyed buildings for a fee). If I could push the old rusty cars out of the Ravenport farm, and clear out some of the old sheds using machines, I’d be a real happy camper. Use a button like “Y” or “B” to toggle between earthwork and crop transportation. (Work mode toggle.)
- Built-in (and refined) Courseplay and Guidance Steering. Give those mod creators some additional resources and GIANTS won’t even have to do it themselves.
- Built-in sectional control for applicable sprayers and seeders. One modder has shown that it’s easy enough to implement, so it would be great to get it as standard.
- Improved wheel friction physics. It’d be really great to get a bunch of data from real world track/wheel setups and ground types and plug in the friction coefficient this way, and have it dynamically change with temperature, precipitation, soil moisture, etc. As painful as it’d be, it’d be cool to see big ruts and holes in the ground where vehicles get stuck, which would require grading and plowing to repair.
- #MakeCultivatorsUsefulAgain.
- Add soil dynamics like wind and water erosion that promote the use of cover crops in certain areas. Add the ability to plant cover crops between rows.
- Easier way to put fences down and create custom pastures using a simple UI.
- No-till plant certain crops into stubble from the previous harvest, and have the stubble remain visible throughout the new growing cycle.
- Delegate worker tasks from the PDA.
- Ability to change the minimap overlay to see crop type, needs plowing, weeds, etc without having to go into the fullscreen PDA.
- View field and property boundaries as an overlay on the terrain. It might even be useful to have this view as an option for all of the PDA map types, just to be able to see where the game thinks you missed a spot.
I would like gear changes in “Farming Simulater 21”
That's my comment you think like me 😊
Archie Da best yeah it should be a option though cuz not all of us want that
Archie Da best most likely won’t be manual. But there may be a gearbox sound
Olis Great minds think alike am i right?
Yep Archie da best
Split screen and caving cow and if you crash damage shows
Yes yes yes yes yes i agree
Yes they do NEED split screen
The probably won’t do it for the same reason gran tourismo never damage because people will try and see how damaged it will become eventually it becomes unrealistic so why bother
44th Absolute not pointless, factual, I’m not against it just stating why it’s likely not included
Name some of the unrealistic machines
More crops, manual attach option, different ground types (mud for example) option, infinite field angles, more machines, smart workers, manual and automatic gearboxe options (so you can hear gears shifting), better engine sounds so they aren't all the same, used and old vehicles, gps, seasons option, animals grazing, and straps over machinery on trailers
Would be nice with some more tire compression, GPS and 6 speed H Shifter compatability
CrazyCandyFreak just manual shifting would make the game far more interesting in my opinion
CrazyCandyFreak definitely need the manual transmission to make the game a lot more realistic but I think it would need to be a option that you could turn off for the people who don’t like manual gears
Agree with all thee of ye lads
@@jacklaw879 pity most of the featured tractors don't have manual gearbox's.
zzirSnipzz1 yeah I agree
How about realistic damage? Example: clipping a John deere into a building, and having a broken drive shaft?
I agree
Broken radiator more like ;)
Yes. And it affects your insurance premium or something. Smack into too many fences and you become uninsurable. So that'd be me after a day.
Also wheels being able to fall of a machine
stuart omant Farming Simulator: BeamNG
Would like to see beef cattle production, ranching and feed lots
Farm quads Honda and equipment for the quad and more older tractors
Yes definitely
Yes I been really wanting vintage or old equipment
100 percent quadbikes
@@colewise6493 same
Yea that would be really good
I think it would be cool to have an online marketplace for used equipment.
You mean a live market with other players? That would be cool
Cashy 1 yes it would
Oh and also more than one person in a vehicle or tractor depends if it has a two seater and realistic walking and head movment
i want to see some bots from giants who work on the fields which are still available on the maps. I guess that would give the game soo much more life .
and please make the cars faster xD i hope that you can understand it. im from germany greetings
If i could hit the like button more...i would
Definitely more equipment under each brand in the store!
same
the Deutz brand only has one tractor and that's it. dissapointing
I would love it if cars would go around you while driving. Also having cars in back roads. This would make the game feel more realistic. Love the videos keep up the great work.
I think they need to make cars unable to completely obliterate me when I’m in a semi doing 100 down the highway with a trailer full of grain before anything else
Ground deformation like Spintires, soft ground so you can GET STUCK, which is an unfortunate truth of farming. And worker AI please!
Think their current engine is unable to support that feature.
Wolfbayne
Pto meter og olie flowe meter and olie begrænsning
Gps
Transition 4x4 og andet transmition auto and more
Why do people want this? In real life, farmers avoid this as best they can. Rutting and digging the topsoil damages it, and adds a fair amount of time and effort to fix. Therefore, most people would avoid driving in the mud in-game. Why would they spend time to add a feature most people would avoid using?
They must be able to have a butchery and be able to kill animals
In addition to the seasons mod, it would be good to insert years (also add the year of production to machines). For example, we are starting a farm since 1980 and than in shop only shows machines made until that year Later, as years pass by, more recent machines appear.
Great idea
Ahh I like it!
I don't know if I've ever passed more than 180 ingame days on a single map, I could never make it through ingame DECADES!!
I would like to see some factories as standard, like seed maker, fertilizer, pigfood and so on..
Like your comment
Love from Pakistan
FEATURES I wish were in FS21 in detail:
- Animals have collisions & react to you driving near them (they walk away) & if you use your horn they scatter away from you.
- If you run an animal over or squash a chicken with a bale for instance 🐥 they actually die (disappear & get removed from your farm).
- Traffic needs to be more smart like euro truck simulator 2 (if you’ve played ets2 you’ll understand)
- Farmers working on their crops.
- Farmers driving around the map in tractors or vehicles that are in game.
- Fine you for speeding.
- Fine you for crashing into other cars or pedestrians
- Can damage crops all over the map but you are fined the amount of crops you destroy
This is a real life sim, so the more realistic the better in my opinion :)
I love ets2 and I understand, lol
One thing id like to see is for them to add augers and standard silos. Having to pull the auger out of the shed. Take it over to the silos and fill the silo adds even more realism to the game
Instead of just pulling up to a hole in the ground and emptying the trailer. Theres a few mods out that does what im talking about
Also grain dryers and grain cleaners would be great. Which could add a bit more profit to the crop if its clean and dry.
Also with the workers, I think there needs to be a “follow me feature” where you can hire a worker or multiple workers to follow you around the map with equipment.
I think there's a mod for that👍
It would be nice to have David Brown tractors and specialty add mud to forest
Case owns david brown along with international havester and steiger so they could officially be brought in under the case licence
@@anthonykeane154 yup but it would be nice to have David Brown in game
I would like realistic mud, ground and seasons
2 older tractors like international
3 no limit for consoles so we can get as much as we can without a limit
4 ford Chevy dodge gmc pickups
Also corseplay, follow me, and console has same mods as pc
Cowboys Fan 3 and 4 are quite unlikely
Seasons is doable and mud is nearly there but not sure it could be in 21
3 is more posible because of next gen consoles
I'm with you on 2. Seeing some more stuff from the 60s and 70s would be awesome.
Cowboys Fan I agree
Mods
I want to see the owners of other fields harvesting and planting
More mods for ps4 eg real life cars
Infinite storage
You can build houses hand by hand
Tools to fix cars eg you can fix or take parts of with tools
And many more
Like if you agree
Thenamesblake 10 I agree. I want to be a proper farm or even a map creator if there ever is another farming simulator since 21 got cancelled
Well, not canceled, just delayed
Theawesomegamer2yt Gaming is it because of covid19
Cars that aren't just pickups something like a land rover discovery or defender
Well lamborghinis would not fit to the game in my opinion but sedans would be very nice
They need real trucks not the fake ones in the game.
Diesel picks, like Dodge's, Fords and Chevys, fourwheeler ect.
It's a legal/copyright/trademark issue. Giants cannot just create an ingame version of another companies intellectual property and put it in game. They MUST negotiate the rights to use that property and PAY for those rights. If the owner does not want to release those rights then Giants can create the generic rip off version (Lizard) or just not give it to us.
@@ktrocknerd okay thank you wish it would happen though
Same. I wish that would happen. And I also really want old trucks and semis like Kenworth and Peterbilt etc.
DMAX 2006 Ford is possible but the rest is unlikely
It would be good if they got ford tractors they could add ford trucks as well
I remember when FS19 was released the AI's were so over looked they just drove off cliffs since this was the first game to include cliffs. I do feel though this game is close to be amazing but it really just needs to utilize a better engine and make landscaping way smoother and just overall make the game run smoother its so clunky as it is and i think a engine like Unreal would make this game look amazing and feel way more realistic.
This game already runs really smooth wdym lol
@@justinc2633 I hope your joking
@@Lordpickleboy i get 150 fps on all max setting, thats pretty smooth.
@@justinc2633 ye but are u playing on pc and not console then😶
Ranching? True cowboy style.
Colt single action
I'm still waiting on them adding irrigation for fields to help during droughts.
Aaron .J irritating would be great
All I really, really care about is to have the terrain around placeables fixed. I stopped playing '19 because it was too much work to level ground for animal pens.
true
Sometimes it can’t ever be leveled and it’s hard to tell if that’s going to happen to you.
Easy af
Try to lower the animal pen
And place it
I would love to see some irigation mod (where you have to make sure your crop does not dry out) in comination with build in seasons
It would be brilliant if there actually is in game diggers and not just mods
Yes defiantly agree.. excavators or 3cx for ditching & doing yard work building tracks ectra 👌👍
Yeah they do this on construction simulator so the physics are there for it but it may be un playable on the smaller computers but you never know
Thank-you Daggerwin - very interesting points of view put across. From my point of view I think they should add Beef Cattle - certainly in the UK there are a lot of farms that are beef and sheep farming, so seems a bit odd that it's just Dairy cows as far as I can see you don't send the animals off to market as such. Would be great to be able to move them around the map as people have suggested and also would be fantastic if the consoles got the opportunity to have an ATV in the vehicles - again something that is certainly used a lot on farms nowadays. Again just suggestions not complaints. Thank-you for your videos - they are really awesome and I appreciate your approach in how you play :-)
Would like to see proper clutch and gearboxes and selectable 4wd and diff locks. And also the sounds. They should be like in ets2 :)
the ability to create drainage ditches in fields and possibly flooding in parts of lower elevation when it rains resulting in crop loss.
And equipment for that like tile and tile plows, and tile trailers.
Dang, i wish i saw this question get posted! Id like to see dairy farming.. hearding dairy cows with a bike, vehicle or tractor from paddock to amd from the milking shed and have to change paddocks daily for grazing with the ability to set up irrigation like pivot sprinklers, flood irrigation channels amd having to buy water rights etc.
Hiring set in game contractors who have the correct machinery to come and do some of the work like fertilizer spreading etc instead of leasing equipment for specific one time operations.
dude you are so correct, I'm sorry I copied your idea, I did not see the comment
second hand machinery/auctions
Seasons with snow plows, ford Chevy doge trucks, more John deer
I'd like to see an impact of what types of crops you grow, qty and frequency, on the local economy, ecology and public health to give it more depth.
This ☝️
Built in GPS, Courseplay and FollowMe would be awesome, I just play solo and it would make the game much easier to manage I beleave
Like your comment
Love from Pakistan
Good idea
@@Aliagriculturefarm comment spam i approve of lol.
More John Deere and Case IH equipment!!!!!
Dylan S agree
Ya
I'd like to see more semis and semi trailers
Like Kenworth, Peterbilt, freightliner, and for trailers, belt trailers, better flatbeds, or even bulk feed trailers
I play on playstation so I dont get too many semi mods
And Volvo of course
We need more trucks and side-by-side in the game that’s what makes it fun
Maximum Interactive I agree with that
Eh, use mods for that, because some people actually like to farm
They need to add in old John deers and older main tractors you should be able to get stuck in the field after hard rains
I would like to see that when you reset vehicles that they would actually get delivered on a semi
4:51 "very safely drive back"
*proceeds to crash*
Oh sure
2 Things..
Seasonal Change
Terrain Deformation
We need a penut picker!!
EXACTLY , WELL SAID :)
I also think they should add shotguns and be able to set up hunting groups, and add the actual breed of cow to the shop eg. charolais, limousin, they should also add bulls, they should increase the price ifthe animal is purebred and have the tags on their ears, they should have herd tests every year and have to but down an animal if it has TB
That's a great idea but the game is pegi 3 and they won't get away with it
I feel like they wanna keep this game kid friendly, the probably woulda added slaughter houses by now if that wasn’t the case
Make it so 4 people can sit in a car
Or two people in a tractor.
Giants! Are you listening?! 😁
Of course NOT
Daggerwin has a huge following. I'm sure they know about this channel and this video.
No.. They aren't.
Ye with little faith.....but probable not they’ll steer there own course but they make these games for fans like us there probable thinking the same thing as we are it all comes down to cost £££
Great video review keep up the good work 😎👍👌
Personal opinion is even better physics. In particular, attachments becoming fixed to the model (take an attachment to a front loader and shift it up and down rapidly to see what I mean as it lags behind the loader arm). The other is just logs in general. Grabbing a bunch of logs as a group is still an exercise in frustration.
As for workers, just having the works mimic close to courseplay for just field work would be perfect honestly. Have it work the middle of the field and then finish with two trips around the border to clean it all up. That would go a long way and also stop the missed triangles from the plows.
Speaking of plows, giants is aware of straight line plows like chisel plows.. right? It is easier to draw a new field with such a plow than the ones they include in the game.
I would like to see more realistic growth of the crops. Not just growing to the next stage automatically, but that it slowly grows over time to the last stage.
Hi Daggerwin my son loves watching your channel. He currently plays farming simulator 19, he is desperate for farming sim 19 platinum edt, or farm sim 20. In your opinion which is the best? The key feature he is after are the class machinery, is it available on both? Hoping you can answer. Thank you Janette
I really would like smarter workers. Especially ones that could harvest a field correctly without getting stuck or missing bits. Also maybe the option to send workers to empty trailers at the silos and also helpers to bail
smarter workers would be great, what i would like was that if i hare a worker i set him up to picke the mashinery he should use and then set him up to the field i want him on and he drive to the field on his own in the traktor or what ever i have get him to do drive from the farm to the field
More realistic ways of spreading slurry e.g. mixing, pumping, umbilical systems, boom tankers...
manually Pipe managment for slurry out put to liquid manure spreader
Smarter workers def! Nice video. Thank you
I would love smarter workers. You'd think the helpers would be able to understand what is your field and do any given task within that field
The AI's in this game are beyond terrible... I hired one to seed a certain field. Dummy chose to cut across the entire map so had two passes of corn growing in a wheat field or a field of potatoes. The power button on my Xbox was then pushed. WTH. Lmao. It was the WELKERS FARMS map before the update that came out today... Lol
How about DAMAGE?
We are running equipment for hundreds of hours, getting equipment into trees and water yet no damage at all.
How about machines randomly damaged and you need tools or maybe some time off that the machine will need to rest until fixed or perhaps have a repair shop or a mechanic to hire.
Just an idea....
I love this.
Have this as an option. Not everyone wants to experience their equipment being broken down every 30 mins/1hr in real time, and then wait for another 5 mins just to use their equipment again.
Rust or aged paint work and real dirt
farming simulator with car mechanic mechanics would be cool where your tractor breaks down and you gotta repair it or change oil :/
hi Daggerwin
I've seen many of your videos and love them, Here today when I was going to play Farming Simulator 19 I could not get in, It just showed a black screen and said "Windows can not open Farming", Do you have an idea what it can be?
The thing i seriously hope for in fs21 are ACTUAL gearboxes, like cvt, (semi-/full-) powershift or power shuttle. Every tractor its unique gearbox.
Also, I would like to see a more expanded fertilization. For example, that you need to keep in mind if a specific mineral is lacking, such as phosphate or nitrogen...
They should make tractors faster/have gears and animations for entering vehicles
i would like to see, the need for do drainage to fields, like to you need to draw on a map were you would place the drain and then you might need to plow it down :) i would also like to see the need for collect stones :)
This can be all part of realistic ground. Start of with bad farmland (too many stones and clay (water cannot drain)) and improve it yourself.
Ifor williams trailers or any brand similar but also still able to use them on tractor/quad
Lawntractors , strimmers and push lawnmowers
Older tractors and used tractors
Lambing/ calving
More brands of trucks
Internet for buying machinery, feed,fertilizer and seed
Ability to repair and service tractors
More fencing options and fence post knocker
Farm workers to pull trailers for silage and a worker to buckrake
Also grass topping, rolling, harrowing and hedgecutting
More diggers and ability to use them for drainage to remove water from field
Ability to add beacons and other accesories to tractors
Quads and implements for quads
Fence repairs
Random events like livestock escaping, tractor breaking down ,crop fires
Also dog more interactable
Ability to change characters outfit
More Car , van and pickup brands
The traffic should also be more realistic
Buy machinery to restore
Machines get stuck and need tow rope to pull out
B M yes I agree with all these
Chisel plows, able to plant gardens by hand or compact tractor, more realistic fuel usage
I absolutely love your content. I am from South Africa, so farming is a must.
How has noone suggested a survival mode... so we can have our own thwistlesticks... lol or has Dagwin removed that suggestion to control that area of the market lol
LMBO
Have a towing chain for concle players too and have mud
I would love to see interactive tyres e.g tires can go flat over time, and be refilled by an air source.
"More realistic", working pivot on articulated tractors, realistic suspension work on all vehicles, trailers and all equipment. Better phisics.
Better forestry equipment, like John deere feller bunchers and skidders. Better logging physics.
Dynamic ground is great and I love the idea of wet spots and mud but if we do this I would request we add the ability to install drain tile to help fix those areas. This would make a huge improvement to realism.
I’d like to see that you could carry passengers in vehicles like cars, when playing multiplayer
And then shoot the passengers thus turning it into GTF (Grand Theft Farm). Just what we need in today's violent world.