QuadFace Tools Tutorial - Quad Modeling in Sketchup
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- Опубликовано: 31 июл 2024
- Patreon Page here:
/ sketchupstyle
In this episode we are taking a look at :
QuadFace Tools sketchucation.com/pluginstore...
You can find esentially all available plugins on these 2 web sites
sketchucation.com/pluginstore
extensions.sketchup.com/
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Thank you for watching and I’ll talk to you in the next one!!
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You'll get every single Sketchup model featured on Sketchup Style RUclips Channel
Thank you so much. Your explanation is so clear. I finally understand how to use this complex tool.
Glad it was helpful!
Now its clear. Thank you. I hit subs
so simple
Thank you so much.
Thank God, eventually I heard your voice
😂😂😂👍👍
If You like it, here is some more 😉😉
ruclips.net/p/PL1aC9sZFriUWHJ2OqAx-JZ85USQPx8wcy
Thanks man more power
Thank you too
Awesome
Super this need to understand
What sketchup version are you using I cannot get the tool bar to appear
How does the icon appear to make the statue, sir?

Complex subject of quad modelling explained lucidly. Nice work. Thank you. Can you please make one detailed tutorial, showing complex organic modelling in sketchup by using vertex tools and subD , artisan Something like car, animal. Super hero character
Thank you once again for this video
Thanks! I'll try to figure out something complex enough to be interesting, but not as complex to make it in a less than 10min long video
Thanks
Not exactly 10 minutes long, but I did a step by step video to create a twisted sofa years ago.
I actually modeled a (Ferrari Formula 1) car with those tools, but a complete tutorial would be waaaay too long. 😅
ruclips.net/p/PLaL30WxyeD1XNay4pinirG5wU4L5-O7_4
🤩
😊
is it possible to do slide loops like in blender (G,G)?
Unfortunately, that is still not possible. But, as a workaround, you can use "connect edges tool" (5:05) to add a loopcut where you need to slide one, and remove a loopcut you would like to slide. It's not as good as the Blender GG but that's all we got for now
Not exactly in the same way of Blender or 3dsMax and such, but there are a couple of workarounds:
1) Insert a loop and then use the "slide" tool in Vertex Tools 2 to adjust the placement.
2) Use the "connect" tool with 2 segments and apply some pinching to correctly place the loop you need, then use the "remove loop" tool to get rid of the unneeded one.
3) Use the "loop offset" tool, (wich is not exposed in the toolbar because is still a bit unstable/beta) if you hold Ctrl while offsetting loops, it works also as a loop chamfer tool. To activate the loop offset, go to menu>tools>quadfacetools>offsetloop... you can also assign a shortcut to it, moreover, the toolbar actually exists, althought being hidden, so you can reacall it using some toolbar building plugin such as "Toolbar editor" by Aerilius or "Lord of the toolbars" by Fredo.
Selection Toys full review plz
How does one make a quad face
A quad face is s8mply a face with 4 points (vertices) and 4 edges (lines)