Hope you enjoyed this video. Took a while to make, but it's finally here. I don't like those Cliff Racers. Why are they like that? A couple of extra things to mention, When playing Morrowind I did use the program OpenMW. It's an open source game engine that pretty much made Morrowind playable on my PC. If you wanted to finally give Morrowind a chance and try it out for yourself I would HIGHLY recommend using that when playing this game. It will make your game look and play better but still keep the vanilla experience. I loved Morrowind for all it's jank. Sure it was a little frustrating here and there but man, this game is a gem. If you have any other suggestions for games I should try out in the future, let me know in the comments!
Hey, nice Video. The Dark Brotherhood lead to Mournhold which is a DLC area, thats why they are so stronk. Also check out the Magic System, it is by far the funniest and best of the elder scrolls games.
dont tell me you didnt fkn take the dark brotherhood gear.. thats like 3.5k if you go to a certain trader near Mzahnch ruin, to the east on a small island.. you wouldnt eat him would you?
@@dubistdran5781 oh yeah, magic early game is busted, especialy close range ALLAH SNACK BAR when you are a Dunmer cause you resist 75% of the fire damage. it will allways hit (which is a huge bonus to it) but its a draining resource that can be absolutely wasted if your casting chance is too low.. which is why you go atronach. cause despite costing like 26 magicka.. the game calculates the attack as to being worth like 50, so you have a 50% chance of either taking no damage and absorbing the mana back or resisting most of it
It's great that you enjoyed it. I love Morrowind, but I will admit, it doesn't so much have a learning curve so much as a learning Mariana Trench. I'm pretty sure the main reason for this is that the game is old enough that you were very much supposed to read it's considerable manual before you played it. Also, if you do continue, I would recommend trying to find an image file of the map poster that the original hard copies of the game shipped with. It's not super specific, as it is highly stylized and only has labels for major landmarks, but even structures that don't have their name plastered on it have a good chance of being physically present on it if they stick out from the landscape enough, like say the daedric ruins that dot the landscape. Also, even if you feel like looking up, say, the location of an item is a little too cheat-y, looking at the pages for the mechanics of things on the good old Unofficial Elder Scrolls Pages (aka the UESP) can serve as a slightly more in-depth replacement for reading the manual. I notice, for example, that you fell into what some people call the "dagger trap". You picked up and used the dagger at the start without dagger as a major or minor skill, I'm pretty sure, which is why you were missing so much in the RNG combat. Until you've got around 30-40 skill in a weapon and a decent amount of agility, and a relatively full fatigue bar, you're more likely than not to miss. As for the Cliff Racers, well, that's Morrowind for you. I'm pretty sure Bethesda themselves later admitted that they messed up with them. I recall a rather humorous image a fan made that involved photoshopping a bunch of cliff racers into a picture of the Bethesda offices as cathartic revenge. Heck, that guy that wakes you up from your vision at the start of the game is revealed in later games to have sought redemption for his life of crime by dedicating his life to violently St. Patrick-ing them off of the island the game takes place on, and gets canonized as a saint by the local religion for his efforts. You even meet his ghost in one of the Skyrim DLCs, voiced by the original VA and everything.
Kudos for using OpenMW and so spreading awareness. It's stable and great mod support + runs better. Morrowind's only flaw is that when you know enough it's way too easy to break or become overpowered. Enjoy your sense of noob wonder while it lasts.
Don’t have to force me to play Morrowind. I played it as a kid and just recently am running it back as a man. I love it. In my opinion, it is the very best RPG.
I first played it in 2003 a few years out of college, and it's the ES game I have the most hours in by far. I probably have about 1,200 hours total in it.
My favorite example for why Morrowind is amazing is an early quest in House Hlaalu. My boss wants me to hurt the competition by killing the Kwama-queen of a rival egg-mine. I only know that it is somewhere near Suran. I have several options: - I can just run around until I find the mine and kill everything inside until I find and kill the queen. - I can ask around in Suran and have the townspeople tell me where it is. But also who the owner is and where he lives. - I can then go to the owner and tell him about the plan to kill his Kwama-queen. He will then offers to bribe me to forget my orders. - I can refuse his offer and he will become hostile. When I kill him (and the Kwama-Queen), my boss is pissed, telling me this is not how they do it. - I can accept his offer and my boss will be disappointed, but understands my decision. - I can accept his offer and then STILL kill the Kwama-queen. My boss will then be very pleased, telling me I fit in perfectly.
@@therethan-family1234 i have played the game many times.. and i have said to myself a few times, that i should try the other houses.. I always end up in house Redoran. x) people say its the boring house with no rewards.. but i always liked the nobelness of the house.. that they are poor because they play by the rules
The funny thing is, Morrowind may be perceived as being outdated by a lot of gamers these days, but once you actually get over the graphics and immerse yourself in the things that actually matter in a game, you realize that even big modern AAA game companies still can’t make a game with as much depth, character and style as a game like morrowind, even when they spend a Bajillion dollars developing it. Not only was it a game made in the right place right time but it also stood the test of time and I see no reason why it should ever be forgotten. Remember not to judge games just by how they look, but also how they play. Personally I love the chance to hit style combat and wish there were more games with that old school DnD style of combat.
Yup, the RPG mechanics are solid and reward time investment and patience. The first time I played morrowind I gave up after a few hours but recently I gave it a chance and I love it! The world building, the characters, the atmosphere, all top shelf.
Great post. Yeah I don't know why people complained about Morrowind's combat system since it is more realistic. When a person picks up a dagger for the first time how would they be able to actually hit a moving, dodging target right out of the gate. Only thing I didn't like was magic didn't slowly regenerate so you had to run out from a combat, find a place to nap (lol) then go back and finish the battle. I'm not a BIG mod modder (can't figure out how to install them) but tiny mods that are easy to just drop into a folder I do use in Morrowind. And one gives you a belt to wear that turns Morrowind into the Oblivion system of magic slowly regenerating on it's own with Willpower effecting it's speed just like in Oblivion.
It's so true. Morrowind just feels huge, in size but also density. The Witcher 3 is one of my favourite games but even that isn't on the same planet as morrowind in terms of the amount of stuff there is out there to just discover roaming around the world
@aresdesiderata8959 morrowind is a prime example of how Bethesda took a really great existing IP and screwed it up. Then they did the same thing with fallout, and obviously, their first and only original idea was starfield, which... well... we all know how that's going. But Daggerfall was an AMAZING game, and so was Arena, previously.
Or just train up in that weapon skill. Training is not limited to just 5 sessions per level like in Oblivion. Sadly though the unlimited training sessions make Morrowind totally unbalanced. If they had limited the number of training sessions like Oblivion did the balance would have been fine.
My favorite build is a Breton born under the sign of the Atronarch and specialized in magic. However, I don't take any magic as major/minor skills. I want those minimized to achieve highest possible endgame level. I take the stat boost in luck and endurance. Spear and heavy armor are skills I consider essential. Utility skills like sneak, security, acrobatics, athletics and speechcraft are all good. Take whatever non magic skills you want really. Except medium armor maybe, it's pretty hard to max. My level up strategy is to put 5 points in endurance and 1 point in luck, every lvl up until both are at max. Try to get 5 points into some other stat too. Speed is really nice early on. I go straight to Balmora to join the mages, teleport to Caldera to steal alchemy equiptment and on to Seyda Neen to buy potion ingredients and Mournhold to buy soul gems. Then I'm on the fast track to infinite power!
@@stonedphilosopher2185 yeah I used to abuse Atronarch combined with spell absorbtion for OP leveling. Especially when I figured out I can absorb magic from enchanted items. by casting a spell and then canceling and have it go directly to the mana pool. Which worked with all the previous games, too.. even Battlespire.
It is. Seeing him pick up the ring and not give it back to Fargoth hurt my soul and little (even if I rob him of his stump money literally the next day).
Yeah Fargoth comes up immediately 2 seconds after the "set-up tutorial' so you can give him the ring and for your helping him he puts in a good word with the local shopkeeper who gives you a nice big discount on his goods which is great for early in the game. There is always a reason anyone comes up and wants to talk to you.
It was so good watching someone just going into Morrowind blind and just taking it without any guides or prior knowledge. It feels like I'm reliving my own first playthrough back when I was a kid with no internet access and a stubborn persistence to get into something I knew I'd enjoy but had a learning curve. The true morrowind experience tbh
Morrowind was incredible. With a Golden Saints soul a made spell can be permanent. You can summon a bunch of monsters at the same time while indefinitely flying around. You can kill an NPC and just live in their house. You can steal from the treasury. Umbra is worthy. You can kill an NPC in the wild just to go on a quest 100 hours later to find the guy you need to speak to is the same guy you bludgeoned to death all those hours ago.
My favourite was the "Boots of Blinding Speed" that you receive as a quest reward. They gave you incredible running speed, but made you blind. However, by enchanting an item to enhance your night vision, this countered the blindness.
@@Vzzdak "The stolen boots of flash" we called them haha This games magic could solve almost every problem, you just had to act like a real Wizard. There was always a spell that could help in one way or another. I mean a Mud Grab Vendor with 10k gold ..that was just brilliant. One of the best games ever I am glad others had the joy i did from it.
@@cepheus7391 I preferred the Imp who had black market connections and 4K gold. Around the corner, there was an unoccupied house that could be bought using a lockpick.
You ended up in Mournhold, which is the setting for the post-game DLC Tribunal. That is why the goblins and assassin leader were so tough. You *can* do it early, but get some better gear.
@@MrSaviorHD I always feel bad looking at new players struggling with the oversights of the vanilla version. There are a couple community patches, like every bethesda game, that should almost be included by default.
@@MrSaviorHD if there's one mod I urge new players to install, it's the one that delays the Dark Brotherhood attacks. Even from a lore perspective, it makes 0 sense that [spoiler] wants to get rid of a poor rando that just got out of jail.
@@MrSaviorHD Don't touch Tribunal or the Island DLC until you finish main story and all the guilds. Those are worse than the main continent, have their own story, you need to be like level 20 or smth
@@PixelPenguin77 This. It'stoo bad Bethesda didn't consider what would happen to Level 1 me getting attacked by assassins with paralyzing weapons. And you can't play without the DLC because all the patches depend on having the DLC installed.
I just used common sense. There's a platter right there worth 650 gold. You can loot a ton of stuff, find or buy some armor and weapons that match your class race combos bonus. I never read any manuals and quickly figured this out
This game was my first real introduction into RPGs, and the Elder Scrolls, and I loved it, and still do. It was funny as hell watching you play, but am glad you enjoyed it. One thing I loved about it is the way the map works. If you have explored an area, it shows on your map, and if you haven't, it doesn't. It lets you find new areas to explore. Also, enemies don't level up with you so you can run into high tiered enemies early, and they will wreck you. Run away. Get better,, and then come back.
You got first introduced to RPG games in 2002? Young casual fuck. I was already a veteran of RPG games even back in early 2000s. I have been playing video games and RPGs since the 80s and early 90s with NES and Sega master system and genesis and amiga and MSX.
I also recently (like a week ago) "forced" myself to play Morrowind and give it it's due, and honestly, I think it's ruined the later games for me a bit.
I think its an important lesson to have this kind of retrospective about how TES isnt just about going into caves to kill and loot while following an arrow. The more people understand the history of these games the better they can judge if Bethesda and their products are worth supporting.
@@kadefrost218 kind of. Theres some special scrolls that when combined with highspeed can get you about halfway to 3/4. If you cast jump 100, acrobatics 100 and speed 100 you can do the island in about 10 jumps. Constant enchant an item with slowfall 1 and you dont take fall damage. 100 acrobatics gets you about 5 times your character height.
I’ve seen a bunch of these lately people replaying Morrowind and playing it for the first time. My favorite thing is how new players never use silt striders
"Armor" ... you were wearing non-armor clothing (at first), while trying to hit mobs with a dagger and then an axe that you had no training or skill in. It's a classic mistake new Morrowind players make, though. They try to hit with whatever weapon they find, and then complain about the combat being bad, when if you just used a weapon you had skill in, it would be fine.
Personally I much prefer this old style quest design. The random quest where you tracked down the thief and agreed to split the profits means that you could always just kill him and take the loot and keep all the money. But if you are low level or role playing you can choose to split. In a modern game, this quest would be leveled to your character so no matter when you found it you could just kill the bandit without too much trouble. The way it's done here allows for cool writing and also player choice.
I started playing Morrowind for the first time this month and im loving it. Such a great game with great mechanics and a amazing story. If even me, who has never experienced any RPG from the early 2000’s, is in love with Morrowind, i recommend anyone to give it a try.
Welcome to the club. Sell artifacts to the museum at Mournhold and train yourself. Makes the game less boring and uneasy at the start. After some level ups you will be able to explore dangerous places and protect yourself. Or perhaps running through water. Swimming does athletics upper than running but you know its so boring
I remember this game has one of the most frustrating and interesting quest ever. You get bitten by a vampire while you sleep. You get vampirism. You cant be in the sun or your health drops and to cure the quest is LONG and real. I will never forget
If you carry cure disease and cure blight potions with yourself, you literally never get sick until you got the corprus and then you'll be immune and you can literally sell your potions for a cheaper price.😢 But if you dont have them, you surely got infected with a blight which affects strenght, and you'll be unable to carry your loot 😅
About the play portion where you were in another part of morrowind, that guy is supposed to attack you at a certain point. The guys that had you take the guys place cause he "didnt show up" actually had him stay away because they wantes revenge on him and they left you as fodder. You get a max gold reward if you kill the guy and get all the lines right, but for each line you botch you get a reduced amount, but he will always attack you at some point before you can finish the play.
I love that they did the voice acting more according to the races in this game. And honestly I miss written dialogue you get so much more info that way
This game is amazing, Morrowind and Daggerfall are probably the pinnacle of roleplaying in the series to date. Both Daggerfall and Morrowind are similar in a lot of respects in terms of how the gameplay works, but Morrowind is a little less crusty. Some would say Morrowind streamlined too much, but honestly, it added just as much to compensate so it's probably the best balance of old vs new. Not to mention, Morrowind is all hand-crafted so that's probably way more appealing to the average person. Oblivion is where the biggest shift in the franchise occurred, that game streamlined a crazy amount of things and we lost a ton of roleplay because of it. There's a clear divide between Morrowind and Oblivion where the series basically feels like a different genre. Morrowind felt so alien and unique, while Oblivion honestly feels like some generic mediviel high fantasy setting, even more so than Skyrim.
I've always enjoyed playing Skyrim more than Oblivion despite Morrowind being my favorite in the series and people always find that hard to understand but you've put it well here; Oblivion (despite its many virtues) felt like a very generic setting while Skyrim (despite its much more simplified systems) felt less generic in its gameworld. Hard to discount the value-add of the much larger modding scene for Skyrim too, to be fair.
Generic is not necessarily an issue. There actually weren't that many generic medieval RPGs back when Oblivion released, everyone tried to be edgy or different, and if you just wanted to play a knight in shiny armor well surprisingly there weren't that many options. Oblivion lost a lot of game mechanics but imo makes up for it with a beautiful immersive world and graphics that are holding up much better than Morrowind.
Eh, oblivion has a really junky mechanics that make it much harder than Morrowind to get into, anytime I play oblivion I have to have overhaul mods just so that I find it appealing.@@alexalex4041
@@MrSaviorHD look at governing stats, if you gain 10 acrobatics (or any skill) thats equal to a 5x modifier on your levelup. but main skills allways increase your progression (which can waste stats) so allways leave the stuff you want to train as neglected as possible cause then you can get 5x modifier to 2 stats (allways put 1 into luck, increases chance of everything, hitting, dodging, casting and more. its the hardest to level and you might be imperfectly leveled if it stays at 40). also your STRENGHT at the beginning of the game decides your max HP, then your ENDURANCE:10 gives you that amount of hp per level up (you can lose out on alot of hp if you neglect it early game, it should be your main focus. I reccomend using neglected spear skills cause they are good weapons and give endurance). theres bittercup that increases your highest stat and decreases the lowest. Use that for endurance and lower your speed (make a custom spell to change the values even for 1 second)
@@DarkMark-cf1ecImagine you are playing this game for the first time and some dude randomly bursts into your room and starts telling you how to play the game to the maximum efficiency possible. If that was me, I would respectfully tell them to stfu and let me play the game
This is my favorite Elder scrolls game of all time. I love when people play it for the first time and find the learning curves but end up enjoying the game as much as I have for the past 22 years lol
as someone who has played a lot of morrowind and loves it dearly, this video is amazing and you do a good job of relaying what figuring it out for the first time is truly like
When I was young, I didn’t live near anyone any things like internet access weren’t as common. I would spend all summer on Morrowind. I took a guard tower, turned it into a home, and began collecting my fortune. Good times.
If this really clicks with you, I implore you to check out Tamriel Rebuilt and Project Tamriel. It's a modding project that started way back when the game came out, and it's working on adding mainland Morrowind and the other provinces into the game. Current releases have a little under half of mainland Morrowind and some of Skyrim's Reach, as well as the first full Cyrodiil release coming within the next couple months. It's been going on for a while, but they've built up more momentum within the last year or two than they've ever had. It's an incredible labor of love from the community and something really worth checking out
Morrowind was my introduction into Bethesda Games when i was a kid. This game has a special place in my heart, and now watching a completely new player I will go redownload and play it again.
The funny thing about the dark brotherhood thing is that was how I used to grind gold/exp early when I played. You can get the mark/recall spells in Balmora which lets you set up a custom quick travel location. So I would set it at the armorer in the city. Then I'd head down to the sewers, and go into their lair. Kill as many as I could, but not all of them. Go to the entrance, drop all their armor, rest 24 hours and they'd all respawn. Do this repeatedly (best to pick up all the discarded stuff and then re-drop them, as they drop as a single stack and don't effect computer speed like a few hundred separate item sets would). Every few runs, just grab everything, recall back to the store (since you can recall over encumbered) and sell all the armor you get from them which is shocking valuable. So, without doing any other quests you can end up with a few dozen levels and tens of thousands of gold with just a few hour grind. Another fun thing is that in each of the Houses Cantons in vivec, there's a vault. To my knowledge, they're not tied to any quests to my knowledge. However, you can, if you want, just do massive bank heists on these three houses. I so missed that kind of thing in the proceeding games. Being able to just be a thief and pull of major jobs on your own accord. Hell, the best armor in the game is in a place you can access from the start, if you know what you're doing. The game is based more on actual RPGs (ala DnD, thus the randomness of your attacks), and not action rpgs like the rest, so it is an actually open sand box. Hell, when the hardcopy copy of the game came out, it included an actual map. What was cool is, not only was it a detailed map, but there were little X's all over the place that were actual locations for treasure or secret quests. You can find it now in google images if you're curious of course, I'm just saying how cool and open this game actually was.
Its always great to see someone take the plunge & give this one a try. People who have played Morrowind or endured Daggerfall can perhaps understand why old fans of the games grumble a bit at the later entries. The old games are certainly not flawless products, but they delivered so much with so little that of course we expected quite a bit from the games which had massively greater budgets & development hours poured into them.
Fun fact about Morrowind, there are absolutely no ‘quest items’, if someone asks you to deliver something expensive you can absolutely just take it for yourself and sell it or use it. This also means that when someone gives you a quest to steal a diamond from someone, you can just pull a different diamond out of your pocket and go “Will this do?”
There are a handful of quests that actually send you out after unique items, which is the closest thing the game has to Oblivion and Skyrim’s implementation of “quest items”, but each time there’s a solid explanation for why no other similar item will do.
The Tribunal and Bloodmoon expansions were designed with the assumption that the player would install them at some point after completing the main quest, so the enemies will destroy a starting character. The XBox version of the game delayed the dark Brotherhood attacks until level 6, but that doesn't really help.
The PC version delays the attacks too for a few levels though can't remember if they waited unlit Level 5. I don't know why he was attacked at Level 2. Maybe it was a patch thing? But if he had turned off the DLCs until later he never would have gotten attacked until he turned them on. But that armor is a life saver that early in the game for you. Wear one set and sell the others to Creeper for fast loot.
After many playthroughs it seems a bit random when the brotherhood first attacks. They claimed it would be level 10 but often it happens way earlier. No idea why.
You made me laugh so much, and I am so glad you let yourself get immerse in this world and appreciated its funny ways. Thank you for keeping an open mind, and accepting the limitations of a 20 year old game with the will to enjoy it. In the original Morrowind, there weren't Dark Brotherhood assassins coming after you like that. No idea why it was found necessary to add them. Everywhere you go, you will find quests and items to be collected so exploring on foot or running or jumping everywhere leads you to discover all sort of hidden caves, tombs, treasures in hollow trunks or at the bottom of a lake. Exploration is key .
@@MrSaviorHD the dark brotherood assassins are from Tribunal, the first DLC. And the reason why the final boss in the base (and the goblins) oneshot you it's because it was meant to be endgame content. The assassins scale with your level so they don't oneshot you at lvl 3, but later on they are armed with adamantiun blades enchanted with paralysis and those are very annoying.
I'm really glad you liked this game. For the future, some tips based *ONLY* in enjoyment are to remember It's your characters skill that's important. Not yours as a player. If you are geared to use an axe and pick up a dagger you will not hit anything. Fatigue governs everything. Imagine trying to fight a bandit or recite a spell properly after running a marathon from Balmora to Vivec Read a little. The books that have skills attached to them are usually a fun read and help you understand the mindset of the Devs when they were making the mechanics (the Rear Guard for light armour is great) Take your time. Morrowind isn't ment to be slammed down like a Big Mac. Savour it and slow down. It is written with natural breaks in the story (I do hate the later games constant urgency. Makes me feel bad when I waste a week of game time chasing butterflies for potions when the end of the world is imminent). When you're told to do some freelance, that's your excuse to go do what you want
Oblivion has no urgency at all. In fact if you never speak to Martin after you become the Hero of Kvatch no more Oblivion gates ever open. He lives a peaceful life in the refugee camp and Cyrodiil is beautiful forever. Unless you decide you want to start the main quest -- and who really plays main quests that much in an Elder Scrolls game where everything else is so much more fun -- just go to the camp and start a dialog with Martin. I don't like Skyrim much but you can stop dragons spamming (just pumped up boring Cliff Racers to me) and just do non-main quest stuff forever in that game too by not going to some field outside of a town to meet some woman early on. All three games are Open World which means there is NEVER any hurry in them. You decide what you want to do.
Agreed. Morrowind has the best story of the entire series in my opinion. I noticed a sharp decline in both the story and how fleshed out the world was when all the dialog was switched to spoken/recorded in Oblivion - that game felt flat in comparison.
The thing about playing this game as a kid was that I memorized the shape of the generic responses in the game which meant that any time I talked to an npc who game me dialogue that was unique it was a instant dopamine shot and encouraged me to read more. Nowadays playing the game is like reflex or instinct and the last replay was urm 6 months ago
So few people know this and it happens in the beginning when the character is weak as a kitten instead being the armored up Nerevarine. Not a good first impression.
No handholding in this game, I remember one play-through I killed an essential npc and ended up having to start over because I saved without a backup save file. One of my favorite video game experiences was doing the main quest for the first time and trying to find the cave of the Nevarine with just the vague instructions the npcs give you. Really felt like I was wandering the desert looking for hidden treasure. Also this game is shamelessly weird AF, which adds to the charm.
You should be selling all that Dark Brotherhood armor to the Creeper in Caldera and then use that money to buy training and level up in Balmora. Then the game becomes laughably easy.
Everyone who plays Morowind should learn about Creeper immediately. He pays full value for your goods and Caldera's mages teleporter can get you there quickly though he lives down the street with the orcs.
@@greenscheme2040 wtf is wrong with you people? no one should ever learn hidden stuff immediately to eventually make the game laughably easy. it totally ruins sense of wonder and exploration and natural progression intended by the devs, that actually made the game what it is in the first place.
One thing I figured out recently is how to combine restore health and restore magicka into one potion. Combine wickwheat, void salts, any ingredient with restore health and any ingredient with restore magicka. The wickwheat and void salts share one effect in common, paralyze. Cure paralyze or resist paralyze spell or potion will help here.
Been stuck with Morrowind for 5 years now. If you happen to still play this game, once you completed all quests in Vvardenfell you should try Tamriel Rebuilt. Set on the Mainland itself. That's the reason why I still play Morrowind 😌
The available mods are amazing, right? TR was really huge, but kind of empty when I I last checked it out. Did you ever try out Rise of House Telvani, Uvirith's Legacy or Sotha Sil expanded?
The initial combat with the iron dagger and no short blade skill is why I always suggest brand new players pick a Dunmer that majors in Light Armor, Short Blade, and Conjuration. Light Armor is generally just better because it weighs significantly less and Conjuration's initial spell is Bound Dagger which is very strong early game as it's straight up a Daedric Dagger with +10 to your Short Blade. Top it off with Dunmer getting skill boosts in all three and you're set for an easier time until you figure out how Morrowind's skills and attributes work better. Plus starting with short blade means newbies won't be too badly affected from the trap of trying to use that freebie iron dagger in a real fight.
@@greenscheme2040 You still do. You're Dunmer, but not a Vvardenfel Dunmer so you still get the outlander treatment. At times it feels like you're hated more than the others.
I played it over and over again. The best part was they gave you developer tools to make your own add-ins. Was so much fun making new missions and such.
I won't go into details, but I can say Morrowind gets deeper from here. It's one of those game that needs 150hrs to do everything. The cliffracers are actually a meme because of how annoying there are, in the Elder Scrolls lore, Jiub, the first character you met in the game became a saint for annihilating them. There are mods that make cliff racers don't attack you. Not sure if you have played The Long Dark. Ken Rolston was the designer of Morrowind and he was involved with The Long Dark too, they both have slightly similar feel with exploring of the game world (basically a lot of walking and exploring). I don't like the company behind the game, it was a crowdfund project and they haven't finish the story mode of the game after 8 years, but the game itself is a fun survival game. Kingdom Come is another worthwhile candidate. Even with Kingdom Come 2 coming out soon, the first one is still amazing.
Good job with learning the game and appreciating it for what it is. You gotta try it in VR tho, the fan port to VR is AMAIZING. Truly elevates your experience. And im a guy who first played it from a gamestar disc back in 2002.
Happy for you bud. I mean I wish I could experience Morrowind again for the first time. It is one of my favorite fantasy games period. It is so alien. Also everyone calls me an N'wah. Jerks.
@@MrSaviorHD They hate everyone except fellow Dark Elves. Skyrim in reverse. Both xenophobic provinces who hate certain other races. At least some of the Dunmer accept you more as you do more quests for them. Though they are always gonna call you a fetcher unless you play as a Dunmer which would be boring to do.
If you stand in just the right place in Balmora and aim just right, you can use the Scroll of Icarian Flight to jump straight to Arkngthan or whatever its called, the dwemer ruins at the top of that mountain; the ruins are high enough from where you start that you don't receive too much fall damage from landing.
That was really awesome! You're good at figuring things out. Sucks how the DLC is integrated into this game though, with the *constant* Dark Brotherhood attacks. The Expansion Delay mod on the morrowind nexus fixes this issue though.
@@MrSaviorHD Bethesda never bothered to gate the assassin attacks behind a higher level or a point in the main questline... except for solely on the Xbox where the attacks only start after level 6. You gotta wonder what they were thinking 🤔 lol
Holy hell, this brought back some memories. Morrowind was the very first rpg I ever played. Got it a year or two after it was released in 2002, so I was just a teenager. Still the best gaming experience I've ever had, and shaped my preference for rpgs ever after
I've decided to fully commit to a Morrowind playthrough myself, earlier this year, and it's given me a whole new appreciation for the game. It's really good, even today. Unfortunately some aspects of it didn't age particularly well, namely the combat rng, and the often painfully slow travel. That said, Morrowind is kind of like programming in C. If you wanna shoot yourself in the feet, while doing dumb shit, it will let you
Combat Dice Rolls can get good when your char weapon skill and stats is high enough like 50s ot 60s Slow Travel lets you appreciate the environment and the world of the game, you can use Silt Strider, Guild Mages Guide, ALMSIVI/DIVINE Interventions, Mark and Recall Spell, Levitate Spell, Jump Spell and Boots of Blinding Speed to Ease the slow travel of the game.
The slow travel only is true when your skills and attributes are low and as for rng it depends on weapon skill so you can’t use a weapon you’ve never used before and hit every strike
I always end up using the console towards the end of the game because the fast travel gets annoying from a certain point. The combat is really fine, if you know how it works it's really manageable.
Play Daggerfall next! I recommend Daggerfall Unity, it's a fan made remaster. Also, you can enable smaller dungeons in it since the dungeons in the original can legit take hours to complete (if you can complete them at all, some have complicated levers to rooms that aren't obvious).
Forced myself is a bit rough. I know you said it's a very good game but you don't have to force anyone. I am a gen z (2006) and still love this game. I know, RPGs are not the type of games the kids play today but even when first played it i barely knew anything in english but I still played it for hours every single day. I don't think you have to 'force' anyone to play this game. Even if the graphics are very old, anyone who ever played an RPG before would fall in love with this masterpiece.
When I say force, I mean sit down and actually play it and finish it. Most of times people will try a game out and never beat it. So I go in with the mindset to "force" myself to play a game and actually beat it without giving up on it.
The Dark Brotherhood equipment is quite valuable, so couple of my first hours in the expansion I just hauled stuff out from the sewers to sell in the bazaar. Never needed to work for money after that.😅
Some things the game doesn't explain (only the instruction manual, that we all totally always read back in the days ;D): -> every Weapon has 3 attack modes. You need to use the best one in order to be effective. The most effective attack mode is dependent on the weapon. if you use a suboptimal attack mode of a weapon, and not the best one, you often end up dealing only 1 dmg instad of like 40 per attack -> you fatigue is super important for nearly all things you do. F.e. your hitchance is the highest with max fatigue. But also Jump hight, bartering, persuading, casting spells etc is dependent on fatigue. Buy or brew fatigue potions in early game is really recommended. Also resting an hour before a fight -> you can heal by waiting everywhere outside of cities I think by knowing this, the game is much more enjoyable :D Btw, hilarious the quest with the stage play. I just did it my first time yesterday by ocoincidence and was also like wtf they expect me to memorize the whole play??? hahaha i read the whole thing (in 2 min for sure!;D)
With overhaul mods, such as rebirth, Tamriel rebuilt, script extender, MGSO and openMW (which can all be combined), it’s one of the most immersive and incredible RPG’s available.
I'm surprised at such a low level you accomplished as much as you did!! It can be daunting at first go. I played the game when it first came out and just recently started it again. It's very satisfying and makes a person slow done and think! It's an adventure which you won't soon forget! 🙂
I've enjoyed many RPGs over the years but none immersed me like Morrowind. I played it for the first time in college a couple years after its release. Great memories. One of the first things I did was wipe out the Cammona Tong in Balmora where I proceeded to turn their base into my personal home and fill it with loot. Oh, the hours I spent pulling my hair out trying to manually display my sword collection on the table downstairs and watching the whole thing blow to pieces if I barely dropped one sword a molecule out of place.
I am currently replaying Morrowind and having a great time! Hearing you react to things like the silt strider is hilarious😂😂😂 Jiub features prominently in part of Skyrim also, it is pronounced JIB like bib...the U is silent lol
Love watching new people getting in to Morrowind, tho leaving the Dark Brotherhood armor was painful to watch kek. Fun fact: you get attacked during the play no matter what. I learned that after first winging my performance,then skimming through the script before finally reading the whole damn thing.
I played Daggerfall first so that is always my favourite and when I got Morrowind my PC was so under powered I couldn't go outside with anything more than global fog, I was devastated at first but I learned that there was no draw distance problems indoors, so I mastered the game as a half-blind introvert mage who spent his days inside unless it was necessary to go outside. Everyone says that potions are broken in Morrowind and yes they are, you can achieve insane levels using potions but if you want to play the game as a true mage you can create a Powerwell spell that gives you thousands of Mana permanently and with unlimited Mana you can create willpower boost spells that increase your chance to cast high level spells at low level. My Morrowind Ubermage was never as powerful as my Daggerfall Vampire/God but he was close enough to make me happy.
Remember that guy that woke you up on the boat before you landed on the island That man That beautiful man Murdered all of the cliff racers He was literally sainted for it . And that’s why they’re not in any other game . This is not a spoiler by the way it’s like a side Easter egg And there’s no mention of it in this particular game But you actually meet him in Skyrim
Oooh... That first time coming out of the boat, the silt strider bellowing not knowing what it was, the open world, beautiful water, I just looked around in awe. Morrowind was beautiful inspiring, wonderful place to be
Nothing beats Morrowind!! I am 35 now and played it on the first Xbox.. took a good few years to max my character lol. Had to tape my controller down to get 100 endurance
1000s of hours lost on the Island myself. Loved that game, been recently playing dungeon crawlers from that time, Diablo, Dungeon Siege, and now you got me wanting to visit Vivec, go to the Shrine and donate a rising force potion to fly for 12 hours. Just make sure you have a back up potion or know the clock, cause when it wears off, dont be flying 1000 ft over the land.
@@MrSaviorHD Only try Daggerfall using the Unity Project overhaul mods. Otherwise it will just crash and will look terrible. I don't even know if it is possible to play Arena at this point. I played all the games in order and I can't even remember that game except walking long distances over a flat green area and camping and getting attacked all the time. And the buildings in the endless generic cities where you have to type in the name of a store if you ever want to find it again because store names don't appear automatically when you find one on your map.
Morrowind will always have a special place in my heart. I remember watching Dragon Ball Z on Toonami and there was a commercial for Morrowind. It was the reason i had my dad purchase me an Xbox when I was a child. It got me into gaming like no other game could. Ive always loves strange fantasy and scifi, it hit home. After all this time i go back to play it every few years and will until I'm old. Try out Splinter Cell trilogy or Joe and Mac
Loved your video. Oblivion is the best game ever with it's wit, charm and humor but Morrowind is the second best for sure. Especially when you load the little mod that makes Cliff Racers extinct, lol. BTW Jiab you met on the prison boat becomes Saint Jiab because he DOES actually make Cliff Racers extinct in Tamriel so there are none in Oblivion or Skyrim. Huzzah! (Though Skyrim's dragons are just Cliff Racers on steroids). You hear a conversation about Saint Jiab having been killed and can find his head in one of these games. Skyrim maybe. I forget.
@@MrSaviorHD lol thats the beauty, there are so many things that make the game much easier right around where you start but you have to be a vet to know them or have watched a video on it. Just play and enjoy, its the best part of these videos because we will never get that first experience back ourselves!
@@wisherevenshade4059 Yep, I now know how to do the max in approach in Morrowind and Oblivion. But the first time when you know nothing about either ... you can't recapture that total chaos and wonder.
Yepp I played this on release. I had been playing Daggerfall and was very happily surprised how good Morrowind was. I practically lived in it for a while. There are so many mods for Morrowind also. If you understand it comes from a pen and paper RPG tradition, every swing is a die roll, you will be fine. I highly recommend joining mages guild and focusing on magic. It is so much fun and you can create your own spells and blend different effects. Selecting a constellation that increases quickness at character creation is good if you do not initially want to move around very slowly. Later on you can zoom around very fast. Have fun with it, Morrowind has a lot to offer.
@@MrSaviorHD Bethesda's journey is a bit disappointing, because while they definitely improved some aspects of the games, namely graphics and combat (well, later on that) or systems like Radiant AI with all its janky glory, it feels like it lost a lot of things along the way. Morrowind is not perfect by any means, it's pretty rough, some aspects are outdated, there's plenty of bugs, it's breakable in more ways than you probably think (although that is also a fun part to a degree), but at the same time it has rather unique for the series approach to it's world and quest design. A lot in later games is designed around the player, some called it a "Bethesda rollercoaster" - things happen to take player on a ride, factions exist to put the player through the story and so on. No that it isn't present in Morrowind in some aspect, but at the same time things are more grounded in the world. Factions aren't just there so player can join, defeat the Big Bad of the faction, and become its leader - they exist in the world, they have their goals, some are in conflict with each other and so on. Ruins and dungeons aren't designed as a linear path to the Big Chest with a Big Reward and inevitable shortcut back to the surface - they are often things that served a purpose. Sometimes they have enemies, sometimes they don't, and you can argue that sometimes that makes for a less interesting dungeon in terms of gameplay, but at the same time I think it's more interesting to have world that exists on its own, and not crafted specifically for the player.
Hope you enjoyed this video. Took a while to make, but it's finally here.
I don't like those Cliff Racers. Why are they like that?
A couple of extra things to mention,
When playing Morrowind I did use the program OpenMW. It's an open source game engine that pretty much made Morrowind playable on my PC. If you wanted to finally give Morrowind a chance and try it out for yourself I would HIGHLY recommend using that when playing this game. It will make your game look and play better but still keep the vanilla experience.
I loved Morrowind for all it's jank. Sure it was a little frustrating here and there but man, this game is a gem.
If you have any other suggestions for games I should try out in the future, let me know in the comments!
Hey, nice Video. The Dark Brotherhood lead to Mournhold which is a DLC area, thats why they are so stronk. Also check out the Magic System, it is by far the funniest and best of the elder scrolls games.
dont tell me you didnt fkn take the dark brotherhood gear.. thats like 3.5k if you go to a certain trader near Mzahnch ruin, to the east on a small island.. you wouldnt eat him would you?
@@dubistdran5781 oh yeah, magic early game is busted, especialy close range ALLAH SNACK BAR when you are a Dunmer cause you resist 75% of the fire damage. it will allways hit (which is a huge bonus to it) but its a draining resource that can be absolutely wasted if your casting chance is too low.. which is why you go atronach. cause despite costing like 26 magicka.. the game calculates the attack as to being worth like 50, so you have a 50% chance of either taking no damage and absorbing the mana back or resisting most of it
It's great that you enjoyed it. I love Morrowind, but I will admit, it doesn't so much have a learning curve so much as a learning Mariana Trench. I'm pretty sure the main reason for this is that the game is old enough that you were very much supposed to read it's considerable manual before you played it. Also, if you do continue, I would recommend trying to find an image file of the map poster that the original hard copies of the game shipped with. It's not super specific, as it is highly stylized and only has labels for major landmarks, but even structures that don't have their name plastered on it have a good chance of being physically present on it if they stick out from the landscape enough, like say the daedric ruins that dot the landscape. Also, even if you feel like looking up, say, the location of an item is a little too cheat-y, looking at the pages for the mechanics of things on the good old Unofficial Elder Scrolls Pages (aka the UESP) can serve as a slightly more in-depth replacement for reading the manual. I notice, for example, that you fell into what some people call the "dagger trap". You picked up and used the dagger at the start without dagger as a major or minor skill, I'm pretty sure, which is why you were missing so much in the RNG combat. Until you've got around 30-40 skill in a weapon and a decent amount of agility, and a relatively full fatigue bar, you're more likely than not to miss.
As for the Cliff Racers, well, that's Morrowind for you. I'm pretty sure Bethesda themselves later admitted that they messed up with them. I recall a rather humorous image a fan made that involved photoshopping a bunch of cliff racers into a picture of the Bethesda offices as cathartic revenge. Heck, that guy that wakes you up from your vision at the start of the game is revealed in later games to have sought redemption for his life of crime by dedicating his life to violently St. Patrick-ing them off of the island the game takes place on, and gets canonized as a saint by the local religion for his efforts. You even meet his ghost in one of the Skyrim DLCs, voiced by the original VA and everything.
Kudos for using OpenMW and so spreading awareness. It's stable and great mod support + runs better. Morrowind's only flaw is that when you know enough it's way too easy to break or become overpowered. Enjoy your sense of noob wonder while it lasts.
Don’t have to force me to play Morrowind. I played it as a kid and just recently am running it back as a man. I love it. In my opinion, it is the very best RPG.
Its fantastic
Agreed and I am currently doing a playthrough myself, loving every second of it
Planning on doing a longplay with the Tamriel Rebuilt mod soon. It's gonna be glorious.
@@Ichthyodactyl just do it
I first played it in 2003 a few years out of college, and it's the ES game I have the most hours in by far. I probably have about 1,200 hours total in it.
My favorite example for why Morrowind is amazing is an early quest in House Hlaalu.
My boss wants me to hurt the competition by killing the Kwama-queen of a rival egg-mine. I only know that it is somewhere near Suran.
I have several options:
- I can just run around until I find the mine and kill everything inside until I find and kill the queen.
- I can ask around in Suran and have the townspeople tell me where it is. But also who the owner is and where he lives.
- I can then go to the owner and tell him about the plan to kill his Kwama-queen. He will then offers to bribe me to forget my orders.
- I can refuse his offer and he will become hostile. When I kill him (and the Kwama-Queen), my boss is pissed, telling me this is not how they do it.
- I can accept his offer and my boss will be disappointed, but understands my decision.
- I can accept his offer and then STILL kill the Kwama-queen. My boss will then be very pleased, telling me I fit in perfectly.
I've been playing this game since it came out and never figured out this.
@@therethan-family1234 i have played the game many times.. and i have said to myself a few times, that i should try the other houses.. I always end up in house Redoran. x) people say its the boring house with no rewards.. but i always liked the nobelness of the house.. that they are poor because they play by the rules
hlaalu is actually one of the most interesting factions in morrowind. for quests like this.
Damn
Morrowind was a true open world- not a "choose-which-play-button-to press-to-then-watch-an-experience-on-rails" like Oblivion and Skyrim were.
The funny thing is, Morrowind may be perceived as being outdated by a lot of gamers these days, but once you actually get over the graphics and immerse yourself in the things that actually matter in a game, you realize that even big modern AAA game companies still can’t make a game with as much depth, character and style as a game like morrowind, even when they spend a Bajillion dollars developing it. Not only was it a game made in the right place right time but it also stood the test of time and I see no reason why it should ever be forgotten. Remember not to judge games just by how they look, but also how they play. Personally I love the chance to hit style combat and wish there were more games with that old school DnD style of combat.
Yup, the RPG mechanics are solid and reward time investment and patience. The first time I played morrowind I gave up after a few hours but recently I gave it a chance and I love it! The world building, the characters, the atmosphere, all top shelf.
Great post. Yeah I don't know why people complained about Morrowind's combat system since it is more realistic. When a person picks up a dagger for the first time how would they be able to actually hit a moving, dodging target right out of the gate. Only thing I didn't like was magic didn't slowly regenerate so you had to run out from a combat, find a place to nap (lol) then go back and finish the battle. I'm not a BIG mod modder (can't figure out how to install them) but tiny mods that are easy to just drop into a folder I do use in Morrowind. And one gives you a belt to wear that turns Morrowind into the Oblivion system of magic slowly regenerating on it's own with Willpower effecting it's speed just like in Oblivion.
It's so true. Morrowind just feels huge, in size but also density. The Witcher 3 is one of my favourite games but even that isn't on the same planet as morrowind in terms of the amount of stuff there is out there to just discover roaming around the world
Daggerfall.
Morrowind was just the first ES game most people played back in the days of Xbox and bread loaf controllers.
@aresdesiderata8959 morrowind is a prime example of how Bethesda took a really great existing IP and screwed it up. Then they did the same thing with fallout, and obviously, their first and only original idea was starfield, which... well... we all know how that's going.
But Daggerfall was an AMAZING game, and so was Arena, previously.
>Picks a class without the short blade skill
>Uses the iron dagger from the tutorial
Every single time...
how the f anyone is supposed to know that?
@@andrewcocos How is anyone supposed to know that having a higher weapon skill makes you better with that weapon type, and vice versa?
@@Sinistaire knowing that iron dagger from the tutorial is short blade.
@@andrewcocos It says "short blade" in the stats when you hover over it. And...it's a dagger.
@@Sinistaire by that logic you need to pick a class with a walking skill to walk, and a jumping skill to jump.
Searching through the entire Arknthand only to discover that the cube was right near the entrance is such a classic Morrowind experience
Morrowind combat has one simple rule: Use what you're good at. If you don't have short blade as a major or minor skill, don't use daggers.
Or just train up in that weapon skill. Training is not limited to just 5 sessions per level like in Oblivion. Sadly though the unlimited training sessions make Morrowind totally unbalanced. If they had limited the number of training sessions like Oblivion did the balance would have been fine.
Followed up by an axe... Skyrim has ruined people. No one understands what an RPG is anymore.
My favorite build is a Breton born under the sign of the Atronarch and specialized in magic. However, I don't take any magic as major/minor skills. I want those minimized to achieve highest possible endgame level. I take the stat boost in luck and endurance. Spear and heavy armor are skills I consider essential. Utility skills like sneak, security, acrobatics, athletics and speechcraft are all good. Take whatever non magic skills you want really. Except medium armor maybe, it's pretty hard to max. My level up strategy is to put 5 points in endurance and 1 point in luck, every lvl up until both are at max. Try to get 5 points into some other stat too. Speed is really nice early on.
I go straight to Balmora to join the mages, teleport to Caldera to steal alchemy equiptment and on to Seyda Neen to buy potion ingredients and Mournhold to buy soul gems. Then I'm on the fast track to infinite power!
I knew this when I was like 12. it's a simple concept lol
@@stonedphilosopher2185 yeah I used to abuse Atronarch combined with spell absorbtion for OP leveling. Especially when I figured out I can absorb magic from enchanted items. by casting a spell and then canceling and have it go directly to the mana pool. Which worked with all the previous games, too.. even Battlespire.
Seeing a brand new player play Morrowind is quite interesting
It is. Seeing him pick up the ring and not give it back to Fargoth hurt my soul and little (even if I rob him of his stump money literally the next day).
@@ballinglikechoji lmfao true
Yeah Fargoth comes up immediately 2 seconds after the "set-up tutorial' so you can give him the ring and for your helping him he puts in a good word with the local shopkeeper who gives you a nice big discount on his goods which is great for early in the game. There is always a reason anyone comes up and wants to talk to you.
It was worse than hearing styrofoam on styrofoam and scratching a chalk board while staring at the sun. This review was absolute torture.
It was so good watching someone just going into Morrowind blind and just taking it without any guides or prior knowledge. It feels like I'm reliving my own first playthrough back when I was a kid with no internet access and a stubborn persistence to get into something I knew I'd enjoy but had a learning curve. The true morrowind experience tbh
Morrowind was incredible. With a Golden Saints soul a made spell can be permanent. You can summon a bunch of monsters at the same time while indefinitely flying around. You can kill an NPC and just live in their house. You can steal from the treasury. Umbra is worthy. You can kill an NPC in the wild just to go on a quest 100 hours later to find the guy you need to speak to is the same guy you bludgeoned to death all those hours ago.
What do you mean with that golden saint comment?
@baryony A golden Saints soul makes a constant effect spell. You can fly forever.
My favourite was the "Boots of Blinding Speed" that you receive as a quest reward. They gave you incredible running speed, but made you blind. However, by enchanting an item to enhance your night vision, this countered the blindness.
@@Vzzdak "The stolen boots of flash" we called them haha This games magic could solve almost every problem, you just had to act like a real Wizard. There was always a spell that could help in one way or another. I mean a Mud Grab Vendor with 10k gold ..that was just brilliant. One of the best games ever I am glad others had the joy i did from it.
@@cepheus7391 I preferred the Imp who had black market connections and 4K gold. Around the corner, there was an unoccupied house that could be bought using a lockpick.
You ended up in Mournhold, which is the setting for the post-game DLC Tribunal.
That is why the goblins and assassin leader were so tough. You *can* do it early, but get some better gear.
Ah it was the DLC. That makes sense.
@@MrSaviorHD I always feel bad looking at new players struggling with the oversights of the vanilla version. There are a couple community patches, like every bethesda game, that should almost be included by default.
@@MrSaviorHD if there's one mod I urge new players to install, it's the one that delays the Dark Brotherhood attacks. Even from a lore perspective, it makes 0 sense that [spoiler] wants to get rid of a poor rando that just got out of jail.
@@MrSaviorHD Don't touch Tribunal or the Island DLC until you finish main story and all the guilds. Those are worse than the main continent, have their own story, you need to be like level 20 or smth
@@PixelPenguin77 This. It'stoo bad Bethesda didn't consider what would happen to Level 1 me getting attacked by assassins with paralyzing weapons. And you can't play without the DLC because all the patches depend on having the DLC installed.
People forget that games from this era came with a novel length manual you were expected to read before you play.
They did, but most of those manuals had an opening line similar to "we know nobody reads game manuals, but..."
@@spinozatheobvious626 thats just outright not true. I know this as a 39 year old who loved getting stuck into a new game manual before i played one.
@@ephasm hm. I did read it, I think more than once... but maybe they were in manuals from the same company or something.
Nah
I just used common sense. There's a platter right there worth 650 gold. You can loot a ton of stuff, find or buy some armor and weapons that match your class race combos bonus. I never read any manuals and quickly figured this out
This game was my first real introduction into RPGs, and the Elder Scrolls, and I loved it, and still do. It was funny as hell watching you play, but am glad you enjoyed it. One thing I loved about it is the way the map works. If you have explored an area, it shows on your map, and if you haven't, it doesn't. It lets you find new areas to explore. Also, enemies don't level up with you so you can run into high tiered enemies early, and they will wreck you. Run away. Get better,, and then come back.
You got first introduced to RPG games in 2002? Young casual fuck. I was already a veteran of RPG games even back in early 2000s. I have been playing video games and RPGs since the 80s and early 90s with NES and Sega master system and genesis and amiga and MSX.
I also recently (like a week ago) "forced" myself to play Morrowind and give it it's due, and honestly, I think it's ruined the later games for me a bit.
For me its acrobatics. Jumping like you can in morrowind is too good to let go.
Daggerfall had the same effect for me. I want wall climbing again.
I think its an important lesson to have this kind of retrospective about how TES isnt just about going into caves to kill and loot while following an arrow. The more people understand the history of these games the better they can judge if Bethesda and their products are worth supporting.
@@isabelhuertezNever played morrowind, but can't you jump across the map and shit like that if u level acrobatics high enough?😭
@@kadefrost218
kind of. Theres some special scrolls that when combined with highspeed can get you about halfway to 3/4. If you cast jump 100, acrobatics 100 and speed 100 you can do the island in about 10 jumps. Constant enchant an item with slowfall 1 and you dont take fall damage. 100 acrobatics gets you about 5 times your character height.
I’ve seen a bunch of these lately people replaying Morrowind and playing it for the first time. My favorite thing is how new players never use silt striders
or quicksave
Tells you something about the intelligence of this generation. Nwahs
Just use a long jump spell like a normal person
I come back to this game about every two years and it never fails to be fun. And it's always nice to hear another person enjoy it for the first time!
Glad you enjoy it!
"Armor" ... you were wearing non-armor clothing (at first), while trying to hit mobs with a dagger and then an axe that you had no training or skill in. It's a classic mistake new Morrowind players make, though. They try to hit with whatever weapon they find, and then complain about the combat being bad, when if you just used a weapon you had skill in, it would be fine.
2:55 No... :(
I'll assume you ran away and left her alone.
Should I return the glove? I stored it in a crate in balmora.
@@MrSaviorHD I was talking about the poor lil' scrib.
I uh, well that little fella…. How do I say this gently.
@@MrSaviorHD D:
@@JustBackgroundNoise he probably ate the crab near Mzahnch ruin too.. that sick bastard! NWAH
Personally I much prefer this old style quest design. The random quest where you tracked down the thief and agreed to split the profits means that you could always just kill him and take the loot and keep all the money. But if you are low level or role playing you can choose to split. In a modern game, this quest would be leveled to your character so no matter when you found it you could just kill the bandit without too much trouble. The way it's done here allows for cool writing and also player choice.
I started playing Morrowind for the first time this month and im loving it. Such a great game with great mechanics and a amazing story. If even me, who has never experienced any RPG from the early 2000’s, is in love with Morrowind, i recommend anyone to give it a try.
wait till you play with mods, the mods are soo good.
Morrowind sucks balls
@@kojirosasaki8129 wrong, next
Welcome to the club. Sell artifacts to the museum at Mournhold and train yourself.
Makes the game less boring and uneasy at the start.
After some level ups you will be able to explore dangerous places and protect yourself. Or perhaps running through water. Swimming does athletics upper than running but you know its so boring
I remember this game has one of the most frustrating and interesting quest ever. You get bitten by a vampire while you sleep. You get vampirism. You cant be in the sun or your health drops and to cure the quest is LONG and real. I will never forget
If you carry cure disease and cure blight potions with yourself, you literally never get sick until you got the corprus and then you'll be immune and you can literally sell your potions for a cheaper price.😢
But if you dont have them, you surely got infected with a blight which affects strenght, and you'll be unable to carry your loot 😅
0:43 juib is the greatest hero in all of elder scrolls because he killed all the cliff racers and the cliff racers are very annoying.
even with 500 speed the cliff racer is not impressed and they spawn in armies.
I love how his first stumbling block is he keeps missing attacks. but hes an orc, a race that comes with a spell that makes it impossible to miss.
About the play portion where you were in another part of morrowind, that guy is supposed to attack you at a certain point. The guys that had you take the guys place cause he "didnt show up" actually had him stay away because they wantes revenge on him and they left you as fodder. You get a max gold reward if you kill the guy and get all the lines right, but for each line you botch you get a reduced amount, but he will always attack you at some point before you can finish the play.
I love that they did the voice acting more according to the races in this game. And honestly I miss written dialogue you get so much more info that way
I really enjoyed that they did match it. Very neat feature.
There's truly nothing like your first full playthrough of Morrowind discovering a complete alien province
This game is amazing, Morrowind and Daggerfall are probably the pinnacle of roleplaying in the series to date. Both Daggerfall and Morrowind are similar in a lot of respects in terms of how the gameplay works, but Morrowind is a little less crusty. Some would say Morrowind streamlined too much, but honestly, it added just as much to compensate so it's probably the best balance of old vs new. Not to mention, Morrowind is all hand-crafted so that's probably way more appealing to the average person.
Oblivion is where the biggest shift in the franchise occurred, that game streamlined a crazy amount of things and we lost a ton of roleplay because of it. There's a clear divide between Morrowind and Oblivion where the series basically feels like a different genre. Morrowind felt so alien and unique, while Oblivion honestly feels like some generic mediviel high fantasy setting, even more so than Skyrim.
I've always enjoyed playing Skyrim more than Oblivion despite Morrowind being my favorite in the series and people always find that hard to understand but you've put it well here; Oblivion (despite its many virtues) felt like a very generic setting while Skyrim (despite its much more simplified systems) felt less generic in its gameworld. Hard to discount the value-add of the much larger modding scene for Skyrim too, to be fair.
Oblivion is still my favourite in the series, followed by Daggerfall
Generic is not necessarily an issue. There actually weren't that many generic medieval RPGs back when Oblivion released, everyone tried to be edgy or different, and if you just wanted to play a knight in shiny armor well surprisingly there weren't that many options. Oblivion lost a lot of game mechanics but imo makes up for it with a beautiful immersive world and graphics that are holding up much better than Morrowind.
Eh, oblivion has a really junky mechanics that make it much harder than Morrowind to get into, anytime I play oblivion I have to have overhaul mods just so that I find it appealing.@@alexalex4041
@@alexalex4041my only gripe 20hrs into morrowind is the questing system. Its just a little bit difficult without fast travel
Your videos are very good my man. I love this style
Thank you very much! I appreciate it gamer.
oompa play morrowind
Watching you run instead of jumping to train stamina is fucking painful.....
I had no idea until after I made the video. I’m so sorry lmao
@@MrSaviorHD Run and jump for athletics training, so you can literally jump over cities.
@@MrSaviorHD look at governing stats, if you gain 10 acrobatics (or any skill) thats equal to a 5x modifier on your levelup. but main skills allways increase your progression (which can waste stats) so allways leave the stuff you want to train as neglected as possible cause then you can get 5x modifier to 2 stats (allways put 1 into luck, increases chance of everything, hitting, dodging, casting and more. its the hardest to level and you might be imperfectly leveled if it stays at 40).
also your STRENGHT at the beginning of the game decides your max HP, then your ENDURANCE:10 gives you that amount of hp per level up (you can lose out on alot of hp if you neglect it early game, it should be your main focus. I reccomend using neglected spear skills cause they are good weapons and give endurance). theres bittercup that increases your highest stat and decreases the lowest. Use that for endurance and lower your speed (make a custom spell to change the values even for 1 second)
@@DarkMark-cf1ecImagine you are playing this game for the first time and some dude randomly bursts into your room and starts telling you how to play the game to the maximum efficiency possible.
If that was me, I would respectfully tell them to stfu and let me play the game
@@RUclipsDictatorship2024 well look at this, we got a smaaart Nwah over here!
One of my favorite RPGs of all time, when I was a kid. And honorable mention is Fable
This is my favorite Elder scrolls game of all time. I love when people play it for the first time and find the learning curves but end up enjoying the game as much as I have for the past 22 years lol
as someone who has played a lot of morrowind and loves it dearly, this video is amazing and you do a good job of relaying what figuring it out for the first time is truly like
The moment I saw the Play quest I knew you were in for a fun time! Fantastic stuff, wait until Endgame, I don't want to spoil.
Currently around that area now. Been loving this as a comfy sit down game. Thanks for watching.
When I was young, I didn’t live near anyone any things like internet access weren’t as common. I would spend all summer on Morrowind. I took a guard tower, turned it into a home, and began collecting my fortune. Good times.
If this really clicks with you, I implore you to check out Tamriel Rebuilt and Project Tamriel. It's a modding project that started way back when the game came out, and it's working on adding mainland Morrowind and the other provinces into the game. Current releases have a little under half of mainland Morrowind and some of Skyrim's Reach, as well as the first full Cyrodiil release coming within the next couple months. It's been going on for a while, but they've built up more momentum within the last year or two than they've ever had. It's an incredible labor of love from the community and something really worth checking out
Thanks for the recommendation gamer!
Morrowind was my introduction into Bethesda Games when i was a kid. This game has a special place in my heart, and now watching a completely new player I will go redownload and play it again.
2:11 Smuggler: N'Wah!
'What did you just call me?'
The true Morrowind experience
The funny thing about the dark brotherhood thing is that was how I used to grind gold/exp early when I played. You can get the mark/recall spells in Balmora which lets you set up a custom quick travel location. So I would set it at the armorer in the city. Then I'd head down to the sewers, and go into their lair. Kill as many as I could, but not all of them. Go to the entrance, drop all their armor, rest 24 hours and they'd all respawn. Do this repeatedly (best to pick up all the discarded stuff and then re-drop them, as they drop as a single stack and don't effect computer speed like a few hundred separate item sets would). Every few runs, just grab everything, recall back to the store (since you can recall over encumbered) and sell all the armor you get from them which is shocking valuable. So, without doing any other quests you can end up with a few dozen levels and tens of thousands of gold with just a few hour grind.
Another fun thing is that in each of the Houses Cantons in vivec, there's a vault. To my knowledge, they're not tied to any quests to my knowledge. However, you can, if you want, just do massive bank heists on these three houses. I so missed that kind of thing in the proceeding games. Being able to just be a thief and pull of major jobs on your own accord. Hell, the best armor in the game is in a place you can access from the start, if you know what you're doing. The game is based more on actual RPGs (ala DnD, thus the randomness of your attacks), and not action rpgs like the rest, so it is an actually open sand box. Hell, when the hardcopy copy of the game came out, it included an actual map. What was cool is, not only was it a detailed map, but there were little X's all over the place that were actual locations for treasure or secret quests. You can find it now in google images if you're curious of course, I'm just saying how cool and open this game actually was.
The world of Morrowind feels more alive than most of the games released since 2002.
Its always great to see someone take the plunge & give this one a try. People who have played Morrowind or endured Daggerfall can perhaps understand why old fans of the games grumble a bit at the later entries. The old games are certainly not flawless products, but they delivered so much with so little that of course we expected quite a bit from the games which had massively greater budgets & development hours poured into them.
Fun fact about Morrowind, there are absolutely no ‘quest items’, if someone asks you to deliver something expensive you can absolutely just take it for yourself and sell it or use it.
This also means that when someone gives you a quest to steal a diamond from someone, you can just pull a different diamond out of your pocket and go “Will this do?”
There are a handful of quests that actually send you out after unique items, which is the closest thing the game has to Oblivion and Skyrim’s implementation of “quest items”, but each time there’s a solid explanation for why no other similar item will do.
The Tribunal and Bloodmoon expansions were designed with the assumption that the player would install them at some point after completing the main quest, so the enemies will destroy a starting character. The XBox version of the game delayed the dark Brotherhood attacks until level 6, but that doesn't really help.
The idea for xbox was probably because lvl 6 is the minimal level you can beat the main quest at without glitches
The PC version delays the attacks too for a few levels though can't remember if they waited unlit Level 5. I don't know why he was attacked at Level 2. Maybe it was a patch thing? But if he had turned off the DLCs until later he never would have gotten attacked until he turned them on. But that armor is a life saver that early in the game for you. Wear one set and sell the others to Creeper for fast loot.
@@greenscheme2040 im attacked before i even level up on pc
After many playthroughs it seems a bit random when the brotherhood first attacks. They claimed it would be level 10 but often it happens way earlier. No idea why.
You made me laugh so much, and I am so glad you let yourself get immerse in this world and appreciated its funny ways. Thank you for keeping an open mind, and accepting the limitations of a 20 year old game with the will to enjoy it. In the original Morrowind, there weren't Dark Brotherhood assassins coming after you like that. No idea why it was found necessary to add them. Everywhere you go, you will find quests and items to be collected so exploring on foot or running or jumping everywhere leads you to discover all sort of hidden caves, tombs, treasures in hollow trunks or at the bottom of a lake. Exploration is key .
Glad you enjoyed the video!
@@MrSaviorHD the dark brotherood assassins are from Tribunal, the first DLC. And the reason why the final boss in the base (and the goblins) oneshot you it's because it was meant to be endgame content. The assassins scale with your level so they don't oneshot you at lvl 3, but later on they are armed with adamantiun blades enchanted with paralysis and those are very annoying.
I'm really glad you liked this game. For the future, some tips based *ONLY* in enjoyment are to remember
It's your characters skill that's important. Not yours as a player. If you are geared to use an axe and pick up a dagger you will not hit anything.
Fatigue governs everything. Imagine trying to fight a bandit or recite a spell properly after running a marathon from Balmora to Vivec
Read a little. The books that have skills attached to them are usually a fun read and help you understand the mindset of the Devs when they were making the mechanics (the Rear Guard for light armour is great)
Take your time. Morrowind isn't ment to be slammed down like a Big Mac. Savour it and slow down. It is written with natural breaks in the story (I do hate the later games constant urgency. Makes me feel bad when I waste a week of game time chasing butterflies for potions when the end of the world is imminent). When you're told to do some freelance, that's your excuse to go do what you want
Oblivion has no urgency at all. In fact if you never speak to Martin after you become the Hero of Kvatch no more Oblivion gates ever open. He lives a peaceful life in the refugee camp and Cyrodiil is beautiful forever. Unless you decide you want to start the main quest -- and who really plays main quests that much in an Elder Scrolls game where everything else is so much more fun -- just go to the camp and start a dialog with Martin.
I don't like Skyrim much but you can stop dragons spamming (just pumped up boring Cliff Racers to me) and just do non-main quest stuff forever in that game too by not going to some field outside of a town to meet some woman early on. All three games are Open World which means there is NEVER any hurry in them. You decide what you want to do.
Agreed. Morrowind has the best story of the entire series in my opinion. I noticed a sharp decline in both the story and how fleshed out the world was when all the dialog was switched to spoken/recorded in Oblivion - that game felt flat in comparison.
The thing about playing this game as a kid was that I memorized the shape of the generic responses in the game which meant that any time I talked to an npc who game me dialogue that was unique it was a instant dopamine shot and encouraged me to read more. Nowadays playing the game is like reflex or instinct and the last replay was urm 6 months ago
You gotta pick up that dark brotherhood armor 😂 its a GREAT early game hustle!
This holds a special place for me. Complete freedom- I went in knowing nothing and just explored for what felt like ever.
The sleep assassin is from an expansion (Tribunal) which is enabled by default.
Canonically it takes place after the main quest.
So few people know this and it happens in the beginning when the character is weak as a kitten instead being the armored up Nerevarine. Not a good first impression.
No handholding in this game, I remember one play-through I killed an essential npc and ended up having to start over because I saved without a backup save file.
One of my favorite video game experiences was doing the main quest for the first time and trying to find the cave of the Nevarine with just the vague instructions the npcs give you. Really felt like I was wandering the desert looking for hidden treasure.
Also this game is shamelessly weird AF, which adds to the charm.
You should be selling all that Dark Brotherhood armor to the Creeper in Caldera and then use that money to buy training and level up in Balmora. Then the game becomes laughably easy.
Everyone who plays Morowind should learn about Creeper immediately. He pays full value for your goods and Caldera's mages teleporter can get you there quickly though he lives down the street with the orcs.
@@greenscheme2040 wtf is wrong with you people? no one should ever learn hidden stuff immediately to eventually make the game laughably easy. it totally ruins sense of wonder and exploration and natural progression intended by the devs, that actually made the game what it is in the first place.
@@EasyGameEh settle down. People like to have fun when they play games, for some that means to cut corners and get strong/good faster than normal.
@@jbo4547 this is bs on so many levels
you can also enter some cheats. Lack of money in the beginning is what keeps that game more interesting, and later on money don't matter anyway
One thing I figured out recently is how to combine restore health and restore magicka into one potion. Combine wickwheat, void salts, any ingredient with restore health and any ingredient with restore magicka. The wickwheat and void salts share one effect in common, paralyze. Cure paralyze or resist paralyze spell or potion will help here.
Been stuck with Morrowind for 5 years now. If you happen to still play this game, once you completed all quests in Vvardenfell you should try Tamriel Rebuilt. Set on the Mainland itself. That's the reason why I still play Morrowind 😌
The available mods are amazing, right? TR was really huge, but kind of empty when I I last checked it out. Did you ever try out Rise of House Telvani, Uvirith's Legacy or Sotha Sil expanded?
Without question one of the best RPGs ever made. Just replayed it and was fully immersed for months.
this game is 100% awesome even in 2050; timeless CLASSIC
The GOAT. I've put so many thousands of hours into this game and modding. I replay it every year.
The initial combat with the iron dagger and no short blade skill is why I always suggest brand new players pick a Dunmer that majors in Light Armor, Short Blade, and Conjuration. Light Armor is generally just better because it weighs significantly less and Conjuration's initial spell is Bound Dagger which is very strong early game as it's straight up a Daedric Dagger with +10 to your Short Blade. Top it off with Dunmer getting skill boosts in all three and you're set for an easier time until you figure out how Morrowind's skills and attributes work better. Plus starting with short blade means newbies won't be too badly affected from the trap of trying to use that freebie iron dagger in a real fight.
But a Dunmer character in Morrowind is boring. You don't get called all sorts of names like us Outlanders (fetcher, n'wah etc).
@@greenscheme2040 You still do. You're Dunmer, but not a Vvardenfel Dunmer so you still get the outlander treatment. At times it feels like you're hated more than the others.
I played it over and over again. The best part was they gave you developer tools to make your own add-ins. Was so much fun making new missions and such.
I won't go into details, but I can say Morrowind gets deeper from here. It's one of those game that needs 150hrs to do everything. The cliffracers are actually a meme because of how annoying there are, in the Elder Scrolls lore, Jiub, the first character you met in the game became a saint for annihilating them. There are mods that make cliff racers don't attack you.
Not sure if you have played The Long Dark. Ken Rolston was the designer of Morrowind and he was involved with The Long Dark too, they both have slightly similar feel with exploring of the game world (basically a lot of walking and exploring). I don't like the company behind the game, it was a crowdfund project and they haven't finish the story mode of the game after 8 years, but the game itself is a fun survival game.
Kingdom Come is another worthwhile candidate. Even with Kingdom Come 2 coming out soon, the first one is still amazing.
Good job with learning the game and appreciating it for what it is.
You gotta try it in VR tho, the fan port to VR is AMAIZING. Truly elevates your experience.
And im a guy who first played it from a gamestar disc back in 2002.
Happy for you bud. I mean I wish I could experience Morrowind again for the first time. It is one of my favorite fantasy games period. It is so alien. Also everyone calls me an N'wah. Jerks.
They really hated me
@@MrSaviorHD They hate everyone except fellow Dark Elves. Skyrim in reverse. Both xenophobic provinces who hate certain other races. At least some of the Dunmer accept you more as you do more quests for them. Though they are always gonna call you a fetcher unless you play as a Dunmer which would be boring to do.
That brotherhood armor is light and very good at using to racking up tons of gold early game
Mournhold sewers at level 2 is crazy 😂
If you stand in just the right place in Balmora and aim just right, you can use the Scroll of Icarian Flight to jump straight to Arkngthan or whatever its called, the dwemer ruins at the top of that mountain; the ruins are high enough from where you start that you don't receive too much fall damage from landing.
That was really awesome! You're good at figuring things out. Sucks how the DLC is integrated into this game though, with the *constant* Dark Brotherhood attacks. The Expansion Delay mod on the morrowind nexus fixes this issue though.
I had no idea that they were apart of the DLC
@@MrSaviorHD Bethesda never bothered to gate the assassin attacks behind a higher level or a point in the main questline... except for solely on the Xbox where the attacks only start after level 6. You gotta wonder what they were thinking 🤔 lol
Just click the DLCs "off" in the DATA area until later works fine too.
Holy hell, this brought back some memories. Morrowind was the very first rpg I ever played. Got it a year or two after it was released in 2002, so I was just a teenager. Still the best gaming experience I've ever had, and shaped my preference for rpgs ever after
I've decided to fully commit to a Morrowind playthrough myself, earlier this year, and it's given me a whole new appreciation for the game. It's really good, even today. Unfortunately some aspects of it didn't age particularly well, namely the combat rng, and the often painfully slow travel. That said, Morrowind is kind of like programming in C. If you wanna shoot yourself in the feet, while doing dumb shit, it will let you
Funny cause I really like the Dice-role system for Combat and the slow travel and it's fast travel system. But each Person has their own opinion.
Combat Dice Rolls can get good when your char weapon skill and stats is high enough like 50s ot 60s
Slow Travel lets you appreciate the environment and the world of the game, you can use Silt Strider, Guild Mages Guide, ALMSIVI/DIVINE Interventions, Mark and Recall Spell, Levitate Spell, Jump Spell and Boots of Blinding Speed to Ease the slow travel of the game.
Make yourself a good Fortify Speed spell or high point Levitate spell
The slow travel only is true when your skills and attributes are low and as for rng it depends on weapon skill so you can’t use a weapon you’ve never used before and hit every strike
I always end up using the console towards the end of the game because the fast travel gets annoying from a certain point. The combat is really fine, if you know how it works it's really manageable.
Play Daggerfall next! I recommend Daggerfall Unity, it's a fan made remaster. Also, you can enable smaller dungeons in it since the dungeons in the original can legit take hours to complete (if you can complete them at all, some have complicated levers to rooms that aren't obvious).
I’m thinking about it!
I'm down for an incredibly long video, you're a great personality to watch. It's a happy sub from me
Forced myself is a bit rough. I know you said it's a very good game but you don't have to force anyone. I am a gen z (2006) and still love this game. I know, RPGs are not the type of games the kids play today but even when first played it i barely knew anything in english but I still played it for hours every single day. I don't think you have to 'force' anyone to play this game. Even if the graphics are very old, anyone who ever played an RPG before would fall in love with this masterpiece.
When I say force, I mean sit down and actually play it and finish it. Most of times people will try a game out and never beat it. So I go in with the mindset to "force" myself to play a game and actually beat it without giving up on it.
The Dark Brotherhood equipment is quite valuable, so couple of my first hours in the expansion I just hauled stuff out from the sewers to sell in the bazaar. Never needed to work for money after that.😅
"N'wah!" That took me back
It's always lovely seeing someone discover the awesomness of this game. Great video.
Some things the game doesn't explain (only the instruction manual, that we all totally always read back in the days ;D):
-> every Weapon has 3 attack modes. You need to use the best one in order to be effective. The most effective attack mode is dependent on the weapon. if you use a suboptimal attack mode of a weapon, and not the best one, you often end up dealing only 1 dmg instad of like 40 per attack
-> you fatigue is super important for nearly all things you do. F.e. your hitchance is the highest with max fatigue. But also Jump hight, bartering, persuading, casting spells etc is dependent on fatigue. Buy or brew fatigue potions in early game is really recommended. Also resting an hour before a fight
-> you can heal by waiting everywhere outside of cities
I think by knowing this, the game is much more enjoyable :D
Btw, hilarious the quest with the stage play. I just did it my first time yesterday by ocoincidence and was also like wtf they expect me to memorize the whole play??? hahaha i read the whole thing (in 2 min for sure!;D)
Healing while waiting everywhere is 100% a game changer.
With overhaul mods, such as rebirth, Tamriel rebuilt, script extender, MGSO and openMW (which can all be combined), it’s one of the most immersive and incredible RPG’s available.
If you want to be more accurate have high agility and pick a weapon skill as a major skill. You level up faster and are more accurate
I'm surprised at such a low level you accomplished as much as you did!! It can be daunting at first go. I played the game when it first came out and just recently started it again. It's very satisfying and makes a person slow done and think! It's an adventure which you won't soon forget! 🙂
I’m surprised as well lmao
If you aren't a 10-year-old "tablet kid" then you should have the attention span to play Morrowind without "forcing" yourself.
I've enjoyed many RPGs over the years but none immersed me like Morrowind. I played it for the first time in college a couple years after its release. Great memories. One of the first things I did was wipe out the Cammona Tong in Balmora where I proceeded to turn their base into my personal home and fill it with loot. Oh, the hours I spent pulling my hair out trying to manually display my sword collection on the table downstairs and watching the whole thing blow to pieces if I barely dropped one sword a molecule out of place.
I am currently replaying Morrowind and having a great time!
Hearing you react to things like the silt strider is hilarious😂😂😂
Jiub features prominently in part of Skyrim also, it is pronounced JIB like bib...the U is silent lol
Love watching new people getting in to Morrowind, tho leaving the Dark Brotherhood armor was painful to watch kek.
Fun fact: you get attacked during the play no matter what. I learned that after first winging my performance,then skimming through the script before finally reading the whole damn thing.
i forced myself to watch a old man that has trouble reading
"Don't sniff at me!" I damn near lost it right at the beginning of the video 😂
Dude accidently tried to do Tribunal at level 1 xD always love watching new age gamers try morrowind, great stuff
Glad you enjoyed!
Whats more annoying, Cliff Racers or Mt Moon Zubats?😂
Cliff Racers lmao
I played Daggerfall first so that is always my favourite and when I got Morrowind my PC was so under powered I couldn't go outside with anything more than global fog, I was devastated at first but I learned that there was no draw distance problems indoors, so I mastered the game as a half-blind introvert mage who spent his days inside unless it was necessary to go outside. Everyone says that potions are broken in Morrowind and yes they are, you can achieve insane levels using potions but if you want to play the game as a true mage you can create a Powerwell spell that gives you thousands of Mana permanently and with unlimited Mana you can create willpower boost spells that increase your chance to cast high level spells at low level. My Morrowind Ubermage was never as powerful as my Daggerfall Vampire/God but he was close enough to make me happy.
Remember that guy that woke you up on the boat before you landed on the island
That man
That beautiful man
Murdered all of the cliff racers
He was literally sainted for it .
And that’s why they’re not in any other game .
This is not a spoiler by the way it’s like a side Easter egg
And there’s no mention of it in this particular game
But you actually meet him in Skyrim
You meet Jiub in the Soul Cairn in Dawnguard and he tells you all of this. That's where it comes from
@@CErra310 you also find his head in the back room of a tavern in kevach in oblivion.
Oooh... That first time coming out of the boat, the silt strider bellowing not knowing what it was, the open world, beautiful water, I just looked around in awe. Morrowind was beautiful inspiring, wonderful place to be
6:25 Even with the 00’s era graphics that skull cleave looked brutal.
Every thing is brutal in this man lol
Nothing beats Morrowind!! I am 35 now and played it on the first Xbox.. took a good few years to max my character lol. Had to tape my controller down to get 100 endurance
I just started playing too
a good saying for nearly any game: get sturdy or get dirty
1000s of hours lost on the Island myself. Loved that game, been recently playing dungeon crawlers from that time, Diablo, Dungeon Siege, and now you got me wanting to visit Vivec, go to the Shrine and donate a rising force potion to fly for 12 hours. Just make sure you have a back up potion or know the clock, cause when it wears off, dont be flying 1000 ft over the land.
You know you have no choice but to play Daggerfall and Arena now, right? :)
Understood
@@MrSaviorHD Only try Daggerfall using the Unity Project overhaul mods. Otherwise it will just crash and will look terrible.
I don't even know if it is possible to play Arena at this point. I played all the games in order and I can't even remember that game except walking long distances over a flat green area and camping and getting attacked all the time. And the buildings in the endless generic cities where you have to type in the name of a store if you ever want to find it again because store names don't appear automatically when you find one on your map.
Morrowind will always have a special place in my heart. I remember watching Dragon Ball Z on Toonami and there was a commercial for Morrowind. It was the reason i had my dad purchase me an Xbox when I was a child. It got me into gaming like no other game could. Ive always loves strange fantasy and scifi, it hit home.
After all this time i go back to play it every few years and will until I'm old.
Try out Splinter Cell trilogy or Joe and Mac
Skywind 2025.
Loved your video. Oblivion is the best game ever with it's wit, charm and humor but Morrowind is the second best for sure. Especially when you load the little mod that makes Cliff Racers extinct, lol. BTW Jiab you met on the prison boat becomes Saint Jiab because he DOES actually make Cliff Racers extinct in Tamriel so there are none in Oblivion or Skyrim. Huzzah! (Though Skyrim's dragons are just Cliff Racers on steroids). You hear a conversation about Saint Jiab having been killed and can find his head in one of these games. Skyrim maybe. I forget.
you have to restart the run bro, you didint steal the plate at the start of the game... oof
I’m sorry.
@@MrSaviorHD lol thats the beauty, there are so many things that make the game much easier right around where you start but you have to be a vet to know them or have watched a video on it. Just play and enjoy, its the best part of these videos because we will never get that first experience back ourselves!
@@wisherevenshade4059 Yep, I now know how to do the max in approach in Morrowind and Oblivion. But the first time when you know nothing about either ... you can't recapture that total chaos and wonder.
Yepp I played this on release. I had been playing Daggerfall and was very happily surprised how good Morrowind was. I practically lived in it for a while.
There are so many mods for Morrowind also.
If you understand it comes from a pen and paper RPG tradition, every swing is a die roll, you will be fine.
I highly recommend joining mages guild and focusing on magic. It is so much fun and you can create your own spells and blend different effects.
Selecting a constellation that increases quickness at character creation is good if you do not initially want to move around very slowly. Later on you can zoom around very fast. Have fun with it, Morrowind has a lot to offer.
What playing Morrowind teaches you - is how much Skyrim has been dumbed down and streamlined!
It's actually wild how much too. I guess I kinda understand why since it appeals to a wider audience but man.
@@MrSaviorHD Bethesda's journey is a bit disappointing, because while they definitely improved some aspects of the games, namely graphics and combat (well, later on that) or systems like Radiant AI with all its janky glory, it feels like it lost a lot of things along the way.
Morrowind is not perfect by any means, it's pretty rough, some aspects are outdated, there's plenty of bugs, it's breakable in more ways than you probably think (although that is also a fun part to a degree), but at the same time it has rather unique for the series approach to it's world and quest design. A lot in later games is designed around the player, some called it a "Bethesda rollercoaster" - things happen to take player on a ride, factions exist to put the player through the story and so on.
No that it isn't present in Morrowind in some aspect, but at the same time things are more grounded in the world. Factions aren't just there so player can join, defeat the Big Bad of the faction, and become its leader - they exist in the world, they have their goals, some are in conflict with each other and so on. Ruins and dungeons aren't designed as a linear path to the Big Chest with a Big Reward and inevitable shortcut back to the surface - they are often things that served a purpose. Sometimes they have enemies, sometimes they don't, and you can argue that sometimes that makes for a less interesting dungeon in terms of gameplay, but at the same time I think it's more interesting to have world that exists on its own, and not crafted specifically for the player.
11:38 "There are SO MANY of these Cliff Racers."
Now you have become One With the Morrowboomers. One of us, now.
The voices of the humans are more creepy than the giant parasites in the game
*SNIFF*