Something to consider to putting this into perspective. Bit of fun facts Rads are measured per second in Fallout, while Roentgen is measured per HOUR in the Chernobyl series. 1 Roentgen = 0.877 Rads That means that 15000 Roentgen per HOUR equates to Ironically, 3.6 Rads per second. So yeah, 3.6 is not great, but not terrible by Fallout standards. By 0:25 you're already sucking in more Rads than at the Reactor Core according to the Chernobyl series, so technically the Geiger counter should sound like 0:51 already. However Fallout has things like Rad-X, RadAway, and magic Arches that cure all radiation poisoning in a second. As well as Radiation having no affect on inanimate objects or clothing. Also in real life you can die to 400 Rads, or even take many thousands of Rads and not die instantly (though you'll wish you had as your death will be slow, horrific and incurable.) So yeah.
I think it's also worth noting, however, that a Fallout second is equivalent to 6.67 real-world seconds. In other words, three minutes in real time is 20 minutes in Fallout time. That means the scaling is just a little less. To get to the real-world 15000 Roentgen per hour in Fallout, you'd have to take roughly 27.8 rads per Fallout second (which equates, again, to 6.67 real world seconds--about 4 rads per second.) EDIT: Turns out that was faulty! The actual scale is 1 real second to 20 Fallout 4 seconds. That means the ACTUAL rads/second required to be equal to the core would be ~83.
@@Pomlithe When the game tells you something is affecting your character by the second or has a duration of seconds or minutes it means real world seconds and minutes not bethesda game time The bethesda timescale is more relevant when talking hours and days and even then it's mostly for time sensitive quests (which don't really exist anymore). Character effects such as chem/spell duration is measured in real time not game time, and there's no reason to assume radiation is any different.
@@moffxanatos6376 But they're given in real time because they correspond to game time. For example, in about three real-world hours, a Fallout character goes from Full to Starving, which takes place over 64 hours in-universe (very short for how long it actually takes a human being to starve to death, by the way!). It takes only about 18 real minutes for one to go from Full to the first level of hunger-6 hours in-game! If a character was to stand in a 1 rad/sec radiation zone for a real hour and 12 minutes, in in-game terms, they'd have stood in that area for a whole day, 24 hours. The purpose of measuring things in real time is for player and programmer ease.
@@Pomlithe I know how bethesdays work, 72 minutes for a full 24 hours in game, 3 real world minutes per in game hour etc, That breaks down when you get to the seconds etc, The timescale isn't meant to be used universally to represent that kind of detail. You can't really translate say, the duration of a chem from real world seconds to in game time and expect it to be any way representative of the lore. Especially since in earlier games chems like Rad-X lasted 2 days (Fallout 1 and 2 had a realtime timescale outside of waiting, performing actions that required time, or traveling), and lost half its effectiveness after the first. While in Fallout 3/NV it lasts 4 real world minutes. Not exactly comparable.
How to figure out if the Geiger counter, True Storm, and gas mask mods work: Be me, wandering the wasteland, doing goon shit and taking out mutants. Rad storm hits, immediately throws on inventory gas mask. It doesn't work. Panic.... Takes off gas mask, sorts through other masks and finds one that came with the gas mask mod and throws it on....Still not working. PANICS GEIGER COUNTER STARTS SCREECHING. APPROACHING +70 RADS Applies gas mask filter... AND IT WORKS!
I have a radiation overhaul mod that revamps every major radiation source in the entire game across the map, makes all radiation stronger, tweaks armor radiation protection, adds new drugs, and also adds hundreds of new sources of radiation. It's been sitting on my computer for two years mostly-finished but unpublished 😂
I wish! I don't have any experience with making ports, but if someone else wants to, they can contact me and I'd probably give them a green light if they credit me 😂
Comrade soldier you're done
I like how they talk about there being 1000 ronkin on the roof but they use a dp5a a 200 ronkin meter HBO big brain :)
Something to consider to putting this into perspective. Bit of fun facts
Rads are measured per second in Fallout, while Roentgen is measured per HOUR in the Chernobyl series. 1 Roentgen = 0.877 Rads
That means that 15000 Roentgen per HOUR equates to Ironically, 3.6 Rads per second. So yeah, 3.6 is not great, but not terrible by Fallout standards.
By 0:25 you're already sucking in more Rads than at the Reactor Core according to the Chernobyl series, so technically the Geiger counter should sound like 0:51 already.
However Fallout has things like Rad-X, RadAway, and magic Arches that cure all radiation poisoning in a second. As well as Radiation having no affect on inanimate objects or clothing.
Also in real life you can die to 400 Rads, or even take many thousands of Rads and not die instantly (though you'll wish you had as your death will be slow, horrific and incurable.)
So yeah.
as someone who's going into nuclear engineering, it excites me to know someone else cares so much about video game inaccuracy.
I think it's also worth noting, however, that a Fallout second is equivalent to 6.67 real-world seconds. In other words, three minutes in real time is 20 minutes in Fallout time. That means the scaling is just a little less. To get to the real-world 15000 Roentgen per hour in Fallout, you'd have to take roughly 27.8 rads per Fallout second (which equates, again, to 6.67 real world seconds--about 4 rads per second.)
EDIT: Turns out that was faulty! The actual scale is 1 real second to 20 Fallout 4 seconds. That means the ACTUAL rads/second required to be equal to the core would be ~83.
@@Pomlithe When the game tells you something is affecting your character by the second or has a duration of seconds or minutes it means real world seconds and minutes not bethesda game time
The bethesda timescale is more relevant when talking hours and days and even then it's mostly for time sensitive quests (which don't really exist anymore). Character effects such as chem/spell duration is measured in real time not game time, and there's no reason to assume radiation is any different.
@@moffxanatos6376 But they're given in real time because they correspond to game time. For example, in about three real-world hours, a Fallout character goes from Full to Starving, which takes place over 64 hours in-universe (very short for how long it actually takes a human being to starve to death, by the way!). It takes only about 18 real minutes for one to go from Full to the first level of hunger-6 hours in-game!
If a character was to stand in a 1 rad/sec radiation zone for a real hour and 12 minutes, in in-game terms, they'd have stood in that area for a whole day, 24 hours.
The purpose of measuring things in real time is for player and programmer ease.
@@Pomlithe I know how bethesdays work, 72 minutes for a full 24 hours in game, 3 real world minutes per in game hour etc,
That breaks down when you get to the seconds etc, The timescale isn't meant to be used universally to represent that kind of detail.
You can't really translate say, the duration of a chem from real world seconds to in game time and expect it to be any way representative of the lore. Especially since in earlier games chems like Rad-X lasted 2 days (Fallout 1 and 2 had a realtime timescale outside of waiting, performing actions that required time, or traveling), and lost half its effectiveness after the first.
While in Fallout 3/NV it lasts 4 real world minutes. Not exactly comparable.
Ok I'm totally going to download this, I love the classic gieger ticking noises!
yeah try this with the gasmasks of the commonwealth mod and youll see why i love this
When the clicks go out of control it completely changes the feeling.
Not the video captioning the clicks as "laughter"! 🤣🤣🤣🤣
0:44 when you enter a tiktok comment section
It sounds like the rad counter from fallout nv
This sounds horrible in the glowing sea, I want to *fucking* die.
Does someone texting vigorously
Sabes que ya llegaste a una comunidad de league of legends cuando suena eso
Is this mod on ps4?
Hahaha
Rodriguez Gary Jones Linda Hall Shirley
you know somethings wrong when the gieger counter screams 0:50
Na, thats when the super powers develop.
I don't think there is actually a meter that makes that sound not even the dp5 sierise that I know of
@@torreka1813 spider rads
Lander can lmao
You know something's wrong when it starts calling for help in morse code
Does anyone else taste metal?
no
Plenty copper on my tongue
Not great Not Terrible
i don't know why but my lungs feel strange when I hear this sound
me too its acctually really weird
My ears feel weird but I’m still getting this mod
COMRADE SOLDIER, YOU'RE DONE.
It tastes like metal hmm
How to figure out if the Geiger counter, True Storm, and gas mask mods work:
Be me, wandering the wasteland, doing goon shit and taking out mutants.
Rad storm hits, immediately throws on inventory gas mask. It doesn't work.
Panic....
Takes off gas mask, sorts through other masks and finds one that came with the gas mask mod and throws it on....Still not working.
PANICS
GEIGER COUNTER STARTS SCREECHING. APPROACHING +70 RADS
Applies gas mask filter...
AND IT WORKS!
Bluuuuuurgh, Not Great Not Terrible
Do you have any plans of making a version of this mod that increases rad damage?
I have a radiation overhaul mod that revamps every major radiation source in the entire game across the map, makes all radiation stronger, tweaks armor radiation protection, adds new drugs, and also adds hundreds of new sources of radiation. It's been sitting on my computer for two years mostly-finished but unpublished 😂
@@Aizekku bro that sounds amazing lmfao why’re you teasing like that, I was gonna end up learning how to mod myself
It sounds really cool bro
I hope this will be ported to Xbox sometime
It is on xbox one!
how did you make the clicking? a prerecorded audio file or did you simulate it? im trying to recreate it for a game
When you enter the washroom after someone took a dump
Almost sounds like the one from stalker
is it on xbox
Yes
@@Tobi9753 I don't see it
@@HermlinLamba it’s there bro
Hall Steven Taylor Patricia Johnson Shirley
Una radiografia o meglio gammagrafia con un campione di pechblenda di Marie ruclips.net/video/TFi5bLrbBJ4/видео.html
Where do I download
actually that's significant [
3.6 Roentgen Not Great, Not Terrible
Xbox ?
I wish! I don't have any experience with making ports, but if someone else wants to, they can contact me and I'd probably give them a green light if they credit me 😂
:50 That's Canada & the entire tri-state with the air rn thanks to the wildfire