Wrestling themed fathomless warlock with tavern brawler feat, pact of the blade who summons improvised weapons like a folding chair, and the tentacle is your tag team partner.
Wasn't that a "sasuga" line anyways? So a more normal translation would be something like "As you'd expect from an Archer [your eyesight is really good]".
We had a Genie warlock in Curse of Strahd. We needed to get to some part of Barovia quickly so everyone but my tabaxi monk with boots of speed hopped in the ring. My monk then carried the party across Barovia in record time. We used this many times for fast travel.
I hadn't realized this before, but the Fathomless can literally create it's own teleportation points. Digging a hole and filling it with water creates nodes to teleport to. In dungeon settings, this will also include pits or recesses where water will not drain. A character could literally make a career of creating garden water features with the intent of using them to teleport to.
Yes, but it’s only one mile. It’s not teleportation circle, or even teleport, by any means. Not really a get-out-of-jail three card that it sounds like
@@sunstar8782 A Mile is longer than you think it is. And It's not made for world teleportation. I'd rather have this than the utterly broken version in the UA. You just gotta be smart with it
Counter argument for the whole party can't go into the genie bottle and can not go anywhere, if you take the pact of the chain feature at third level you can choose a familiar with the ability to turn invisible like an imp or a sprite and just take that short rest, boom, your familiar just took everyone to the vault or a place that is safe or even back outside.
I feel like being able to use your Genie's lamp as a super powerful bag of holding to store massive amounts of treasure...is completely on brand for what they were going for.
On the other hand there is so much versatility with the vessel... For example escaping deadly trap. Are you in a closed room, can't get out and the ceiling is moving to crush you? Just get the vessel to a position that you feel is most likely close to an exit and bring your party in. When it gets crushed you appear in the closest unoccupied place i.e outside of the room. Basicaly it can get you away from almost any effect that is on timer. Do you want to escape jail? Even if the jailer took your vessel just perform a ceremony that will summon you a new one (you don't need any components for that) put your hand through the bars hop in and hop out... you are outside of your cell. Unlock a easy travel option... Let familiar or some other summon carry the vessel while you and your party rest inside. Use it as temporary jail... Trap something in bag of holding or portable hole and leave it in there. Or get them in there and put Dimensional shackles on them, since it blocks any extradimensional movement it will prevent them from leaving when you get out. Btw even if you dip in just two levels like me in my current campaign you can still bring in your party if they get in bag of holdings or portable holes. It doesn't have the benefit of the improved short rest but otherwise has all of the advantages. Just be creative and this feature alone elevates Genie in S tier and you can get it just for one level dip, add bonus damage scaling with your proficiency and this makes it the best option for one or two level dips to warlock for any ranged build.
I really think the community did the Fathomless dirty. The utility of the tentacle is so good. At low levels it's extra damage with hex. At high levels it's a damage meat shield or allows you to weaponize your bonus action while you are concentrating on your Evards black tentacles (or other battlefield control spell). It scales pretty well with low action economy cost.
Remember that the community doesn’t know what they’re talking about. Remember how many S rankings berserker barbarian got and the fact that the chronurgy wizard got a B
I love the idea of the genie warlock going into the ring and then having your party member just throwing you over a fence and coming back out again as an infiltration technique
Once a Genie Warlock, the warrior tied the ring with me, the rogue and the wizard to an arrow and then threw it inside a city we had to help capture. The DM had planned an entire dungeon for us to enter inside and was absolutely shocked and laughed so hard he could not stop. We managed to open the doors for the main army from the inside with this absolutely stupid move
The shenanigans that you can do with this subclass makes it an S rank in my books. May not have the power of a Hexblade, but it has so many fun things that it can do, one of the best easy.
@@LupineShadowOmega Yes your familiar can carry it and turn invisible while wearing it turning you and everyone else inside invisible with pact of the chain. Especially if you chose an imp
Fun fact, a multiclass Swarmkeeper Ranger/Dao Genie Warlock using a slashing weapon can activate all three of Piercer, Crusher and Slasher feats in a single attack.
I actually made a theorical build that included that multiclass with a Mercy Monk with the Tabaxi race for the ultimate unarmed attack. I wouldnt call the build op, but it was a fun experiment
Neat. Rules-wise, technically the swarmkeeper damage isn't part of the weapon attack, though, so wouldn't qualify for piercer. (Although as a DM I'd allow it if someone was willing to put in that much work to apply all three of slasher, crusher, and piercer at the same time).
@@KaitlynBurnellMath Yeah, the exact wording doesn't quite allow it, but most GMs I personally know would allow it. Also, a Tabaxi monk way of mercy(which can use slashing as unarmed via its feline's claw feature), if Piercer+Swarmkeeper is accepted, can activate all three, plus stunning strike and hand of harm poisoned condition on one strike each turn. That's one hell of a punch (I really, really like the image). Then again, I wouldn't even call it overpowered since you burn fast through your Ki points and its one punch each turn, the subsequent ones aren't as formidable. But thats a fun build for a one shot
@@lepatriote5767 I made a similar theoretical build that's...pretty bad, lol, but basically let's you deal every damage type in one hit (in 2 rounds). D&D shorts said he might do a video on it eventually. It does require the currently UA feat Gift of the Chromatic dragon to pull off tho...
The Genie also offers some very unique roleplay potential. Imagine the following: Be a Warlock with the Genie patron to get the vessel. Take Pact of the Chain for much better familiars. As a race choose Genasi. You can now roleplay as a Genie that is owned by your familiar. You can take that approach seriously or as a con your character uses. Due to the Warlock vessel/familiar interaction you are never far away from your familiar and can use it's senses or let it deliver touch spells as part of the illusion that the familiar is actually your PC. I used it as a con to betray my party when I played as a guest PC in a friend's campaign. The little familiar, almost powerless but with great ambitions that found an old magical lamp with a (lower) Genie that would help him free his people. I made up some stuff about how the Genie stayed with the familiar as part of a wish to help him, used the vessel's abilites a few times to help the party and gain their trust and then used that trust during a fight to convince the party that the safest place for their treasured magical artifact (the campaign's MacGuffin) would be inside the lamp. Well, they gave it to the Genie, he went into the vessel, the familiar turned invisible, flew the fuck out of there and sold the artifact to one of the party's antagonists :) Good times, the DM told me a few weeks later that the party has a trust problem, which is exactly what he wanted.
Find Familiar alone adds a lot, because now the party can all go into the vessel, and the familiar could carry you around, let alone the role play options you mention.
@@kevinglass1186 Not quite. A normal familiar can't talk to the group and dies in a single hit. The Pact of the Chain ones can communicate effciently, are more resilient and can just do much, much more, including casting some spells / abilities on their own. The Quasit and Sprite for example can turn invisible until they attack - so bascially as long as it wants.
My genasi genielock's patron is her mom, and we have a lot of fun roleplay in the game because of that! I also did a shitton of research into djinn lore to make it more accurate
With the 14th level feature of Fathomless, with some planning you could make your own pond if you knew were going into a sticky situation. Use Mold Earth or a shovel and dig a trench big enough for you to lay down in, use your 7th level Create Water and Bob's your uncle. Ponds can be man made, so doing this should work fine.
For a limited time, water soaks into the ground pretty quick if its not there often enough for the ground to be saturated. But, yes as a escape plan for if a raid goes wrong or something it should work.
To defend the dao a little bit, aside from the fact that I personally enjoy the spell list, the resistance you get to smashy damage is pretty damn relevant. Far more than elemental stuff so many enemy deal bludgeon damage that I place it on par with ifrit.
On top of the fact that Bludgeoning is a more common damage type that any elemental dmg, or even poison, falling damage is also bludgeoning. And there is confirmation from the devs that resistance to bludgeoning does affect fall damage. Also since you can add your prof bonus in magical bludgeoning damage to any attack including spells, there are some cool shenanigans that can be done with the Crusher feat.
I feel like the Genie’s Wrath feature wasn’t fully appreciated. That’s a bit of extra static damage whenever you hit with an attack roll which is good for the Warlock’s Eldritch Blast but it doesn’t specify a spell attack roll or a Warlock spell, just an attack roll. So any class that likes rolling attacks like the martial classes or even the Sorcerer and the Wizard gets a bit of extra damage that does get a little stronger since the damage is equal to your proficiency bonus. I know it’s only once per turn but it’s still really good.
My paladin is about the take the genie warlock basically to get the wrath feature. It being based on PB instead of warlock level means any class could benefit from it. The problem i ran into with hexblade was i found i didnt always use the curse before a rest. where this is just always on, amazing. very S. Plus now I plan to use the bottle to get a short rest. the party i play in hates short rests for some reason. now I can hop in a ring and get the slots back once a day weather they stop for me or not. amazing.
I think y'all are underrating Dao a bit. Spike Growth paired with the forced movement invocations and the Crusher feat enables you to shred enemies over the spikes for a lot of extra damage basically for free.
DM’d an air genasi pact of the genie warlock. Their father had wanted a genie child but instead got a genasi, something lesser to himself, so he forced the genasi to become a warlock to him to become more like a genie, but they would never be enough
Did the same myself, but for me Fire Genasi and with an Efreeti mother. Because of the way their society works, she has a figure head husband and takes lovers in order to father children to serve her. Usually sorcerer genasi or genie. But every once in awhile she gets an "ungifted child" and so makes them a warlock while forcing them to prove their worth.
Having played a genie warlock for a while, the compounding of extra damage, hover flight as a bonus action, and the bottled respite, it really is incredibly powerful. I enjoyed it a lot.
Quick note. The vessel is a circle with a 20 ft. RADIUS. That means it's 40 ft across. That means it's almost 1300 sq ft with 20 ft high ceiling. That's 25,000 cubic ft. You can fit a dragons horde in that. It's huge!
I really like the idea of dao + crusher feat so you can use the extra bludgeoning to get an extra push to your eldritch blasts. Add repelling blast/grasp of hadar, and you can have a lot of fun with spike growth
I LOVE the idea of presenting a fancy wine bottle to a noble who never suspects there's a band of adventurer's waiting inside; listening to his every word. Or a ring that the rogue then slight of hands into someone's pocket. Tons of potential for infiltration and information gathering.
i started playing one on sunday night, the avatar mode has already saved me in the opening combat. I'd already decided that i'm not running it pure though.
Yeah, I'm kinda disappointed since I love the Undead patron passionately. It's become my favorite warlock subclass and my strongest PC currently is a level 15 Undead warlock. Rhorakas, I love you so much.
One thing for the Fathomless 14th level ability is that you could scry to scout out a body of water to use it as an infiltration ability and not just an escape ability.
I had a Fathomless Warlock (with a few other multiclasses for abilities and flavor) as the BBEG of a pirate campaign I ran. He was Davy Jones style follower of an old, dead Kraken and was a blast to play. 10/10 I’d run a Fathomless Warlock as a PC.
I think if someone in the party has access to a familiar, homunculus servant, etc. you could do what you guys talked about with the whole party going in the vessel to rest while someone carries it. Maybe the owner of the familiar can still see through the familiar's eyes to help make sure they get to their destination.
@@Sheamu5 I roleplayed that my Warlock (he was a Pact of the Tome warlock) had his Familiar living inside the vessel and it would just be too lazy to come out if it got “killed” until I summoned it again. I also had the spell Unseen servant in my Grimoire that also lived in the ring but had a Wand of Conducting that it would play whenever I rested inside my vessel XD
For the Genielock 🔥 FIREBALL 🔥 I think Genie is S tier easy, between strong spell lists and party/self utility of Vessel and Wish + LimWish is INSANE Edit: another point in favor of S-tier is that pact of chain AND tome get familiars, giving you easy access to transporting your vessel, not to mention pact of the chain's invisible imp. Additionally, this is the BASICS; creative players and lenient DMs will allow for more insane shenanigans, and the RP and story potential is very splashable
what is cool with the tentacle of the deep is that it combos nicely with lance of lethargy and repelling blast. at level 5 you can shoot 2 beams of eldritch blast knocking the foe 20 feet away (if both hit) and it's speed is reduced by 20 feet because of the tentacle and the lance of lethargy. meaning most enemies can't get to you
Yeah, I've done this in TftYP: Dead in Thay. It was crazy good, and also Lethargy and repelling blast also combines great with Evards Tentacles. The fact that you have 5 tentacles uses per day means it's almost always available.
@@christianfairfaxpk only the lance has that restriction but repelling blast doesn't so the higher level you are the more you can push enemies away. meaning at level 17 you can push foes 40 feet and slow their movement by 20.
Thinking of a flying warlock taking the grasp of hadar invocation, eldritch blast hits, and then pulls them 10 feet into the air to let them fall again, especially good against a caster with concentration up.
Basically it would add an extra D6 to your eldritch blasts if you are in an open area you can fly above your opponent. That is D10+D6+charmod per hit and 2 concentration checks of 10 DC. Take Genie warlock with Djinni patron and you can be doing that while greater invisibility is up and they will not even be able to really know where it was going to be coming from to target you for retaliation. When you are tossing 3-4 EB's per turn it is stellar continuous damage potential for just a cantrip. Even better if you hex them.
adarian only once per turn -> Grasp of Hadar: Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to yourself.
@@maid_of_heart3261 well, yeah. The opposite is true as well... if you have access to GI someone could cast fly on you and accomplish the same... but we're are talking about the abilities of a single subclass here not what a party of spell casters can accomplish together....
I did a Genie Warlock that was pact of the tome, and really had a lot of fun. I got find familiar, and was able to pull off some fun shenanigan's using my vessel, and with ritual spells and a safe space to cast them in, it added some flexibility. I also took Misty Visions, which with some creative play, just added to the Genie feel.
Idk why everyone gravitates towards warlocks having an evil patron. I chose to make my patron Deep Sashelas because the subclass says you can pick a merfolk deity if you want. (also my dm is awesome because he let me change the 14th level captone back to unleash the depths, instead of the joke that is fathomless plunge)
My idea was a sailor that stopped his crew from killing a merfolk so the deity saved him when they tossed him overboard. So now he is on a revenge mission to find the people who tried to kill him. Not really evil but a good story.
Is the common assumption that Warlock are always evil, wich is really limiting one of the most versatile (in terms of roleplay) classes. This is a porting of 3.5 where Warlocks where ALWAYS taking power from hell, but 5e let's you get every kind of patrons. Even Great Old One could be good(your patron is Bast, who is actually a benevolent elder god,or Norden, that isn't "good" but just wants to kill other cultist so... Good actions for wrong reasons?). You have like... Infinite possibilities
@@micheledelloglio5820 Aaah that old chestnut. It really is a shame to because I main the class, and I've gotta say as someone who prefers to be a caster. I love that I can't just use magic to solve any and every problem, it really motivates me to role play well. Also it's even more fun and compelling if your dm makes your patron quite involved in the main story
In regards to Dao Genie being the worst: Let me introduce you to the Cheese Grater Warlock. =3 Fantastic content as always Dudes! I am excited to see more of these subclass rankings! I'm curious what you'll do for the other subclasses that have been released after Tasha's too! =)
This right here. People may not realize it yet, but as an 18 year old who’s played dnd regularly for the past 4 years. I can say in confidence that kids that play dnd will be the bright minds that the world needs from the new generation
Not really? Hexblade would do just...better? Like overall. By a lot. The only thing Fathomless has going for it in Satlmarsh is the theme of it and the fact that you can breathe/swim....which just play a Triton BOOM free warlock class ability + stats!!!! Saltmarsh doesn't go far enough to take advantage of the 14th level ability and the 10th level ability is only good in ship combat(small area) so that falls off as well....its all around...just okay. Hexblade will just mash the damage making things trivial and if you're triton-bonus points for having free swim/water breathing.
Genie Warlock can also fly the whole party. Pact of the Chain, summon a creature with a fly speed for your familiar, have the whole party hop into your ring, familiar picks up the ring and flies to your destination.
Genie is an easy S. Early non con flight, quick short rest, mini wish and full wish alone would make it A tier. Toss in the good spell lists and damage resistances and all the stuff you can do with the vessel ability for infiltration, travel, spying and so on and the added healing for hit dice used inside the vessel and the fact it can be used as a hidden long rest space is just icing on the cake.
on the genie you can just fill the entire ring with rocks and stones then mage hand it up over the bosses head. if you filled the entire thing with rocks it weighs 1,400,000 pounds then you just hit the ring with an eldritch blast and you drop all of these rocks on the bad guys... depends on your dm but that should do a huge amount of damage
This makes me want to build a Changling, Genie(Djinni) Warlock(pact of the chain with Imp), Eloquence Bard. Strong team player, lots of shenanigans, solid social aspect, warlock, shapeshifting Changling and Imp fun.
Imagine taking Pact of the Chain with the Genie. Your familiar (an invisible imp) can carry you around while carrying the vessel or even wearing it if its a ring.
My ruling as a DM on the pond/tentacle portal thing: Must be large enough to completely submerge the warlock casting the spell. Even if it means they're lying flat on their back with the water just above their nose to make it fit. My DM ruling on the "bringing stuff into the vessel" thing: You need to be able to pick it up. That means having it in your backpack, and then unloading it in the vessel-space (in which case it needs to be small enough to fit in your backpack), or if it's a large item, you can't have more than one at a time. So that table you want to bring i? Only one at a time. And there needs to be room for it to enter the vessel-space. Keep in mind you can only enter your vessel once per long rest, so it's not like you can take multiple trips without waiting 8 hours. As for is Genie S Tier; I think so. If you go pact of the chain and choose a Sprite or an Imp, this the shenanigans you can pull go off the charts. A familiar that can go invisible, fly, and carry the vessel which has the whole party in it? S tier infiltration right there.
One thing to mention about the vessel is its synergy with pact of the chain familiars. Having your invisible imp fly your entire party past almost anything provides limitless opportunities to make your DM rage.
I'm currently running a genie warlock in my current campaign. First few sessions I was excited about the potential of my ring vessel. One bad ambush plan later, and my friend (in possession of the ring) has just used a jump spell to leap 60 feat off of a battlement and through a second story window inside the compound. Coming face to face with a weartiger. Being unable to fly yet, I was unable to reach out very squishy sorcerer. Then it struck me. I could jump into the ring. The DM read the description for the class and allowed it, but in later sessions, after me and my DM had fleshed the character out a little, we figured it would be less broken to make it so I have to wear my ring to maintain my connection with my patron. (thanks to some backstory semantics that are at the central theme of the character, removing the ring would wipe the consciousness of the wearer)
The Genie Warlock is my favorite so far. I feel like it stands out from every other warlock subclass in so many ways. The versatility and utility of the subclass alone make it quite impressive, and I am personally a HUGE fan of fireball and Thunder wave on a warlock
Also if you take the pact of the chain. You can have everyone take a ten minute short rest as your invisible imp puts on the ring and carries you to where you want to go without being spotted at all.
Genie is one of my favourite warlock classes for sure, and is great for a prison break. In one game, at level 1 I grabbed my ring, put it on the other side of the bars, popped in, popped out on the other side and freed my buds. Did a similar same thing several levels later but drew the entire party in, had a 10 minute short rest, then popped us out and we set off a very dramatic mass prison break. Particularly given we were playing with 8 hour short rests and 3 day long rests, it was super useful. (The DM uses magic forcefields as jail cells now lmao) Also other shenanigans: having everyone take a long rest while your familiar (preferably something that flies) carries it so you travel while resting, picking Dao genie and using the push/pull Eldritch Blast invocations to cheese grater foes into your Spike Growth spell, literally anything involving using your concentration free flight including combining it with the thaumaturgy cantrip / illusion magics to burst out of your vessel like you're an actual Genie and scare your enemies etc.
Dao could be good for dragging enemies across the spike growths with eldritch blast, repelling blast, grasp of hadar, and toss the Crusher feat in for an extra.
The one thing I think they forgot about the genie warlock is what if you take pact of the chain and get an imp familiar. You can give the imp your vessel, bampf the whole party into the vessel, then have your imp go invisible and carry it away. That is game breaking in my opinion. Or you could use this to infiltrate because the imp does have hands so can open doors. I also really like the combo of having access to spike growth, plus unconcentration flight, plus repelling blast and grasp of Hadar (and if you want to make it even crazier take crusher feat)
I just loved these 2 new subclasses when tasha was released. I dip my vengeance paladin with 1 level fathomless warlock, and suddenly i had weaponized my bonus action, nailed lots of aquatic enemies, survived a couple situations with water nearby and roleplayed the walking conflict of a character with a blessed master and a cursed one I always wanted (with the reason of being tricked into the pact by the fathomless patron) The genie is op with creativity. Don't want to elect a runner in the party? Get the pact of the chain and let your familiar carry your vessel with all the party. You'll need to give him prior instructions since you won't be able to comunicate with him in the extradimensional space of the vessel. Imagine a faerie dragon familiar carrying your whole party through the skies XD
If anyone is unsure about how big the Genie's Respite space is, the square footage of a 20' radius circle is roughly 1227 sg ft, or the size of a small house.
Your math is a bit off. Firstly, 20' would be the diameter, not the radius. Second, a circle is a 2d object. It has an area but not a volume. 20x20x20 is about the size of a (pretty tall) 2 car garage.
@@umfpyro my math is fine though a little on the small side, the Space is a 20-foot-radius cylinder as stated, and the area of the floor is calculated by π times the radius (20 ft in this case) squared. πR^2. Or π * (20 * 20). π * 400 is approximately 1256.631 sq ft. I never intended to calculate the volume.
@@jeanief.6036 You're right, I was under the impression that it was a 20' diameter not radius. Apologies for my mistake. It's basically an apartment in a bottle/ring/lamp.
I wouldn’t write off the Dao djinn, the super shenanigans that you can pull off with spike growth, Eldritch blast with repelling blast/grasp of hadar, and the crusher feat, makes for an awesome battlefield controller!
I think the Dao is sneakily good for players who look more for interesting combos, for example casting spike growth and then using your repelling blast on E. Blast to knock enemies around and keep them taking extra damage from spike growth.
The Genie Patron Warlock can actually make for a interesting melee focused Warlock and makes for a solid contender when paired with the Blade Pact. Lifedrinker + Genie's Wrath is kind of nasty. Even just using Spirit Shroud with Genie's Wrath is enough to give an enemy pause if they want to get into melee with the Genie Warlock
I'm playing a Genie Marid Bladelock with a Whip. Spirit Shroud if they need to be offensive, but they're a great spike shield. Armor of Agathys + Shadow of Moil is amazing
Multiclass splash into Genie Warlock on a Rogue makes a lot of sense to me. You mostly only get one attack per turn, so only being able to apply Genie's Wrath only once per turn isn't a big downside, and it'll really smooth out damage output when you can't activate Sneak Attack. On top of that Genie's Wrath damage still scales up if you stay at one Warlock level. You get some cantrips you can use for Booming Blade or Greenflame Blade. Infiltrate somewhere, then hide the stuff you steal in your vessel. Work your way up to level 3 and you'll have a pact weapon (instant weapons were one of the big perks of the Soul Knife). Thirsting Blade at level 5 might also be handy, since sometimes getting two attacks to avoid the catastrophe of missing entirely could be really handy. Go all the way to 6 and you can fly. There's a lot that the subclass offers as a multiclass on a combat character, at nearly anywhere between 1 and 6 levels. Sure, you ~could~ go Hexblade and use Charisma for your attack rolls, but maybe you don't want to mainstat Cha and want high Dexterity--rogues do have a lot of important Dex skills.
@@DefinitelyNotBender By bringing in an oceanic patron for a Swashbuckler, that's beginning to feel very much like the Pirates of the Caribbean movies!
Something important to keep in mind is that if you are an Elf and have the Genie patron you can actually take a long rest inside your vessel at level one since elves only need 4 hours of rest intead of a full 8 and since you can stay inside a number of hours equal to twice your proficency bonus, at level one your proficency bonus is 2 meaning you can stay inside for the full 4 hours an elf needs.
Regarding the criteria of needing to teleport into a body of water no larger than a pond: This leaves so much room for creativity, as from an ecological standpoint, a "pond" is considered a body of water too shallow for there to be an aphotic zone. Simply put, any body of water that you would be able to see the bottom of in normal daylight can be considered a pond. Thank you for coming to my Ted Talk
The Genie Vessel as a Ring can be carried by an invisible Imp familiar if you take the Pact of the Chain at Warlock 3. With an invocation that allows you to see through the familiar's senses and giving the Imp telepathic commands, you have the equivalent of a wizard's Arcane Eye spell in which every party member is taking a short rest inside the Ring while being carried around by the flying and invisible Imp familiar.
The Genie is absolutely my favorite Warlock, even moreso than hexblade. I once had my genie Warlock jump into their lantern, which was placed on the bureau of a corrupt politician, and was able to get dirt on him to report to other officials.
I really love your job with analyzing subclasses, especially you've opened my eyes to things I could do with Genie vessel :D Still, was hoping that this video would also include The Undead :(
There is no weight limit per se, but you can only bring into the vessel what you *carry*. Also, this pairs ridiculously well with Pact of the Chain. Have the invisible Imp familiar carry your vessel with you inside for either in- or exfiltration. Fun stuff!
The lack of mention of the Undead warlock is surprising. I expected at least a "we're not covering it here, but look for it once we've updated all the class rankings with Tasha's content"
There will be a couple new subclasses in Fizban's Treasury of Dragons, too (monk and ranger, to be released in mid-October), so I expect D.D. to cover Ravenloft's new bard and warlock at the same time they review those.
Pact of the Chain Genie Warlock! Invisible imp wearing the ring with you inside, you can get in or out of most places especially with the Invisibility spell.
Not to mention a lot of the perks that the Genie Warlock get's. I was watching a build with the Marid Genie using Blur as a clutch spell to tank along with the standard polearm master + great weapon master combo to be a front line tank.
Getting a whole party somewhere is extremely easy. Pact of the chain. Invisible flying imp or sprite carries the now-invisible ring for 8h while party long rests.
I mean think of it you could have one person with teleport carry your ring with everyone in there and bam instant mass travel. Have a sneaky rogue? Pop in and let the rogue sneak and if theyre caught get a surprise attack anyways Got a really fast character and your familiar is away for some reason? Pop in and have your fastest character dash over and over. Almost have a TPK? Wait till your turn and tell your familiar to run away and pop everyone in the ring. This is very powerful but the only using it once per day is.... Limiting lol
Also can we talk about Far Scribe invocation? Unlimited Sending to a few people = unlimited range, unlimited words Also, if you ever meet your patron, have them write their name in the book and now you have an eldritch pen pal
The Fathomless warlock is a good idea for multiclass, it gives you swimming speed, you can breathe undewater and get acces to the hentai version of spiritual weapon
If you want to see one of the few ways to make the Dao patron really strong, check out DnD Optimized "Cheese Grater" video, lol. Spike Growth, then you use telekinesis to pull, the Crusher feat (eldritch blast will deal bonus bludgeon damage from the Dao, letting you move the target), Grasp of Hadar to pull, and Repelling Blast to shove. You summon Spike Growth, then just scrape enemies against it several times in one turn, lol.
when i saw the Genie warlock i fell in love, dindt have the chance to play yet, but i really want to make a Snake that wished to become an Humanoid creature (Yuan-ti) and became a Bounty hunter. So i would choose Efreeti, spellsniper and blast people while flying, trying to understand what is to be human hahahahahah, i cant wait to play this character
That's so sick. I'm actually going to start playing one tomorrow. My cleric died when I got an unlucky nat 1 on my death save which is sad but I decided to make a genie warlock and am hyped for it. Can't decided between djin and marrid though
I would say that both the Fathomless and the Genie have really good potential for Pact of the Chain. I can see A LOT of shenanigans. Being that the Genie is a magic forward patron, Pact of Tome speaks very loudly here. Get a few more cantrips, ritual casting, & the flavor is amazing! I really like both of these sub-classes, BUT I would probably play the Genie more over the Fathomless.
Resistance to cold damage also gives you immunity to to freezing temperatures giving you problems which is pretty cool. Not super useful but in the right campaign could save your ass.
The Genie patron is so clearly an S how is it that this one also gets a community A. This patron is to the Pact of the chain as the hexblade is to Pact of the Blade. Tactic- With your Pact of the chain’s Imp, not only can you get into anyplace but if the party is going down and it is up to you you can pack up the party into the ring and have your imp go invisible and leave. There are some situations this is not an auto save (looking at you truesight dragons) but in 90%+ cases it can save everyone.
Honestly, it's not even that bad as a bladelock (nowhere near as good as hexblade but still). You have spells like blur, fire shield and greater invisibility, or bludgeoning resistance, also a bit of extra damage with each attack... good stuff. Yeah, flying chain blaster is optimal for it but if you wanted, you could still play a decent bladelock with the right race, feat and/or class-dip choices.
My player is a Genie (djinni) Warlock. He does use the lantern as a better bag of holding. As long as everything you're bringing in (have to be holding/touching it) is smaller than the 20x20 space, it fits. They are currently using it as a stable for the horses.
There's also the Spirits bard, and when Fizban's Treasury of Dragons comes out in mid-October, the Drakewarden ranger and Ascendent Dragon monk will be added! 😁
in regards to the genie patron, I would consider it maybe the hopping in and out of the "lamp" is more the genie will move you in and out but refuses to do anything or anyone else (unless its a gift for them?? :o maybe)
I'm still a bit triggered by the Celestial's B Ranking whenever I see it on the screen. I still argue that it's A Rank at least as a very well built support caster.
I think it's a little further down in ranking because Celestial means making heavy spell choices and Warlock spell slots are already limited. You just really have to have a plan.
For my dao genie warlock I have the crusher feat which after doing bludgeoning damage (which my patron provides me once a round) I can move someone in my spike growth spell and cause extra damage which is awesome. But once when we were sneaking the rest of the party past some hobgoblins (which I had a bad past with) I went into my genie bottle and was just carried around the whole time. It was actually fun I just kinda like hung out and read the paper in the bottle and kept making weird comments through the message spell
The genie ring idea, wearing it and hiding in it, is giving me images of a sort of Green Lantern/Atom vibe. Nice job again, guys. You've got me more interested in playing a warlock, something I never really considered before.
This is all so interesting! I mean, I'm still gonna pick the class that fits my character best or I just think is cool, but maybe this will steer me away from the worst of the worst!
With genielock, if you are Pact of the Chain or Pact of the Tome with Find Familiar you can have your whole party get a short rest while your familiar (bonus points if it can fly) travels with your vessel. Additionally you can stay in your vessel for 4 hours (a number of hours equal to twice your proficiency mod) to start out with, long enough to complete Long Rest if you are an Elf. By the time you get Sanctuary Vessel at level 10, you and anyone you bring in with you can stay in for 8 hours, long enough for even non elves to get a Long Rest. I played in a one-shot that the DM indicated would end in a TPK, as we were defenders of a doomed city. I walked into the game with a level 5 genielock with Pact of the Chain and an imp familiar. When things got to the point where we were beating a tactical retreat after saving what civilians we could and were still getting hammered by enemies, I ducked out of sight, popped into my vessel (a flask) and laid low in there until I could resummon my dead familiar. Once I had my imp back I sent it out of the vessel, had it grab my flask, turn invisible, and fly away.
Also in fathomless warlocks with Pact of the tome for find familiar you can create a scout that looks for pond bodies nearby and BAMF to them for quick travel after everyone has a short rest.
funny that one day after you talk about the genie warlorck DnD Shorts Channel makes a video about how you can hide in your genies vessel and have a flying familiar carry you around. I havent ever thought about warlock and now too channels give me good incentives to play it :D
Made a Fathomless Warlock named Arti and he would regularly fight with the Tentacle and Eldritch blast of Lethargy and knock back was amazing for keeping the more dangerous enemies at bay. Absolutely loved him
Fathomless warlock seems like an an amazing dip for any charisma caster, especially Paladins that don’t usually have a use for their bonus action unlike sorcerers with quicken spell and bards with inspiration
I just got about 8 more hours through the 1st Drakkenheim campaign ( up to ep32 slaughter in slaughterstone) and super excited to see your video that just launched!!! Thank you for all your great work I really appreciate it. So excited to pre-order the setting!
It doesn't matter what I'm playing, I'm always tempted to just take 1 level of Fathomless Warlock just to say "I summon a tentacle"
Imagine being a paladin and suddenly bam you summon a tentacle
Insert Hentai joke here. lol
Roll for tickle time!
Wrestling themed fathomless warlock with tavern brawler feat, pact of the blade who summons improvised weapons like a folding chair, and the tentacle is your tag team partner.
I do this same this, every single time
“The limitations of Limited Wish is limiting”
Thanks Kelly
"Ah yes, the floor is made out of floor" moment.
"people die when they are killed"
the archer class is made up of archers
@@rodrigonoffs1369 the quote is "The Archer class *Really* is made up of Archers" if you're going to quote Fate, at least do it right.
Wasn't that a "sasuga" line anyways? So a more normal translation would be something like "As you'd expect from an Archer [your eyesight is really good]".
We had a Genie warlock in Curse of Strahd. We needed to get to some part of Barovia quickly so everyone but my tabaxi monk with boots of speed hopped in the ring. My monk then carried the party across Barovia in record time. We used this many times for fast travel.
That’s awesome.
Sonic the hedgehog?
That or a paladin with a trusty steed.
Genius
Thats what your familiar is for.
I hadn't realized this before, but the Fathomless can literally create it's own teleportation points. Digging a hole and filling it with water creates nodes to teleport to. In dungeon settings, this will also include pits or recesses where water will not drain. A character could literally make a career of creating garden water features with the intent of using them to teleport to.
A Decanter of Endless water is now the party's most sacred treasure.
Haha I just imagined a warlock creating koi ponds throughout the world
I think the mile distance restriction is super lame though
Yes, but it’s only one mile. It’s not teleportation circle, or even teleport, by any means. Not really a get-out-of-jail three card that it sounds like
@@sunstar8782 A Mile is longer than you think it is. And It's not made for world teleportation. I'd rather have this than the utterly broken version in the UA. You just gotta be smart with it
Counter argument for the whole party can't go into the genie bottle and can not go anywhere, if you take the pact of the chain feature at third level you can choose a familiar with the ability to turn invisible like an imp or a sprite and just take that short rest, boom, your familiar just took everyone to the vault or a place that is safe or even back outside.
you could also do this as a tome lock take find familiar. Then pick the owl and use it to fly for a good distance
Also you can double your overland travel pace by sleeping in the vessel while your invisible flying imp travels toward your destination for 8 hours.
I just replied with this exact thought! 😅😂👍🏼
@@andrewmcmillan229 oh that is awesome
Yeah if they didn't give it the S Tier I was going to bring this up. Genie Warlock is the best infiltrator bar none.
Genie Flight:
Take Grasp of Hadar, and add 1d6 Fall Damage to your Eldritch Blast attacks.
Doesn't it knock prone as well
Genius
@@KingYejob genie-ous
Also if you take earth genie you get spike growth and you can push and pull them trough the spikes for 4d4 damage per each blast.
@@nomass7600 this ends up being OP. you can dribble them up into the air or then drag them grater style across the Spike Growth.
I feel like being able to use your Genie's lamp as a super powerful bag of holding to store massive amounts of treasure...is completely on brand for what they were going for.
On the other hand there is so much versatility with the vessel...
For example escaping deadly trap. Are you in a closed room, can't get out and the ceiling is moving to crush you? Just get the vessel to a position that you feel is most likely close to an exit and bring your party in. When it gets crushed you appear in the closest unoccupied place i.e outside of the room. Basicaly it can get you away from almost any effect that is on timer.
Do you want to escape jail? Even if the jailer took your vessel just perform a ceremony that will summon you a new one (you don't need any components for that) put your hand through the bars hop in and hop out... you are outside of your cell.
Unlock a easy travel option... Let familiar or some other summon carry the vessel while you and your party rest inside.
Use it as temporary jail... Trap something in bag of holding or portable hole and leave it in there. Or get them in there and put Dimensional shackles on them, since it blocks any extradimensional movement it will prevent them from leaving when you get out.
Btw even if you dip in just two levels like me in my current campaign you can still bring in your party if they get in bag of holdings or portable holes. It doesn't have the benefit of the improved short rest but otherwise has all of the advantages.
Just be creative and this feature alone elevates Genie in S tier and you can get it just for one level dip, add bonus damage scaling with your proficiency and this makes it the best option for one or two level dips to warlock for any ranged build.
The quick cut after "smack them in the face with your tentacle" makes me think some chuckles were had after it was said...
I really think the community did the Fathomless dirty. The utility of the tentacle is so good. At low levels it's extra damage with hex. At high levels it's a damage meat shield or allows you to weaponize your bonus action while you are concentrating on your Evards black tentacles (or other battlefield control spell). It scales pretty well with low action economy cost.
Before hearing their ranking for either, I'd say Fathomless is an A and genie is probably an A for me as well, maybe high B.
I just absolutely hate and how much they changed it from the UA version it really was flavorful back then it was honestly amazing
Remember that the community doesn’t know what they’re talking about. Remember how many S rankings berserker barbarian got and the fact that the chronurgy wizard got a B
free bonus action stuff to do is always awesome
yeah, genie is also good, but by no mean a whole rank above fathomless
I love the idea of the genie warlock going into the ring and then having your party member just throwing you over a fence and coming back out again as an infiltration technique
Give the ring as a gift!
Once a Genie Warlock, the warrior tied the ring with me, the rogue and the wizard to an arrow and then threw it inside a city we had to help capture. The DM had planned an entire dungeon for us to enter inside and was absolutely shocked and laughed so hard he could not stop. We managed to open the doors for the main army from the inside with this absolutely stupid move
Take pact of the Chain and your Familiar can pretty much sneak you in anywhere.
The shenanigans that you can do with this subclass makes it an S rank in my books. May not have the power of a Hexblade, but it has so many fun things that it can do, one of the best easy.
@@LupineShadowOmega Yes your familiar can carry it and turn invisible while wearing it turning you and everyone else inside invisible with pact of the chain. Especially if you chose an imp
The ability to speak underwater is awesome as it allows you to cast spells underwater with verbal components
true :)
If you can breathe underwater, can’t you also speak underwater? I don’t understand why you wouldn’t be able to speak if you were able to breathe
@@yooooo8600 Depends on how you're breathing I guess? Gills probably wouldn't let you speak.
Fun fact, a multiclass Swarmkeeper Ranger/Dao Genie Warlock using a slashing weapon can activate all three of Piercer, Crusher and Slasher feats in a single attack.
I actually made a theorical build that included that multiclass with a Mercy Monk with the Tabaxi race for the ultimate unarmed attack. I wouldnt call the build op, but it was a fun experiment
Neat.
Rules-wise, technically the swarmkeeper damage isn't part of the weapon attack, though, so wouldn't qualify for piercer. (Although as a DM I'd allow it if someone was willing to put in that much work to apply all three of slasher, crusher, and piercer at the same time).
@@KaitlynBurnellMath Yeah, the exact wording doesn't quite allow it, but most GMs I personally know would allow it.
Also, a Tabaxi monk way of mercy(which can use slashing as unarmed via its feline's claw feature), if Piercer+Swarmkeeper is accepted, can activate all three, plus stunning strike and hand of harm poisoned condition on one strike each turn.
That's one hell of a punch (I really, really like the image). Then again, I wouldn't even call it overpowered since you burn fast through your Ki points and its one punch each turn, the subsequent ones aren't as formidable.
But thats a fun build for a one shot
@@lepatriote5767 I made a similar theoretical build that's...pretty bad, lol, but basically let's you deal every damage type in one hit (in 2 rounds). D&D shorts said he might do a video on it eventually. It does require the currently UA feat Gift of the Chromatic dragon to pull off tho...
@@pyrobob5724 noice
The Genie also offers some very unique roleplay potential. Imagine the following:
Be a Warlock with the Genie patron to get the vessel.
Take Pact of the Chain for much better familiars.
As a race choose Genasi.
You can now roleplay as a Genie that is owned by your familiar.
You can take that approach seriously or as a con your character uses. Due to the Warlock vessel/familiar interaction you are never far away from your familiar and can use it's senses or let it deliver touch spells as part of the illusion that the familiar is actually your PC.
I used it as a con to betray my party when I played as a guest PC in a friend's campaign. The little familiar, almost powerless but with great ambitions that found an old magical lamp with a (lower) Genie that would help him free his people. I made up some stuff about how the Genie stayed with the familiar as part of a wish to help him, used the vessel's abilites a few times to help the party and gain their trust and then used that trust during a fight to convince the party that the safest place for their treasured magical artifact (the campaign's MacGuffin) would be inside the lamp. Well, they gave it to the Genie, he went into the vessel, the familiar turned invisible, flew the fuck out of there and sold the artifact to one of the party's antagonists :)
Good times, the DM told me a few weeks later that the party has a trust problem, which is exactly what he wanted.
Find Familiar alone adds a lot, because now the party can all go into the vessel, and the familiar could carry you around, let alone the role play options you mention.
You are a monster and a devil. Good job, this is brilliant. Devilish, but brilliant nonetheless
@@kevinglass1186 Not quite. A normal familiar can't talk to the group and dies in a single hit. The Pact of the Chain ones can communicate effciently, are more resilient and can just do much, much more, including casting some spells / abilities on their own. The Quasit and Sprite for example can turn invisible until they attack - so bascially as long as it wants.
Thus sounds awesome, did the party know pvp was allowed? It could be a problem if the party stops trusting eachother
My genasi genielock's patron is her mom, and we have a lot of fun roleplay in the game because of that! I also did a shitton of research into djinn lore to make it more accurate
Flying Warlock? Instant S-tier, no questions or arguments.
Oh wait, there's more? Holy crap, this subclass is good.
With the 14th level feature of Fathomless, with some planning you could make your own pond if you knew were going into a sticky situation. Use Mold Earth or a shovel and dig a trench big enough for you to lay down in, use your 7th level Create Water and Bob's your uncle. Ponds can be man made, so doing this should work fine.
I love this concept, it’s so brilliant. That ability is already strong but creating your own retreat spot is ingenious
Giving the party a Decanter of Endless Water is now a game changer.
5th level cause you’re a warlock, but still!
For a limited time, water soaks into the ground pretty quick if its not there often enough for the ground to be saturated. But, yes as a escape plan for if a raid goes wrong or something it should work.
@@Ahglock I mean, there is a point. But if the players actively went out of their way to make a pond in a creative way, I'd just let them do it.
To defend the dao a little bit, aside from the fact that I personally enjoy the spell list, the resistance you get to smashy damage is pretty damn relevant. Far more than elemental stuff so many enemy deal bludgeon damage that I place it on par with ifrit.
Yes but eventually the enemies dealing bludgeoning damage will be doing so magically and negate this completely.
@@BigPurpleCarrot read it, RaW it only says bludgeoning no mention of non magical or not.
@@BigPurpleCarrot except this is flat bludgeoning resistance like a barbarians rage, it’s all bludgeoning including magical
On top of the fact that Bludgeoning is a more common damage type that any elemental dmg, or even poison, falling damage is also bludgeoning. And there is confirmation from the devs that resistance to bludgeoning does affect fall damage. Also since you can add your prof bonus in magical bludgeoning damage to any attack including spells, there are some cool shenanigans that can be done with the Crusher feat.
@@grayrook8637 Fair enough not as bad as I thought then
I feel like the Genie’s Wrath feature wasn’t fully appreciated. That’s a bit of extra static damage whenever you hit with an attack roll which is good for the Warlock’s Eldritch Blast but it doesn’t specify a spell attack roll or a Warlock spell, just an attack roll. So any class that likes rolling attacks like the martial classes or even the Sorcerer and the Wizard gets a bit of extra damage that does get a little stronger since the damage is equal to your proficiency bonus. I know it’s only once per turn but it’s still really good.
Yes it’s weird that they forgot that
They generally don’t really take multiclassing into account when doing these
My paladin is about the take the genie warlock basically to get the wrath feature. It being based on PB instead of warlock level means any class could benefit from it. The problem i ran into with hexblade was i found i didnt always use the curse before a rest. where this is just always on, amazing. very S. Plus now I plan to use the bottle to get a short rest. the party i play in hates short rests for some reason. now I can hop in a ring and get the slots back once a day weather they stop for me or not. amazing.
I think y'all are underrating Dao a bit. Spike Growth paired with the forced movement invocations and the Crusher feat enables you to shred enemies over the spikes for a lot of extra damage basically for free.
Ah, the cheese grater combo! I wonder, does the enemy get shorter with each pass?
Saw this happen with my druid and a warlock with the pushing eldritch blast. It's devastating!
Make your invisible pact of the chain imp wear the ring containing your party. It is intelligent and could sneak the whole party in under orders.
DM’d an air genasi pact of the genie warlock. Their father had wanted a genie child but instead got a genasi, something lesser to himself, so he forced the genasi to become a warlock to him to become more like a genie, but they would never be enough
Did the same myself, but for me Fire Genasi and with an Efreeti mother.
Because of the way their society works, she has a figure head husband and takes lovers in order to father children to serve her. Usually sorcerer genasi or genie. But every once in awhile she gets an "ungifted child" and so makes them a warlock while forcing them to prove their worth.
Having played a genie warlock for a while, the compounding of extra damage, hover flight as a bonus action, and the bottled respite, it really is incredibly powerful. I enjoyed it a lot.
Quick note. The vessel is a circle with a 20 ft. RADIUS. That means it's 40 ft across. That means it's almost 1300 sq ft with 20 ft high ceiling. That's 25,000 cubic ft. You can fit a dragons horde in that. It's huge!
I feel like you guys should do a “Shenanigans” subclass list. The Genie Warlock, the Order of Scribes Wizard, etc.
BRB gonna use my limited wish spell to cast “greater respiration”
Breathe everything, nothing can stop you
I really like the idea of dao + crusher feat so you can use the extra bludgeoning to get an extra push to your eldritch blasts. Add repelling blast/grasp of hadar, and you can have a lot of fun with spike growth
Spike Growth doesn't require concentration, so you can do some Hex shenanigans. Edit: Was wrong, oops.
@@Karxrida It does require concentration, plant growth doesnt require it.
@@JoshityJosh Oops, my bad. When I was looking on D&D Beyond I didn't see the tag. It's still a stupidly good spell to have on a Warlock, though.
I LOVE the idea of presenting a fancy wine bottle to a noble who never suspects there's a band of adventurer's waiting inside; listening to his every word. Or a ring that the rogue then slight of hands into someone's pocket. Tons of potential for infiltration and information gathering.
Dang was hoping you guys would sneak in the Undead Patron
Same
It's been out for a few months. I'm shocked they didn't throw it in.
i started playing one on sunday night, the avatar mode has already saved me in the opening combat. I'd already decided that i'm not running it pure though.
god me too
Yeah, I'm kinda disappointed since I love the Undead patron passionately. It's become my favorite warlock subclass and my strongest PC currently is a level 15 Undead warlock. Rhorakas, I love you so much.
One thing for the Fathomless 14th level ability is that you could scry to scout out a body of water to use it as an infiltration ability and not just an escape ability.
I had a Fathomless Warlock (with a few other multiclasses for abilities and flavor) as the BBEG of a pirate campaign I ran. He was Davy Jones style follower of an old, dead Kraken and was a blast to play. 10/10 I’d run a Fathomless Warlock as a PC.
I think if someone in the party has access to a familiar, homunculus servant, etc. you could do what you guys talked about with the whole party going in the vessel to rest while someone carries it. Maybe the owner of the familiar can still see through the familiar's eyes to help make sure they get to their destination.
The warlock themself can get a familiar, even one with invisibility and flight.
@@Sheamu5 I roleplayed that my Warlock (he was a Pact of the Tome warlock) had his Familiar living inside the vessel and it would just be too lazy to come out if it got “killed” until I summoned it again. I also had the spell Unseen servant in my Grimoire that also lived in the ring but had a Wand of Conducting that it would play whenever I rested inside my vessel XD
For the Genielock
🔥 FIREBALL 🔥
I think Genie is S tier easy, between strong spell lists and party/self utility of Vessel and Wish + LimWish is INSANE
Edit: another point in favor of S-tier is that pact of chain AND tome get familiars, giving you easy access to transporting your vessel, not to mention pact of the chain's invisible imp.
Additionally, this is the BASICS; creative players and lenient DMs will allow for more insane shenanigans, and the RP and story potential is very splashable
what is cool with the tentacle of the deep is that it combos nicely with lance of lethargy and repelling blast. at level 5 you can shoot 2 beams of eldritch blast knocking the foe 20 feet away (if both hit) and it's speed is reduced by 20 feet because of the tentacle and the lance of lethargy. meaning most enemies can't get to you
Heck, that combo works even at level 2. Both invocations+a hit from the tentacle means any monster with 30 feet of move speed can’t move up to you.
Yeah, I've done this in TftYP: Dead in Thay. It was crazy good, and also Lethargy and repelling blast also combines great with Evards Tentacles.
The fact that you have 5 tentacles uses per day means it's almost always available.
repelling blast and lance of lethargy are once on each of your turns, so you can't do it with both blasts
@@christianfairfaxpk Repelling Blast does not have that restriction, and can be done on every hit.
@@christianfairfaxpk only the lance has that restriction but repelling blast doesn't so the higher level you are the more you can push enemies away. meaning at level 17 you can push foes 40 feet and slow their movement by 20.
Thinking of a flying warlock taking the grasp of hadar invocation, eldritch blast hits, and then pulls them 10 feet into the air to let them fall again, especially good against a caster with concentration up.
Basically it would add an extra D6 to your eldritch blasts if you are in an open area you can fly above your opponent. That is D10+D6+charmod per hit and 2 concentration checks of 10 DC. Take Genie warlock with Djinni patron and you can be doing that while greater invisibility is up and they will not even be able to really know where it was going to be coming from to target you for retaliation. When you are tossing 3-4 EB's per turn it is stellar continuous damage potential for just a cantrip. Even better if you hex them.
adarian only once per turn ->
Grasp of Hadar:
Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to yourself.
@@adarian can't hex AND be invisible at the same time. it's one or the other
@@sixpack4blue Someone else can cast Greater Invisibility on you while you cast Hex on your target
@@maid_of_heart3261 well, yeah. The opposite is true as well... if you have access to GI someone could cast fly on you and accomplish the same... but we're are talking about the abilities of a single subclass here not what a party of spell
casters can accomplish together....
I did a Genie Warlock that was pact of the tome, and really had a lot of fun. I got find familiar, and was able to pull off some fun shenanigan's using my vessel, and with ritual spells and a safe space to cast them in, it added some flexibility. I also took Misty Visions, which with some creative play, just added to the Genie feel.
Idk why everyone gravitates towards warlocks having an evil patron. I chose to make my patron Deep Sashelas because the subclass says you can pick a merfolk deity if you want. (also my dm is awesome because he let me change the 14th level captone back to unleash the depths, instead of the joke that is fathomless plunge)
Yesssss
My idea was a sailor that stopped his crew from killing a merfolk so the deity saved him when they tossed him overboard. So now he is on a revenge mission to find the people who tried to kill him. Not really evil but a good story.
Because most brains are like this: .
Your brain is like this: @
Is the common assumption that Warlock are always evil, wich is really limiting one of the most versatile (in terms of roleplay) classes. This is a porting of 3.5 where Warlocks where ALWAYS taking power from hell, but 5e let's you get every kind of patrons. Even Great Old One could be good(your patron is Bast, who is actually a benevolent elder god,or Norden, that isn't "good" but just wants to kill other cultist so... Good actions for wrong reasons?). You have like... Infinite possibilities
@@micheledelloglio5820 Aaah that old chestnut. It really is a shame to because I main the class, and I've gotta say as someone who prefers to be a caster. I love that I can't just use magic to solve any and every problem, it really motivates me to role play well. Also it's even more fun and compelling if your dm makes your patron quite involved in the main story
One more thing to add with limited wish it says that the spell simply takes effect and that you don't cast it so it can't be counterspelled.
Flavor for eldritch blast: bubble beam.
Balloons
In regards to Dao Genie being the worst: Let me introduce you to the Cheese Grater Warlock. =3
Fantastic content as always Dudes! I am excited to see more of these subclass rankings! I'm curious what you'll do for the other subclasses that have been released after Tasha's too! =)
Okay
I love the fathomless. My son used it making his patron an alien species from Ben 10 that haunts his dreams.
This right here. People may not realize it yet, but as an 18 year old who’s played dnd regularly for the past 4 years. I can say in confidence that kids that play dnd will be the bright minds that the world needs from the new generation
Fathomless Warlocks turn Ghosts of Saltmarsh into easy mode.
Not really? Hexblade would do just...better? Like overall. By a lot. The only thing Fathomless has going for it in Satlmarsh is the theme of it and the fact that you can breathe/swim....which just play a Triton BOOM free warlock class ability + stats!!!! Saltmarsh doesn't go far enough to take advantage of the 14th level ability and the 10th level ability is only good in ship combat(small area) so that falls off as well....its all around...just okay. Hexblade will just mash the damage making things trivial and if you're triton-bonus points for having free swim/water breathing.
That's what I'm doing now!
Genie Warlock can also fly the whole party. Pact of the Chain, summon a creature with a fly speed for your familiar, have the whole party hop into your ring, familiar picks up the ring and flies to your destination.
Genie is an easy S. Early non con flight, quick short rest, mini wish and full wish alone would make it A tier. Toss in the good spell lists and damage resistances and all the stuff you can do with the vessel ability for infiltration, travel, spying and so on and the added healing for hit dice used inside the vessel and the fact it can be used as a hidden long rest space is just icing on the cake.
on the genie you can just fill the entire ring with rocks and stones then mage hand it up over the bosses head. if you filled the entire thing with rocks it weighs 1,400,000 pounds then you just hit the ring with an eldritch blast and you drop all of these rocks on the bad guys... depends on your dm but that should do a huge amount of damage
I could see a group using mold earth and create/destroy water to create a small pond to make teleportation checkpoints and I love it!
This makes me want to build a Changling, Genie(Djinni) Warlock(pact of the chain with Imp), Eloquence Bard.
Strong team player, lots of shenanigans, solid social aspect, warlock, shapeshifting Changling and Imp fun.
Imagine taking Pact of the Chain with the Genie. Your familiar (an invisible imp) can carry you around while carrying the vessel or even wearing it if its a ring.
My ruling as a DM on the pond/tentacle portal thing: Must be large enough to completely submerge the warlock casting the spell. Even if it means they're lying flat on their back with the water just above their nose to make it fit.
My DM ruling on the "bringing stuff into the vessel" thing: You need to be able to pick it up. That means having it in your backpack, and then unloading it in the vessel-space (in which case it needs to be small enough to fit in your backpack), or if it's a large item, you can't have more than one at a time. So that table you want to bring i? Only one at a time. And there needs to be room for it to enter the vessel-space. Keep in mind you can only enter your vessel once per long rest, so it's not like you can take multiple trips without waiting 8 hours.
As for is Genie S Tier; I think so. If you go pact of the chain and choose a Sprite or an Imp, this the shenanigans you can pull go off the charts. A familiar that can go invisible, fly, and carry the vessel which has the whole party in it? S tier infiltration right there.
One thing to mention about the vessel is its synergy with pact of the chain familiars. Having your invisible imp fly your entire party past almost anything provides limitless opportunities to make your DM rage.
Y’all sleeping on Spike Growth. That spell is powerful and the Dao Warlock picking that up is a big deal.
I'm currently running a genie warlock in my current campaign. First few sessions I was excited about the potential of my ring vessel. One bad ambush plan later, and my friend (in possession of the ring) has just used a jump spell to leap 60 feat off of a battlement and through a second story window inside the compound. Coming face to face with a weartiger. Being unable to fly yet, I was unable to reach out very squishy sorcerer. Then it struck me. I could jump into the ring. The DM read the description for the class and allowed it, but in later sessions, after me and my DM had fleshed the character out a little, we figured it would be less broken to make it so I have to wear my ring to maintain my connection with my patron. (thanks to some backstory semantics that are at the central theme of the character, removing the ring would wipe the consciousness of the wearer)
The Genie Warlock is my favorite so far. I feel like it stands out from every other warlock subclass in so many ways. The versatility and utility of the subclass alone make it quite impressive, and I am personally a HUGE fan of fireball and Thunder wave on a warlock
Also if you take the pact of the chain. You can have everyone take a ten minute short rest as your invisible imp puts on the ring and carries you to where you want to go without being spotted at all.
I’m sad that you didn’t take this opportunity to talk about the new Pact of the Talisman.
I think they should make a video discussing the different pact boons and the invocations associated with them
Genie is one of my favourite warlock classes for sure, and is great for a prison break. In one game, at level 1 I grabbed my ring, put it on the other side of the bars, popped in, popped out on the other side and freed my buds.
Did a similar same thing several levels later but drew the entire party in, had a 10 minute short rest, then popped us out and we set off a very dramatic mass prison break. Particularly given we were playing with 8 hour short rests and 3 day long rests, it was super useful.
(The DM uses magic forcefields as jail cells now lmao)
Also other shenanigans: having everyone take a long rest while your familiar (preferably something that flies) carries it so you travel while resting, picking Dao genie and using the push/pull Eldritch Blast invocations to cheese grater foes into your Spike Growth spell, literally anything involving using your concentration free flight including combining it with the thaumaturgy cantrip / illusion magics to burst out of your vessel like you're an actual Genie and scare your enemies etc.
Dao could be good for dragging enemies across the spike growths with eldritch blast, repelling blast, grasp of hadar, and toss the Crusher feat in for an extra.
I do this as a sorlock and it is amazing.
The one thing I think they forgot about the genie warlock is what if you take pact of the chain and get an imp familiar. You can give the imp your vessel, bampf the whole party into the vessel, then have your imp go invisible and carry it away. That is game breaking in my opinion. Or you could use this to infiltrate because the imp does have hands so can open doors. I also really like the combo of having access to spike growth, plus unconcentration flight, plus repelling blast and grasp of Hadar (and if you want to make it even crazier take crusher feat)
Playing a low level Fathomless in Saltmarsh right now and changed Eldritch Blast to TENTACLE BLAST!. Feels great.
I just loved these 2 new subclasses when tasha was released. I dip my vengeance paladin with 1 level fathomless warlock, and suddenly i had weaponized my bonus action, nailed lots of aquatic enemies, survived a couple situations with water nearby and roleplayed the walking conflict of a character with a blessed master and a cursed one I always wanted (with the reason of being tricked into the pact by the fathomless patron)
The genie is op with creativity. Don't want to elect a runner in the party? Get the pact of the chain and let your familiar carry your vessel with all the party. You'll need to give him prior instructions since you won't be able to comunicate with him in the extradimensional space of the vessel. Imagine a faerie dragon familiar carrying your whole party through the skies XD
Damn, I was hoping you would include the Undead warlock as well.
In any case, these 2 are great. I prefer the Fathomless for the flavor.
If anyone is unsure about how big the Genie's Respite space is, the square footage of a 20' radius circle is roughly 1227 sg ft, or the size of a small house.
Your math is a bit off. Firstly, 20' would be the diameter, not the radius. Second, a circle is a 2d object. It has an area but not a volume. 20x20x20 is about the size of a (pretty tall) 2 car garage.
@@umfpyro my math is fine though a little on the small side, the Space is a 20-foot-radius cylinder as stated, and the area of the floor is calculated by π times the radius (20 ft in this case) squared. πR^2. Or π * (20 * 20). π * 400 is approximately 1256.631 sq ft. I never intended to calculate the volume.
After running the numbers (Volume=πr²h) a 20' diameter by 20' high cylinder would be 6283 ft³. The area of its base would be a smidge over 314 ft²
@@jeanief.6036 You're right, I was under the impression that it was a 20' diameter not radius. Apologies for my mistake. It's basically an apartment in a bottle/ring/lamp.
@@umfpyro hey no problem, I made the diameter/radius mistake the first time I did the math too
I wouldn’t write off the Dao djinn, the super shenanigans that you can pull off with spike growth, Eldritch blast with repelling blast/grasp of hadar, and the crusher feat, makes for an awesome battlefield controller!
I think the Dao is sneakily good for players who look more for interesting combos, for example casting spike growth and then using your repelling blast on E. Blast to knock enemies around and keep them taking extra damage from spike growth.
The Genie Patron Warlock can actually make for a interesting melee focused Warlock and makes for a solid contender when paired with the Blade Pact. Lifedrinker + Genie's Wrath is kind of nasty. Even just using Spirit Shroud with Genie's Wrath is enough to give an enemy pause if they want to get into melee with the Genie Warlock
I'm playing a Genie Marid Bladelock with a Whip. Spirit Shroud if they need to be offensive, but they're a great spike shield.
Armor of Agathys + Shadow of Moil is amazing
Multiclass splash into Genie Warlock on a Rogue makes a lot of sense to me. You mostly only get one attack per turn, so only being able to apply Genie's Wrath only once per turn isn't a big downside, and it'll really smooth out damage output when you can't activate Sneak Attack. On top of that Genie's Wrath damage still scales up if you stay at one Warlock level. You get some cantrips you can use for Booming Blade or Greenflame Blade. Infiltrate somewhere, then hide the stuff you steal in your vessel. Work your way up to level 3 and you'll have a pact weapon (instant weapons were one of the big perks of the Soul Knife). Thirsting Blade at level 5 might also be handy, since sometimes getting two attacks to avoid the catastrophe of missing entirely could be really handy. Go all the way to 6 and you can fly. There's a lot that the subclass offers as a multiclass on a combat character, at nearly anywhere between 1 and 6 levels.
Sure, you ~could~ go Hexblade and use Charisma for your attack rolls, but maybe you don't want to mainstat Cha and want high Dexterity--rogues do have a lot of important Dex skills.
@@DefinitelyNotBender By bringing in an oceanic patron for a Swashbuckler, that's beginning to feel very much like the Pirates of the Caribbean movies!
Something important to keep in mind is that if you are an Elf and have the Genie patron you can actually take a long rest inside your vessel at level one since elves only need 4 hours of rest intead of a full 8 and since you can stay inside a number of hours equal to twice your proficency bonus, at level one your proficency bonus is 2 meaning you can stay inside for the full 4 hours an elf needs.
I was really hoping someone else figured this out!
Loving this series!
Me too
Regarding the criteria of needing to teleport into a body of water no larger than a pond: This leaves so much room for creativity, as from an ecological standpoint, a "pond" is considered a body of water too shallow for there to be an aphotic zone. Simply put, any body of water that you would be able to see the bottom of in normal daylight can be considered a pond. Thank you for coming to my Ted Talk
By far my favourite warlock. Definitely a solid A
Im playing a hexblood fathomless warlock to a coven of sea hags
The Genie Vessel as a Ring can be carried by an invisible Imp familiar if you take the Pact of the Chain at Warlock 3. With an invocation that allows you to see through the familiar's senses and giving the Imp telepathic commands, you have the equivalent of a wizard's Arcane Eye spell in which every party member is taking a short rest inside the Ring while being carried around by the flying and invisible Imp familiar.
The Genie is absolutely my favorite Warlock, even moreso than hexblade. I once had my genie Warlock jump into their lantern, which was placed on the bureau of a corrupt politician, and was able to get dirt on him to report to other officials.
I really love your job with analyzing subclasses, especially you've opened my eyes to things I could do with Genie vessel :D Still, was hoping that this video would also include The Undead :(
Just for laughs I would like to see a video about best food or drinks for a session but given the same analysis as a Tier video
15:22 Kelly was so proud on that joke, you can tell by looking at his face xD
25:33 Actually, you cannot use Raise Dead with Limited Wish. Raise Dead takes an hour to cast.
Yeah, the only resurrection spell available for that is Revivify
@@carlosforma5978 Yup but it is still clutch when its your cleric that is dead, or heck anyone as it saves you a few hundred gold.
There is no weight limit per se, but you can only bring into the vessel what you *carry*.
Also, this pairs ridiculously well with Pact of the Chain. Have the invisible Imp familiar carry your vessel with you inside for either in- or exfiltration. Fun stuff!
The lack of mention of the Undead warlock is surprising. I expected at least a "we're not covering it here, but look for it once we've updated all the class rankings with Tasha's content"
There will be a couple new subclasses in Fizban's Treasury of Dragons, too (monk and ranger, to be released in mid-October), so I expect D.D. to cover Ravenloft's new bard and warlock at the same time they review those.
Pact of the Chain Genie Warlock! Invisible imp wearing the ring with you inside, you can get in or out of most places especially with the Invisibility spell.
I’ve been looking forward to this
Me to warlock is my favorite class
Not to mention a lot of the perks that the Genie Warlock get's. I was watching a build with the Marid Genie using Blur as a clutch spell to tank along with the standard polearm master + great weapon master combo to be a front line tank.
Getting a whole party somewhere is extremely easy. Pact of the chain. Invisible flying imp or sprite carries the now-invisible ring for 8h while party long rests.
I mean think of it you could have one person with teleport carry your ring with everyone in there and bam instant mass travel.
Have a sneaky rogue? Pop in and let the rogue sneak and if theyre caught get a surprise attack anyways
Got a really fast character and your familiar is away for some reason? Pop in and have your fastest character dash over and over.
Almost have a TPK? Wait till your turn and tell your familiar to run away and pop everyone in the ring.
This is very powerful but the only using it once per day is.... Limiting lol
Also can we talk about Far Scribe invocation? Unlimited Sending to a few people = unlimited range, unlimited words
Also, if you ever meet your patron, have them write their name in the book and now you have an eldritch pen pal
The Fathomless warlock is a good idea for multiclass, it gives you swimming speed, you can breathe undewater and get acces to the hentai version of spiritual weapon
Fathomless Warlock and Storm Sorcerer go well together.
If you want to see one of the few ways to make the Dao patron really strong, check out DnD Optimized "Cheese Grater" video, lol. Spike Growth, then you use telekinesis to pull, the Crusher feat (eldritch blast will deal bonus bludgeon damage from the Dao, letting you move the target), Grasp of Hadar to pull, and Repelling Blast to shove. You summon Spike Growth, then just scrape enemies against it several times in one turn, lol.
when i saw the Genie warlock i fell in love, dindt have the chance to play yet, but i really want to make a Snake that wished to become an Humanoid creature (Yuan-ti) and became a Bounty hunter. So i would choose Efreeti, spellsniper and blast people while flying, trying to understand what is to be human hahahahahah, i cant wait to play this character
That's so sick. I'm actually going to start playing one tomorrow. My cleric died when I got an unlucky nat 1 on my death save which is sad but I decided to make a genie warlock and am hyped for it. Can't decided between djin and marrid though
I would say that both the Fathomless and the Genie have really good potential for Pact of the Chain. I can see A LOT of shenanigans. Being that the Genie is a magic forward patron, Pact of Tome speaks very loudly here. Get a few more cantrips, ritual casting, & the flavor is amazing!
I really like both of these sub-classes, BUT I would probably play the Genie more over the Fathomless.
The moment I saw Genie it was an S tier for me. Am invisible flying warlock who has an invisible flying familiar makes infiltration as easy it can be
Resistance to cold damage also gives you immunity to to freezing temperatures giving you problems which is pretty cool. Not super useful but in the right campaign could save your ass.
The Genie patron is so clearly an S how is it that this one also gets a community A. This patron is to the Pact of the chain as the hexblade is to Pact of the Blade.
Tactic- With your Pact of the chain’s Imp, not only can you get into anyplace but if the party is going down and it is up to you you can pack up the party into the ring and have your imp go invisible and leave. There are some situations this is not an auto save (looking at you truesight dragons) but in 90%+ cases it can save everyone.
Honestly, it's not even that bad as a bladelock (nowhere near as good as hexblade but still). You have spells like blur, fire shield and greater invisibility, or bludgeoning resistance, also a bit of extra damage with each attack... good stuff.
Yeah, flying chain blaster is optimal for it but if you wanted, you could still play a decent bladelock with the right race, feat and/or class-dip choices.
My player is a Genie (djinni) Warlock. He does use the lantern as a better bag of holding. As long as everything you're bringing in (have to be holding/touching it) is smaller than the 20x20 space, it fits. They are currently using it as a stable for the horses.
Will you also include the New Warlock of the Undead from "Von Richtens huide to Ravenloft"?
There's also the Spirits bard, and when Fizban's Treasury of Dragons comes out in mid-October, the Drakewarden ranger and Ascendent Dragon monk will be added! 😁
in regards to the genie patron, I would consider it maybe the hopping in and out of the "lamp" is more the genie will move you in and out but refuses to do anything or anyone else (unless its a gift for them?? :o maybe)
I'm still a bit triggered by the Celestial's B Ranking whenever I see it on the screen. I still argue that it's A Rank at least as a very well built support caster.
I think it's a little further down in ranking because Celestial means making heavy spell choices and Warlock spell slots are already limited. You just really have to have a plan.
For my dao genie warlock I have the crusher feat which after doing bludgeoning damage (which my patron provides me once a round) I can move someone in my spike growth spell and cause extra damage which is awesome. But once when we were sneaking the rest of the party past some hobgoblins (which I had a bad past with) I went into my genie bottle and was just carried around the whole time. It was actually fun I just kinda like hung out and read the paper in the bottle and kept making weird comments through the message spell
The genie ring idea, wearing it and hiding in it, is giving me images of a sort of Green Lantern/Atom vibe. Nice job again, guys. You've got me more interested in playing a warlock, something I never really considered before.
This is all so interesting! I mean, I'm still gonna pick the class that fits my character best or I just think is cool, but maybe this will steer me away from the worst of the worst!
With genielock, if you are Pact of the Chain or Pact of the Tome with Find Familiar you can have your whole party get a short rest while your familiar (bonus points if it can fly) travels with your vessel. Additionally you can stay in your vessel for 4 hours (a number of hours equal to twice your proficiency mod) to start out with, long enough to complete Long Rest if you are an Elf. By the time you get Sanctuary Vessel at level 10, you and anyone you bring in with you can stay in for 8 hours, long enough for even non elves to get a Long Rest.
I played in a one-shot that the DM indicated would end in a TPK, as we were defenders of a doomed city. I walked into the game with a level 5 genielock with Pact of the Chain and an imp familiar. When things got to the point where we were beating a tactical retreat after saving what civilians we could and were still getting hammered by enemies, I ducked out of sight, popped into my vessel (a flask) and laid low in there until I could resummon my dead familiar. Once I had my imp back I sent it out of the vessel, had it grab my flask, turn invisible, and fly away.
Also in fathomless warlocks with Pact of the tome for find familiar you can create a scout that looks for pond bodies nearby and BAMF to them for quick travel after everyone has a short rest.
funny that one day after you talk about the genie warlorck DnD Shorts Channel makes a video about how you can hide in your genies vessel and have a flying familiar carry you around.
I havent ever thought about warlock and now too channels give me good incentives to play it :D
Made a Fathomless Warlock named Arti and he would regularly fight with the Tentacle and Eldritch blast of Lethargy and knock back was amazing for keeping the more dangerous enemies at bay. Absolutely loved him
Fathomless warlock seems like an an amazing dip for any charisma caster, especially Paladins that don’t usually have a use for their bonus action unlike sorcerers with quicken spell and bards with inspiration
I just got about 8 more hours through the 1st Drakkenheim campaign ( up to ep32 slaughter in slaughterstone) and super excited to see your video that just launched!!! Thank you for all your great work I really appreciate it. So excited to pre-order the setting!