Harpies are a pain to fight with warriors even with that sky poke skill ability of the warrior. But that aside yeah lots of awesome things happen when you have a party full of one vocation.
Personally @kronosleblu888 if I'm running full warrior party's I tend to have spell books for harpys. Having them on your quick menu makes using them a breeze. Heal, and lightning mostly for the auto tracking
As good as the Blades of the Pyre and Formless Faint combo is for the player, it’s arguably the worst maister skill when it comes to pawns as they never seem to use them in combination, resulting in that pawn constantly killing themselves and needing reviving or healing. So word of advice to people, if you use a thief pawn and want them hired more, don’t use those skills.
Formless fient and skull splitter on a pawn with straightforward inclination is really good endgame. I use that in place of a fighter or warrior in the party because I dont really like them much on pawns.
Exactly THIS! I hired a Thief pawn and I couldn't figure out why she was constantly on fire in every combat situation, until I realized she had Blades of the Pyre equipped. Had to dismiss her and then just made my main pawn a Thief- problem solved. ;)
@@imchristian7248 My main pawn is now a Thief, and yeah, have Formless Feint and Skull Splitter... but I also have hired a Warrior pawn that has the taunt. As a ranged player, I want a pawn who can draw aggro away from me.
Warrior is for sure my favourite vocation, dropping a fully charged arc of might on a Drake's heart and killing it with almost 5 bars instantly is just insanely satisfying
For wayfarer, you gain discipline for all the vocations at once, so even if you don't use rearmament, and do a weaker version of any vocation without the maister skill, you can rank up all of them at once while masquerading as a vocation.
I know there are a lot of players saying, "Don't use rearmament, you can switch from menu in seconds". But then you're also stuck with all the extra carry weight of the additional weapons, as the weight is only canceled if you have rearmament equipped and the weapons slotted. For someone who doesn't farm mats, doesn't pick up everything they see, and want to micromanage their and pawns inventory all the time (or hire pawn that's a logistician), then sure... the extra carry weight might not matter. But if you're still early in the game, haven't found EVERY trove beetle, and also carries many potions, food, etc... then ANY extra weight is a problem. In my case, I have three Magick Archer skills slotted, but have three additional weapons equipped just for specific situations. I found it extremely annoying to have to go into inventory and swap weapons manually, I'd rather lose a skill than manually swap and deal with additional weight management. As for Blade of the Pyre, try hiring a pawn that has this skill equipped... because they don't have enough brains to use Formless Faint FIRST... so they are constantly setting themselves on fire. I had to dismiss a pawn that kept setting herself on fire every time she engaged in combat.
In pretty hard disagreement over here: - Wild Furie belongs way higher up. If you just combine it with the stamina suck you can obliterate stuff faster than even the Sorc skills can. - Celestial Paean is overrated af. The buff is short and makes the pawn functionally useless for like 10 seconds when it ends. Easily bottom tier, unless you care only about your own dmg and don't want pawns to "steal the show". - Blades of the Pyre shouldn't be in this list. It should just be another reason for Formless Feint to be rank 1, since you can't properly use it without Feint.
Just a difference in playstyle here I think. Wild Furie is great and fun but definitely does less damage than the other master skills. Early on especially, and then later it still requires more attention to make work due to it's stamina requirement. Celestial Paean I have no idea why you would play the game without it. Way too good of a skill, since it doesn't hinder you at all and you don't need your mage every second anyway. And Blades of the pyre when used correctly is one of the strongest attacks in the game. Ya, it blows you up, but there are a few ways to get around that and you get an instant delete button you can mash.
I start loving trickster after finding out that the maester skill insta knocksdown wright and lich. They are so annoying to fight when flying, but very easy once you use trickster lol
Thief is my fav vocation because I like to turn my brain off from time to time & just go ham, Formless Feint lets me do that. Martyr's Bolt, Meteoron & Maelstrom are high damage visual spectacles .... But Arc of Might just hits different. Dopamine hit after seeing multiple bars of health insta deleted, is just something else.
@@HiddenZblade well im lvl 98 atm ,platinum trophy already done, 4th playtrough 300+hours in every endgame armor and weapon dragonsforge maxed out.. i think its my time to leave lol i hope we gonna get some new monsters/map or infinite dungeon or smthing
U can avoid the fire by using the evade frim thief u wunt get hurt at all. U dont even need the formless feint skill at all. Di the evade in time snd super epic
No you don’t need to do it “every run”. You unlock the skill once, you have it for yourself and your pawn permanently. Redoing the maester quests only give you the gold/item rewards.
Yes you do need to to it every run. As starting a brand new character would erase all your saved data. NG+ is still the same "run" as in same ran character. I believe you misunderstood my wording there.
@@SheenShots Well in that case yes. But realistically - there's very few players who would want to go a fresh slate and erase their Arisen/Pawn to start over. Most would just go NG+, by which case the Maester skills DO carry over.
My Ranking: 1. Trief (but not interesting, like a cheat) 2. Mystic Spearhand (with stamina suck its OP in right hands, great integration in gameplay) 3. Warrior (big damage) 4. Fighter (not so OP, but also great integration in gameplay) 5. Magic Archer (broken) 6. Archer (no point to use, rapid shots deal more damage) 7. Trickster (epic.. but do almost nothing) 8. Warfarer (no Maister skills, minus one slot.. useless) No mages.. almost did play with them
Hmm, never thought I would see the Magick Archer skill so low. I guess if your going on frequency of use it makes since. But when it comes to a lynchpin skill, like "how the heck to I get pass this boss that keeps killing me or how do I beat x before this happens?" it still wins out in my book. But that is just my opinion.
The downside of meteron is it totally obliterates monster corpses. Oh you're farming dragons for wyrmlife crystals? Too bad, your sorcerer pawn just nuked the dragon leaving nothing but bones lol
You can equip and deequip everything even mid fight as long as you are not in an animation that makes use of the gear like any attack, you can do it while running around
Trickster is good in wayfarer to buff the pawns while you magic archer shit to death.... or hagol/flame bomb things. Why stagger stuff if you can just nuke it.
What??? Mystic Spear Fury in 11th place? Completely disagree. This is an absolutely OP skill in the right hands. Freeze an enemy, deal a ton of damage, drain stamina - repeat!
Nobody really likes Trickster?!? That's where you're very... very wrong... Trickster is awesome and super fun and quite a few people like creating chaos on the battlefield with it .
archer maister skill should be the dropkick to backflip to shoot im in the face core skill(at least in the sense of style). Love it to finsh off cyclopses with it. If they fall straight forward and you do nothing after the kick and shot in the eye, they land right before your feet, just epic. heavenly shot deserves its ranking...
Capcom took a huge L by not letting you equip 3 separate skills for each weapon and let you play as a war master instead, yeah it’s cool to switch weapons but what’s the point to not use all of them but only 3 including all your weapons
@@SheenShots yes I know they are synonymous this does not mean they are the same word. A core component for the dragons dogma series is it's use of olde English
"A synonym is a word that has the same meaning as another word." By your own definition they can be used interchangeably. Why speak in old English when that's not how people speak but only the in game terminology? And considering they mean the exact same thing it literally does not matter whatsoever that I used the one you don't prefer.
@@SheenShots because language matters. Terminology and word choice is important and whole synonymous terms can mean almost the same thing they evoke different parts of the brain. The word choice of the world of Dragon's Dogma and it's dedication to spells and skills being in olde English is a draw for many fans who like the connections and allusions these games make to real world history. It may not matter to you but it does in fact matter. If it didn't language wouldn't change to begin with and people wouldn't explore new avenues of expression. Hell William Shakespeare wouldn't have had any impact historically if the nuances of diverse language and the exploration of the differences in synonymous wordplay didn't matter.
I just play with a 4 warrior party because Unga Bunga solves all your problems.
Harpies are a pain to fight with warriors even with that sky poke skill ability of the warrior.
But that aside yeah lots of awesome things happen when you have a party full of one vocation.
The big bonk is very fun. Sometimes it is hard to not come back and hit things with a hammer for a while lol.
Personally @kronosleblu888 if I'm running full warrior party's I tend to have spell books for harpys. Having them on your quick menu makes using them a breeze. Heal, and lightning mostly for the auto tracking
Yeah, until you encounter slimes 💀
@@raditya1723 Just jump over them. They aren't spooky.
There is one instance where formless faint killed me, i jumped to hit the harpie and dodged midair her song, which send me off the cliff.
I have never had that happen, but I can imagine the pain lol.
As good as the Blades of the Pyre and Formless Faint combo is for the player, it’s arguably the worst maister skill when it comes to pawns as they never seem to use them in combination, resulting in that pawn constantly killing themselves and needing reviving or healing. So word of advice to people, if you use a thief pawn and want them hired more, don’t use those skills.
Formless fient and skull splitter on a pawn with straightforward inclination is really good endgame. I use that in place of a fighter or warrior in the party because I dont really like them much on pawns.
Exactly THIS! I hired a Thief pawn and I couldn't figure out why she was constantly on fire in every combat situation, until I realized she had Blades of the Pyre equipped. Had to dismiss her and then just made my main pawn a Thief- problem solved. ;)
@@imchristian7248 My main pawn is now a Thief, and yeah, have Formless Feint and Skull Splitter... but I also have hired a Warrior pawn that has the taunt. As a ranged player, I want a pawn who can draw aggro away from me.
Warrior is for sure my favourite vocation, dropping a fully charged arc of might on a Drake's heart and killing it with almost 5 bars instantly is just insanely satisfying
Arc of might is the coolest move to pull off in the entire game. 100%
For wayfarer, you gain discipline for all the vocations at once, so even if you don't use rearmament, and do a weaker version of any vocation without the maister skill, you can rank up all of them at once while masquerading as a vocation.
Warfarer is amazing for fashion alone. I get some of the best magick attacks AND can wear my amazing fighter tank armor.
I know there are a lot of players saying, "Don't use rearmament, you can switch from menu in seconds". But then you're also stuck with all the extra carry weight of the additional weapons, as the weight is only canceled if you have rearmament equipped and the weapons slotted. For someone who doesn't farm mats, doesn't pick up everything they see, and want to micromanage their and pawns inventory all the time (or hire pawn that's a logistician), then sure... the extra carry weight might not matter. But if you're still early in the game, haven't found EVERY trove beetle, and also carries many potions, food, etc... then ANY extra weight is a problem.
In my case, I have three Magick Archer skills slotted, but have three additional weapons equipped just for specific situations. I found it extremely annoying to have to go into inventory and swap weapons manually, I'd rather lose a skill than manually swap and deal with additional weight management.
As for Blade of the Pyre, try hiring a pawn that has this skill equipped... because they don't have enough brains to use Formless Faint FIRST... so they are constantly setting themselves on fire. I had to dismiss a pawn that kept setting herself on fire every time she engaged in combat.
Yes, the one exception for Blades of the pyre is pawns. It is entirely an arisen skill as they are well a bit dumb with it lol.
Man, im loving this game. Got here late but this one is such a gem.
Thief has been my bread and butter so far.
Thief is a master of combat. Warrior is just pure fun all around. Definitely worth investing time in.
In pretty hard disagreement over here:
- Wild Furie belongs way higher up. If you just combine it with the stamina suck you can obliterate stuff faster than even the Sorc skills can.
- Celestial Paean is overrated af. The buff is short and makes the pawn functionally useless for like 10 seconds when it ends. Easily bottom tier, unless you care only about your own dmg and don't want pawns to "steal the show".
- Blades of the Pyre shouldn't be in this list. It should just be another reason for Formless Feint to be rank 1, since you can't properly use it without Feint.
Just a difference in playstyle here I think. Wild Furie is great and fun but definitely does less damage than the other master skills. Early on especially, and then later it still requires more attention to make work due to it's stamina requirement. Celestial Paean I have no idea why you would play the game without it. Way too good of a skill, since it doesn't hinder you at all and you don't need your mage every second anyway. And Blades of the pyre when used correctly is one of the strongest attacks in the game. Ya, it blows you up, but there are a few ways to get around that and you get an instant delete button you can mash.
Formless Feint is just Ultra Instinct
I feel like Masterful kill should have been a thief master skill and statted accordingly...
I start loving trickster after finding out that the maester skill insta knocksdown wright and lich. They are so annoying to fight when flying, but very easy once you use trickster lol
Ya I tried to get footage of this, but never managed to fight one. Huge utility in that skill for sure.
Thief is my fav vocation because I like to turn my brain off from time to time & just go ham, Formless Feint lets me do that. Martyr's Bolt, Meteoron & Maelstrom are high damage visual spectacles ....
But Arc of Might just hits different. Dopamine hit after seeing multiple bars of health insta deleted, is just something else.
Need more healthbars though
The sorcerer maister skills can wipe large monsters with one spell. So powerful!
Blades of the Pyre still does Max HP damage when wearing the fireproof ring, you simply does catch on Fire.
I just started to play again and just killed ny first griff and am honestly having so much fun
Once you learn about thief’s formless feint, it’s pretty much game over.
Great video
damn im addicted to this game clearly.. I'm always first on all of these type of videos lol💀🙃
Im with you. Ninety-six hours in the game and about to complete A New Godsway quest( turned in 15 wyrmslife crystal).
@@HiddenZblade well im lvl 98 atm ,platinum trophy already done, 4th playtrough 300+hours in every endgame armor and weapon dragonsforge maxed out.. i think its my time to leave lol i hope we gonna get some new monsters/map or infinite dungeon or smthing
i love trickster 😅
I love lying
U can avoid the fire by using the evade frim thief u wunt get hurt at all. U dont even need the formless feint skill at all. Di the evade in time snd super epic
No you don’t need to do it “every run”.
You unlock the skill once, you have it for yourself and your pawn permanently.
Redoing the maester quests only give you the gold/item rewards.
Yes you do need to to it every run. As starting a brand new character would erase all your saved data. NG+ is still the same "run" as in same ran character. I believe you misunderstood my wording there.
@@SheenShots
Well in that case yes.
But realistically - there's very few players who would want to go a fresh slate and erase their Arisen/Pawn to start over.
Most would just go NG+, by which case the Maester skills DO carry over.
You can dodge blades of the pyre self damage by dashing to the left or right
Trickster main here our class is cracked most people just don’t know how to use it
My Ranking:
1. Trief (but not interesting, like a cheat)
2. Mystic Spearhand (with stamina suck its OP in right hands, great integration in gameplay)
3. Warrior (big damage)
4. Fighter (not so OP, but also great integration in gameplay)
5. Magic Archer (broken)
6. Archer (no point to use, rapid shots deal more damage)
7. Trickster (epic.. but do almost nothing)
8. Warfarer (no Maister skills, minus one slot.. useless)
No mages.. almost did play with them
Ya most people are not going to play mage. It is purely a pawn vocation since sorcerer gets more powerful attack spells.
Getting to bully dragon/lich is always worth playing mage for
Hmm, never thought I would see the Magick Archer skill so low. I guess if your going on frequency of use it makes since. But when it comes to a lynchpin skill, like "how the heck to I get pass this boss that keeps killing me or how do I beat x before this happens?" it still wins out in my book. But that is just my opinion.
Agreed
Sorcerer skills ranked when
Soon
You really don’t need to unlock it in every run, ng+ keeps maister skills. You need to unlock it for every time you start a new character.
Take a shot every time he says massive
Thanks👍
One thing I find annoying is that some vocation only has 1 maister skill. I wonder why they didn't give everyone 2 at the least
Ya most only have one. Sorcerer and thief are just extra special I guess.
Martyrs bolt is so OP
maelstrom and meteor being a maister skill is such a downer.
The downside of meteron is it totally obliterates monster corpses. Oh you're farming dragons for wyrmlife crystals? Too bad, your sorcerer pawn just nuked the dragon leaving nothing but bones lol
I dont use master skils. I think all of them are bad except for the Wizards bcs its just a normal skill with longer casting
Whoaaa I do not agree with this ranking lol why is the Wild Fury so far down on the list lol?? it's so OP lol
Very strong. But when considering what other options offer and how they work it gets pulled lower down.
6:32 unless mistaken or fixed, or else, I am not able to change weapon in the middle of a fight from the menu
You can equip and deequip everything even mid fight as long as you are not in an animation that makes use of the gear like any attack, you can do it while running around
Trickster is good in wayfarer to buff the pawns while you magic archer shit to death.... or hagol/flame bomb things. Why stagger stuff if you can just nuke it.
My first time beating the game i used a thief build but when i started new game plus i decided not to play thief because it made the game way to easy
Can sorcerer have both skills? If so imma go full boom, twist combo
Sorcerer can use both the tornado and meteor yes. It is fun as heck to cast one and then the other right after.
@@SheenShots heheh, thanks
What??? Mystic Spear Fury in 11th place? Completely disagree. This is an absolutely OP skill in the right hands. Freeze an enemy, deal a ton of damage, drain stamina - repeat!
Very good skill. However you can't move it up without moving something really good down.
Tricker could of easily be phantom summoned as a attacker.
Nobody really likes Trickster?!? That's where you're very... very wrong... Trickster is awesome and super fun and quite a few people like creating chaos on the battlefield with it .
Okay, that was not the point of the video. But glad you like it.
My dude, there's a massive majority that says trickster is terrible. I know there's like 18 of you who like it, but that's really it lmao
2:16 how did you regenerate stamina that fast?
That is the master skill for mage. When your pawn activates it you have infinite stamina for about 10 seconds. REALLY strong.
@@SheenShots thanks mate
Wait so if I new game plus I have to look for the people to teach me again?
No, only if you make a new character. Skills you earn are yours forever.
@SheenShots noice. If i missed some I can get them on ng+ right? I messed up and slept while I had the spearhand guy with me and failed the quest.
archer maister skill should be the dropkick to backflip to shoot im in the face core skill(at least in the sense of style). Love it to finsh off cyclopses with it. If they fall straight forward and you do nothing after the kick and shot in the eye, they land right before your feet, just epic. heavenly shot deserves its ranking...
i'd still say Arc of Might is 11 at this list, its satisfying sure, but the damage isn't worth it.
ive been playing thief all wrong…
I stop using meteoron even I love the skill because it also deletes your loots. :(
So many people love trickster, that seems a strange claim to say the opposite.
Some people like Trickster of course. But it is definitely the least enjoyed class with no real competition at all.
raising affinity for Maister or to every thing correctly only to be rewarded with no Maister Skills and just followers
what's wrong with this game ???
I refuse to equip my mage with buff skill since the game is already too easy.
Of course Faintlist form is the best. 😅😅😅
Capcom took a huge L by not letting you equip 3 separate skills for each weapon and let you play as a war master instead, yeah it’s cool to switch weapons but what’s the point to not use all of them but only 3 including all your weapons
Maister is not the same as master learn the language
Take your own advice. "maister (plural maisters) master; lord; ruler" Just because you think something doesn't make it correct.
@@SheenShots yes I know they are synonymous this does not mean they are the same word. A core component for the dragons dogma series is it's use of olde English
"A synonym is a word that has the same meaning as another word." By your own definition they can be used interchangeably. Why speak in old English when that's not how people speak but only the in game terminology? And considering they mean the exact same thing it literally does not matter whatsoever that I used the one you don't prefer.
@@SheenShots because language matters. Terminology and word choice is important and whole synonymous terms can mean almost the same thing they evoke different parts of the brain. The word choice of the world of Dragon's Dogma and it's dedication to spells and skills being in olde English is a draw for many fans who like the connections and allusions these games make to real world history. It may not matter to you but it does in fact matter. If it didn't language wouldn't change to begin with and people wouldn't explore new avenues of expression. Hell William Shakespeare wouldn't have had any impact historically if the nuances of diverse language and the exploration of the differences in synonymous wordplay didn't matter.