6. Bit Depth - Digital Audio Fundamentals

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  • Опубликовано: 23 дек 2024

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  • @KostasOreopoulos
    @KostasOreopoulos 3 года назад +48

    I am 100% sure, that given time these series of videos will become a standard in explaining these concepts and will have millions of views. That's how good they are.

    • @akashmurthy
      @akashmurthy  3 года назад +3

      Thank you for your confidence, though I may not share the same views 😅

  • @AlphaYellow
    @AlphaYellow 2 года назад +2

    I've already watched dozens of videos about audio, but this series is the best one mate, keep up the good work

    • @akashmurthy
      @akashmurthy  2 года назад

      Really glad you think so! More on the way.

  • @austin.valentine
    @austin.valentine Год назад +4

    You have a talent for explaining concepts clearly and accurately including the use of visuals. Kudos! Don’t stop

  • @RudiRuslanenko
    @RudiRuslanenko 2 года назад +3

    Man, these video series are MUST WATCH.
    Thanks for your efforts!
    Please know, that even though views are low, the quality is great and the way you explain is easy and simple, all on the point and on the experiment

    • @akashmurthy
      @akashmurthy  2 года назад

      Thanks for the feedback mate!

  • @ron6607
    @ron6607 2 года назад +2

    I am so glad you created this series on digital audio. Thank you very much!

    • @akashmurthy
      @akashmurthy  2 года назад

      Thanks for checking it out mate!

  • @shifa_sarguru4
    @shifa_sarguru4 3 года назад +4

    Thank you so much for these videos. I'm studying for finals for Sound in TV Audio and your videos are so well made. The diagrams and animations paired with your calm voice--you explain really well.

    • @akashmurthy
      @akashmurthy  3 года назад +2

      Thanks very much! All the best with your finals!

    • @tuyetnhungnguyenthi8871
      @tuyetnhungnguyenthi8871 3 года назад +1

      Below 4 bits: Lowest resolution (even more error, like large raining).
      8 bits: Lower resolution (more error, white noise).
      Above 16 bits to 24 bits: Typically the more resolution (no error, much clearer audio).

  • @ArtificialSoul
    @ArtificialSoul 3 года назад +5

    Thank you very much for these explanation about digital audio!
    I've been busy with sampling since the COVID19-pandemy, so that's quite a while now. For sampling in particular the more you'll understand how digital sound works, the better and more efficient you can work.

  • @BenCaesar
    @BenCaesar 5 месяцев назад

    The visualization of these and the clear explanations and examples, is highest quality. I’m just a mere producer but I could grasp the concepts.
    Elite content 👌🏾

    • @akashmurthy
      @akashmurthy  5 месяцев назад

      @@BenCaesar thanks very much mate! A bit self deprecating about being a producer though. That's stuff ain't easy.

  • @goodull
    @goodull 2 года назад +1

    I’m a musician/engineer and I was trying to study on floating point calculations. That’s how I came to your channel, your series on IEEE 754 was amazing, but your knowledge in digital audio principles are mind-blowing!!! Bravo!!!
    Just wanted to point out one thing, when you tried to illustrate how to extract the quantization noise by shifting the phase, you should have instead flipped the POLARITY of one of the waveforms (turn it upside down on the horizontal axis). This is a common misconception regarding phase shift VS polarity flip, I hope it was simply an overlook from you who created an otherwise almost flawless series.

    • @akashmurthy
      @akashmurthy  2 года назад +1

      Thank you for checking out the series, and letting me know!
      You are totally right, i should've said 'invert' or 'switch polarity' when describing the subtraction process. Phase shifting to achieve subtraction would only work on simple sinusoids.

  • @jasonhaug8653
    @jasonhaug8653 Год назад +1

    This is a goated video. Thank you man. This is incredibly helpful. It took me a few other videos to find this one, but this series was exactly what I was looking for. You explained they "why" for everything and the visuals that go along helped to explain it seamlessly.

    • @akashmurthy
      @akashmurthy  Год назад

      Sweet! Thanks for checking it out!

  • @iggynub
    @iggynub 2 месяца назад

    Doing amazing work, Akash. I hope it reaches as many "audiophiles" as possible. You do a terrific job at undermining ignorant assumptions in a very polite way. Appreciate the work.

    • @akashmurthy
      @akashmurthy  2 месяца назад

      @@iggynub thanks very much! I generally try to avoid the task of dispelling myths and instead talk about the science, and let people make up their own minds.

  • @huyhuynhquang3004
    @huyhuynhquang3004 Год назад +1

    amazing, just pure brilliant, you explain it so so well sir

  • @johnanton842
    @johnanton842 2 года назад

    4 bits actually sounded way better than I expected... great video as always

    • @akashmurthy
      @akashmurthy  2 года назад

      Haha! It was atrocious at loud volumes! 😂 Thanks mate!

    • @Woodsaras
      @Woodsaras Год назад

      Most casettes and top quality tapes were sounding around that range

  • @Base612
    @Base612 Год назад +1

    Fantastic explanation. Very well done.

  • @Believer610
    @Believer610 6 месяцев назад

    Akash! This is amazing! Phenomenal job on simplifying these complex concepts and making them easier to understand. I am an engineer and still find audio engineering quite confusing until I watched your video! Now, I find these terminologies a lot easier to understand. Thanks!

    • @akashmurthy
      @akashmurthy  6 месяцев назад

      That's great to know that these are helpful! I struggled with audio terminologies as well at the beginning.

  • @upendraagnihotri2686
    @upendraagnihotri2686 4 года назад

    Crystal clear... very handful of people explain like this
    You are the best.😍😍😍😍😍😍

  • @abustevie5908
    @abustevie5908 3 года назад +13

    Sir, This is a terrific Channel. I share it with my students and colleagues, as your explanations are far better than mine :)
    I would love to hear your input on floating point arithmetic. and more distinctly - its influence on quantization and noise floor. It becomes instrumental when discussing audio record formats, and internal audio engine processing (which go up to 64bit float, what for?). There's also the arithmetic "sublimation" that occurs when your converter samples (and interpolates) at 24bit int, but your DAW's signal flows at 32bit float - what exactly happens there?

    • @akashmurthy
      @akashmurthy  3 года назад +1

      Excellent suggestion! I have floating point bit depth on my to-do list!

  • @elpropioand
    @elpropioand 9 месяцев назад

    What a very well explained topic about digital audio, excellent!

  • @seifmaatar604
    @seifmaatar604 6 месяцев назад

    thank you so much, you are trully amazing, you've helped me so much in undrestanding this subject better than any teacher ever.
    thank you for these amazing videos

    • @akashmurthy
      @akashmurthy  6 месяцев назад

      Thanks you very much! :) I'm glad these videos helped

  • @jchidley
    @jchidley 3 года назад

    Excellent explanation of why quantisation error, bit depth, is directly related to noise. 6 x bit depth = noise floor.

  • @BrijeshSarin
    @BrijeshSarin 4 года назад +3

    That was so Good!!! Thank You 😄

  • @tomasztamborski9909
    @tomasztamborski9909 Год назад

    great material, but ... when extracting quantization noise from a 4-bit signal (8:00), for the effect we hear you should subtract the original signal from it, not vise versa, as the presentation suggests.

  • @basharbadry6520
    @basharbadry6520 2 года назад

    i cant find the words that i should tell u about this amazing content,thnks

  • @JAROCHELOcesarcastro
    @JAROCHELOcesarcastro Год назад

    The best video tutorial ❤

  • @pistollero
    @pistollero 8 месяцев назад

    This the best videos that i have seen on this matter. Very informative and very good explained thank very much !!🙂👋

    • @akashmurthy
      @akashmurthy  8 месяцев назад

      Thanks so much! :) I'm glad you find these useful!

  • @rohanbenny8632
    @rohanbenny8632 4 года назад +2

    Loved this , As well as the other videos way too informative :D

    • @akashmurthy
      @akashmurthy  4 года назад +1

      Cheers! Thanks for checking it out.

    • @rohanbenny8632
      @rohanbenny8632 4 года назад

      @@akashmurthy Can you do a video on explaining 32 Bit float separately ?

    • @akashmurthy
      @akashmurthy  4 года назад +1

      @@rohanbenny8632 That's a good point. I'll add information about 32 bit floats when I make a video on Headroom. Thanks!

  • @davidsais6384
    @davidsais6384 Год назад

    These are brilliant! Thank you for the time and effort you've put into this. I watch because I love audio and love when I meet people with a better way of explaining and understanding than myself. Can I ask what software you've done the graphics in? I make this style of learning videos myself and am always wanting to learn new methods.

    • @akashmurthy
      @akashmurthy  Год назад

      Thanks for checking it out! I'm always on the lookout for a better, more intuitive way of explaining a concept as well! Most of the animations are done on After Effects. I'm curious to see your videos.

  • @schlidenglickstein3633
    @schlidenglickstein3633 Год назад

    So good I wish I could like it twice !

  • @akshayrajput4262
    @akshayrajput4262 4 года назад

    Sir you are amazing I get to knew about you by post of sreejesh Nair sir 's and this is awesome the you clear topic amazing thank you so much for this sir 🙏🙏 keep uploading knowledge sir

    • @akashmurthy
      @akashmurthy  4 года назад

      Thanks very much. Yes, Sreejesh has been very kindly sharing this.

  • @mounandi
    @mounandi 2 года назад

    This is the best. Thank you.

  • @tuyetnhungnguyenthi8871
    @tuyetnhungnguyenthi8871 3 года назад +1

    Below 4 bits: Lowest resolution (even more error, like large raining).
    8 bits: Lower resolution (more error, white noise).
    Above 16 bits to 24 bits: Typically the more resolution (no error, much clearer audio).

  • @mayanksoni836
    @mayanksoni836 2 года назад

    Thanks for this video series.......❤️

  • @theyoogle
    @theyoogle Год назад

    How you make this animation videos ?

  • @antoinedevldn
    @antoinedevldn 3 года назад +18

    This is AAA content

  • @station2station544
    @station2station544 3 года назад

    So when I used to sample with my 8-bit Ensoniq Mirage sampler, and I got that alias'ing crunch, was it the bit depth or the sample rate which was giving that character? Probably both.

    • @akashmurthy
      @akashmurthy  3 года назад

      Bit depth wouldn't cause aliasing as such, it would only introduce quantisation error. It would make it sound noisy or even introduce inharmonic distortion at times (similar to aliasing).
      But fundamentally, the way the noise is formed or added is different for aliasing distortion vs quantisation distortion through low bit depth.

    • @station2station544
      @station2station544 3 года назад

      @@akashmurthy that makes sense. Back in the 90's we would seek out that crunch in the samples we used in our music. We liked the patina. While we called it "aliasing" at the time, we probably were hearing quantization distortion. Good stuff. Love this series.

  • @johneymute
    @johneymute 3 года назад

    Hi, thank you for showing us how to quantize 16bit down to 4bits,but do you also know those commandos to convert audio to 2bits and 1bit??
    That would be awesome to do some experiments with it😁

  • @hrishikeshaggrawal
    @hrishikeshaggrawal Год назад

    The 4-bit resolution was able to relay human speech rather well, I wonder if you could reduce 16-bit audio for educational lectures or in radio to 4-bit to allow faster communication, then design a relatively small neural net to clear up noise and re-generate a semi accurate 16-bit audio similar to the original 16-bit audio. And the AI could easily be extremely small in size, if it could be done then the range for radio could nearly be increased by 4x

  • @audiomentorshipprogram
    @audiomentorshipprogram Год назад

    The 4 Bit demo is very similar audio when you tuning into a radio station but you are not exactly on station. All you hear is the noise along with some recognizable audio.

  • @adityagojamgunde7152
    @adityagojamgunde7152 4 года назад +1

    Hey! Great Video! Can you make a video on phase? To be precise, EQ and Phase response of a signal and how linear phase eqs overcome that. That's one thing I'm struggling to understand.

    • @akashmurthy
      @akashmurthy  4 года назад +1

      Hey, thanks! Interesting suggestion. I didn't know there were linear phase EQ specifically designed to combat this problem. I'm going to be doing a module on filters later on. Most filters we use today are IIRs (Infinite impulse response). But to maintain the same phase relationship we would need a FIR (finite impulse response) filter, which are computationally more expensive. I'll be sure to address your question there. But I'm not sure how long it'll take to get there!

  • @goofgoof3663
    @goofgoof3663 3 года назад

    You stated in one of my other comments that there is no relationship between dbFS and dbSPL, but as you are comparing the “SQNRdb at 16 bits” to “driving the track up to 96db to hear the noise” in this video, it seems like you equated -96db in Full Scale to noise recognized at 96dbSPL which sounds like an equal but inverse relationship with something between dbFS and dbSPL. Can you clearly define this relationship? and would it be a different ratio of a potential relationship for higher bit levels like 24 or 36? I ask this because it would be nice to know if i can take the dbSPL scale and all of its reference markers like “60db is a normal conversation) and flip it to use as a sort of guide for mixing in dbFS, where the maximum level is 0dbFS instead of the maximum for DbSPL at 130.

    • @akashmurthy
      @akashmurthy  3 года назад +2

      I've mentioned a part of this in a comment on an earlier video. Consider this scenario, you have 2 monitors connected to your mixer, one is a really small low powered monitor, and another is a large stage monitor. If you boost the gain on your mixer by +6dbFS, the pressure level measured from each of these monitors are vastly different. So there is no easy relationship between an arbitrary reference level (dBFS) and physical pressure (dBSPL). It'll have to be dependent on the speaker source.
      dBFS is not measuring loudness. It's a reference level when producing music. It is used for comparing levels of different instruments. I can say that vocals are at 0dBFS, and guitars are 10dBFS below that. That doesn't mean anything in terms of SPL. If you play this recording loudly, you can have this play at 80dBSPL, or you can play it at low volume at 40dBSPL. The only thing you can say with some accuracy is the relative levels. So in the mixed track, if vocals are played at 80dBSPL, then guitars appear at 70dBSPL, similarly if vocals are played at 40dbSPL, the guitars appear at 30dBSPL. The relative dBFS level and relative dBSPL values can match (with an ideal speaker).
      So when I'm talking about SQNR here, I'm talking about the dynamic range - a range of values from the maximum signal level that can be represented to the minimum signal level before it merges into noise. This is relative! The higher the bit depth, the higher the RANGE between the 2 levels. So, if you took a 16 bit recording, which fully utilises the entire dynamic range, and you play it back, lets say at around 100dBSPL (there is no relationship here, I'm just cranking up the volume till the measuring instrument records a peak of 100dBSPL). All I was saying was the noise from quantization would be present at 4dBSPL, since 16bit has 96db SQNR, a relative range between the highest possible level and low level noise. Hope that helps.

  • @pracheerdeka6737
    @pracheerdeka6737 2 года назад

    Where do the noise came from

  • @yixin4928
    @yixin4928 3 года назад

    Thank you for this video! I enjoyed your other videos a lot as well. Could you please also make videos about FFT and LPC (their principle; their application, etc...)? Thank you!

    • @akashmurthy
      @akashmurthy  3 года назад +1

      Thanks very much for checking out the series! Yes, I want to do those topics in the future, but I have a few other topics that I feel like I need to get to before that..!

  • @-tohar3479
    @-tohar3479 3 года назад

    thank you!!!!!!

  • @flencko9290
    @flencko9290 3 года назад

    dbFS, dbSPL, dbA are different things!
    But this is a pretty good explanation of bit depth still.

  • @mazinariqat7942
    @mazinariqat7942 4 года назад

    Good work. Thank you.

  • @lil_works
    @lil_works 3 года назад

    You said 24 bits of resolution takes the noise floor to - 144dBFS so I'm wondering what is the point of having 32bits ? 🤔

    • @akashmurthy
      @akashmurthy  3 года назад +2

      Great question! So, 24bits of "fixed point" audio is all you need when you're playing back audio, when you don't have to manipulate the audio in anyway and just play back the audio as it is. Usually consumer audio is never stored in a bit depth greater than 24bit, because of the reason you mentioned - there is no need for it.
      But when you need to do signal processing on the audio, for example: when you want to change the gain, apply filtering, or convolution, or any other type of effects, you have to do mathematical operations on the audio data. If you're manipulating audio data stored in "fixed point" format, each mathematical operation, like multiplication or division has a little bit of error associated with it. This is because of the nature of how data is represented in fixed point format, and the limited precision associated with it. With n-order filtering, the signal is fed back into the input, several times, and this error could accumulate over time. This could result in potentially more noise.
      Because of this, audio programmers - both DSP hardware and computer software programmers use "floating point" representation of data. Because of how it is represented, the floating point data has inherent mechanisms to cope with error, the accumulation of error is minimised. And according to the IEEE standard, a floating point number is generally 32bits or 64bits. And that's why, when you're recording audio into your DAW software, the DAW software will almost always represent your audio data in 32bit float or 64bit float, and never usually in fixed point representation.
      I'm working on videos at the moment regarding floating point Vs fixed point data, and their pros and cons. Hopefully I can finish it soon.

    • @lil_works
      @lil_works 3 года назад +1

      @@akashmurthy So cleaaar ! Thank you so much for the time you take to answer to my question ! I’m definitely impressed by the quality of your work bro ! 🙏🙏

  • @Cityj0hn
    @Cityj0hn 3 года назад

    I don't believe we can move the noise out of the "audible" range in all cases without it affecting your sound quality, because if your speakers respond to that signal your tweeter will never truly settle. You will essentially move the noise into the air around the tweeter and there it will affect audible resolution by affecting its impedence. Same goes for moving it toward bass. The woofer will never steady meaning your timing will be off enormously in the woofer range. This is why some very expensive systems all have multiple woofers, so that the extension required for the same SPL per speaker is much smaller and the woofer returns to dead center much quicker after producing a sound. It's not just about the constant noise floor averaged over time, it's about the instantaneous noise dynamically interfering with your speaker response. Sure we can reduce the file sizes but you'll hear it clear as day on a 100K+ system, and when I say clear as day I mean a difference as large as between a bluetooth speaker and an entry level hifi system.

  • @radiozelaza
    @radiozelaza 3 года назад

    in the 1990s a revolution happened when soundcards were suddenly able to record in 16bit resolution. I remember my old Gravis Ultrasound could not, it was limited to 8bit 44kHz and it sucked big time.

  • @rodericksibelius8472
    @rodericksibelius8472 2 года назад

    How is this electronically done designed by electrical / electronic engineers designing such circuits?

  • @davidasher22
    @davidasher22 3 года назад

    This content is bang on! Consider me subbed.

  • @Lesterandsons
    @Lesterandsons 3 года назад +1

    👍

  • @pentalogue_tridecalogue
    @pentalogue_tridecalogue Год назад

    1 Bit - 2 Amplitude Levels - Minimal Quantiz
    2 Bit - 4 Amplitude Levels - Super Low Quaniz
    3 Bit - 8 Amplitude Levels - Very Lower Quantiz
    4 Bit - 16 Amplitude Levels - Very Low Quantiz
    5 Bit - 32 Amplitude Levels - Very Lowean Quantiz
    6 Bit - 64 Amplitude Levels - Lower Quantiz
    8 Bit - 256 Amplitude Levels - Low Quantiz
    10 Bit - 1'024 Amplitude Levels - Lowean Quantiz
    12 Bit - 4'096 Amplitude Levels - Lower Mid Quantiz
    16 Bit - 65'536 Amplitude Levels - Medium Quantiz
    20 Bit - 1'048'576 Amplitude Levels - Mean Quantiz
    24 Bit - 16'777'216 Amplitude Levels - Average Quantiz
    32 Bit - 4'294'967'296 Amplitude Levels - High Quantiz - Big CPU Load
    40 Bit - 1'099'511'627'776 Amplitude Levels - Higean Quantiz - Large CPU Load
    48 Bit - 281'474'976'710'656 Amplitude Levels - Higherage Quantiz - Gross CPU Load
    64 Bit - 18'446'744'073'709'551'616 Amplitude Levels - Super Quantiz - Grand CPU Load
    80 Bit - 1.208'926e24 Amplitude Levels - Very Higean Quantiz - Huge CPU Load
    96 Bit - 7.922'816e28 Amplitude Levels - Very Higerage Quantiz - Massive CPU Load
    128 Bit - 3.402'824e38 Amplitude Levels - Very Super High Quantiz - Giant CPU Load
    160 Bit - 1.461'502e48 Amplitude Levels - Titanic CPU Load
    192 Bit - 6.277'102e57 Amplitude Levels - Colossal CPU Load
    256 Bit - 1.157'921e77 Amplitude Levels - Hyper High Quantiz - Extreme CPU Load

  • @rightyarmcream180
    @rightyarmcream180 Год назад

    Saya belajar pelan-pelan

  • @RayZde
    @RayZde 3 года назад

    In terms of programming bit depth is very confusing. It's basically the max and min value of a sample point. Where one sample point of 16bit audio file is between + or - 65,536

    • @akashmurthy
      @akashmurthy  3 года назад

      It's actually + or - 2^(16 - 1)
      So, + or - 32768
      But generally, in programming, anywhere outside final delivery, audio sample points are handled in floating point precision ( + 1.0 to - 1.0 )

  • @Sams911
    @Sams911 4 года назад +1

    Amazing channel.... subscribed, heck, I even sent you a Facebook friend request... I'd love to hire you to optimize my home audio system but it appears you don't live in the US!

    • @akashmurthy
      @akashmurthy  4 года назад +1

      Haha, thanks for checking it out! I don't believe I'm a professional audio technician by any means! But thanks for your confidence..

  • @patrickosullivan1857
    @patrickosullivan1857 4 года назад

    First ... Principles

    • @akashmurthy
      @akashmurthy  4 года назад

      Without principles, we are animals.

  • @503jmn
    @503jmn 8 месяцев назад

    Actually, 4 bits = a Nibble. FYI

  • @Woodsaras
    @Woodsaras Год назад

    Staircase? It doesnt work that way.

  • @chandankumarmishra336
    @chandankumarmishra336 Год назад +1

    You have a talent for explaining concepts clearly and accurately including the use of visuals. Kudos! Don’t stop