Thanks for the video, I like playing Digimon TCG but I havent playing for long yet. really super helpful thank you. I really like your play mat, can you tell me where can I buy it?
@@lordlosch6781 Sinobali dot com! They have tons of mats and counters to choose from in their art style, and they're holding up pretty well so far. I highly recommend. (Not sponsored.)
i like this list but really how often will your opponent let you climb from your Trailmon? since you'll have to set up an Analogman too so that's at least two turns before you start climbing, and it'll take another two to reach Chaosdramon, it's really slow and most of the time your digimon is already in the risk of getting bounced or destroyed by then. and it's gonna be really hard to rely on Trailmon's collision ESS(which is why the collision Gigadra is in the list). so i guess Trailmon is just more draws most of the time?
If I had to guess it really is just there for Resource gathering. Being able to climb from it would be neat, but probably more for getting your LV6'S to hand and getting your Cyborgs into the Trash. When the Cyberdramon ACE comes out then that could be a different situation altogether.
@@gwinnondavis9284 yeah i just realized that Cyberdramon ACE is really strong, i play JP and have the cards so when i read it, it's an immediate slot for the card. what i'm wondering is, since Mugen is lv5 heavy, and we basically just run one offs, how many Cyberdra ACE do we slot in for it to be reliable? i feel like a one off is kinda redundant since you want to blast with it, but at the same time it's gonna be really hard finding it
@@shroudedinshout I have been calling raising in the back "The Side Quest". It's not the main win condition or focus, it's just something you can do on the side when you don't need to be doing something else, or can't do something better. The deck is still centered around EX1 Machinedramon hard plays. But sometimes you get a train to play with, either the hard way or Chaosdramon X eats it out of the trash. I think once we have both the collision Gigadramon and Cyberdramon you'd cut Trailmon and run a different base. But his search effect is still good, it sets up trash and often adds to hand. As far as Cyberdramon ACE goes, as long as you're running some level 4s you'd want 2.
@@shroudedinshout I'm not sure. I suppose HoverEspimon and the Guardromon with deletion protection become a little more appealing if you want an ACE target.
Now that the ukkomon variant is no longer the most optimal build, it's a good change of pace to see the hagurumons return.
@@kellanduevel835 It's all about the machine synergy baby!
And draw, so much draw.
Ukkomon is still the most optimal build, purple base is better than the black
@@NickMartinez521 oh?! 👀 what's your take on the list?
Thanks for the deck build. I'll try some of it out 😁 👍
Thanks for the list Ill try it out
I really liked this list, also I agree Paladin has got to go.
@@bpeel1736 We can dream.
Thanks for the video, I like playing Digimon TCG but I havent playing for long yet.
really super helpful thank you. I really like your play mat, can you tell me where can I buy it?
@@lordlosch6781 Sinobali dot com! They have tons of mats and counters to choose from in their art style, and they're holding up pretty well so far. I highly recommend. (Not sponsored.)
St1 metalgreymon would be pretty funny in this deck
@@Seven-co1mn Yes! It's a little win more but if you can find a place to slot it in go for it.
i like this list but really how often will your opponent let you climb from your Trailmon? since you'll have to set up an Analogman too so that's at least two turns before you start climbing, and it'll take another two to reach Chaosdramon, it's really slow and most of the time your digimon is already in the risk of getting bounced or destroyed by then. and it's gonna be really hard to rely on Trailmon's collision ESS(which is why the collision Gigadra is in the list). so i guess Trailmon is just more draws most of the time?
If I had to guess it really is just there for Resource gathering. Being able to climb from it would be neat, but probably more for getting your LV6'S to hand and getting your Cyborgs into the Trash.
When the Cyberdramon ACE comes out then that could be a different situation altogether.
@@gwinnondavis9284 yeah i just realized that Cyberdramon ACE is really strong, i play JP and have the cards so when i read it, it's an immediate slot for the card.
what i'm wondering is, since Mugen is lv5 heavy, and we basically just run one offs, how many Cyberdra ACE do we slot in for it to be reliable? i feel like a one off is kinda redundant since you want to blast with it, but at the same time it's gonna be really hard finding it
@@shroudedinshout I have been calling raising in the back "The Side Quest". It's not the main win condition or focus, it's just something you can do on the side when you don't need to be doing something else, or can't do something better. The deck is still centered around EX1 Machinedramon hard plays. But sometimes you get a train to play with, either the hard way or Chaosdramon X eats it out of the trash. I think once we have both the collision Gigadramon and Cyberdramon you'd cut Trailmon and run a different base. But his search effect is still good, it sets up trash and often adds to hand.
As far as Cyberdramon ACE goes, as long as you're running some level 4s you'd want 2.
@@DigimonDevelopment what do you think is the new base once we get Cyberdra ACE? do we still run some Trail or just a completely different one?
@@shroudedinshout I'm not sure. I suppose HoverEspimon and the Guardromon with deletion protection become a little more appealing if you want an ACE target.
Machindra masterrace