Time stamps for mobile users: 00:01 Deploy menu 1 01:43 Deploy menu 2 03:42 Deploy menu 3 04:40 Deploy menu 4 06:15 Deploy menu 5 09:58 Deploy menu 6 12:41 Round start 13:46 Attackers advance 1 14:14 Attackers advance 2 14:48 Attackers advance 3 15:25 Attackers advance 4 15:59 Pre-End of round - 80 tickets left 19:32 Pre-End of round - 50 tickets left 21:40 Pre-End of round - 10 tickets left 23:47 End of round
12:51 This is one of my favourite parts of any battlefield game. The rollout on Panzerstorm is just superb. Panzer IV's, Tigers and infantry all storming across the open fields. It's just so atmospheric, and downright badass
TheArachnerd It is but the theme kicks up at 13:18 at fuck my ass. I think they designed the music to play that part when both sides make contact with each other if they both sprinted directly at each other.
12:42 goose bumps every single time I hear this at the start of a game....I'm a sucker for good soundtrack....first time I heard it, I looked to the right and saw like 3/4 tanks rolling up to fight alongside me
This pre-end of the round goes straight to top 2 of best EOR soundtracks BF1 and BFV combined. Lupkow pass/Albion is still at the top but BFV is looking sharp to overpass BF1
For me, the composers still need to work extremely hard to beat Bf1's end of round musics : eventhough this last piano part is really emotional and powerful, Albion, North Sea, Gallipoli, Soissons, Verdun.... and above all the Somme's end of round themes are on top ! But I have hope for the future 👊
Guys just imagine the final map that's coming for battlefield 5 (= battle of berlin or battle of japan 1945). What if the End of the round soundtrack would be i vow to thee my country!! All other EoR themes are these intense soundtracks with full on battle mode feeling on them but the final battle of the war would end on that beautiful and peaceful song. It would be insane!!
Holy shit another fellow dino lol. Nah I joke but it's nice to hear someones been alive and playing video games long enough to even know about that game. You are awesome!
I was playing yesterday with 10 tickets left on the first obj in panzerstorm and we scrambled what ever troops and tanks we had for one final attempt to drive the British out of the village and I was driving a tiger alongside 3 other tigers for our final stand and 21:40 kicked in and I’m like"holy shit this is epic” I clutched with the tiger and we won that sector
This set sounds pretty awesome. Thanks for the upload. But i was wondering, looking at the title, has the soundtrack set for the Rotterdam map changed?
The game has a lot new music that sounds pretty cool! I thought the initial soundtracks were ok for the maps, but they changed a lot of the music and it adds more variety to the individual maps.
I'm surprised they added new themes so every map has their own. Also does that mean you'll re-title the other videos? Cool either way, although I love more music from this game I kinda preferred it when there was music for every map set instead of every map.
Hi there, Hoping you could give me some help, in BF1 the Pre-Eor tracks were set up differently, but all pretty much had this same focus "MP_Music_Set_01_PreEOR_01_Wave 0 0 0" using that one as an example, but in BFV they are map specific and are also set up this way as an example, "MP_Rotterdam_Music_PreEOR_6ch 0 0 0_1". In BFV there seems to be 2 versions to each track, as in 2 Pre-Eor 1, 2 Pre-Eor 2, and 2 Pre-Eor 3. How exactly did you organize the tracks to make this? It was easy in BF1 because there were only 1 version of each track, PreEOR_01, PreEOR_02 and PreEOR_03 so just by judging by that you know the order they are going to go in, however BFV complicates this by adding in 1 additional variation for each of those making 3 additional ones. Just trying to set them up in order on my end but having difficulty due to those additional tracks, any help would be greatly appreciated! Thanks! :)
In BFV, pre-EOR music is divided in two segments: one for the start and one that keeps on looping until the round ends. Each segment is composed of three stereo tracks that are overlaid on top of each other and kick in depending on the number of tickets remaining.
@@ajtheracer95 Ok, I think I understand the difference in set-up, would you be able to give me an example with say MP_Rotterdam or another MP map how it might be set up if it's not too much trouble? Thanks again!
@@ajtheracer95 Ah, explains it perfectly! Curious as to why they didn't just stick to the same system they had in BF1 for the Pre-EOR music as it was much simpler then this but nevertheless still works fine. Thanks for all your help! :)
@@ajtheracer95 Sorry to bug you again just had another question. Noticed it in this video and your editing one and was confused, so how does it work for 0001, 0002 & 0003 exactly? In both videos it shows only 0001 ever being used and I hear that the most in-game at Pre-EOR. Where would 0002 & 0003 actually trigger since it's all part of the same segment and the first segment only plays at the beginning (80 tickets left). If that makes sense. The first segment only seems to ever have 0001 playing in this video and your editing video, where as 0002 and 0003 never play yet I have heard them (rarely) play in-game at the beginning of the Pre-EOR. Thanks!
Time stamps for mobile users:
00:01 Deploy menu 1
01:43 Deploy menu 2
03:42 Deploy menu 3
04:40 Deploy menu 4
06:15 Deploy menu 5
09:58 Deploy menu 6
12:41 Round start
13:46 Attackers advance 1
14:14 Attackers advance 2
14:48 Attackers advance 3
15:25 Attackers advance 4
15:59 Pre-End of round - 80 tickets left
19:32 Pre-End of round - 50 tickets left
21:40 Pre-End of round - 10 tickets left
23:47 End of round
God bless you
U R the BEST
Please have an upvote for that. The game is rough, but damn I love getting hyped as hell when the attacker’s advance music kicks in
Just mesh the entire attackers advance themes and the round start and all will be good
ROUND START CLASSIC BATTLEFIELD THEME
12:51 is just pure awesome...... specially running into battle side by side with tanks rolling along side you.
zurkturk13 Best Round starting sound! 🙂
Yassssssss!!
Exactly
Hell yes!
IKR makes you feel like your king of the word doesn’t it?
12:51 This is one of my favourite parts of any battlefield game. The rollout on Panzerstorm is just superb. Panzer IV's, Tigers and infantry all storming across the open fields. It's just so atmospheric, and downright badass
For Shurim-Er...the allied forces
@@jin9462 literally why I hate panzerstrom. Playing as Infantry is horrendous on that map.
The pre-end round for this set is truely amazing
This end of round music is so epic. Can't wait for the future ones
This comment didn't not age well
OMG 19:32 Been searching for weeks and now finally found it! Thanks dude!
Paz Mastert me too !!! I love the little sound between big bass
Doot doot doot doodoodoot doot
@@genericlegionaryrecruit7235 dootdootdoot doot doot doot dootdootdoot
@@RumenAsenov2206
Your not living right if you never done panzerstorm breakthrough
I noticed the soundtrack and fell in love with the map, also the tanks and layout
12:41 just makes me play better every single time
But isn't it at the start of the round before you actually see anyone?
TheArachnerd It is but the theme kicks up at 13:18 at fuck my ass. I think they designed the music to play that part when both sides make contact with each other if they both sprinted directly at each other.
19:39 The psychology behind the high pitched sinus wave in the right ear is amazing.
21:40-23:47 the most intense thing in this game
It’s the chaos in breakthrough when you have 1 artillery left
12:41 the hype is real when you and 3 other tigers are driving forward across the open fields on Panzerstorm.
23:47 OMG IM LITERALLY CRYING
12:41 Best music in shooter ever
When your losing motivation in a game and the track at 13:46 kicks in. GET BACK IN THERE SOLDIER!!!
Dude the build up for the pre end of round music is insane. From 80 tickets to 50 to 10 wow
12:50 Every time I run into it and hear this I sing along. Such a good song
lucas stevens I haven’t played the game in a while but when I first heard this it feels like your in a movie!
12:50 *everybody liked that*
*15:59** Pre-End of round - 80 tickets left 1 HOUR PLEASE*
9:58 just feels so fucking empty and sad and captures the hopelessness some of the soldiers had before battle
21:40 when your team has 10 tickets, but all the flags except one captured, while the other team has more than 30 tickets. And so you start to panic.
12:41 OMG
í knooooowwww😍😍
I love this, reminds me when I first played bf5 Rotterdam on grind and a got 5 kill streak at the start of the round 🔥
23:58 - "NEEEIEN!!!"
Rip Müller
Where are they sir? Where's the big defense?
HEARTMANN!
J U S T G I V E U P D A M N I T
19:32 when you feeling the end but you very enjoy it
12:42 goose bumps every single time I hear this at the start of a game....I'm a sucker for good soundtrack....first time I heard it, I looked to the right and saw like 3/4 tanks rolling up to fight alongside me
Mostly came for the pre-end round song 😍
This end round theme is so sad.
Yes. It captures the feeling of losing territory or losing many lives (latter being Rotterdam during the real airborne attacks).
12: 41 Adrenaline flows all around your body while you run for take that win in Rotterdam...
Honestly it's very fitting especially since both maps are set during the 1940 blitzkrieg (before the US faction entered Panzerstorm)
This and devastation are by far the best ever.
They really nailed the round start music it’s beautiful yet badass
Thanks for uploading this, would be cool to just get pre end round and end round. Need this for my mp3 collection :D I love Devastation and Arras.
I love the pre-end of round as we chaotically defend the last remaining artillery as the British
12:41 is just so epic!!!!
Amazing game
Thank you man! 🤟🏽🤟🏽
I like this set way more then the original one
This pre-end of the round goes straight to top 2 of best EOR soundtracks BF1 and BFV combined. Lupkow pass/Albion is still at the top but BFV is looking sharp to overpass BF1
For me, the composers still need to work extremely hard to beat Bf1's end of round musics : eventhough this last piano part is really emotional and powerful, Albion, North Sea, Gallipoli, Soissons, Verdun.... and above all the Somme's end of round themes are on top ! But I have hope for the future 👊
FUCK U BITCH
F.B.I don’t know what hurt you but ok
Thanks! 👌🏻
Bandwagon Players and the players who never played the game never ever appreciate that the Battlefield series have the best Music in gaming.
23:47 saddest part :(
Guys just imagine the final map that's coming for battlefield 5 (= battle of berlin or battle of japan 1945). What if the End of the round soundtrack would be i vow to thee my country!! All other EoR themes are these intense soundtracks with full on battle mode feeling on them but the final battle of the war would end on that beautiful and peaceful song. It would be insane!!
For the final music, yes the melody of "I vow to thee my country" would be awesomely beautiful
@@lossguette1669 it would make me burst in tears and drop my weapons by knowing the background of those battles
Thats if EA would let them do stuff like that. They want something quick so those probally wont happen
Ajarmetta Its Dice Not EA themselves
the beginning reminds me of Sarge's heroes themes while in the minefield
Holy shit another fellow dino lol. Nah I joke but it's nice to hear someones been alive and playing video games long enough to even know about that game. You are awesome!
1:44 i love the darkess in this track, pure intense ambience!
13:46 epic
12:51 is my favorite
I was playing yesterday with 10 tickets left on the first obj in panzerstorm and we scrambled what ever troops and tanks we had for one final attempt to drive the British out of the village and I was driving a tiger alongside 3 other tigers for our final stand and 21:40 kicked in and I’m like"holy shit this is epic” I clutched with the tiger and we won that sector
This set sounds pretty awesome. Thanks for the upload. But i was wondering, looking at the title, has the soundtrack set for the Rotterdam map changed?
Genji Shimada yeah it has for most maps, i noticed in game that the music sounded quite different
The game has a lot new music that sounds pretty cool! I thought the initial soundtracks were ok for the maps, but they changed a lot of the music and it adds more variety to the individual maps.
Fjell, Aerodrome, Rotterdam and Twisted Steel have new music sets. I'll upload them in the coming days.
I will look forward to that! I really liked the music for Twisted Steel
Nice! thanks for the reply :)
14:48 Beautiful
23:47 :')))
I think deploy menu 5 plays in the Last Tiger in that one cutscene... So creepy!
The 80 ticket pre end round is lowkey creepy
Tbh my favorite part is the woodwinds near the end of the match
most of the time you dont hear the soft scrapping and Banging in the background due to game Ambience. but its still great.
I'm surprised they added new themes so every map has their own. Also does that mean you'll re-title the other videos? Cool either way, although I love more music from this game I kinda preferred it when there was music for every map set instead of every map.
I've just updated the titles of the previous videos. Now only Panzerstorm and Rotterdam share the same music.
“Welcome to Consolidated Coach Coporation Buslines! We our happy you are here and it’s a privilege we’ve been chosen!”
12:41 when u got the tiger and the round has started
19:42 always reminds me of doctor who
13:14
*tiger tanks off in the distance*
12:51 secure the objective for the sector then push into the next🗿
21:40 "Is that a farting noise I he-
oh shit..."
@ End of round
Any chance you could upload the Round Start music at 12:41 as a separate video? It's just so epic.
ruclips.net/video/o_qTcVr88iQ/видео.html i made one myself check it
12:51 "All units, capture the objectives in the area!"
21:43-23:30 when your’e girlfriend tells you she’s pregnant
12:41
I love what the announcers say
Like your teams announcer
i dont understand why this game is dying, the music are dope af!!
What different about advance 2 and 4
12:41 is this part has a name? I've searched it for a long timeeee
Battlefield V - Legacy Theme ruclips.net/video/KJPEdyJ7lOo/видео.html
Hey! Is it ok to borrow the BFV ending round themes from your videos and make a video just with these?
Sure!
Hi there,
Hoping you could give me some help, in BF1 the Pre-Eor tracks were set up differently, but all pretty much had this same focus "MP_Music_Set_01_PreEOR_01_Wave 0 0 0" using that one as an example, but in BFV they are map specific and are also set up this way as an example, "MP_Rotterdam_Music_PreEOR_6ch 0 0 0_1". In BFV there seems to be 2 versions to each track, as in 2 Pre-Eor 1, 2 Pre-Eor 2, and 2 Pre-Eor 3. How exactly did you organize the tracks to make this? It was easy in BF1 because there were only 1 version of each track, PreEOR_01, PreEOR_02 and PreEOR_03 so just by judging by that you know the order they are going to go in, however BFV complicates this by adding in 1 additional variation for each of those making 3 additional ones. Just trying to set them up in order on my end but having difficulty due to those additional tracks, any help would be greatly appreciated!
Thanks! :)
In BFV, pre-EOR music is divided in two segments: one for the start and one that keeps on looping until the round ends. Each segment is composed of three stereo tracks that are overlaid on top of each other and kick in depending on the number of tickets remaining.
@@ajtheracer95 Ok, I think I understand the difference in set-up, would you be able to give me an example with say MP_Rotterdam or another MP map how it might be set up if it's not too much trouble?
Thanks again!
@@JakeR332 ruclips.net/video/V0sUyL6Bd-I/видео.html check minute 1:28:00, that's were I show my editing process for BFV pre-EOR music.
@@ajtheracer95 Ah, explains it perfectly! Curious as to why they didn't just stick to the same system they had in BF1 for the Pre-EOR music as it was much simpler then this but nevertheless still works fine.
Thanks for all your help! :)
@@ajtheracer95 Sorry to bug you again just had another question.
Noticed it in this video and your editing one and was confused, so how does it work for 0001, 0002 & 0003 exactly? In both videos it shows only 0001 ever being used and I hear that the most in-game at Pre-EOR. Where would 0002 & 0003 actually trigger since it's all part of the same segment and the first segment only plays at the beginning (80 tickets left). If that makes sense. The first segment only seems to ever have 0001 playing in this video and your editing video, where as 0002 and 0003 never play yet I have heard them (rarely) play in-game at the beginning of the Pre-EOR.
Thanks!
why do i go 90 and 24 and still lose my games
Really rough launch and awful dev communication but I think this battlefield is underated af
Whats 15:59 to 21:40 ost music pieces called seperately?
13:14
How do you get access to the ost ?
fbdecoder I think
12:41