There's some decent stuff in this list, but it's crazy how the 16bit true color mode basically unleashed an area of horribly looking games: When you remove all the constraints, you ended up with people mixing together jpeg picture backgrounds, scanned characters, explosions ripped from movies, zero consistency, it's all a giant mush of horrible colors and approximate gameplay. Generally speaking, the sound is much improved over the ST, but gameplay wise, most of these games are only shadows of what existed on the ST, possibly because all the time was spent trying to get the machine to actually display things at an acceptable speed so there was no more time to work on playability maybe?
You've just described the whole human experience! And it just more true by the day: absolute creative freedom is also absolute lostness. Creativity is built upon the sequence of was have been created before, when you start with a white sheet of paper, well you get just that - you can draw everything and it's totally empty and gives you no clue to where start.
We saw that on the SNES, also, where game developers suddenly had to jump from 52 colors per screen and 3-color sprites to 32,768 colors, never sure which mode to go with. The Jaguar, despite its 64-bit Blitter chip, 64-bit Object Processor, and 64-bit data bus, ended up with games that looked like the best 16-bit games out there. Why? Because the hardware bugs and difficulty programming these new chips meant that most programmers just fell back on the good ol', trusty 68000.
Yeah all the title screens and things look a bit MS Paint or PowerPoint slideshow. There's something about that flat dithered art style that just looks odd. Like they're trying to make things look realistic and "not 8bit" but the screen resolution is so low it doesn't work. The 90s were so fun, nobody had a clue what was going on 😆
@@michaelsundell5631 If the 256 colors mode has been like on PC, with one byte = one pixel, insted of 8 bit plans, that would have made the porting of games much easier... and as a bonus, that would have helped with the performance and memory usage as well since the 256 colors mode takes half the size of the 16 bit graphics mode. That would not have saved the machine, but that would probably have provided with some extra games.
Some of these games were clearly tech demos trying to show off how large sprites could be. And if that version of Canon Fodder was really a Falcon version, it was a really lazy port from the ST. As an ST owner who only ever read about the Falcon in magazines I was expecting more.
It actually looked pretty powerful in the right hands. Its a shame so many wonderful consoles, computers and companies are no more. Still, it was sure nice to have lived through the evolution and actually been there for all of them in the glory days. That was the ultimate gaming expereince.
Just awesome. I used to love Llamazap back in the daya when I had a Falcon. I also seem to remember a defender clone called Spice which was quite fun. Great video.
Technically speaking (at least on paper) the Falcon was far superior to the Amiga A1200 (and maybe the A4000 030) however I have never seen anything that leveraged those capabilities. But to make it seem even worse, the A1200 has a much better software catalogue. There was a another system that suffered a similar fate, the Acorn Archimedes.
It´s really depressing that Falcon and Archimedes haven´t been as succesfull as they deserved. But the Amiga series did quite well. Also because It got another chance under Escom and now as Mini Amiga version. Btw. I still use Lightwave3d, which was Amiga Software back in the days.
True back in the day I owned an Atari 1040STE (with 4mb memory) and an Amiga 500, and I wanted to upgrade one of the machines and most likely it would be the Atari, because of the Falcon hardware but in no time there was more AGA software available so I bought an Amiga 1200.
Given the Falcon had an 030 processor and was quite costly. It really didn't seem to get a great set of games. It's a shame as it could have been so much more. A bit disappointed
Nice!Some absolutely awesome stuff in there. All of the STE upgraded games that now work on the Falcon because of 8bitchip's HD upgrades and testing can go in video #2.
Few games was also available for PC, on DOS. Here they look so much better than I remember. A lot of presented games are running also on basic configuration of ST/STE.
You showed a lot of ste games and a lot of incomplete/demo games. There are a few games, like offworld security that have been lost and that's sad. If you do a part two, there are are some really interesting ones you should look into. As for what was shown, x-moon would have been absolutely amazing, and k with its mode 7 emulation would have been very impressive. I really miss my falcon. When i bought it(new) it was in my mind a magic thing that had no limits. It's a testament to the quality of Atari software that the falcon was my main computer until the year 2000.
Cannon Fodder and Alien Blast look intiguing to me, but as for the rest.. I cannot say this for sure, as I never had a Falcon, but I feel like I played variations of some of these games on my 800XL a/o on the Mega ST2. Also, some of the games didn't necessarilly require this platform as such - Asteroidia, Double Bobble, Impulse, BeGEMeD, Shanghai, Slippery Sam etc.. And some games just look terrible - Ultimate Arena and Downfall come to my mind here. From what I have read and heard, the Falcon was a fairly good platform with lots of potential, despite being bottlenecked by its data bus limited to 16-bit width only, while the Motorola 68030 CPU was a 32-bit device. I'd say it was designed like that due to cost consdierations. In the end however, it came down to the lack of really good SW (useful apps, good games), that could show the true power of the Falcon. Just watch some newer "fan-made" games a/o demos and you get the idea 🙂
I've still got one of these in my garage. Only game in this vid I actually bought was Llamazap, but I really did love owning the machine - it's what I developed XaAES on. Fun times.
Great video! I didn't know there was an improved bubble bobble version with 32 bit techbologie, and it's for Falcon! It's better than the classic game. The same happens with Alien Blast, the ST game needed more action and fastness (and fun), and this is what we find in this version.
Cannon Fodder runs on stock 512kB ST, with the same graphics and sound. There is no need to use Falcon. Pinball Obsession also runs on stock STE, or Asteroidia and other. The description of the video is confusing, except for a few games these are standard ST / STE games.. 🤣
I was very confused. As an Amiga player, wanna see Falcon games, and when i saw Cannon Fodder, better tell - hear... Horrible. So this is ST version. Can You give an example good Falcon game?
@@oktawianc7456 There is only few exclusive games for Falcon (like Racer 2 or Llama Zap), there are rather conversions or engines like ScummVM or Doom or so. Some STE/Mega STE games can benefit from faster CPU. I think Falcon is machine more for demoscene or tech-enthusiasts. It's a shame, I'm sure if the Atari didn't deal with Jaguar nonsense, Falcon could have been sold longer and there would definitely be a lot of games. At that time, everyone was waiting for the Jaguar :/
Atari Falcon sells for around €2700. From time to time I have that strange kind of itch in my stomach to press the "buy" button to halt that itch. But when I browse YT to check games to install first, my itch is halted too...with 2700 still in my wallet.
If this thing could have come out in 1987 it might have had a chance. By 1992, every non-PC platform was obsolete, so the Falcon was dead before it even hit the market.
Finally a games compilation for the Falcon! Great job you've done there! 👌 With some (at least for me) surprising and unknown titles. I didn't knew that there's a really good Rayman clone for the Falcon! Duranik really destroyed his good looking Arkanoid clone Impulse with that horrible mouse control! There later projects (Native shooter demo on Jaguar, Sturmwind on Dreamcast and later PC, Switch, XB One) were much better and... well, different! 😃 Maybe you should put a title list (with timecode?) in the video description.
Thank you, I thought it would be time to do one :D While doing the video I was amazed to see how much power the falcon has, and the sound/music quality is mindblowing! I just added timestamps into the description.
A great computer that came out at least 4 or 5 years too late. Unfortunately, both Atari and Commodore did not understand the need to evolve their machines, considering them perfect. The Falcon could do much more than that, I installed Magic, the multitasking operating system on it and it managed to let me play Legend of Valor in a window!
Awesome video. Great stuff on the Falcon. Great to see Alien Blast at 50fps! Too bad the Falcon only version of Obsession never saw the light of day. Anyway, great selection.
@@AtariCrypt good point, does the 16mghz really help? I guess you are right...I know the programmers specifically made it run at 50fps on the Falcon...
@@michaelsundell5631 I would love to contact you for a possible email interview, if you would have a little time. I was able to talk to some of your former colleges in the past, but would love to talk about obsessions and UDS and share some of those memories and more. Should you be interested, is there any way I can contact you, Michael? Or could you PM me perhaps using the Atari Legend facebook account or Twitter account (if you are a member)? I don't want to push, I am just a big fan ;)
Is this real hardware or emulation? I was trying to emulate this with hatari but I'm stuck, all I could do was load some st games but some games on video were on multiple files and I coudn't, I read something about putting an hdd image to install the games there... I didn't have any micropc like this one, played a clone atari 2600 and then Nes...
Yes, the falcon games are emulated with Hatari. You can switch to falcon mode (choose also correct cpu. mhz and fpu) and it should work. You also can select a folder as HDD in your Hard Disk Options if you use the hatari tos or original tos later than 1.4 if I remember correct.
@@svendaennart I should say that the main problem is that I can't find a site with original roms...I just found one site with games, but seems to be homebrew...does someone know where can I download the full romset? Thanks
The mid to late 90's was an awful time period for games. Not only had all the fringe systems died off leaving only the PC compatibles, but we were on the cusp of transitioning to 3D, which was crude and ugly given the low resolutions. Before "brown and bloom" took over the market, we had "just brown" and almost all games were ugly, trying to shoehorn in Mode-7-style effects just to justify using the CPU power of the time. As far as PCs are concerned, I don't look back on those years fondly. Of course, the arcades were kicking it with games like Daytona USA. DSPs are awesome when you actually run them on a fast memory bus. 8)
Remember back the early 90s when I had the Amiga and heard the first rumors about the Falcon. I was such a bit-bitch ... 32bit, in my imagination the games must be at least double as good as on the Amiga! (Reason why I bought bit later the Jaguar :D ) Pity to see that the most games on this capable machine are just clones (Rayman, Alien Breed, Supercars, Pinball Dreams/Fantasies ...). Credits to the homebrew scene for keeping the system alive.
These games are beautiful, I would love to buy a falcon but they are mega money now. But cannon fodder...surely thats just a standard ST game, not even STE?
Nice video! Sadly, I sold my Falcon030 to buy a PC clone in part because there were very few Falcon-specific programs. Too little, too late but nice machine to be sure.
Some games actually look better than those designed for the bare Amiga 1200. 2D games for Amiga requiring at least 68030 and 8MB were practically nonexistent, and they could have looked much better.
Falcon was doomed from the start for several reasons. I'll just talk about one. In the early 90s, games size were getting bigger and bigger, sometimes needing more than 4 discs. It was really a chore to use when you had just one disc drive. Obviously the answer was to get a hard drive but they were very expensive. ST/amiga sold very well when they were around 500/600 dollars (or 1000 DM, 400 pounds). If you had to buy the falcon (or the amiga 1200)+ a harddrive+ maybe a monitor, why not spend a little more and buy the most promising, versatile and upgradable computer, the PC?
can't seem to find a 50Hz game on the ST or the Falcon; was it hardwired that all their games ran with 15Hz screen refresh? Nice sound though, definitely got the amiga beat.
I think the Falcon games show perfectly the evolutionary stage between something like the ST and something like the Jaguar. I find them fascinating. Good stuff! Also, is Willies Adventure a precursor to Rayman or a 'tribute'?
@@svendaennart No. I heard plenty of Amiga tunes. 4ch with two channels panned to the right and two channels to the left. And also there was more than the Amegas soundtrack that was a famous amiga tune. I just meant that the falcon had better sound capabilities..
How many dev teams were adept at coding marketable games on the Motorola 68K at the time? ALL OF THEM. Why did Atari have a hard time getting any games on the Falcon? I guess crack was a more costly hobby at that time.
The Falcon was the last Homecomputer by Atari before they started with the Jaguar Console. After the ST, there was the STE, Mega STE, TT and then the Atari Falcon.
c'est dommage qu'atari n'est pas pu développer cette machine à temps, elle aurait écrasé, l'amiga 1200, la megadrive et la super Nintendo, sans parler de Microsoft, une bien belle machine qui n'a pas eu sa chance.
I'm of the opinion that Atari and Commodore killed each other to some degree. I think that if one of them hadn't came out, the other would have thrived cutting a much larger portion of the market. Maybe targeting the lousy Mac would have given them a market for the future.
Racer 2 - The game engine looks nice, but the single sprite for each opponent car kind of kills it. They look like cardboard cutouts. Willie's Adventure - Rayman clone? Alien Blast - Alien Breed with easier to kill aliens that sound like donkeys? Pinball Obsession - Can't say I like the color choices that much. It looks like the graphics were just converted from the originals without cleaning them up. Asteroidia - I really like the music in this version. I looked at a video of the original version and it just had a music loop of a few seconds that quickly gets annoying. This one is really nice. Let's Play Shanghai - Next to Tetris, this must be one of the most ported game ideas ever. You have to look hard to find a system that doesn't have at least one version of this game. Rave - Looks like a clone of Hewson's Eliminator.
There wasn't shown ONE game I would have played, if this is representative of the Falcon's game library, well, it's shite for sure. Where were the dungeon/RPG games, like Ultima, EOTB, the Breach series, Wing Commander, etc. These are just dumbed-down games that I would have never played! I wanted a Falcon when it came out, but by that time I had moved on to the Mega STe and then the Amiga, both having better games an more productivity. I have a Falcon now, haven't used it much as I am trying to get the TT running right (Frontier, anyone?). I know there were better games for the machine, like the Simarils games and others, good coders could have gotten a Doom-like, but I guess there were no top coders for this machine, too bad!
I think there are 3 important reasons for the fact, that the Falcon has not that much games to offer. 1. The Falcon only was sold around 25.000-30.000 times. 2. Atari´s way to deal with software developers over the years made them loose interest to create software for Atari Computers more and more. 3. The Atari Jaguar came too fast and buried the Falcon. For the Jaguar there are indeed much more games with higher quality available. Anyway, I think the Falcon was/is an excellent Homecomputer. Would love to code some games for it :D
So basically no games or quality on 1040 STE level :/. It's a pity as with 10x the power of 8mhz 68K and faster graphics we could easily get way way better version of [Epic, Simulcra, Frontier, Robocop 3, Starglider]-like game with perhaps close to 60 fps... But then PC clones dominated world... Argh!@%#^&@
1992: snes cost was $299 and had better games and graphics than an atari falcon computer that cost $1000+, RIP falcon nobody will miss you, LOL. Then atari made the jaguar to beat the snes and genesis, ROFLMAO.
Grafika i animacja --- to samo co na AMIDZE 1200 , a czasami nawet i gorzej !!!!! Sorry taka prawda , Jestem z komputerami od lat 80-tych 1.zx-spectrum ,atari 800 itak dalej włanczajac w to konsole segi i nintendo jak i sony....... Tyle lat mineło ....... Ten komputer powinien sie pojawić w czasie gdzie debiutowała AMIGA 500 , Wtedy byłby czymś niesamowitym i pożądanym... Ps- spójrzcie na cannon foder ,Alien ,Pinbal Słabizna --- czy chodzby bijatyki ??? ANIMACJA ???? SZOK JAK NA KALKULATORZE....
I see bad copies of games at the time, no innovation or anything not seen on SNES or AMIGA 500 ! Lazy dev ! And what about the copy of rayman ??!!!! LOL
There's some decent stuff in this list, but it's crazy how the 16bit true color mode basically unleashed an area of horribly looking games: When you remove all the constraints, you ended up with people mixing together jpeg picture backgrounds, scanned characters, explosions ripped from movies, zero consistency, it's all a giant mush of horrible colors and approximate gameplay.
Generally speaking, the sound is much improved over the ST, but gameplay wise, most of these games are only shadows of what existed on the ST, possibly because all the time was spent trying to get the machine to actually display things at an acceptable speed so there was no more time to work on playability maybe?
You've just described the whole human experience! And it just more true by the day: absolute creative freedom is also absolute lostness.
Creativity is built upon the sequence of was have been created before, when you start with a white sheet of paper, well you get just that - you can draw everything and it's totally empty and gives you no clue to where start.
We saw that on the SNES, also, where game developers suddenly had to jump from 52 colors per screen and 3-color sprites to 32,768 colors, never sure which mode to go with. The Jaguar, despite its 64-bit Blitter chip, 64-bit Object Processor, and 64-bit data bus, ended up with games that looked like the best 16-bit games out there. Why? Because the hardware bugs and difficulty programming these new chips meant that most programmers just fell back on the good ol', trusty 68000.
Yeah all the title screens and things look a bit MS Paint or PowerPoint slideshow. There's something about that flat dithered art style that just looks odd. Like they're trying to make things look realistic and "not 8bit" but the screen resolution is so low it doesn't work.
The 90s were so fun, nobody had a clue what was going on 😆
The Falcon arrived very late, and the market was very tiny. The cost of upgrading the graphics to look better on the Falcon was just too high. :(
@@michaelsundell5631 If the 256 colors mode has been like on PC, with one byte = one pixel, insted of 8 bit plans, that would have made the porting of games much easier... and as a bonus, that would have helped with the performance and memory usage as well since the 256 colors mode takes half the size of the 16 bit graphics mode.
That would not have saved the machine, but that would probably have provided with some extra games.
Some of these games were clearly tech demos trying to show off how large sprites could be. And if that version of Canon Fodder was really a Falcon version, it was a really lazy port from the ST. As an ST owner who only ever read about the Falcon in magazines I was expecting more.
It actually looked pretty powerful in the right hands.
Its a shame so many wonderful consoles, computers and companies are no more.
Still, it was sure nice to have lived through the evolution and actually been there for all of them in the glory days.
That was the ultimate gaming expereince.
Just awesome. I used to love Llamazap back in the daya when I had a Falcon. I also seem to remember a defender clone called Spice which was quite fun. Great video.
Technically speaking (at least on paper) the Falcon was far superior to the Amiga A1200 (and maybe the A4000 030) however I have never seen anything that leveraged those capabilities. But to make it seem even worse, the A1200 has a much better software catalogue. There was a another system that suffered a similar fate, the Acorn Archimedes.
It´s really depressing that Falcon and Archimedes haven´t been as succesfull as they deserved. But the Amiga series did quite well. Also because It got another chance under Escom and now as Mini Amiga version. Btw. I still use Lightwave3d, which was Amiga Software back in the days.
True back in the day I owned an Atari 1040STE (with 4mb memory) and an Amiga 500, and I wanted to upgrade one of the machines and most likely it would be the Atari, because of the Falcon hardware but in no time there was more AGA software available so I bought an Amiga 1200.
Given the Falcon had an 030 processor and was quite costly. It really didn't seem to get a great set of games. It's a shame as it could have been so much more.
A bit disappointed
with a 16bit data bus I believe
Nice!Some absolutely awesome stuff in there. All of the STE upgraded games that now work on the Falcon because of 8bitchip's HD upgrades and testing can go in video #2.
Few games was also available for PC, on DOS. Here they look so much better than I remember. A lot of presented games are running also on basic configuration of ST/STE.
Great video about Atari Falcon games 👍👍👍👍
You showed a lot of ste games and a lot of incomplete/demo games. There are a few games, like offworld security that have been lost and that's sad.
If you do a part two, there are are some really interesting ones you should look into.
As for what was shown, x-moon would have been absolutely amazing, and k with its mode 7 emulation would have been very impressive.
I really miss my falcon. When i bought it(new) it was in my mind a magic thing that had no limits.
It's a testament to the quality of Atari software that the falcon was my main computer until the year 2000.
Cannon Fodder and Alien Blast look intiguing to me, but as for the rest.. I cannot say this for sure, as I never had a Falcon, but I feel like I played variations of some of these games on my 800XL a/o on the Mega ST2. Also, some of the games didn't necessarilly require this platform as such - Asteroidia, Double Bobble, Impulse, BeGEMeD, Shanghai, Slippery Sam etc.. And some games just look terrible - Ultimate Arena and Downfall come to my mind here.
From what I have read and heard, the Falcon was a fairly good platform with lots of potential, despite being bottlenecked by its data bus limited to 16-bit width only, while the Motorola 68030 CPU was a 32-bit device. I'd say it was designed like that due to cost consdierations. In the end however, it came down to the lack of really good SW (useful apps, good games), that could show the true power of the Falcon.
Just watch some newer "fan-made" games a/o demos and you get the idea 🙂
I've still got one of these in my garage. Only game in this vid I actually bought was Llamazap, but I really did love owning the machine - it's what I developed XaAES on. Fun times.
The falcon is worth a lot of money now, better check it's ok in the garage
Would you sell it?
I had never heard of an Atari Falcon untill i came across this video
It was only for sale for a short time after the Mega STE and before the Atari Jaguar.
Great video! I didn't know there was an improved bubble bobble version with 32 bit techbologie, and it's for Falcon! It's better than the classic game. The same happens with Alien Blast, the ST game needed more action and fastness (and fun), and this is what we find in this version.
The Reservoir Gods (Leon O'Reilly / Mr. Pink) made two of these: Double Bobble 2000 and a sequel: The Further Adventures.
Oh wow... some interesting stuff I never saw or heard of. The "Mode 7"-style game at 18:12 sure looks surprisingly slick...
I thought the Falcon was famous for its DSP chip and Cannon Fodder sounds awwwful
Does anyone know author of the music for Asteroidia 11:00 ? she's brilliant!!!
This is the fantastic "Space Debris" by Markus "Captain" Kaarlonen.
*Does exist the Falcon030 version of **02:00** Cannon Fodder ?* This looks like the standard Atari ST or maybe STe version.
Cannon Fodder runs on stock 512kB ST, with the same graphics and sound. There is no need to use Falcon. Pinball Obsession also runs on stock STE, or Asteroidia and other. The description of the video is confusing, except for a few games these are standard ST / STE games.. 🤣
I was very confused. As an Amiga player, wanna see Falcon games, and when i saw Cannon Fodder, better tell - hear... Horrible. So this is ST version. Can You give an example good Falcon game?
@@oktawianc7456 There is only few exclusive games for Falcon (like Racer 2 or Llama Zap), there are rather conversions or engines like ScummVM or Doom or so. Some STE/Mega STE games can benefit from faster CPU. I think Falcon is machine more for demoscene or tech-enthusiasts. It's a shame, I'm sure if the Atari didn't deal with Jaguar nonsense, Falcon could have been sold longer and there would definitely be a lot of games. At that time, everyone was waiting for the Jaguar :/
Atari Falcon sells for around €2700. From time to time I have that strange kind of itch in my stomach to press the "buy" button to halt that itch. But when I browse YT to check games to install first, my itch is halted too...with 2700 still in my wallet.
LOL yeah a snes was better in sound graphics and quality of games... this crap is worth $100 at most.
If this thing could have come out in 1987 it might have had a chance. By 1992, every non-PC platform was obsolete, so the Falcon was dead before it even hit the market.
Finally a games compilation for the Falcon! Great job you've done there! 👌
With some (at least for me) surprising and unknown titles. I didn't knew that there's a really good Rayman clone for the Falcon!
Duranik really destroyed his good looking Arkanoid clone Impulse with that horrible mouse control! There later projects (Native shooter demo on Jaguar, Sturmwind on Dreamcast and later PC, Switch, XB One) were much better and... well, different! 😃
Maybe you should put a title list (with timecode?) in the video description.
Thank you, I thought it would be time to do one :D While doing the video I was amazed to see how much power the falcon has, and the sound/music quality is mindblowing! I just added timestamps into the description.
Best game BEGEMED because of the music. Music makes the game
A great computer that came out at least 4 or 5 years too late. Unfortunately, both Atari and Commodore did not understand the need to evolve their machines, considering them perfect.
The Falcon could do much more than that, I installed Magic, the multitasking operating system on it and it managed to let me play Legend of Valor in a window!
Looks like falcon treading into 3D0 territory, graphics wise.
They should have put a 060 into the Jaguar case and Atari would have lasted longer seeing that even Quake ran ok on it 😖
there is a really nice quake project for the falcon, look it up.
sure i will :D thanks!
Pinball Obsession was fun. And Lost Blubb = demo..
In Bets Of Rage music from JaguarXJj220.
Falcon was so much more capable than this. Most of these games look like 80's era. 😬
pity atari didn't release the falcon earlier...true rival to the amiga range.
Awesome video. Great stuff on the Falcon. Great to see Alien Blast at 50fps! Too bad the Falcon only version of Obsession never saw the light of day.
Anyway, great selection.
You need a Mega STe mate ;)
@@AtariCrypt good point, does the 16mghz really help? I guess you are right...I know the programmers specifically made it run at 50fps on the Falcon...
@@AtariLegend yeah it does mate. You know best about the falcon but I can only compare with my STe and Mega STe… much better on me MSTE 😉
We only had one Falcon computer, and the Atari market at this point was dying. :(
@@michaelsundell5631 I would love to contact you for a possible email interview, if you would have a little time. I was able to talk to some of your former colleges in the past, but would love to talk about obsessions and UDS and share some of those memories and more. Should you be interested, is there any way I can contact you, Michael? Or could you PM me perhaps using the Atari Legend facebook account or Twitter account (if you are a member)? I don't want to push, I am just a big fan ;)
Is this real hardware or emulation? I was trying to emulate this with hatari but I'm stuck, all I could do was load some st games but some games on video were on multiple files and I coudn't, I read something about putting an hdd image to install the games there... I didn't have any micropc like this one, played a clone atari 2600 and then Nes...
Yes, the falcon games are emulated with Hatari. You can switch to falcon mode (choose also correct cpu. mhz and fpu) and it should work. You also can select a folder as HDD in your Hard Disk Options if you use the hatari tos or original tos later than 1.4 if I remember correct.
@@svendaennart I should say that the main problem is that I can't find a site with original roms...I just found one site with games, but seems to be homebrew...does someone know where can I download the full romset? Thanks
The mid to late 90's was an awful time period for games. Not only had all the fringe systems died off leaving only the PC compatibles, but we were on the cusp of transitioning to 3D, which was crude and ugly given the low resolutions. Before "brown and bloom" took over the market, we had "just brown" and almost all games were ugly, trying to shoehorn in Mode-7-style effects just to justify using the CPU power of the time. As far as PCs are concerned, I don't look back on those years fondly.
Of course, the arcades were kicking it with games like Daytona USA. DSPs are awesome when you actually run them on a fast memory bus. 8)
Remember back the early 90s when I had the Amiga and heard the first rumors about the Falcon. I was such a bit-bitch ... 32bit, in my imagination the games must be at least double as good as on the Amiga! (Reason why I bought bit later the Jaguar :D ) Pity to see that the most games on this capable machine are just clones (Rayman, Alien Breed, Supercars, Pinball Dreams/Fantasies ...). Credits to the homebrew scene for keeping the system alive.
These games are beautiful, I would love to buy a falcon but they are mega money now.
But cannon fodder...surely thats just a standard ST game, not even STE?
Nice video! Sadly, I sold my Falcon030 to buy a PC clone in part because there were very few Falcon-specific programs. Too little, too late but nice machine to be sure.
Some games actually look better than those designed for the bare Amiga 1200.
2D games for Amiga requiring at least 68030 and 8MB were practically nonexistent, and they could have looked much better.
Not one title here impresses me one bit. Good thing the Falcon was never pushed as a games computer.
No way Racer 2 was released in the prime of the Falcon! It's a new game!
Falcon was doomed from the start for several reasons. I'll just talk about one. In the early 90s, games size were getting bigger and bigger, sometimes needing more than 4 discs. It was really a chore to use when you had just one disc drive. Obviously the answer was to get a hard drive but they were very expensive.
ST/amiga sold very well when they were around 500/600 dollars (or 1000 DM, 400 pounds). If you had to buy the falcon (or the amiga 1200)+ a harddrive+ maybe a monitor, why not spend a little more and buy the most promising, versatile and upgradable computer, the PC?
Nice.. you can tell though , some of those are just ported and not using the hardware's best potential..
can't seem to find a 50Hz game on the ST or the Falcon; was it hardwired that all their games ran with 15Hz screen refresh? Nice sound though, definitely got the amiga beat.
Starball Flipper had 50 hz play 🙂
Very colourful graphics and the sound is stunning on a lot of these games
I have feeling some of them are to ST.
I think the Falcon games show perfectly the evolutionary stage between something like the ST and something like the Jaguar. I find them fascinating. Good stuff! Also, is Willies Adventure a precursor to Rayman or a 'tribute'?
I agree. About Willies Adventure: I´m not sure but I think it´s an "hommage".
It's only a preview... the authors did not finish the game yet.
Well if all the Falcon could do was ST games no wonder it tanked.
A lot of Amiga music. Didn't the Atari scene have any musicians?
A lot? Because of the Amegas Soundtrack? Oh come on...
@@svendaennart No. I heard plenty of Amiga tunes. 4ch with two channels panned to the right and two channels to the left. And also there was more than the Amegas soundtrack that was a famous amiga tune.
I just meant that the falcon had better sound capabilities..
Every one of these games is a clone of some other game
I saw a Rayman clone lol
Weird seeing a Llamasoft game with decent pixel art. I mean ... contrast with Llamatron!
I noticed reuse of some of the sound effects!
👍👍
How many dev teams were adept at coding marketable games on the Motorola 68K at the time? ALL OF THEM. Why did Atari have a hard time getting any games on the Falcon? I guess crack was a more costly hobby at that time.
Never heard of the Falcon and I'm 42.........🤓🤓🤓🤓🤓🤓🤓
The Falcon was the last Homecomputer by Atari before they started with the Jaguar Console. After the ST, there was the STE, Mega STE, TT and then the Atari Falcon.
c'est dommage qu'atari n'est pas pu développer cette machine à temps, elle aurait écrasé, l'amiga 1200, la megadrive et la super Nintendo, sans parler de Microsoft, une bien belle machine qui n'a pas eu sa chance.
Ultimate Arena is a Mortal Combat clone, but its done so poorly. But then again its not a Falcon game, but STe
I'm of the opinion that Atari and Commodore killed each other to some degree. I think that if one of them hadn't came out, the other would have thrived cutting a much larger portion of the market. Maybe targeting the lousy Mac would have given them a market for the future.
I can now understand why it failed, more 80s than 90s
Racer 2 - The game engine looks nice, but the single sprite for each opponent car kind of kills it. They look like cardboard cutouts.
Willie's Adventure - Rayman clone?
Alien Blast - Alien Breed with easier to kill aliens that sound like donkeys?
Pinball Obsession - Can't say I like the color choices that much. It looks like the graphics were just converted from the originals without cleaning them up.
Asteroidia - I really like the music in this version. I looked at a video of the original version and it just had a music loop of a few seconds that quickly gets annoying. This one is really nice.
Let's Play Shanghai - Next to Tetris, this must be one of the most ported game ideas ever. You have to look hard to find a system that doesn't have at least one version of this game.
Rave - Looks like a clone of Hewson's Eliminator.
So powerfull chip set and so dull games...
There wasn't shown ONE game I would have played, if this is representative of the Falcon's game library, well, it's shite for sure. Where were the dungeon/RPG games, like Ultima, EOTB, the Breach series, Wing Commander, etc. These are just dumbed-down games that I would have never played! I wanted a Falcon when it came out, but by that time I had moved on to the Mega STe and then the Amiga, both having better games an more productivity. I have a Falcon now, haven't used it much as I am trying to get the TT running right (Frontier, anyone?). I know there were better games for the machine, like the Simarils games and others, good coders could have gotten a Doom-like, but I guess there were no top coders for this machine, too bad!
I think there are 3 important reasons for the fact, that the Falcon has not that much games to offer. 1. The Falcon only was sold around 25.000-30.000 times. 2. Atari´s way to deal with software developers over the years made them loose interest to create software for Atari Computers more and more. 3. The Atari Jaguar came too fast and buried the Falcon. For the Jaguar there are indeed much more games with higher quality available. Anyway, I think the Falcon was/is an excellent Homecomputer. Would love to code some games for it :D
such a potential, so few games. A failure, even bigger than the A1200. All the programmers jumped to the pc wagon
What a load of 💩 games there was about 2 that looked good the rest where remakes
This doesn’t make the Falcon look good.
You have an ‘030, with a DSP chip, and most of these games look only reasonable by comparison with an NES!
Good machine, bad games. :(
So basically no games or quality on 1040 STE level :/. It's a pity as with 10x the power of 8mhz 68K and faster graphics we could easily get way way better version of [Epic, Simulcra, Frontier, Robocop 3, Starglider]-like game with perhaps close to 60 fps... But then PC clones dominated world... Argh!@%#^&@
1992: snes cost was $299 and had better games and graphics than an atari falcon computer that cost $1000+, RIP falcon nobody will miss you, LOL. Then atari made the jaguar to beat the snes and genesis, ROFLMAO.
Good hardware but the games seems to be substandard clones. Uninspiring and seems forced.. What a horrible games collection..
Lol
Is it me, or all those games are absolute garbage?
Wow. 90% of the games just sucks 😬
Let me guess, you had an Amiga back in the days, right?
Nope, I never had one. 😅 I just realized that the games are visibly amateurish or mere poorly made adaptations of titles from other platforms.
Poor! There were way better ATARI FALCON 030 games.
two of these have stolen Amiga music :)
Honestly, this is disappointing. That machine would've deserved better.
Grafika i animacja --- to samo co na AMIDZE 1200 , a czasami nawet i gorzej !!!!! Sorry taka prawda , Jestem z komputerami od lat 80-tych 1.zx-spectrum ,atari 800 itak dalej włanczajac w to konsole segi i nintendo jak i sony....... Tyle lat mineło ....... Ten komputer powinien sie pojawić w czasie gdzie debiutowała AMIGA 500 , Wtedy byłby czymś niesamowitym i pożądanym... Ps- spójrzcie na cannon foder ,Alien ,Pinbal Słabizna --- czy chodzby bijatyki ??? ANIMACJA ???? SZOK JAK NA KALKULATORZE....
really terrible stuff... the only decent one seems to be "Downfall" but it's a 2011 release!
knockoff central
I see bad copies of games at the time, no innovation or anything not seen on SNES or AMIGA 500 ! Lazy dev ! And what about the copy of rayman ??!!!! LOL