Science of victory - Isonzo

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  • Опубликовано: 24 июл 2024
  • #isonzo #tutorial #howto #ww1
    In this video I present some basic concepts in general as well as on the attack or deffensive, that lead to victory.
    Timestamps
    0:00 - 0:19 Intro
    0:19 - 1:27 General guidelines
    1:27 - 4:18 Guidelines on an attack
    4:18 - 7:43 Guidelines on a deffense
    7:43-7:54 Outro
  • ИгрыИгры

Комментарии • 21

  • @ryanharland1651
    @ryanharland1651 Год назад +8

    thank you for Isonzo content. Been playing on PS5 since release, and this hidden gem deserves all the exposure that can get out there. Keep it up. Avanti Savoia!

    • @gaming.teacher
      @gaming.teacher  Год назад +1

      You are most welcome, I am glad that you find my content worth watching! Thanks for the comment!

  • @dandl2335
    @dandl2335 Год назад +4

    best starting video ever!!!!!

    • @gaming.teacher
      @gaming.teacher  Год назад +3

      Thanks! I plan to do a tips and tricks video as well.

  • @Wil_Roadagain
    @Wil_Roadagain Год назад +2

    Great video!

  • @vinz4066
    @vinz4066 Год назад +2

    Good Video

  • @andrewhacker5034
    @andrewhacker5034 Год назад

    Playing with bots is frustrating. They don't react to bombs planted, dance around enemy soldiers instead of using the bayonet and spawn near the rear areas. They need sorting out!

  • @thedananti
    @thedananti Год назад +1

    Since you are playing officer in the clip, I thought I'd shoot some questions/observations to the community (I am only around level 80 with ~40hrs played).
    1) What do you think the value is of smoke as a defender? Or gas? I usually try to put gas as a defender on the objectives as they are being taken - aside from a few kills here and there, they don't seem to have much effect. Is there maybe better value in putting them down as a blocker of advancement, or using smoke for the same purpose (e.g. smoke run along the front line, that attackers have to get out of).
    2) Barrages - I mostly try to save for running barrage (or whatever the last one is) - is there actually a bigger explosion on the targeted area and then some extra shells on the areas demarked by the shaded arrows, or how does it work. I have found rather disappointing effect for the lesser call-ins in this columns, and try to save for it.
    3) Strafing run - I actually think it is better value than bomber squad in a lot of cases, as bullets might get into the trenches more (just own thought w/o testing). Bomber squad is really nice though where there is little cover, like Fior summit, where it can get you up to 10 kills quite often.

    • @gaming.teacher
      @gaming.teacher  Год назад +1

      Thank you for the comment/question. This comment would make more sense if you posted it on my officer tutorial (you should watch it if you haven't already). Also I plan to do a in depth video about officer call ins. So there I will discuss more about this subject. Now for the answers/comments.
      1. Smoke as a deffender has only one use in case that you try to retake the capture zone and you need to provide cover to your team. Honestly this happens rarely.
      Placing smoke anywhere else just helps the enemy as it provides cover for them to get close to your troops. So I would avoid using it except for the previously mentioned use case.
      I gas enemy spawn points once they build them, or place them on their route towards a point they are pushing as they are forced to use masks, thus hindering their view. Just keep in mind that gas also works like smoke, so do not give them cover. They feel weak when compared to other call ins but they are a hindrance to the enemy. :)
      2. Creeping barage fires exactly on the red marked position, though I am not sure if it is in a arrow shape or in a line. I mostly use barrages on the objective to make it an area denial weapon (like when the team has planted the explosive or to kill/supress the deffenders when your team gets in to defuse). Creeping barrage can be helpful to make it run from the objective towards the enemy spawn or paralel to their defensive line but ideally not over trenches.
      3. Some say that the strafing run offer the best damage per cooldown time ability. I can confirm your thinking. Sending it paralel to the trench it can do a lot of damage, while artilery is mostly useless over trenches.
      Here are my 2 cents on the matter. :P

  • @AlekTrev006
    @AlekTrev006 Год назад

    Teacher, can you advise me on whether the ‘MG 08/15’ light machine gun (Assault) is actually available in-game now, for Germany ? All the matches I’ve gotten in so far (unless I’m mistaken) have been Italians VS Austro-Hungarians ? I have not played too much yet, only Level-20 or so overall, so apologies if this question is ‘noob’ 😅

    • @gaming.teacher
      @gaming.teacher  Год назад +2

      It is avilable but limited to 2 per team. Most matches indeed are AH vs Italy. If you want to play with the Germans, try to join a Sabotino or Gorizia map. Map rotation works like this:
      Dolomiti
      Cengio
      Fior
      Carso
      Sabotino
      Gorizia
      Caporetto
      Or you can try to run your own server to try it out.

  • @dagot4843
    @dagot4843 Год назад

    Useful for beginners. But I strongly disagree with one point - for defenders should not build a revival point on first line if the enemy has broken through it and there are fights for key points. Because as a rule there are too many enemies between first line and keypoints to prevent them in this way, meanwhile many defensive players (and bots) like to spawn on flag that appeared in enemy rear and thus leave keypoints undefended, which at the same time are rapidly engaged by the attackers. Meanwhile, soldiers who choose to spawn on the first line slowly spread out across the map.
    In my experience, many stages have been lost for defense because of this point, and many stages have been won for attackers.
    Well, in principle it depends on the strength of the enemy team, against strong opponents almost useless to try to raid the rear.

    • @gaming.teacher
      @gaming.teacher  Год назад +1

      Thank you!
      As I said at the begining and end of that part, only a small amout of people should do such sabotaging actions, most people should keep deffending at the objectives. I mentioned this tactic because if done properly, you can easily snatch victory from the jaws of defeat.
      True, if you do not give the deffenders the option to spawn forward, it will decrease the ammount of people not actively deffending at the points. But here we start to border with "ifs" territory. If we had some numbers to back up our thinking and have a constructive debate, would be nice but we do not so let's not crawl into this rabbit hole.
      If you ask me, people alone are unpredictable not all, but a big enough part that it matters in the game. Also here it comes down to choices each person makes, his/her reasining when playing, experiences they have etc.
      By nature I am an idealist thus I see good and potential in people, that's why I also mentioned this risky, but high reward, tactic.
      When playing against a very good team of attackers, the deffenders would not even have the time to perform such kind of sabotaging missions or even manage to get there in the first place. Or if they did, they would get beaten back, don't you think? :)

    • @dagot4843
      @dagot4843 Год назад

      @@gaming.teacher Yes, apart from experience we have nothing else to rely on (~120 hours online), but still, I've never seen a defender revival point on the front line that existed longer than a minute or two, put up after their destruction. And about the strong team - I had 2 exemplary matches on Caporetto for Italy, when 2-3 people constantly trying to penetrate into the enemy rear, when fighting against strong enemies - they managed it a couple of times in the last stage, with the construction of the revival point, in the same moments we were thrown off the hill with the last target.

    • @dagot4843
      @dagot4843 Год назад

      @@gaming.teacher >By nature I am an idealist thus I see good and potential in people, that's why I also mentioned this risky, but high reward, tactic.
      Ok. It's just that after almost a thousand hours in WWIGS I've become convinced that the great tactical potential of these games is used by very few players, most of it is uncoordinated Brownian motion. Unfortunately. And most attempts to try to organize something with randoms within the game run into a wall of bewilderment.

    • @gaming.teacher
      @gaming.teacher  Год назад

      @@dagot4843 I have to agree, but that's why I like to play with friends and communicate, it almost feels like a different game then.

    • @gaming.teacher
      @gaming.teacher  Год назад

      @@dagot4843 As said, it is a risky tactic that may or may not work. The point is just to delay/weaken the enemy but I guess it was too late or non effective in the case you described.

  • @BBPotato222
    @BBPotato222 Год назад +1

    Good day to you, have been following content since channel was created but recent videos started to raise some eyebrows. What is the science of victory? It's simple kill them all. You don't have to make 8 minutes video about it. Just joking keep it up and have a good one!

    • @gaming.teacher
      @gaming.teacher  Год назад +3

      Thanks! Well I guess that some people just do the killing withouth much thinking or applying any tactics. :P

    • @dandl2335
      @dandl2335 Год назад

      classic rifleman mindset xd

    • @BBPotato222
      @BBPotato222 Год назад

      @@dandl2335 While officers do officer, engineers build something, mountaineers climb somewhere and everyone else wants to be sharpshooter, we rifleman do carry war on our backs with our rifles, grenades and ammo pouches.