3ds Max vs Blender: Ranking the Best 3D Modeling Software from Worst to Best!

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  • Опубликовано: 25 дек 2024

Комментарии • 14

  • @snesoey
    @snesoey День назад +5

    I've used Max my entire career. It’s my go-to for modeling, animation, VFX, rendering-and sometimes just for staring blankly at the UI wondering why I do this to myself. Max is like that old friend who’s been around forever: reliable, versatile, but occasionally prone to tantrums that make you question your life choices.
    Let’s be real-if 3D software were a high school, Max users would be the “jack of all trades, master of none” kids, pulling off decent results in everything but secretly wishing they had Maya’s animation skills or Blender’s cool factor. But hey, what Max lacks in flash, it makes up for in sheer utility and a massive user base. Need a plugin for something obscure? There's probably 17 of them-and at least one forum thread from 2005 that explains it in Comic Sans.
    But here’s the thing: Max isn’t perfect. It’s not for everyone. If you’re diving into a hyper-specialized field, do your research-or you might end up yelling at a viewport at 3 a.m., like the rest of us.

  • @Mkaltered
    @Mkaltered 10 часов назад +1

    That’s why you learn all of them once you learn one it’s easier to learn the rest

  • @ToussaintMitsue
    @ToussaintMitsue 13 часов назад +1

    Thanks for the forecast! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?

    • @DeadWorks3D
      @DeadWorks3D  12 часов назад

      i think DHL does really good with such transfers. have you checked them out yet?

  • @MuthukumaranVFX
    @MuthukumaranVFX День назад +3

    i love 3DSMAX

  • @rxxnastore
    @rxxnastore 10 часов назад +1

    you're talking about modelling, but you put Zrush at last. Blender isn't even industry standard.

  • @Pitonyshka
    @Pitonyshka День назад

    Softimage, Modo, Moi3D, Fusion 360. Sculpting - Zbrush

    • @cappuchino7336
      @cappuchino7336 20 часов назад +1

      3ds max forever ! 3ds max, zbrush, plasticity

  • @hectorescobar9450
    @hectorescobar9450 День назад +6

    I hate these videos.. also Max, unless you are in the Arch Viz industry, it is soo old and clunky. Really uninspiring when in comes to the entertainment industry and it is actually hated by many in the games industry. Hardly ever has any meaningful updates and its viewport is like looking at windows 95..

    • @anab0lic
      @anab0lic День назад +5

      I went from Blender to 3ds max and dont miss a single thing about blender. It's so much more intuitive to use.

    • @hectorescobar9450
      @hectorescobar9450 20 часов назад +3

      @@anab0lic I used max professionally for almost a decade now I’m using Blender and I find it way faster, much more fun and far less cluttered with garbage. Also my eyes are happy not seeing that outdated viewport from Max..

    • @anab0lic
      @anab0lic 20 часов назад

      @@hectorescobar9450 I found blender to be the most unituitive, clunky, lacking in essential features (without add ons ) that I have ever used. There seems to be this cult like attitude surrounding it, promoting it as the best software you can possibly use, which was not my experience at all, . If i could go back and start again, its not where I would have begun, i think its the least beginner friendly of the options out there, despite all the tutorials available. RE Max's outdated UI, it doesn't bother me, perhaps not aesthetically as nice as other software, but functionally speaking superior to the mess that is blender, where all the tools are not so easily located. As far as UI goes C4D has been my favourite for poly modelling, functional/user friendly and good to look at.

    • @gilbviz
      @gilbviz 14 часов назад

      @@hectorescobar9450 I use 3ds max for ArchViz, and Blender for environment concept art

    • @dagu20
      @dagu20 10 часов назад +1

      I've been using 3Ds Max since 2007 and I have to agree with you. There haven't been any significant updates since 2012 in my opinion. Autodesk focused 3Ds Max on architecture and forgot about the artistic side of it. For example, 3Ds Max never had a decent hair system and that's sad and don't come to me talking about Ornatrix because it's pretty mediocre. UVs in 3Ds Max are a complicated thing too. I think it's better than just ZBrush.