Talking Darktide with TinyAngryCrab for a little over 3 hours

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  • Опубликовано: 14 янв 2025
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Комментарии • 59

  • @rykenxiv
    @rykenxiv 11 месяцев назад +22

    Watching this was like sitting in lecture where I was totally engaged with the topics going on! Agree with lots of what was talked about here - especially ont how Darktide should emphasize more active decision making rather than "here - take these bunch of passives and you are stronger now" or mindlessly steamrolling enemies when they are suppose to be actual threats. HOpe to see some of the ideas here implemented (ammo dropping from ranged enemies please!)

  • @Reginald-sc9tk
    @Reginald-sc9tk Год назад +10

    this was great, enjoyed it a lot. Hugely in agreement with almost all of it.

  • @tobiasnenseter8044
    @tobiasnenseter8044 Год назад +13

    I like crab talks, he has interesting/good takes and he is good at explaining concepts and why they should change

  • @KeetSeel
    @KeetSeel Год назад +40

    You should do crabtalks more often!

    • @nownowlater
      @nownowlater Год назад +8

      Crabtalk mondays sounds like a perfect way to make mondays good again

  • @robertswinea1824
    @robertswinea1824 Год назад +8

    15:40 also dogs have started doing a thing where they will face a random direction (not at you) but pounce directly at you even tho they are facing a wall

  • @100skinks
    @100skinks Год назад +13

    I could not agree more about the beast of nurgle. It is by far my least favorite monstrosity to fight in its current state.

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 Год назад +10

    Suggestion if this does happen again - make the discussion more structured. Have topics separated clearly, and have dedicated back and forth. Crab has a tendency to get distracted by whatever telos brings up and never finishes his thought on the previous topic. I know hes not super big on doing this type of stuff but there are genuinely a lot of interesting behind the scene and design philosophy.

    • @IroskTheOrc
      @IroskTheOrc Год назад +6

      100%. Also tele needs to not be like "oh Jesus blah blah happened in game" as it derails the discussion. So irritating

    • @telopots
      @telopots  Год назад +7

      this is a good idea, crab talks are all spur of the moment things where he'll just show up to talk about whatever for some hours

  • @wyrdplae8586
    @wyrdplae8586 Год назад +4

    Loved this video and everything spoken about. More of this please.

  • @borbo23
    @borbo23 Год назад +13

    A great talk! I know I have wanted FOR YEARS to have enemies be able to be split down the middle when you do a big overhead. Doesn't even need to have dismemberment involved, like not necessarily all the way. But c'mon, heads should at least cleave apart!

  • @Neil_Manta
    @Neil_Manta Год назад +8

    We love crab

  • @Healy0
    @Healy0 Год назад +7

    2:39:16 truly horrifying. The demon appears.

  • @pigslayer275
    @pigslayer275 Год назад +4

    crab

  • @MordheimSmore
    @MordheimSmore Год назад +3

    wish i could catch a tiny angry crab while fishing

  • @apple-tarts5026
    @apple-tarts5026 Год назад +2

    My preferred change for all class trees is to remove auras and the tiny nodes and have them compensate by adding unique curio modifiers (possibly replacing the large health/wound/toughness slot) and buffing curio numbers a tiny bit.
    I also want all of vet's nade-based talents to be removed and then replace the focus keystone with a complete grenadier keystone. It could have as many point options as combat specialist, or just function as empowered psionics with a tougher proc condition. A free horde/crusher patrol eliminator every couple minutes isn't healthy.
    I also like the idea of tougher elites, and giving the dreg and scab bruisers more unique presence to make hordes less braindead would be great.

  • @user-mz6sh4uo7u
    @user-mz6sh4uo7u 10 месяцев назад

    i like focussed fire, it really makes you feel like a defacto run leader with how you could either designate a squishy target for easy/fast buffs or designate a tanky enemy target to get value out of the dmg buff + the longer u take to kill one yellowed target, the more time you give focussed fire to refresh

  • @user-mz6sh4uo7u
    @user-mz6sh4uo7u 10 месяцев назад

    i swear these guys are priming us to see a massive skill tree overhaul

  • @wyrdplae8586
    @wyrdplae8586 Год назад

    Also the chat calling the zealot relic, Zealot Phone is fucking hysterical.

  • @therealw04
    @therealw04 6 месяцев назад

    Truly an awesome video! Loved listening to this high tier balancing and brainstorming convo. A little nitpick - don't interrupt Crab as much.
    I love listening to you guys EQUALLY.

  • @rain8478
    @rain8478 Год назад

    bullet magnetism is the curse bungie puked up upon the world of fps games

  • @wifeburger
    @wifeburger Год назад

    I love hearing the discussion about the sargeant and the 4 man squad idea, would love to see FartShart implement something like that. Especially when that's something HL2 did nearly 2 decades ago haha.

  • @atticlion7648
    @atticlion7648 Год назад +1

    A fun listen. Bunch of stuff I agree with. Some stuff I really, really don't agree with. I particularly enjoyed Crab's opinions on enemy design and his insight in to the internal workings at Fatshark.

  • @LancerkiLs
    @LancerkiLs Год назад

    Sniper should indeed be the NCR ranger from the new vegas opening

  • @sirgaz8699
    @sirgaz8699 10 месяцев назад

    2:20:00 ish - "if given the options players will optimize the fun out of any game" - I don't remember, probably a dev

    • @ieatmentoss1714
      @ieatmentoss1714 8 месяцев назад

      they returned to this idea in a recent stream actually, talking about plasteel farming that time

  • @Explosiivo
    @Explosiivo Год назад

    43:55 kingkhal_drogo expressed exactly what I had been thinking of while listening to this conversation. Great discussion btw. Vacuum Capsule!

  • @evilduck44
    @evilduck44 11 месяцев назад

    You guys mentioned my biggest pet peeve! Vermintide 2 warning swoosh sound for when you’re getting attacked was so consistent and you could always time the block perfectly with the audio queue but darktide groaners attacking audio queue is so unreliable and I’ll block or dodge and the attack just comes way too late and I’ll take the hit and it just so irritating and deflating

    • @telopots
      @telopots  11 месяцев назад

      (it wasn't consistent in V2 either)
      but to be fair in DT it breaks so consistently you can spawn a dude in meat grinder and you'll see that every other hit he does will not have a backstab sound, I don't remember if V2 was ever that bad

  • @action-nerd
    @action-nerd 5 месяцев назад

    This is outstanding, i regret not finding this sooner. Are there more conversations like this? Anyone know where TinyAngryCrab's RUclips account he mentions at the end is?

  • @Axehilt
    @Axehilt 4 месяца назад

    *Beast of Nurgle* I think isn't inherently broken (though I'm open to giving him more interesting attacks). I think they could improve it a ton with balance tweaks:
    * mouth: weak point at all times (probably with slightly more armor than the back-weakspot)
    * slime: slightly reduce movement penalty, slightly reduce corruption bleed, slightly increase Slide bonus (and moderately reduce slide corruption damage)
    * eating: max time capped at 5 seconds (2 if last man standing), but increase damage substantially so this is one of the worst attacks to get hit by
    * knockback: -75% damage/stagger against blocking players
    * spit: *maybe* tweak the telegraph to be slightly longer. This runs the risk of severely trivializing the boss. (Granted maybe you could argue that because the other bosses can be trivialized very similarly, maybe this is fine.)
    *Ragers* were already tweaked after this vid, but I do still like the _spirit of the suggestions made here,_ where they should make interacting with Ragers more dynamic and less reliant on either blocking, dodge+shooting, or stunning them.
    *Blocks* I do think should be rewarded more. Give some mobs medium-sized attacks where blocking them staggers the enemy, giving you an opportunity to hit back. Tweaking their perfect block system (which I think does exist? It's hard to tell sometimes) to be both clearer and more valuable would be great. *Block efficiency* should increase perfect-block active time, and perhaps some weapons (dueling swords, ogryn shield, etc) should have a blessing that gives you 10 sec of +60% power after a perfect block (it needs to be a long duration, since it'd be boring to perfect-block every 3 seconds).
    *Hellbore* they just need to make a choice. Either Plasma Gun or Hellbore need to be the best at killing Crushers, and the one that's not best at that should be quite excellent at dealing with hordes (by penetrating through tons of targets).
    *Recon lasguns* are okay-ish in their current state but always felt designed wrong to me. I wanted a laser SMG, with good mobility, excellent short-range damage, but damage dropoff at longer range. This also means, due to what I described being well-suited to shooting unarmored targets (including hordes) up close, we'd want to make sure it had good ammo capacity so that you're not just tanking your team's ammo supply by playing it that way (currently if you shoot horde with the thing you're basically wasting all the team's ammo). Basically this would be a middle ground between Lasgun and Flamer (and with better mobility than either). I'd look into the penetration values of the shots too (it should be a value of like 3-6ish depending on the ReconLas, so that against hordes it's very often penetrating for multiple hits worth of value; in fact this might be just the primary way they achieve "excellent short-range damage").

  • @dothatshi
    @dothatshi Год назад +1

    pure and unadulterated, but self aware.. good stuff lads : D also i'm gay

  • @MisakaMikoto1069
    @MisakaMikoto1069 Год назад +1

    Wowow tinyangrycrab represent

  • @SpyShipDen
    @SpyShipDen 11 месяцев назад

    When class rework came out I really wanted for the zealot middle tree to be similar to warrior priest.
    WP can heal teammates depending on how well he plays when his passive procs.
    The more he kills, and the stronger the enemies were, the more hp the team gets.
    It encourages the player to be active and "mend through violence".
    Why devs decided to not implement something similar in darktide is beyond me.
    It could be capped, it could only count for elite and special kills, it could have a longer cooldown...
    But nah, a support zealot can only cleanse a bit of corruption and give some shields every now and then.

    • @telopots
      @telopots  11 месяцев назад +1

      the middle tree is a bit of a disaster

  • @user-mz6sh4uo7u
    @user-mz6sh4uo7u 10 месяцев назад

    1:32:52
    talking about smoke grenades n how theyre either shit or op
    "i dont think it would be fun to play with or AGAINST"
    against? Darktide pvp?

    • @telopots
      @telopots  10 месяцев назад +2

      you know how horribly annoying it is to have someone griefing with them ?
      now imagine if an enemy could disrupt your vision like that

  • @666stonewall
    @666stonewall Год назад

    Excellent talk.

  • @corio1
    @corio1 11 месяцев назад

    hello mr pots what is the mod that gives you inventory and other shortcuts from the character select screen?

    • @telopots
      @telopots  11 месяцев назад +1

      psych ward

    • @corio1
      @corio1 11 месяцев назад

      thank you very much @@telopots

  • @Ripthejack3r
    @Ripthejack3r 11 месяцев назад

    Remember when you could slide on the beast of nurgles slug trail and go really fast? that was fun, could get you to the boss faster and had risk vs reward with the corruption, the trail shouldnt slow you it should make you faster!

  • @MOTHMAN_y0
    @MOTHMAN_y0 Год назад

    25:50 Still haven't seen a game that has a better gun feel than the BF4, BF1, BF5 games. They really should have consulted DICE yet another swedish game company that does their job better.

  • @pvtspartan
    @pvtspartan Год назад

    What if they removed slide tech and gave us a dedicated roll instead?

    • @lukusridley
      @lukusridley Год назад +8

      Only if it spins your camera 360 degrees really fast with maximum motion blur like a barrel roll

    • @telopots
      @telopots  Год назад +7

      delete this

  • @FriedBananas642
    @FriedBananas642 11 месяцев назад

    Crabs is content, confirmed. I dislike his thoughts on Ragers because being forced to use context based counters against the Ragers would result in actual gameplay with result in there being no meaningful way to counter them other than just shooting them which is exact where they are now, if they further buff them with carapace armor on the body would fully solidify how toxic they make games. but other than that I'd have to agree with almost everything he said, good show.

  • @CrzyLion
    @CrzyLion 10 месяцев назад

    good thing you didnt record the run

  • @dovahprivate7168
    @dovahprivate7168 Год назад

    FINALLY! THX

  • @henriboteule
    @henriboteule Год назад

    KINO

  • @Ceph_ilis
    @Ceph_ilis 10 месяцев назад +1

    Interresting discussion. Strongly disagree with your take on implementing dodging patterns on ragers tough. This would make the game unecesserarly complex and only enjoyable for the elite player base (no offense but i think that balancing a game around the top players is generally the worst idea). It raises an interesting problem however. Ennemies that have no correct way to deal with them in melee are frustrating.

  • @liquididentity101
    @liquididentity101 5 дней назад

    Cant watch any more. Complain about the problems enemies pose and suggest options to make them easier to deal with. If an enemy is a pain in the ass its doing its job where other enemies are a higher threat. A lot of suggestions are how to allow more skilled options to deal with enemies. Darktide excels at chaos... regardless of skill, the right enemies in the right situation will be too much to handle. Control of the battle is a skill in itself. Losing is meant to happen.

  • @jlstudio1050
    @jlstudio1050 11 месяцев назад

    your character names are based

  • @ChairZomg
    @ChairZomg 11 месяцев назад

    as a new player, i got level 30 and cleared auric malestrom on my third day and feel i have done everything, the game needs more content first and foremost

  • @ethanwelner1230
    @ethanwelner1230 11 месяцев назад

    46 minutes of an okay discussion about game design with some ranting, some fair suggestions, and some technically impossible ones by people who have never worked in software. Then the quick rant about having to hear "female soldier voices voices" outta nowhere. The sub count of this channel makes sense now I guess.

    • @telopots
      @telopots  11 месяцев назад +3

      crabe has experience in coding and has been able to point out specific lines in the lua that needed changing to fix certain things
      I'd love to know what you consider technically impossible
      I don't hate them because they're chicks, female voices across the board in darktide have some of the worst and most grating voice acting I have ever heard, I loved Keri and Sienna

  • @harrycherns1037
    @harrycherns1037 10 месяцев назад

    Maan, such a noob, crying about one of the easiest monstrosity out there..