EPIC Hacienda SND BATTLE in the CLUTCH | Animus vs Kings Analysis

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  • Опубликовано: 15 ноя 2024

Комментарии • 9

  • @chirayubhatt2625
    @chirayubhatt2625 Год назад +3

    Legend says Naarkz still gets up in the middle of the night and thinks about "the spot" 😂

  • @roseivory8496
    @roseivory8496 Год назад

    ​​​​​​@ZIM Thank you so much for your reply regarding the standoff map hardpoint strategies involving the blue house hardpoint hill, Coach Zim 😊
    In terms of transitioning to the blue house hardpoint from a gas station spawn, what are your thoughts one this following strategy:
    In my (admittedly very limited) experience, it only takes two players and less than a few seconds to completely clear the (standoff) blue house hardpoint hill when spawning from the disadvantaged gas spawn.
    One player goes top granny's and wallbangs the main square area of the blue house top floor as well as eliminating any opposing players on mid such as on the tank headglitch.
    The other player back alley peeks behind the deli (yellow bungalow) back porch head glitch and (crouch walking from right to left behind the porch headglitch while wallbanging left to right) wallbangs the entire hallway including the window and even a part of the top floor main square area.
    At the same time, the subs that are making the push from gas to the blue house hill thru mid using the hop up as you described earlier don't have to deal with either anyone in mid or inside the hill as it has been cleared by the two wallbangers (or the opposing team holding the hill that somehow evaded the wallbanging is almost certainly either weak or one-shot making the subs entry into the hill using mid hop up even easier).
    Is this a tactic you would also recommend when making the first transitional push from a gas spawn or did you have something else in mind?
    Thank you again for such an in-depth answer 😊 It is a pleasure discussing strategies with you and I look forward to your reply! :) 🙂

  • @TNo_Grim
    @TNo_Grim Год назад

    Zim, how can one start a good comp team👀 what would you recommend?

  • @roseivory8496
    @roseivory8496 Год назад

    Hi Coach Zim! 😊
    I have a question regarding one of your past vids from Jan 6 (ie. Pickup Scrim Light Standoff analysis vs TLE).
    In the 30:15 time stamp of that video you discuss how some regions play dumb by trying to hold the deep blue spawn of the blue house hardpoint hill because you could be overwhelmed by either a back alley push or a tractor push.
    But, what if your team holds/anchors BOTH the deep blue spawn AND the tractor spawn?
    Wouldn't that force the other team to ALWAYS spawn far away in gas and ALWAYS give your team either a deep blue house spawn or tractor spawn?
    With one teammate all the way back in deep blue watching back alley on the broken fence/wall headglitch, another holding tractor spawn on the tractor head glitch and another teammate holding the tank headglitch and watching the hop-up wall and mid, wouldn't this be an optimal strategy (and probably what those other regions are trying to achieve)?
    Please forgive me if this sounds dumb but I'm still just a noob that is trying to figure out optimal strats for this deeply complex and fascinating game 🙂
    Thank you so much in advance for your answer! 🙏

    • @CoachZIM
      @CoachZIM  Год назад

      Good question! The issue with holding the deep blue spawn in my opinion ONLY exists on the first wave, where the transition is often the most fragile.
      You are totally correct, eventually as the waves clean up and your opponents spawn gas, that you would love for them to be pinned there, so you would absolutely anchor your blue and your tractor, however when a team is transitioning to you from the previous hill, the most common way to be broken is through the jump up, NOT the alley.
      This is why the first wave should be primarily focused on the middle of the map, because AFTER the wave is clean middle, you guarantee that the second opposing wave spawns gas, and from there your theoretical trap works :)
      Never a bad question! Cheers.

    • @roseivory8496
      @roseivory8496 Год назад

      ​​​​​@@CoachZIM Thank you so much for your reply, Coach Zim 😊
      In my (admittedly very limited) experience, it only takes two players and less than a few seconds to completely clear the (standoff) blue house hardpoint hill when spawning from the disadvantaged gas spawn.
      One player goes top granny's and wallbangs the main square area of the blue house top floor as well as eliminating any opposing players on mid such as on the tank headglitch. The other player back alley peeks behind the deli (yellow bungalow) back porch head glitch and (crouch walking from right to left behind the porch headglitch while wallbanginging left to right) wallbangs the entire hallway including the window and even a part of the top floor main square area.
      At the same time, the subs that are making the push from gas to the blue house hill thru mid using the hop up as you described don't have to deal with either anyone in mid or inside the hill as it has been cleared by the two wallbangers (or the opposing team holding the hill that somehow evaded the wallbanging is almost certainly either weak or one-shot making the subs entry into the hill using mid hop up even easier).
      Is this a tactic you would also recommend when making the first transitional push from a gas spawn or did you have something else in mind?
      Thank you again for such an in-depth answer 😊 It is a pleasure discussing strategies with you and I look forward to your reply! :) 🙂

  • @chirayubhatt2625
    @chirayubhatt2625 Год назад

    Balance 😂😂😂😂😂

  • @pan10a
    @pan10a Год назад

    😅

  • @dragocod
    @dragocod Год назад

    Hey zim you want to be a coach of team GodLike also? India #1
    If yes give me your discord