i dont need this video at all i just wanted to say that the thumbnail and video quality is so good and its criminal that this video is only on 423 views.
I have been using Maya and Zbrush for modeling and substance for texturing. I have a question that, how did we get a diffuse or any maps without UVing the model previously? Can we bake without UV mapping? Where did you brought those maps from?
The maps I used came from Marvelous designer, and whilst you can technically paint on any model without UV unwrapping - it’s recommended that you do for ultimate control
Been wanting to try substance and UE 💪
It’s a super smooth workflow! ✅
thanks bro, ready 2 try substance painter
Such a great software!
i dont need this video at all i just wanted to say that the thumbnail and video quality is so good and its criminal that this video is only on 423 views.
Thank you for supporting my content!
Appreciate this 🎉❤
❤️✅
Super informative! 🤓🤓🤓
Thank you!
I have been using Maya and Zbrush for modeling and substance for texturing. I have a question that,
how did we get a diffuse or any maps without UVing the model previously? Can we bake without UV mapping?
Where did you brought those maps from?
The maps I used came from Marvelous designer, and whilst you can technically paint on any model without UV unwrapping - it’s recommended that you do for ultimate control
And does the maps from Marvolous designer came unwrapped automatically or it have some different approach.
@@shubhamchand5800 The maps are essentially created when building the clothing & then exported when you export, fairly straight forward process