The CORRECT Way To Import | Substance Painter

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  • Опубликовано: 22 ноя 2024

Комментарии • 14

  • @SequenceV.
    @SequenceV. 5 месяцев назад +1

    Been wanting to try substance and UE 💪

    • @BrockCreative
      @BrockCreative  5 месяцев назад

      It’s a super smooth workflow! ✅

  • @TheLeoFiction
    @TheLeoFiction 5 месяцев назад +1

    thanks bro, ready 2 try substance painter

  • @numberonejoyyfulstan
    @numberonejoyyfulstan 5 месяцев назад

    i dont need this video at all i just wanted to say that the thumbnail and video quality is so good and its criminal that this video is only on 423 views.

    • @BrockCreative
      @BrockCreative  5 месяцев назад

      Thank you for supporting my content!

  • @KROMisall4SKIN
    @KROMisall4SKIN 5 месяцев назад +1

    Appreciate this 🎉❤

  • @theRunel0rd
    @theRunel0rd 5 месяцев назад

    Super informative! 🤓🤓🤓

  • @shubhamchand5800
    @shubhamchand5800 4 месяца назад

    I have been using Maya and Zbrush for modeling and substance for texturing. I have a question that,
    how did we get a diffuse or any maps without UVing the model previously? Can we bake without UV mapping?
    Where did you brought those maps from?

    • @BrockCreative
      @BrockCreative  4 месяца назад

      The maps I used came from Marvelous designer, and whilst you can technically paint on any model without UV unwrapping - it’s recommended that you do for ultimate control

    • @shubhamchand5800
      @shubhamchand5800 4 месяца назад

      And does the maps from Marvolous designer came unwrapped automatically or it have some different approach.

    • @BrockCreative
      @BrockCreative  4 месяца назад

      @@shubhamchand5800 The maps are essentially created when building the clothing & then exported when you export, fairly straight forward process