I love the fact that you bring your opponents off the ground and into the air right in the middle of the combo its a really nice change and makes the game a lot more realistic and fast pace. Im also impress with the body motions when there doing the combo it flows perfectly. This game is going to rock.
this guy knows what hes talking about. I share your views 100%. All of the fighting games out have their mechanic that separates them and its just more pleasurable to be able to enjoy a variety of games rather than sticking to your favorite and criticizing the rest based on one games standards
@Bam1ball It's called 'universal low parry' and can be used to deflect any 'low' or 'special mid' attack to gain frame advantage. It's done by tapping down+forward (d/f) on your D-pad or joystick when opponent's attack is about to hit you.
Most people dont know, this is non BR version of tekken 6. Theres no lars. Theres no alisa. Different announcer and different health bar, and different low parry animation
Man, it's really an improvement. I've mastered Lei and Law since Tekken 3 and it'll be a challenge seeing as there's a big difference in controls and skill set. The game is looking really great.
Where? Did you watch the combo videos that I mentioned earlier? Kage's straight punches on an airborne opponent (Sarah) doesn't let her fall but she floats further and HIGHER in the first juggle. Also, character seems to float rather than fall as if gravitational force have been reduced a lot.
@MrFootball365 the star means neutral means you do nothing to the d-pad example heihachi's EWGF the command list is forward stars down down forward + triangle so after you press forward, don't press anything on the d-pad next you press down and down forward... sorry if this make you more confused
i love my man marshall law new combos and movements. Lee was really cool as well, i could see that he has some really nice new moves, i'm bout to start using him when this come out.
Most of the combos there if you see carefully the oponent touch the ground, and there you can make tell roll... tech roll is when you are falling and you press any button to roll to one side and stand fast (depends on the button goes to the right or left)... like there are some combos that works with tech roll too... i didnt play tekken 6, just some tekken 5 and ttt, that's why i was asking about the tech roll.
a year is divided up by quarters january, feb, and march is quarter 1 quarter 4 basically means the late end of the year of year 2008. which is true....this game is out already in arcades. for the home console systems...i believe release date is Q2-Q4 2009.
YES I AM A TEKKEN FANBOY BECAUSE TEKKEN HAS.. Over 30 characters, personal stats, customizable characters, rankings... Tekken 5 brings back the old school arcade feeling. The fact that you can use your PS2 controllers in an arcade is also a long time dream of fans of the fighting genre. That's two birds with one revolutionary stone... And it's called Tekken 5. Tekken is better than ever, and lets you use pure "creativity" with your fighting style, air combos, and not to mention customizations.
well idk where but i know some not sure if its correct though Wang: chinese kempo Xiaoyu: some mix between gymnastics and wushu jin,heihachi,kazuya&dvj: mishima style karate jun&Asuka: kazama style martial arts Paul: mix with judo and karate Eddy & christie:capoeira dragunov:comand samba Ganryu: sumo Bruce: Muay thai Hworang&baek:taekwando Zafina:ancient assasin style martial arts Nina&anna:assasin style (not sure) i think i can tell leo&law's style but i havent confirmed yet
I guess certain combos needed to give the right attack result. There was one that didn't look right with Bruce (can't remember with video) doing the d/f+3,1 combo.
Those combos are all terrific and awesome! I really love all of them! My favorite one is the third Xiaoyu combo, though! I really can't wait to play Tekken 6! I especially want to play as the new characters, especially Bob! He's the best new character! His moves are so awesome, and his attitude is very cool, as well! Zafina is my second favorite new character! Her moves are terrific, original, and cool, and she has a great attitude, too! Also, Bob and Zafina's combos all look terrific!
(cont'd) And keep in mind that Tekken introduced side-step, stuns, stance-based characters, tech-roll (normal attacks), more than one costumed per character, CGI endings and many other things WAY before DOA. As for reversal, Tekken 2 (released BEFORE DAO1) had a reversal maneuver. I think there's no need to mention that DOA1 had ONLY one reversal for ALL attacks. I also think it's worth to mention that DOA1 was released as a CLONE of VF2 for beginners (with less-depth).
Where did you get the character artwork from? Cuz I'm pretty sure all of the artwork aren't from google, since i don't know where it is at all when searching.
Does anyone know where I can find a list of the different martial arts the different characters use? Like how Hwoarang uses some kind of Tae Kwon Do and Dragunov uses Command Sambo.
It doesn't have to do with the amount of force or realism. It's the actual substance, design/shape and density that matter. If you are saying that human can't bounce because they are heavy, what about a pencil, eraser (which is also made of rubber) or a pen, they don't bounce back either while a plastic ball does.
im not saying that at all, i said in that one case of the uranus combo gravity can be ignored because of the characters physics altering ability aka levitation. this would be the same as jinpachi's supernatural moves that make people float parilized in the air, i have no dispute with this. only with the games general in game physics
@SomethingWong You are absolutely right. And nobody can claim that it happens according to the reality/Physics/gravity. But saying that Tekken 6 is the "only" unrealistic game which defies the laws of Physics IS wrong. The major rival of Tekken franchise, VF franchise is also unrealistic and doesn't follow the laws either. Juggling, bouncing, wall-juggling are ALL unrealistic and defy Physics (at such minimal force). Kage's throw in VF also launches the opponent almost as high as Hwoarang's SR.
I love Miguel. Its so awesome to say you beat the crap out of a disciplined martial artist with a guy who fights like a drunk. He swings his arms wildly and without any sort of control and that just looks...badass. I really want to learn him. I need to get out of the Mishima style anyway.
yeah, but i just realised a weird thing about street fighter (nothing against it)- don't people think it's weird when a character might throw out (we'll say) a special punch move, and that "single" punch hangs out while the character on the recieving end viabrates rapidly and the combo counter flies up?
Of course, but the force of gravity would be FAR SUPERIOR. What will happen if you hit a falling sand bag with a kick or punch, would you be able to hit it again BEFORE it touches the ground? In Tekken, a launch (uppercut, WGF, WS+2, SK etc) will send opponent in air but every hit to airborne opponent will slightly pushes him/her away, player would have to DASH and attack after first one or two jabs.
if you hit something two forces are at work momentom and gravity, hitting a ared opponent should move them back AND down wich in bloody roar it will, in tekken they move up regardles of the direction of the force applyed
So, which game does portray it correctly? A game(VF) in which Muay Thai boxer ducks like regular boxers, ninja can perform TFT and Judo practitioner uses kicks and punches? Or is it a game (DOA) in which Tai-chi practitioner uses straight punches more than (circular) palm attacks and performs high kicks/aerial attacks, Lucha Libre wrestler do not use joint-locks, sleeper-hold and aerial maneuvers but is more inclined to use Capoeira attacks WITHOUT 'ginga'?
im getting the same error on those videos make sure you copyed the whole url (and yes i replaced (dot)with . ) look at my combo gravity and physics are clearly in play you can see gravity in efect and when a force is applyed they are moved in the opposet direction again the strength or force is skewed but not the physics
i'm a former tekken fanatic and haven't tried out this one yet...so far wow from what i've seen, but r those last few hits REAL hits or tech rollable? r the mechanics of this one the same as T5 at least? did they change it much?
regular SR is done with the full f,d,d/f motion and is slower that JFSR, I think it may be punishable also. JFSR has to be done by using only f,d/f and you have to hit the kick button the exact time you press d/f. Its faster, safer, stronger, and has a nice sparkly trail to the kick so you know you did it right.
About tiers, tiers are present in EVERY fighting game where characters have different movelist and moves at different speed. Even a balanced game like VF ALSO have tiers. It's totally untrue to say that tiers only exist in unbalanced games.
I KNEW Bruce was using Muay Thai! One of my friends said it was regular, American kick boxing, but I knew it was too furious for that! Btw am I wrong to assume that Chinese Kenpo is just a way to address Chinese unarmed martial arts? Anyways thanks for giving me some feedback. Couldn't quite identify Asuka/Jun and Paul ^^
(continued) Is that an exception to the laws of Physics according to you? Or do you normally see people jumping THAT high around you? For your information, SF ALMOST doesn't have any combos for airborne opponent in general but it doesn't mean it follows the laws of Physics. Do I even need to mention Chun Li's 'Spinning Bird Kick', Ken and Ryu's 'Tatsumaki' and Blanka's spinning attacks? What happened to the concept of Physic and gravity during those moves?
I love juggles, but the bounce system seems a little cheap. Makes the game seem a little easy to juggle. But all I want to know is how do you land Paul's d+4,2,1+2 perfectly (with the hand glowing blue) each and every time? I still get the non-glowing ones in Tekken 5, and the glowing ones 1/God-knows-how-many of the time.
I'm talking about Street Fighter style block stun, where they get 30 frames advantage, not 3 like in Tekken. When the fastest move is about 8 frames, +3 doesn't amount to much. As for universal parries/counters, tekken doesn't have those. A few characters have active counters, but low parries are passive, they don't commit your character to a move. Games like Soul Calibur and Dead or Alive you can run up to someone and stop...hoping to elicit a counter/parry...and then launch them
yes i have seen my own combos thanks, if you look up Uranus background youll see she is a psychic and thus can levitate so physics is broken on that one but with reason, are you going to tell me all the characters in tekken are psychic?
I NEED HELP WITH THIS QUESTION!! In the tekken command list, what does the star mean? Like how Heihachi can do that flying fist thing and to do that you need to press certain buttons and that star confuses me help !!!!!!
Like I asked you before, DID YOU WATCH THIS VIDEO WHICH IS SUPPOSED TO BE A COMBO EXHIBITION? How many juggle have you seen with more than 50% damage WITHOUT a wall hit?
You are partially right about advantage; move's better fame-data and properties are actual advantage and considered while compiling tier-list along with some other factors but when/how to use a move is more of an intuition of player. So, can it be inferref from your point of view (i.e. "a game is still unbalanced if theres one character on top regardless") that VF is a(n) unbalanced/broken game?!?
i think tekken 6 its very very good and im waiting to get it...the best fighting games for me... 1.VIRTUA FIGHTER 2.STREET FIGHTER 3.TEKKEN nice video:)
@mitchx69 wait is this a question if so personally i never played blaz blu but my fav out of the other 2 but then again i have every tekken ever made its mostly what type of fighting games ur into if this isnt a question my bad :D
@prabustrike - that Lightning Uppercut Thing you called is EWGF, to perform that move, press "F n f+d triangle" n stands for neutral search the Main Man for more info, he's the god of that move xD
I really liked the fact that this time around juggles can be extended by bouncing the enemy(rival) on the ground. At first I taught it will ruin the game because it will finish the enemy much faster, but after seeing this video I realised that this is not the case because if you look closely the health is drained much slower when the enemy is airbourne.
(cont'd) @1200chan There isn't even official frame-data available for DAO4 which is an absolute necessity for a 3D fighting game. So, the main concept of a COMPETITIVE fighting engine (i.e. whiff-punishment, safety, punishing) are absent. How many kind of stuns (Tekken has 7 or 8) are presented in DOA4, how many rising attack are there (Tekken has more than 12)? What about Tackles (except Bayman), mount and stance based character (except Helena who had the same stance as Xiaoyu, irony?)?
I have seen MANY VF combo videos taking 50%-75% of opponent's heath bar in ACTUAL matches with a SINGLE juggle. Does that make VF a "trash" game with "shallow game-engine"?
GO KAZUYA ! i need help doing [dash, f+d+3] coz instead of the knee it does the fly kick i always fail my combos when trying to do it anyone have tips ?
iv never played or seen bushido blade 2, nore did i say bushido blade 2, and what ever link you put in is giving me The URL contained a malformed video ID. error.
I love the fact that you bring your opponents off the ground and into the air right in the middle of the combo its a really nice change and makes the game a lot more realistic and fast pace. Im also impress with the body motions when there doing the combo it flows perfectly. This game is going to rock.
Damn. I never really considered this game age. And from the looks of it, I think it aged pretty well.
yes, i still play it to this day
For me , the Best Tekken ever made 🙌💯😎
Air juggles and wakeups so tight! graphics are dope, added pictures are incredible, order of characters were about right.
this guy knows what hes talking about. I share your views 100%. All of the fighting games out have their mechanic that separates them and its just more pleasurable to be able to enjoy a variety of games rather than sticking to your favorite and criticizing the rest based on one games standards
@Bam1ball
It's called 'universal low parry' and can be used to deflect any 'low' or 'special mid' attack to gain frame advantage. It's done by tapping down+forward (d/f) on your D-pad or joystick when opponent's attack is about to hit you.
Most people dont know, this is non BR version of tekken 6.
Theres no lars. Theres no alisa.
Different announcer and different health bar, and different low parry animation
I think it is pretty obvious...
@destructo3457 its like tekken 5²
Man, it's really an improvement. I've mastered Lei and Law since Tekken 3 and it'll be a challenge seeing as there's a big difference in controls and skill set. The game is looking really great.
Where? Did you watch the combo videos that I mentioned earlier? Kage's straight punches on an airborne opponent (Sarah) doesn't let her fall but she floats further and HIGHER in the first juggle. Also, character seems to float rather than fall as if gravitational force have been reduced a lot.
@MrFootball365 the star means neutral means you do nothing to the d-pad example heihachi's EWGF the command list is forward stars down down forward + triangle so after you press forward, don't press anything on the d-pad next you press down and down forward... sorry if this make you more confused
i love my man marshall law new combos and movements. Lee was really cool as well, i could see that he has some really nice new moves, i'm bout to start using him when this come out.
good to see theres more health than i can remember in the older tekken games,, i like it when fights can potentially last a while
this is really skillful :D keep the vids coming!
@MrFootball365 the star means any direction. it depens on your timing.
BACK IN ACTION BABY WOOOOOOO
Most of the combos there if you see carefully the oponent touch the ground, and there you can make tell roll... tech roll is when you are falling and you press any button to roll to one side and stand fast (depends on the button goes to the right or left)... like there are some combos that works with tech roll too... i didnt play tekken 6, just some tekken 5 and ttt, that's why i was asking about the tech roll.
King uses Lucha Libre? Awesome! Anyways thanks for the info. Glad to meet someone with knowledge of martial arts ^^
a year is divided up by quarters
january, feb, and march is quarter 1
quarter 4 basically means the late end of the year of year 2008. which is true....this game is out already in arcades. for the home console systems...i believe release date is Q2-Q4 2009.
YES I AM A TEKKEN FANBOY BECAUSE TEKKEN HAS..
Over 30 characters, personal stats, customizable characters, rankings... Tekken 5 brings back the old school arcade feeling. The fact that you can use your PS2 controllers in an arcade is also a long time dream of fans of the fighting genre. That's two birds with one revolutionary stone... And it's called Tekken 5. Tekken is better than ever, and lets you use pure "creativity" with your fighting style, air combos, and not to mention customizations.
Dude, I been waiting for 2 years. 3 months aint that bad...
well idk where but i know some not sure if its correct though
Wang: chinese kempo
Xiaoyu: some mix between gymnastics and wushu
jin,heihachi,kazuya&dvj: mishima style karate
jun&Asuka: kazama style martial arts
Paul: mix with judo and karate
Eddy & christie:capoeira
dragunov:comand samba
Ganryu: sumo
Bruce: Muay thai
Hworang&baek:taekwando Zafina:ancient assasin style martial arts
Nina&anna:assasin style (not sure)
i think i can tell leo&law's style but i havent confirmed yet
I guess certain combos needed to give the right attack result. There was one that didn't look right with Bruce (can't remember with video) doing the d/f+3,1 combo.
@MrFootball365 the star means neutral, same thing as letting go of a direction for a very short period of time
can anyone tell me what is meant by "Q4 2008" Releasing date.
Those combos are all terrific and awesome! I really love all of them! My favorite one is the third Xiaoyu combo, though! I really can't wait to play Tekken 6! I especially want to play as the new characters, especially Bob! He's the best new character! His moves are so awesome, and his attitude is very cool, as well! Zafina is my second favorite new character! Her moves are terrific, original, and cool, and she has a great attitude, too! Also, Bob and Zafina's combos all look terrific!
@narutoandbleachrules: its called supercharger. you'll need to press all buttons :)
Y does Paul have blue sparkles..... How DO YOU DO IT
(cont'd)
And keep in mind that Tekken introduced side-step, stuns, stance-based characters, tech-roll (normal attacks), more than one costumed per character, CGI endings and many other things WAY before DOA. As for reversal, Tekken 2 (released BEFORE DAO1) had a reversal maneuver. I think there's no need to mention that DOA1 had ONLY one reversal for ALL attacks. I also think it's worth to mention that DOA1 was released as a CLONE of VF2 for beginners (with less-depth).
I been out and about, but the wait is still there you know...
Where did you get the character artwork from? Cuz I'm pretty sure all of the artwork aren't from google, since i don't know where it is at all when searching.
Does anyone know where I can find a list of the different martial arts the different characters use? Like how Hwoarang uses some kind of Tae Kwon Do and Dragunov uses Command Sambo.
oooh man......this is going to be incredible.
looks badass! as expected of Namco! muhaha. Tekken rules!!
It doesn't have to do with the amount of force or realism. It's the actual substance, design/shape and density that matter. If you are saying that human can't bounce because they are heavy, what about a pencil, eraser (which is also made of rubber) or a pen, they don't bounce back either while a plastic ball does.
im not saying that at all, i said in that one case of the uranus combo gravity can be ignored because of the characters physics altering ability aka levitation. this would be the same as jinpachi's supernatural moves that make people float parilized in the air, i have no dispute with this. only with the games general in game physics
Love the Steve combo, Peace.
@SomethingWong
You are absolutely right. And nobody can claim that it happens according to the reality/Physics/gravity. But saying that Tekken 6 is the "only" unrealistic game which defies the laws of Physics IS wrong. The major rival of Tekken franchise, VF franchise is also unrealistic and doesn't follow the laws either. Juggling, bouncing, wall-juggling are ALL unrealistic and defy Physics (at such minimal force). Kage's throw in VF also launches the opponent almost as high as Hwoarang's SR.
I love Miguel. Its so awesome to say you beat the crap out of a disciplined martial artist with a guy who fights like a drunk. He swings his arms wildly and without any sort of control and that just looks...badass.
I really want to learn him. I need to get out of the Mishima style anyway.
Still alive
@@Realix123 Yes, why?
@@SolidSonicTH
Cause 16yr old comment lol
It's meaningful when U guys respond decades later
@@doomdesire3460 I 'spose. Also demonstrates a lack of anything better to do with one's life...
@@SolidSonicTH nah bro ur a legend
yeah, but i just realised a weird thing about street fighter (nothing against it)- don't people think it's weird when a character might throw out (we'll say) a special punch move, and that "single" punch hangs out while the character on the recieving end viabrates rapidly and the combo counter flies up?
Of course, but the force of gravity would be FAR SUPERIOR. What will happen if you hit a falling sand bag with a kick or punch, would you be able to hit it again BEFORE it touches the ground?
In Tekken, a launch (uppercut, WGF, WS+2, SK etc) will send opponent in air but every hit to airborne opponent will slightly pushes him/her away, player would have to DASH and attack after first one or two jabs.
lee and kazuya were pretty good. and law was looking frickin' awesome. even more bruce-like than before.
if you hit something two forces are at work momentom and gravity, hitting a ared opponent should move them back AND down wich in bloody roar it will, in tekken they move up regardles of the direction of the force applyed
So, which game does portray it correctly? A game(VF) in which Muay Thai boxer ducks like regular boxers, ninja can perform TFT and Judo practitioner uses kicks and punches? Or is it a game (DOA) in which Tai-chi practitioner uses straight punches more than (circular) palm attacks and performs high kicks/aerial attacks, Lucha Libre wrestler do not use joint-locks, sleeper-hold and aerial maneuvers but is more inclined to use Capoeira attacks WITHOUT 'ginga'?
The second law combo was good... very creative... after the flip kick, most ppl end with a b2,2. Then ff 2,1,3.
Nice Combo's can't wait to play the game :D Btw:
How do you dodgw those low kicks ?
Me gusta esta versión 'vanilla' de Tekken 6, por cierto 3:13 la técnica más famosa de Tekken debia estar, gran ejecución
Man! You are cold! Really funny, but really cold at the same time! XD
how do you make the characters appear on the side of the screen before they pull off their combos?
Tekken is gonna be BIG
Is Feng's d+4, 1+2 from T5DR gone now? I haven't seen anybody using that move. I use that a lot.
im getting the same error on those videos make sure you copyed the whole url (and yes i replaced (dot)with . )
look at my combo gravity and physics are clearly in play you can see gravity in efect and when a force is applyed they are moved in the opposet direction again the strength or force is skewed but not the physics
i'm a former tekken fanatic and haven't tried out this one yet...so far wow from what i've seen, but r those last few hits REAL hits or tech rollable? r the mechanics of this one the same as T5 at least? did they change it much?
regular SR is done with the full f,d,d/f motion and is slower that JFSR, I think it may be punishable also. JFSR has to be done by using only f,d/f and you have to hit the kick button the exact time you press d/f. Its faster, safer, stronger, and has a nice sparkly trail to the kick so you know you did it right.
I won't be good in tekken 6 for a while
I just realized I have too many favorite characters, mastering them all will take years.
About tiers, tiers are present in EVERY fighting game where characters have different movelist and moves at different speed. Even a balanced game like VF ALSO have tiers. It's totally untrue to say that tiers only exist in unbalanced games.
I KNEW Bruce was using Muay Thai! One of my friends said it was regular, American kick boxing, but I knew it was too furious for that! Btw am I wrong to assume that Chinese Kenpo is just a way to address Chinese unarmed martial arts? Anyways thanks for giving me some feedback. Couldn't quite identify Asuka/Jun and Paul ^^
(continued)
Is that an exception to the laws of Physics according to you? Or do you normally see people jumping THAT high around you? For your information, SF ALMOST doesn't have any combos for airborne opponent in general but it doesn't mean it follows the laws of Physics. Do I even need to mention Chun Li's 'Spinning Bird Kick', Ken and Ryu's 'Tatsumaki' and Blanka's spinning attacks? What happened to the concept of Physic and gravity during those moves?
Yes... Anna is great too, she's one of my options.. The sisters rocks!
Daft question but can you defend/recover from being "air juggled"?
Or is it just a case of once it starts, you're royally screwed?
@MochiNPRA
i meant as in comboz from da actual movez list bruh
Planet Zero in Houston has it. Its an all JDM arcade place so its the Japanese Version.
awsome combo by leo
this is going to be REEEEEEEEEEEELY intresting
@eerereps
if you're talking about MK3 then yes it is.
I love juggles, but the bounce system seems a little cheap. Makes the game seem a little easy to juggle. But all I want to know is how do you land Paul's d+4,2,1+2 perfectly (with the hand glowing blue) each and every time? I still get the non-glowing ones in Tekken 5, and the glowing ones 1/God-knows-how-many of the time.
I'm talking about Street Fighter style block stun, where they get 30 frames advantage, not 3 like in Tekken. When the fastest move is about 8 frames, +3 doesn't amount to much.
As for universal parries/counters, tekken doesn't have those. A few characters have active counters, but low parries are passive, they don't commit your character to a move. Games like Soul Calibur and Dead or Alive you can run up to someone and stop...hoping to elicit a counter/parry...and then launch them
it dose a force pushes them into the air and a force pushes/pulls them back down,do you have any idea how high a flea can jump?
Breaking through walls in one level, falling through the floor in another. The good shit. As long as they keep square levels and infinite levels.
yes i have seen my own combos thanks, if you look up Uranus background youll see she is a psychic and thus can levitate so physics is broken on that one but with reason, are you going to tell me all the characters in tekken are psychic?
I totally agree, juggling has always been stupid, and it is a real roadblock in terms of moving forwards in fighting games.
I NEED HELP WITH THIS QUESTION!! In the tekken command list, what does the star mean? Like how Heihachi can do that flying fist thing and to do that you need to press certain buttons and that star confuses me help !!!!!!
Like I asked you before, DID YOU WATCH THIS VIDEO WHICH IS SUPPOSED TO BE A COMBO EXHIBITION? How many juggle have you seen with more than 50% damage WITHOUT a wall hit?
@honeyslevin zafina style is kalarippayattu...yea i know is strange name but check it on youtube
You are partially right about advantage; move's better fame-data and properties are actual advantage and considered while compiling tier-list along with some other factors but when/how to use a move is more of an intuition of player. So, can it be inferref from your point of view (i.e. "a game is still unbalanced if theres one character on top regardless") that VF is a(n) unbalanced/broken game?!?
didn't they say that steve will start training martial arts with law and paul? all i saw here was his plain boxing...
i think tekken 6 its very very good and im waiting to get it...the best fighting games for me...
1.VIRTUA FIGHTER
2.STREET FIGHTER
3.TEKKEN
nice video:)
@mitchx69 wait is this a question if so personally i never played blaz blu but my fav out of the other 2 but then again i have every tekken ever made its mostly what type of fighting games ur into if this isnt a question my bad :D
i think its not yet released in US... (i think) most of Eastern coutries have the game since late 2007 i think
ok i want to ask everybody who is your fav character?
how do you do that two hit kick-punch combo on 1:22 on miguel? and the bounce combo right after? please help..:(
im about to start playing tekken 6 (i even bought the arcade card) and i just want to know which character is the most basic and balanced?
as for the wall thing, try hitting a ball against a wall and see what happens
O thx for the info :D sometimes i did it accidentily and asked my self how I did that but thx for the help :D
@prabustrike - that Lightning Uppercut Thing you called is EWGF, to perform that move, press "F n f+d triangle"
n stands for neutral
search the Main Man for more info, he's the god of that move xD
tekken 6 br will be released in fall 2009 and i really dont know when will be in europe.
I really liked the fact that this time around juggles can be extended by bouncing the enemy(rival) on the ground. At first I taught it will ruin the game because it will finish the enemy much faster, but after seeing this video I realised that this is not the case because if you look closely the health is drained much slower when the enemy is airbourne.
Can someone help me? How do you do the juggles of Hwoarang?
forgot to mention combos, the only 70% i see is none guarnteed ones, definatly no punch step punch step punch step combos
(cont'd)
@1200chan
There isn't even official frame-data available for DAO4 which is an absolute necessity for a 3D fighting game. So, the main concept of a COMPETITIVE fighting engine (i.e. whiff-punishment, safety, punishing) are absent. How many kind of stuns (Tekken has 7 or 8) are presented in DOA4, how many rising attack are there (Tekken has more than 12)? What about Tackles (except Bayman), mount and stance based character (except Helena who had the same stance as Xiaoyu, irony?)?
I have seen MANY VF combo videos taking 50%-75% of opponent's heath bar in ACTUAL matches with a SINGLE juggle. Does that make VF a "trash" game with "shallow game-engine"?
played this at an arcade, freakin awesome might buy it for PS3 later on when its out
Guys can you please tell me where to find tekken 6 combo lists. Thnx guys.
I want to download HD video.
Upload please!!!
lol sometimes i think when the health is already at half way it means he failed 1st/2nd attempt at combo
@lottloott in fact they are called juggles
Which is harder to beat ?
a. Azazel
b. Nancy MI 847 J
this is just crazy, first sf4 now tekken 6, when u think games cant get any better, they bring out another version that just annihilates the rest
GO KAZUYA !
i need help doing [dash, f+d+3]
coz instead of the knee it does the fly kick
i always fail my combos when trying to do it
anyone have tips ?
iv never played or seen bushido blade 2, nore did i say bushido blade 2, and what ever link you put in is giving me
The URL contained a malformed video ID.
error.
question though, the low parry that can lead to a juggle, do u have to crouch to do that???