Brutal match haha! Good win though, finally at the end you sniped those tanks during his push. Prob needed to keep your units bunched together more aka Marders next to teach other rather than spread out across the 2 points woulda helped you get some more tank finishes early. GGs
him going for bar cost 40 fuel, it was your window to tech up and go for a vehicle, puma or wibelwind. I think rushing for a vehicle with coastal is pretty effective since they are cheap to make and control territory. USF always has to sacrifice fuel either for bars, teching up, or upgrading something.
I have the feeling more reconnaissance might have helped? Also the enemy mortar was strong with its smoke screen raids, for example killing one bunker.
Solid game. Perhaps use the vet 1 ability on the marder (cite main gun) for the additional range and fire rate. Also, pgrens do pretty decently against bar riflemen, which you should consider in lieu of t3.
Hello Hans ! I would like to respond to your question (at 5:44) : "No map control vs US, i cannot take it every time ! Am I doing something wrong ?" 🤔 Yes, i think. it's subtle 🤗! You do not use and play your army on the good way. - First : the early build order is not appropriate for what you want. You need Motocycle, T1, MG, 3 infantries lines (Grenadiers or Fallschimpionneer or Coastal reserve), Mortar (or command coastal reserve). - Second : the tactic ! When MG and first infantry can work. Play the center of coast to coast bases, always !!! All your army play the center and motocycle takes safe point and, far and deep of front line to forces opponent to split his army. MG => Forbidden aera, and DPS. Engineer (with flame) turn around and give respond to fixed MG opponent, 3 Infantries work together (one scout and fix, one turn around, one reserve prevent opponent turn around or turn around front line on the other side to clamp front line. - Third : The result. If your opponent do same, your motocycle go to take all map (and mines the field). If your opponent split his amry, you have advantage on fights (number of units on front line), and opponent must retry (time to put .mine on aera counter attack when your opponent cannot see that). At this time, motocycle give many informations (what and where are the units who refuse the front line). Use the number and type of unit needed to chase and forces "back up", let s all others units on the center (the position with poor distance of all the map). When opponent units back, regroup immediatly yours units on the center, or close around, and let s motocycle retake flank point alone, because your opponent go to counter with all his army on the center, or on one side only. . Then it is the "middle game time". Vet T1, choose T2 or T3, choose medic system (TO heal, bunker heal, Halftrack heal on the field). - T2 ... carefull, it is very very dangerous choice. Jaeger with PzSchreck ... well ... No ! DPS vehicule is good, but range (40 vs 60 on ATGun) and time to arm are bad. And versus early vehicle allied, you need 2 units AT (then 90x2 ammunitions). At 7-8 min (middle game for Brit and US vehicule), that means, no mines field before, no add weapons, no abilities used .... And 2 Jaeger cost many Man Power, to wait maybe a vehicule (+120 ManPower than 2 ATGun or T3, for a poor DPS vs infantry). Then T2, ok, but with luffwafe doctrine, and LG40 drop (75 ammos, first command point, i recommand x2). And Jaeger x2, with G43 (50 ammos), give great DPS at long range, +25% accurancy vs cover unit, 42m vision, ambush under cover and smoke free, and a really insane front line (5 infantries). At this time, it is a choice. If you have the control map and your opponent connected a poor fuel => Let s go, unlock tank => Finish with Wirbelwind x2, and a marder if that need too many time to prevent a fast and game tank, and mines ! If opponent have 3 or 4 AT units (bazooka + ATGun) => T4 and Stobtruppen x2 or x3. If your opponent have to many support unit (ATGun, mortar, artiellery, MG) => T3 and use nebel !!! - T3 ... That the "safe choice". AtGun, HalfTrack (with upgrade choice), ATGun, (and ATGun again, depending of your feeling about ennemy). After, nebel or +1 MG, or +1 infantry line if needed, forgot PzGrenadier, lower in 1vs1 versus allied elite troop or upgrade allied infantry line... . Well T4 time for "late game", to control flank of the map quickly and/or clamp opponent on the center frontline. Stobtruppen response to additionnal Infantry AT opponent, or too many ATgun. (insane infantry DPS at all range). Panzer IV offers speed, and mobilty, specially good if opponent insist on light vehicule or classic infantry... And Brummbar is for the "fun" (too low range for an end game. . On your game ... You are lucky on tactic. Opponent made BAR early (then no vehicule). If not, you are probably dead before your first Wirbelwind or marder, vs 2 Greyhound at 7 and 8 min, vs a better skill opponent. I hope that will help you find map control you are looking for ! 👍
the problem with allies-axis is that allies are easier to be played while axis needs a constant micro since day1. this makes axis a more suitable choice for more expert players, while allies can be played by anyone even less good at the game. inevitably this skill mismatch made axis win much more and made devs think the game needed buffs and nerfs, while most of the time it was not the case. now if you find a good us player you have a more solid us faction that can trow a lot in while axis always struggle to keep up. i think this game is just kinda ruined by all the small details that add up in the mid-late game
What a werhaboo cope. Wher have been the easiest faction to play in all three coh titles, you cry babies are the reason the game is dying and they are finally listening to other players.
Isn't the balancing closer to CoH1 now? Strong US inf and good scaling, a lot of early game pressure (if played correctly) while the Wehrmacht tries to hold on in the early game with enough resources to play the better vehicles. So basically an US rush vs germans trying to hold out, and if the hold out well enough they win in teh late game(if the US didn't get enough of an advantage early on)
I don't see you using the arty officers vet 1 ability "Inspire Combatants" much? I find it is very strong, probably could have netted a couple wipes on retreat with it.
Liked the match, up until you started yelling. Mate no wonder you get banned by relic. Stop complaining all the time and if you stop having fun, play something else. For the sake of everyone.
Axis are just unpowered and game needs balancing after this patch 5:50 I got some good games in yesterday but still had felt the same way only won against bad players Axis is unpowered You can only win with 3 mgs on the front line other than that you will lose map control against the Americas. And get ready for the tanks since those are cheap to get as well
Are you sure you are playing the game like how it is supposed to be played and not crying since the BS meta of Shreck Jaegers spam + Wirble spam + Marder not winning for you?
@@scorpiontdalpha9799 I don’t play to the meta don’t even know of it. I shreck jaegers are expensive and weak against vechials and they don’t unlock till later in the game. A good player can easily get rangers and rush take away all you resources, and rush tier 4 before you can marders. Marders lack mobility a bazooka squad can easily take it out and since they can just strike your mg out he way ithey just hit you / rush from all angles. The wirble was he only one holding it down fr. Is it overpowered not really it can be rushed with two ranger squads and taken out. Rangers are so broken if used correctly
@@reyorocio7446 First of all you are talking as if Rangers is non doctrinal like Jaegers. And Rangers are much more costly too. Secondly, of course Marder has low health, it has the best range and very good damage. If it has good health it would be OP. 3rd, wdym Shreck Jaegers is weak against tank? They are literally walking AT guns that can do good against infantry. 4th, the Jaeger tech building is not the final building while USF tank depot is.
@@scorpiontdalpha9799 what are you talking about double bars are unlocked so gas and can out gun any other troop. By then the person has taken ground and called in rangers. Didn’t say it was the last tech but for you to get shercks you have to either upgrade or by the 3 tech. and for the same price of a upgrade you would have rangers unlocked which are better and panzers cost 90 Muir unlike the rangers which can get a bar and bazooka for less. The game is broken literally just played against 2v2 double rangers and even mgs can stop they literally take no damage. It’s unplayable with ranger users and decent players
@@reyorocio7446 Again, you are talking as if Rangers are not doctrinal like Jaegers. And if the Axis player is also a decent player who knows what he is doing, he can punish USF by depleting their manpower.
Lmao are u crazy? Before patch Shreck Jaegers and Wirble Marders defeat almost anything allies have. The reason Bulldozer are as popular as it is is because it can punish Jaegers for trying to chase while tanking good number of Marder's shot and immune to Wirble Also bunker spam
@@scorpiontdalpha9799Every faction have their PRO and CONS. In the beginning everyone complain the Germans forces (mostly the Wehrmacht) are badly because they need too much micro to capture and fight while upgraded their techs against the allied forces Now with the new patches they complain the opposite because with good micro they can literally defeat anything with a few mixed forces and their defenses are too hard to beat.
Brutal match haha! Good win though, finally at the end you sniped those tanks during his push. Prob needed to keep your units bunched together more aka Marders next to teach other rather than spread out across the 2 points woulda helped you get some more tank finishes early. GGs
Nice to watch, well played Hans! Cheers for the COH3 content. Looks like the game is coming on leaps and bounds!!
like gay?
him going for bar cost 40 fuel, it was your window to tech up and go for a vehicle, puma or wibelwind. I think rushing for a vehicle with coastal is pretty effective since they are cheap to make and control territory. USF always has to sacrifice fuel either for bars, teching up, or upgrading something.
I have the feeling more reconnaissance might have helped? Also the enemy mortar was strong with its smoke screen raids, for example killing one bunker.
Solid game. Perhaps use the vet 1 ability on the marder (cite main gun) for the additional range and fire rate. Also, pgrens do pretty decently against bar riflemen, which you should consider in lieu of t3.
HellDozer combination can be pain when USF uses well as same as COH2's JackDozer Combinations.
I feel coastal is only for team games.Also that smoke+demo, if people start realizing it, coastal will suck more.
have you seen F3rig against Orangepest match in the tournament?
@@mindrust8365Nope, was it pre patch or after?
Hello Hans !
I would like to respond to your question (at 5:44) : "No map control vs US, i cannot take it every time ! Am I doing something wrong ?" 🤔
Yes, i think. it's subtle 🤗! You do not use and play your army on the good way.
- First : the early build order is not appropriate for what you want. You need Motocycle, T1, MG, 3 infantries lines (Grenadiers or Fallschimpionneer or Coastal reserve), Mortar (or command coastal reserve).
- Second : the tactic ! When MG and first infantry can work. Play the center of coast to coast bases, always !!! All your army play the center and motocycle takes safe point and, far and deep of front line to forces opponent to split his army. MG => Forbidden aera, and DPS. Engineer (with flame) turn around and give respond to fixed MG opponent, 3 Infantries work together (one scout and fix, one turn around, one reserve prevent opponent turn around or turn around front line on the other side to clamp front line.
- Third : The result. If your opponent do same, your motocycle go to take all map (and mines the field). If your opponent split his amry, you have advantage on fights (number of units on front line), and opponent must retry (time to put .mine on aera counter attack when your opponent cannot see that). At this time, motocycle give many informations (what and where are the units who refuse the front line). Use the number and type of unit needed to chase and forces "back up", let s all others units on the center (the position with poor distance of all the map). When opponent units back, regroup immediatly yours units on the center, or close around, and let s motocycle retake flank point alone, because your opponent go to counter with all his army on the center, or on one side only.
.
Then it is the "middle game time". Vet T1, choose T2 or T3, choose medic system (TO heal, bunker heal, Halftrack heal on the field).
- T2 ... carefull, it is very very dangerous choice. Jaeger with PzSchreck ... well ... No ! DPS vehicule is good, but range (40 vs 60 on ATGun) and time to arm are bad. And versus early vehicle allied, you need 2 units AT (then 90x2 ammunitions). At 7-8 min (middle game for Brit and US vehicule), that means, no mines field before, no add weapons, no abilities used .... And 2 Jaeger cost many Man Power, to wait maybe a vehicule (+120 ManPower than 2 ATGun or T3, for a poor DPS vs infantry).
Then T2, ok, but with luffwafe doctrine, and LG40 drop (75 ammos, first command point, i recommand x2). And Jaeger x2, with G43 (50 ammos), give great DPS at long range, +25% accurancy vs cover unit, 42m vision, ambush under cover and smoke free, and a really insane front line (5 infantries). At this time, it is a choice. If you have the control map and your opponent connected a poor fuel => Let s go, unlock tank => Finish with Wirbelwind x2, and a marder if that need too many time to prevent a fast and game tank, and mines ! If opponent have 3 or 4 AT units (bazooka + ATGun) => T4 and Stobtruppen x2 or x3. If your opponent have to many support unit (ATGun, mortar, artiellery, MG) => T3 and use nebel !!!
- T3 ... That the "safe choice". AtGun, HalfTrack (with upgrade choice), ATGun, (and ATGun again, depending of your feeling about ennemy). After, nebel or +1 MG, or +1 infantry line if needed, forgot PzGrenadier, lower in 1vs1 versus allied elite troop or upgrade allied infantry line...
.
Well T4 time for "late game", to control flank of the map quickly and/or clamp opponent on the center frontline. Stobtruppen response to additionnal Infantry AT opponent, or too many ATgun. (insane infantry DPS at all range). Panzer IV offers speed, and mobilty, specially good if opponent insist on light vehicule or classic infantry... And Brummbar is for the "fun" (too low range for an end game.
.
On your game ... You are lucky on tactic. Opponent made BAR early (then no vehicule). If not, you are probably dead before your first Wirbelwind or marder, vs 2 Greyhound at 7 and 8 min, vs a better skill opponent.
I hope that will help you find map control you are looking for ! 👍
If not for superior micro he would loose it)
Damn those bulldozers really did good
the problem with allies-axis is that allies are easier to be played while axis needs a constant micro since day1. this makes axis a more suitable choice for more expert players, while allies can be played by anyone even less good at the game. inevitably this skill mismatch made axis win much more and made devs think the game needed buffs and nerfs, while most of the time it was not the case. now if you find a good us player you have a more solid us faction that can trow a lot in while axis always struggle to keep up. i think this game is just kinda ruined by all the small details that add up in the mid-late game
What a werhaboo cope.
Wher have been the easiest faction to play in all three coh titles, you cry babies are the reason the game is dying and they are finally listening to other players.
great vid!
Isn't the balancing closer to CoH1 now? Strong US inf and good scaling, a lot of early game pressure (if played correctly) while the Wehrmacht tries to hold on in the early game with enough resources to play the better vehicles. So basically an US rush vs germans trying to hold out, and if the hold out well enough they win in teh late game(if the US didn't get enough of an advantage early on)
Did the stream cut out at roughly 41:35 ? It looked like it jumped. Either case good match! (ah never mind you mentioned at the end )
Yeah it did, apologies, didn't miss much of anything though.
I don't see you using the arty officers vet 1 ability "Inspire Combatants" much? I find it is very strong, probably could have netted a couple wipes on retreat with it.
True I haven’t used it once yet 😅
Brumbar would have tanked more and could have baited hellcats aswell as dealing more damage then wirbel
i think this guy was a commander in ww2 he died took rebirth in this gen man your strategy is insane hats off hans 🙌
So much for "encouraging players to use light vehicles". This dev team was re**rded.
What you can do is let the devs balance this game out 😅
marder crew = highschool dropouts
Wp he is good but did not main train bulduzer. Otherwise gg Hans
CoH3 is a shyt game in current form.
Bro did a suicide push. No way that wasn't done deliberately. Hans definitely bribed the opponent in the end
Liked the match, up until you started yelling. Mate no wonder you get banned by relic. Stop complaining all the time and if you stop having fun, play something else. For the sake of everyone.
Axis are just unpowered and game needs balancing after this patch 5:50
I got some good games in yesterday but still had felt the same way only won against bad players
Axis is unpowered
You can only win with 3 mgs on the front line other than that you will lose map control against the Americas. And get ready for the tanks since those are cheap to get as well
Are you sure you are playing the game like how it is supposed to be played and not crying since the BS meta of Shreck Jaegers spam + Wirble spam + Marder not winning for you?
@@scorpiontdalpha9799 I don’t play to the meta don’t even know of it. I shreck jaegers are expensive and weak against vechials and they don’t unlock till later in the game. A good player can easily get rangers and rush take away all you resources, and rush tier 4 before you can marders. Marders lack mobility a bazooka squad can easily take it out and since they can just strike your mg out he way ithey just hit you / rush from all angles. The wirble was he only one holding it down fr. Is it overpowered not really it can be rushed with two ranger squads and taken out. Rangers are so broken if used correctly
@@reyorocio7446 First of all you are talking as if Rangers is non doctrinal like Jaegers. And Rangers are much more costly too.
Secondly, of course Marder has low health, it has the best range and very good damage. If it has good health it would be OP.
3rd, wdym Shreck Jaegers is weak against tank? They are literally walking AT guns that can do good against infantry.
4th, the Jaeger tech building is not the final building while USF tank depot is.
@@scorpiontdalpha9799 what are you talking about double bars are unlocked so gas and can out gun any other troop. By then the person has taken ground and called in rangers.
Didn’t say it was the last tech but for you to get shercks you have to either upgrade or by the 3 tech. and for the same price of a upgrade you would have rangers unlocked which are better and panzers cost 90 Muir unlike the rangers which can get a bar and bazooka for less. The game is broken literally just played against 2v2 double rangers and even mgs can stop they literally take no damage. It’s unplayable with ranger users and decent players
@@reyorocio7446 Again, you are talking as if Rangers are not doctrinal like Jaegers. And if the Axis player is also a decent player who knows what he is doing, he can punish USF by depleting their manpower.
Like every ww 2 game in the world : german will always loose.
Basically US will win every game, because the dev hates german soo much
Lmao are u crazy?
Before patch Shreck Jaegers and Wirble Marders defeat almost anything allies have. The reason Bulldozer are as popular as it is is because it can punish Jaegers for trying to chase while tanking good number of Marder's shot and immune to Wirble
Also bunker spam
@@scorpiontdalpha9799Every faction have their PRO and CONS.
In the beginning everyone complain the Germans forces (mostly the Wehrmacht) are badly because they need too much micro to capture and fight while upgraded their techs against the allied forces
Now with the new patches they complain the opposite because with good micro they can literally defeat anything with a few mixed forces and their defenses are too hard to beat.