In the last mod that you left the download link for, I noticed that some NPCs had different moves, especially Russell, very funny to see that their moves changed, other than his fatal moves if you know what I mean, but this new project of yours is interesting , it will make the 1 vs 1 fight more interesting and challenging for us
that one is the usual hex editing the npcs moves thru object’s file. but this one is alot different. straight up making another specific .lur , solely focus .lur for the NPC
its hard figuring out how to make it possible to 1v1 without the other npc barging in. i love how deacon does it with the slow motion thingy. as when we're brawling and other npc is trying to barge in, they'll be super slow the closer they get to jimmy and the npc his fighting with. very cool concept. but very hard to figure out how to
nice brawl
In the last mod that you left the download link for, I noticed that some NPCs had different moves, especially Russell, very funny to see that their moves changed, other than his fatal moves if you know what I mean, but this new project of yours is interesting , it will make the 1 vs 1 fight more interesting and challenging for us
that one is the usual hex editing the npcs moves thru object’s file. but this one is alot different. straight up making another specific .lur , solely focus .lur for the NPC
first☝🏼
oneeeeee bangggg
Could you be able to make the combat system 1v1 focused? Bcs its pretty annoying to fight in groups.
its hard figuring out how to make it possible to 1v1 without the other npc barging in. i love how deacon does it with the slow motion thingy. as when we're brawling and other npc is trying to barge in, they'll be super slow the closer they get to jimmy and the npc his fighting with. very cool concept. but very hard to figure out how to