it is important to note that this is a map made in a program that has export settings intended for roll20. for those looking to drag and drop scanned maps from books, or maps copied from places like D&D beyond, the process isnt nearly this simple.
Certainly, as noted in the title of the video, "...Morvold Press Maps" -- not ANY image you come across. To properly import maps into Roll20, you will both need to ensure they're the appropriate file size for the version you have, as well as you may need to have a more intimate understanding of the grid size used for that particular map (if it has a grid), or the intended dimensions. I provide the dimensions for all of my maps, as well as size maps just under 5MB (for Free) and 10MB (for Paid) to make it easy for people.
Your maps are amazing! Thank you so much for making them! I was wondering if you make gridded versions with a scale and if you don't how can I add a grid to a map and set the scale (1 sq = 10 feet or 5 feet etc.). Thank you again, you are amazing!
I do make gridded versions, though I often apply my own grid via the VTT I'm using (Roll20, Foundry, etc...). Some of my maps are designed to have a particular-sized grid laid atop them, which I usually note in its Ungridded file type (i.e. 240 x 160), etc...
The size is part of the point, definitely. ;) Most typical 30 x 30 maps afford you 1-2 rounds and both parties are nearly fully engaged, if they want to be. Larger maps actually allow rangers and wizards (on both sides) to use range to their advantage and make it difficult for certain classes to simply trot across the field and start swinging. Also promotes stealth and tactics over brute force, I've found. =)
@@MorvoldPress Tabaxi (big Racial Dash) Monk (Mega Dash)+ Mobile (an axtra 10 feet) + Longstrider (ten more feet) + Haste = 1200 feet. That is the best way to cover these large ass maps.
it is important to note that this is a map made in a program that has export settings intended for roll20. for those looking to drag and drop scanned maps from books, or maps copied from places like D&D beyond, the process isnt nearly this simple.
Certainly, as noted in the title of the video, "...Morvold Press Maps" -- not ANY image you come across. To properly import maps into Roll20, you will both need to ensure they're the appropriate file size for the version you have, as well as you may need to have a more intimate understanding of the grid size used for that particular map (if it has a grid), or the intended dimensions. I provide the dimensions for all of my maps, as well as size maps just under 5MB (for Free) and 10MB (for Paid) to make it easy for people.
Your maps are amazing! Thank you so much for making them! I was wondering if you make gridded versions with a scale and if you don't how can I add a grid to a map and set the scale (1 sq = 10 feet or 5 feet etc.).
Thank you again, you are amazing!
I do make gridded versions, though I often apply my own grid via the VTT I'm using (Roll20, Foundry, etc...). Some of my maps are designed to have a particular-sized grid laid atop them, which I usually note in its Ungridded file type (i.e. 240 x 160), etc...
You're gonna need a Monk to navigate these maps.
The size is part of the point, definitely. ;)
Most typical 30 x 30 maps afford you 1-2 rounds and both parties are nearly fully engaged, if they want to be. Larger maps actually allow rangers and wizards (on both sides) to use range to their advantage and make it difficult for certain classes to simply trot across the field and start swinging.
Also promotes stealth and tactics over brute force, I've found. =)
@@MorvoldPress Tabaxi (big Racial Dash) Monk (Mega Dash)+ Mobile (an axtra 10 feet) + Longstrider (ten more feet) + Haste = 1200 feet. That is the best way to cover these large ass maps.