Hi, Is this geometry script by BP or also C++? if just BP can you recommend some documentation guides to learn about this? (beyond the Lyra sample project)
These are some good resources from one of the guys behind geometry scripting, Ryan Schmidt. His youtube channel: www.youtube.com/@RyanSchmidtEpic/videos Unofficial FAQ: www.gradientspace.com/tutorials
geez how did you learn it dude? looking pretty impressive considering how much of an headache to build an environment in the traditional way in unreal engine. hats off
Looks amazing 👍....if possible can you screenshot your blueprints? And upload.
Do you plan on sharing the project or creating a tutorial?
How you applied spline transform/deform to UDynamicMesh?
This is SUPER cool man. Is there a way to pay to get some information behind this design you did? It is really awesome.
this is damn cool, can you send repo or make tutorial ?
This is (once More again) GENIOUS!
Amazing work! Please keep making videos.
Amazing work man. I'm trying to create my own version as well not so successfully though...
Really amazing! Thanks for sharing.
Podes subir el blueprints o mostrar como lo hiciste?
Hi, Is this geometry script by BP or also C++? if just BP can you recommend some documentation guides to learn about this? (beyond the Lyra sample project)
These are some good resources from one of the guys behind geometry scripting, Ryan Schmidt.
His youtube channel: www.youtube.com/@RyanSchmidtEpic/videos
Unofficial FAQ: www.gradientspace.com/tutorials
Wow great, that's a lot of content to get started
is there any wat to put a simple geomtry scritp on android mobile?
geez how did you learn it dude? looking pretty impressive considering how much of an headache to build an environment in the traditional way in unreal engine. hats off
You are a flipping genius 😀
WOW dude, how did you make this?
I bet compiling the BP takes a while haha. Unless it's all based on C++ in the end which I assume
What's the performance hit of such a building?
This would only be to generate them, in the end it would be a static mesh. So the performance hit would be the same, if that is what you mean?
No chances of selling it as a product?? Im sure many would be interested
Not really, this was mostly an experiment.
I would not have time to maintain, provide support and everything that comes with selling it.
looks so good ! and will you make a tutorial? we can pay for it.
Great!! Good job!!
this is cool :)
sweet!
Great job man you are so talented. I can tell you just wanna show off and not teach anything. That's fine