Not true , hsr game was fine before and remain later even if remembrance is added, reason we already have a path with a very very unstable identity.. Nihility. What do they do. Acheron , erudition debuffer. Jiaoqiu , debuffer. Kafka, dot Debuff. As long as it is a debuff. It counts as nihility. A debuff like besotted (galaghar) can be added to nihility as a nihility healer in future, who knows? On the other hand since remembrance word is itself related to remembering and memory, it makes sense to have servants/summons who are memetic entity. It's poetic in a way. Like nihility they can probably have dmg dealers and buffers or something special like dot. It also makes sense that remembrance path is all about freeze in S U as remembering is basically freezing present as past and later remembering it.
@@nono-lq5uyi mean he is true tho 😅 aglaea is a busted dps (possibly the best in the game if she doesn't nerfed) while RMC more like a support but as long as they have a summon its fine
@@nono-lq5uy well in a way it already breaks the game tho 😅since now u have more than 4 ally in battle and i dont understand what u mean about nihility part
@@davaiman1096 the person who made the video , made a point about how as long as a unit has a memetic entity it's remembrance , it could be a dmg dealer , healer , buffer. And how this is not healthy for the game . And my point is , do that not already exists . Nihility. As long as a debuff is there, a unit can be acheron, welt (dmg delear), debuff, or dot. Maybe healer. And having a plus 1 unit does not break game. Follow up units basically move twice . Lightning lord is basically a memetic entity. So it does not break the game mechanics.
It's not that it's problematic, it's just doesn't make any sense to begin with. Remembrance being specialized to Summoning units itself is not a special mechanic as we already have characters/units that has this mechanic implicated to their own kits (namely, JY, Lingsha, T&N). And I know that HSR is likely to be cooking a lot more with the new path but its own standard mechanic just doesn't make it a special niche on its own.
@@doridoriyaki5311 Actually the summons do more than just attacking enemy like the character you listed. The remembrance summons also have their own skills (eg. can buff or debuff or heal) alongside the normal attacking enemy after a set turn. Mihoyo probably gonna make it more diverse other than just another follow-up attacker
@@kingnfs1 and that's is the problem. In the future there will be any remembrance hunt, remembeance destruction, remembrance nihility, etc. useless clasification, why not just using old path with summon mechanic instead making another hard to clasify path
@@Terserah_saja and then there's superbreak destruction, hypercarry destruction, follow up hunt, etc.. So just how is it a problem to have multiple classification? Honestly anything turn based like this game need more archetypes or else it's going to get stale it takes the story forward and more paths to choose from for our free MC anyways
Another problem is that in simulated universe, remembrance as a path is to inflict freeze status but its actually going to be summoning irl? its weird that it isnt consistent.
It's just a project made by Herta and friends, so it doesn't need to connect to the actual lore. The paths followed by playable characters are just a character's gameplay mechanics, except, they say an emanator's path will always follow that of his/her lore.
Not true , hsr game was fine before and remain later even if remembrance is added, reason we already have a path with a very very unstable identity.. Nihility. What do they do. Acheron , erudition debuffer. Jiaoqiu , debuffer. Kafka, dot Debuff. As long as it is a debuff. It counts as nihility. A debuff like besotted (galaghar) can be added to nihility as a nihility healer in future, who knows? On the other hand since remembrance word is itself related to remembering and memory, it makes sense to have servants/summons who are memetic entity. It's poetic in a way. Like nihility they can probably have dmg dealers and buffers or something special like dot. It also makes sense that remembrance path is all about freeze in S U as remembering is basically freezing present as past and later remembering it.
They changed the path from being like roles in a game to being gimmicks. The summons can do pretty much anything hoyo wants them to do because unlike other paths remembrance isn’t just about dealing damage or healing.
It’s not impossible for different types of summons. Nihility has debuffers, dot, and a crit dps like acheron. Though rememberance is probably gonna run into the same problem as acheron where a majority of light cones aren’t good on her. Though HSR has that problem as a whole to a lesser extent so whatever
Based opinion, even if rememberance units are only going to damage, the purpose of dps paths is to show how many enemies are being targeted. Hunt - one, destruction - three, erudition - five. It's not perfectly consistent, but at least when you see a character teaser you immediately get an idea what modes they will play best at. "Summons" don't tell you that. Some players have trouble with pf, and some with apoc, but they'd need to dive in their kits to understand that. A path should be a quick indicator for the role that character is playing, and rememberance (nihility kinda too tbh) failed at that
You're acting like thats any different to literally any other path in the game apart from abundance and preservation, they have a blanket term that they follow (hunt = single target, nihility = debuffs, erudition = AoE etc.) but then each character has something that makes them unique.
I never said that it's a bad path tho, my point is that once we get 10+ remembrance characters and every single one of them does a different thing it will be kinda problematic 😭
I think the Remembrance will be focused on DPS such as Destruction, Hunt and Nous, but focusing on attacking in conjunction with summons and having a greater variety of effects (There are 4 "support" paths and now there may be 4 DPS paths)
The purpose of dps paths is to show how many enemies are being targeted. Hunt - one, destruction - three, erudition - five. It's not perfectly consistent, but at least when you see a character teaser you immediately get an idea what modes they will play best at. Summons don't tell you anything. Okay, they can tank damage themselves and act on their own, but how many enemies are they focusing? Is it going to be five, or one? That can completely change how people feel for character, because some accounts have trouble with pf, and some with apoc. Rememberance is just a tool to invite more players at 3.0
@@cringe_magistr As far as I know, Destruction is not focused on hitting three enemies with blast attacks but rather having a DPS that can survive in battle for longer, you can see this in the path description itself, while hunt and nous are really focused on the amount of enemies hit. Blast attacks are really present in the characters of destruction but they are not that unique, since they can perform area attacks and single target attacks as well and cause large amounts of damage with it, so since destruction is not defined by the amount of targets I think another dps path would be possible that is not focused on that. Also, both characters from the remembrance that were presented so far (Aglaea and Trailblazer) are DPS, which makes me think that this is the focus of the path (and also that there is probably no longer any possibility for a new support path). So I think remembrance will deal damage in a similar way to destruction, but using summons. And yes, I think this path is just to attract the attention of new players, but that doesn't mean it won't be well crafted and fitted into the game.
We literally already have summons in the game, Its like if they released a new path thats all about follow up attacks or one thats about Action Manipulation
Well Look at aglaea and remembrance trailblazer. It seems like this path is going to be a allrounder class. Trailblazer summon Deals damage and buffs the Team. Aglaea summon just Deals damage. Just Like nihility, you either have DOT and abit debuffs or you have strong debuffs and Bad DOT/No dot.
it is not that hard to understand... Hunt: Follow up/single target damage Preservation: Shielding and Preserving the team Erudition: AoE damage and ultimate priority Abundance: Healing Harmony: Buffing and team support Nihility: Debuffing/Damage dealing Destruction: Focus damage and self preservation Remembrance: Summons of different use
You just pointed out the issue. How are players supposed to understand the role of the rememberance character if it could be any of the above? The only real exception is dot dps and Acheron, cause they are basically destruction with few extra steps. It's not that hard to understand that the purpose of paths isn't just to show their cool mechanics
Btw erudition isn't even ultimate focused outside of SU/DU. Herta and Jade focuses on their talents instead. It's just feels powerful to proc big ult on five enemies, but acheron, firefly, feixiao, etc. relies on their ult more than an average erudition
@cringe_magistr Argenti gets all his damage from ult,Jade relies on her talent and ult,the herta also uses her ult to buff her skill,and Jing Yuan gets stacks from his ult for LL. i'm not saying ults are focused on in erudition but they play a huge part
@cringe_magistr it's any of the above because you wont expect hoyo to break the path of making a support character on a dps path. Take March 7th for example,she has a hunt form now but she supports another character with her skill. Jade also follows this,so why can't rememberance characters have their summons heal,shield,or do damage?
@Aeonic_nirvana because even when characters are sup-dps, you sill immediately know that their role is dealing damage, and you immediately know that march is solo-target while jade is aoe. I don't say rememberance couldn't have a sup-dps units or maybe have a more tankier role, like blade. I'm saying that when players will see a new rememberance character teaser they'd need to check their kits to understand whether they are supports, sustains or damage dealers. EVEN if rememberance will turn out to be a pure dps path, players still would need to check their kit to understand whether they are better at pf or apoc. Why even add this confusion when it would be better to make presumable Aglaea destruction unit, since her summon damages three enemies?
Let's NOT comment on it yet. Yes we know it has summons but thats it. It's more than likely going to be another damage path that gains most of its damage from an outside source. Similar to how hunt is high damage but single target, destruction is high damage at a cost, and erudition is high damage in herds and groups. It is likely just to be a 4th damage type similar to how we have 4 support types (counting Nihility because outside of DoT teams they are used as support units... except Acheron.)
I mean the current roles already clash anyway for example the best AoE dps is arguably acheron which isn't even an erudition character Sustain already give some support in buff and debuff like aventurine, Gallagher,lingsha,huo huo Jade and march who is a sub dps from erudition and hunt also give buff Heck even the current characters have summon like remembrance except they don't count as another characters despite topaz name is written as "topaz & numby" Talking about lingsha,she can heal,debuff,and do ridiculous amount of damage with super break Conclusion,role has no meaning anymore well not really but i don't think it's something to argue about cause it's already a problem since day 1
Many people didnt get your point Yes Remembrance doesnt really have any precise role like other paths, so they could pretty much do anything as long as they have a summon On the other hand its very likely they make the kit heavily focus on the summon itself, but we can still expect various roles
@@MikaMikaXD we had path interplays for a long time lmao, remembrance isn't gonna tip any scales anytime soon. their buffs are limited to a single person and their heals are limited to themselves.
I think that since all Paths already have a focus on something specific and it's kind of hard adding another singular mechanic (since all archetypes are pretty much occupied) now they're probably gonna add Paths that work as mixtures of others
Bro how tf people in this comment is so stupid? 💀 to this date all playable path in the game explains and describe what type of role, kit and what they do while in battle, then you have rememberance who just described as having summon mechanics? While summon itself is a core mechanics they dont explicitly says what does this path actually provide for the battle, for the example our first 2 rememberance characters have a really different kit with aglaea being a busted dps and RMC kind of like a harmony unit To be clear im not hating on this but its just kinda bothers me and tbh im actually really excited for what the others rememberance gonna do
Finally someone that gets my point😭 Just wait tillHoyo to releases more remembrance characters and every single one of them does something different that's when people will understand the real issue with the path lol
Remembrance is dps Path, Just like hunt, destruction and Eru, its not support path like Abu, Preserv, Nihi and Harmony. Theres balancing the game with 4 Support Path and 4 DPS Path.
@ They had to make RMC as support so it will benefit them more, it about the marketing, giving RMC just to be a free remebrabce DPS will devalues the others limited remembrance DPS as theres a free unit of remebrance DPS to add on your team, while make it as support that its kit bonded with dps remembrance will make more money, yall just talk like this “Marketing Strategy” is new for you, especially in a fucking gacha game.
I did think of this idea as well, having cross paths or fusion paths would create more diversity. Though it does question what we'll do with single path which has been the base
You can still see that she heals though, and she is used as sustain 95% of the time. That 5% as a dd realistically will only be played at very specific moc buffs
There are some exceptions, the system isn't perfect, but nihility is basically the only problematic path because of main dps's in it. This doesn't mean rememberance is a well thought out path
@cringe_magistr we still don't know too much about the remembrance yet, it's a brand new patch, good or bad still needs to wait until the actual patch released. if we are talking about remembrance is gonna be hard to play, in my opinion, it's not gonna be worse than Firefly without HMC and Ruan Mei back on 2.3 patch, like firefly is literally unplayable unless you build her on a different relic set which is kinda waste her full potential.
@@septianmhdn i was talking about the function of the paths system to show the role of the character. Acheron and dot aside, you know that it is a healer when you see abundance. You know that it's a buffer when you see harmony. Aglaea gameplay footage is out, and it's more or less targets three enemies. Nothing stops future rememberance characters to have single-target or aoe damage. Even if they all are gonna damage 3 enemies, why even making the path? Why don't just add summons as a feature to a new characters and make Aglaea a destruction unit?
@cringe_magistr yes, it maybe look like it's unnecessary to create remembrance as a whole playable path for now, but like i said its because we still don't know what are they gonna do in the future, there's no telling for it, even the leaks could only do that much.
@septianmhdn you have all rights to stay to your opinion, but I just think that at any further scenario rememberance would just be an addition to bring back more old players. It would either be just highly unnecessary (if all of them are going to be blast/semi-blast damage dealers), confusing (if they're going to be hunt, erudition and destruction in one flacon), or really confusing (if they're going to be all paths in one flacon with "summons" just being a way that their role is played)
Agree, this is what I've been thinking from the first time I see the leaked kit. There's nothing special about it other than summon, which other characters with existing paths already been doing. There's no unique effect that other paths doesn't have. HoYo better have a plan to make this path unique, or maybe even META defining like super break.
Remembrance is like a fua character or summoners like topaz and jingyuan except the summons will actually be either the same or will do something different than just attack dps go brrrr
From beta it's literally Jing Yuan but Hunt or you could say Topaz but more DPS oriented (from RMC and Aglaea) this is early analysis but dual path wouldn't work (tho the idea make sense) since we do actually already have kinda pseudo dual path like Fu xuan (Preservation + pseudo Abundance) Huo Huo (abundance + pseudo harmony) or Lingsa (Abundance + Pseudo hunt with Fua). Do it think it would be problematic? Idk maybe? But it's not like we never seen this shiet before so although dual path make sense they probably just won't do it, if they wanted to make a summon that heal they would make that Like literally.
Remebrance is the path thats kinda like a mixture of all paths Remebrance tb is like a harmony remebrance as it can cast tru dmg to a single ally and action advance them by 100% And aglea is like a destruction remebrance as she just focuses on dealing huge basic attack dmg with her mannequin to multiple enemies kinda like how blade jingliu and dhil are like And castorice is gonna be a single target or aoe dps remebrance type most likely So remebrance is like the rainbow path in hsr
Also there will be like no lightcones, so unless u wanna pull signatures, then ur cooked One good thing tho is that there’s no 50/50 destroyer for remembrance, so if ur pulling for a remembrance character and u see the symbol, then u know u got it and u didn’t get baited
idk but i see them adding Shirou or Rin during the colab and having them summon archer or saber to the field or even illya with her ice bird summons when she fought Rin in the anime
Personally, i think they should take a page from topaz and make remembrance characters make exploration easier and more funner( like how numby helps you find treasure chests and stuff) gameplay wise, i believe that you're right in that they will have no set role, i think they will simply be all rounders, capable of everything, good at nothing, or what you said makes sense (Still really hoping remembrance summons makes exploration better since theres some untapped potential there)
The purpose of paths was not to show core mechanics, but to show role of the character. Imagine someone looking at character teaser and thinking "yo that's sick, I was just in need for an ice dps, definitely will pull" just to realise later that this character is a support, or only plays well at pf
Probably gonna be the like a extra character on the team and when either the summon or summoned use ability it with interact with the other kinda like a character split in two
Yeeeeeeaaaaaaaaaah... No. Summons will do different things dendepending on the summoner itself and they don't need any further classification with the second path. Making summons tied with the same paths as characers not gonna make remembrance playable. It's gonna make remembrance limited, boring and uninspiring. Summon can both heal and do damage for example, and no, it doesn't need abundance and hunt\erudition\destruction written on it to do that, c'mon...
Why are HSR RUclipsrs so weird ? I get the game has low content but they’re only announced TWO characters and you think it’ll be problematic? How about you let them actually release characters
@@OracleSin Its more like an issue where hoyo doesnt state what this path actually gonna do in the battle just like any other paths, while i know the "summons" itself is a core mechanics for this path it still doesn't explain what are they providing dor the battle. And tbh ur comment about "only 2 chars announced, wait till they release another" is such a stupid take im sorry, u wont watch this video if this new path is preservation and the first char is march 7 why? cuz its straightforward stated this is a shielder and provide shield in the battle on the other hand our first 2 rememberance chars have a very different kits between them with aglaea being a dps and RMC more like a harmony unit
The only thing that would change with release of more rememberance characters is we would know whether it's a pure damage dealing path or a mixture of all. Even if it's the first option, people still won't have any idea what modes and situations this character plays the best, unless they dive in their kits
The thing is that RTB is about to take over and will be required for the majority of future characters so HTB needs a substitute ,that's why Fugue is valuable(unless you don't use any break DPS)
They are going to be adding a whole collection of Remembrance LCs during 3.0. Many of which will likely be free from in game content or events. Other than being a small initial pool of choices for their LCs, this isn't even remotely a problem
Yes he's going to be the best support for the majority of remembrance characters as all of them will have servants and sunday's abilities are tailor made for that
Your video is so useless ? What do destruction and hunt units do except deal damage ? Don't base your judgement on preservation / harmony / nihility paths, and for your information many units apply debuffs outside of the nihility path.
All hunt characters do ST damage and Destruction is mostly about blast DMG.. Once we get more remembrance characters and every single one of them does a different thing the path system will become pointless since you can slap remembrance on anyone as long as they have a summon
Even if rememberance only deals damage, its summons still could either damage all enemies or just one, which changes a whole idea of how and where this character would play, and that was the purpose of paths. Your comment is so useless?
Remembrance characters boutta buff/debuff/heal/damage but it's alright as long as they summon stuff🗿
Not true , hsr game was fine before and remain later even if remembrance is added, reason we already have a path with a very very unstable identity..
Nihility.
What do they do.
Acheron , erudition debuffer.
Jiaoqiu , debuffer.
Kafka, dot Debuff.
As long as it is a debuff. It counts as nihility.
A debuff like besotted (galaghar) can be added to nihility as a nihility healer in future, who knows?
On the other hand since remembrance word is itself related to remembering and memory, it makes sense to have servants/summons who are memetic entity. It's poetic in a way.
Like nihility they can probably have dmg dealers and buffers or something special like dot.
It also makes sense that remembrance path is all about freeze in S U as remembering is basically freezing present as past and later remembering it.
@@nono-lq5uyi mean he is true tho 😅 aglaea is a busted dps (possibly the best in the game if she doesn't nerfed) while RMC more like a support but as long as they have a summon its fine
@@davaiman1096 but does it break the game , no. Don't nihility have damage dealers, debufferes and dot units
@@nono-lq5uy well in a way it already breaks the game tho 😅since now u have more than 4 ally in battle and i dont understand what u mean about nihility part
@@davaiman1096 the person who made the video , made a point about how as long as a unit has a memetic entity it's remembrance , it could be a dmg dealer , healer , buffer. And how this is not healthy for the game .
And my point is , do that not already exists .
Nihility.
As long as a debuff is there, a unit can be acheron, welt (dmg delear), debuff, or dot. Maybe healer.
And having a plus 1 unit does not break game.
Follow up units basically move twice .
Lightning lord is basically a memetic entity.
So it does not break the game mechanics.
They arent not even out yet, and you already said its problematic? Uhh....
he dumb as hell
It's not that it's problematic, it's just doesn't make any sense to begin with. Remembrance being specialized to Summoning units itself is not a special mechanic as we already have characters/units that has this mechanic implicated to their own kits (namely, JY, Lingsha, T&N). And I know that HSR is likely to be cooking a lot more with the new path but its own standard mechanic just doesn't make it a special niche on its own.
@@doridoriyaki5311 Actually the summons do more than just attacking enemy like the character you listed. The remembrance summons also have their own skills (eg. can buff or debuff or heal) alongside the normal attacking enemy after a set turn. Mihoyo probably gonna make it more diverse other than just another follow-up attacker
@@kingnfs1 and that's is the problem. In the future there will be any remembrance hunt, remembeance destruction, remembrance nihility, etc. useless clasification, why not just using old path with summon mechanic instead making another hard to clasify path
@@Terserah_saja and then there's superbreak destruction, hypercarry destruction, follow up hunt, etc.. So just how is it a problem to have multiple classification? Honestly anything turn based like this game need more archetypes or else it's going to get stale
it takes the story forward and more paths to choose from for our free MC anyways
A summon may attack, defend, heal, buff, or debuff, so yeah.
An even bigger Identity crisis than Nihility can't wait for Full Remembrance teams
@@Kris-w4w4h limit a ability of remembrance is /// suck
Another problem is that in simulated universe, remembrance as a path is to inflict freeze status but its actually going to be summoning irl? its weird that it isnt consistent.
It's just a project made by Herta and friends, so it doesn't need to connect to the actual lore. The paths followed by playable characters are just a character's gameplay mechanics, except, they say an emanator's path will always follow that of his/her lore.
That logic fails as Erudition is all about ultimates
Well hunt characters are mainly follow ups but u would choose elation instead so not really a problem
Considering that it is memory based, it's apt confusing
@@juniorcollingwoode-william8593but hunt suits fua players a lot too, freezing doesnt really suit summon tho
Not true , hsr game was fine before and remain later even if remembrance is added, reason we already have a path with a very very unstable identity..
Nihility.
What do they do.
Acheron , erudition debuffer.
Jiaoqiu , debuffer.
Kafka, dot Debuff.
As long as it is a debuff. It counts as nihility.
A debuff like besotted (galaghar) can be added to nihility as a nihility healer in future, who knows?
On the other hand since remembrance word is itself related to remembering and memory, it makes sense to have servants/summons who are memetic entity. It's poetic in a way.
Like nihility they can probably have dmg dealers and buffers or something special like dot.
It also makes sense that remembrance path is all about freeze in S U as remembering is basically freezing present as past and later remembering it.
Remembrance role is called Summoner, basically adding more allies...is it that hard to comprehend?
Also, the simulated world is based on "herta" story, not an actual lore
The thing their wondering is the fact that summons could be healers shoulders dps dot debuff support
So Topaz and JY?
Is the video that hard to comprehend? Think again
@@MikaMikaXDthis video makes no proper point at all.
They changed the path from being like roles in a game to being gimmicks. The summons can do pretty much anything hoyo wants them to do because unlike other paths remembrance isn’t just about dealing damage or healing.
It’s not impossible for different types of summons. Nihility has debuffers, dot, and a crit dps like acheron. Though rememberance is probably gonna run into the same problem as acheron where a majority of light cones aren’t good on her. Though HSR has that problem as a whole to a lesser extent so whatever
Based opinion, even if rememberance units are only going to damage, the purpose of dps paths is to show how many enemies are being targeted. Hunt - one, destruction - three, erudition - five. It's not perfectly consistent, but at least when you see a character teaser you immediately get an idea what modes they will play best at. "Summons" don't tell you that. Some players have trouble with pf, and some with apoc, but they'd need to dive in their kits to understand that. A path should be a quick indicator for the role that character is playing, and rememberance (nihility kinda too tbh) failed at that
Rememberance will summon allies to fight for them, providing self buffs to help the ally in combat.
You're acting like thats any different to literally any other path in the game apart from abundance and preservation, they have a blanket term that they follow (hunt = single target, nihility = debuffs, erudition = AoE etc.) but then each character has something that makes them unique.
Not even a patch in for Remembrance and it’s already problematic for you. Whatever helps you sleep.
ur gna be glazing this path so hard when it actually releases i can see it now 😭
I never said that it's a bad path tho, my point is that once we get 10+ remembrance characters and every single one of them does a different thing it will be kinda problematic 😭
I think the Remembrance will be focused on DPS such as Destruction, Hunt and Nous, but focusing on attacking in conjunction with summons and having a greater variety of effects (There are 4 "support" paths and now there may be 4 DPS paths)
That doesn’t seem to be the case cause RMC is support not a dps.
The purpose of dps paths is to show how many enemies are being targeted. Hunt - one, destruction - three, erudition - five. It's not perfectly consistent, but at least when you see a character teaser you immediately get an idea what modes they will play best at. Summons don't tell you anything. Okay, they can tank damage themselves and act on their own, but how many enemies are they focusing? Is it going to be five, or one? That can completely change how people feel for character, because some accounts have trouble with pf, and some with apoc. Rememberance is just a tool to invite more players at 3.0
@@cringe_magistr As far as I know, Destruction is not focused on hitting three enemies with blast attacks but rather having a DPS that can survive in battle for longer, you can see this in the path description itself, while hunt and nous are really focused on the amount of enemies hit. Blast attacks are really present in the characters of destruction but they are not that unique, since they can perform area attacks and single target attacks as well and cause large amounts of damage with it, so since destruction is not defined by the amount of targets I think another dps path would be possible that is not focused on that. Also, both characters from the remembrance that were presented so far (Aglaea and Trailblazer) are DPS, which makes me think that this is the focus of the path (and also that there is probably no longer any possibility for a new support path). So I think remembrance will deal damage in a similar way to destruction, but using summons. And yes, I think this path is just to attract the attention of new players, but that doesn't mean it won't be well crafted and fitted into the game.
from leak, aglea can hit multiple enemy, but mc remembrance can use bronya skil🗿
Yeah, that's the problem, you can't tell what role are they playing simply by looking at their path, you'll need to dive in their kit
You're just trying too hard to stay relevant with that opinion.
We literally already have summons in the game, Its like if they released a new path thats all about follow up attacks or one thats about Action Manipulation
Servants are different tho,they have their own talents unlike regular summons
Remembrance = MEMories(memetic ENTITY = additional unit) = can do stuff from current mechanics(DOT,DPS,HEAL,DEF,BUFF,DEBUFF)
Well Look at aglaea and remembrance trailblazer. It seems like this path is going to be a allrounder class. Trailblazer summon Deals damage and buffs the Team. Aglaea summon just Deals damage. Just Like nihility, you either have DOT and abit debuffs or you have strong debuffs and Bad DOT/No dot.
"what will they do exactly", well obviously they will either buff/debuff or assist in dealing dmg in some way...
it is not that hard to understand...
Hunt: Follow up/single target damage
Preservation: Shielding and Preserving the team
Erudition: AoE damage and ultimate priority
Abundance: Healing
Harmony: Buffing and team support
Nihility: Debuffing/Damage dealing
Destruction: Focus damage and self preservation
Remembrance: Summons of different use
You just pointed out the issue. How are players supposed to understand the role of the rememberance character if it could be any of the above? The only real exception is dot dps and Acheron, cause they are basically destruction with few extra steps. It's not that hard to understand that the purpose of paths isn't just to show their cool mechanics
Btw erudition isn't even ultimate focused outside of SU/DU. Herta and Jade focuses on their talents instead. It's just feels powerful to proc big ult on five enemies, but acheron, firefly, feixiao, etc. relies on their ult more than an average erudition
@cringe_magistr Argenti gets all his damage from ult,Jade relies on her talent and ult,the herta also uses her ult to buff her skill,and Jing Yuan gets stacks from his ult for LL. i'm not saying ults are focused on in erudition but they play a huge part
@cringe_magistr it's any of the above because you wont expect hoyo to break the path of making a support character on a dps path. Take March 7th for example,she has a hunt form now but she supports another character with her skill. Jade also follows this,so why can't rememberance characters have their summons heal,shield,or do damage?
@Aeonic_nirvana because even when characters are sup-dps, you sill immediately know that their role is dealing damage, and you immediately know that march is solo-target while jade is aoe. I don't say rememberance couldn't have a sup-dps units or maybe have a more tankier role, like blade. I'm saying that when players will see a new rememberance character teaser they'd need to check their kits to understand whether they are supports, sustains or damage dealers. EVEN if rememberance will turn out to be a pure dps path, players still would need to check their kit to understand whether they are better at pf or apoc. Why even add this confusion when it would be better to make presumable Aglaea destruction unit, since her summon damages three enemies?
Let's NOT comment on it yet. Yes we know it has summons but thats it. It's more than likely going to be another damage path that gains most of its damage from an outside source. Similar to how hunt is high damage but single target, destruction is high damage at a cost, and erudition is high damage in herds and groups. It is likely just to be a 4th damage type similar to how we have 4 support types (counting Nihility because outside of DoT teams they are used as support units... except Acheron.)
I mean the current roles already clash anyway
for example the best AoE dps is arguably acheron which isn't even an erudition character
Sustain already give some support in buff and debuff like aventurine, Gallagher,lingsha,huo huo
Jade and march who is a sub dps from erudition and hunt also give buff
Heck even the current characters have summon like remembrance except they don't count as another characters despite topaz name is written as "topaz & numby"
Talking about lingsha,she can heal,debuff,and do ridiculous amount of damage with super break
Conclusion,role has no meaning anymore well not really but i don't think it's something to argue about cause it's already a problem since day 1
Many people didnt get your point
Yes Remembrance doesnt really have any precise role like other paths, so they could pretty much do anything as long as they have a summon
On the other hand its very likely they make the kit heavily focus on the summon itself, but we can still expect various roles
That's exactly what i'm saying!
Like we got Aglaea as a DPS and RTB who's more of a support yet both are remembrance characters
@@TalesofaddictI mean bro, theres a dps nihility and debuffer nihility, so, and let alone Lingsha 💀
@@Raemundy_Syerhilzathe thing is summons could also heal/shield/ single target burst or AoE, basically remembrance can be an all around path
@@MikaMikaXD we had path interplays for a long time lmao, remembrance isn't gonna tip any scales anytime soon. their buffs are limited to a single person and their heals are limited to themselves.
I think that since all Paths already have a focus on something specific and it's kind of hard adding another singular mechanic (since all archetypes are pretty much occupied) now they're probably gonna add Paths that work as mixtures of others
im waiting for the day we summon shiny charizard
Bro how tf people in this comment is so stupid? 💀 to this date all playable path in the game explains and describe what type of role, kit and what they do while in battle, then you have rememberance who just described as having summon mechanics?
While summon itself is a core mechanics they dont explicitly says what does this path actually provide for the battle, for the example our first 2 rememberance characters have a really different kit with aglaea being a busted dps and RMC kind of like a harmony unit
To be clear im not hating on this but its just kinda bothers me and tbh im actually really excited for what the others rememberance gonna do
Finally someone that gets my point😭
Just wait tillHoyo to releases more remembrance characters and every single one of them does something different that's when people will understand the real issue with the path lol
Based opinion
Remembrance is dps Path, Just like hunt, destruction and Eru, its not support path like Abu, Preserv, Nihi and Harmony. Theres balancing the game with 4 Support Path and 4 DPS Path.
@@Raemundy_Syerhilza do you like idk not reading my comment or something?
@ They had to make RMC as support so it will benefit them more, it about the marketing, giving RMC just to be a free remebrabce DPS will devalues the others limited remembrance DPS as theres a free unit of remebrance DPS to add on your team, while make it as support that its kit bonded with dps remembrance will make more money, yall just talk like this “Marketing Strategy” is new for you, especially in a fucking gacha game.
How about wating till it comes out?
Ngl i like the idea of remembrance being the hybrid path but idk how t would fit in the lore
I did think of this idea as well, having cross paths or fusion paths would create more diversity. Though it does question what we'll do with single path which has been the base
we already have erudition and abundance paths in one, lingsha
You can still see that she heals though, and she is used as sustain 95% of the time. That 5% as a dd realistically will only be played at very specific moc buffs
@@cringe_magistr still meant that there are characters defying descriptions of Paths
"nihility is for debuffs"
meanwhile acheron casually dealing 500k damage
There are some exceptions, the system isn't perfect, but nihility is basically the only problematic path because of main dps's in it. This doesn't mean rememberance is a well thought out path
@cringe_magistr we still don't know too much about the remembrance yet, it's a brand new patch, good or bad still needs to wait until the actual patch released. if we are talking about remembrance is gonna be hard to play, in my opinion, it's not gonna be worse than Firefly without HMC and Ruan Mei back on 2.3 patch, like firefly is literally unplayable unless you build her on a different relic set which is kinda waste her full potential.
@@septianmhdn i was talking about the function of the paths system to show the role of the character. Acheron and dot aside, you know that it is a healer when you see abundance. You know that it's a buffer when you see harmony. Aglaea gameplay footage is out, and it's more or less targets three enemies. Nothing stops future rememberance characters to have single-target or aoe damage. Even if they all are gonna damage 3 enemies, why even making the path? Why don't just add summons as a feature to a new characters and make Aglaea a destruction unit?
@cringe_magistr yes, it maybe look like it's unnecessary to create remembrance as a whole playable path for now, but like i said its because we still don't know what are they gonna do in the future, there's no telling for it, even the leaks could only do that much.
@septianmhdn you have all rights to stay to your opinion, but I just think that at any further scenario rememberance would just be an addition to bring back more old players. It would either be just highly unnecessary (if all of them are going to be blast/semi-blast damage dealers), confusing (if they're going to be hunt, erudition and destruction in one flacon), or really confusing (if they're going to be all paths in one flacon with "summons" just being a way that their role is played)
Agree, this is what I've been thinking from the first time I see the leaked kit. There's nothing special about it other than summon, which other characters with existing paths already been doing. There's no unique effect that other paths doesn't have. HoYo better have a plan to make this path unique, or maybe even META defining like super break.
They are the 2 roles in 1 slot Hybrids of Powercreep
I think remembrance is suppose to be dmg thru frequent attacks sorta like follow up attacks if follow up attacks were a path
Remembrance is like a fua character or summoners like topaz and jingyuan except the summons will actually be either the same or will do something different than just attack dps go brrrr
Remembrance will be True DMG. Ignoring any def, shield, and break......
Idk i just made it up
From beta it's literally Jing Yuan but Hunt or you could say Topaz but more DPS oriented (from RMC and Aglaea) this is early analysis but dual path wouldn't work (tho the idea make sense) since we do actually already have kinda pseudo dual path like Fu xuan (Preservation + pseudo Abundance) Huo Huo (abundance + pseudo harmony) or Lingsa (Abundance + Pseudo hunt with Fua).
Do it think it would be problematic? Idk maybe? But it's not like we never seen this shiet before so although dual path make sense they probably just won't do it, if they wanted to make a summon that heal they would make that Like literally.
How many updates and new su changes they gonna make in the future😭😭 I barely even did the erudition one🌚
if a remembrance puppet can heal while the main user is a dps, sustainless runs are going to go crazy.
Remebrance is the path thats kinda like a mixture of all paths
Remebrance tb is like a harmony remebrance as it can cast tru dmg to a single ally and action advance them by 100%
And aglea is like a destruction remebrance as she just focuses on dealing huge basic attack dmg with her mannequin to multiple enemies kinda like how blade jingliu and dhil are like
And castorice is gonna be a single target or aoe dps remebrance type most likely
So remebrance is like the rainbow path in hsr
That's the issue, every other path specifies what the character does :(
So uhh, you stick only to other paths and getting beatdown by new enemies huh?
Also there will be like no lightcones, so unless u wanna pull signatures, then ur cooked
One good thing tho is that there’s no 50/50 destroyer for remembrance, so if ur pulling for a remembrance character and u see the symbol, then u know u got it and u didn’t get baited
Hsr dev be making their own persona series at this rate
They gotta give us the persona collab fr
idk but i see them adding Shirou or Rin during the colab and having them summon archer or saber to the field or even illya with her ice bird summons when she fought Rin in the anime
Also Iilya/Berserker would be nuts
@@Talesofaddict I can already think of a concept for berserker like he has to take a number of hits to die instead of a normal hp bar
I pray to God I get Aglaea
I pray to Aglaea she comes home
Remembrance is by default a dualpath, Aglaea, the first Remembrance chara is Remembrance/Destruction but it isnt explicitly said.
I think it would be better if they clearly mention the actual character 'gameplay' path, RMC should be Remembrance/Harmony
extra damage? action speed? now with sunday, its going to be a lot easier for remembrance characters to dish out damage
in my opinion, you can make your own game
Personally, i think they should take a page from topaz and make remembrance characters make exploration easier and more funner( like how numby helps you find treasure chests and stuff) gameplay wise, i believe that you're right in that they will have no set role, i think they will simply be all rounders, capable of everything, good at nothing, or what you said makes sense
(Still really hoping remembrance summons makes exploration better since theres some untapped potential there)
Welp they gave that to.. THE HERTA! she can show the chests on map with her technique
Well you said it: you don't know
“Summon” is enough to called as core mechanic imo.
Eventually we'll get 10 of them following remembrance yet single one will do something different gameplay wise :/
The purpose of paths was not to show core mechanics, but to show role of the character. Imagine someone looking at character teaser and thinking "yo that's sick, I was just in need for an ice dps, definitely will pull" just to realise later that this character is a support, or only plays well at pf
Probably gonna be the like a extra character on the team and when either the summon or summoned use ability it with interact with the other kinda like a character split in two
Yeeeeeeaaaaaaaaaah... No. Summons will do different things dendepending on the summoner itself and they don't need any further classification with the second path. Making summons tied with the same paths as characers not gonna make remembrance playable. It's gonna make remembrance limited, boring and uninspiring. Summon can both heal and do damage for example, and no, it doesn't need abundance and hunt\erudition\destruction written on it to do that, c'mon...
Not really we already have a glimpse of it though some prior events (specially the trash can event)
As a bg3 player, Summons are fun and op, well as long as they don't fucking pull out an aoe spell
Yeah.... I think they should add ANY new path.😅
You’re wrong, and you should feel bad ❤
How could he feel bad if you didn't even counter his arguments?
How about DoT ???
Why are HSR RUclipsrs so weird ? I get the game has low content but they’re only announced TWO characters and you think it’ll be problematic? How about you let them actually release characters
Nah u just dont get the point
@ you think ? Plz enlighten me
@@OracleSin Its more like an issue where hoyo doesnt state what this path actually gonna do in the battle just like any other paths, while i know the "summons" itself is a core mechanics for this path it still doesn't explain what are they providing dor the battle.
And tbh ur comment about "only 2 chars announced, wait till they release another" is such a stupid take im sorry, u wont watch this video if this new path is preservation and the first char is march 7 why? cuz its straightforward stated this is a shielder and provide shield in the battle on the other hand our first 2 rememberance chars have a very different kits between them with aglaea being a dps and RMC more like a harmony unit
The only thing that would change with release of more rememberance characters is we would know whether it's a pure damage dealing path or a mixture of all. Even if it's the first option, people still won't have any idea what modes and situations this character plays the best, unless they dive in their kits
I think they were suppose to make Remembrance a freezing path but they needed to squeeze the fate collab so they made it summon base
Another problem is lightcones for remembrance
The thing is that RTB is about to take over and will be required for the majority of future characters so HTB needs a substitute ,that's why Fugue is valuable(unless you don't use any break DPS)
They are going to be adding a whole collection of Remembrance LCs during 3.0. Many of which will likely be free from in game content or events. Other than being a small initial pool of choices for their LCs, this isn't even remotely a problem
The only one that problematic here is you,bye
I can relate to you haha
You’re speculating like you know what’s up? Tf.
Will sunday work will them?
Yes he's going to be the best support for the majority of remembrance characters as all of them will have servants and sunday's abilities are tailor made for that
Your video is so useless ? What do destruction and hunt units do except deal damage ? Don't base your judgement on preservation / harmony / nihility paths, and for your information many units apply debuffs outside of the nihility path.
All hunt characters do ST damage and Destruction is mostly about blast DMG..
Once we get more remembrance characters and every single one of them does a different thing the path system will become pointless since you can slap remembrance on anyone as long as they have a summon
Even if rememberance only deals damage, its summons still could either damage all enemies or just one, which changes a whole idea of how and where this character would play, and that was the purpose of paths. Your comment is so useless?