Upgradeable ELECTRONIC/GREEN CIRCUITS - Factorio 0.18 Tutorial/Guide/How-to

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  • Опубликовано: 7 сен 2024

Комментарии • 132

  • @Nilaus
    @Nilaus  Год назад +4

    All Master Class Blueprints are available on FactorioBin
    Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524
    (Pastebin links no longer work)

  • @Naib0930
    @Naib0930 4 года назад +118

    Been playing for years and never new that inserting into splitters puts in both sides. Thanks for the video.

    • @DanielHartz
      @DanielHartz 4 года назад +4

      Matthew Pocock did a great video on this a couple years ago: ruclips.net/video/MESGFYBASSw/видео.html

  • @sillymonkey725
    @sillymonkey725 4 года назад +34

    I'll never import blueprints or copy a design, for me it defeats the purpose of the game, but I'm always looking for tricks. I did not know that inserters outputting into splitters did that. Nice to know.

    • @vasianduban9995
      @vasianduban9995 9 месяцев назад +1

      True I hope new dlc will bring way more different approaches to the game

    • @hashimbokhamseen7877
      @hashimbokhamseen7877 7 месяцев назад

      same here

    • @Joeythedasher
      @Joeythedasher 3 месяца назад

      My buddy plays like that n I haven’t played with him sense

  • @spoony8506
    @spoony8506 3 года назад +15

    it makes me mad that I cant create a better, more tile able and customizable design than this. fantastic job, honestly.

  • @cfhnyy
    @cfhnyy 4 года назад +12

    Circuits are always a welcome blueprint for me. The builds are a pain in the ass, especially when beaconed and moduled. Thanks for the great help!

  • @tylernimz7872
    @tylernimz7872 4 года назад +62

    I'm a simple man. I see factorio masterclass video, I push like button.

  • @tonton_1964
    @tonton_1964 4 года назад +15

    Hey, algorithm! This is a worthwhile video. Be sure to include it in searches...

  • @shadowhenge7118
    @shadowhenge7118 4 года назад +6

    can't wait to see red and green! I'm going to make an entire base using nothing but your books to see how it all plays it out. love it.

    • @Nilaus
      @Nilaus  4 года назад +6

      I want the Red and Blue to come out soon, since they are related

  • @AlexanderWongSaysHi
    @AlexanderWongSaysHi 4 года назад +37

    Absolutely beautiful design! Really like the improvement over the 0.17 green circuit design you used in your past series (splitter output to two lanes is really nifty)

  • @NickHanley
    @NickHanley 4 года назад +8

    Amazing builds, makes me Angy at myself I didn't do some of the same on my own. Well, at least I'm still learning. Thanks again N!!

  • @andreasbuhrmann8442
    @andreasbuhrmann8442 4 года назад +9

    Perfect timing! I've been working on a freestyle map using cityblocks for the first time, and just reached this point in the game. Thank you Nilaus and community! I really appreciate these videos.

  • @speedstyle.
    @speedstyle. 2 года назад +1

    I love the upgradeability, and you can even flip the output lanes to make a train- rather than bus-oriented build

  • @AnonUsername473
    @AnonUsername473 4 года назад +14

    Very proud to have partecipated in the streams, these bps are going to be SO helpful

  • @SnowImp
    @SnowImp 3 года назад +1

    Wow! I just tried building my first dedicated blue chip production zone - green's were running out so fast and I didn't know what to try next! This is mind blowing for me as I'm just on my 2nd play through of Factorio.

  • @Archermit
    @Archermit 5 дней назад

    oh wow this is amazing, the build I made was huge but no where near as efficient as this! thanks!

  • @user-vo1nj3ni6s
    @user-vo1nj3ni6s 4 года назад +6

    Almost iconic layout, neatly organized and efficient as well. Watching your masterclass series from the beginning and very appreciate it. Exclusive thanks for blueprints divided by tiers, so we can gradually scale production and plan ahead with ease. About this design: I think it's possible to squeeze a little extra bit of production speed by placing beacons on the center bus and playing with underground belts and power poles. But will it look so sleek, as your layout?)

  • @photinodecay
    @photinodecay 4 года назад +2

    I like the thumbnail to the video especially on this one. Stylish and clear.

  • @Yourlocalstraypuppy
    @Yourlocalstraypuppy 4 года назад +4

    You're always showing me new better ways to do these things! Thanks. Loving the master class.

  • @SoyKhalid
    @SoyKhalid 4 года назад +6

    These Factorio masterclasses are a work of art. Thanks Nilaus!

  • @stephenbeale9520
    @stephenbeale9520 4 года назад +3

    I was just wondering when the next master class video was coming out. I like it, been using your Blueprints for a bit now. I hate the base to build the base faze so I usually don't make it to launching a rocket. My current play through I swear i'm going to transition to mega base. Starting with 1000 spm base and will go from there. Keep up the good work.

    • @Nilaus
      @Nilaus  4 года назад

      I try to get one out every Thursday. This weekend I may add the Red/Blue since that is already designed

    • @stephenbeale9520
      @stephenbeale9520 4 года назад

      Nilaus when your all done you can update your base in a box book.

  • @kimoconk3952
    @kimoconk3952 2 года назад

    Picking stuff from the side using a splitter. My guy, you or whoever came up with that is a freaking genius :| I've been asking myself how to pick stuff from the side like that since I first started playing, this is a god send !!

  • @sytykap
    @sytykap 4 года назад +1

    Great video series, Nilaus. The content quality and presentation are all A+. The insertion into splitters is an elegant solution I hadn't seen before.

  • @mobius1qwe
    @mobius1qwe 4 года назад +1

    Cool design on the belt greenies. Very useful for bot rushing early game.

  • @4amganggang
    @4amganggang 4 года назад +29

    "Good thing we're not colorblind"
    I feel called out

    • @Zncsdad
      @Zncsdad 4 года назад +2

      But I am colorblind.....

  • @immortalsun
    @immortalsun 7 месяцев назад

    Absolutely fucking fantastic video! I love the designs!

  • @strangelyrepulsive77
    @strangelyrepulsive77 2 года назад

    i have managed to slim this design down by 2 lanes by weaving chips and steel and to compensate for steel shortage cause by a red tunnel added a tunnel exit towards first gap between chip assemblers to feed 2 of them

  • @TheSauceBoss
    @TheSauceBoss 4 года назад +19

    Le Bob Ross of Factorio

    • @rymer1985
      @rymer1985 4 года назад

      oh wow,so true. now that i read that... yes! "Nilaus and the joy of Factorio" with all the happy accidents :D

  • @megaslayermurray8674
    @megaslayermurray8674 4 года назад +1

    Thanks I am learning some great things watching these master class videos

  • @poemaakadbra7394
    @poemaakadbra7394 10 месяцев назад

    This is extremely helpfull, but for my brain this brings more questions up. For example: “how do you know when to switch to red belts, and on ur main bus also.”
    “How to up production for copper and iron.”
    These are questions that wont be answered unless its explained to me. I probably have to play more but i keep stopping with factorio, since i dint know how to progress any further. I kinda want to restart my world and redo all of it but with actualy room and city blocks… but idk how to plan and stuff, also i havent even played factorio for 10 hours and im struggling with green circuit production, wich is fixed now thanks to my dad- but now red circuit production is low since im low on plastic….
    Then i need to fix that, and make that bigger wich i cant afford to since my light oil isnt producing more than enough for more than 11 plastic makers in my base…..

    • @poemaakadbra7394
      @poemaakadbra7394 10 месяцев назад

      To keep it simple. Im struggling hard, especially simce i builded too small in the beginning. It was my 3th time playing the game itself, but not on my own

  • @ThatOliveMrT
    @ThatOliveMrT 7 месяцев назад

    I'm attempting to train wagon manufacturer green circuits. Assume one uses 1:4 trains you'll need 5 to fill a train with 32k green circuits. If you middle mouse click you can ratio a cargo wagon! 24 stacks of wires per 16 iron plates.
    Hypothetically I'm already using way more physical space but Imma keep at it. I feel like reds will be easier and blues a bigger pain lol

  • @Inferno17
    @Inferno17 4 года назад +4

    For the final, blue version, why do you have two copper lanes on the top and bottom (total 4) if total copper usage is under 90? Wouldn’t one on the top and one on the bottom be sufficient? Thanks.

  • @toonmans87
    @toonmans87 3 года назад

    Love these videos, Nilaus. So useful! I was trying out the beacon design blueprint and noticed that the medium powerpoles in the outer lanes are just a smidge too far away from the substations, so they don't connect. So you really need the big electric poles/substations on the outside. However there's room to move the medium powerpoles in one tile, so that could be an easy fix.
    EDIT: nope, that's still too far. Darn >.

  • @maxvlaar6967
    @maxvlaar6967 4 года назад +1

    Very informative! Thank you

  • @Sirgillif
    @Sirgillif 4 года назад

    That upgrade to blue though. its crazy how much less copper you use. all the more for Red/Blue circuits to use

  • @Dr_HauptschuLle
    @Dr_HauptschuLle 2 года назад

    thanks for your help!

  • @dadof0043
    @dadof0043 4 года назад

    Another one for the library!

  • @nickidk4
    @nickidk4 4 года назад

    Awesome video. Looking forward to upgradeable red circuits

    • @Nilaus
      @Nilaus  4 года назад +2

      soon ;)

  • @dimitrisglezos9617
    @dimitrisglezos9617 4 года назад +1

    Thank you! So useful!

  • @flinxsl
    @flinxsl 3 года назад

    What about the question "should I use modules?"
    I see 124 lvl 3 modules there, each costing 2000 copper and 1080 iron. The efficiency gain is that you are using about 1.5 resources per green circuit moduled vs 2.5 unmoduled.
    You break even on the module investment after crafting nearly 400k green circuits, or 70 hours of operation of one of these lines.
    But what if I also have prod 3 on the blue circuits? Then this number drops to about 55 hours.
    This is a huge resource investment to maybe save some space and might never pay back. IMO it's better to just have more assemblers and gang them together to make blue belts.

  • @RobertPostill
    @RobertPostill 6 месяцев назад

    Thanks

  • @gtech215
    @gtech215 3 года назад

    Thank You

  • @StormEarthFire
    @StormEarthFire 3 года назад

    Thank you!

  • @Milenove
    @Milenove 4 года назад

    I'm a huge fan from Brazil, thanks for all your tutorials ! Can't wait for the next video ! Cheers

  • @VladTheImploded
    @VladTheImploded 4 года назад

    master class video idea: some more setups showing the space savings of belt weaving

  • @sittingduck5477
    @sittingduck5477 Год назад

    Legendary!

  • @krzyszwojciech
    @krzyszwojciech 4 года назад +1

    It would be much quicker to just deconstruct that last red-belt build and paste the blue-belt/beacons one. Them somewhat 'fitting' is nice, but doesn't really provide any advantage, does it?

  • @orlandosfilmwerks
    @orlandosfilmwerks 4 года назад

    Nice design.

  • @Teneombre
    @Teneombre 4 года назад +1

    What is the size of your city block ? I'm really interested by the design it gives to the factory.

  • @thijmen6333
    @thijmen6333 4 года назад

    Great video

  • @boracan9537
    @boracan9537 Год назад

    its good work! nice video lol

  • @JW-wr4ep
    @JW-wr4ep Год назад

    I’m sorry but I’m Not sure I get the WHY of modules or beacons. I’ve used efficiency modules for early game to reduce polutiom and slow biter progress. But what is the advantage of investing resources in the expensive modules rather than just doubling the size (like your example of green circuits).
    What benefit does it provide? Space saving?

  • @globaldude100
    @globaldude100 4 года назад +1

    How big is the city block? Can you include the city block blueprint please?

  • @torgrimhanssen5100
    @torgrimhanssen5100 3 года назад

    Oh my.. world view got turned upside down on this, never had the thought to output directly onto a splitter to make sure there is room on output side x.x

  • @gopher697
    @gopher697 4 года назад

    Any chance you could include the city block blueprint you are using. Still rather new to the game and don't understand how the scale of city blocks is determined

  • @boomshine7
    @boomshine7 3 года назад +1

    what am i missing here (must be getting late)
    , at 11:20 u say it uses 60 something copper, so 2 blue belts should be enough, why are the 2 inner belts?

  • @soczystytelewizor7132
    @soczystytelewizor7132 Год назад

    Isn't it better to have copper cables delivered by train from separate factory?

  • @Triple38
    @Triple38 4 года назад +2

    Zoom in a bit more often for mobile users. Good videos 👍🏻

    • @Nilaus
      @Nilaus  4 года назад

      Thanks for the tip. Good point

  • @yannickv.4027
    @yannickv.4027 3 года назад

    Hello there, any reason why not to use a full 12 beacons on the green circuit assemblers ? Wouldn’t that be more ups efficient?

  • @Zncsdad
    @Zncsdad 4 года назад +1

    Oh crap how did he know I fell asleep? LoL

  • @DarthNafarious
    @DarthNafarious 3 года назад

    i have a problem, my copper input once it hits the first splitter it turns the 1-side copper belt into a 2-side. I make sure I put the prio on output for the outter belt and it still does it.

  • @volkov9999
    @volkov9999 Год назад

    Спасибо!

  • @helium2951
    @helium2951 4 года назад

    sehr gut

  • @luciomagno6195
    @luciomagno6195 4 года назад

    YES

  • @chinkilagabombo4056
    @chinkilagabombo4056 2 года назад

    10:15 "good thing we're not colourblind" 😩

  • @shredthecable8883
    @shredthecable8883 2 года назад

    You only need 1 1/2 Copper Inbound not 3 as displayed.

  • @shadoww7301
    @shadoww7301 3 года назад

    You only linked the blueprint to the blue belt design in the description so how do I find the blueprints of the other designs?

  • @Grimshilde
    @Grimshilde 3 года назад

    I like it :-)

  • @CtrlAltDUST
    @CtrlAltDUST 4 года назад +3

    Why can't I stop playing this game?!

    • @kakefisk
      @kakefisk 4 года назад +2

      Because the factory must grow!

    • @nekro5342
      @nekro5342 4 года назад +2

      you probably don't have enough iron. it haunts you

  • @AndreyLuizDev
    @AndreyLuizDev 4 года назад

    @Nilaus, what is the size of these sections separated with roads you build (city block, you call it)? I see that there are 4 long-range poles on each side. Do the poles extend fully to each other?

    • @StormCrow42
      @StormCrow42 3 года назад

      They're 100x100 which is 4 power poles stretched to max and then a 8 wide path (4 tiles of brick and two blank tile between the path and power poles on each side).

  • @ImperialistJoe
    @ImperialistJoe 4 года назад

    "THIS ISN'T EVEN MY FINAL FORM"

  • @428bsm
    @428bsm 4 года назад

    Can someone explain his combinators? Are they counting and displaying throughput or are they controlling what the throughput is? Where are the wires connected to?

    • @Nilaus
      @Nilaus  4 года назад +1

      The combinator is only there to tell the user the inputs and outputs of the blueprint. They have no practical use

    • @428bsm
      @428bsm 4 года назад

      Never mind, I think the combinator with the inputs/outputs was something he manually added. It's not actually reading anything our gathering any values on it's own.

    • @DesignCell
      @DesignCell 4 года назад

      @@428bsm That's what I thought initially, would be really cool though. Maybe through some form of belt item pulse count per minute somehow.

  • @rngrtt3689
    @rngrtt3689 3 года назад +1

    The master class is 13 minutes long : o_o
    It's upgradable : 0_o
    It's about green circuits :**0**

  • @MrSulen-bi5nu
    @MrSulen-bi5nu 4 года назад

    How big is a "city block"?.. And where are your Roboports?

  • @danegraham4294
    @danegraham4294 3 года назад

    my splitters aren't putting them on both sides of the belt

    • @griffon2-6
      @griffon2-6 3 года назад

      need to have inserters on both sides of a splitter also, its a way to fill two belts without long inserters

  • @Paragneis
    @Paragneis 2 года назад

    How do you play with Editor Extensions without the character and without the editor tools UI. When I use this mod, go to Map Editor and load the "Testing" Scenario, I can toggle between Editor mode (Editor toolbar has no close button and it always showing) and play mode, where I am tied to the character. Also when I reload my saved scenario, all builds are standing still or paused (no simulation), only when I toggle to the play mode, it resumes. How have you set up your Master Class videos in this regard?

    • @Nilaus
      @Nilaus  2 года назад

      Ctrl-e

    • @Paragneis
      @Paragneis 2 года назад

      @@Nilaus I'll simplify my question: How do you have NO character and NO Editor Toolbar like in your videos?

  • @user-jm8sy5ox2j
    @user-jm8sy5ox2j 4 года назад +2

    What does a endgame bot build for circuits look like?

    • @mobius1qwe
      @mobius1qwe 4 года назад

      hey... you beat me on that question!!

    • @Naib0930
      @Naib0930 4 года назад

      You can do a build like this...factorioprints.com/view/-LdLRLLGp5Y2ifQLQ8CN
      Then the highest you can probably get is more like this...factorioprints.com/view/-KofRpLwQOwCFZkmmrjL

    • @melind82
      @melind82 4 года назад

      you direct insert 1 copper wire assembler into 1 green circuit assembler with as many beacons as you can pack around it.

    • @mobius1qwe
      @mobius1qwe 4 года назад

      @@melind82 I think you guys missed the point or at least my take on the question was: Nilaus don't do bot builds, that's the point.

  • @Relaxingtitan
    @Relaxingtitan 4 года назад

    I assume 1 city block is 4 big electric poles stretched to their maximum reach.

    • @StormCrow42
      @StormCrow42 3 года назад

      They're 100x100 which is 4 power poles stretched to max and then a 8 wide path (4 tiles of brick and a 2 blank tiles between the path and power poles on each side).

    • @Relaxingtitan
      @Relaxingtitan 3 года назад

      Just measured my blueprints and they’re 102 by 102

  • @rodmongodwood
    @rodmongodwood 3 года назад

    i just found out that the blueprints in this book dont have recipes set in the assemblers. not a big deal but was that intended?
    Edit: nvm turns out im stupid xD

    • @Nilaus
      @Nilaus  3 года назад

      did you forget to press Alt ;)

    • @rodmongodwood
      @rodmongodwood 3 года назад

      @@Nilaus i alt+tabed before 🤣

  • @ardaozturkdr
    @ardaozturkdr 3 года назад

    pastebin site dont open

  • @bobi_lopataru
    @bobi_lopataru 2 года назад

    Is all of this still alright in 1.1?

  • @larry8967
    @larry8967 4 года назад

    Is he using some kind of mod for the UI? 0.18 looks different for me.
    Also, how is his inventory so big?
    Thanks in advance!

    • @azadxahz
      @azadxahz 4 года назад +1

      He changed the inventory size via command

    • @Nilaus
      @Nilaus  4 года назад

      No mods for UI, this is 0.18.31
      The inventory is extended with console command since this is just a creative world for making tutorials

    • @larry8967
      @larry8967 4 года назад

      Ok, thanks!
      I gotta check my current Version. Maybe Steam didn't update the game yet...

  • @musikmanok
    @musikmanok 4 года назад

    How can I see the Combinator value? My combinator doesn't show any ICON

    • @Nilaus
      @Nilaus  4 года назад

      alt-mode?

    • @Yourlocalstraypuppy
      @Yourlocalstraypuppy 4 года назад +2

      I recently ran into this. You need to go into your settings and ensure you have the radio box for "show combinator values in alt-mode" selected. (Setting is paraphrased because I dont remember exactly, but its close) and then of course, turn on alt mode

    • @nx_s
      @nx_s 4 года назад +2

      @@Yourlocalstraypuppy Thanks :) I'm a new player so I was confused why it didn't show. To add to your comment it is under Settings->Interface and then the Alt-mode section of that dialog.

  • @metamud8686
    @metamud8686 4 года назад

    Promised link to blueprints is not in description (yet?)

    • @Nilaus
      @Nilaus  4 года назад +1

      it is there

    • @metamud8686
      @metamud8686 4 года назад

      @@Nilaus Thanks! Ever since ?disable_polymer=true no longer works and we're all forced this new YT UI, I can't find half the stuff. I could have sworn there was no "Show more..." yesterday, but I see it now. Joy!

  • @frenckky
    @frenckky 4 года назад

    Do you have bp for this ?

  • @hayzersolar
    @hayzersolar 4 года назад

    i can see u haven't got the new update because the beacons r the old graphics

    • @Nilaus
      @Nilaus  4 года назад

      I recorded this in 0.18.31

  • @sansimportance863
    @sansimportance863 3 года назад

    This comment shows to RUclips that i liked this content.

  • @rizalardiansyah4486
    @rizalardiansyah4486 4 года назад

    The fact that you need circuits to produce modules that will be used in assemblers to produce circuits is hilarious...

    • @tylernimz7872
      @tylernimz7872 4 года назад +1

      E X P A N D P R O D U C T I O N

    • @sveno.4540
      @sveno.4540 4 года назад

      The factory must grow! 😉

  • @rubenoosting5739
    @rubenoosting5739 4 года назад

    +1 like

  • @commander_tm
    @commander_tm 4 года назад

    Who disliked it and why?

  • @MrTortoed
    @MrTortoed 4 года назад

    No fully beaconed designs? meh

  • @Sebastian-hg3xc
    @Sebastian-hg3xc 4 года назад

    0:35 "without further ado" - goes on to show intro animation, talk about the series in general and asks people to like and subscribe.