The thing is, I am glad they have this style of drop in multiplayer. It works well for what it is and I imagine for the 13 new hard dungeons they added (that as far as I am aware of wont have any story) this is probably the ideal way to play. But the game was designed to be a cooperative story and adventure and that was brutally ripped from the game. No longer can your whole party be in the cutscenes, you can't grow your village and caravan together. The whole point of the story is building memories with your caravan and trying to keep those memories. Even if it was cumbersome and excluding, that was how the game was made to be experienced. Now half your time in the game you are by yourself. Also no, the demo version isn't enough. You aren't advancing your story, meaning you don't have access to traders or crafters to be able to equip yourself. Unless you progress the years even your home blacksmith and merchants wont advance meaning you will be stuck with starting equipment and those later levels although you could theoretically join someone and do them you'd be useless in even with the artfacts you pick up. It's not terrible. But it absolutely isn't the co-op game it could, and should have been.
Yeah, also I found out you're not able to do the family letter stuff unless you're in your own game. Which is kinda a bummer. But I'll take it. If the option is not being able to play it and having to take some sacrifices but being able to find random people online to play, I'm okay with the latter.
@@davidplaysany4215 It's absolutely not ideal, and I hope they do a lot of patching. (Both for better multiplayer and lowering those load times) But the game is still amazing and incredibly fun, just harder to play multiplayer.
As a solo player, this game is actually more playable now, and since I just got it for $12, I'd say it's worth it for solo, and when it gets too difficult I just partner up with randoms online for help. It's actually a smart design, I just wish those who wanted a shared experience could....but it seems odd on one screen.
It'd still be nice to have offline co-op though. Too lazy to go into detail on how it could work (but it can be said it would require an overhaul of the menu and bonus point missions), but part of the original's charm is that you and your buddies got together in the real world to do something. Don't get me wrong, I 100% agree with what you said in the video, but damn I wish I could go back to those times when online multiplayer wasn't such a dominating force in modern games. That, or at least include CPU allies so we can pretend we have a 4-Player party.
I would love to be able to go back to couch co-op days. Unfortunately the world is always changing and it doesn't always change in the way we think it should...... I was in high school when the N64 came out, so all those games included multiplayer. By the time GameCube came out, I was in college and the landscape was already very different for me. I bought an xbox the day Xbox Live went online. It was the first non-Nintendo console I ever purchased with my own money.
You still get to keep the artifact at the end of a dungeon if you are a guest / using quickplay to join, so runs are never wasted unless your char is nearly maxed.
Only concern I could see them arguing for is not being able to upgrade your weapons or armor (I'm not sure if demo players have access to that sort of thing, I'm not one myself so I can't really say with any certainty).
@@Chris-sl7mg so I'm playing with a couple people who have the demo version. They are able to keep items collected from dungeons to create weapons and armor. But it seems that there might be a cap where you can't create Beyond a certain level. At least that's what it looks like so far
Yeah, the cap is because they can't travel to any of the better villages that let you craft the higher gear. If you are playing your blacksmith parent character you can send them things by mail to upgrade them as well. It sounds like they can't mail to their parents after a level so that's why they can only go so far. Its interesting since this natural cap of the old game was a pretty easy conversion to keep free people from getting end game strong.
I understand your point, and I think this video goes a long way to explaining why Sqenix made the choices that they did. But what really bugs me is that there isn't an option to create a shared town and a locked in save for a group of people who bought the game together. A lot of the fun of the original in multiplayer was how you were adventuring together - how you got to know each other's families or how you all appeared in every road and level cutscene. Those elements were really important for giving the game a sense of community. As the remaster is now, it feels like a way to allow you to play the game "solo" but with other people. That's fine and the game still works that way, but a lot of the magic is lost. I just don't understand why they couldn't have just said, "Here, if everyone buys the game and accepts a bunch of restrictions, you all can play on a shared game file." That would have really been the best of both worlds. EDIT: Also, this is less about local multiplayer because I understand the UI/Design issues with that, and it wouldn't even be useful for most people. I just think there could have been both a drop-in/drop-out option, while also allowing for party-type play (even with a demo!).
As I'm getting further and further into the game, I'm realizing how much that is true. My town was always empty and I learned that it's because I needed to create other characters from the town to fill out the other stores. There's definitely a lot of little nuances that people don't realize are in this game. I think it was waaaaay ahead of it's time in terms of the cryptic storytelling. Who know if they can actually make games like this anymore. It does suck that we can't get the perfect experience, but I'm now about 20 hours in and see myself possibly running through with my other characters as well.......
TL,DR: I just wish they would have added online multiplayer as a bonus and not as an only option. I find this video quite one-sided, sadly. So I'm just going to add my own perspective. The first time I've played this game, it was a way to connect with my two younger sisters who loved the cute design and the story. We used my own gameboy advance and the one from a neighbor to play it together. We had a blast for weeks. Literally walking through this world experiencing the whole thing together, not only dungeons but talking and laughing with each other about what we have experienced. I've even showed this game to my best friend at the time and he joined in once in a while, when visiting us with his own gameboy. I am aware, that this is a very specific situation and not everyone has siblings. But the game was a big success at the time (1.3 million copies sold upon release) and the commitment didn't seem so big, since people who owned a Gamecube most likely owned an GB advance as well. One of the big strengths of the switch, in my opinion, is it's portability. The video mentions a few times "having others come over to your house" as something that would be inconvenient. Actually I have friends over at least 2 times a month and we enjoy the Couch-coop games of the switch. I also visit friends and family from time to time. Almost half of my E-shop purchases are Couch Coop games. Crystal Chronicles could have been a very different experience for all of us, recindling that old feeling with my sisters and now their sons and daughters. Instead we cannot play it together or will simply play a different game. I still hope, that the developers might implement the offline Multiplayer at some point. It cannot be that difficult.
You probably won’t see this, but there is a way to play the original multiplayer and have it work in mostly the same way, however you do need to own a PC. You can run the original through emulation and set up the gameboy advance screens in corners of the screen (because the game was meant for a square screen, there’s free space on more modern tvs). The only downside me and my friends have run into is that the moogle mini games tend to screw with our controllers once we’re done playing them.
7:00 Gameboy advances didn't need to be recharged, they took batteries. The rechargeable battery feature wasn't introduced until the SP. The SP was compatible with the gamecube adapter but a lot of people that I played with used a standard gameboy advance to combat that issue.
Also your argument for them taking out local co-op is really silly. Your argument is basically "Who's coming over your house?" It was a main feature of the original game that was taken out for no good reason. What if you want to experience the caravan and towns with your friends? Now you can't. I and many others enjoyed that part of the game as well. When doing a remaster it seems counter intuitive to REMOVE core elements of the original.
@@firstofskin4058 I'm saying that the main point of this game is to offer the experience in some form to the most people possible. And that is undoubtedly online. I can understand that there are some who wanna play locally, but really what percentage of people is that? I really don't believe that there are huge swaths of groups dying to get together to play this game locally. That's just what I feel. It wasn't nearly as important so SE chose not to offer it. I think main feature of the game is to run through dungeons together with people. The other stuff is nice but certain sacrifices were made.
@@davidplaysany4215 I respect your opinion, but I still have to disagree. As you said, For you personally the main part of the game was running through dungeons. But for me I liked to go on an adventure with my friends, siblings or significant other and discover all the lore on our way to the dungeons. That to me was just as important as the dungeons themselves and I was deeply upset that I could no longer share that experience with them. Because of that reason alone the Co-op seems like a hollow husk of its original self.
Also when you say "certain sacrifices were made" it doesn't make much sense. They didn't sacrifice anything, they simply just removed the feature for no good reason.
Dang! Was I the only kid that beat this on GameCube when if first came out?! It was hard and many hours but a beautiful story. How I wished I had a Gameboy Advance and cables for it for a friend to had helped me.
That's pretty dedicated dude. I was in college when this game came out. If I was still in high school, I probably would have got it done. My high school friends were all video game nerds. But college was different. I had a GBA and I ended up buying an extra one to try to get my brother to play it with me. We didn't get very far.
I’m enjoying the game in single player I’m at the end game as of writing and I’ve gotten stronger since I unlocked the unknown element. Re playing Dungons to get stronger. I’ve not tryed party/multiplayer mode yet though but I want to try it out once I complete the main story and get to post game is there is any. And then play more multiplayer then as I won’t have to worry about hosting my own party then as depending on say if I did it right now then it would progress me into my 9th year however I want to complete the game on the 8th year as a example but if I was in post game then I would not have to worry so much however I’ll probably just join parties then but maybe host some here and there. (Which btw dose anyone know if crystal chronicles have a post game) so yeah I do get destroyed often in single player but I’ve gotten stronger via replaying dungons and I only usually loose all my health during bosses if I don’t know the atacks and it’s a new boss to fight or depending on the Dungon cycle but I’ve gathered a decent amount of Phoenix downs and hp refil items so that should help with the final boss/getting there Ect.
if you have a lite version will you be able to keep the item/ loot at the end of the dungeon or are you stuck with only the items you can get from playing solo? i dont mind not progressing through the years cause of not getting the drop of mirh, but if i cant keep the loot item at the end then multiplayer is useless.
I asked one of the guys I'm playing with. He said yes. He said after we beat the first dungeon he went and crafted items with materials he got from it.
Also for sure he's been able to keep the artifacts because he's got Five Hearts instead of the starting Four. He has the lite version too. No full version.
If your an Australian or New Zealander don't buy this game if your planning on playing it multiplayer, servers are completely broken and de-syncing and time out within 30 seconds of gameplay, Square Enix don't care about Oceanic servers and they have no plans to fix this either. Just ask yourself "Do i want to buy a multiplayer-focused game where the multiplayer doesn't work and probably never will?"
@@davidplaysany4215 There's a reddit page started by Aussies and Kiwis and we all have the same issues no matter how good one individuals internet is or his/her proximity to an internet tower whatever its all the same it doesn't work for us
@@gazza7693 are there any possibilities of changing regions? I have some friends in Japan and I told them not to get the Japanese version of the game because it's region locked. I've heard you're able to change the region on the phone versions
@@davidplaysany4215 Changing the region settings doesn't do anything as it still knows your IP address, I don't know how to set up VPN on Ps4/Switch and honestly why should I have to? the game should just work but this is common in australia, our internet really is that bad, even 2nd world countries in eastern europe have better internet speeds and connection.
@@gazza7693 No, I get you man. You shouldn't have to install extra programs in order to get your game to work. But it's sounds like you said it's an Australia thing. Like it's common?
Been trying to find it. But any way two people on same switch could play online with others? I actually did the entire buy all the gc to Gameboy links as a kid lol. Had cousins stay over for a week and we did it in one sitting. It was a short entertainment.
I don't think so. Not on the same system. If you have multiple switches obviously you could. The game is also on phones which is absolutely mind blowing. So you could technically play one on the phone?
@@davidplaysany4215 Its really intuitive. Tap on right finger for your attack/defend/cast action, tap and drag to move on your left finger. Tap items to pick them up, swipe on the action frame (your command list scroller on screen) to change from attack/defend/cast. Typing on screen is way easier than moving the cursor with the joystick. I do kinda wish they had incorporated the volume up and down button to be the R/L buttons to switch actions, but it works the way it is.
So when everyone other than the host gets schematics for weapons or armour, they wont be able to forge them? As they are still on year 1 in their home village which can only forge weak items. How did the other players get better equipment? They should at least have local wireless play, especially that 3 of the systems are portable
From what I understand, you keep your materials and artifact upgrades. A friend I'm playing with says he's has been able to craft and keep up to Mythril. He's unable to craft the highest tier stuff right now but but we're not sure why, maybe it's because of a cap. Or maybe it's because we haven't reached the right NPC. Not entirely sure just yet. But he's been able to keep his materials and schematics he picks up. Every drop is able to be picked up by each player. They have their own drops in their own game and not limited to whoever picks up first. You can kinda do local co-op if you personally own three other supported systems. Like say you have 3 switches, you can just download the free version on each of those and run them all piggybacking off the full version you own. Hope that helps!
@@davidplaysany4215 He's talking about the items that you can ONLY retrieve by furthering your village family levels. (I.E. Alchemist to level 11 and 12 dropping the Legendary weapon and the Ring of Invincibility) Those can only be gained from the village and if you can't get passed year 1 then you're stuck. I hadn't thought of this as an issue but it definitely is to those who do not want to purchase the game. Honestly though, if you're getting to the point where those items are something you're actually looking at.... You may as well purchase the game and support the development. The port and remaster may not have been done perfectly, but I for one am GLAD that I get to play again in a world that captivated my imagination and interest for years on a system that is MUCH more portable and multiplayer friendly.
@@FrozenFrontiers Yeah, since this comment, I've started trying to fill out the rest of my village. Are the best items only craftable in your own town after up grading? Or can you make them at other towns?
@@davidplaysany4215 that depends on what "best" gear you are talking about. Base game, yes, they are only craftable from the tailor and blacksmith after leveling them to level 3. To level them all you have to do is talk to the dad of each character with that character at the start of the year. Alchemist goes up to level 12 and will give you a different crafting recipe each year. Once you've reached level 3, 12 for alchemist, you are done leveling them. There are new weapons and gear from the bonus dungeons (like Falling Leaves Path) that you can craft in Alfitaria which are MUCH better than the base game "best" gear.
Oof, man, I feel like you are missing the point here ENTIRELY. Everything you mentioned to back up what made the original’s Multiplayer and concept “bad”, because it was too much commitment, is exactly what was so great about it. Maybe not for you, I cannot speak for you, but for me and many others who played the game. In a COMMITTED way. That’s how it was done, yes, and it was fucking amazing! It was one of these games that gave you a reason to come together, to meet regularly. Have you never done a LAN party or played Pen&Paper games? It’s basically the same thing. As if it was bad that nowadays you might need to commit to something in order to enjoy it fully. Commitment is not something bad, not at all. If placed in the right spot, it is very valueable. We’re not used to it anymore, that might be what becomes apparent here. Having said that, your argument that it was the same thing back in the day when you came over to play with your friend and he progressed his story but you didn’t due to different memory cards is not true for those players who STARTED their games together. Me, my brothers and my neighbour created our caravan together on one GameCube, which enabled an experience I’ve never had again up until this point. Us all forming the party of the game, from the ground up, with the game being designed around allowing progress for multiple characters at once. THAT is how the game was designed and what made it so precious: Treating all characters evenly, spreading progress between them. Individual screens so everyone could handle their own inventory without bothering the others, different families who form the population of your hometown village, whose affection levels needed to be advanced by each individual character answering letters so everyone could use their services, crafting and sharing items in town, fighting by fusing spells - everything in this game was designed to be done together, always. And that is what made it so unique. I agree with you that the new multiplayer system would have been a very welcome addition if it wasn’t the only option, but it’s a shame they betrayed the original game’s gem of a heart in the process. And it’s so apparent, so ugly, how the new multiplayer doesn’t work well with the game’s concept. Instead of everyone writing letters to their loved ones, it’s only just one person at a time EVER. Why? Dumb. Instead of me and my party saying hi to our families simultaneously in one go during a visit, I now have to swap characters outside the village, go back in and talk to everyone there in order to advance my village. Te-di-ous. And now I need to run every level at least ONCE all by myself for the mogry, in a game that is not designed for single player. It is just bad that they scrapped the possibility of playing together as one caravan, within the same save file, as villagers of the same town. And no matter how fun that online coop can be (which it is, not denying that), it doesn’t provide the experience of the original. Sorry to disappoint you, buddy, but you do not get the real crystal chronicles experience here. The remaster doesn’t deliver that.
I think you misunderstand me. I'm aware that getting together was the draw of the game. I also agree with you that the game should be experienced in the original way if possible. But if my choice is to not play it, or play it with randos online, I'm just happy to be able to play it. As I've been playing more I've realized the genius in the original game design. I think it was way too ahead/behind it's time depending on how you look at it. It does suck that a lot of the features that made it unique are pretty much unusable, but that hasn't stopped me from making other characters to flesh out my town. Trying to transfer items between characters by myself however has been a huge pain.
DavidPlaysAny I agree with you, I also find it fun and enjoy it a lot, I’ve played many hours already. Multiplayer works well expect for some lag here and there which is nice. I just felt like you emphasised in your video so much how it was not bad at all, much the opposite, I needed to speak up. It’s not a bad game, and it is fun. It’s just not the game from 16 years ago - which is fine after a while. If you’ve gotten used to it.
@@varirinoa8509 Well, to be honest, I'm enjoying playing the dungeons with two players more..... A full caravan is fun but too hectic. No strategy is needed, everyone just wails on the boss and it dies. It really does make me wish I could play the original with a group of close friends. I've made other characters but I don't think i have the motivation to run through the game THAT many times...... Thanks for commenting!
DavidPlaysAny I think the game really shines with 4 players who know what they are doing. It’s basically a more simplistic mmo feeling with way less complicated mechanics, but still challenging if there are many enemies. Having some random comrades who know their magicology is great fun! Recently, I taught a group in a Conall Curach run how to cast Hastega when we found the last needed cure magicite - they went nuts! Those moments are cool. This aspect has remained Ingame, that you need to work together in order to win the more complicated situations. ;) You’re welcome!
@@varirinoa8509 Absolutely! I'm finding so many little secrets and tricks. It's like the old days when everything wasn't super spelled out. I wish wish wish, I didn't know about how to access the Unknown Element. It would have been cooler to have found out later after traveling around the world and wandering hopelessly and then finding put that's there's a secret trick to the desert. It's such a cool way to design the ending of the game. I really think people missed out of the interesting design of this game, and I 100% agree with you that this is basically an MMORPG before MMORPGs
As someone who solo'd the game in the past, as only one friend had the game with 2 GBA's and cables yet excusively played with their brother, I'm glad I can play with people all over my region. I can understand the nostalgia for the local-coop but it's just not everyones sentiment, and most certainly square wasn't up for bringing that clunky system back. However, I do hope for a new release of the crystal chronicles series on the switch that does come back to the very charming principles the first one had!
@@davidplaysany4215 I feel like too many reviewers/youtubers are blinded by the nostalgia that they aren't willing to acknowledge the tons of improvements they made to the gameplay or how the sales of this game could effect the future of the series so we unfortunately have a lot of them saying to pass on it. But it is still selling pretty good regardless, so here's to hoping.
@@Mr_Slime842 It's selling well? That's encouraging considering all the negative press. I still think it's amazing that the game is basically free for people so long as they have one friend who owns it and that it's available on phones as well..... I mean who would have thought that one day phones would be able to run Crystal Chronicles.....
@@Mr_Slime842 Oh and absolutely on the nostalgia thing. I get that people who experience the original experienced it in the original way. But I can appreciate trying to bring it to a new audience.
@@Mr_Slime842 I definitely think that nostalgia could be a factor but having played the original (albeit through emulation) with a couple of friends recently, I find that the original experience is more enjoyable in terms of multiplayer. I won’t deny that the game was vastly improved upon in the remaster but I also think that you just can’t beat experiencing the story and all of the random interactions together.
Feel like with the multiplayer it should allow you to join into other people’s campaign till they leave the lobby. During the time in their lobby you travel with them like you would in single player and the beginning town would be based off their campaign progress. Now if your playing with someone on your friend list it should be an option to share a separate save file where you’re progress is shared with your friend/s up to 4. I think that would have fixed a lot of people’s complaints.
I can understand that, but I don't think people realize how cumbersome and how much down time there is in the game. Originally, you were all in the same room, you could experience it all together maybe talk or share a pizza, or react together with what was going on the screen. But there is ALOT of time where you're just traveling around from dungeon to dungeon, waiting on someone to finish a letter, or a craft materials, or navigate their menus. I agree that they definitely could have done it, but I also think they made the right decision for the current generations sake. People now are not gonna sit and wait to play a game. It's go go go, next match. Unfortunately, I'm from the older generation.
I just have to ask what the point is, for having 8 characters per save file, if you only use one per game? In the original, you would want the diversity of a blacksmith, a merchant, an alchemist, etc. but these were all PLAYER characters, not just filler characters. And you could progress all of their family friendship meters together. If they're going as far as making a free version for ease of coop play, I don't see why they couldn't allow this free version to also use one of the characters from the host's game. Then at least you could feel like you were progressing together. They could have done more to keep the "togetherness" of this game, instead of just making an mmo-lite.
Yeah, I understand what you're saying. I just created my other characters today actually. I felt like I was missing out on the other aspects of the game, like town building. Also I'm beginning to re-run the dungeons with other friends and my main is way too over leveled. There probably was a way for SquareEnix to work it all out, but I think they prioritized the drop in drop out and cross play functionalities over everything else. As I'm playing more of this game, I'm realizing how intricate the design is. I mean there are a LOT of things going on. I learned today too that you can't change the element within levels when you coop online. You actually have to do it from your map or run the dungeon solo. It's to keep online players from griefing. Apparently wasn't in the original game, but changes had to be made to incorporate online issues.
Yeah, i know it's disappointing but the original is still playable and provided you own a GameCube and have friends who can dedicate the time you can still have that experience. As for getting all that stuff to work, I think people are underestimating the amount of down time there is in that game. Alot of time is spent in between dungeons doing non-action stuff like letters, or crafting, or just watching the caravan travel around. So I just see this one as an alternative for those who were never able to experience the original but might wanna play the actiony stuff.
I definitely think that the remaster is the best way to play the game solo if that’s your intention, but otherwise assuming you have a group of friends who want to play together, running an emulation of the original game is the way to go. The only real drawback I can think of is that movement is locked to the d-pad on your given controller. Edit: having read some of the comments and replies (lol) I do understand how the current generation (unfortunately my generation) could have some issues with the waiting around part of the game. I personally think that the time spent in levels finding all of the mythril you could ever need the first time you go to daemons court, or running for your life away from a petrifying antlion. Online there’s just a sort of disconnect that I’m not a big fan of when those sorts of things happen. If I had to describe it, it’s almost like everything is to be expected. I have to go out of my way to be excited about something when nobody else is around to be excited with.
If you plan on collecting all the artifacts like I am, you're already going to need to run each dungeon at least half a dozen times. I got this for the PS4, but I also tried it on the Android, and the touch screen controls feel fine to me. Overall, I'm satisfied with the way the implemented the game.
Yeah, that's what I learned last night. Seems like there's a lot of Artifacts, some even missable if you progress too quickly, so it looks like I'm gonna have to go back and grind some of the older dungeons first before I continue.
@@davidplaysany4215 You probably know already, but the remaster has no missable artifacts anymore. There were 3 missable one's: Buckler, Book of light and Rune's staff i believe were only in cycle 1 and 2 dungeons (the same goes for a few equipment scrolls) but these are now either in hard mode dungeons or you could join a cycle 1, 2 online match.
@@davidplaysany4215 Yeah, they were missable if you collected myrrh in all the dungeons they were available in 2 times. Because that's what unlocks the third cycle and someone in the development decided that those artifacts shouldn't appear then lol They aren't even that good. Buckler and Book of light give you +1 stat.
To be honest you can play it alone. I did it until now and will until the weekend. Then I try multiplayer with a friend. I'm glad you showed how it works with setting it up, doesn't seem so bad like many people are saying. ^^
Oh it's clunky for sure. But they really did try to make it as easy as possible to fill up a part and let anyone just in. But I still can't imagine playing this alone. Some of the bosses are so fun because of the coordination. Trying to link spells to bring down their defense before letting them have it. If you wanna roll with us, lemme know. We play while chatting in a discord server, it's more coordinated that way and Switch users can chat as well.
@@davidplaysany4215 Playing together sounds nice but my english is not the best ^^" I would only understand the half of what you are saying at best XD But thanks for the offer, I appreciate it :D
There’s no reason they couldn’t have done local coop. Sucks for the people who do have friends who can come over, even over a span of a few different meet ups, to complete the game. I understand your issue with not having friends able to meet up, but shouldn’t also punish the ones who do
This is an interesting perspective that isn't being explored by most reviewers online. I'm one of those people who only got to do co-op once or twice in the original game. It was too difficult to arrange for a full playthrough as a kid, and so I had to play solo most of the time. I never finished it because it lacked one of the primary gameplay elements in my experience. I can see the remaster solving that, enabling me to have the full dungeon experience and not be tied to anyone else for completion. My biggest concern is region locking. Unfortunately, as I have a Japanese copy, I cannot play with those in North America or Europe. I think this is in fact the biggest flaw of the current game, because it restricts thousands of potential caravans from forming at all. I wouldn't consider ping/regional proximity as a basis for segregating players either, as many people travel with their Switch units and buy copies of games from countries outside their own. The frustrating thing is that this is unlikely to change, as everyone is focused on maintaining elements of the original game (that add to clunk) instead of making it so more people can play together. So, it is possible region locking will simply be overlooked forever. I hope not.
Yeah, that seems crazy. I was originally looking into importing a physical copy from Japan, but then I heard about the region locking. I still don't know why, I'm gonna assume that there's some special promotions that are Japan only. I can definitely see them offering some content for Japan but we'll see if that turns out to be true. I was in the same boat as you. I bought the game and an extra GBA to play with my brother. I enjoyed the game although it was difficult. But I think there's a big misunderstanding on how this game plays. And that led him and I to stop playing. I made a second video about it if you're interested. Thanks for commenting! ruclips.net/video/hQLkPegAbWU/видео.html
It’s still too hard to get people to play with since you have to disband your party after every dungeon. It’s honestly not too much to ask to have a continuous party. Tons of games do this today and it would have been a better experience.
I don't think it's that bad. It may be slightly annoying but I played that game all the way through with little to no problems, ever since that game came out on GameCube I wanted to run it through all the way and I was finally able to. That's all I wanted out of the game
Yeah..... I remember initially getting the players mixed up. But that's kinda where the skill comes in and makes it different from other games. I remember fighting the lich and everything just going crazy
I'll be the first to admit that Crystal Chronicles was not a well implemented multiplayer game on the gamecube and was a slight logistical nightmare......only to get the link cable for the gamecube. Everything else you said did not really apply unless you were one of those kids that had no friends, or didn't own a gameboy during the pokemon hype. I was going to write this long rant about my nostalgia with the game, what our hellish life is now, and why being screwballed by the remasters new multiplayer system is bad, but I didn't want this to be a 9 paragraph comment and hurt the brains of those who are Dyslexic as crap in the audience (myself included). But TLDR If all our Gameboy SP's didnt crap out on us because the batteries were fully drained and replacing them would cost a arm and a leg, If all of us actually had time, money and the ability to go over to each others houses, If One of us still had a working gamecube with the game (Myself), It'd still be a hell of alot easier to have a get together coop experience than the way Square implemented its multiplayer. plus the online multiplayer took out ALOT of Really fun and awesome things the OG Multiplayer had. I can still get a collection of friends togeather to play Warhammer 40k or a Dungeons and Dragons Game NP while inconsistant as heck on when we can or can't hang out we can still at least hang out. and yes im not even joking we would all love to play oldschool crystal chronicles on the gamecube still if all our gameboy SP's Batteries didn't crap out (and if we still owned 4, I got 3), I still own the link cables to the gamecube too. Really the only friends who would miss out are our friends that either moved out of state or out of country. Im not Mad, I am however Sad and Disappointed....ok maybe a little mad because we lost 50$ for this, thats 50$ that could have gone to another better more complete game
Yeah, that's what I'm hearing from a lot of the people who were able to play the original game. I'm finding out there was a lot more to this game than just playing dungeons together. Like there's the part where you build up your relationship with your family and send them gifts. You can build up your town through creating other characters and their families. It's pretty amazing how much depth the game had for it's time.......
@@davidplaysany4215 Yeah that was one of the better parts it really felt like you all lived in that town together and as you progressed in your journey the town grew, plus your friends poped up in cutscenes and can even make choices in them as well. Hell when I had the crew together we all covered the 4 main jobs so to get the best weapons armor and accessory's, 1 of us was the Blacksmith (Mostly myself) one was the Alchemist, one was the merchant and one was the tailor. heck when we finish a year its awesome seeing all the families gather around the crystal and Celebrate ….instead of seeing a ton of moogles as of right now the only way to do that is by making 4 characters for your single campange and constantly play and switch between them in order to both fill up the town, and level up the professions. which you can imagine is quite tedious.
@@lionheart1013 Hahahahaha, yeah..... One of the guys I'm playing with is doing that EXACT thing right now. I kinda want to do it as well......... I'm definitely going to create another character because I'm maxed out on the early level artifacts so there's no reason to run my current character through them again.
Finally!!! I think the same as you do. You will need to farm regardless for the artifacts. Anyway. I have all maps on cicle 3. Farming artifacts. So let me know if you want to party so we can share the codes.
Yeah, absolutely, I'm at work right now so I'll post it when I get home. I think it might be in the video somewhere when I paused it. My character is named Dash.
I have to strongly disagree with your opinion. Yes it is quite nice to have an online mode and more options for multiplayer sessions coming in via crossplattform and online mode, but why oh why did they have to cut the whole local coop? I am sure not alone with my friends that planed to revisit this classical game and play through it like in the old days. (yes we actualy were those "crazy persons" comitted enough to meet up with said equipment and play through it all - MULTIPLE TIMES) Now however we are forced to play the same dungeon three times over. For. every. dungeon. We aren't even sure yet if it's not literally impossible to play through it all this way as the miasma attributes change and some may not be able to reach each other. Though from your review it sounded like that doesn't matter and we can actualy play together even if someone progresses first to the new year after being the first to get the third drop of the year because he hosted the game first. Playing every dungeon thrice still sucks though. Not even counting that imersionwise the whole caravansystem is pointless now, because to my family ingame my best friends whom I adventure with are complete strangers and unlike in the gamecubegame the village will be home to only one adventurer family. I liked that Tipa felt more alive with a caravan of 3 in the GC game. There really should be an offline mode with for example three switches connecting localy, making it possible to play a game from start to finish without regrouping for every dungeon. Oh and don't get me started with if the game will be playable for the far future. Since there is no offline and no peer to peer this game is dead the moment nintendo pulls the plug on those servers. The original you can play even now or in 20 years (well if you have the equipment), I am not so sure the same will be true for this game....
Thanks for the comment! As for the local coop, I can get people's frustration? But I think it's more that they chose between local coop and cross play. That's how I see it. Local coop would be a nice addition, but I think this release is more geared towards a single person target. Someone like me who has gamer friends but mostly online and in other states. Not many of my local friends play games or are regularly free in order to play games at hours at a time. I'm like 38 years old, not exactly easy to fit in video games into a busy work life. It sucks to see that a lot of game players feel left out, especially ones that were fans and played a lot of the original. I hear what you're saying, but for me, this hits all of the check boxes.
Also, excellent point about what's gonna happen to this game in the future. Gues I'm gonna have to do everything in the game before the servers online.
What I don't get is what they couldn't replicate this "one world" concept online. I don't mind if one of the 4 friends actually hosts the main save file for our collective journey. Yes it can be difficult to make sure that all 4 of us are available to play again (the same issue that the original release had) but the benefit of being available online still makes that much easier. To be honest, it wouldn't really be any different than a game of D&D. The implementation they chose certainly makes it easier for drop-in play, which I'm happy exists in principle. But it sacrifices the original feeling of the game where you were all journeying out together from the same town and going around making decisions on where to go together. The chosen implementation makes the game more arcade-like, but the fact that my character basically doesn't get credit for doing the dungeon makes playing with friends a bit of a waste of time as far as progressing your own character goes. Also, the trophy list sucks. Was really hoping for more.
100% Agree on the Trophy List. I was hoping to get a Trophy for beating each dungeon, but I think it might have to do with the free version. I think they wanted to keep the Trophies for people who actually bought the game. So I'm thinking there's going to be a lot of Trophies near the end of the game. And I agree with you about the whole group feel that it's missing now. Because originally you were all supposed to be in the same room like you were all from the same town all traveling in the caravan together. And now it's way more disjointed. That kinda sucks.... I mean I have plenty of gamer friends but I haven't been able to get 3 of them to all show up at once. And for the two days we've played, someone always comes late or has to drop out early. Not everyone can play 2-3 hours straight. Lots of my friends are older or married. So I think I'm okay with the trade off just for the sake of playing the game. I've literally had my Day 1 Copy sitting on my shelf just waiting to be played all the time, so I'm okay with those sacrifices.
@@davidplaysany4215 I'm from the older, married crowd too. I agree it can be tough to get everyone together, but the same goes for D&D, and at least here it can be done online. I'll be honest the online isn't a huge draw for me. The implementation is crap, but playing the sofa is way better anyway. Real question: why can't I use my phone as a "second screen" in order to properly support 4-player local co-op? Screw online --I'd love to play this game in person with my wife, like I would the original if I felt like digging up my GCN and all the cables. I know there are already games out there that have connected to phones before (like Fallout 4's Pip-Boy app). I can't speak to the limitations of that technology, but it feels like it would have been the perfect solution.
@@1KrossF Cant you though? I heard this game is on other platforms like iOS and Android. Can't you just download the game, make accounts, and play together locally like that?
@@1KrossF It would've been possible to do that. I mean many games nowadays allow one player to be the host and save the game and then resume it once all can play again. An example (altho a different style of games) are Civilization 5 and 6 which both have Online Functionality where one person hosts the Game and saves it locally. How it works (At least for 6) is that you meet up in a Lobby and start the game once everyone's ready. You then play and when you want to stop the Host saves the Game locally and everyone leaves. Then the next time you want to play you just select Online Multiplayer and Load the saved game, you'll then be thrown into a lobby and send the invite code to your friends again, they connect and all ready up to continue from the point where the Host saved. If someone disconnects they just reconnect using the Session-Code again and get instantly back into the game in their role they had. Heck i would've even been happy if they made it Borderlands-Style or Monster Hunter World. Borderlands as in: You create your character and just join your friends' session and then play the game as a group until you get tired. Help them reach your point and then progress together from that point on, getting Credit for the Dungeons for all members rather than just the host. MHW as in... Still have the Lobby-System but actually get credit for it in your game rather than having to re-run the Dungeon multiple times so everyone progresses. If you need that Dungeon to progress then you get credit for completing it, even if someone else is the host.
So wait there will always be one person in ur party totally useless in combat/dungeons because they are always carrying a glowing cup? That sounds like a deal breaker for me tbh, that sounds really dumb.
Well, it's more that you gotta work together to carry the chalice. Sometimes one person gets hit and drops it, someone else picks it up. You've gotta maneuver around bosses and bad guys chasing you. It sounds bad, and sometimes it is. But it makes the game unique and cooperative. I've never gotten deep into the game so we'll see how "bad" it gets. The demo is free if you want to try it for yourself, I just wouldn't advise playing it solo or with only one other person.
Or you could leave it on the ground and stay within the protective circle until you need to move it dont have to be on you all the time just makes the game easier if you do. That and mog woulf carry it for you in single player
There a lot that could've been done to make this game play much better in a modern way. The way the game played back then was god awful but you were able to play it because you had friends otherwise the combat and exploration isn't even good or worth it. What 's cool is how much control all the players had to be their own character and that able to be replicated on one console. You had a map and your own bag of spoils and everything. The clunkiest part of the game is how they didn't decided to change the games core issues. which is the shitty combat you should've been had the option to tie your options to buttons since you are no longer limited to the Gbas controls scheme so let me fucking map the controls to buttons, and let me move while I'm defending. those key things would be the bare minimum they could've done to make this game be held in some form of regard as a good remaster. Who care about extra content if the game isn't fun to control to being with. Plus where is the local play? HUH? I should be able to play this shit couch co op. All the positive that you have for this shitty mutlplayer are just a given this is the shit you should always be doing if you're making a multiplayer game. but isn't just your simple multiplayer experience more should have been done to capture the whimsy of the original game those factors should have been easier to adapt now if anything.
how much did you get paid? this is supposed to be adventuring together. the only reason it is this big of a mess ( most of the game was about have a town together and adventuring together. the only reason they did this was to get mobile microtransaction money. you are wrong or a shill.
Thanks for the comment. I think it's a combination of two things. People who played it back then want it to be the way it was. People hate change. So they want a perfect re-creation. The people who wanna try it now are used to a certain level of online usability. So it feels clunky and outdated. Even nonsensical. But for someone like me who played it back then but could never finish it because of the limitations back then. It was perfect because I finally got to finish a nearly 15 year old game with my current gaming group. I'm like right in the perfect sweet spot. I experienced it then so I appreciate the changes now.
@@davidplaysany4215 I never played it before but decided to try it and Im enjoying the online, it essencially guarantees a "level up" to all participants, and its way more fun than dealing with mmo shenanigans imo
I also have to disagree with "There was no one to play with" you're explaining things as "This game came out so many years ago and things were different" but the moment you want to defend the HORRIBLE Job Square Enix did with Co-Op you're suddenly ignoring the fact that when Crystal Chronicles originally released.... Most consoles didn't even have Internet Access so meeting up at one person's house with your Gameboys in Hand was a COMMON THING!? "Do not play this game solo, do not play it duo.... Game it's almost unplayable single player or two players" No... No it's not. It's not even difficult Solo. Yeah it takes away the co-op aspect but iirc you were able to chain Spells even solo. Also you defending the Co-Op System.... Borderlands 2.... and Borderlands 3. They just should've did it like 2k did with Borderlands. Individual Characters where Progress is saved for that Character and the character can be played at any time with or without your friends. But if you're playing with your friends you don't have to re-run the Mission multiple times so everyone has it completed. Everyone in the Lobby gets Credit. Sure they wanted to adapt to how things currently work and they tried to prevent the "All have to be in the same room and on the same Savefile thing" But they could've done it better. This is just a slap in the face for people who actually wanted to experience Nostalgia Lane with their friends. I'm HAPPY i didn't buy the game because i do not want this horrible Co-Op system to destroy my childhood's favourite game. EDIT: Also Monster Hunter World where everyone in the lobby gets Credit for the Storyline Missions? Yep, definetly not possible to do that :D How much i care about the game? Well i was a 11-13 year old kid with no friends and i played through this game 5 times. 3 times solo, once with my sister and once with my sister and Mother. So basically your complain about "Not having anyone to play with" is YOUR issue as a single-Child i guess. I didn't have problems finding people to play with as i had a loving mother who was willing and a great sister who was willing to play this with me. And yeah. I PLANNED on purchasing the Remaster with friends (who also wanted to purchase it) and we kind of expected the Co-Op to be the way it used to be, just online. So that's +1 to that one. But i messaged them to not bother as i won't buy it due to this.
I owned, loved , played, this game back on the gamecube, it was a painful mess back then and its still a painful mess now. for a game that was built around multiplayer, SE seem to go above and beyond to make it difficult or near impossible to do so. I bought this game to play it finally with friends and to be met with the embrassingly awful way theyve handled it AGAIN! after 17 years. My brother and i have tried playing together but cant due to instability and errors, try connecting to other people, cant play even a quarter of a dungeon without it disconnecting, cant reconnect becasue of match abdonment punishment (game punishes you for its instability). Some of your review was fair enough and made sense but i have no idea why youre defedning this shitshow of a shoddy port job. Bottom line. they had 17 years to get it right.... they failed again.
I dunno, I haven't had any connection problems. Been pretty good for me. My defense is more of well it's not a perfect solution, but I glad to be able to have a way to finally play this game. I wasn't able to get things together back when it originally came out. I even bought an extra GBA SP so I could get my brother to join in. I spent like 200 dollars for the game, extra GBA, and link cable. But we never even got past the third dungeon because it sucks playing two player. I've put about 8 hours into this game total already, we're on the third year.
@@davidplaysany4215 I will agree it is amazingly nice to play again without pulling out the dusty old tech or downloading a bunch of emulators etc etc. On my end at least it would be nice for it to dare I say it "just work" but I guess new age new problems. I played a bit more single player and got the wave of nostalgia I desired but I still desire multilayer more... unsure why were having time out issues. Tried opening ports on router and setting up virtual networks but to no avail. They really should have left the couch co-op element in on top of the online option, albeit nowdays like you said not everyone has time to gather at everyone's house for a play session.
He's passively saying this is great because it makes the game more accessable to him. He forgets that this game was many people's childhood and that maybe his issue with the Co-Op was because he didn't have good enough friends, siblings or parents. I loved this game back then and played it 5 times and only twice in Co-Op but hey. The Co-Op was so horrible and there's definetly no way Square Enix could've made a Cooperative System that allowed you to jump into Dungeons seperately or play through the Story together with everyone getting credit. There isn't Borderlands which allows you to play a single Character and hook up with your friends online to Co-Op the entire game and everyone gets Credit for the Missions (unless you have already completed them) And there isn't Monster Hunter World which still has a Per-Dungeon Co-Op matchup.... But you get Credit for Storyline Missions if you complete them in someone else's Lobby.
@@MikayaAkyo Well, both of those games were created in a much different environment. Online was stable and the focus. I think you're forgetting that this was a non-online game from 2003 suddenly reworked to try to fit modern concepts. I don't think it's as easy or goes as smoothly as you're saying. Also, I dunno if this is about my child hood. I had plenty of friends who would come over to play games with me when I was in high school or middle school...... But that was back in 1994. By the time this game came out I was in college. I bought an extra GBA SP so my brother would play with me, but we both lost interest pretty quickly. I always wanted to play this game with a full crew and tried multiple times but it never materialized, so I don't think it's fair to blame everything on my friends not being "dedicated" enough. I mean I said it pretty clearly, I AM happy to be able to finally be able to play/experience this game. You make it sound like I've been hating on this game because I never got to play it.
The thing is, I am glad they have this style of drop in multiplayer. It works well for what it is and I imagine for the 13 new hard dungeons they added (that as far as I am aware of wont have any story) this is probably the ideal way to play. But the game was designed to be a cooperative story and adventure and that was brutally ripped from the game. No longer can your whole party be in the cutscenes, you can't grow your village and caravan together. The whole point of the story is building memories with your caravan and trying to keep those memories. Even if it was cumbersome and excluding, that was how the game was made to be experienced. Now half your time in the game you are by yourself. Also no, the demo version isn't enough. You aren't advancing your story, meaning you don't have access to traders or crafters to be able to equip yourself. Unless you progress the years even your home blacksmith and merchants wont advance meaning you will be stuck with starting equipment and those later levels although you could theoretically join someone and do them you'd be useless in even with the artfacts you pick up.
It's not terrible. But it absolutely isn't the co-op game it could, and should have been.
Yeah, also I found out you're not able to do the family letter stuff unless you're in your own game. Which is kinda a bummer. But I'll take it. If the option is not being able to play it and having to take some sacrifices but being able to find random people online to play, I'm okay with the latter.
@@davidplaysany4215 It's absolutely not ideal, and I hope they do a lot of patching. (Both for better multiplayer and lowering those load times) But the game is still amazing and incredibly fun, just harder to play multiplayer.
Thank you, agree fully here!
not even local co op as well
As a solo player, this game is actually more playable now, and since I just got it for $12, I'd say it's worth it for solo, and when it gets too difficult I just partner up with randoms online for help. It's actually a smart design, I just wish those who wanted a shared experience could....but it seems odd on one screen.
Where did you get the game? I only see Japanese version sold online.
It'd still be nice to have offline co-op though. Too lazy to go into detail on how it could work (but it can be said it would require an overhaul of the menu and bonus point missions), but part of the original's charm is that you and your buddies got together in the real world to do something. Don't get me wrong, I 100% agree with what you said in the video, but damn I wish I could go back to those times when online multiplayer wasn't such a dominating force in modern games.
That, or at least include CPU allies so we can pretend we have a 4-Player party.
I would love to be able to go back to couch co-op days. Unfortunately the world is always changing and it doesn't always change in the way we think it should......
I was in high school when the N64 came out, so all those games included multiplayer.
By the time GameCube came out, I was in college and the landscape was already very different for me.
I bought an xbox the day Xbox Live went online. It was the first non-Nintendo console I ever purchased with my own money.
You still get to keep the artifact at the end of a dungeon if you are a guest / using quickplay to join, so runs are never wasted unless your char is nearly maxed.
Truth
Only concern I could see them arguing for is not being able to upgrade your weapons or armor (I'm not sure if demo players have access to that sort of thing, I'm not one myself so I can't really say with any certainty).
@@Chris-sl7mg so I'm playing with a couple people who have the demo version. They are able to keep items collected from dungeons to create weapons and armor. But it seems that there might be a cap where you can't create Beyond a certain level.
At least that's what it looks like so far
Yeah, the cap is because they can't travel to any of the better villages that let you craft the higher gear. If you are playing your blacksmith parent character you can send them things by mail to upgrade them as well. It sounds like they can't mail to their parents after a level so that's why they can only go so far. Its interesting since this natural cap of the old game was a pretty easy conversion to keep free people from getting end game strong.
I understand your point, and I think this video goes a long way to explaining why Sqenix made the choices that they did. But what really bugs me is that there isn't an option to create a shared town and a locked in save for a group of people who bought the game together. A lot of the fun of the original in multiplayer was how you were adventuring together - how you got to know each other's families or how you all appeared in every road and level cutscene. Those elements were really important for giving the game a sense of community. As the remaster is now, it feels like a way to allow you to play the game "solo" but with other people. That's fine and the game still works that way, but a lot of the magic is lost. I just don't understand why they couldn't have just said, "Here, if everyone buys the game and accepts a bunch of restrictions, you all can play on a shared game file." That would have really been the best of both worlds.
EDIT: Also, this is less about local multiplayer because I understand the UI/Design issues with that, and it wouldn't even be useful for most people. I just think there could have been both a drop-in/drop-out option, while also allowing for party-type play (even with a demo!).
As I'm getting further and further into the game, I'm realizing how much that is true. My town was always empty and I learned that it's because I needed to create other characters from the town to fill out the other stores.
There's definitely a lot of little nuances that people don't realize are in this game.
I think it was waaaaay ahead of it's time in terms of the cryptic storytelling. Who know if they can actually make games like this anymore.
It does suck that we can't get the perfect experience, but I'm now about 20 hours in and see myself possibly running through with my other characters as well.......
TL,DR: I just wish they would have added online multiplayer as a bonus and not as an only option. I find this video quite one-sided, sadly. So I'm just going to add my own perspective.
The first time I've played this game, it was a way to connect with my two younger sisters who loved the cute design and the story. We used my own gameboy advance and the one from a neighbor to play it together. We had a blast for weeks. Literally walking through this world experiencing the whole thing together, not only dungeons but talking and laughing with each other about what we have experienced.
I've even showed this game to my best friend at the time and he joined in once in a while, when visiting us with his own gameboy.
I am aware, that this is a very specific situation and not everyone has siblings. But the game was a big success at the time (1.3 million copies sold upon release) and the commitment didn't seem so big, since people who owned a Gamecube most likely owned an GB advance as well.
One of the big strengths of the switch, in my opinion, is it's portability. The video mentions a few times "having others come over to your house" as something that would be inconvenient. Actually I have friends over at least 2 times a month and we enjoy the Couch-coop games of the switch. I also visit friends and family from time to time. Almost half of my E-shop purchases are Couch Coop games. Crystal Chronicles could have been a very different experience for all of us, recindling that old feeling with my sisters and now their sons and daughters. Instead we cannot play it together or will simply play a different game.
I still hope, that the developers might implement the offline Multiplayer at some point. It cannot be that difficult.
You probably won’t see this, but there is a way to play the original multiplayer and have it work in mostly the same way, however you do need to own a PC. You can run the original through emulation and set up the gameboy advance screens in corners of the screen (because the game was meant for a square screen, there’s free space on more modern tvs). The only downside me and my friends have run into is that the moogle mini games tend to screw with our controllers once we’re done playing them.
7:00 Gameboy advances didn't need to be recharged, they took batteries. The rechargeable battery feature wasn't introduced until the SP. The SP was compatible with the gamecube adapter but a lot of people that I played with used a standard gameboy advance to combat that issue.
Yeah. You're right. But I had SPs.
Wanted those backlit screens
Also your argument for them taking out local co-op is really silly. Your argument is basically "Who's coming over your house?" It was a main feature of the original game that was taken out for no good reason. What if you want to experience the caravan and towns with your friends? Now you can't. I and many others enjoyed that part of the game as well.
When doing a remaster it seems counter intuitive to REMOVE core elements of the original.
@@firstofskin4058 I'm saying that the main point of this game is to offer the experience in some form to the most people possible. And that is undoubtedly online.
I can understand that there are some who wanna play locally, but really what percentage of people is that? I really don't believe that there are huge swaths of groups dying to get together to play this game locally.
That's just what I feel. It wasn't nearly as important so SE chose not to offer it.
I think main feature of the game is to run through dungeons together with people. The other stuff is nice but certain sacrifices were made.
@@davidplaysany4215 I respect your opinion, but I still have to disagree. As you said, For you personally the main part of the game was running through dungeons.
But for me I liked to go on an adventure with my friends, siblings or significant other and discover all the lore on our way to the dungeons. That to me was just as important as the dungeons themselves and I was deeply upset that I could no longer share that experience with them. Because of that reason alone the Co-op seems like a hollow husk of its original self.
Also when you say "certain sacrifices were made" it doesn't make much sense. They didn't sacrifice anything, they simply just removed the feature for no good reason.
Dang! Was I the only kid that beat this on GameCube when if first came out?! It was hard and many hours but a beautiful story. How I wished I had a Gameboy Advance and cables for it for a friend to had helped me.
That's pretty dedicated dude. I was in college when this game came out. If I was still in high school, I probably would have got it done. My high school friends were all video game nerds. But college was different.
I had a GBA and I ended up buying an extra one to try to get my brother to play it with me. We didn't get very far.
I’m enjoying the game in single player I’m at the end game as of writing and I’ve gotten stronger since I unlocked the unknown element. Re playing Dungons to get stronger. I’ve not tryed party/multiplayer mode yet though but I want to try it out once I complete the main story and get to post game is there is any. And then play more multiplayer then as I won’t have to worry about hosting my own party then as depending on say if I did it right now then it would progress me into my 9th year however I want to complete the game on the 8th year as a example but if I was in post game then I would not have to worry so much however I’ll probably just join parties then but maybe host some here and there.
(Which btw dose anyone know if crystal chronicles have a post game) so yeah I do get destroyed often in single player but I’ve gotten stronger via replaying dungons and I only usually loose all my health during bosses if I don’t know the atacks and it’s a new boss to fight or depending on the Dungon cycle but I’ve gathered a decent amount of Phoenix downs and hp refil items so that should help with the final boss/getting there Ect.
if you have a lite version will you be able to keep the item/ loot at the end of the dungeon or are you stuck with only the items you can get from playing solo?
i dont mind not progressing through the years cause of not getting the drop of mirh, but if i cant keep the loot item at the end then multiplayer is useless.
I asked one of the guys I'm playing with. He said yes. He said after we beat the first dungeon he went and crafted items with materials he got from it.
Also for sure he's been able to keep the artifacts because he's got Five Hearts instead of the starting Four.
He has the lite version too. No full version.
@@davidplaysany4215 gonna get the game now then lol
This guys bs. Single player has a kupo that carried the chalice its still fun single player
And if you have him drop the chalice he will sometimes cast magic on the enemy
If your an Australian or New Zealander don't buy this game if your planning on playing it multiplayer, servers are completely broken and de-syncing and time out within 30 seconds of gameplay, Square Enix don't care about Oceanic servers and they have no plans to fix this either. Just ask yourself "Do i want to buy a multiplayer-focused game where the multiplayer doesn't work and probably never will?"
Yikes, seriously?
Sorry buddy.
@@davidplaysany4215 There's a reddit page started by Aussies and Kiwis and we all have the same issues no matter how good one individuals internet is or his/her proximity to an internet tower whatever its all the same it doesn't work for us
@@gazza7693 are there any possibilities of changing regions? I have some friends in Japan and I told them not to get the Japanese version of the game because it's region locked. I've heard you're able to change the region on the phone versions
@@davidplaysany4215 Changing the region settings doesn't do anything as it still knows your IP address, I don't know how to set up VPN on Ps4/Switch and honestly why should I have to? the game should just work but this is common in australia, our internet really is that bad, even 2nd world countries in eastern europe have better internet speeds and connection.
@@gazza7693 No, I get you man. You shouldn't have to install extra programs in order to get your game to work.
But it's sounds like you said it's an Australia thing. Like it's common?
Been trying to find it. But any way two people on same switch could play online with others?
I actually did the entire buy all the gc to Gameboy links as a kid lol. Had cousins stay over for a week and we did it in one sitting. It was a short entertainment.
I don't think so. Not on the same system. If you have multiple switches obviously you could.
The game is also on phones which is absolutely mind blowing. So you could technically play one on the phone?
@@davidplaysany4215 Interestingly enough I actually like the controls on the mobile more than on the Switch.
@@FrozenFrontiers How does it control on phones?
@@davidplaysany4215 Its really intuitive. Tap on right finger for your attack/defend/cast action, tap and drag to move on your left finger. Tap items to pick them up, swipe on the action frame (your command list scroller on screen) to change from attack/defend/cast. Typing on screen is way easier than moving the cursor with the joystick. I do kinda wish they had incorporated the volume up and down button to be the R/L buttons to switch actions, but it works the way it is.
So when everyone other than the host gets schematics for weapons or armour, they wont be able to forge them? As they are still on year 1 in their home village which can only forge weak items.
How did the other players get better equipment?
They should at least have local wireless play, especially that 3 of the systems are portable
From what I understand, you keep your materials and artifact upgrades. A friend I'm playing with says he's has been able to craft and keep up to Mythril. He's unable to craft the highest tier stuff right now but but we're not sure why, maybe it's because of a cap. Or maybe it's because we haven't reached the right NPC. Not entirely sure just yet.
But he's been able to keep his materials and schematics he picks up. Every drop is able to be picked up by each player. They have their own drops in their own game and not limited to whoever picks up first.
You can kinda do local co-op if you personally own three other supported systems. Like say you have 3 switches, you can just download the free version on each of those and run them all piggybacking off the full version you own.
Hope that helps!
@@davidplaysany4215 He's talking about the items that you can ONLY retrieve by furthering your village family levels. (I.E. Alchemist to level 11 and 12 dropping the Legendary weapon and the Ring of Invincibility) Those can only be gained from the village and if you can't get passed year 1 then you're stuck. I hadn't thought of this as an issue but it definitely is to those who do not want to purchase the game. Honestly though, if you're getting to the point where those items are something you're actually looking at.... You may as well purchase the game and support the development. The port and remaster may not have been done perfectly, but I for one am GLAD that I get to play again in a world that captivated my imagination and interest for years on a system that is MUCH more portable and multiplayer friendly.
@@FrozenFrontiers Yeah, since this comment, I've started trying to fill out the rest of my village. Are the best items only craftable in your own town after up grading? Or can you make them at other towns?
@@davidplaysany4215 that depends on what "best" gear you are talking about. Base game, yes, they are only craftable from the tailor and blacksmith after leveling them to level 3. To level them all you have to do is talk to the dad of each character with that character at the start of the year. Alchemist goes up to level 12 and will give you a different crafting recipe each year. Once you've reached level 3, 12 for alchemist, you are done leveling them.
There are new weapons and gear from the bonus dungeons (like Falling Leaves Path) that you can craft in Alfitaria which are MUCH better than the base game "best" gear.
@@davidplaysany4215 There's actually a really good guide on family trade levels here - gamewith.net/ffcc-remastered/article/show/21067
Oof, man, I feel like you are missing the point here ENTIRELY. Everything you mentioned to back up what made the original’s Multiplayer and concept “bad”, because it was too much commitment, is exactly what was so great about it. Maybe not for you, I cannot speak for you, but for me and many others who played the game. In a COMMITTED way. That’s how it was done, yes, and it was fucking amazing! It was one of these games that gave you a reason to come together, to meet regularly. Have you never done a LAN party or played Pen&Paper games? It’s basically the same thing.
As if it was bad that nowadays you might need to commit to something in order to enjoy it fully. Commitment is not something bad, not at all. If placed in the right spot, it is very valueable. We’re not used to it anymore, that might be what becomes apparent here.
Having said that, your argument that it was the same thing back in the day when you came over to play with your friend and he progressed his story but you didn’t due to different memory cards is not true for those players who STARTED their games together. Me, my brothers and my neighbour created our caravan together on one GameCube, which enabled an experience I’ve never had again up until this point. Us all forming the party of the game, from the ground up, with the game being designed around allowing progress for multiple characters at once. THAT is how the game was designed and what made it so precious: Treating all characters evenly, spreading progress between them. Individual screens so everyone could handle their own inventory without bothering the others, different families who form the population of your hometown village, whose affection levels needed to be advanced by each individual character answering letters so everyone could use their services, crafting and sharing items in town, fighting by fusing spells - everything in this game was designed to be done together, always. And that is what made it so unique.
I agree with you that the new multiplayer system would have been a very welcome addition if it wasn’t the only option, but it’s a shame they betrayed the original game’s gem of a heart in the process. And it’s so apparent, so ugly, how the new multiplayer doesn’t work well with the game’s concept. Instead of everyone writing letters to their loved ones, it’s only just one person at a time EVER. Why? Dumb. Instead of me and my party saying hi to our families simultaneously in one go during a visit, I now have to swap characters outside the village, go back in and talk to everyone there in order to advance my village. Te-di-ous. And now I need to run every level at least ONCE all by myself for the mogry, in a game that is not designed for single player.
It is just bad that they scrapped the possibility of playing together as one caravan, within the same save file, as villagers of the same town. And no matter how fun that online coop can be (which it is, not denying that), it doesn’t provide the experience of the original. Sorry to disappoint you, buddy, but you do not get the real crystal chronicles experience here. The remaster doesn’t deliver that.
I think you misunderstand me. I'm aware that getting together was the draw of the game. I also agree with you that the game should be experienced in the original way if possible.
But if my choice is to not play it, or play it with randos online, I'm just happy to be able to play it.
As I've been playing more I've realized the genius in the original game design. I think it was way too ahead/behind it's time depending on how you look at it.
It does suck that a lot of the features that made it unique are pretty much unusable, but that hasn't stopped me from making other characters to flesh out my town.
Trying to transfer items between characters by myself however has been a huge pain.
DavidPlaysAny I agree with you, I also find it fun and enjoy it a lot, I’ve played many hours already. Multiplayer works well expect for some lag here and there which is nice. I just felt like you emphasised in your video so much how it was not bad at all, much the opposite, I needed to speak up.
It’s not a bad game, and it is fun. It’s just not the game from 16 years ago - which is fine after a while. If you’ve gotten used to it.
@@varirinoa8509 Well, to be honest, I'm enjoying playing the dungeons with two players more.....
A full caravan is fun but too hectic. No strategy is needed, everyone just wails on the boss and it dies.
It really does make me wish I could play the original with a group of close friends. I've made other characters but I don't think i have the motivation to run through the game THAT many times......
Thanks for commenting!
DavidPlaysAny I think the game really shines with 4 players who know what they are doing. It’s basically a more simplistic mmo feeling with way less complicated mechanics, but still challenging if there are many enemies. Having some random comrades who know their magicology is great fun! Recently, I taught a group in a Conall Curach run how to cast Hastega when we found the last needed cure magicite - they went nuts! Those moments are cool. This aspect has remained Ingame, that you need to work together in order to win the more complicated situations. ;)
You’re welcome!
@@varirinoa8509 Absolutely! I'm finding so many little secrets and tricks. It's like the old days when everything wasn't super spelled out.
I wish wish wish, I didn't know about how to access the Unknown Element. It would have been cooler to have found out later after traveling around the world and wandering hopelessly and then finding put that's there's a secret trick to the desert.
It's such a cool way to design the ending of the game. I really think people missed out of the interesting design of this game, and I 100% agree with you that this is basically an MMORPG before MMORPGs
As someone who solo'd the game in the past, as only one friend had the game with 2 GBA's and cables yet excusively played with their brother, I'm glad I can play with people all over my region. I can understand the nostalgia for the local-coop but it's just not everyones sentiment, and most certainly square wasn't up for bringing that clunky system back. However, I do hope for a new release of the crystal chronicles series on the switch that does come back to the very charming principles the first one had!
I mean that's the hope right? If this game does well, maybe it'll give them reason to actually make a modern take on this idea?
@@davidplaysany4215 I feel like too many reviewers/youtubers are blinded by the nostalgia that they aren't willing to acknowledge the tons of improvements they made to the gameplay or how the sales of this game could effect the future of the series so we unfortunately have a lot of them saying to pass on it.
But it is still selling pretty good regardless, so here's to hoping.
@@Mr_Slime842 It's selling well? That's encouraging considering all the negative press.
I still think it's amazing that the game is basically free for people so long as they have one friend who owns it and that it's available on phones as well.....
I mean who would have thought that one day phones would be able to run Crystal Chronicles.....
@@Mr_Slime842 Oh and absolutely on the nostalgia thing. I get that people who experience the original experienced it in the original way. But I can appreciate trying to bring it to a new audience.
@@Mr_Slime842 I definitely think that nostalgia could be a factor but having played the original (albeit through emulation) with a couple of friends recently, I find that the original experience is more enjoyable in terms of multiplayer. I won’t deny that the game was vastly improved upon in the remaster but I also think that you just can’t beat experiencing the story and all of the random interactions together.
Feel like with the multiplayer it should allow you to join into other people’s campaign till they leave the lobby. During the time in their lobby you travel with them like you would in single player and the beginning town would be based off their campaign progress. Now if your playing with someone on your friend list it should be an option to share a separate save file where you’re progress is shared with your friend/s up to 4. I think that would have fixed a lot of people’s complaints.
I can understand that, but I don't think people realize how cumbersome and how much down time there is in the game.
Originally, you were all in the same room, you could experience it all together maybe talk or share a pizza, or react together with what was going on the screen.
But there is ALOT of time where you're just traveling around from dungeon to dungeon, waiting on someone to finish a letter, or a craft materials, or navigate their menus.
I agree that they definitely could have done it, but I also think they made the right decision for the current generations sake. People now are not gonna sit and wait to play a game. It's go go go, next match.
Unfortunately, I'm from the older generation.
I just have to ask what the point is, for having 8 characters per save file, if you only use one per game? In the original, you would want the diversity of a blacksmith, a merchant, an alchemist, etc. but these were all PLAYER characters, not just filler characters. And you could progress all of their family friendship meters together. If they're going as far as making a free version for ease of coop play, I don't see why they couldn't allow this free version to also use one of the characters from the host's game. Then at least you could feel like you were progressing together. They could have done more to keep the "togetherness" of this game, instead of just making an mmo-lite.
Yeah, I understand what you're saying.
I just created my other characters today actually. I felt like I was missing out on the other aspects of the game, like town building. Also I'm beginning to re-run the dungeons with other friends and my main is way too over leveled.
There probably was a way for SquareEnix to work it all out, but I think they prioritized the drop in drop out and cross play functionalities over everything else.
As I'm playing more of this game, I'm realizing how intricate the design is. I mean there are a LOT of things going on.
I learned today too that you can't change the element within levels when you coop online. You actually have to do it from your map or run the dungeon solo. It's to keep online players from griefing. Apparently wasn't in the original game, but changes had to be made to incorporate online issues.
Or people would play the game with people who lived with you >.>
Yes but when I try to play with friends only it dosent send the notification to invite them
Yeah.... it doesn't send an actual invite, just moves your "Match" to the top of their list.
Not being able to do the story co-op is a massive mood killer. The whole allure of the og was the co-op caravan. Extremely disappointed
Yeah, i know it's disappointing but the original is still playable and provided you own a GameCube and have friends who can dedicate the time you can still have that experience.
As for getting all that stuff to work, I think people are underestimating the amount of down time there is in that game. Alot of time is spent in between dungeons doing non-action stuff like letters, or crafting, or just watching the caravan travel around.
So I just see this one as an alternative for those who were never able to experience the original but might wanna play the actiony stuff.
I definitely think that the remaster is the best way to play the game solo if that’s your intention, but otherwise assuming you have a group of friends who want to play together, running an emulation of the original game is the way to go. The only real drawback I can think of is that movement is locked to the d-pad on your given controller.
Edit: having read some of the comments and replies (lol) I do understand how the current generation (unfortunately my generation) could have some issues with the waiting around part of the game. I personally think that the time spent in levels finding all of the mythril you could ever need the first time you go to daemons court, or running for your life away from a petrifying antlion. Online there’s just a sort of disconnect that I’m not a big fan of when those sorts of things happen. If I had to describe it, it’s almost like everything is to be expected. I have to go out of my way to be excited about something when nobody else is around to be excited with.
Are you still playing it? And on which system?
If you plan on collecting all the artifacts like I am, you're already going to need to run each dungeon at least half a dozen times.
I got this for the PS4, but I also tried it on the Android, and the touch screen controls feel fine to me. Overall, I'm satisfied with the way the implemented the game.
Yeah, that's what I learned last night. Seems like there's a lot of Artifacts, some even missable if you progress too quickly, so it looks like I'm gonna have to go back and grind some of the older dungeons first before I continue.
@@davidplaysany4215 You probably know already, but the remaster has no missable artifacts anymore. There were 3 missable one's: Buckler, Book of light and Rune's staff i believe were only in cycle 1 and 2 dungeons (the same goes for a few equipment scrolls) but these are now either in hard mode dungeons or you could join a cycle 1, 2 online match.
@@Drexdo Yeah, I read that a few days later after making this video.
But they were originally missable?
@@davidplaysany4215 Yeah, they were missable if you collected myrrh in all the dungeons they were available in 2 times. Because that's what unlocks the third cycle and someone in the development decided that those artifacts shouldn't appear then lol
They aren't even that good. Buckler and Book of light give you +1 stat.
Heh flawless review my dude. I hope this gets popular and headlines when people search ffcc!
Stay classy,
To be honest you can play it alone. I did it until now and will until the weekend. Then I try multiplayer with a friend.
I'm glad you showed how it works with setting it up, doesn't seem so bad like many people are saying. ^^
Oh it's clunky for sure. But they really did try to make it as easy as possible to fill up a part and let anyone just in.
But I still can't imagine playing this alone. Some of the bosses are so fun because of the coordination. Trying to link spells to bring down their defense before letting them have it.
If you wanna roll with us, lemme know. We play while chatting in a discord server, it's more coordinated that way and Switch users can chat as well.
@@davidplaysany4215 Playing together sounds nice but my english is not the best ^^"
I would only understand the half of what you are saying at best XD
But thanks for the offer, I appreciate it :D
There’s no reason they couldn’t have done local coop. Sucks for the people who do have friends who can come over, even over a span of a few different meet ups, to complete the game. I understand your issue with not having friends able to meet up, but shouldn’t also punish the ones who do
This is an interesting perspective that isn't being explored by most reviewers online. I'm one of those people who only got to do co-op once or twice in the original game. It was too difficult to arrange for a full playthrough as a kid, and so I had to play solo most of the time. I never finished it because it lacked one of the primary gameplay elements in my experience. I can see the remaster solving that, enabling me to have the full dungeon experience and not be tied to anyone else for completion.
My biggest concern is region locking. Unfortunately, as I have a Japanese copy, I cannot play with those in North America or Europe. I think this is in fact the biggest flaw of the current game, because it restricts thousands of potential caravans from forming at all. I wouldn't consider ping/regional proximity as a basis for segregating players either, as many people travel with their Switch units and buy copies of games from countries outside their own. The frustrating thing is that this is unlikely to change, as everyone is focused on maintaining elements of the original game (that add to clunk) instead of making it so more people can play together. So, it is possible region locking will simply be overlooked forever. I hope not.
Yeah, that seems crazy. I was originally looking into importing a physical copy from Japan, but then I heard about the region locking.
I still don't know why, I'm gonna assume that there's some special promotions that are Japan only. I can definitely see them offering some content for Japan but we'll see if that turns out to be true.
I was in the same boat as you. I bought the game and an extra GBA to play with my brother. I enjoyed the game although it was difficult.
But I think there's a big misunderstanding on how this game plays. And that led him and I to stop playing.
I made a second video about it if you're interested. Thanks for commenting!
ruclips.net/video/hQLkPegAbWU/видео.html
More people need to give this game a chance instead of bashing it because it is a fun multiplayer game and worth the price, especially for FF fans.
It’s still too hard to get people to play with since you have to disband your party after every dungeon. It’s honestly not too much to ask to have a continuous party. Tons of games do this today and it would have been a better experience.
I don't think it's that bad. It may be slightly annoying but I played that game all the way through with little to no problems, ever since that game came out on GameCube I wanted to run it through all the way and I was finally able to. That's all I wanted out of the game
Why didn't they just give us local wireless for the switch at the very least???
You technically can play locally online?
I'd assume it's because it's not a high priority?
@@davidplaysany4215 I know but still... ;~;
@@AlterEgoX7 do you want to borrow my GameCube?
The only issue with 3-4 players is the camera is pure chaos lol
Yeah..... I remember initially getting the players mixed up.
But that's kinda where the skill comes in and makes it different from other games. I remember fighting the lich and everything just going crazy
>do not play solo
me: oh... but i already finished the NGC solo bro
I'll be the first to admit that Crystal Chronicles was not a well implemented multiplayer game on the gamecube and was a slight logistical nightmare......only to get the link cable for the gamecube.
Everything else you said did not really apply unless you were one of those kids that had no friends, or didn't own a gameboy during the pokemon hype.
I was going to write this long rant about my nostalgia with the game, what our hellish life is now, and why being screwballed by the remasters new multiplayer system is bad, but I didn't want this to be a 9 paragraph comment and hurt the brains of those who are Dyslexic as crap in the audience (myself included).
But TLDR If all our Gameboy SP's didnt crap out on us because the batteries were fully drained and replacing them would cost a arm and a leg, If all of us actually had time, money and the ability to go over to each others houses, If One of us still had a working gamecube with the game (Myself), It'd still be a hell of alot easier to have a get together coop experience than the way Square implemented its multiplayer. plus the online multiplayer took out ALOT of Really fun and awesome things the OG Multiplayer had. I can still get a collection of friends togeather to play Warhammer 40k or a Dungeons and Dragons Game NP while inconsistant as heck on when we can or can't hang out we can still at least hang out. and yes im not even joking we would all love to play oldschool crystal chronicles on the gamecube still if all our gameboy SP's Batteries didn't crap out (and if we still owned 4, I got 3), I still own the link cables to the gamecube too. Really the only friends who would miss out are our friends that either moved out of state or out of country.
Im not Mad, I am however Sad and Disappointed....ok maybe a little mad because we lost 50$ for this, thats 50$ that could have gone to another better more complete game
Yeah, that's what I'm hearing from a lot of the people who were able to play the original game.
I'm finding out there was a lot more to this game than just playing dungeons together.
Like there's the part where you build up your relationship with your family and send them gifts.
You can build up your town through creating other characters and their families.
It's pretty amazing how much depth the game had for it's time.......
@@davidplaysany4215 Yeah that was one of the better parts it really felt like you all lived in that town together and as you progressed in your journey the town grew, plus your friends poped up in cutscenes and can even make choices in them as well. Hell when I had the crew together we all covered the 4 main jobs so to get the best weapons armor and accessory's, 1 of us was the Blacksmith (Mostly myself) one was the Alchemist, one was the merchant and one was the tailor. heck when we finish a year its awesome seeing all the families gather around the crystal and Celebrate ….instead of seeing a ton of moogles
as of right now the only way to do that is by making 4 characters for your single campange and constantly play and switch between them in order to both fill up the town, and level up the professions. which you can imagine is quite tedious.
@@lionheart1013 Hahahahaha, yeah..... One of the guys I'm playing with is doing that EXACT thing right now. I kinda want to do it as well.........
I'm definitely going to create another character because I'm maxed out on the early level artifacts so there's no reason to run my current character through them again.
Finally!!! I think the same as you do. You will need to farm regardless for the artifacts. Anyway. I have all maps on cicle 3. Farming artifacts. So let me know if you want to party so we can share the codes.
Yeah, absolutely, I'm at work right now so I'll post it when I get home. I think it might be in the video somewhere when I paused it. My character is named Dash.
662856983373 - Dash, That's Me!
Done. Bruno here
You have a point...
Who do you have playing local co-op you ask? Family.
Hahahaha, unfortunately my 73 year old dad and 68 year old mom don't play games with me.
1 console + 3 cellphones = simple local coop solution
Yeah but tbh I think SE was just trying to program for one solution.
No local coop at all.
Love the game like the original, just wish I could play with my friends in Europe and even play the main story all together
Yeah...... It's Region locked right?
I was able to choose my region on the phone version! My main account (switch) is EU, but my phone account is NA for my friends overseas
@@okanoz1539 Good to know!
I have to strongly disagree with your opinion. Yes it is quite nice to have an online mode and more options for multiplayer sessions coming in via crossplattform and online mode, but why oh why did they have to cut the whole local coop? I am sure not alone with my friends that planed to revisit this classical game and play through it like in the old days. (yes we actualy were those "crazy persons" comitted enough to meet up with said equipment and play through it all - MULTIPLE TIMES) Now however we are forced to play the same dungeon three times over. For. every. dungeon.
We aren't even sure yet if it's not literally impossible to play through it all this way as the miasma attributes change and some may not be able to reach each other. Though from your review it sounded like that doesn't matter and we can actualy play together even if someone progresses first to the new year after being the first to get the third drop of the year because he hosted the game first. Playing every dungeon thrice still sucks though.
Not even counting that imersionwise the whole caravansystem is pointless now, because to my family ingame my best friends whom I adventure with are complete strangers and unlike in the gamecubegame the village will be home to only one adventurer family. I liked that Tipa felt more alive with a caravan of 3 in the GC game.
There really should be an offline mode with for example three switches connecting localy, making it possible to play a game from start to finish without regrouping for every dungeon.
Oh and don't get me started with if the game will be playable for the far future. Since there is no offline and no peer to peer this game is dead the moment nintendo pulls the plug on those servers. The original you can play even now or in 20 years (well if you have the equipment), I am not so sure the same will be true for this game....
Thanks for the comment!
As for the local coop, I can get people's frustration? But I think it's more that they chose between local coop and cross play. That's how I see it. Local coop would be a nice addition, but I think this release is more geared towards a single person target. Someone like me who has gamer friends but mostly online and in other states.
Not many of my local friends play games or are regularly free in order to play games at hours at a time. I'm like 38 years old, not exactly easy to fit in video games into a busy work life. It sucks to see that a lot of game players feel left out, especially ones that were fans and played a lot of the original. I hear what you're saying, but for me, this hits all of the check boxes.
Also, excellent point about what's gonna happen to this game in the future.
Gues I'm gonna have to do everything in the game before the servers online.
What I don't get is what they couldn't replicate this "one world" concept online.
I don't mind if one of the 4 friends actually hosts the main save file for our collective journey. Yes it can be difficult to make sure that all 4 of us are available to play again (the same issue that the original release had) but the benefit of being available online still makes that much easier. To be honest, it wouldn't really be any different than a game of D&D.
The implementation they chose certainly makes it easier for drop-in play, which I'm happy exists in principle. But it sacrifices the original feeling of the game where you were all journeying out together from the same town and going around making decisions on where to go together.
The chosen implementation makes the game more arcade-like, but the fact that my character basically doesn't get credit for doing the dungeon makes playing with friends a bit of a waste of time as far as progressing your own character goes.
Also, the trophy list sucks. Was really hoping for more.
100% Agree on the Trophy List. I was hoping to get a Trophy for beating each dungeon, but I think it might have to do with the free version. I think they wanted to keep the Trophies for people who actually bought the game. So I'm thinking there's going to be a lot of Trophies near the end of the game.
And I agree with you about the whole group feel that it's missing now. Because originally you were all supposed to be in the same room like you were all from the same town all traveling in the caravan together. And now it's way more disjointed. That kinda sucks....
I mean I have plenty of gamer friends but I haven't been able to get 3 of them to all show up at once. And for the two days we've played, someone always comes late or has to drop out early. Not everyone can play 2-3 hours straight. Lots of my friends are older or married. So I think I'm okay with the trade off just for the sake of playing the game. I've literally had my Day 1 Copy sitting on my shelf just waiting to be played all the time, so I'm okay with those sacrifices.
@@davidplaysany4215 I'm from the older, married crowd too. I agree it can be tough to get everyone together, but the same goes for D&D, and at least here it can be done online. I'll be honest the online isn't a huge draw for me. The implementation is crap, but playing the sofa is way better anyway.
Real question: why can't I use my phone as a "second screen" in order to properly support 4-player local co-op? Screw online --I'd love to play this game in person with my wife, like I would the original if I felt like digging up my GCN and all the cables.
I know there are already games out there that have connected to phones before (like Fallout 4's Pip-Boy app). I can't speak to the limitations of that technology, but it feels like it would have been the perfect solution.
@@1KrossF Cant you though? I heard this game is on other platforms like iOS and Android. Can't you just download the game, make accounts, and play together locally like that?
@@davidplaysany4215 I guess sorta. Not really the same.
@@1KrossF It would've been possible to do that. I mean many games nowadays allow one player to be the host and save the game and then resume it once all can play again. An example (altho a different style of games) are Civilization 5 and 6 which both have Online Functionality where one person hosts the Game and saves it locally. How it works (At least for 6) is that you meet up in a Lobby and start the game once everyone's ready. You then play and when you want to stop the Host saves the Game locally and everyone leaves. Then the next time you want to play you just select Online Multiplayer and Load the saved game, you'll then be thrown into a lobby and send the invite code to your friends again, they connect and all ready up to continue from the point where the Host saved. If someone disconnects they just reconnect using the Session-Code again and get instantly back into the game in their role they had.
Heck i would've even been happy if they made it Borderlands-Style or Monster Hunter World.
Borderlands as in: You create your character and just join your friends' session and then play the game as a group until you get tired. Help them reach your point and then progress together from that point on, getting Credit for the Dungeons for all members rather than just the host.
MHW as in... Still have the Lobby-System but actually get credit for it in your game rather than having to re-run the Dungeon multiple times so everyone progresses. If you need that Dungeon to progress then you get credit for completing it, even if someone else is the host.
So wait there will always be one person in ur party totally useless in combat/dungeons because they are always carrying a glowing cup? That sounds like a deal breaker for me tbh, that sounds really dumb.
Well, it's more that you gotta work together to carry the chalice. Sometimes one person gets hit and drops it, someone else picks it up. You've gotta maneuver around bosses and bad guys chasing you.
It sounds bad, and sometimes it is. But it makes the game unique and cooperative.
I've never gotten deep into the game so we'll see how "bad" it gets.
The demo is free if you want to try it for yourself, I just wouldn't advise playing it solo or with only one other person.
Or you could leave it on the ground and stay within the protective circle until you need to move it dont have to be on you all the time just makes the game easier if you do. That and mog woulf carry it for you in single player
It merely presents a challenge to work around, it sounds like an inconvenience on paper but it flows well. Give it a try and learn to love this game
@@CuteExponent agreed
Just put it down and fight lol
There a lot that could've been done to make this game play much better in a modern way. The way the game played back then was god awful but you were able to play it because you had friends otherwise the combat and exploration isn't even good or worth it.
What 's cool is how much control all the players had to be their own character and that able to be replicated on one console. You had a map and your own bag of spoils and everything.
The clunkiest part of the game is how they didn't decided to change the games core issues. which is the shitty combat you should've been had the option to tie your options to buttons since you are no longer limited to the Gbas controls scheme so let me fucking map the controls to buttons, and let me move while I'm defending. those key things would be the bare minimum they could've done to make this game be held in some form of regard as a good remaster. Who care about extra content if the game isn't fun to control to being with.
Plus where is the local play? HUH? I should be able to play this shit couch co op.
All the positive that you have for this shitty mutlplayer are just a given this is the shit you should always be doing if you're making a multiplayer game. but isn't just your simple multiplayer experience more should have been done to capture the whimsy of the original game those factors should have been easier to adapt now if anything.
how much did you get paid? this is supposed to be adventuring together. the only reason it is this big of a mess ( most of the game was about have a town together and adventuring together. the only reason they did this was to get mobile microtransaction money. you are wrong or a shill.
🤣🤣🤣 Thanks dude. You just made my day. This is the funniest insult I've ever gotten.
how come it gets so much hate?
Thanks for the comment.
I think it's a combination of two things.
People who played it back then want it to be the way it was. People hate change. So they want a perfect re-creation.
The people who wanna try it now are used to a certain level of online usability.
So it feels clunky and outdated. Even nonsensical.
But for someone like me who played it back then but could never finish it because of the limitations back then. It was perfect because I finally got to finish a nearly 15 year old game with my current gaming group.
I'm like right in the perfect sweet spot. I experienced it then so I appreciate the changes now.
@@davidplaysany4215 I never played it before but decided to try it and Im enjoying the online, it essencially guarantees a "level up" to all participants, and its way more fun than dealing with mmo shenanigans imo
I also have to disagree with "There was no one to play with" you're explaining things as "This game came out so many years ago and things were different" but the moment you want to defend the HORRIBLE Job Square Enix did with Co-Op you're suddenly ignoring the fact that when Crystal Chronicles originally released.... Most consoles didn't even have Internet Access so meeting up at one person's house with your Gameboys in Hand was a COMMON THING!?
"Do not play this game solo, do not play it duo.... Game it's almost unplayable single player or two players"
No... No it's not. It's not even difficult Solo. Yeah it takes away the co-op aspect but iirc you were able to chain Spells even solo.
Also you defending the Co-Op System....
Borderlands 2.... and Borderlands 3. They just should've did it like 2k did with Borderlands.
Individual Characters where Progress is saved for that Character and the character can be played at any time with or without your friends. But if you're playing with your friends you don't have to re-run the Mission multiple times so everyone has it completed. Everyone in the Lobby gets Credit.
Sure they wanted to adapt to how things currently work and they tried to prevent the "All have to be in the same room and on the same Savefile thing" But they could've done it better. This is just a slap in the face for people who actually wanted to experience Nostalgia Lane with their friends. I'm HAPPY i didn't buy the game because i do not want this horrible Co-Op system to destroy my childhood's favourite game.
EDIT: Also Monster Hunter World where everyone in the lobby gets Credit for the Storyline Missions? Yep, definetly not possible to do that :D
How much i care about the game? Well i was a 11-13 year old kid with no friends and i played through this game 5 times. 3 times solo, once with my sister and once with my sister and Mother.
So basically your complain about "Not having anyone to play with" is YOUR issue as a single-Child i guess. I didn't have problems finding people to play with as i had a loving mother who was willing and a great sister who was willing to play this with me.
And yeah. I PLANNED on purchasing the Remaster with friends (who also wanted to purchase it) and we kind of expected the Co-Op to be the way it used to be, just online. So that's +1 to that one. But i messaged them to not bother as i won't buy it due to this.
I owned, loved , played, this game back on the gamecube, it was a painful mess back then and its still a painful mess now. for a game that was built around multiplayer, SE seem to go above and beyond to make it difficult or near impossible to do so. I bought this game to play it finally with friends and to be met with the embrassingly awful way theyve handled it AGAIN! after 17 years. My brother and i have tried playing together but cant due to instability and errors, try connecting to other people, cant play even a quarter of a dungeon without it disconnecting, cant reconnect becasue of match abdonment punishment (game punishes you for its instability).
Some of your review was fair enough and made sense but i have no idea why youre defedning this shitshow of a shoddy port job.
Bottom line. they had 17 years to get it right.... they failed again.
I dunno, I haven't had any connection problems. Been pretty good for me. My defense is more of well it's not a perfect solution, but I glad to be able to have a way to finally play this game. I wasn't able to get things together back when it originally came out. I even bought an extra GBA SP so I could get my brother to join in. I spent like 200 dollars for the game, extra GBA, and link cable. But we never even got past the third dungeon because it sucks playing two player.
I've put about 8 hours into this game total already, we're on the third year.
@@davidplaysany4215 I will agree it is amazingly nice to play again without pulling out the dusty old tech or downloading a bunch of emulators etc etc. On my end at least it would be nice for it to dare I say it "just work" but I guess new age new problems. I played a bit more single player and got the wave of nostalgia I desired but I still desire multilayer more... unsure why were having time out issues. Tried opening ports on router and setting up virtual networks but to no avail. They really should have left the couch co-op element in on top of the online option, albeit nowdays like you said not everyone has time to gather at everyone's house for a play session.
They really fucked up the multi player in this game
If anything, I think it was fucked up back in 2003 when the game was originally released........
@@davidplaysany4215 never said it wasn't but at least it had local coop. I dont think anyone can argue that this multi player is optimal either.
@@Vidious808 You mean the online?
I think it's awesome.
@@davidplaysany4215 you think the online in this is awesome?
@@Vidious808 I mean it's working for me and I'm able to play with people online.
Actually playing right this second on Twitch
Why It's Good!? nice joke hahahaha!!
Shin Godzilla?
He's passively saying this is great because it makes the game more accessable to him. He forgets that this game was many people's childhood and that maybe his issue with the Co-Op was because he didn't have good enough friends, siblings or parents.
I loved this game back then and played it 5 times and only twice in Co-Op but hey. The Co-Op was so horrible and there's definetly no way Square Enix could've made a Cooperative System that allowed you to jump into Dungeons seperately or play through the Story together with everyone getting credit.
There isn't Borderlands which allows you to play a single Character and hook up with your friends online to Co-Op the entire game and everyone gets Credit for the Missions (unless you have already completed them)
And there isn't Monster Hunter World which still has a Per-Dungeon Co-Op matchup.... But you get Credit for Storyline Missions if you complete them in someone else's Lobby.
@@MikayaAkyo Well, both of those games were created in a much different environment. Online was stable and the focus. I think you're forgetting that this was a non-online game from 2003 suddenly reworked to try to fit modern concepts. I don't think it's as easy or goes as smoothly as you're saying.
Also, I dunno if this is about my child hood. I had plenty of friends who would come over to play games with me when I was in high school or middle school...... But that was back in 1994.
By the time this game came out I was in college. I bought an extra GBA SP so my brother would play with me, but we both lost interest pretty quickly. I always wanted to play this game with a full crew and tried multiple times but it never materialized, so I don't think it's fair to blame everything on my friends not being "dedicated" enough.
I mean I said it pretty clearly, I AM happy to be able to finally be able to play/experience this game. You make it sound like I've been hating on this game because I never got to play it.