Thanks David….. I can some really cooool controls for Atmos…..it’s really does a nice job …. Gosh, they should give ya kudos for sharing. Yer the Man! Thanks.
Thanks for the video. I think the GUI is a bit confusing at first sight. It looks more like a step sequencer panner than a delay. 😀Having to manually apply volume variation for emulating a normal delay is time consuming, although you can do stuff that a normal delay won´t do easily, like bounce back at increasing volume after having faded. It can be great creative tool, but with limited scope for the moment I guess. I usually like to feed the output of a normal delay through an aux and use the Dolby panner and draw the trajectory and tempo with the inbuilt sequencer.
How are you feeding the 7.1.4 output and turning that to objects in the renderer? are you using an object bed there (just watching the other video on that now:)
Thanks David….. I can some really cooool controls for Atmos…..it’s really does a nice job …. Gosh, they should give ya kudos for sharing. Yer the Man! Thanks.
Thanks for the video. I think the GUI is a bit confusing at first sight. It looks more like a step sequencer panner than a delay. 😀Having to manually apply volume variation for emulating a normal delay is time consuming, although you can do stuff that a normal delay won´t do easily, like bounce back at increasing volume after having faded. It can be great creative tool, but with limited scope for the moment I guess. I usually like to feed the output of a normal delay through an aux and use the Dolby panner and draw the trajectory and tempo with the inbuilt sequencer.
How are you feeding the 7.1.4 output and turning that to objects in the renderer? are you using an object bed there (just watching the other video on that now:)
I have a 9.1.6 "mix bus" that I route most things to. It feeds a combination of bed channels and objects.