You do not provoke an opportunity attack if your mount takes the disengage action. This is actually very clear in the PHB under opportunity attacks, "You also don’t provoke an opportunity Attack when you Teleport or when someone or something moves you without using your Movement, action, or Reaction."
@@landonkryger It is a confused topic though, so worth mentioning as basically an exception. Some people on hearing a fear effect forces them to run away, or an enemy to do so, assume no opportunity attacks because it is forced movement.
@wowalinbie Yes, but that's not you :P And some classes or features give you the ability to force that attack to be at disadvantage, or raise your mounts armor class, or give it resistance to damage, etc. The mounted combatant feat lets you (?freely) force that attack to target you if you want as well.
Player character idea -Be a bugbear for race -cavalier fighter for the class -somehow acquire a rhinoceros. (This is the hard part. You might have to wait a few levels and constantly bug your dm about it) -BOOM! You got a member, of the DK Crew!
I had the same concept but with a giant boar mount. Never was able to make the leap for the DK reference. Well done! (Though, Winky was my favourite mount from the series)
I was playing my druid and we came to a boss fight. I summoned a griffin and took to the skies. One of our little bards got wrecked hard. Flew to him and dismounted, cast cure wounds as I picked him up and put him on it's back. Sent the griffin back up and wild shaped into my good ol lion. The boss ended up using and entangling arrow to catch the griffin and drop both of them out of the sky. Luckily he had feather fall and saved them. Griffin ended up landing the killing blow. Was a damn fun fight
I play a paladin who uses a lance and the dueling fighting stlye while mounted and I've surprised both the players and the dm with how effective I was while mounted. We were playing mines of phandelver and I charged venomfang, got a crit,smited so 2d12 plus 6 plus 4d8 plus 4d6 thunderous smit and I brought Venomfang to about half health in my first turn at level 4. Then my mount took the disengage action and moved 30ft away and I think my dm and party were speechless for a good 10 seconds.
Yeah that sounds like a very potent combo. But if the video's interpretation is correct, I don't think you can use the mount's movement both before and after your attack. Its turn has to be either before or after yours, not interrupted by your attack(s).
David Miller there was a sage advice podcast with Jeremy Crawford on mounted combat and he never said that your actions had to be broken up when controlling your mount. The held action thing only applies if you have your mount act on its own.
I do pretty much the same thing with my oathbreaker paladin. When i was around lvl 7 i did upwards of 90 dmg or something ridiculous (it may have been well above 100), completely obliberating the slaad we were fighting.
@@PhthaloGreenskin I agree with this interpretation. You and your mount (if controlled) are moving as a unit, and you can move-attack-move as normal on a mount. BTW, this gets redonculous with a vengeance paladin with a summoned mount and haste. Horse's base move doubles to 120, can dash for 240, then use haste action to disengage or dash again for 360. Downside is there are sooo many times it is infeasible to be mounted, but this only matters if you invest in the mounted combatant feat. But the feat is really, really good.
"You can't be a horse archer running around the back lines, getting advantage on all of your ranged shots. That would be way too good." *Laughs in Gengis Khan*
They said you couldn't get ADVANTAGE, but you could do this in game and have the same advantage as the huns. Being uncatchable. Ride and shoot. Ride and shoot.
There is a point about the rules that you guys were talking about that needs to be clarified. The base rules of DnD combat specifically state that any movement not caused by you cannot cause an Attack of Opportunity. So for example, if someone shoves you and you move out of range of an enemy, that enemy doesn't get to Attack of Opportunity. If an allied Battle Master uses his special skill to cause you to move to a new space, enemies don't get an Attack of Opportunity on you. The same is true with your mount. If you are mounted, and your mount takes the Disengage action, you are protected from Attacks of Opportunity. If it DOESN'T use the Disengage action, it can provoke Attacks of Opportunity that target either you or the mount.
@@goodgulfgas your response actually doesn't have anything to do with what I said. If you control the mount, then it cannot take the disengage action by default. I specifically stated the mount taking the disengage action, which would require that it be uncontrolled. And the rules that I posted are actually IN the book. Please, if you're going to comment on a post, pay attention to what has already been said in the post.
@@smilingjay9863 No, if you're controlling the mount then it can only disengage, dash, or dodge. So his comment is actually correct. The only thing it can't do if you're controlling it is take attack or spell casting actions. I do agree with your original point though. I don't think that you should be subject to attacks of opportunity if your mount disengages before moving.
@@GamerWolvenna I feel Jeremy, Sage Advice, Errata on the books etc all need to clarify this shit a LOT better instead of giving arcane, obtuse answers. Examples would help hugely.
@@goodgulfgas this is a failure to specify what "you" means. if you control 2 units and use one to move the other out of reach of an opponent, you do not create an attack of opportunity, the same would apply if your standing in for an allies character, a mercenary, pet, or anything else moving your other character. Confusing you as the unit with you as the player is reaching. "You" might not be elaborated on, but another unit moving you is, so if your mount, which is a separate unit under your control moving before or after your PC, moves your PC, the PC isn't using anything to move, so it doesn't produce an attack of opportunity. This logic can be demonstrated by showing how silly it would be if the DM created all sorts of attacks of opportunity by using several units under his control to move each other and still causing attacks of opportunity. The rules further state that a mount causing an attack of opportunity allows the opponent to hit the mount or the rider, not that the rider can cause an attack of opportunity, the point is already made in the attack of opportunity description and not altered in a mount causing it, it specifically points out that when the MOUNT causes it, the rider can be targeted instead. If that mount disengages, it moves the rider, the rider doesn't move itself, "you" is the PC, not the player. This is why your PC gets hit with attacks of opportunity when the DM uses some effect to make your PC exit the reach of a foe, because "you" is your unit, not your agency. The language might be confusing, but the result is still certain.
@@goodgulfgas not true. The wording on Attack of Opportunity essentially means that, in order for an OA to occur, the movement triggering it needs to be caused by one of the moving creature's actions (its main action, BNS action, reaction, or "movement action" which technically does not exist in game terms, but the wording of OA works with it anyway). Since you are not the one using movement to move out of threat range, you are not a legal target for an attack of opportunity, just like if you were grappled and your grappler moved you out of range of someone, they could not get an OA on you. The same is true if your mount moves without you spending any of your movement. Now, if the mount does not disengage, it provokes an OA itself when it uses its movement, just like any other entity using its movement to move out of someone's threat range. However, due to a totally separate rule of mounted combat, the attacker can choose to attack you instead of the mount. Its still the mount provoking the OA for not disengaging. If it does disengage, it is not a legal target for an OA due to disengaging, and you are not a legal target for an OA because your actions are not being used to move you.
When it comes to the effectiveness of mounts in real life, they were a HUGE asset in combat. Stirrups allowed a knight to put their full body into lance strikes basically negating all armour and insta killing soldiers. Also height advantage and the mass of a horse are a massive advantage.
A paladin's mount from the Find Steed spell is "Unusually Intelligent" and the two act as a seamless unit. In my games I rule that it can be left to act on its own but will always comply with its rider's will. They are telepathically linked after all.
Yes I think that’s the correct interpretation. Similar to find familiar, they’re a completely loyal summoned familiar. They shouldn’t have any sense of self preservation or anything else that would cause them to go against their masters will so, unless they’re under mind control magic or something similar they should essentially act as an additional character the player controls.
I remember having a gnome wizard once that rode around on the back of a Mastiff. I called the dog growley which I was very proud of until the day the party went into a dungeon. A damned troll set off a trap causing half the ceiling to come down on a couple of us. Poor growley didn't even whimper as he missed his Dex save getting crushed, instantly killed. The gnome wizard has not been the same ever since.
If you want mount mobility, combine Find Steed and Misty Step (bonus action). Remember, the mount that is summoned by Find Steed also gains the benefits of your self-only spells when mounted.
My group is currently playing Tomb of annihilation, and my Lv.12 totem Barbarian Minotaur just got mounted Combatant, for his armor plated Triceratops, And it’s so great.😁
*Saddle of the Cavalier* _Wondrous item:_ While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
Agreed. PHB Page 195: "You also don't provoke an opportunity attack when someone or something moves you without using your movement, action, or reaction."
Another example of a way to avoid an oppertunity attack is to have another PC grapple your character, pull you out of combat, and then let you go once your out of range. You are moved against your will, even if you allowed your character to be grappled, so your character doesn't provoke an oppertunity attack. This should make it even more obvious that a mount who disengages prevents all oppertunity attacks against the mount and PC.
@@DungeonDudes I know we're all looking for loop holes, but, If you are controlling the mount to disengage, then that is a movement caused by you. No opportunity attack on your mount but still an opportunity attack on you.
@@goodgulfgas You keep posting this, and you're wrong. The text from PHB pg. 195 specifically says that you don't provoke AoO "when someone or something (the mount) moves you without using YOUR (the player's) movement, action, or reaction. Combine that with the text describing mounted combat: ". . . The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it." You are focusing so much on whether the player is directing / controlling the mount to use it's disengage action. That has no bearing on the issue at hand. The text specifically says "when someone or something moves you without using YOUR movement, action, or reaction." In the case of mounted combat, the mount IS directed / controlled by you, but it is using IT'S OWN movement and actions, and not YOUR movement and actions. Read the text above again. The controlled mount still has it's own initiative, it simply matches you own. If you go on 17, then the mount also goes on 17. It also says "it moves as you direct it". Key word there, "IT moves as you direct it". It is STILL the mounts movement / actions, you are simply commanding it to use them. Everything is operating on very specific language and rules, here. SPECIFICALLY, each PC and NPC has specific mechanics they can use on their turn, and those belong to no one else (action, reaction, movement, etc). The mount is still using it's own action to disengage and move, not yours, and therefore it is moving you, not you moving it. This is further illustrated by the fact that once the mount disengages and moves, the player is still able to then dismount, and then go about it's turn as normal by moving, attacking, dodging, disengaging, etc. Their actions and movement are not tied together into one turn. They are different turns taken on the same initiative count.
Right now I'm playing a Conquest Paladin using Find Steed and Mounted Combatant, and it's probably the most fun I've had in combat in any class (admittedly only have played warlock, sorcerer, and barb though). Of course I'm using a lance and a shield as well, a proper jouster. We changed some rules around for lances on mounts though, because we wanted it to be a tad more realistic. We made them deadlier when you're moving quickly and less powerful if you haven't moved much. Here are our homebrew rules: 1) If a mounted character makes an attack with a lance without having yet moved during the current turn, then the attack suffers disadvantage. 2) If a mounted character lands an attack with a lance without having moved more than 12 feet continuously leading up to the attack, and if the damage die roll is greater than the number of feet moved leading up to the attack, then the damage die roll is replaced by that number. 3) If a mounted character makes an attack with a lance after having continuously moved at least 20 feet leading up to the attack, then add a 1d6 to the damage roll.
One of my favorite tactics was when my Druid turned into a horse or giant lizard for our Cavalier Fighter to ride. He was looking at the different archetypes for the fighter and thought the Cavalier looked cool for the defense of allies that was a major focus his fighter, but wasn't too sure because we didn't have any mounts at this time. That is when I realized that the Druid could become one using the shape-shifter, I kept thinking about this when they were talking about intelligent mounts that take their own actions. Our DM had some minor penalties at first due to the Druid not having special training for being mounted, but we did it enough so he ruled that he got used to it. It was actually pretty cool since he had an ability to get attacks of opportunity if anyone attacked his mount which meant he protected my Druid really efficiently. He could really, really move out since I could dash on my turn and then he could get off with only 5ft. movement (Cavalier ability) and run into combat or whatever.
No. The PHB specifically states that if a mount provokes an aoo from a creature, the creature may target the mount or the rider. Whether the mount is controlled or independent does not matter.
@@charleshodgdon6168 You are correct but if the horse uses the disengage action then it is not provoking an aoo from a creature. So now the forced movement rule would apply.
@@Fairburne69 This is incorrect. The mount may also Dash. Dash would be considered forced movement also. An uncontrolled mount may move normally which is also forced movement. In both of these cases, the opponent may target either the mount or the rider. I can not find anything to agree with me. I believe that by the wording, they were allowing the mount's movement to be considered as the rider's movement. While on foot, disengage does not provoke aoo. While on foot, dash and move provoke aoo. This is also why I believe that a controlled mount should be moving during the rider's turn and not independent of it. You decide how a controlled mount moves and when it moves.
@@charleshodgdon6168 The horse has its own will. If a rider directs the horse to move it has a choice to move in the direction the rider is asking or not move in that direction. The horse has a choice. You're not forcing it. Picking up the horse and carrying it unwillingly would be forcing it. I do agree that the rider and the horses turns should be intermingled but sadly that isn't the way it works.
When it comes to flying mounts a some dungeon masters forget them in a military so I take a page for warhammer fantasy and made the royal Hippogriff Knights because hippogriffs are more tame than griffins and being omnivorous feeding them easier making them a more reasonable mount for a military regiment.
One thing I really miss from the official rules are rules for ground vehicles. I have a really cool chariot figure (Chaos Chariot from GW) I would like to use in an encounter, but I don't find much support on it... I am thinking of giving the chariot itself AC and HP and consider the charioteer as mounting two horses at the same time
Technically a centaur has the ability to let medium size creature ride it and a centaur is a medium creature. Now the only limit of how many centaur you can stack is up to your DM
Use Find Steed, have the mounted combatant feat, cast enlarge on yourself... Boom, now you get advantage on all attacks vs Large and smaller creatures while mounted because now you’re Large and riding a Huge creature.
2:34 My favorite character I've ever made was a multi-class artificer Calvary kobold that used her steel Defender as her mount so no checks required to have them do something since they do whatever you tell them to.
Now imagine this. Halfling cavalier with mounted combatant rides barb-druid with sentinel, shape-shifted into direwolf. GM - "the gnoll attacks the direwolf" Cavalier - "he attacks my mount? I use mounted combatant to force him to attack me instead" GM - okay, he attacks you Barb/druid - "he attacks someone other than me? Cool, I take an attack of opportunity, and knock him down, and since his movement is reduced to zero, he can't stand up" GM - facepalm rinse repeat
@@garyco766 Ok...I soo want to do this. Only problem is it takes at least lv 6 to pull this off but still :) I almost want to do this with my current Barb 1/Druid 1 Dwarf, just need to find a willing Halfling.
I remember in the horde of the dragon queen adventure, when we were doing the attack on the well of dragons, my paladin character was granted the ability to ride one of the dragons into battle. He actually still had the dragon mount in the climatic battle with Tiamat. The dragon didn’t survive. But it actually helped by nobility sacrificing itself for the party to get in the battle winning shots in to send Tiamat back to the burning hells.
This was a good episode, but I feel like there's an entire class of mounted units ignored here: Small PCs (gnomes, halflings, etc) who are beastmaster rangers. They gave their own set of unique advantages over other mounted combatants
Regarding opportunity attacks, I have ruled multiple times that being Mounted is effectively being carried. To me, that means that you are experiencing forced movement and wouldn't trigger opportunity attacks. "You also don’t provoke an opportunity Attack ... when someone or something moves you without using *your* Movement, action, or Reaction."
In my campaign we actually have an entire order of Halfling Paladins that ride trained dogs into battle. One of my players is one such paladin, and he's had great success even in smaller areas, albeit verticality and pits really make them work for it inside dungeons.
Point of note regarding space for mounts in dungeon crawls: If you want to play a rider in a campaign that will have lots of tight environments, consider playing one of the smaller races. Small player characters (gnomes, halflings and the like) can use medium mounts. Many of these (mastiffs, for example) are much more nimble than horses on rough terrain, and completely suited to dungeon (or even urban) encounters. Awhile back, I rolled up a halfling barbarian in Eberron, who had a clawfoot strider (deinonychus dinosaur) and the Mounted Combatant feat. She considered it her spirit-twin and they went everywhere together. The raptor's speed and her power made her one sick lil brick on the battlefield.
Fun Wizard 5 concept: If you’re DM will let you consider the mount summoned by Phantom Steed a creature, you can cast Dragon’s Breath on it, and can now do your normal wizard stuff while you use your steed’s action to dragons breathe stuff. Good way to get a lot of mileage out of the second level spell.
I have a gnome wizard with an ioun stone of reserve and asked our paladin to cast find steed into it. Now I have a fiendish warhorse to disengage with and cast fireball from, and mage armor works great. Meanwhile, the paladin upgraded to a griffon.
Love your content guys, and find this video really nice. You are my favorite dnd content creators and i find the quality of your videos really high and informative. I just decided to use a mount with my paladin couple a weeks ago so I researched the rules. So I found that there were few tiny mistakes. Firstly if your mount is knocked prone you can use your reaction to dismount it as it falls and land on top of your feet, no save needed. You have to make a save if you are knocked prone or the mount is moved against its will. Which practicly makes shoving the best action against mounted combatants by raw because it would automatically dismount them. Secondly you can't make your horse smite as a paladin because you have to be riding it for the spell share effect to be valid, and while riding it it makes more sense for it to be a controlled creature so no attack action though that is up to DM discretion. I also wanted to add that having a steed as a paladin is almost a feature thanks to the find steed spell and the fact that aura of protection grants a bonus to the steeds saving throws. Add mounted combatant and the fact that you are expected to have a pretty high armor class and can make any attack target you instead the steed thanks to the steed makes it pretty potent. And it also allows you to take a lance which is d12 and reach, and disadvantage in melee combat should not be a problem considering the fact that the mount can disengage for you not provoking opportunity attacks on you. The only real problem being collecting barding after your steed gets killed in combat.
You can make your horse smite if you use the spell while mounted, and then dismount. RAW: "While mounted on your steed, you can make any spell you cast that Targets only you also target your steed." The targeting is what's important here, the spell doesn't disappear on the horse after you've dismounted. Perhaps there's been outside ruling from Crawford or something that disputes this, but as I said as written there wouldn't be a problem with that action.
This makes me really want to make a high CON Lightfoot Halfling Rogue, with the Mounted Combatant feat, who is best friend with the party’s Orc Barbarian. Hide whenever you want using the lightfoot halfling feature, advantage against small foes and when the barbarian starts getting low on HP just take the damage yourself.
@@TheSkizz89 yeah but the light foot halfling can hide when only obscured by a creature that is one size larger than you. So you could use the barbarian to hide
In the find steed spell "Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed." So you would have to be mounted to share the spells. Smite spells specify a melee weapon attack and under a mounts attack action, its titled a melee weapon attack. So it seems like it would work to share those even according to the verbiage. Also you fight like a seamless unit able to communicate telepathically so I think you could allow the mount to do what you wish in combat but it be as if you are giving it free action to allow it to do attacks on its turn. If that makes sense. Otherwise, why bother with a mount as a precious lvl 2 slot.
Once had a group of enemy knights charge my party on barded warhorses armed with lance and shield. They saw the knights but more or less discounted the horses, this was a mistake. once the third knight made a D12 attack with reach and then rode 90 feet away with triggering an opportunity attack "THE HORSES, SHOOT THE HORSES!" became the parties battle cry.
11:10 forced movement does not provoke opportunity attacks meaning the mount would have to provoke the opportunity attack for the enemy to get its swing on you and a reason why that specific Rule is required as it wouldn't make sense if you were just immune to opportunity attacks just because you ride a creature.
Yes if your Mount chooses to use the disengage action hence forces the characters movement would not provoke an opportunity attack you guys are awesome and totally spot on the rules most of the time but in this one case I would have to disagree my friends
I'm really glad you guys did this video. Since I started running 5e no one has attempted to utilize mounted combat. It would have been a bit awkward flipping through the book mid session. Much simpler than past editions, for sure, and I'm excited to see if that's for better or for worse
(Very mild spoilers) in Drizzt they visit a Wizard's tower where their mounts are shrunk into kitten sized when they arrive. They then each picked up their own horse / pony and set it in a little kennel. I feel like this could be a really fun magic saddle to help non summoned mounts be brought through different areas.
Ranger with a bow using conjure animals to summon giant owls or eagles and mount one, make it take the dodge action every turn as it flys you around to reign down arrows while the other ones attack the same target. I haven't run this one by my DM yet.... But i really can't wait for the opportunity.
The Cavalier subclass for Fighters should have a feature that allows them to use their reaction to attack when their mount attacks or comes within your attack range of a hostile creature. Would fit the whole “Cavalry” theme of the subclass better than some of the features it currently has.
Currently playing an artificer (Rick that has the mounted combatant feat) with a mechanical bipedal servant named Kevin he is of a large size and I just picked up enlarge/reduce. Kevin also has proficiency in whips and great axes his reach and area control will be crazy This is gonna get fun
a few things wrong here but a good video, two things: 1- You can only buff your mount with find steed if you are mounted upon it 2- find steed does overcome the limits on turn orders. as worded in the spell it makes you both a seamless unit in and out of combat. so you can attack mid way through the mounts movement. anyway. thats just the clarification from the creators. love the vids
Thanks for this (and especially the “what space”) issue! I had a player thinking of playing a mounted kobold (either by Ranger / Beast Master or some other way) and we were trying to figure out how to have Pack Tactics work if the mount was its own character.
Hmm, I am going to need a DM’s ruling on something. A mount that is being ridden cannot use the attack action, but can they use abilities that only require an action? If a bard casts dragons breath on his flying gryphon, will said gryphon be able to use the effect of the spell?
Dungeon Dudes That’s kind of weird though what makes it not able to attack that seems like something that’s only there for balance in which case it can just be fixed by giving other people mounts as well this is a medieval setting most people are going to be mounted
@@DungeonDudes I have a lot of gripes with D&D's mounted combat rules (I have 3+ decades in Rolemaster) because a mounted horse, IRL CAN attack, it can bite, it can rear up and pummel, it can kick with its rear legs, it can bash into, and it can just run over a target. D&D turns a mount into just faster legs. It is somehow more dangerous without a rider? Blech.
In the DND game I played in. I was a paladin and the DM let my mount attack while I rode it since it was considered a smart creature and had its own turn. I absolutely doubled up on those smite spells. I used wrathful smite and then so did my mount.
I do mounted combat a little differently. Because there is that Proficiency: Vehicles (Land) To me, that represents the skill of being able to use a mount to traverse obstacles or guide it in combat (which is why I think the Soldier background gets) whereas Animal Handling is the ability to train your mount and Athletics and Acrobatics represent using your own body rather than guiding an animal. So I usually have players make either Wisdom or Dexterity checks, and they get their proficiency bonus if they have proficiency in land vehicles, working it kinda like Thieves' Tools and other proficiencies. If someone wants to be proficient in riding dragons or gryphons then, I require them to learn Proficiency: Vehicles (Air), which isn't that common, but I do let my players learn new proficiencies like that if they spend the time and energy to do so and find a qualified teacher.
How to dragon mount. Be 17th level Wizard. Know Wish and True Polymorph. Cast Simulacrum with Wish, costing no money, on yourself. Go to sleep. Wake up. Have breakfast. Make your simulacrum do anything you want... it is you slave, use it responsibly. Remember you want a dragon mount. Cast True Polymorph on Simulacrum. Concentrate on it for an hour. Now have an Adult Silver Dragon to ride. Cue Prodigy - Breathe. Laugh in Paralyzing Breath. Release the Paladin. Crusade intensifies. Bahamut vult!
I think we need a find enhanced steel spell for a CR of around 1. All options for greater steed are CR 2 except one of them, and it's a long time to wait to level 11 or 12 (especially if you are intending to multiclass). That's at or beyond the end of most games. The ordinary find steed could be fudged to allow a CR 1 but it's a bit of an upgrade as none of the regular options are that high. Most of the steeds I want to actually argue for are at CR 1, and in that awkward middle ground. So a spell in-between would be perfect. I do agree with having a find greatest steed too though. That's a fun thing to look forward to at the end of a very long game.
Like they say, you can home brew something. I play with a custom system where we can chain cast spells like find greater steed with find faye creatures to get faye mountain goats to ride into or out of combat.
My favorite idea: The mechanical servant from the old Artificer UA. The idea of riding a mecha Stench Kow, surrounded by a shroud of toxic exhaust fumes from the roaring engine, just really gets me.
RE "Smite-horse" at 00:24:00-20, while it's such a cool idea, the rules wouldn't allow for it. Yes, spells affecting self also affect the find steed mount, but this only happens when you're riding your mount: "While mounted on your steed, you can make any spell you cast that targets only you also target your steed" (PHB "Find Steed"). And when a mount is carrying a rider, they can only take the dash, dodge, or disengage actions (not an attack action).
Very few effects involving movement allow an effect to harm a creature that did not move itself. So the Horse would most likely be the one needing to disengage. Think of it this way: If you pick up an enemy and throw it over your shoulder, would your 7 allies get to make opportunity attacks against it as you ran by them?
Assuming you’re referring to wildshaping into a horse and not... other activities... you, being an intelligent creature, would default to acting independently of your rider and maintain your current initiative. You can still do all your normal druid stuff, but if you move, the rider will move with you until he/she dismounts.
I completely agree with the rules of mounted combat as stated in the case of mounts being ONLY one size category larger than the rider; larger than that logic would state that the rider would be too far to hit with a melee attack BOTH horizontally and vertically-- therefore needing a reach weapon of some sort--. So in my sessions, melee attacks from far too big mounts would require to modify your style accordingly; kind of like fighting from large vehicles (boats) or buildings. Also, I don´t consider the creature to completely occupy their grid space, but I rather visualize them as constantly moving and controlling their assigned space; and so it is the case for a mounted creature, with the exception of the fact that they also count as elevated --if the stimated hight of the mount is beyond 5 feet--.
My druid at level 7:"so who wants to ride a warhorse that can go 53.3 feet per second while shooting necrotic lightning, with the ability to go 106.6 feet per second if you or it so wish." My druid even right now could go 280 feet per turn.
10:00 I rule a horse moving you similarly to a creature moving/shoving you and therefore you do not provoke an OA if the mount disengages. Similarly Sentinel still messes up the horse’ disengage. I’d also rule that if a horse is within melee range, so are you. Essentially making you and the horse count as one large creature for the sake of melee. At certain angles the rider gets half cover.
I typically make players have to buy a special saddle for flying mounts, one that they basically clip in to that prevents them from falling off while flying. Otherwise....well, let’s just say Dex saves become really important.
Question: Can I use Find Steed to summon a Swarm of Bats? My Paladin encountered a vampire once, and ended taming some of his bats (they hid under my cloak during the day), and they've proved to be quite resourceful (once we participated in a climbing competition, I sent the bats to bite of the other people's eyes and make the fall. We won. Also they are good for mobility, I had to calculate my own weight and the bat's individual carry capacity, not for flying but for aiding with... let's say wall running) So I was wondering if I could take it to the next level. A Swarm of Bats counts as a medium beast, has a CR of 1/4, and I think it would be cool. So idk, is it cool?
No words on phantom steed spell? It has 1 hour duration, it is a ritual, and if it takes any damage it starts fading away, leaving you 1 minute to get off of it. 1 Minute in combat equals 10 turns. So you have an invicible mount that you won't ever need to worry about dying. Plus it moves 100 ft per turn.
the efficacy of Phantom Steed in combat relies on whether it can move or otherwise act normally during its 1 minute of vanishing time. The spell says that the summoned entity can only be ridden "for the duration", and the 1 minute of fading time occurs "when the spell ends". Because the fading occurs after the end of the spell duration, RAW would indicate that you "cannot ride" the mount during this time frame. How your DM interprets "cannot ride" is up to them, but I doubt it would be "invincible, fully functioning, 100ft movespeed riding horse"
Regarding which space of a mount the rider occupies, I'd thought the rule was riders choice under the idea that creatures aren't as large as the space they occupy (humans aren't actually 5'x5') and the mount could easily be off-center by a foot or two so as to place the rider more firmly in one square than the others; but I can't find it, so I don't know if I'm remembering from a previous edition of the rules or from something in unearthed arcana. However, in the DMG p.271, I did find optional rules regarding climbing onto a bigger creature; which, in essence, allow a character to forcibly mount a creature and occupy any space of that creature the character chooses.
Find Greater Steed makes the mount intelligent, possibly more than the orc barbarian, so it should be able to take its own attack action while you're mounting it
Soo... with the introduction of the Centaur race with Guildmaster's Guide to Ravnica, we now have an interesting conundrum: Centaurs have Medium size. Centaurs count as one size larger for purposes of carrying weight/pushing objects. In their descriptions it says: "..they fill similar roles as cavalry warriors, messengers, outriders, and scouts." A centaur is in no way rule-restricted from using a horse as a mount, as they count as Medium size. A centaur is in no way rule-restricted from taking the Mounted Combatant feat and Cavalier fighter subclass. A centaur is not counted as "mounted" for the purposes of combat. Yet, if we use common sense, we know that: A centaur should be able to be used as a mount. A centaur should not be able to use a horse as a mount. A centaur should count as mounted for the purposes of combat. A centaur should gain benefit from Mounted Combatant and Cavalier. Soo... how do we houserule Centaurs so that they're not A) locked out of taking any of the mount-specific features and classes or B) completely overpowered as mounted combatants because they cannot be dismounted? I would love to hear your take on this.
I think this comes back to the rule of the mount needing appropriate anatomy, in order to be ridden. For example: a centaur would have serious trouble riding a horse with a typical saddle, simply because their (the centaur's) legs are not built to grip as a human's are; they would need to be lashed in place or something. On the other hand, if you could somehow get a centaur onto the howdah of an elephant (with a crane or levitation spell, for example), why not? Likewise, a centaur on a chariot might also be fun. It just depends on how creative one can be with the resources available - and, in fantasy, resources can be pretty wild. Now I'm picturing a centaur, standing astride the back of an ankylosaur and charging into battle... and it is epic. XD
We have a small party in one of my campaigns and during a quest we rescued two Griffons from and underground griffon fighting ring. Me and another player bonded with them. We set them free after we rescued them but then they came to our aid against a Manticore later that same day and stayed with us ever since. They've been helpful in battle a few times and our DM was nice and lets them gain experience and HP in a similar manor to a Ranger's animal companion. We also got them nice armor so they're not super squishy. I'm currently working on a character for a game in the Adventures in Middle-Earth setting. She's a Rider of Rohan so I wanted a refresher on mounted combat and it's ups and downs before diving in.
I have had that opportunity! (Riding a Dragon into battle.) One of the PCs was the reincarnation of a legendary dragon, and he had the ability to transform into a Dragon that he didn't have much control over. Anyway, in the climactic battle of the campaign, he transformed into a Dragon and we rode him into battle fighting Hippogryph mounted Elves! (This was before Warcraft III). It was awesome, and one of the reasons that I like to push the envelope for the players sometimes as a DM now.
Hypothetically if you had a way to cast the Dragon's Breath spell on a mount you directly control could they use their action to breathe the cone x damage and then move and such?
I'm hoping to recent Unearthed Arcana article on Sidekicks becomes official in the near future. That would make mounts much more viable at later levels
This video came at a great time for my campaign. My party saved a pony from a goblin cavalier, and I'm hoping our gnome fighter uses it in battle someday
For smiting and mount attacks, the smite spells says that it must be a "melee weapon attack". So if you want your mount to attack you need to teach your mount how to use melee weapons.
Mounted combatant was great for when riding an ally PC. An awesome duo was a gnome fighter or paladin who can tank while on top of an ancestral barbarian. The enemy has to target the gnome, but they then have to do so with disadvantage and against damage resistance
Question: With the spells Find Steed and Find Greater Steed, since there is telepathic communication and absolute obedience, how does this affect mounted combat? More specifically, can they act independently but under the general instructions while the PC also acts independently?
I got an answer from Jeremy Crawford that the rider does not provoke an opportunity attack if the mount takes the disengage action. On page 195 it reads "you also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action or reaction". That includes riding a mount. And this is the reason OAs that mount provokes may target the rider, or else riders would never take such attacks. About spaces in the grid, Jeremy also told that rider chooses which square inside the creature space rider occupies.
The Find Steed Spell says: "You have an instinctive bond with it that allows you to fight as a seamless unit." I always thought it meant that you can split your turn with your mount if you are in control and acting on the same turn. It is a very vague. What do you guys think?
On the disengage discussion of if the horse moves you both can be attacked. I have this, if the horse does the disengage action neither you or the Mount gets attacked since you can’t provoke opportunity attacks when you’re forced to move.
Don’t know if anyone said it but the Paladin Auras also affecting their mounts is awesome 😸 If someone did cast FireBall or another AOE spell, and your Pegasus fails... 1/4 of the damage from an Oath of the Ancients and the feat. Your steed won’t run away from fear. And it gets a modifier to all its saves from the Aura of Protection. Then Great Weapon Master Smites are just awesome 🥰 Might be why my Paladin was a Variant Human 😸
Paladins are awesome with find steed. Any buffs you apply to yourself is also applied to your mount, be it shield of faith, divine favor, or even haste, so double your mount's speed and give it an extra attack. It even gets advantage on dexterity saves.
Quick question...what do mounts do when not mounted? How much control do you have, can you ask them to attack and do other things in combat when not mounted?
When your mount disengages with you on it you're forced to move with it. Forced movement doesn't incur attacks of opportunity. Also, according to Jeremy Crawford, a character can "fit" in any space occupied by their mount. This means, for example, even if your large mount is right next to an enemy you could attack it with a ranged weapon without incurring disadvantage. twitter.com/JeremyECrawford/status/928372757758320641
I've always carried my halfling friend tied with a chain on my back when he was unconscious(absent player) but I never thought to carry him in combat this way! It may be fun (for me, infuriating for my friend)
In my campaign, I play a dragonborn paladin and our forest gnome ranger rides my character in a wooden basket mount. See if your dm will let you, it's a lot of fun!
I was playing with a character build and am wondering your thoughts. First I do see all the issues to say no, but I will ask anyways. Would it be a plausible gnome beast master Ranger 3/ wild magic sorcerer to aquire a blink dog as a mount? Issues, fey vs beast, blink while ridden? (Maybe at disadvantage and or range restrictions.) The back story would be they knew each other for a period of time before the adventure. Thoughts and comments
Thanks for the video guys. I like to use house rules when it comes to mount actions. It makes sense a horse cant effectively kick when under the weight of a rider, or that anything with a bit and bridle cant bite.... but if a griffon is flying I have no problem with it raking with its claws, or a rhino charging with its horn, a wyvern attacking its tail, or a dragon.... pretty much doing whatever a dragon wants to do, especially using its breath weapon. It's more of a judgement call and depends on how the creature is being ridden, how impactful the weight of the rider would be on a creature of that type and what type of attacks the creature is capable of making.
Our DM is allowing me to play a Centaur Drunken Monk and have another player, a Bugbear Cavalier Fighter, mount me in combat; so this video is very helpful thank you.
I've just imagined a completely shitfaced centaur just spasming and kicking everything around itself (that Drunken Master ability to dish out like seven attacks in one turn) and a screaming bugbear, trying to hold on for his very life, also smacking everything around him (preferably with a flail, just because comedy). Thank you for that. EDIT: After a certain level, monks can run along the walls... I'd love to see THAT while you're being mounted.
@@khajiitinskyrim Hmm... stack in what way? The saving throw part for the mount and monk's Evasion do effectively the same thing. Does the "stacking" mean advantage on the save or something else?
You do not provoke an opportunity attack if your mount takes the disengage action. This is actually very clear in the PHB under opportunity attacks, "You also don’t provoke an opportunity Attack when you Teleport or when someone or something moves you without using your Movement, action, or Reaction."
unless there is a specific exception, such as some fear effects.
@@lord6617 Those fear effects you're talking about still use your movement, action, or reaction. So they're not really exceptions.
@@landonkryger It is a confused topic though, so worth mentioning as basically an exception. Some people on hearing a fear effect forces them to run away, or an enemy to do so, assume no opportunity attacks because it is forced movement.
Crawford agrees! Thank the gods for Sage Advice
@wowalinbie Yes, but that's not you :P And some classes or features give you the ability to force that attack to be at disadvantage, or raise your mounts armor class, or give it resistance to damage, etc. The mounted combatant feat lets you (?freely) force that attack to target you if you want as well.
Honestly, if you really care about your mounts, you NEED to buy them some nice shiny armor. They will live longer and happier :)
Le Chaos Rampant I prefer to forge some armor for my mounts
Did the Elder Scrolls IV: Oblivion DLC write this?
Aw im a week late for the TES4 joke... well played
@@willlewis6622 what a truly legendary comment
Nice try Todd Howard, I'm not gonna buy horse armor that easily
"Save a horse, mount a dragon"
*Donkey has entered the chat*
NOW IM A BELEIVER
Donkey is totally a Bard, he's always singing! :D
@@bluesuzaku3229 and he seduced the dragon!
Underrated comment love this
Wrong kind of “mount” 😳
Player character idea
-Be a bugbear for race
-cavalier fighter for the class
-somehow acquire a rhinoceros. (This is the hard part. You might have to wait a few levels and constantly bug your dm about it)
-BOOM! You got a member, of the DK Crew!
I had the same concept but with a giant boar mount. Never was able to make the leap for the DK reference. Well done!
(Though, Winky was my favourite mount from the series)
I had that idea as well but with a elephant
@@billdaguy338 The elephant in DKC3 was not a good mount though.
ruclips.net/video/O-4SIrp7eIQ/видео.html How to build Donkey Kong in D&D
I was playing my druid and we came to a boss fight. I summoned a griffin and took to the skies. One of our little bards got wrecked hard. Flew to him and dismounted, cast cure wounds as I picked him up and put him on it's back. Sent the griffin back up and wild shaped into my good ol lion. The boss ended up using and entangling arrow to catch the griffin and drop both of them out of the sky. Luckily he had feather fall and saved them. Griffin ended up landing the killing blow. Was a damn fun fight
That sounds so awesome! Thanks for sharing.
This is why I like druid/ranger. You get to do so much weird shit.
I play a paladin who uses a lance and the dueling fighting stlye while mounted and I've surprised both the players and the dm with how effective I was while mounted. We were playing mines of phandelver and I charged venomfang, got a crit,smited so 2d12 plus 6 plus 4d8 plus 4d6 thunderous smit and I brought Venomfang to about half health in my first turn at level 4. Then my mount took the disengage action and moved 30ft away and I think my dm and party were speechless for a good 10 seconds.
Yeah that sounds like a very potent combo. But if the video's interpretation is correct, I don't think you can use the mount's movement both before and after your attack. Its turn has to be either before or after yours, not interrupted by your attack(s).
@@goatmeal5241 he could have held the attack
David Miller there was a sage advice podcast with Jeremy Crawford on mounted combat and he never said that your actions had to be broken up when controlling your mount. The held action thing only applies if you have your mount act on its own.
I do pretty much the same thing with my oathbreaker paladin. When i was around lvl 7 i did upwards of 90 dmg or something ridiculous (it may have been well above 100), completely obliberating the slaad we were fighting.
@@PhthaloGreenskin I agree with this interpretation. You and your mount (if controlled) are moving as a unit, and you can move-attack-move as normal on a mount. BTW, this gets redonculous with a vengeance paladin with a summoned mount and haste. Horse's base move doubles to 120, can dash for 240, then use haste action to disengage or dash again for 360. Downside is there are sooo many times it is infeasible to be mounted, but this only matters if you invest in the mounted combatant feat. But the feat is really, really good.
"You can't be a horse archer running around the back lines, getting advantage on all of your ranged shots. That would be way too good."
*Laughs in Gengis Khan*
@Wahsayah you might wanna hear mongolian rock. Search "the Hu" if you didnt know them.
Tom yes!!! More people need to listen to The Hu. My party was actually listening to The Gereg album during combat last week.
@@Tom-zd2fc I have used one of their songs to simulate Hobgoblin war chant. Very effective at scaring the holy daylight out of your players :)
Damn Khergits..
They said you couldn't get ADVANTAGE, but you could do this in game and have the same advantage as the huns. Being uncatchable. Ride and shoot. Ride and shoot.
There is a point about the rules that you guys were talking about that needs to be clarified.
The base rules of DnD combat specifically state that any movement not caused by you cannot cause an Attack of Opportunity. So for example, if someone shoves you and you move out of range of an enemy, that enemy doesn't get to Attack of Opportunity. If an allied Battle Master uses his special skill to cause you to move to a new space, enemies don't get an Attack of Opportunity on you. The same is true with your mount. If you are mounted, and your mount takes the Disengage action, you are protected from Attacks of Opportunity. If it DOESN'T use the Disengage action, it can provoke Attacks of Opportunity that target either you or the mount.
@@goodgulfgas your response actually doesn't have anything to do with what I said. If you control the mount, then it cannot take the disengage action by default. I specifically stated the mount taking the disengage action, which would require that it be uncontrolled. And the rules that I posted are actually IN the book. Please, if you're going to comment on a post, pay attention to what has already been said in the post.
@@smilingjay9863 No, if you're controlling the mount then it can only disengage, dash, or dodge. So his comment is actually correct. The only thing it can't do if you're controlling it is take attack or spell casting actions. I do agree with your original point though. I don't think that you should be subject to attacks of opportunity if your mount disengages before moving.
@@GamerWolvenna I feel Jeremy, Sage Advice, Errata on the books etc all need to clarify this shit a LOT better instead of giving arcane, obtuse answers. Examples would help hugely.
@@goodgulfgas this is a failure to specify what "you" means. if you control 2 units and use one to move the other out of reach of an opponent, you do not create an attack of opportunity, the same would apply if your standing in for an allies character, a mercenary, pet, or anything else moving your other character. Confusing you as the unit with you as the player is reaching. "You" might not be elaborated on, but another unit moving you is, so if your mount, which is a separate unit under your control moving before or after your PC, moves your PC, the PC isn't using anything to move, so it doesn't produce an attack of opportunity.
This logic can be demonstrated by showing how silly it would be if the DM created all sorts of attacks of opportunity by using several units under his control to move each other and still causing attacks of opportunity.
The rules further state that a mount causing an attack of opportunity allows the opponent to hit the mount or the rider, not that the rider can cause an attack of opportunity, the point is already made in the attack of opportunity description and not altered in a mount causing it, it specifically points out that when the MOUNT causes it, the rider can be targeted instead. If that mount disengages, it moves the rider, the rider doesn't move itself, "you" is the PC, not the player.
This is why your PC gets hit with attacks of opportunity when the DM uses some effect to make your PC exit the reach of a foe, because "you" is your unit, not your agency. The language might be confusing, but the result is still certain.
@@goodgulfgas not true. The wording on Attack of Opportunity essentially means that, in order for an OA to occur, the movement triggering it needs to be caused by one of the moving creature's actions (its main action, BNS action, reaction, or "movement action" which technically does not exist in game terms, but the wording of OA works with it anyway).
Since you are not the one using movement to move out of threat range, you are not a legal target for an attack of opportunity, just like if you were grappled and your grappler moved you out of range of someone, they could not get an OA on you. The same is true if your mount moves without you spending any of your movement.
Now, if the mount does not disengage, it provokes an OA itself when it uses its movement, just like any other entity using its movement to move out of someone's threat range. However, due to a totally separate rule of mounted combat, the attacker can choose to attack you instead of the mount. Its still the mount provoking the OA for not disengaging. If it does disengage, it is not a legal target for an OA due to disengaging, and you are not a legal target for an OA because your actions are not being used to move you.
When it comes to the effectiveness of mounts in real life, they were a HUGE asset in combat. Stirrups allowed a knight to put their full body into lance strikes basically negating all armour and insta killing soldiers. Also height advantage and the mass of a horse are a massive advantage.
Incidentally, this is why the Lance does a d12 of damage
A paladin's mount from the Find Steed spell is "Unusually Intelligent" and the two act as a seamless unit. In my games I rule that it can be left to act on its own but will always comply with its rider's will. They are telepathically linked after all.
100% agree. The idea that you have to fight beside your mount rather than actually ride it is silly.
Yes I think that’s the correct interpretation. Similar to find familiar, they’re a completely loyal summoned familiar. They shouldn’t have any sense of self preservation or anything else that would cause them to go against their masters will so, unless they’re under mind control magic or something similar they should essentially act as an additional character the player controls.
I remember having a gnome wizard once that rode around on the back of a Mastiff. I called the dog growley which I was very proud of until the day the party went into a dungeon. A damned troll set off a trap causing half the ceiling to come down on a couple of us. Poor growley didn't even whimper as he missed his Dex save getting crushed, instantly killed. The gnome wizard has not been the same ever since.
Lyle Beilby that's when the wiz takes a level of Barb and rages to save his next mount!
That sounds like an origin story for why a wizard became a pyromancer. It was literally to burn all trolls off the surface of the planet.
Is this something I’m too Paladin to understand?
If you want mount mobility, combine Find Steed and Misty Step (bonus action). Remember, the mount that is summoned by Find Steed also gains the benefits of your self-only spells when mounted.
Sage advice specified that, controlled or not, if your mount takes the disengage action, the PC isn't provoking an attack of opportunity.
My group is currently playing Tomb of annihilation, and my Lv.12 totem Barbarian Minotaur just got mounted Combatant, for his armor plated Triceratops, And it’s so great.😁
1:20 “...Needs to be one size larger than you and needs to have the appropriate anatomy to be ridden” - rules to live life by 🤣
them thicc girls though
Thats how I like my gals
*Saddle of the Cavalier*
_Wondrous item:_
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
Forced movement does not provoke attack of opportunity so neither should you if your mount disengages.
Agreed. PHB Page 195: "You also don't provoke an opportunity attack when someone or something moves you without using your movement, action, or reaction."
That's the line we were looking for -- perfect!
Another example of a way to avoid an oppertunity attack is to have another PC grapple your character, pull you out of combat, and then let you go once your out of range. You are moved against your will, even if you allowed your character to be grappled, so your character doesn't provoke an oppertunity attack. This should make it even more obvious that a mount who disengages prevents all oppertunity attacks against the mount and PC.
@@DungeonDudes I know we're all looking for loop holes, but, If you are controlling the mount to disengage, then that is a movement caused by you.
No opportunity attack on your mount but still an opportunity attack on you.
@@goodgulfgas You keep posting this, and you're wrong. The text from PHB pg. 195 specifically says that you don't provoke AoO "when someone or something (the mount) moves you without using YOUR (the player's) movement, action, or reaction. Combine that with the text describing mounted combat: ". . . The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it."
You are focusing so much on whether the player is directing / controlling the mount to use it's disengage action. That has no bearing on the issue at hand. The text specifically says "when someone or something moves you without using YOUR movement, action, or reaction." In the case of mounted combat, the mount IS directed / controlled by you, but it is using IT'S OWN movement and actions, and not YOUR movement and actions. Read the text above again. The controlled mount still has it's own initiative, it simply matches you own. If you go on 17, then the mount also goes on 17. It also says "it moves as you direct it". Key word there, "IT moves as you direct it". It is STILL the mounts movement / actions, you are simply commanding it to use them. Everything is operating on very specific language and rules, here. SPECIFICALLY, each PC and NPC has specific mechanics they can use on their turn, and those belong to no one else (action, reaction, movement, etc). The mount is still using it's own action to disengage and move, not yours, and therefore it is moving you, not you moving it.
This is further illustrated by the fact that once the mount disengages and moves, the player is still able to then dismount, and then go about it's turn as normal by moving, attacking, dodging, disengaging, etc. Their actions and movement are not tied together into one turn. They are different turns taken on the same initiative count.
Right now I'm playing a Conquest Paladin using Find Steed and Mounted Combatant, and it's probably the most fun I've had in combat in any class (admittedly only have played warlock, sorcerer, and barb though). Of course I'm using a lance and a shield as well, a proper jouster. We changed some rules around for lances on mounts though, because we wanted it to be a tad more realistic. We made them deadlier when you're moving quickly and less powerful if you haven't moved much. Here are our homebrew rules:
1) If a mounted character makes an attack with a lance without having yet moved during the current turn, then the attack suffers disadvantage.
2) If a mounted character lands an attack with a lance without having moved more than 12 feet continuously leading up to the attack, and if the damage die roll is greater than the number of feet moved leading up to the attack, then the damage die roll is replaced by that number.
3) If a mounted character makes an attack with a lance after having continuously moved at least 20 feet leading up to the attack, then add a 1d6 to the damage roll.
One of my favorite tactics was when my Druid turned into a horse or giant lizard for our Cavalier Fighter to ride. He was looking at the different archetypes for the fighter and thought the Cavalier looked cool for the defense of allies that was a major focus his fighter, but wasn't too sure because we didn't have any mounts at this time. That is when I realized that the Druid could become one using the shape-shifter, I kept thinking about this when they were talking about intelligent mounts that take their own actions. Our DM had some minor penalties at first due to the Druid not having special training for being mounted, but we did it enough so he ruled that he got used to it. It was actually pretty cool since he had an ability to get attacks of opportunity if anyone attacked his mount which meant he protected my Druid really efficiently. He could really, really move out since I could dash on my turn and then he could get off with only 5ft. movement (Cavalier ability) and run into combat or whatever.
"forced movement does no provoke opportunity attack" This includes if an ally is dragging or carrying you.
No. The PHB specifically states that if a mount provokes an aoo from a creature, the creature may target the mount or the rider. Whether the mount is controlled or independent does not matter.
@@charleshodgdon6168 You are correct but if the horse uses the disengage action then it is not provoking an aoo from a creature. So now the forced movement rule would apply.
@@Fairburne69 This is incorrect. The mount may also Dash. Dash would be considered forced movement also. An uncontrolled mount may move normally which is also forced movement. In both of these cases, the opponent may target either the mount or the rider.
I can not find anything to agree with me. I believe that by the wording, they were allowing the mount's movement to be considered as the rider's movement. While on foot, disengage does not provoke aoo. While on foot, dash and move provoke aoo. This is also why I believe that a controlled mount should be moving during the rider's turn and not independent of it. You decide how a controlled mount moves and when it moves.
@@charleshodgdon6168 The horse has its own will. If a rider directs the horse to move it has a choice to move in the direction the rider is asking or not move in that direction. The horse has a choice. You're not forcing it. Picking up the horse and carrying it unwillingly would be forcing it.
I do agree that the rider and the horses turns should be intermingled but sadly that isn't the way it works.
@@charleshodgdon6168 You are correct IF the horse does not use the disengage action.
When it comes to flying mounts a some dungeon masters forget them in a military so I take a page for warhammer fantasy and made the royal Hippogriff Knights because hippogriffs are more tame than griffins and being omnivorous feeding them easier making them a more reasonable mount for a military regiment.
One thing I really miss from the official rules are rules for ground vehicles. I have a really cool chariot figure (Chaos Chariot from GW) I would like to use in an encounter, but I don't find much support on it...
I am thinking of giving the chariot itself AC and HP and consider the charioteer as mounting two horses at the same time
Cast "Enlarge" on a centaur, use it as a mount as another centaur. Et voilà.
Technically a centaur has the ability to let medium size creature ride it and a centaur is a medium creature.
Now the only limit of how many centaur you can stack is up to your DM
Ymdros Ampora and ladders, and atmosphere, and gravity.
Centaur-ception! *MASSIVE TROMBONE NOISE*
Use Find Steed, have the mounted combatant feat, cast enlarge on yourself... Boom, now you get advantage on all attacks vs Large and smaller creatures while mounted because now you’re Large and riding a Huge creature.
2:34 My favorite character I've ever made was a multi-class artificer Calvary kobold that used her steel Defender as her mount so no checks required to have them do something since they do whatever you tell them to.
2:04 Halfling rogue riding a half-orc barbarian... I can see that ;)
Now imagine this. Halfling cavalier with mounted combatant rides barb-druid with sentinel, shape-shifted into direwolf.
GM - "the gnoll attacks the direwolf"
Cavalier - "he attacks my mount? I use mounted combatant to force him to attack me instead"
GM - okay, he attacks you
Barb/druid - "he attacks someone other than me? Cool, I take an attack of opportunity, and knock him down, and since his movement is reduced to zero, he can't stand up"
GM - facepalm
rinse
repeat
@@garyco766 Ok...I soo want to do this. Only problem is it takes at least lv 6 to pull this off but still :) I almost want to do this with my current Barb 1/Druid 1 Dwarf, just need to find a willing Halfling.
Hand Xbow in each hand...
I remember in the horde of the dragon queen adventure, when we were doing the attack on the well of dragons, my paladin character was granted the ability to ride one of the dragons into battle. He actually still had the dragon mount in the climatic battle with Tiamat. The dragon didn’t survive. But it actually helped by nobility sacrificing itself for the party to get in the battle winning shots in to send Tiamat back to the burning hells.
This was a good episode, but I feel like there's an entire class of mounted units ignored here:
Small PCs (gnomes, halflings, etc) who are beastmaster rangers. They gave their own set of unique advantages over other mounted combatants
When the winged hussars arrived!
Charging down the mountain side!
Coming down they turned the tide!
*Stormclouds fire and steel*
*Death from above made the* *enemy kneel*
Regarding opportunity attacks, I have ruled multiple times that being Mounted is effectively being carried. To me, that means that you are experiencing forced movement and wouldn't trigger opportunity attacks. "You also don’t provoke an opportunity Attack ... when someone or something moves you without using *your* Movement, action, or Reaction."
A controlled mount can take the disengage action. That, combined with extra mobility is the big reason to use a mount.
In my campaign we actually have an entire order of Halfling Paladins that ride trained dogs into battle. One of my players is one such paladin, and he's had great success even in smaller areas, albeit verticality and pits really make them work for it inside dungeons.
If Monty isn’t wearing a “save a horse, ride a dragon” t-shirt next week I’m gonna be soooooooo disappointed. :-D
Point of note regarding space for mounts in dungeon crawls:
If you want to play a rider in a campaign that will have lots of tight environments, consider playing one of the smaller races. Small player characters (gnomes, halflings and the like) can use medium mounts. Many of these (mastiffs, for example) are much more nimble than horses on rough terrain, and completely suited to dungeon (or even urban) encounters. Awhile back, I rolled up a halfling barbarian in Eberron, who had a clawfoot strider (deinonychus dinosaur) and the Mounted Combatant feat. She considered it her spirit-twin and they went everywhere together. The raptor's speed and her power made her one sick lil brick on the battlefield.
Fun Wizard 5 concept: If you’re DM will let you consider the mount summoned by Phantom Steed a creature, you can cast Dragon’s Breath on it, and can now do your normal wizard stuff while you use your steed’s action to dragons breathe stuff. Good way to get a lot of mileage out of the second level spell.
I have a gnome wizard with an ioun stone of reserve and asked our paladin to cast find steed into it. Now I have a fiendish warhorse to disengage with and cast fireball from, and mage armor works great. Meanwhile, the paladin upgraded to a griffon.
Love your content guys, and find this video really nice. You are my favorite dnd content creators and i find the quality of your videos really high and informative. I just decided to use a mount with my paladin couple a weeks ago so I researched the rules. So I found that there were few tiny mistakes. Firstly if your mount is knocked prone you can use your reaction to dismount it as it falls and land on top of your feet, no save needed. You have to make a save if you are knocked prone or the mount is moved against its will. Which practicly makes shoving the best action against mounted combatants by raw because it would automatically dismount them. Secondly you can't make your horse smite as a paladin because you have to be riding it for the spell share effect to be valid, and while riding it it makes more sense for it to be a controlled creature so no attack action though that is up to DM discretion. I also wanted to add that having a steed as a paladin is almost a feature thanks to the find steed spell and the fact that aura of protection grants a bonus to the steeds saving throws. Add mounted combatant and the fact that you are expected to have a pretty high armor class and can make any attack target you instead the steed thanks to the steed makes it pretty potent. And it also allows you to take a lance which is d12 and reach, and disadvantage in melee combat should not be a problem considering the fact that the mount can disengage for you not provoking opportunity attacks on you. The only real problem being collecting barding after your steed gets killed in combat.
You can make your horse smite if you use the spell while mounted, and then dismount. RAW: "While mounted on your steed, you can make any spell you cast that Targets only you also target your steed." The targeting is what's important here, the spell doesn't disappear on the horse after you've dismounted. Perhaps there's been outside ruling from Crawford or something that disputes this, but as I said as written there wouldn't be a problem with that action.
@@Transcedant By RAW it does say while mounted you can target the steed to so i dont think the intent was for it to stay after dismounting
Hi guys, thanks for the video, I'm the guy that requested this some time ago!
This makes me really want to make a high CON Lightfoot Halfling Rogue, with the Mounted Combatant feat, who is best friend with the party’s Orc Barbarian. Hide whenever you want using the lightfoot halfling feature, advantage against small foes and when the barbarian starts getting low on HP just take the damage yourself.
Stout Halfling gets a +1 to CON
@@TheSkizz89 yeah but the light foot halfling can hide when only obscured by a creature that is one size larger than you. So you could use the barbarian to hide
So what I am hearing is: Mounted Combat Feat, Great Weapon Master, Polearm Master...
In the find steed spell "Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed." So you would have to be mounted to share the spells. Smite spells specify a melee weapon attack and under a mounts attack action, its titled a melee weapon attack. So it seems like it would work to share those even according to the verbiage. Also you fight like a seamless unit able to communicate telepathically so I think you could allow the mount to do what you wish in combat but it be as if you are giving it free action to allow it to do attacks on its turn. If that makes sense. Otherwise, why bother with a mount as a precious lvl 2 slot.
You may only have to cast find steed once as long as you keep it alive
Horse useing smite...THUNDER HORSE
Once had a group of enemy knights charge my party on barded warhorses armed with lance and shield. They saw the knights but more or less discounted the horses, this was a mistake. once the third knight made a D12 attack with reach and then rode 90 feet away with triggering an opportunity attack "THE HORSES, SHOOT THE HORSES!" became the parties battle cry.
11:10 forced movement does not provoke opportunity attacks meaning the mount would have to provoke the opportunity attack for the enemy to get its swing on you and a reason why that specific Rule is required as it wouldn't make sense if you were just immune to opportunity attacks just because you ride a creature.
Yes if your Mount chooses to use the disengage action hence forces the characters movement would not provoke an opportunity attack you guys are awesome and totally spot on the rules most of the time but in this one case I would have to disagree my friends
I'm really glad you guys did this video. Since I started running 5e no one has attempted to utilize mounted combat. It would have been a bit awkward flipping through the book mid session. Much simpler than past editions, for sure, and I'm excited to see if that's for better or for worse
(Very mild spoilers) in Drizzt they visit a Wizard's tower where their mounts are shrunk into kitten sized when they arrive. They then each picked up their own horse / pony and set it in a little kennel.
I feel like this could be a really fun magic saddle to help non summoned mounts be brought through different areas.
Ranger with a bow using conjure animals to summon giant owls or eagles and mount one, make it take the dodge action every turn as it flys you around to reign down arrows while the other ones attack the same target.
I haven't run this one by my DM yet.... But i really can't wait for the opportunity.
Wouldn't this sharing of spells with a Find Steed spell count towards healing as well?
"needs to have the appropriate anatomy" tell that to our rogue that thought it would be funny to sneak up to, and proceed to mount a lich
Michael James liches are not trained to take a Rider.
Sounds more like a bard move if I'm honest.
Great video dudes, I'm about to run an encounter next week where the party is on a wagon when mounted bandits raid them, this was definitely helpful!
The Cavalier subclass for Fighters should have a feature that allows them to use their reaction to attack when their mount attacks or comes within your attack range of a hostile creature. Would fit the whole “Cavalry” theme of the subclass better than some of the features it currently has.
Monty's name text obviously should've said "Mounty Martin" for this episode.
Currently playing an artificer (Rick that has the mounted combatant feat) with a mechanical bipedal servant named Kevin he is of a large size and I just picked up enlarge/reduce.
Kevin also has proficiency in whips and great axes his reach and area control will be crazy
This is gonna get fun
a few things wrong here but a good video, two things:
1- You can only buff your mount with find steed if you are mounted upon it
2- find steed does overcome the limits on turn orders. as worded in the spell it makes you both a seamless unit in and out of combat. so you can attack mid way through the mounts movement. anyway. thats just the clarification from the creators. love the vids
Thanks for this (and especially the “what space”) issue! I had a player thinking of playing a mounted kobold (either by Ranger / Beast Master or some other way) and we were trying to figure out how to have Pack Tactics work if the mount was its own character.
Hmm, I am going to need a DM’s ruling on something. A mount that is being ridden cannot use the attack action, but can they use abilities that only require an action? If a bard casts dragons breath on his flying gryphon, will said gryphon be able to use the effect of the spell?
No. A controlled mount can ONLY take the Dash, Disengage, and Dodge actions. No other actions are permitted while the mount is under direct control.
Dungeon Dudes That’s kind of weird though what makes it not able to attack that seems like something that’s only there for balance in which case it can just be fixed by giving other people mounts as well this is a medieval setting most people are going to be mounted
@@DungeonDudes I have a lot of gripes with D&D's mounted combat rules (I have 3+ decades in Rolemaster) because a mounted horse, IRL CAN attack, it can bite, it can rear up and pummel, it can kick with its rear legs, it can bash into, and it can just run over a target. D&D turns a mount into just faster legs. It is somehow more dangerous without a rider? Blech.
A paladin on a horse should use a lance and shield. Better ac and it does 1d12 and you can apply the dueling fighting style for +2 damage.
In the DND game I played in. I was a paladin and the DM let my mount attack while I rode it since it was considered a smart creature and had its own turn. I absolutely doubled up on those smite spells. I used wrathful smite and then so did my mount.
What is your mount to be considered smart ?
I do mounted combat a little differently.
Because there is that Proficiency: Vehicles (Land)
To me, that represents the skill of being able to use a mount to traverse obstacles or guide it in combat (which is why I think the Soldier background gets) whereas Animal Handling is the ability to train your mount and Athletics and Acrobatics represent using your own body rather than guiding an animal.
So I usually have players make either Wisdom or Dexterity checks, and they get their proficiency bonus if they have proficiency in land vehicles, working it kinda like Thieves' Tools and other proficiencies.
If someone wants to be proficient in riding dragons or gryphons then, I require them to learn Proficiency: Vehicles (Air), which isn't that common, but I do let my players learn new proficiencies like that if they spend the time and energy to do so and find a qualified teacher.
"Ride now! Ride for ruin, and the world's ending!"
Death!
We need a find greatest steed spell for summoning a dragon to ride
Paladin - Find Steed
Dragon not option. Neither for find greater steed.
How to dragon mount.
Be 17th level Wizard.
Know Wish and True Polymorph.
Cast Simulacrum with Wish, costing no money, on yourself. Go to sleep.
Wake up. Have breakfast. Make your simulacrum do anything you want... it is you slave, use it responsibly.
Remember you want a dragon mount.
Cast True Polymorph on Simulacrum. Concentrate on it for an hour.
Now have an Adult Silver Dragon to ride.
Cue Prodigy - Breathe.
Laugh in Paralyzing Breath.
Release the Paladin.
Crusade intensifies. Bahamut vult!
I think we need a find enhanced steel spell for a CR of around 1. All options for greater steed are CR 2 except one of them, and it's a long time to wait to level 11 or 12 (especially if you are intending to multiclass). That's at or beyond the end of most games. The ordinary find steed could be fudged to allow a CR 1 but it's a bit of an upgrade as none of the regular options are that high. Most of the steeds I want to actually argue for are at CR 1, and in that awkward middle ground. So a spell in-between would be perfect. I do agree with having a find greatest steed too though. That's a fun thing to look forward to at the end of a very long game.
Like they say, you can home brew something. I play with a custom system where we can chain cast spells like find greater steed with find faye creatures to get faye mountain goats to ride into or out of combat.
Halfling Beastmaster Ranger: you now can ride a panther around and slaughter all of your foes
My favorite idea: The mechanical servant from the old Artificer UA. The idea of riding a mecha Stench Kow, surrounded by a shroud of toxic exhaust fumes from the roaring engine, just really gets me.
RE "Smite-horse" at 00:24:00-20, while it's such a cool idea, the rules wouldn't allow for it. Yes, spells affecting self also affect the find steed mount, but this only happens when you're riding your mount: "While mounted on your steed, you can make any spell you cast that targets only you also target your steed" (PHB "Find Steed"). And when a mount is carrying a rider, they can only take the dash, dodge, or disengage actions (not an attack action).
Very few effects involving movement allow an effect to harm a creature that did not move itself. So the Horse would most likely be the one needing to disengage.
Think of it this way: If you pick up an enemy and throw it over your shoulder, would your 7 allies get to make opportunity attacks against it as you ran by them?
i was curious if i as a druid wanted to have some one mount me how would you do combat ? what mechaniques would work or be needed ?
Assuming you’re referring to wildshaping into a horse and not... other activities... you, being an intelligent creature, would default to acting independently of your rider and maintain your current initiative. You can still do all your normal druid stuff, but if you move, the rider will move with you until he/she dismounts.
Its pretty clear in the phb and here what happens tbh.
I got a goblin worg rider with a spear, this vid cleared up alot for me, thanks
Plz tell me how flyby and opportunity attacks I really wanna try ridding a giant owl
I completely agree with the rules of mounted combat as stated in the case of mounts being ONLY one size category larger than the rider; larger than that logic would state that the rider would be too far to hit with a melee attack BOTH horizontally and vertically-- therefore needing a reach weapon of some sort--. So in my sessions, melee attacks from far too big mounts would require to modify your style accordingly; kind of like fighting from large vehicles (boats) or buildings.
Also, I don´t consider the creature to completely occupy their grid space, but I rather visualize them as constantly moving and controlling their assigned space; and so it is the case for a mounted creature, with the exception of the fact that they also count as elevated --if the stimated hight of the mount is beyond 5 feet--.
I've been playing a kobold druid in a friend's Zakhara-based campaign. My mount is a camel named Joe.
Joe error
Jo Jo ✓
My druid at level 7:"so who wants to ride a warhorse that can go 53.3 feet per second while shooting necrotic lightning, with the ability to go 106.6 feet per second if you or it so wish."
My druid even right now could go 280 feet per turn.
10:00 I rule a horse moving you similarly to a creature moving/shoving you and therefore you do not provoke an OA if the mount disengages. Similarly Sentinel still messes up the horse’ disengage.
I’d also rule that if a horse is within melee range, so are you. Essentially making you and the horse count as one large creature for the sake of melee. At certain angles the rider gets half cover.
I typically make players have to buy a special saddle for flying mounts, one that they basically clip in to that prevents them from falling off while flying. Otherwise....well, let’s just say Dex saves become really important.
Question: Can I use Find Steed to summon a Swarm of Bats?
My Paladin encountered a vampire once, and ended taming some of his bats (they hid under my cloak during the day), and they've proved to be quite resourceful (once we participated in a climbing competition, I sent the bats to bite of the other people's eyes and make the fall. We won. Also they are good for mobility, I had to calculate my own weight and the bat's individual carry capacity, not for flying but for aiding with... let's say wall running)
So I was wondering if I could take it to the next level.
A Swarm of Bats counts as a medium beast, has a CR of 1/4, and I think it would be cool.
So idk, is it cool?
If your character is some sort of black knight will be hell cool
No words on phantom steed spell?
It has 1 hour duration, it is a ritual, and if it takes any damage it starts fading away, leaving you 1 minute to get off of it. 1 Minute in combat equals 10 turns. So you have an invicible mount that you won't ever need to worry about dying. Plus it moves 100 ft per turn.
Yeah! I love my phantom steed called horseface, sadly my dm doesn't allow that fading effect and at one damage it vanishes instantly :(
the efficacy of Phantom Steed in combat relies on whether it can move or otherwise act normally during its 1 minute of vanishing time. The spell says that the summoned entity can only be ridden "for the duration", and the 1 minute of fading time occurs "when the spell ends".
Because the fading occurs after the end of the spell duration, RAW would indicate that you "cannot ride" the mount during this time frame. How your DM interprets "cannot ride" is up to them, but I doubt it would be "invincible, fully functioning, 100ft movespeed riding horse"
Regarding which space of a mount the rider occupies, I'd thought the rule was riders choice under the idea that creatures aren't as large as the space they occupy (humans aren't actually 5'x5') and the mount could easily be off-center by a foot or two so as to place the rider more firmly in one square than the others; but I can't find it, so I don't know if I'm remembering from a previous edition of the rules or from something in unearthed arcana. However, in the DMG p.271, I did find optional rules regarding climbing onto a bigger creature; which, in essence, allow a character to forcibly mount a creature and occupy any space of that creature the character chooses.
(15:42) "I also like the idea of a rogue, somehow getting sneak attack on the back of a horse".
No one expects when the Winged Hussars arrive
Find Greater Steed makes the mount intelligent, possibly more than the orc barbarian, so it should be able to take its own attack action while you're mounting it
Soo... with the introduction of the Centaur race with Guildmaster's Guide to Ravnica, we now have an interesting conundrum:
Centaurs have Medium size.
Centaurs count as one size larger for purposes of carrying weight/pushing objects.
In their descriptions it says: "..they fill similar roles as cavalry warriors, messengers, outriders, and scouts."
A centaur is in no way rule-restricted from using a horse as a mount, as they count as Medium size.
A centaur is in no way rule-restricted from taking the Mounted Combatant feat and Cavalier fighter subclass.
A centaur is not counted as "mounted" for the purposes of combat.
Yet, if we use common sense, we know that:
A centaur should be able to be used as a mount.
A centaur should not be able to use a horse as a mount.
A centaur should count as mounted for the purposes of combat.
A centaur should gain benefit from Mounted Combatant and Cavalier.
Soo... how do we houserule Centaurs so that they're not
A) locked out of taking any of the mount-specific features and classes or
B) completely overpowered as mounted combatants because they cannot be dismounted?
I would love to hear your take on this.
I think this comes back to the rule of the mount needing appropriate anatomy, in order to be ridden. For example: a centaur would have serious trouble riding a horse with a typical saddle, simply because their (the centaur's) legs are not built to grip as a human's are; they would need to be lashed in place or something.
On the other hand, if you could somehow get a centaur onto the howdah of an elephant (with a crane or levitation spell, for example), why not? Likewise, a centaur on a chariot might also be fun. It just depends on how creative one can be with the resources available - and, in fantasy, resources can be pretty wild.
Now I'm picturing a centaur, standing astride the back of an ankylosaur and charging into battle... and it is epic. XD
We have a small party in one of my campaigns and during a quest we rescued two Griffons from and underground griffon fighting ring. Me and another player bonded with them. We set them free after we rescued them but then they came to our aid against a Manticore later that same day and stayed with us ever since. They've been helpful in battle a few times and our DM was nice and lets them gain experience and HP in a similar manor to a Ranger's animal companion. We also got them nice armor so they're not super squishy.
I'm currently working on a character for a game in the Adventures in Middle-Earth setting. She's a Rider of Rohan so I wanted a refresher on mounted combat and it's ups and downs before diving in.
2:03 Squishy, but fast humanoid caster (maybe bard?) + a Small and tanky Plasmoid barbarian with the Mounted Combatant feat = Fantasy Venom
I have had that opportunity! (Riding a Dragon into battle.) One of the PCs was the reincarnation of a legendary dragon, and he had the ability to transform into a Dragon that he didn't have much control over. Anyway, in the climactic battle of the campaign, he transformed into a Dragon and we rode him into battle fighting Hippogryph mounted Elves! (This was before Warcraft III). It was awesome, and one of the reasons that I like to push the envelope for the players sometimes as a DM now.
Hypothetically if you had a way to cast the Dragon's Breath spell on a mount you directly control could they use their action to breathe the cone x damage and then move and such?
I'm hoping to recent Unearthed Arcana article on Sidekicks becomes official in the near future. That would make mounts much more viable at later levels
Question for Centaur mounted combat would the rider need have the same initiative as the centaur since it's like a team attack thing
This video came at a great time for my campaign. My party saved a pony from a goblin cavalier, and I'm hoping our gnome fighter uses it in battle someday
For smiting and mount attacks, the smite spells says that it must be a "melee weapon attack". So if you want your mount to attack you need to teach your mount how to use melee weapons.
A Hoof attack is considered a melee weapon attack.
I stand corrected, I thought a hoof attack was considered a natural weapon attack.
The DM approved me summoning a gigantic viper as my steed and I am so excited for that.
Mounted combatant was great for when riding an ally PC. An awesome duo was a gnome fighter or paladin who can tank while on top of an ancestral barbarian. The enemy has to target the gnome, but they then have to do so with disadvantage and against damage resistance
Question:
With the spells Find Steed and Find Greater Steed, since there is telepathic communication and absolute obedience, how does this affect mounted combat?
More specifically, can they act independently but under the general instructions while the PC also acts independently?
I got an answer from Jeremy Crawford that the rider does not provoke an opportunity attack if the mount takes the disengage action.
On page 195 it reads "you also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action or reaction". That includes riding a mount.
And this is the reason OAs that mount provokes may target the rider, or else riders would never take such attacks.
About spaces in the grid, Jeremy also told that rider chooses which square inside the creature space rider occupies.
The Find Steed Spell says: "You have an instinctive bond with it that allows you to fight as a seamless unit." I always thought it meant that you can split your turn with your mount if you are in control and acting on the same turn. It is a very vague. What do you guys think?
Hey! What happened to the music intro? I was waiting for the cool guitar riff D:
On the disengage discussion of if the horse moves you both can be attacked. I have this, if the horse does the disengage action neither you or the Mount gets attacked since you can’t provoke opportunity attacks when you’re forced to move.
Don’t know if anyone said it but the Paladin Auras also affecting their mounts is awesome 😸 If someone did cast FireBall or another AOE spell, and your Pegasus fails... 1/4 of the damage from an Oath of the Ancients and the feat. Your steed won’t run away from fear. And it gets a modifier to all its saves from the Aura of Protection. Then Great Weapon Master Smites are just awesome 🥰 Might be why my Paladin was a Variant Human 😸
Could a battle master artificer's steel defender be used as a mount, as long as you play a small race?
Paladins are awesome with find steed. Any buffs you apply to yourself is also applied to your mount, be it shield of faith, divine favor, or even haste, so double your mount's speed and give it an extra attack. It even gets advantage on dexterity saves.
Quick question...what do mounts do when not mounted? How much control do you have, can you ask them to attack and do other things in combat when not mounted?
When your mount disengages with you on it you're forced to move with it. Forced movement doesn't incur attacks of opportunity.
Also, according to Jeremy Crawford, a character can "fit" in any space occupied by their mount. This means, for example, even if your large mount is right next to an enemy you could attack it with a ranged weapon without incurring disadvantage.
twitter.com/JeremyECrawford/status/928372757758320641
I've always carried my halfling friend tied with a chain on my back when he was unconscious(absent player) but I never thought to carry him in combat this way! It may be fun (for me, infuriating for my friend)
In my campaign, I play a dragonborn paladin and our forest gnome ranger rides my character in a wooden basket mount. See if your dm will let you, it's a lot of fun!
I was playing with a character build and am wondering your thoughts. First I do see all the issues to say no, but I will ask anyways. Would it be a plausible gnome beast master Ranger 3/ wild magic sorcerer to aquire a blink dog as a mount? Issues, fey vs beast, blink while ridden? (Maybe at disadvantage and or range restrictions.) The back story would be they knew each other for a period of time before the adventure. Thoughts and comments
Thanks for the video guys. I like to use house rules when it comes to mount actions. It makes sense a horse cant effectively kick when under the weight of a rider, or that anything with a bit and bridle cant bite.... but if a griffon is flying I have no problem with it raking with its claws, or a rhino charging with its horn, a wyvern attacking its tail, or a dragon.... pretty much doing whatever a dragon wants to do, especially using its breath weapon. It's more of a judgement call and depends on how the creature is being ridden, how impactful the weight of the rider would be on a creature of that type and what type of attacks the creature is capable of making.
Our DM is allowing me to play a Centaur Drunken Monk and have another player, a Bugbear Cavalier Fighter, mount me in combat; so this video is very helpful thank you.
I've just imagined a completely shitfaced centaur just spasming and kicking everything around itself (that Drunken Master ability to dish out like seven attacks in one turn) and a screaming bugbear, trying to hold on for his very life, also smacking everything around him (preferably with a flail, just because comedy).
Thank you for that.
EDIT: After a certain level, monks can run along the walls... I'd love to see THAT while you're being mounted.
KubinWielki The DM told us that The Mounted Combatant Feat and Evasion stacks as well
@@khajiitinskyrim Hmm... stack in what way? The saving throw part for the mount and monk's Evasion do effectively the same thing. Does the "stacking" mean advantage on the save or something else?
KubinWielki It means we would take quarter damage on a failed save