Mounted Combat Guide for Dungeons and Dragons 5e

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  • Опубликовано: 25 июн 2024
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... Cavalry's here! Mounts and mounted combat are a fantasy staple. We discuss how to saddle up your trusty steed and ride into battle in Dungeons and Dragons 5e!
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Комментарии • 673

  • @TreantmonksTemple
    @TreantmonksTemple 5 лет назад +938

    You do not provoke an opportunity attack if your mount takes the disengage action. This is actually very clear in the PHB under opportunity attacks, "You also don’t provoke an opportunity Attack when you Teleport or when someone or something moves you without using your Movement, action, or Reaction."

    • @lord6617
      @lord6617 5 лет назад +7

      unless there is a specific exception, such as some fear effects.

    • @landonkryger
      @landonkryger 5 лет назад +46

      @@lord6617 Those fear effects you're talking about still use your movement, action, or reaction. So they're not really exceptions.

    • @lord6617
      @lord6617 5 лет назад +12

      @@landonkryger It is a confused topic though, so worth mentioning as basically an exception. Some people on hearing a fear effect forces them to run away, or an enemy to do so, assume no opportunity attacks because it is forced movement.

    • @ashenwuss1651
      @ashenwuss1651 5 лет назад +9

      Crawford agrees! Thank the gods for Sage Advice

    • @lord6617
      @lord6617 5 лет назад +4

      @wowalinbie Yes, but that's not you :P And some classes or features give you the ability to force that attack to be at disadvantage, or raise your mounts armor class, or give it resistance to damage, etc. The mounted combatant feat lets you (?freely) force that attack to target you if you want as well.

  • @kristianwilliams441
    @kristianwilliams441 5 лет назад +581

    "Save a horse, mount a dragon"
    *Donkey has entered the chat*

    • @FruitH.
      @FruitH. 4 года назад +20

      NOW IM A BELEIVER

    • @bluesuzaku3229
      @bluesuzaku3229 3 года назад +15

      Donkey is totally a Bard, he's always singing! :D

    • @MageLeaderInc
      @MageLeaderInc 3 года назад +6

      @@bluesuzaku3229 and he seduced the dragon!

    • @masonweaver5005
      @masonweaver5005 3 года назад

      Underrated comment love this

    • @jakeharvey6692
      @jakeharvey6692 2 года назад +2

      Wrong kind of “mount” 😳

  • @LeChaosRampant
    @LeChaosRampant 5 лет назад +414

    Honestly, if you really care about your mounts, you NEED to buy them some nice shiny armor. They will live longer and happier :)

    • @JoeMama-zw8zb
      @JoeMama-zw8zb 4 года назад +2

      Le Chaos Rampant I prefer to forge some armor for my mounts

    • @willlewis6622
      @willlewis6622 4 года назад +34

      Did the Elder Scrolls IV: Oblivion DLC write this?

    • @MasterVolton
      @MasterVolton 4 года назад +5

      Aw im a week late for the TES4 joke... well played

    • @AllThingsFascinate
      @AllThingsFascinate 3 года назад +5

      @@willlewis6622 what a truly legendary comment

    • @MDJ7713
      @MDJ7713 3 года назад +3

      Nice try Todd Howard, I'm not gonna buy horse armor that easily

  • @eyebotsubject-x8270
    @eyebotsubject-x8270 5 лет назад +234

    Player character idea
    -Be a bugbear for race
    -cavalier fighter for the class
    -somehow acquire a rhinoceros. (This is the hard part. You might have to wait a few levels and constantly bug your dm about it)
    -BOOM! You got a member, of the DK Crew!

    • @Canadian_Ry
      @Canadian_Ry 5 лет назад +9

      I had the same concept but with a giant boar mount. Never was able to make the leap for the DK reference. Well done!
      (Though, Winky was my favourite mount from the series)

    • @billdaguy338
      @billdaguy338 5 лет назад +4

      I had that idea as well but with a elephant

    • @RokuroCarisu
      @RokuroCarisu 5 лет назад +1

      @@billdaguy338 The elephant in DKC3 was not a good mount though.

    • @BNRmatt
      @BNRmatt 3 года назад +1

      ruclips.net/video/O-4SIrp7eIQ/видео.html How to build Donkey Kong in D&D

  • @joshualovejoy5305
    @joshualovejoy5305 5 лет назад +245

    I was playing my druid and we came to a boss fight. I summoned a griffin and took to the skies. One of our little bards got wrecked hard. Flew to him and dismounted, cast cure wounds as I picked him up and put him on it's back. Sent the griffin back up and wild shaped into my good ol lion. The boss ended up using and entangling arrow to catch the griffin and drop both of them out of the sky. Luckily he had feather fall and saved them. Griffin ended up landing the killing blow. Was a damn fun fight

    • @JoeBuk724
      @JoeBuk724 5 лет назад +9

      That sounds so awesome! Thanks for sharing.

    • @ianbailey4213
      @ianbailey4213 4 года назад +5

      This is why I like druid/ranger. You get to do so much weird shit.

  • @ClintonJohnson1
    @ClintonJohnson1 4 года назад +71

    Sage advice specified that, controlled or not, if your mount takes the disengage action, the PC isn't provoking an attack of opportunity.

  • @CommanderRedVega
    @CommanderRedVega 3 года назад +407

    "You can't be a horse archer running around the back lines, getting advantage on all of your ranged shots. That would be way too good."
    *Laughs in Gengis Khan*

    • @Tom-zd2fc
      @Tom-zd2fc 3 года назад +18

      @Wahsayah you might wanna hear mongolian rock. Search "the Hu" if you didnt know them.

    • @MaxwellAerialPhotography
      @MaxwellAerialPhotography 3 года назад +16

      Tom yes!!! More people need to listen to The Hu. My party was actually listening to The Gereg album during combat last week.

    • @edh9999
      @edh9999 2 года назад +9

      @@Tom-zd2fc I have used one of their songs to simulate Hobgoblin war chant. Very effective at scaring the holy daylight out of your players :)

    • @keithstone8693
      @keithstone8693 2 года назад +6

      Damn Khergits..

  • @smilingjay9863
    @smilingjay9863 5 лет назад +295

    There is a point about the rules that you guys were talking about that needs to be clarified.
    The base rules of DnD combat specifically state that any movement not caused by you cannot cause an Attack of Opportunity. So for example, if someone shoves you and you move out of range of an enemy, that enemy doesn't get to Attack of Opportunity. If an allied Battle Master uses his special skill to cause you to move to a new space, enemies don't get an Attack of Opportunity on you. The same is true with your mount. If you are mounted, and your mount takes the Disengage action, you are protected from Attacks of Opportunity. If it DOESN'T use the Disengage action, it can provoke Attacks of Opportunity that target either you or the mount.

    • @smilingjay9863
      @smilingjay9863 5 лет назад +6

      @@goodgulfgas your response actually doesn't have anything to do with what I said. If you control the mount, then it cannot take the disengage action by default. I specifically stated the mount taking the disengage action, which would require that it be uncontrolled. And the rules that I posted are actually IN the book. Please, if you're going to comment on a post, pay attention to what has already been said in the post.

    • @GamerWolvenna
      @GamerWolvenna 5 лет назад +13

      @@smilingjay9863 No, if you're controlling the mount then it can only disengage, dash, or dodge. So his comment is actually correct. The only thing it can't do if you're controlling it is take attack or spell casting actions. I do agree with your original point though. I don't think that you should be subject to attacks of opportunity if your mount disengages before moving.

    • @BelfastBiker
      @BelfastBiker 5 лет назад +6

      @@GamerWolvenna I feel Jeremy, Sage Advice, Errata on the books etc all need to clarify this shit a LOT better instead of giving arcane, obtuse answers. Examples would help hugely.

    • @bahamutkaiser
      @bahamutkaiser 5 лет назад +3

      @@goodgulfgas this is a failure to specify what "you" means. if you control 2 units and use one to move the other out of reach of an opponent, you do not create an attack of opportunity, the same would apply if your standing in for an allies character, a mercenary, pet, or anything else moving your other character. Confusing you as the unit with you as the player is reaching. "You" might not be elaborated on, but another unit moving you is, so if your mount, which is a separate unit under your control moving before or after your PC, moves your PC, the PC isn't using anything to move, so it doesn't produce an attack of opportunity.
      This logic can be demonstrated by showing how silly it would be if the DM created all sorts of attacks of opportunity by using several units under his control to move each other and still causing attacks of opportunity.
      The rules further state that a mount causing an attack of opportunity allows the opponent to hit the mount or the rider, not that the rider can cause an attack of opportunity, the point is already made in the attack of opportunity description and not altered in a mount causing it, it specifically points out that when the MOUNT causes it, the rider can be targeted instead. If that mount disengages, it moves the rider, the rider doesn't move itself, "you" is the PC, not the player.
      This is why your PC gets hit with attacks of opportunity when the DM uses some effect to make your PC exit the reach of a foe, because "you" is your unit, not your agency. The language might be confusing, but the result is still certain.

    • @timothye.2902
      @timothye.2902 4 года назад +3

      @@goodgulfgas not true. The wording on Attack of Opportunity essentially means that, in order for an OA to occur, the movement triggering it needs to be caused by one of the moving creature's actions (its main action, BNS action, reaction, or "movement action" which technically does not exist in game terms, but the wording of OA works with it anyway).
      Since you are not the one using movement to move out of threat range, you are not a legal target for an attack of opportunity, just like if you were grappled and your grappler moved you out of range of someone, they could not get an OA on you. The same is true if your mount moves without you spending any of your movement.
      Now, if the mount does not disengage, it provokes an OA itself when it uses its movement, just like any other entity using its movement to move out of someone's threat range. However, due to a totally separate rule of mounted combat, the attacker can choose to attack you instead of the mount. Its still the mount provoking the OA for not disengaging. If it does disengage, it is not a legal target for an OA due to disengaging, and you are not a legal target for an OA because your actions are not being used to move you.

  • @Lallander
    @Lallander 5 лет назад +53

    A paladin's mount from the Find Steed spell is "Unusually Intelligent" and the two act as a seamless unit. In my games I rule that it can be left to act on its own but will always comply with its rider's will. They are telepathically linked after all.

    • @ryancparker
      @ryancparker Год назад +3

      100% agree. The idea that you have to fight beside your mount rather than actually ride it is silly.

    • @bulldozer8950
      @bulldozer8950 Год назад +3

      Yes I think that’s the correct interpretation. Similar to find familiar, they’re a completely loyal summoned familiar. They shouldn’t have any sense of self preservation or anything else that would cause them to go against their masters will so, unless they’re under mind control magic or something similar they should essentially act as an additional character the player controls.

  • @Greg-yu1os
    @Greg-yu1os 5 лет назад +113

    When it comes to the effectiveness of mounts in real life, they were a HUGE asset in combat. Stirrups allowed a knight to put their full body into lance strikes basically negating all armour and insta killing soldiers. Also height advantage and the mass of a horse are a massive advantage.

    • @cratorcic9362
      @cratorcic9362 2 года назад +8

      Incidentally, this is why the Lance does a d12 of damage

  • @milo14564
    @milo14564 2 года назад +9

    If you want mount mobility, combine Find Steed and Misty Step (bonus action). Remember, the mount that is summoned by Find Steed also gains the benefits of your self-only spells when mounted.

  • @PhthaloGreenskin
    @PhthaloGreenskin 5 лет назад +162

    I play a paladin who uses a lance and the dueling fighting stlye while mounted and I've surprised both the players and the dm with how effective I was while mounted. We were playing mines of phandelver and I charged venomfang, got a crit,smited so 2d12 plus 6 plus 4d8 plus 4d6 thunderous smit and I brought Venomfang to about half health in my first turn at level 4. Then my mount took the disengage action and moved 30ft away and I think my dm and party were speechless for a good 10 seconds.

    • @goatmeal5241
      @goatmeal5241 5 лет назад +16

      Yeah that sounds like a very potent combo. But if the video's interpretation is correct, I don't think you can use the mount's movement both before and after your attack. Its turn has to be either before or after yours, not interrupted by your attack(s).

    • @euandunbar8050
      @euandunbar8050 5 лет назад +12

      ​@@goatmeal5241 he could have held the attack

    • @PhthaloGreenskin
      @PhthaloGreenskin 5 лет назад +24

      David Miller there was a sage advice podcast with Jeremy Crawford on mounted combat and he never said that your actions had to be broken up when controlling your mount. The held action thing only applies if you have your mount act on its own.

    • @darkduck8736
      @darkduck8736 5 лет назад +7

      I do pretty much the same thing with my oathbreaker paladin. When i was around lvl 7 i did upwards of 90 dmg or something ridiculous (it may have been well above 100), completely obliberating the slaad we were fighting.

    • @garyco766
      @garyco766 5 лет назад +8

      @@PhthaloGreenskin I agree with this interpretation. You and your mount (if controlled) are moving as a unit, and you can move-attack-move as normal on a mount. BTW, this gets redonculous with a vengeance paladin with a summoned mount and haste. Horse's base move doubles to 120, can dash for 240, then use haste action to disengage or dash again for 360. Downside is there are sooo many times it is infeasible to be mounted, but this only matters if you invest in the mounted combatant feat. But the feat is really, really good.

  • @kendo5862
    @kendo5862 5 лет назад +103

    1:20 “...Needs to be one size larger than you and needs to have the appropriate anatomy to be ridden” - rules to live life by 🤣

  • @arturohernandez8789
    @arturohernandez8789 4 года назад +46

    My group is currently playing Tomb of annihilation, and my Lv.12 totem Barbarian Minotaur just got mounted Combatant, for his armor plated Triceratops, And it’s so great.😁

  • @schemage2210
    @schemage2210 5 лет назад +77

    I remember having a gnome wizard once that rode around on the back of a Mastiff. I called the dog growley which I was very proud of until the day the party went into a dungeon. A damned troll set off a trap causing half the ceiling to come down on a couple of us. Poor growley didn't even whimper as he missed his Dex save getting crushed, instantly killed. The gnome wizard has not been the same ever since.

    • @daveford5683
      @daveford5683 5 лет назад +5

      Lyle Beilby that's when the wiz takes a level of Barb and rages to save his next mount!

    • @osmium6832
      @osmium6832 5 лет назад +18

      That sounds like an origin story for why a wizard became a pyromancer. It was literally to burn all trolls off the surface of the planet.

    • @saintpoli6800
      @saintpoli6800 3 года назад +2

      Is this something I’m too Paladin to understand?

  • @MikeStJacques
    @MikeStJacques 4 года назад +78

    *Saddle of the Cavalier*
    _Wondrous item:_
    While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

  • @mathiasikit
    @mathiasikit 5 лет назад +59

    Cast "Enlarge" on a centaur, use it as a mount as another centaur. Et voilà.

    • @ymdrosampora7407
      @ymdrosampora7407 5 лет назад +29

      Technically a centaur has the ability to let medium size creature ride it and a centaur is a medium creature.
      Now the only limit of how many centaur you can stack is up to your DM

    • @PureGoldNeverCorrodes
      @PureGoldNeverCorrodes 4 года назад

      Ymdros Ampora and ladders, and atmosphere, and gravity.

    • @preacherjohn
      @preacherjohn 3 года назад +1

      Centaur-ception! *MASSIVE TROMBONE NOISE*

    • @saintpoli6800
      @saintpoli6800 3 года назад

      Use Find Steed, have the mounted combatant feat, cast enlarge on yourself... Boom, now you get advantage on all attacks vs Large and smaller creatures while mounted because now you’re Large and riding a Huge creature.

  • @Transcedant
    @Transcedant 5 лет назад +20

    Right now I'm playing a Conquest Paladin using Find Steed and Mounted Combatant, and it's probably the most fun I've had in combat in any class (admittedly only have played warlock, sorcerer, and barb though). Of course I'm using a lance and a shield as well, a proper jouster. We changed some rules around for lances on mounts though, because we wanted it to be a tad more realistic. We made them deadlier when you're moving quickly and less powerful if you haven't moved much. Here are our homebrew rules:
    1) If a mounted character makes an attack with a lance without having yet moved during the current turn, then the attack suffers disadvantage.
    2) If a mounted character lands an attack with a lance without having moved more than 12 feet continuously leading up to the attack, and if the damage die roll is greater than the number of feet moved leading up to the attack, then the damage die roll is replaced by that number.
    3) If a mounted character makes an attack with a lance after having continuously moved at least 20 feet leading up to the attack, then add a 1d6 to the damage roll.

  • @the0amazing0joe
    @the0amazing0joe 5 лет назад +66

    "forced movement does no provoke opportunity attack" This includes if an ally is dragging or carrying you.

    • @charleshodgdon6168
      @charleshodgdon6168 4 года назад +2

      No. The PHB specifically states that if a mount provokes an aoo from a creature, the creature may target the mount or the rider. Whether the mount is controlled or independent does not matter.

    • @Fairburne69
      @Fairburne69 4 года назад +6

      @@charleshodgdon6168 You are correct but if the horse uses the disengage action then it is not provoking an aoo from a creature. So now the forced movement rule would apply.

    • @charleshodgdon6168
      @charleshodgdon6168 4 года назад +1

      @@Fairburne69 This is incorrect. The mount may also Dash. Dash would be considered forced movement also. An uncontrolled mount may move normally which is also forced movement. In both of these cases, the opponent may target either the mount or the rider.
      I can not find anything to agree with me. I believe that by the wording, they were allowing the mount's movement to be considered as the rider's movement. While on foot, disengage does not provoke aoo. While on foot, dash and move provoke aoo. This is also why I believe that a controlled mount should be moving during the rider's turn and not independent of it. You decide how a controlled mount moves and when it moves.

    • @Fairburne69
      @Fairburne69 4 года назад +1

      @@charleshodgdon6168 The horse has its own will. If a rider directs the horse to move it has a choice to move in the direction the rider is asking or not move in that direction. The horse has a choice. You're not forcing it. Picking up the horse and carrying it unwillingly would be forcing it.
      I do agree that the rider and the horses turns should be intermingled but sadly that isn't the way it works.

    • @Fairburne69
      @Fairburne69 4 года назад +1

      @@charleshodgdon6168 You are correct IF the horse does not use the disengage action.

  • @brcoutme
    @brcoutme 5 лет назад +21

    One of my favorite tactics was when my Druid turned into a horse or giant lizard for our Cavalier Fighter to ride. He was looking at the different archetypes for the fighter and thought the Cavalier looked cool for the defense of allies that was a major focus his fighter, but wasn't too sure because we didn't have any mounts at this time. That is when I realized that the Druid could become one using the shape-shifter, I kept thinking about this when they were talking about intelligent mounts that take their own actions. Our DM had some minor penalties at first due to the Druid not having special training for being mounted, but we did it enough so he ruled that he got used to it. It was actually pretty cool since he had an ability to get attacks of opportunity if anyone attacked his mount which meant he protected my Druid really efficiently. He could really, really move out since I could dash on my turn and then he could get off with only 5ft. movement (Cavalier ability) and run into combat or whatever.

  • @racekitty
    @racekitty 4 года назад +22

    When it comes to flying mounts a some dungeon masters forget them in a military so I take a page for warhammer fantasy and made the royal Hippogriff Knights because hippogriffs are more tame than griffins and being omnivorous feeding them easier making them a more reasonable mount for a military regiment.

  • @Sparkle5fanboy
    @Sparkle5fanboy 5 лет назад +83

    Forced movement does not provoke attack of opportunity so neither should you if your mount disengages.

    • @Mrsockmonkie
      @Mrsockmonkie 5 лет назад +32

      Agreed. PHB Page 195: "You also don't provoke an opportunity attack when someone or something moves you without using your movement, action, or reaction."

    • @DungeonDudes
      @DungeonDudes  5 лет назад +38

      That's the line we were looking for -- perfect!

    • @blakefischer9862
      @blakefischer9862 5 лет назад +6

      Another example of a way to avoid an oppertunity attack is to have another PC grapple your character, pull you out of combat, and then let you go once your out of range. You are moved against your will, even if you allowed your character to be grappled, so your character doesn't provoke an oppertunity attack. This should make it even more obvious that a mount who disengages prevents all oppertunity attacks against the mount and PC.

    • @goodgulfgas
      @goodgulfgas 5 лет назад

      @@DungeonDudes I know we're all looking for loop holes, but, If you are controlling the mount to disengage, then that is a movement caused by you.
      No opportunity attack on your mount but still an opportunity attack on you.

    • @troyvzwky
      @troyvzwky 5 лет назад +7

      @@goodgulfgas You keep posting this, and you're wrong. The text from PHB pg. 195 specifically says that you don't provoke AoO "when someone or something (the mount) moves you without using YOUR (the player's) movement, action, or reaction. Combine that with the text describing mounted combat: ". . . The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it."
      You are focusing so much on whether the player is directing / controlling the mount to use it's disengage action. That has no bearing on the issue at hand. The text specifically says "when someone or something moves you without using YOUR movement, action, or reaction." In the case of mounted combat, the mount IS directed / controlled by you, but it is using IT'S OWN movement and actions, and not YOUR movement and actions. Read the text above again. The controlled mount still has it's own initiative, it simply matches you own. If you go on 17, then the mount also goes on 17. It also says "it moves as you direct it". Key word there, "IT moves as you direct it". It is STILL the mounts movement / actions, you are simply commanding it to use them. Everything is operating on very specific language and rules, here. SPECIFICALLY, each PC and NPC has specific mechanics they can use on their turn, and those belong to no one else (action, reaction, movement, etc). The mount is still using it's own action to disengage and move, not yours, and therefore it is moving you, not you moving it.
      This is further illustrated by the fact that once the mount disengages and moves, the player is still able to then dismount, and then go about it's turn as normal by moving, attacking, dodging, disengaging, etc. Their actions and movement are not tied together into one turn. They are different turns taken on the same initiative count.

  • @commentsectionman6231
    @commentsectionman6231 5 лет назад +88

    When the winged hussars arrived!

    • @ashenwuss1651
      @ashenwuss1651 5 лет назад +11

      Charging down the mountain side!

    • @jessegitchell8114
      @jessegitchell8114 4 года назад +8

      Coming down they turned the tide!

    • @MrDarthtelos
      @MrDarthtelos 4 года назад +4

      *Stormclouds fire and steel*
      *Death from above made the* *enemy kneel*

  • @nightflame69
    @nightflame69 3 года назад +5

    I remember in the horde of the dragon queen adventure, when we were doing the attack on the well of dragons, my paladin character was granted the ability to ride one of the dragons into battle. He actually still had the dragon mount in the climatic battle with Tiamat. The dragon didn’t survive. But it actually helped by nobility sacrificing itself for the party to get in the battle winning shots in to send Tiamat back to the burning hells.

  • @ogrokun
    @ogrokun 5 лет назад +47

    One thing I really miss from the official rules are rules for ground vehicles. I have a really cool chariot figure (Chaos Chariot from GW) I would like to use in an encounter, but I don't find much support on it...
    I am thinking of giving the chariot itself AC and HP and consider the charioteer as mounting two horses at the same time

  • @Larkitect_
    @Larkitect_ 5 лет назад +30

    If Monty isn’t wearing a “save a horse, ride a dragon” t-shirt next week I’m gonna be soooooooo disappointed. :-D

  • @kingspade461
    @kingspade461 5 лет назад +23

    2:04 Halfling rogue riding a half-orc barbarian... I can see that ;)

    • @garyco766
      @garyco766 5 лет назад +11

      Now imagine this. Halfling cavalier with mounted combatant rides barb-druid with sentinel, shape-shifted into direwolf.
      GM - "the gnoll attacks the direwolf"
      Cavalier - "he attacks my mount? I use mounted combatant to force him to attack me instead"
      GM - okay, he attacks you
      Barb/druid - "he attacks someone other than me? Cool, I take an attack of opportunity, and knock him down, and since his movement is reduced to zero, he can't stand up"
      GM - facepalm
      rinse
      repeat

    • @NeoZanther
      @NeoZanther 5 лет назад +2

      @@garyco766 Ok...I soo want to do this. Only problem is it takes at least lv 6 to pull this off but still :) I almost want to do this with my current Barb 1/Druid 1 Dwarf, just need to find a willing Halfling.

    • @soggycracker5934
      @soggycracker5934 5 лет назад +2

      Hand Xbow in each hand...

  • @maddoctordan8854
    @maddoctordan8854 5 лет назад +11

    This video came at a great time for my campaign. My party saved a pony from a goblin cavalier, and I'm hoping our gnome fighter uses it in battle someday

  • @leewiens9912
    @leewiens9912 5 лет назад +6

    In my campaign we actually have an entire order of Halfling Paladins that ride trained dogs into battle. One of my players is one such paladin, and he's had great success even in smaller areas, albeit verticality and pits really make them work for it inside dungeons.

  • @kylestillwell7031
    @kylestillwell7031 5 лет назад +31

    This was a good episode, but I feel like there's an entire class of mounted units ignored here:
    Small PCs (gnomes, halflings, etc) who are beastmaster rangers. They gave their own set of unique advantages over other mounted combatants

  • @adreabrooks11
    @adreabrooks11 5 лет назад +3

    Point of note regarding space for mounts in dungeon crawls:
    If you want to play a rider in a campaign that will have lots of tight environments, consider playing one of the smaller races. Small player characters (gnomes, halflings and the like) can use medium mounts. Many of these (mastiffs, for example) are much more nimble than horses on rough terrain, and completely suited to dungeon (or even urban) encounters. Awhile back, I rolled up a halfling barbarian in Eberron, who had a clawfoot strider (deinonychus dinosaur) and the Mounted Combatant feat. She considered it her spirit-twin and they went everywhere together. The raptor's speed and her power made her one sick lil brick on the battlefield.

  • @nickduncan3856
    @nickduncan3856 4 года назад +3

    Fun Wizard 5 concept: If you’re DM will let you consider the mount summoned by Phantom Steed a creature, you can cast Dragon’s Breath on it, and can now do your normal wizard stuff while you use your steed’s action to dragons breathe stuff. Good way to get a lot of mileage out of the second level spell.

  • @ryanschmidt3319
    @ryanschmidt3319 4 года назад +15

    So what I am hearing is: Mounted Combat Feat, Great Weapon Master, Polearm Master...

  • @littlekittyphantommadness9049
    @littlekittyphantommadness9049 3 года назад +10

    2:34 My favorite character I've ever made was a multi-class artificer Calvary kobold that used her steel Defender as her mount so no checks required to have them do something since they do whatever you tell them to.

  • @UmmSenna
    @UmmSenna 5 лет назад +12

    Regarding opportunity attacks, I have ruled multiple times that being Mounted is effectively being carried. To me, that means that you are experiencing forced movement and wouldn't trigger opportunity attacks. "You also don’t provoke an opportunity Attack ... when someone or something moves you without using *your* Movement, action, or Reaction."

    • @ChristnThms
      @ChristnThms 5 лет назад

      A controlled mount can take the disengage action. That, combined with extra mobility is the big reason to use a mount.

  • @parapotato
    @parapotato 5 лет назад +6

    Once had a group of enemy knights charge my party on barded warhorses armed with lance and shield. They saw the knights but more or less discounted the horses, this was a mistake. once the third knight made a D12 attack with reach and then rode 90 feet away with triggering an opportunity attack "THE HORSES, SHOOT THE HORSES!" became the parties battle cry.

  • @joshshire
    @joshshire 5 лет назад +9

    Hi guys, thanks for the video, I'm the guy that requested this some time ago!

  • @jakeholmes9296
    @jakeholmes9296 5 лет назад +11

    This makes me really want to make a high CON Lightfoot Halfling Rogue, with the Mounted Combatant feat, who is best friend with the party’s Orc Barbarian. Hide whenever you want using the lightfoot halfling feature, advantage against small foes and when the barbarian starts getting low on HP just take the damage yourself.

    • @TheSkizz89
      @TheSkizz89 Год назад

      Stout Halfling gets a +1 to CON

    • @jakeholmes9296
      @jakeholmes9296 Год назад

      @@TheSkizz89 yeah but the light foot halfling can hide when only obscured by a creature that is one size larger than you. So you could use the barbarian to hide

  • @taylorpeppers5012
    @taylorpeppers5012 5 лет назад +1

    Great video dudes, I'm about to run an encounter next week where the party is on a wagon when mounted bandits raid them, this was definitely helpful!

  • @Jake-ky4yj
    @Jake-ky4yj 3 года назад +1

    Ranger with a bow using conjure animals to summon giant owls or eagles and mount one, make it take the dodge action every turn as it flys you around to reign down arrows while the other ones attack the same target.
    I haven't run this one by my DM yet.... But i really can't wait for the opportunity.

  • @roboraygun
    @roboraygun 5 лет назад +1

    Thanks for this (and especially the “what space”) issue! I had a player thinking of playing a mounted kobold (either by Ranger / Beast Master or some other way) and we were trying to figure out how to have Pack Tactics work if the mount was its own character.

  • @brodie04
    @brodie04 5 лет назад +4

    Monty's name text obviously should've said "Mounty Martin" for this episode.

  • @alkemyst337
    @alkemyst337 5 лет назад +2

    I'm really glad you guys did this video. Since I started running 5e no one has attempted to utilize mounted combat. It would have been a bit awkward flipping through the book mid session. Much simpler than past editions, for sure, and I'm excited to see if that's for better or for worse

  • @matthewjennings7645
    @matthewjennings7645 3 года назад +2

    (Very mild spoilers) in Drizzt they visit a Wizard's tower where their mounts are shrunk into kitten sized when they arrive. They then each picked up their own horse / pony and set it in a little kennel.
    I feel like this could be a really fun magic saddle to help non summoned mounts be brought through different areas.

  • @embergrit2305
    @embergrit2305 5 лет назад +7

    In the find steed spell "Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed." So you would have to be mounted to share the spells. Smite spells specify a melee weapon attack and under a mounts attack action, its titled a melee weapon attack. So it seems like it would work to share those even according to the verbiage. Also you fight like a seamless unit able to communicate telepathically so I think you could allow the mount to do what you wish in combat but it be as if you are giving it free action to allow it to do attacks on its turn. If that makes sense. Otherwise, why bother with a mount as a precious lvl 2 slot.

    • @ryanrhino2318
      @ryanrhino2318 5 лет назад

      You may only have to cast find steed once as long as you keep it alive

    • @jaredmabbutt6142
      @jaredmabbutt6142 5 лет назад

      Horse useing smite...THUNDER HORSE

  • @Im-Not-a-Dog
    @Im-Not-a-Dog 5 лет назад +4

    The Cavalier subclass for Fighters should have a feature that allows them to use their reaction to attack when their mount attacks or comes within your attack range of a hostile creature. Would fit the whole “Cavalry” theme of the subclass better than some of the features it currently has.

  • @ryancparker
    @ryancparker Год назад +1

    I have a gnome wizard with an ioun stone of reserve and asked our paladin to cast find steed into it. Now I have a fiendish warhorse to disengage with and cast fireball from, and mage armor works great. Meanwhile, the paladin upgraded to a griffon.

  • @hag-youthrhys6471
    @hag-youthrhys6471 5 лет назад +2

    Currently playing an artificer (Rick that has the mounted combatant feat) with a mechanical bipedal servant named Kevin he is of a large size and I just picked up enlarge/reduce.
    Kevin also has proficiency in whips and great axes his reach and area control will be crazy
    This is gonna get fun

  • @vicezivkovic9115
    @vicezivkovic9115 5 лет назад +4

    Love your content guys, and find this video really nice. You are my favorite dnd content creators and i find the quality of your videos really high and informative. I just decided to use a mount with my paladin couple a weeks ago so I researched the rules. So I found that there were few tiny mistakes. Firstly if your mount is knocked prone you can use your reaction to dismount it as it falls and land on top of your feet, no save needed. You have to make a save if you are knocked prone or the mount is moved against its will. Which practicly makes shoving the best action against mounted combatants by raw because it would automatically dismount them. Secondly you can't make your horse smite as a paladin because you have to be riding it for the spell share effect to be valid, and while riding it it makes more sense for it to be a controlled creature so no attack action though that is up to DM discretion. I also wanted to add that having a steed as a paladin is almost a feature thanks to the find steed spell and the fact that aura of protection grants a bonus to the steeds saving throws. Add mounted combatant and the fact that you are expected to have a pretty high armor class and can make any attack target you instead the steed thanks to the steed makes it pretty potent. And it also allows you to take a lance which is d12 and reach, and disadvantage in melee combat should not be a problem considering the fact that the mount can disengage for you not provoking opportunity attacks on you. The only real problem being collecting barding after your steed gets killed in combat.

    • @Transcedant
      @Transcedant 5 лет назад

      You can make your horse smite if you use the spell while mounted, and then dismount. RAW: "While mounted on your steed, you can make any spell you cast that Targets only you also target your steed." The targeting is what's important here, the spell doesn't disappear on the horse after you've dismounted. Perhaps there's been outside ruling from Crawford or something that disputes this, but as I said as written there wouldn't be a problem with that action.

    • @vicezivkovic9115
      @vicezivkovic9115 5 лет назад

      @@Transcedant By RAW it does say while mounted you can target the steed to so i dont think the intent was for it to stay after dismounting

  • @isaiahboyce3658
    @isaiahboyce3658 5 лет назад +5

    A paladin on a horse should use a lance and shield. Better ac and it does 1d12 and you can apply the dueling fighting style for +2 damage.

  • @AcSlaytah56
    @AcSlaytah56 5 лет назад +4

    11:10 forced movement does not provoke opportunity attacks meaning the mount would have to provoke the opportunity attack for the enemy to get its swing on you and a reason why that specific Rule is required as it wouldn't make sense if you were just immune to opportunity attacks just because you ride a creature.

    • @keelsron634
      @keelsron634 5 лет назад

      Yes if your Mount chooses to use the disengage action hence forces the characters movement would not provoke an opportunity attack you guys are awesome and totally spot on the rules most of the time but in this one case I would have to disagree my friends

  • @Phhase
    @Phhase 4 года назад +1

    My favorite idea: The mechanical servant from the old Artificer UA. The idea of riding a mecha Stench Kow, surrounded by a shroud of toxic exhaust fumes from the roaring engine, just really gets me.

  • @jintarman
    @jintarman 4 года назад +9

    "Ride now! Ride for ruin, and the world's ending!"

  • @DoyleAndrewCarson
    @DoyleAndrewCarson 5 лет назад +17

    We need a find greatest steed spell for summoning a dragon to ride

    • @danieldosso2455
      @danieldosso2455 5 лет назад +1

      Paladin - Find Steed

    • @DoyleAndrewCarson
      @DoyleAndrewCarson 5 лет назад +4

      Dragon not option. Neither for find greater steed.

    • @probablythedm1669
      @probablythedm1669 4 года назад +2

      How to dragon mount.
      Be 17th level Wizard.
      Know Wish and True Polymorph.
      Cast Simulacrum with Wish, costing no money, on yourself. Go to sleep.
      Wake up. Have breakfast. Make your simulacrum do anything you want... it is you slave, use it responsibly.
      Remember you want a dragon mount.
      Cast True Polymorph on Simulacrum. Concentrate on it for an hour.
      Now have an Adult Silver Dragon to ride.
      Cue Prodigy - Breathe.
      Laugh in Paralyzing Breath.
      Release the Paladin.
      Crusade intensifies. Bahamut vult!

    • @Torthrodhel
      @Torthrodhel 4 года назад

      I think we need a find enhanced steel spell for a CR of around 1. All options for greater steed are CR 2 except one of them, and it's a long time to wait to level 11 or 12 (especially if you are intending to multiclass). That's at or beyond the end of most games. The ordinary find steed could be fudged to allow a CR 1 but it's a bit of an upgrade as none of the regular options are that high. Most of the steeds I want to actually argue for are at CR 1, and in that awkward middle ground. So a spell in-between would be perfect. I do agree with having a find greatest steed too though. That's a fun thing to look forward to at the end of a very long game.

    • @davidvincent5701
      @davidvincent5701 4 года назад +1

      Like they say, you can home brew something. I play with a custom system where we can chain cast spells like find greater steed with find faye creatures to get faye mountain goats to ride into or out of combat.

  • @Mayonasium
    @Mayonasium 3 года назад +1

    I've been playing a kobold druid in a friend's Zakhara-based campaign. My mount is a camel named Joe.

  • @WylliamJudd
    @WylliamJudd 5 лет назад

    I have had that opportunity! (Riding a Dragon into battle.) One of the PCs was the reincarnation of a legendary dragon, and he had the ability to transform into a Dragon that he didn't have much control over. Anyway, in the climactic battle of the campaign, he transformed into a Dragon and we rode him into battle fighting Hippogryph mounted Elves! (This was before Warcraft III). It was awesome, and one of the reasons that I like to push the envelope for the players sometimes as a DM now.

  • @OokamiNoKishi
    @OokamiNoKishi 5 лет назад +2

    In the DND game I played in. I was a paladin and the DM let my mount attack while I rode it since it was considered a smart creature and had its own turn. I absolutely doubled up on those smite spells. I used wrathful smite and then so did my mount.

    • @AlanMaignan
      @AlanMaignan 4 года назад

      What is your mount to be considered smart ?

  • @michaeljames1593
    @michaeljames1593 5 лет назад +36

    "needs to have the appropriate anatomy" tell that to our rogue that thought it would be funny to sneak up to, and proceed to mount a lich

    • @PureGoldNeverCorrodes
      @PureGoldNeverCorrodes 4 года назад +2

      Michael James liches are not trained to take a Rider.

    • @CCartman69
      @CCartman69 3 года назад +1

      Sounds more like a bard move if I'm honest.

  • @wilsonandco-2890
    @wilsonandco-2890 3 года назад +1

    I got a goblin worg rider with a spear, this vid cleared up alot for me, thanks

  • @jessiefanshaw3038
    @jessiefanshaw3038 3 года назад

    We have a small party in one of my campaigns and during a quest we rescued two Griffons from and underground griffon fighting ring. Me and another player bonded with them. We set them free after we rescued them but then they came to our aid against a Manticore later that same day and stayed with us ever since. They've been helpful in battle a few times and our DM was nice and lets them gain experience and HP in a similar manor to a Ranger's animal companion. We also got them nice armor so they're not super squishy.
    I'm currently working on a character for a game in the Adventures in Middle-Earth setting. She's a Rider of Rohan so I wanted a refresher on mounted combat and it's ups and downs before diving in.

  • @upsettymachete5742
    @upsettymachete5742 5 лет назад +3

    Halfling Beastmaster Ranger: you now can ride a panther around and slaughter all of your foes

  • @alzaronwayne5255
    @alzaronwayne5255 5 лет назад

    It's funny how y'all mentioned riding into battle on dragons. The campaign I'm currently running is a mix of Tyranny of Dragons and Storm King's Thunder. Because of the heavy influence of dragons, I allowed two of my PC's to play homebrewed classes. One is a Dragon Knight and one is a Dragon Rider. Both have their own dragons and can ride them and such. The Dragon Rider has ridden his during a siege encounter where several giants and mounted goblins were going to attack a small town. Made for an epic fight. Though I was a tad upset the Dragon Rider kept making his dex. saving throws and never got thrown off the dragon mid fight when they swooped over head to cast the dragons firebreath and the giant got an attack of opportunity.

  • @FlashTheMystic
    @FlashTheMystic 5 лет назад

    Can't believe I'm this late!😱
    You have yet again the two of you have ☝ loaded another feature I'm interested in.😁😏
    Thanks again, I'll try to tell you how the up coming session goes, I'll try to put the advice/explained Mounted Combat into play.😎🎇

  • @adammalone2909
    @adammalone2909 5 лет назад

    Thanks! This and surprise condition are two things people always mix up the rules for

  • @faceless6709
    @faceless6709 3 года назад +1

    My druid at level 7:"so who wants to ride a warhorse that can go 53.3 feet per second while shooting necrotic lightning, with the ability to go 106.6 feet per second if you or it so wish."
    My druid even right now could go 280 feet per turn.

  • @GroovyLemming
    @GroovyLemming 5 лет назад +3

    I do mounted combat a little differently.
    Because there is that Proficiency: Vehicles (Land)
    To me, that represents the skill of being able to use a mount to traverse obstacles or guide it in combat (which is why I think the Soldier background gets) whereas Animal Handling is the ability to train your mount and Athletics and Acrobatics represent using your own body rather than guiding an animal.
    So I usually have players make either Wisdom or Dexterity checks, and they get their proficiency bonus if they have proficiency in land vehicles, working it kinda like Thieves' Tools and other proficiencies.
    If someone wants to be proficient in riding dragons or gryphons then, I require them to learn Proficiency: Vehicles (Air), which isn't that common, but I do let my players learn new proficiencies like that if they spend the time and energy to do so and find a qualified teacher.

  • @theonlymatthew.l
    @theonlymatthew.l 5 лет назад +2

    I'm hoping to recent Unearthed Arcana article on Sidekicks becomes official in the near future. That would make mounts much more viable at later levels

  • @Im-Not-a-Dog
    @Im-Not-a-Dog 5 лет назад +3

    I typically make players have to buy a special saddle for flying mounts, one that they basically clip in to that prevents them from falling off while flying. Otherwise....well, let’s just say Dex saves become really important.

  • @dallinadams9422
    @dallinadams9422 7 месяцев назад

    Mounted combatant was great for when riding an ally PC. An awesome duo was a gnome fighter or paladin who can tank while on top of an ancestral barbarian. The enemy has to target the gnome, but they then have to do so with disadvantage and against damage resistance

  • @robyn913
    @robyn913 5 лет назад +3

    Soo... with the introduction of the Centaur race with Guildmaster's Guide to Ravnica, we now have an interesting conundrum:
    Centaurs have Medium size.
    Centaurs count as one size larger for purposes of carrying weight/pushing objects.
    In their descriptions it says: "..they fill similar roles as cavalry warriors, messengers, outriders, and scouts."
    A centaur is in no way rule-restricted from using a horse as a mount, as they count as Medium size.
    A centaur is in no way rule-restricted from taking the Mounted Combatant feat and Cavalier fighter subclass.
    A centaur is not counted as "mounted" for the purposes of combat.
    Yet, if we use common sense, we know that:
    A centaur should be able to be used as a mount.
    A centaur should not be able to use a horse as a mount.
    A centaur should count as mounted for the purposes of combat.
    A centaur should gain benefit from Mounted Combatant and Cavalier.
    Soo... how do we houserule Centaurs so that they're not
    A) locked out of taking any of the mount-specific features and classes or
    B) completely overpowered as mounted combatants because they cannot be dismounted?
    I would love to hear your take on this.

    • @adreabrooks11
      @adreabrooks11 5 лет назад +3

      I think this comes back to the rule of the mount needing appropriate anatomy, in order to be ridden. For example: a centaur would have serious trouble riding a horse with a typical saddle, simply because their (the centaur's) legs are not built to grip as a human's are; they would need to be lashed in place or something.
      On the other hand, if you could somehow get a centaur onto the howdah of an elephant (with a crane or levitation spell, for example), why not? Likewise, a centaur on a chariot might also be fun. It just depends on how creative one can be with the resources available - and, in fantasy, resources can be pretty wild.
      Now I'm picturing a centaur, standing astride the back of an ankylosaur and charging into battle... and it is epic. XD

  • @CallenExile
    @CallenExile 3 года назад +1

    Very few effects involving movement allow an effect to harm a creature that did not move itself. So the Horse would most likely be the one needing to disengage.
    Think of it this way: If you pick up an enemy and throw it over your shoulder, would your 7 allies get to make opportunity attacks against it as you ran by them?

  • @pelicanofpunishment6
    @pelicanofpunishment6 3 месяца назад

    See, this is why I love Drakewarden rangers. At a certain level their drake can fly or be mounted and at level 15 can be used as a flying mount. It’s intelligent, shares your initiative by rules and gets tougher as you do. 1 free summon a day as a bonus action and it can move and attack. Plus if it goes down, you can summon it again using a spell slot.

  • @austinbostrom5304
    @austinbostrom5304 2 года назад +1

    Find Greater Steed makes the mount intelligent, possibly more than the orc barbarian, so it should be able to take its own attack action while you're mounting it

  • @daveford5683
    @daveford5683 5 лет назад +10

    Wouldn't this sharing of spells with a Find Steed spell count towards healing as well?

  • @EmethMatthew
    @EmethMatthew 5 лет назад +2

    Yes! Was just looking at making a Cavalier...

    • @bill920
      @bill920 5 лет назад

      I loved the old cavalier class !

    • @KhristianBolano
      @KhristianBolano 5 лет назад

      Cavaliers are very good even without mounts. The Unwavering Mark feature also protects your mount, so you don't necessarily need the Mounted Combatant feat to protect it. Cavaliers are pretty much tanks in 5e, they're made to protect the party by giving disadvantage on hitting other targets that are not you. The only thing is that there's the 5ft distance limitation so sometimes you cannot pull it off.. And most times enemies will just target you instead, which is indeed your work, but it makes the feature seem absent, considering that you have a lot of ways to punish enemies for attacking others. But if you're mounted.. Well, literally any smart enemy will try to kill the mount first since it will probably bring a serious advantage to the battle for you. So being able to impose disadvantage to hit the mount and still punish the enemy for doing so is insanely good. If you notice you can't risk such a thing then just use the Mounted Combatant feat, which is always nice to have if your DM assures you'll make good use of it.

  • @nickpavluk6319
    @nickpavluk6319 5 лет назад

    Thanks for the video guys. I like to use house rules when it comes to mount actions. It makes sense a horse cant effectively kick when under the weight of a rider, or that anything with a bit and bridle cant bite.... but if a griffon is flying I have no problem with it raking with its claws, or a rhino charging with its horn, a wyvern attacking its tail, or a dragon.... pretty much doing whatever a dragon wants to do, especially using its breath weapon. It's more of a judgement call and depends on how the creature is being ridden, how impactful the weight of the rider would be on a creature of that type and what type of attacks the creature is capable of making.

  • @joshualajoie9547
    @joshualajoie9547 2 года назад

    I had a player that wanted to play a final fantasy style behemoth as a player race, so I homebrewed that being a large strong beast is that they would be at an AC penalty for being a bigger target and disadvantage on dex saving throws for being a cumbersome creature. He chose a cleric, and then at session zero when I asked the players to create a bond, one PC chose to be the behemoth's childhood friend and took the mounted combatant feat as a heavy armored fighter with a shield, and they decided to roleplay it out that they trained to adventure togethed. I had also written into the race that as a large sized creature with proper anatomy the Behemoth could voluntarily act as a mount to a medium or smaller creature so long as the combined weight of their body and both pc's inventories did not exceed the behemoth's carrying capacity. That meant since we also had Tasha's Custom Lineage the PC friend of the behemoth rode on his back, drawing attacks to negate the AC penalty, and automatically mitigated 50% of the dc saving throw penalties at disadvantage, while riding a friggin behemoth that was a Life Domain Cleric.
    I totally allowed it because it was a simply brilliant tactical decision that made sense for the both of them and they had an interesting backstory and history going into session one that allowed them to perfectly fit into the natrative together and generated a ton of great plot hooks for me to use.

  • @swordmastersam483
    @swordmastersam483 5 лет назад

    It's been discussed a bunch in the Rules as Written group I follow, you choose which square of your mount to occupy. A creature can only reach you if they can reach that square, and your reach is determined from that square.

  • @azboomstickco4078
    @azboomstickco4078 5 месяцев назад +1

    Corwin pro DK here
    I think that I would adjudicate mounted combat when disengaging this way. A mount and mounted rider can disengage with no attacks of opportunity. Essentially the mountain moves, and the rider uses his “movement action“ to slap away attacks of opportunity.

  • @carroceiroZ
    @carroceiroZ 5 лет назад +3

    No words on phantom steed spell?
    It has 1 hour duration, it is a ritual, and if it takes any damage it starts fading away, leaving you 1 minute to get off of it. 1 Minute in combat equals 10 turns. So you have an invicible mount that you won't ever need to worry about dying. Plus it moves 100 ft per turn.

    • @javierbernigaud3610
      @javierbernigaud3610 4 года назад

      Yeah! I love my phantom steed called horseface, sadly my dm doesn't allow that fading effect and at one damage it vanishes instantly :(

    • @timothye.2902
      @timothye.2902 4 года назад

      the efficacy of Phantom Steed in combat relies on whether it can move or otherwise act normally during its 1 minute of vanishing time. The spell says that the summoned entity can only be ridden "for the duration", and the 1 minute of fading time occurs "when the spell ends".
      Because the fading occurs after the end of the spell duration, RAW would indicate that you "cannot ride" the mount during this time frame. How your DM interprets "cannot ride" is up to them, but I doubt it would be "invincible, fully functioning, 100ft movespeed riding horse"

  • @ericsmith6996
    @ericsmith6996 4 года назад +7

    Gentlemen, the answer to your question is simple, if you've ever seen how the Comanche warriors ride horses: they drop down over the sides while the horse continues to run. And THAT, my friends, is how one evades a fireball while on horseback. ;-)

  • @hokiesfan4500
    @hokiesfan4500 4 года назад

    I allow my players to attack with their mount (such as a warhorse) if they have +5 or more in animal handling. I have a damage stat set for a horse given either front hoove attack or rear kick. Pretty fun and puts more use into the Animal Handling stat.

  • @JeremiahHenry
    @JeremiahHenry Год назад

    RE "Smite-horse" at 00:24:00-20, while it's such a cool idea, the rules wouldn't allow for it. Yes, spells affecting self also affect the find steed mount, but this only happens when you're riding your mount: "While mounted on your steed, you can make any spell you cast that targets only you also target your steed" (PHB "Find Steed"). And when a mount is carrying a rider, they can only take the dash, dodge, or disengage actions (not an attack action).

  • @thembill8246
    @thembill8246 4 года назад

    My paladin's steed is a Dakotaraptor called Yoshi. It has stats taken from a velociraptor, upgraded to match closer to a warhorse.

  • @cleotasberkley9048
    @cleotasberkley9048 4 года назад

    In response to the question about disengaging, I recall the rules saying somewhere that mounted characters and mounts act as a single unit, and that in most cases attacks directed towards the both of you are considered to be directed at you (the rider). Therefore, I think it makes sense that disengage actions should only have to be made by the rider, except in cases where the rider is not in complete control of their mount.

  • @adriancamden
    @adriancamden 5 лет назад +1

    For smiting and mount attacks, the smite spells says that it must be a "melee weapon attack". So if you want your mount to attack you need to teach your mount how to use melee weapons.

    • @DungeonDudes
      @DungeonDudes  5 лет назад +1

      A Hoof attack is considered a melee weapon attack.

    • @adriancamden
      @adriancamden 5 лет назад +1

      I stand corrected, I thought a hoof attack was considered a natural weapon attack.

  • @pianologic9340
    @pianologic9340 3 года назад

    a few things wrong here but a good video, two things:
    1- You can only buff your mount with find steed if you are mounted upon it
    2- find steed does overcome the limits on turn orders. as worded in the spell it makes you both a seamless unit in and out of combat. so you can attack mid way through the mounts movement. anyway. thats just the clarification from the creators. love the vids

  • @robertoaguiar6230
    @robertoaguiar6230 2 года назад

    Dismounting, using movement and attacking looks a lot like what dragoon soldiers did historically, and it's cool that you can do that in d&d. Moving towards a mount, mount it, range attack and then dashing away on the mount turn is also a very interesting way to get away with the item you went to fetch,

  • @Randomdudefromtheinternet
    @Randomdudefromtheinternet 2 года назад

    (15:42) "I also like the idea of a rogue, somehow getting sneak attack on the back of a horse".
    No one expects when the Winged Hussars arrive

  • @dallinadams9422
    @dallinadams9422 7 месяцев назад

    Paladins are awesome with find steed. Any buffs you apply to yourself is also applied to your mount, be it shield of faith, divine favor, or even haste, so double your mount's speed and give it an extra attack. It even gets advantage on dexterity saves.

  • @dndtabletopcreations4037
    @dndtabletopcreations4037 3 года назад

    On the disengage discussion of if the horse moves you both can be attacked. I have this, if the horse does the disengage action neither you or the Mount gets attacked since you can’t provoke opportunity attacks when you’re forced to move.

  • @necrolet
    @necrolet 4 года назад

    Came here because I just started taming a pegasus in my game, by sheer happenstance. I love them 💗

  • @zedrummer0
    @zedrummer0 5 лет назад

    I awarded my dad’s Goliath Eldritch Knight a bison as a mount. Made sense thematically (Wild West) and size wise. He loves it. It’s not as fast as a horse, but it can charge and gore if necessary.

  • @johncannon3593
    @johncannon3593 3 года назад

    When I DM, I allow a mount under player control to use the attack action IF it is a creature that is trained for combat. For instance, a riding horse would not be able to attack, but a warhorse could. It just makes sense that if you are fighting from horseback that a trained warhorse could bite or kick.

  • @JaelinBezel
    @JaelinBezel 2 года назад

    The DM approved me summoning a gigantic viper as my steed and I am so excited for that.

  • @Alassandros
    @Alassandros 3 года назад +1

    Bard with Find Greater Steed using Tensor's Transformation on a Sabertooth Tigers and Armor of Agathys then letting it tear the enemy to shreds.

  • @edgaradame1494
    @edgaradame1494 5 лет назад +1

    I completely agree with the rules of mounted combat as stated in the case of mounts being ONLY one size category larger than the rider; larger than that logic would state that the rider would be too far to hit with a melee attack BOTH horizontally and vertically-- therefore needing a reach weapon of some sort--. So in my sessions, melee attacks from far too big mounts would require to modify your style accordingly; kind of like fighting from large vehicles (boats) or buildings.
    Also, I don´t consider the creature to completely occupy their grid space, but I rather visualize them as constantly moving and controlling their assigned space; and so it is the case for a mounted creature, with the exception of the fact that they also count as elevated --if the stimated hight of the mount is beyond 5 feet--.

  • @TeslaandDragons
    @TeslaandDragons 2 года назад

    I had a goblin wolf rider. I took ranger and did alternate beast master. I had mounted combat, they worked really together as a strong and fast melee partnership.

  • @RenCarl1sle
    @RenCarl1sle 2 года назад

    The two house rules I would add to mounted combat is that you can use the mounts movement on your turn and you can use a bonus action to use one of its standard actions if you are taking direct control instead of it acting directly before or after you in combat

  • @PsychoFreek04
    @PsychoFreek04 2 года назад

    decide to check this vid out since I will be playing a goblin multiclass barbarian path of the Totem warrior / Fighter Cavalier. With a worg mount. For a one-shot I'm going to be playing.