Why Fnaf 1 is the only scary game in the series

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  • Опубликовано: 26 сен 2024
  • Things are getting 2014 scary in this one, as we awnser why Five Nights At Freddys 1 is the early climax of the series. I think jerma appears at some point?
    With apologies to Scott Cawthon;
    (and Jim Sterling)
    / alok3400
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Комментарии • 42

  • @MyNameIsReaper
    @MyNameIsReaper Год назад +45

    When you said, “Or maybe rotten children bodies are forced to dance and sing.” I got a chill down my spine. I agree

  • @Wizardjones69
    @Wizardjones69 5 месяцев назад +15

    fnaf 1 is the scariest of the series because of one thing: no lore, just mystery, no explanation, just a simple "yes" and dont question it

    • @azimuddin1890
      @azimuddin1890 2 месяца назад

      Well actually, the news paper clippings.

  • @jilliancrawford7577
    @jilliancrawford7577 Год назад +33

    Honestly I found the game scarier with the aspects of artificial intelligence moreso than them being possessed. I found the idea that they would be just barely sentient enough to do these things like free-roam and have an algorithm that would lead to concluding a reason and way to kill you, but wouldn't be smart enough to have the morality to not commit murder. There was fear in their capabilities and being incapable to rationalize out of it to survive or prevent it.

  • @d4n737
    @d4n737 7 месяцев назад +21

    I kinda like to imagine an alternate version of the series where Scott didn't fuck it up with being overly leaning into theories.
    An alternate version where all that happened was there was a childrens pizzeria, that got itself into trouble with a string of disappearences. Not known by whom, how or why. Their bodies are still dragged around in the animatronics. And at some level, either as a trapped soul, or a corpse kept in a state of undeath, they are fully aware of their situation, and sing and dance by day, not being able to scream. Every time a child comes close to Freddy, they have no idea they're coming close to something very much dangerous. That's why the rules are there. Do NOT touch Freddy. He's the most cunning of them all.
    The things that made those heaps of scrap special... are the fact they're predators. Like how certain wasps evolve to resemble bees, just enough to fool them. We're afraid of the uncanny valley because we know it's something trying to lure us in. And Freddy in the first game was the perfect example. I ALWAYS had the feeling he was smarter than the rest of them. They're all trying to appear friendly, but being clumsy at it, sure. But Freddy was the only one that really seemed like... I wouldn't want my child to come near that thing. If I were in that Pizzeria, I would just tell my kid to watch their show and not come anywhere near that goddamn bear, because that bear is dangerous. You just get the idea that Freddy isn't just a robot, he doesn't "Free roam" or "Mistake you for a skeleton". He KNOWS what he's doing, 100%. He's just comfortable in keeping his cards close.

    • @lonelylad9818
      @lonelylad9818 2 месяца назад +1

      Yeah. Imo the series went in the wrong direction. Or maybe it would've just been best to keep it a single game.

  • @turbo1gaming
    @turbo1gaming 6 месяцев назад +4

    I think every FNaF game is different and trying to be scary in different ways. FNaF1 is mysterious, FNaF 2 is panic and etc.

    • @LucaCrasuc-ky4kk
      @LucaCrasuc-ky4kk 4 дня назад +1

      Fnaf 2 and 3 arent that scary

    • @turbo1gaming
      @turbo1gaming 4 дня назад

      @@LucaCrasuc-ky4kk Ehh, again, FNaF 2 has that craziness, FNaF 3's setting id the highlight of the game.

  • @cheeki5280
    @cheeki5280 2 месяца назад +2

    FNAF was scary in part because it plays with the genuine childhood fears of adults and authority figures claiming they have your best interests at heart, not knowing if they are hiding ulterior motives or dangerously neglectful behavior. It messes with us because a run-down family establishment reminds us of that sense of broken trust.

    • @nodearmstrong
      @nodearmstrong  2 месяца назад +2

      I hadn't actually though about it that way. Come to think of it the entire game revolves around those ideas of being lied to and therefore put in unsuspecting danger...
      Also wow thank you for watching this ancient video😭

    • @cheeki5280
      @cheeki5280 2 месяца назад

      @@nodearmstrong oh also I actually experienced a blackout at a chuck. E. Cheese as a wee lad when they still had the animatronics. So yeah, canon event lol

  • @nuggieslova4703
    @nuggieslova4703 Год назад +12

    Your videos are so funny and quality you deserve more subscribers

  • @Halucygeno
    @Halucygeno Год назад +13

    A great, succinct breakdown. What frustrates me with FNAF2 onwards is how arbitrary the rules behind the animatronics start to feel. FNAF1 is simple - there's a door. If the door is closed, the animatronic can't enter. But then, FNAF2 comes around and the animatronics are fooled by a mask, but not Foxy, who you have to use your flashlight on instead, and not the Puppet, which needs to have the music box wound. Why? Because game mechanics, that's why. There is no intuitive in-universe reason why the animatronics function so differently from each other - it's super gamey. Baloon Boy steals your bloody flashlight batteries! HOW? WHY?

    • @gregorymirabella1423
      @gregorymirabella1423 5 месяцев назад +3

      my only theory for why foxy is different is because they didn't give him the new tech. phone guy said they initially tried giving the facial recognition tech to the old animatronics, but stopped and just decided to make new ones. i think they gave it to freddy bonnie and chica before they gave up, meaning foxy wasn't changed. as such, the mask doesn't do anything to foxy since he can't scan faces, but the flashlight completely screws him up rather than just stunning him because he has older eyes. as for the puppet... idk she's special so she needs special music to put her to sleep woOoOoOoOooo...

  • @dampowl
    @dampowl 28 дней назад +1

    I remember falling off the FNAF hype train so hard as soon as Scott revealed Purple Guy's name and started delving into his backstory and shit. Like I remember when the best theory for his identity was "it's the guy on the phone", and even that was a stretch. It was so fun to speculate about. Nowadays we know his name, backstory, motivations, his whole fucking family tree. Even worse that he's the actual founder of the company and his murders were motivated by some ambitious, poetic, sci-fi bullshit. And now the games have all these tongue-in-cheek jokes about the Fazbear company itself being all shady and corrupt.
    To me it's a lot scarier if the killer is genuinely just some opportunistic nobody who's using a popular children's restaurant as his hunting grounds, and the Fazbear company is haplessly trying to do PR and damage control while this vicious serial killer continues taking advantage of their piss-poor security system and crowds of young, innocent clients. He somehow broke in, stole a mascot costume, and kidnapped someone while their parents were distracted. It ruined the company, they tried to rebrand, he did it again. And again and again, leaving a trail of grieving parents, a bankrupt company, and a string of unsolved disappearances. Who is the killer? No one in particular. It's just some guy who could be anyone. I think that's far more realistic, and scarier for that reason. Leave the killer's identity and motivations up to imagination, and even do the same for the supernatural aspects. Are the animatronics possessed by vengeful spirits, or is it genuinely faulty AI? The first game got it right by knowing how much to tell the player and how much to leave ambiguous, and while I didn't dislike 2 or 3, the heavy focus on building lore definitely dragged the series downhill.
    I also agree with you about the smaller location being way scarier and more atmospheric. The pizzeria from the first game is small, but that smalless gives it a sense of claustrophobia, and the layout feels true to how one of these restaurants would be. In 2 I'm just like.. why is the security guard's office just a giant hallway with no door? I get it's a gameplay mechanic that you're left wide open, but it bugs me that the room itself just doesn't look right. By the time we get to Security Breach and we're in a gigantic mall type thing, I just can't find it scary anymore.

    • @Wizardjones69
      @Wizardjones69 18 дней назад

      just to add how shitty its:
      the article about the killer being anyone
      but now, its the FOUNDER of the company, the article doesn't say that its a employee, just a random
      i know that the lore wasn't planned, but this shit is obvious

  • @thezeth666
    @thezeth666 2 года назад +16

    I agree with all the points in the video, definitely the scariest, I personally think it has the right balance of gameplay and atmosphere, the other games either have too much to do (FNaF 2) or trying to cram a lot at you (sister location onwards). FNaF 1 has the perfect balance of those and this is when jumpscares were still fresh and slightly scary before they were over saturated

  • @maximustheshoosh227
    @maximustheshoosh227 Месяц назад

    TBH the story of FNAF 1 would of been better if it went like this:
    In 1983 FreddyBear’s Pizza opened its doors for the first time and became a massive success. It had, arcade games, food (Like pizza for example), a ball pit, birthday parties and even an animatronic band of characters which include: FreddyBear (a yellow bear) Bonnie The Bunny, Chica the Chicken and Foxy the Fox.
    It all changed however in 1987 when a child climbed on stage and went too close to FreddyBear, which would cause the animatronic bear to accidentally bite him on the head, causing the Bite Of 87, however he dies due to a broken neck and having his frontal lobe removed. The place was closed due to the incident and the pizzeria needed a way to make sure the incident never happened again. So they decided to revamp FreddyBear into Freddy Fazbear, Thus retiring the bloodstained FreddyBear animatronic due to its mouthpiece being broken. And later the company would later blame the boy for the incident and not the FreddyBear animatronic for malfunctioning However The Kid’s spirit remained. Wanting to get revenge on the pizzeria for blaming him on the incident and now he wants everyone associated with the brand to pay.
    In 1988 Freddy Fazbear’s Pizza opened its doors and the place was surprisingly still a hit, even though the restaurant was not that much of a success, it still managed to gain a lot of customers, However one day, an employee by the name of Mike Schmidt heard a voice coming from parts and service room, to which he found the suit of FreddyBear (dubbed YellowBear by other employees), to which the voice tells him to put on the suit and lure a random amount of children (or else he would make him kill everyone in the restaurant) and so Mike unwillingly lured 4 children with a promise that they will have free pizza and tickets, only for him to become posessed by The Kid, and killed all 4 children, all the while Micheal was forced to watch as he killed the children, to which he hid the bodies in the animatronics, to which they were eventually discovered and Mike was accused and arrested, and was sentenced to 5 years in prison.
    Meanwhile at Freddy Fazbear’s Pizza, all the children who were murdered by Micheal (In possession of YellowBear) would go on to possess the characters that they were stuffed in and the spirit of FreddyBear (Now dubbed the YellowBear) lies to them about how he was Micheal’s first victim, claiming that he did this before and he wants to get rid of him as much as they do. To which they belive him. The one who possesses Freddy becomes the right hand man of YellowBear.
    And with that, YellowBear manipulates them into killing each night guard and stuffing them into suits.
    5 years later he gets released due to good behavior. And returns to the establishment and gets the job, the phone guy (The founder of Freddybear’s/Freddy Fazbear’s pizza, tells him the usual stuff to do and everything about the pizzeria and so on. When night 4 comes along, he admits about everything and as soon as he does, YellowBear finds him and kills him, although it gave him closure, he wasn’t done just yet. Night 5 is when the animatronics start to go ham and start becoming more aggressive than in the previous nights, as he reached 5 am, YellowBear appears in the office and the rest appear, and as Mike was about to die, Mike spills the beans and tells the truth about how he was posessed and how remorseful he was about everything, the animatronics then look over to their leader YellowBear, who was forced to admit to his actions, yet unlike Micheal he admits that he had no remorse for his actions, thus Micheal and the other animatronics ( filled with betrayal that he lied to them) team up for once and they tear YellowBear apart, killing him once and for all. As it happens the animatronics forgive Micheal and return to their stage, as the building began to crumble and collapse, Micheal then accepts his fate with the souls of the children, As the police arrive they found nothing but rubble, but as soon as they were about to leave, they notice the spirits of Micheal and the 4 children heading up to the afterlife.

  • @therealglosetik
    @therealglosetik 2 месяца назад +1

    5:24 Bonnie does not abide by the rules of time, space, or physics.

  • @isaacfaith9369
    @isaacfaith9369 Год назад +5

    Cool, 2 things
    Based opinion: fnaf 2 sucks
    Cringe opinion: fnaf 4 sucks
    All in all good video I like the editing.

    • @Idklol208
      @Idklol208 Год назад +3

      Fnaf 4 tried a little to hard to be scary, it also got really repetitive, I think if Scott spent atleast a year thinking of stuff to do with Fnaf2 it wouldnt be the rotting dump it is today, I used to respect Scott but now looking back I realized he just milked it

  • @Scerttle
    @Scerttle 7 месяцев назад +2

    Wrote this comment 5 mins in but waited until MatPat was mentioned:
    MatPat both made and ruined FNAF IMO. Coming up with explanations for the games and inventing lore helped the game blow up, but also ruined any mystique there was at all.

  • @ValiTheSaltMan
    @ValiTheSaltMan Год назад +3

    I agree with the jumpscare section

  • @izemoblast
    @izemoblast 2 года назад +5

    here before this blows up

  • @MountainMemelord
    @MountainMemelord 11 месяцев назад +4

    FNAF 4:

    • @azimuddin1890
      @azimuddin1890 2 месяца назад

      That is kind of try hard with the animatronics being super duper withered and have sharp teeth.

  • @Zeldas_Stars
    @Zeldas_Stars Год назад +5

    I will agree that FNAF 1 is the scariest, Although im mostly here for storytelling and design , thats mostly why sister location is my favorite

  • @gavinsiville9969
    @gavinsiville9969 2 месяца назад +1

    I’d argue Fnaf 4 is on par with it, maybe even pizza simulator too

  • @key0777
    @key0777 2 месяца назад +1

    1 was the scariest at the time it came out but does no one else think 2,4 and Sister Locations are also scary when immersed? But as far as the lore aspect I completely agree, the other games can be creepy when the lore is ignored, COD Zombies fell victim to this same issue.

  • @america2793
    @america2793 Год назад +8

    Fnaf 4 was like 3rd best right?

    • @nodearmstrong
      @nodearmstrong  Год назад +7

      That sounds about right I would place it under 1 and 3

  • @JumboJosh-lv3mo
    @JumboJosh-lv3mo Месяц назад

    The 2nd game is scary bc of the fact 10 characters want you dead, and all you have is a smelly mask and a flashlight that barely functions.
    The 3rd game is scary bc you’re trapped with a serial killer who’s hunting you down and the tools to protect yourself malfunction, and break. Even your air supply is getting cut short.
    Fnaf 4 is scary bc you don’t know what’s on the older end of the door, you don’t know if someone’s there or your imagining the breathing sounds.
    Sister location is scary bc clown.
    Pizza sim is scary because you’re standing in front of a metal death mechine ready to kill you.
    UCN isn’t trying to be scary.
    Help wanted is terrifying because your in VR and your in cumulate locations but in RL well as close as you can get.

  • @Wizardjones69
    @Wizardjones69 17 дней назад

    what do you think of the interactive novel week before?

  • @iDntCareM8
    @iDntCareM8 11 месяцев назад +2

    don't look up.

  • @InkyGhoul
    @InkyGhoul Год назад +1

    I've watched some of your other videos and I think it's the lack of music and harder edits to your rant makes it feel a lot more awkward than your newer ones

  • @edgaralanpoe7304
    @edgaralanpoe7304 2 года назад +2

    another banger mate

  • @Arboriculture_bros
    @Arboriculture_bros Год назад

    Holy mackrell, how are you not Uber popular

  • @saucysacrilegious
    @saucysacrilegious Год назад +3

    yeah
    i miss the atmosphere that early fnaf had. i look fondly back on the first game, and even the three following it. fnaf 3 was always the scariest one to the smaller fetus me because the design of springtrap was the most unsettling one in the series so far. his eyes and corpse face perfectly stabbed at my super intense "disfigured not quite human faces" fear that made me shit my pants at jeff the killer and later at the pioneers of analog horror. i am a big fan of the first 4 games and the story that was around them. objectively, this is the correct opinion, sister location completely ruined what the series was.
    fuck that walking simulator and the stupid steel panel animatronics, fuck remnant and the child capturing technology, fuck all of that. it overcomplicated everything about the clean and on its own, plenty scary, "children were murdered here and the robots are possessed, also a couple people got bit and died"
    and FUUUUUCK making the purple guy a real named character. that alone takes so much of the scary mystery around him away, not even considering how now he's some dumbass supergenius robot maker that wanted to capture and experiment on kids now. fuck naming any human character but the nightguards. it just DESTROYED a huge portion of the mystery, isolation, and charm.
    part of my hatred for post-SL fnaf is most certainly my nostalgia to the old atmosphere and story of fnaf. cuz despite how much i hate the story direction, i can't help but keep up to date with the series. i'll admit it, i love shits like monty and roxanne, i love that funny blue coat foxy, i think the story now is taking a turn into such a cheesy territory that it could salvage itself in the form of a whole different identity, but shit man. it will never be the old fnaf and the old climate and fandom around fnaf. it will never be horror again.
    long ramble over yall i have some strong thoughts about the killer robots lol

  • @mozzbyy8616
    @mozzbyy8616 2 месяца назад +2

    Bro has NOT played fnaf 4