my thoughts if you want them this isnt necessarily going to make the game "better" but you should really add gun sway when looking around and have the gun bob while youre moving on the floor. Possibly react to velocity changes (i.e. acceleration) while in air like just have a simple position offset based on the difference in velocity. So for example when you are falling the gun should be moving slightly up because of the downward acceleration and then when you land the gun should jump up a bit then lerp back into position. Also i would chill out with the post processing (like the rgb split effect and blur at the edge of the screen) and only use it to add impaxt (e.g. blur the edges when youre moving really fast). Bit nitpicky but the gun model doesnt have lot of detail if you look at it's left or right side, that could use some work
For sure one of the best game devs for movement Ong if it’s ever released I would play for the movement which is hard to do in a game but I love smooth movement (suggestion make a freeplay mode with no boss so people can try the movement)
idea for the laser. make it have a little delay before just going straight to you, so like the lasers a little behind you, instead of just straight on you without being able to run from it 11:05
as someone who has made boss fights but doesn't work with this engine ima leave some random ideas here. do things with them, or don't. i'm literally just a random human typing for like 20 min under a random video the boss already has a ground slam, but it could also try to grab you if you're high enough to encourage you to keep your distance and...actually aim at stuff laser attack is nice given the movement heavy gameplay, but some kind of indicator or screen effect could be neat aside from that, the guy already has quite the nice moveset. pretty good boss for a movement based game honestly
Hi! you using URP is not the reason the muzzle flash looked shit lmao, URP has the potential to look phenomenal based on the artist. No offence, the muzzle flash was just bad lol
Ohh yeh, I would probably add sound as the last thing but I've kind of avoided it so people wouldn't notice XD Also I could maybe have a grapple hook game mode
Me: Mom, buy me Elder Ring
Mom: We have Elder Ring at home
Elder Ring at home:
😂
my thoughts if you want them
this isnt necessarily going to make the game "better" but you should really add gun sway when looking around and have the gun bob while youre moving on the floor. Possibly react to velocity changes (i.e. acceleration) while in air like just have a simple position offset based on the difference in velocity.
So for example when you are falling the gun should be moving slightly up because of the downward acceleration and then when you land the gun should jump up a bit then lerp back into position.
Also i would chill out with the post processing (like the rgb split effect and blur at the edge of the screen) and only use it to add impaxt (e.g. blur the edges when youre moving really fast).
Bit nitpicky but the gun model doesnt have lot of detail if you look at it's left or right side, that could use some work
Yeh that’s definitely something I should learn how to do as the gun does look very stiff. And yeh I guess I’ll turn down the post processing a bit 😂
boss launches you into air? i smell grenade boosting shenanigans
Let the boss shoot out semi homing missiles , it would be fun to run around the map dogding and shooting the missiles
Possibly a second phase attack :)
For sure one of the best game devs for movement Ong if it’s ever released I would play for the movement which is hard to do in a game but I love smooth movement (suggestion make a freeplay mode with no boss so people can try the movement)
Thanks :)
I will add a free play mode at some point
@@TheCodingPencil-km4he np I’ll for sure be following the development of this game
This is fire! You are also so close to 500 subs! Cant wait to see how this will end up!
Thanks :) 500 subs will be a massive milestone for me so I can’t wait.
@@TheCodingPencil-km4he yeah, that means first stage of affiliate! Ur getting there! Bit by bit
idea for the laser. make it have a little delay before just going straight to you, so like the lasers a little behind you, instead of just straight on you without being able to run from it 11:05
I tried to do that but gave up as I was running out of time. I will give it another try :)
@@TheCodingPencil-km4he okie 🙂↕️
Bro is like diet code bullet (no hate, great content keep it up)
😢
as someone who has made boss fights but doesn't work with this engine ima leave some random ideas here. do things with them, or don't. i'm literally just a random human typing for like 20 min under a random video
the boss already has a ground slam, but it could also try to grab you if you're high enough to encourage you to keep your distance and...actually aim at stuff
laser attack is nice given the movement heavy gameplay, but some kind of indicator or screen effect could be neat
aside from that, the guy already has quite the nice moveset. pretty good boss for a movement based game honestly
Thanks for the tips I’ll try and upgrade the boss a bit with the stuff u said :)
Not just a coder, but an artist❤😊
Thanks :)
Add a little bob while walking and jumping so it looks less floaty and slidey.
I absolute have rigging, for sure the worst thing about solo game dev…
I wish it would magically rig itself
@@TheCodingPencil-km4he same…
“Mixamo comes in clutch”
@@Circle_boi for sure for sure
dude thats cool af
Thanks :)
I loved this update and thought that the boss was really cool i was wondering if maybe he could have like little minions that fly or smth 😀
I could add that as a second phase :)
@@TheCodingPencil-km4he Good idea
I can’t wait to beat fire giant
Fire giant:
The better fire giant:
I would use UE5, there’s a make triple a game button in there
Nah I like the pain of unity :)
love this channel sorry for spamming
rloved it , keep uploading i need more !!
I will give you more 😏
Subbed
this boss kinda looks like omnidroid from the incredibles
Yeh, when I made it I thought it looked kinda familiar
Nice
make a sword/melee weapon that does more damage than the gun so it entices you to get up close
Hi! you using URP is not the reason the muzzle flash looked shit lmao, URP has the potential to look phenomenal based on the artist. No offence, the muzzle flash was just bad lol
but it's part of the process
I swear I done every step on the tutorial but I don’t have much experience with it
Im not backing down , WHERE IS THAT MOVEMENT CODE!!
I respect the effort :)
add crosshair and make the bullet start from the end of the gun
(duolingo gave me your adress, you better comply)
I will add that as soon as possible sir 😟
2:37 Dani reference go brrrr
Had to do it to respect him.
RIP Dani 🕊️
make stages before you get to the boss
Yo I do some animating and use blender and unity if you need some animating done just ask I will do it for you
Thanks, once I make an email for the channel if you still want to help you can contact me :)
@@TheCodingPencil-km4he ok notify me when that is and I will email
adjust you teiling settings to fix texture streaching
That applies to all the objects making a different one stretched but thanks for trying :)
make another boss with a super big super long sword
Ayooo
add a dash ability that has a cooldown
Would fit the game very well
make the boss able to jump
Possibly on the second stage when I add one
Can I make you some 3d models and animation for the boss?
Sure my discord is: dangerouspencil
yo told me that it was gonna me a tag game bcs of all the movement
ive been lied to >:(
Don’t worry that will be added with multiplayer next time :)
@@TheCodingPencil-km4he :D
1 hehe
Wow you are very early :)
the amount of chromatic abberation :sob:
I swear everyone seems to hate it but I like it.
I will probably add a setting next time to turn it off
What motherducking holiday temu dani?
You ain’t got to do me like that :(
add a riot shield
with a stamina bar so you can't just hold it
If I had time I could add loadouts with that but that would be in a while
Dani?
Ace1187-c4s?
add sound
@@d4zed_ yes
What do you mean???
add sfx like footsteps wall running sounds boss damage player damage
also a grapple would be cool
Ohh yeh, I would probably add sound as the last thing but I've kind of avoided it so people wouldn't notice XD
Also I could maybe have a grapple hook game mode
pls lower that fkn chromatic abberation aaaaAAAAAHHHHHhhhhhhHHHHh!..
Ahh hell naw
rizz