Thanks for the video, Justin! Well done. Just a note for your viewers that you can double-click with the select tool to edit a previously live-beveled object. You don't have to keep clicking the toolbar button.
Hey Justin. Thanks for the information. It's a great tool, use it a lot, but.... it has limitations when you're down to the details, so REMEMBER to scale if you need the detail....
Something that would frustrate me about the Fredo Corner extension is that it would smooth flat surfaces between bevels that really ought to be shaded flat, like the whole model gets shaded smooth and I have to go back though and shift+double click all the faces I was to shade as flat, then uncheck Smooth Normals to get the correct shading back. Does this tool overcook the smoothing also? And am I perhaps using Fredocorner wrong?
Could I get an idea which extension is better suited to bulk bevelling in more complex models such as for interior design, between FredoCorner and Bevel?
Will this help me achieve more rounded shapes with a greater number of segments in SketchUp? When I was working on my last project, I had an issue with this... I created a shape, and in the visualization, it looked angular. I've learned to increase the number of segments on circles, but what about existing elements? Perhaps SketchUp isn't the right option for me, and I should consider switching to Blender?
Anyone knows about any plugin that allows to make automatic walls from a model? For example, making a "diamong" and make a hollow into them idk 0.15cm for the walls or something like that? Would really save too much time making complex project walls...
Hi everyone! Let me know what you think about Bevel in the comments below! :)
Thanks for the video, Justin! Well done. Just a note for your viewers that you can double-click with the select tool to edit a previously live-beveled object. You don't have to keep clicking the toolbar button.
Hey Justin. Thanks for the information. It's a great tool, use it a lot, but.... it has limitations when you're down to the details, so REMEMBER to scale if you need the detail....
Thanks for sharing Justin 👍🏼
Cool blue T-shirt 🎽- good color for you. 😎
😂
p.s. if you have made one. you can double click on another and use the same prompt. just like push pull
Love it!
Something that would frustrate me about the Fredo Corner extension is that it would smooth flat surfaces between bevels that really ought to be shaded flat, like the whole model gets shaded smooth and I have to go back though and shift+double click all the faces I was to shade as flat, then uncheck Smooth Normals to get the correct shading back. Does this tool overcook the smoothing also? And am I perhaps using Fredocorner wrong?
Could I get an idea which extension is better suited to bulk bevelling in more complex models such as for interior design, between FredoCorner and Bevel?
Hi,
From where i can get cracked vray for sketchup 2022? OR any other solution to do rendering on Sketchup 2022?
Will this help me achieve more rounded shapes with a greater number of segments in SketchUp? When I was working on my last project, I had an issue with this... I created a shape, and in the visualization, it looked angular. I've learned to increase the number of segments on circles, but what about existing elements? Perhaps SketchUp isn't the right option for me, and I should consider switching to Blender?
Anyone knows about any plugin that allows to make automatic walls from a model? For example, making a "diamong" and make a hollow into them idk 0.15cm for the walls or something like that? Would really save too much time making complex project walls...
...sehr gut!
Slowly slowly SU will be a hard surface modeling software :)
20% discount.. am getting it today then.... is there a code under your name I should apply while buying bevel?
Just use the link in the description :)
looks like it would be really helpful for countertops and easier than running Follow Me around them
Definitely - I'm still hopeful someday this will be a SketchUp native feature too :)
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