It's fun having been a long (ish) time Rahdo fan to be able to call when a game is too cut throat for Jen and Rahdo to keep. As soon as I started to watch the run through I knew this was very likely not a keeper for them. :). As always a great run through. Very interesting game.
Mmm, I don't know about "brilliant", but it seems like a fun / strategic game I would at least like to try. I specifically don't like how the mechanics are simply there and don't feel properly connected between them.. - Curses tied to treasures? Being black boxes doesn't help, unless it is a prototype thing, but doesn't seem to be the case. - Traveling to other islands discarding maps? - Traveling to an island gets rid of curses, or changing the order of priority? - Discarding treasures to get rid of curses? How? - Big loot and small loot changing on map size and proximity to the ship? Not all games have to "make sense in the real world", but it is something I like to see nicely tied to the actual gameplay, and there are games that pull it of beautifully. It feels a little loose, and could be made better by a designer with more creativity.. but hey, I guess it at least works as a game, though a bit clunky for my taste.
to each of your points 1) why is it cursed? because someone/something cursed it. any number of fantastical reasons why are feasible. it's a euro game so the curses are represented by black cubes because why not? say it was an old pirate who cursed the loot, and the curse manifests itself as the dreaded pirate's "black spot". 2) the map cards represent your exploration & research. this research can lead to finding more treasure on the main island, or other items on other islands. 3) in a world where there are curses, there's no reason not to say that there are other mystical artifacts that do things like break curses, or produce more "minor" curses that slows others down, etc. that can be found scattered about. 4) the main curse is one that punishes you the more greedy you get, the more treasure you take. if you freely give some up, the curse is lessened. 5) there are only so many expeditions that can be made with the resources you have deep into the big island, so plans are made accordingly, going for a bigger expenditure of resources (big loot) for the sites that make the most sense (have a bigger payout, are closer)
Oh come on Rahdo keep at least one cut throat game in your collection. Just wondering... Do you have any games in your collection that are take this take that kind of a game?
It's fun having been a long (ish) time Rahdo fan to be able to call when a game is too cut throat for Jen and Rahdo to keep.
As soon as I started to watch the run through I knew this was very likely not a keeper for them. :).
As always a great run through. Very interesting game.
While watching the run through, I kept thinking “Tobago + Lost Cities” myself. Great minds and all that... ;-)
I wonder if they launched this one to fill the gap for Brasil, which in theory was supposed to have been released last year...
Are there different islands to choose from for variability ?
different events cards, but not different islands
I reckon more different random islands would help the game, do you agree?
it wouldn't be bad, but the game is pretty unique every time anyway with the events and the card draws
When you finish filming videos have you ranthrough or runthroughed?
the former, naturally :)
rahdo true but runthroughed is more funner to say🤠
Mmm, I don't know about "brilliant", but it seems like a fun / strategic game I would at least like to try.
I specifically don't like how the mechanics are simply there and don't feel properly connected between them..
- Curses tied to treasures? Being black boxes doesn't help, unless it is a prototype thing, but doesn't seem to be the case.
- Traveling to other islands discarding maps?
- Traveling to an island gets rid of curses, or changing the order of priority?
- Discarding treasures to get rid of curses? How?
- Big loot and small loot changing on map size and proximity to the ship?
Not all games have to "make sense in the real world", but it is something I like to see nicely tied to the actual gameplay, and there are games that pull it of beautifully.
It feels a little loose, and could be made better by a designer with more creativity.. but hey, I guess it at least works as a game, though a bit clunky for my taste.
to each of your points
1) why is it cursed? because someone/something cursed it. any number of fantastical reasons why are feasible. it's a euro game so the curses are represented by black cubes because why not? say it was an old pirate who cursed the loot, and the curse manifests itself as the dreaded pirate's "black spot".
2) the map cards represent your exploration & research. this research can lead to finding more treasure on the main island, or other items on other islands.
3) in a world where there are curses, there's no reason not to say that there are other mystical artifacts that do things like break curses, or produce more "minor" curses that slows others down, etc. that can be found scattered about.
4) the main curse is one that punishes you the more greedy you get, the more treasure you take. if you freely give some up, the curse is lessened.
5) there are only so many expeditions that can be made with the resources you have deep into the big island, so plans are made accordingly, going for a bigger expenditure of resources (big loot) for the sites that make the most sense (have a bigger payout, are closer)
Oh come on Rahdo keep at least one cut throat game in your collection. Just wondering... Do you have any games in your collection that are take this take that kind of a game?
a few... claustrophobia, catacombs, some folks say troyes (but i disagree), glory to rome, kingdom bulider a tiny bit? it's a pretty short list :)