My first time attempting an XP farm from a spawner WITHOUT a tutorial! I love the discovery and learning process this game offers. What's your favorite XP farm?
@@TheDadWhoPlays I had 2 zombie spawners close enough to funnel them into the same kill chamber and the same afk spot to activate both of them. That’s been one of my favourites. A gun powder farm can also give decent xp, same with many others so multi purpose ones have a big advantage.
My favorite used to be cave spider because you can get 2 spawners close enough to each other that you can use both, but I've changed to guardian farms. Both a pain in the bum to build, but both have high yield.
You need to start by digging 4 blocks in each direction of the spawner than match it and make a box with all corners, there are 2 parts you need a spawning chamber and killing chamber, want spawning chamber 9 X 9 and killing chamber how ever you want to do it there are many different ways I use campfire, hoppers, and chests for killing chamber and water to wash mobs down spawning chamber
I love skeleton, spawners the most! You get experience out of it. You also get all the arrows and bows you’ll ever need. And bones to be able to grow all your food and sugar canes!
Oops! When combining gear on an anvil, always try swapping the items between the slots before you commit. The cost will usually be different. Also, it's usually cheaper if you put the less damaged one and/or the one with fewer enchantments in the left slot.
I had no idea this was a thing. That’ll be super helpful. At least I’ve got a barely functional skeleton farm so I can get the xp back easily enough. 😁
@@TheDadWhoPlays when you filled in around the spawner EVERYBODY WHO KNOWS ANYTHING ABOUT MINECRAFT SPAWNERS . C . R . I . N . G . E . D . ---There is a height, width and depth from spawner area where mobs spawn. If not empty, it won't spawn. also, mods have count limit so effective farms drop them out of range
Whenever you know up front that you're doing trial-and-error to figure something out, maybe consider building with something that breaks easier than deepslate, if possible, so that if you need to make any changes, it won't take as long to do. But congrats on getting a spawner farm working at a basic level. There are various ways it can be improved (faster rates, better collection mechanism, item sorting, more convenient entrance/exit from/to the surface, ...), but now that you've got a basic version working, you can worry about all of that later. Bows can also be used as a crafting ingredient, and it doesn't matter how almost-broken they are. (Just be careful not to accidentally use your good Power V, Unbreaking III, Punch II, Flame, Infinity bow as a crafting ingredient. You can't get it back by breaking the dispenser.)
The spawner room needs to be cut out to be a 9x9x9 cube, with the spawner in the middle. Since monsters can spawn on top of the cage, I'd put full blocks from the ceiling to the top of the spawner. This will keep them falling into whatever design you make. If you don't do this, or use smaller blocks (like fence posts), monsters again can land on the top, and stay there, which will (severely) impact the amount of monsters each cycle can produce. In your case, you probably figured out a water elevator to get those skellies to fall within 1 heart of death. Maybe there's enough room beneath you for a drop chute. If it was higher, you easily could make them fall to near death. I had to do this on my double-spawner XP farm in my "50th Birthday World" series, it's not perfect, sometimes they get stuck in the chutes, but leave it running for 5 minutes, crapload of XP. MENDING VILLAGER HACK: Since the mechanics changed recently, not sure if this will work, but if you give a villager a librarian job, check the initial trades. If a book of mending is not one of the initial trades, break it's workstation down, then place it back down. Repeat until you get this, which may be a long time. It was different for my "50th Birthday World" awhile ago, so not sure if it's still possible. If not, glad I got my 1st level mending villager when I could. :) SLIMES: The green square things. If they are babies (1/2 block cubes), don't waste your weaponry killing them. Just one punch will kill those, and are harmless. The full cube, and 2-cube sized ones are dangerous, and will need a weapon.
Hey the 'Papa who Plays'!! I'm not gonna lie...I had my doubts about your skeleton XP farm, but great job!!! Typically you dig down about 10 to 12 blocks and put water along a wall pushing the skellies into a stream similar to how you built yours. The fall damage means they have much less health so you can kill them quicker and not burn through your sword too quickly. BTW, when you use the Anvil to combined items always swap the items to see if it costs less XP. For whatever reason when the nicer item is in one spot the XP costs more so switch them around to see which order costs less. 😊😊
Watching this episode gave me a new idea of videos for you once in a while which might be really fun for viewers. You done a skeleton spawner xp farm the way you wanted without a tutorial because you love to discover and learn the game mechanics on your own. As a reward for watching that, please make a video of you reacting and learning about how it's done by a known veteran Minecraft Bedrock youtuber and modify your farm afterwards. You'll need to credit the channel because it's the polite thing to do, you might need permission if you want to react to the whole video or you can cut and keep only the most important parts so your video doesn't get taken down for copyrights. It might be troublesome but it would make good content for your viewers. Thanks for letting us know about your realm, I'll wait for when you have a better server. I strongly suggest server hosting services and not building your own server. For security purposes mostly, you have no clue who could pay 3$ to make trouble on your server. Another reason is, except for the fact that you would be the admin, server issues would always be the server hosting provider's fault and never yours. I'm sure 8$ per month for 11 people to play is nice but if you rent a good enough server for 100 people to play, 100 x 3$ - youtube's 30% and the server fees which might be around 50 -75$, it would still be profitable and fun for your community. Have a good one !!!
I’m so glad you’re making an XP farm! Skeleton spawners are some of my favorite XP farms. You can get bows and arrows and bones too. It’s just an all-around good farm. I also really like that you're trying it on your own. That's a commendable way to play the game. I find the game more fun that way. I want to give you some tips, but nothing that will really interfere with you learning it on your own. So I made sure not to go into too much detail. I will say you're on the right track with the water. You can also stop flowing water by placing a button or sign on the wall in the path it is flowing. You have to stay within a 16 block sphere around the spawner for it to activate. So when you make any improvements later perhaps, make sure that you are able to stay within that sphere by the end. Zombie spawners and skeleton spawners both can work off the same tutorial. Btw. Although zombies spawners can spawn child zombies. Which are only one block tall. Whereas the skeleton spawners can only spawn the skeletons that are two blocks tall. So how you attack them at the end might be different. But the ideas are generally the same. Caves with lots of tunnels can get confusing. I like to put signs up at the beginning of a branching tunnel to remind me where it goes. Sometimes, mobs can fall into the hopper in a weird way. In the middle of it. To prevent this, I like to put a piece of carpet above my hopper.
I usually put silk touch on my axe, shovel, and a hoe. Then you can use a hoe to collect leaf blocks (and sculk blocks if you ever go to the deep dark).
There are many tutorials out there and tbh, with the best ones, there’s nothing better that can be built. I’ve learned a lot of redstone from building rail tracks and then building different farms by copying tutorials then experimenting once I understood how theirs worked. A spawner farm isn’t a redstone farm but it does teach how hoppers work and if you follow a tutorial, it’ll teach one of the best things in Minecraft, a bubble elevator.
When you combine tools, sometimes it is cheaper to switch them in the anvil slots. So if you had put the fortune III, Efficiency IV pickaxe in the first slot and the one with only Efficiency IV in the second slot, it probably would have been less than 15 levels. It's a weird system, but it's usually worth swapping them to see what is cheaper.
Since you said you wanna experiment on making the Skelly farm on your own, I won't tell you how to boost the spawn rates or maximize efficiency unless you ask. But I will tell you a few quality-of-life tips that will help you build it a way that you like. 1) There's a block in the game called Glowstone. It's a golden/white block that emits light you can see on the ceiling in the Nether, if you break it without Silk Touch it will drop dust, you can craft 4 back together into a block. Or, if you trade a lot with the Priest Villager (the one that buys Rotten Flesh), you can buy some Glowstone from him. Guaranteed you will obtain this trade at some point if you trade enough. The thing is, if you craft one of these Glowstone Blocks with 4 Redstone Dusts, You can craft a Redstone Lamp. It's a Block that emits light, like the Jack-o-Lantern, except you can turn it ON and OFF like that Iron Door. Super useful for a Spawner farm like yours. You just need to be careful mobs can't appear into the access tunnel you will need to power it. 2) You can block flowing water with Signs and opened Fence Gates without stopping mobs from passing through. Also, water flows horizontally for up to 8 blocks if you don't drop down. But the last 3 blocks, water pushes things very slowly. Have fun experimenting with water ^.^ 3) Your Tunnel all the way to the Spawner looks pretty safe from what I saw. But it's usually good practice to build a closed room around where you hang out and farm mobs, so you can't get attacked in the back by some wandering mob. Also, said room is a great place to either move your Enchanting setup, or make a brand new one altogether. Also, the same item type made out of Iron and Diamond may get different rolls in the Enchanting Table. They MIGHT happen to get the same thing, but they MIGHT get different ones too. Iron Helmet getting Protection 4 doesn't means Diamond Helmet will get Protection 4 as well.
Great upload. I appreciate your attempt at it without going to a reference. Besides we know how great the community is at providing tips n tricks. Looking 4ward to the next
If you add a drop to the xp farm then u can make it where u kill the skellies with 1 or 2 hits. 22 block drop will do good for that. Just have to make a way for u to drop down and get back up easily. You can explore water elevators for that experience if u want to. I usually drop down into water so i dont get fall damage and use ladder to get up..drop and ladder in same tunnel. Great video!
Fun!! 😃 I really enjoy your videos! Minecraft is awesome! Just a couple quick tips for you, when using the anvil, switch your tools around or whatever it is you’re trying to combined, it could be cheaper experience that is needed to combine them. Also when looking to see what is your next enchantment coming up on whatever tool or armor, you don’t have to have the lapis in there to see what’s next, you only need lapis in there for when you’re actually going to enchant the item.
The two mechanics yourself working with are: Water flow distance (8 blocks) and Spawn range 9x3x9 centered on the spawner. Anything else is efficiency and aesthetic.
Dad, 1- put blocks on top of the spawner up till it reaches the ceiling. This keeps skeletons from spawning on top of it. 2 you made the area smaller, you should have made it bigger. There should be 4 spaces between the spawner and wall. 3 clear the blocks inside your walls about 8-10 floors down.
Well done! Now one small hint for a bit more efficiency (only if you dont want solve it by yourself): They spawn in an area around the spawner. The more space the more spawns..
Something I like to do in these types of farms, is use tinted glass. that way you can look inside the farm without letting light in. I also generally install a redstone lamp I can switch on and off with a lever
Wow, this video really inspired me to just try stuff out myself a bit more fearlessly. I tend to look up tutorials for stuff like this, especially when doing it for the first time, out of the fear of doing it "wrong". But who cares if it is not 100% efficient or if things go wrong at first. Achieving this through trial and error is such a sweet sense of victory!
Haha - It is fun tinkering and figuring it out. Sometimes you gotta find the ways that things don't work to learn how and why things do work certain ways. 😊
And you can essentially use this same sort of design for zombie spawners, if you want to do that. The slabs are especially important for those baby zombies. I think it could be more efficient if it was shaped more like a drop chute though .
Next you gotta drop them down a shaft the exact height to reduce them to half a heart (22 blocks I think) so you can kill em in one hit with bare hands, it'll save your weapons! Also I'm not sure how this works post 1.20 since I know the mechanics have changed a few times over the years, but if you make a water elevator to LIFT them 22 blocks before dropping them, it lets you stay near the spawner to spawn more as you kill 'em. I definitely wouldn't attempt this without a tutorial though lol…
Functionable XP design, but good try for not knowing any of the mechanics. To give a hint for you to think things through for your own design to enhance it.... is there a way to damage them to make it easier to kill? (FYI there are many ways to do it)
When you find a mending villager I would recommend switching to a mending bow. You now have an excellent source of arrows so a superior bow will be in order. You will always need to dedicate at least 1 inventory slot arrows. If you need more than a stack of arrows on any trip you need to examine your choices. You’ll only ever need to create 1 mending bow, that infinity bow will eventually become too expensive to repair forcing you to build more.
When you combine two objects, or an object and a book, in the anvil: FIRST check what the result will be, before you take it out. Then you can still change your mind, if it turns out that some enchantments cancel out other enchantments that you already had, and need to keep, or for xp related reasons. And like other commenters said, switch the two around to see if the other recipe is cheaper.
@@fritsdaalmans5589 what you say is absolutely true. Unfortunately it doesn’t increase the value of the infinity bow in my eyes. Especially if you have a functional skeleton farm.
XP farm... Nice.. But you can learn many things by first copying others, it's your first after all. And I will say it now... That's wrong. You did not gave the mob space to spawn efficiently.😅
Or he can figure something out first, learn a lot and feel acomplished. And then copy others and learn even more. He did make a working xp farm so he is not wrong. It could be better yes.
"Wrong" is a strong word. I would say that the current design is suboptimal. It works at some level, but there are things that could be changed to make it work better. Which is fine, that's what trial and error is all about. If we wanted the very most efficient design of XP farm possible, we'd be watching a SciCraft video that talks about mspt impact and probably involves at least two dimensions and a chunk loader. Or, no, wait, this is Bedrock, so it wouldn't be SciCraft (it would be some channel that's for Bedrock), but you get the idea. If we wanted to see the perfect XP farm, we'd be watching an expert.
@@jonadabtheunsightly I'm saying it's wrong because it is wrong and he needs to know. I mean no insult or anything. He will not learn of it if you will not let him know. We as a viewer and subscriber had to help him grow... I play Java and Bedrock and even PE and I play One block and Sky Island... I watch the SMPs Hermitcraft, SciCraft, Truly Bedrock... Well, you think from what he did in that spawner he'll know whats wrong? if you will not speak of it? I even add a follow up comment for him to see and I even cared to tag it a SPOILER. Please don't be toxic.
@@Just_Me_Being_Myself I'm sorry bruh... We watched him on RUclips... If he don't want us to comment on what we see, he should've turn off the comments, but he did not... Which means he's prepared for criticism, advises and tips. If you don't want to speak, then just shut up.😅
@@ryanmedrina9411 apparently you have a rude way of helping (at least it's coming over as rude). You do you I guess. I think instead of just saying he's wrong, maybe comment with useful information he can use to figure out a better way to do it. For example: a spawner will be active if you are within a 16 block radius. It can spawn mobs 4 blocks away from it, so it would be better to carve out a 9x9 room with the spawner as a center and then use a water stream to lead them away from the spawner. You can make them a 1punch kill by making them go up and then fall down. Going up can be managed by putting a soul sand at the bottom and then put all water sources above it. That will make a water elevator
Doing it without knowing the optimal way is really really hard to make it efficient. I am absolutely interested in what solution you will come up in the end!
43:11 you didn't need to move back, you needed "him" to move forward. Just remove the block under last of water, water will move him forward next to slabs 1:03:36 glad you noticed it's the wrong direction now can't wait to see you send it into another wrong direction... BTW, x/÷ 8 is key to nether coordinates
Have not gone that route. I build my XP farm from tutorials online, have always done it that way. Y160 high, at least, then first tier 22 levels high for fall damage. You can add as many tiers as you want. Use hoppers and chest to catch all the loot. Set up a bed, enchanting table, anvils, etc. Easy peasy.
theres no way that you came up with that xp farm!!! thats amazing it is small... but you will find a way to get it to work a lot better love your vids cheers from Argentina !
Ohhh a great spawner and an okay farm.. functioning and all but there’s a lot of things to be improved.. just like the space for the mobs to spawn.. the killing chamber.. the range of the spawner to spawn mobs.. buuut I have a great feeling you’ll figure it out.. keep it up
If you want to use up your xp before you explore somewhere dangerous, there are two different enchantments especially for fishing rods that are great to have. And you can actually find fishing rods with Mending in the game: one of the 2 ways I know is by fishing them up! The other is in a certain loot chest. I don't think fisherman villagers sell them.
There is also a method to make your spawner into a dual kill method just by flipping a switch: a) drop to insta-kill, or flip switch, and b) 1-hit kill - which will give you the xp. Sadly, I don't know of a specific tutorial as I saw it on a live stream several years ago & modified to fit my location. Kudos for attempting without using a tutorial, but have to tell you, even the pros resort to tutorials.
Love your videos. I think the popularity is seeing someone new ro the game actually trying to figure out all the mechanics and game stuff without looking it up or watching guides. It helps drive home that the game mechanics are, in many ways, not intuitive. The people who make farms are designs and figure out mechanics spend literal hundreds of hours testing and designing and the average players benefit. Its interesting to see the game played without those advantages.
Yeah, always check both ways, but remember, if there's mutually exclusive enchantments involved, like silk touch and fortune, the one you want has to be in the first slot.
The main reason this XP farm is so slow is the tiny spawning chamber, because of this only one skelly spawns at a time. In a bigger chamber 3 or 4 could spawn each time.
Spoiler: Favorable space for Dungeon XP Farm is 9x9x9, which you leave spawner in the center of 7th layer with a glass at 9th which is 1 block above spawner. With water streams below going to your killing chamber. You can bring them up for 22 block drop using soul sand (for up stream) but you may also just let them flow to your killing chamber below, because who knows, in due time, you may want to use a Trident Killer if ever you learnt of it. And please remember that water flows 8 blocks including the source one.
I find the easiest way to get emeralds from villagers is to trade sticks with a Fletcher. Grow 2x2 spruce and jungle trees for lots of wood and turn that wood into sticks. It’s also a good source of xp. You should also get yourself a villager that trades Mending books!!
@@TheDadWhoPlays I would recommend sorting books by application. sword, tools, bow/crossbow, armor, specials (trident, mace, etc) and universal (mending, unbreaking).
I guess most people here will disagree with me, but I kinda don't get the xp farms. I assume they work well in hard mode, but I only tried in normal survival mode. I've built my first xp farm years after I started playing Minecraft. In all those years I got plenty of xp from furnaces and even better from trading. Since I do all my enchants via books from villagers anyway, I have tons of villagers for trading. When I last played (I know Mojang wanted to change some things about the villagers, so I don't know if it still works) the villagers sold book shelves for 1 emerald (with max discount) and bought books for 1 emerald. One book shelve drops three books. So I didn't even to farm anything I could trade. I just needed a few villagers who sold the book shelves, while the others already wanted all my books. The xp farm didn't provide close as much xp. Also even just running around and killing every mob seemed to be more efficient than the xp farm. I've seen videos with more efficient xp farms, but it always was either modded or hard mode. Maybe I'm just missing something big time.
In difficulty hard, you get mobs with armour much more often. Of course some mobs can eviscerate(sp?) you in one hit, as well. Probably not with diamond armour on though.
The change to villagers that went into effect is only one cure. The price drop only happens once. So shopping around for cheaper starting prices is good...
@@hookedbycrafting5348 Oh okay. I knew that they changed something, but I didn't know what. I very much dislike that change. Yes, it was way too easy before. But with that change it still is very efficient to have a trading hall. You just need even more villagers and an automatic farm, so you can sell tons of stuff. And instead of hours of fishing for the right enchant, you now need tens of hours of fishing for the best price as well. So they just made the worst part even worse.
Also with a skeleton farm you don’t need mending on your bow. You can keep repairing it with the bows you get from the spawner. I would put infinity on the bow instead of mending.
You had us long time minecraft players cringing with this one. You build something that could function as an XP farm, but it will be very slow. You eliminated pack spawning by filling in all the blocks around the spawner. because of this, you will only get 1 to spawn at a time instead of 3 or 4. Still, I would like to congratulate you on your first XP farm!
You combined the pickaxes the wrong way around. It would have been much cheaper than 15 levels. Always put the tool that has the most enchantments on it in the first slot of the anvil.
The problem with combining enchants in Minecraft is that is is one of the most dumb mechanics of the type that exists. The "Too Expensive" problem. Be careful when combining and repairing using the anvil, even though it costs a lot of levels, there's another restriction that you can only do it a few times.
Before there were tutorials to help people learn, someone had to learn it first. You may have done it wrong by tutorial standards, but as we make mistakes we learn.
Just a little tip when doing a xp farm go four blocks each side of the spawner and 4 blocks above and 2 blocks below from the two top corners place water then mine the blocks the water ends on and they will flow to the middle which is the 5 block at the bottom wall and mine down a few blocks and make a room put the hopper and chest where you want them to fall and some slabs to stop then see you and you can have a enchanted table and bookshelf in the room
Congrats on working out a basic XP farm without a tutorial. Until you know a bit more, you can keep it as it is because you basically lucked into aspects of how they work (player distance from spawner). If you find another spawner, you can experiment with the mechanics a bit more. Although, there are somethings that could be _really_ hard to work out. You got some of the most important aspects figured out - have a water stream direct the mobs where you want them, ensure they can't see you so they are easy to kill, and kill them above a hopper/chest combo to capture the drops. Beyond that, it's just about refinement to maximize the number of mobs that spawn at once to make your time there more efficient. With that, many players blindly follow tutorials without understanding _why_ it is built in a certain way and not all tutorials do a good job explaining what's going on. Of course, someone had to first figure it out. Modern tutorials are pretty polished since they take into account all the previous iterations and learned knowledge from other people. As many have pointed out, a skeleton XP farm is a great starter XP farm because the drops are also very useful early on.
Dude please do yourself and us a favor and go watch a tutorial. These are super simple and effective, and once you build it it's second nature. Keep up the killer content and see you Monday morning.
The amount of times I was shouting at my phone at you “bumbling” with the spawner got many weird looks from my family. Please please please look up a tutorial or come on my world to see how it’s done
I agree, watch some tutorials to understand spawn space needed, also how far away to be for the spawner to work. Understanding how to control water flow to move mobs and drops is also a game changer. Once you've got all that, then experiment for your own design!
@@TheDadWhoPlays really just the learning process - this is where the community shines if you want to learn more efficient ways having had a successful go at one yourself. Learning how a spawner actually works will let you come up with your own designs that work well for any situation. The one bit I will add that isn't really a spoiler is that a normal spawner is active when a player is within 16 blocks of it - this can sometimes mean that you could have 2 nearby spawners active at the same time (like the ones that appeared in your nether fortress)
This is my Minecraft guru he taught me everything I know about Minecraft so look up this video EyeCraftMC easy xp farm video on RUclips he explains the whole process and gives an example at the end of the video 💯
My first time attempting an XP farm from a spawner WITHOUT a tutorial! I love the discovery and learning process this game offers. What's your favorite XP farm?
@@TheDadWhoPlays I had 2 zombie spawners close enough to funnel them into the same kill chamber and the same afk spot to activate both of them. That’s been one of my favourites. A gun powder farm can also give decent xp, same with many others so multi purpose ones have a big advantage.
My favorite used to be cave spider because you can get 2 spawners close enough to each other that you can use both, but I've changed to guardian farms. Both a pain in the bum to build, but both have high yield.
You have to RUclips a build tutorial to maximise the spawner
You need to start by digging 4 blocks in each direction of the spawner than match it and make a box with all corners, there are 2 parts you need a spawning chamber and killing chamber, want spawning chamber 9 X 9 and killing chamber how ever you want to do it there are many different ways I use campfire, hoppers, and chests for killing chamber and water to wash mobs down spawning chamber
I love skeleton, spawners the most! You get experience out of it. You also get all the arrows and bows you’ll ever need. And bones to be able to grow all your food and sugar canes!
Oops! When combining gear on an anvil, always try swapping the items between the slots before you commit. The cost will usually be different. Also, it's usually cheaper if you put the less damaged one and/or the one with fewer enchantments in the left slot.
I had no idea this was a thing. That’ll be super helpful. At least I’ve got a barely functional skeleton farm so I can get the xp back easily enough. 😁
@@TheDadWhoPlays when you filled in around the spawner EVERYBODY WHO KNOWS ANYTHING ABOUT MINECRAFT SPAWNERS . C . R . I . N . G . E . D . ---There is a height, width and depth from spawner area where mobs spawn. If not empty, it won't spawn. also, mods have count limit so effective farms drop them out of range
Whenever you know up front that you're doing trial-and-error to figure something out, maybe consider building with something that breaks easier than deepslate, if possible, so that if you need to make any changes, it won't take as long to do.
But congrats on getting a spawner farm working at a basic level. There are various ways it can be improved (faster rates, better collection mechanism, item sorting, more convenient entrance/exit from/to the surface, ...), but now that you've got a basic version working, you can worry about all of that later.
Bows can also be used as a crafting ingredient, and it doesn't matter how almost-broken they are. (Just be careful not to accidentally use your good Power V, Unbreaking III, Punch II, Flame, Infinity bow as a crafting ingredient. You can't get it back by breaking the dispenser.)
@@jonadabtheunsightly I thought that as he boxed in the spawner. 🤣
The spawner room needs to be cut out to be a 9x9x9 cube, with the spawner in the middle. Since monsters can spawn on top of the cage, I'd put full blocks from the ceiling to the top of the spawner. This will keep them falling into whatever design you make. If you don't do this, or use smaller blocks (like fence posts), monsters again can land on the top, and stay there, which will (severely) impact the amount of monsters each cycle can produce.
In your case, you probably figured out a water elevator to get those skellies to fall within 1 heart of death. Maybe there's enough room beneath you for a drop chute. If it was higher, you easily could make them fall to near death.
I had to do this on my double-spawner XP farm in my "50th Birthday World" series, it's not perfect, sometimes they get stuck in the chutes, but leave it running for 5 minutes, crapload of XP.
MENDING VILLAGER HACK: Since the mechanics changed recently, not sure if this will work, but if you give a villager a librarian job, check the initial trades. If a book of mending is not one of the initial trades, break it's workstation down, then place it back down. Repeat until you get this, which may be a long time. It was different for my "50th Birthday World" awhile ago, so not sure if it's still possible. If not, glad I got my 1st level mending villager when I could. :)
SLIMES: The green square things. If they are babies (1/2 block cubes), don't waste your weaponry killing them. Just one punch will kill those, and are harmless. The full cube, and 2-cube sized ones are dangerous, and will need a weapon.
I for sure have some work to do on it. It’s works ok, but I knew going in that I would be making some tweaks after the comment section came to help. 😁
Hey the 'Papa who Plays'!! I'm not gonna lie...I had my doubts about your skeleton XP farm, but great job!!! Typically you dig down about 10 to 12 blocks and put water along a wall pushing the skellies into a stream similar to how you built yours. The fall damage means they have much less health so you can kill them quicker and not burn through your sword too quickly. BTW, when you use the Anvil to combined items always swap the items to see if it costs less XP. For whatever reason when the nicer item is in one spot the XP costs more so switch them around to see which order costs less. 😊😊
I was totally unaware of the anvil thing. That should prove extremely useful! 😁
@@TheDadWhoPlays Hopefully you remember this trick
Watching this episode gave me a new idea of videos for you once in a while which might be really fun for viewers. You done a skeleton spawner xp farm the way you wanted without a tutorial because you love to discover and learn the game mechanics on your own. As a reward for watching that, please make a video of you reacting and learning about how it's done by a known veteran Minecraft Bedrock youtuber and modify your farm afterwards. You'll need to credit the channel because it's the polite thing to do, you might need permission if you want to react to the whole video or you can cut and keep only the most important parts so your video doesn't get taken down for copyrights. It might be troublesome but it would make good content for your viewers. Thanks for letting us know about your realm, I'll wait for when you have a better server. I strongly suggest server hosting services and not building your own server. For security purposes mostly, you have no clue who could pay 3$ to make trouble on your server. Another reason is, except for the fact that you would be the admin, server issues would always be the server hosting provider's fault and never yours. I'm sure 8$ per month for 11 people to play is nice but if you rent a good enough server for 100 people to play, 100 x 3$ - youtube's 30% and the server fees which might be around 50 -75$, it would still be profitable and fun for your community. Have a good one !!!
I like the ideas! Thanks. I appreciate that you seem to “get the assignment” as in, let’s see what I can figure out on my own. 😁 thanks. 😊
I’m so glad you’re making an XP farm! Skeleton spawners are some of my favorite XP farms. You can get bows and arrows and bones too. It’s just an all-around good farm.
I also really like that you're trying it on your own. That's a commendable way to play the game. I find the game more fun that way. I want to give you some tips, but nothing that will really interfere with you learning it on your own. So I made sure not to go into too much detail.
I will say you're on the right track with the water. You can also stop flowing water by placing a button or sign on the wall in the path it is flowing.
You have to stay within a 16 block sphere around the spawner for it to activate. So when you make any improvements later perhaps, make sure that you are able to stay within that sphere by the end.
Zombie spawners and skeleton spawners both can work off the same tutorial. Btw. Although zombies spawners can spawn child zombies. Which are only one block tall. Whereas the skeleton spawners can only spawn the skeletons that are two blocks tall. So how you attack them at the end might be different. But the ideas are generally the same.
Caves with lots of tunnels can get confusing. I like to put signs up at the beginning of a branching tunnel to remind me where it goes.
Sometimes, mobs can fall into the hopper in a weird way. In the middle of it. To prevent this, I like to put a piece of carpet above my hopper.
I don't know if you've run into it yet... but skeleton jockeys are a thing and their mount of choice is big spiders...
I usually put silk touch on my axe, shovel, and a hoe. Then you can use a hoe to collect leaf blocks (and sculk blocks if you ever go to the deep dark).
There are many tutorials out there and tbh, with the best ones, there’s nothing better that can be built. I’ve learned a lot of redstone from building rail tracks and then building different farms by copying tutorials then experimenting once I understood how theirs worked. A spawner farm isn’t a redstone farm but it does teach how hoppers work and if you follow a tutorial, it’ll teach one of the best things in Minecraft, a bubble elevator.
When you combine tools, sometimes it is cheaper to switch them in the anvil slots. So if you had put the fortune III, Efficiency IV pickaxe in the first slot and the one with only Efficiency IV in the second slot, it probably would have been less than 15 levels.
It's a weird system, but it's usually worth swapping them to see what is cheaper.
Mob spawners are fun to tinker with to figure out how they work. Just don't break it with your pickaxe lol
I would NEVER… oh wait. 🙃
@@TheDadWhoPlays And if you'll stay on Bedrock Edition, you can convert killing to Trident Killer which is not for Java edtion...
Since you said you wanna experiment on making the Skelly farm on your own, I won't tell you how to boost the spawn rates or maximize efficiency unless you ask. But I will tell you a few quality-of-life tips that will help you build it a way that you like.
1) There's a block in the game called Glowstone. It's a golden/white block that emits light you can see on the ceiling in the Nether, if you break it without Silk Touch it will drop dust, you can craft 4 back together into a block.
Or, if you trade a lot with the Priest Villager (the one that buys Rotten Flesh), you can buy some Glowstone from him. Guaranteed you will obtain this trade at some point if you trade enough.
The thing is, if you craft one of these Glowstone Blocks with 4 Redstone Dusts, You can craft a Redstone Lamp. It's a Block that emits light, like the Jack-o-Lantern, except you can turn it ON and OFF like that Iron Door. Super useful for a Spawner farm like yours. You just need to be careful mobs can't appear into the access tunnel you will need to power it.
2) You can block flowing water with Signs and opened Fence Gates without stopping mobs from passing through.
Also, water flows horizontally for up to 8 blocks if you don't drop down. But the last 3 blocks, water pushes things very slowly.
Have fun experimenting with water ^.^
3) Your Tunnel all the way to the Spawner looks pretty safe from what I saw. But it's usually good practice to build a closed room around where you hang out and farm mobs, so you can't get attacked in the back by some wandering mob. Also, said room is a great place to either move your Enchanting setup, or make a brand new one altogether.
Also, the same item type made out of Iron and Diamond may get different rolls in the Enchanting Table.
They MIGHT happen to get the same thing, but they MIGHT get different ones too. Iron Helmet getting Protection 4 doesn't means Diamond Helmet will get Protection 4 as well.
Great upload. I appreciate your attempt at it without going to a reference. Besides we know how great the community is at providing tips n tricks. Looking 4ward to the next
True. Very true. 😁Thanks.
If you add a drop to the xp farm then u can make it where u kill the skellies with 1 or 2 hits. 22 block drop will do good for that. Just have to make a way for u to drop down and get back up easily. You can explore water elevators for that experience if u want to. I usually drop down into water so i dont get fall damage and use ladder to get up..drop and ladder in same tunnel. Great video!
Fun!! 😃 I really enjoy your videos! Minecraft is awesome! Just a couple quick tips for you, when using the anvil, switch your tools around or whatever it is you’re trying to combined, it could be cheaper experience that is needed to combine them. Also when looking to see what is your next enchantment coming up on whatever tool or armor, you don’t have to have the lapis in there to see what’s next, you only need lapis in there for when you’re actually going to enchant the item.
The two mechanics yourself working with are: Water flow distance (8 blocks) and Spawn range 9x3x9 centered on the spawner. Anything else is efficiency and aesthetic.
Knowing the mechanics of the game does make it easier to design your own farms. He is on the right track.
Dad, 1- put blocks on top of the spawner up till it reaches the ceiling. This keeps skeletons from spawning on top of it. 2 you made the area smaller, you should have made it bigger. There should be 4 spaces between the spawner and wall. 3 clear the blocks inside your walls about 8-10 floors down.
As an older Gen Xer that came to Minecraft only about 2 years ago, loving this series! Been a lifetime gamer, my first computer was a Microbee 16!
Well done! Now one small hint for a bit more efficiency (only if you dont want solve it by yourself):
They spawn in an area around the spawner. The more space the more spawns..
The only functional addition I suggest is a vertical ladder/drop chute you can use to get to -29 rather than the long run down.
Something I like to do in these types of farms, is use tinted glass. that way you can look inside the farm without letting light in. I also generally install a redstone lamp I can switch on and off with a lever
Wow, this video really inspired me to just try stuff out myself a bit more fearlessly. I tend to look up tutorials for stuff like this, especially when doing it for the first time, out of the fear of doing it "wrong". But who cares if it is not 100% efficient or if things go wrong at first. Achieving this through trial and error is such a sweet sense of victory!
Haha - It is fun tinkering and figuring it out. Sometimes you gotta find the ways that things don't work to learn how and why things do work certain ways. 😊
And you can essentially use this same sort of design for zombie spawners, if you want to do that. The slabs are especially important for those baby zombies. I think it could be more efficient if it was shaped more like a drop chute though .
Anvil tip... swap the order of the items you're combining to see if one way is cheaper XP than the other. 😊
Next you gotta drop them down a shaft the exact height to reduce them to half a heart (22 blocks I think) so you can kill em in one hit with bare hands, it'll save your weapons! Also I'm not sure how this works post 1.20 since I know the mechanics have changed a few times over the years, but if you make a water elevator to LIFT them 22 blocks before dropping them, it lets you stay near the spawner to spawn more as you kill 'em. I definitely wouldn't attempt this without a tutorial though lol…
Functionable XP design, but good try for not knowing any of the mechanics. To give a hint for you to think things through for your own design to enhance it.... is there a way to damage them to make it easier to kill? (FYI there are many ways to do it)
That would also save durability on the sword. Also, spawners are able to spawn multiple mobs at once IF there's space, which would make it faster.
When you find a mending villager I would recommend switching to a mending bow. You now have an excellent source of arrows so a superior bow will be in order. You will always need to dedicate at least 1 inventory slot arrows. If you need more than a stack of arrows on any trip you need to examine your choices. You’ll only ever need to create 1 mending bow, that infinity bow will eventually become too expensive to repair forcing you to build more.
When you combine two objects, or an object and a book, in the anvil: FIRST check what the result will be, before you take it out. Then you can still change your mind, if it turns out that some enchantments cancel out other enchantments that you already had, and need to keep, or for xp related reasons. And like other commenters said, switch the two around to see if the other recipe is cheaper.
@@fritsdaalmans5589 what you say is absolutely true. Unfortunately it doesn’t increase the value of the infinity bow in my eyes. Especially if you have a functional skeleton farm.
XP farm... Nice.. But you can learn many things by first copying others, it's your first after all.
And I will say it now... That's wrong. You did not gave the mob space to spawn efficiently.😅
Or he can figure something out first, learn a lot and feel acomplished. And then copy others and learn even more. He did make a working xp farm so he is not wrong. It could be better yes.
"Wrong" is a strong word. I would say that the current design is suboptimal. It works at some level, but there are things that could be changed to make it work better. Which is fine, that's what trial and error is all about.
If we wanted the very most efficient design of XP farm possible, we'd be watching a SciCraft video that talks about mspt impact and probably involves at least two dimensions and a chunk loader. Or, no, wait, this is Bedrock, so it wouldn't be SciCraft (it would be some channel that's for Bedrock), but you get the idea. If we wanted to see the perfect XP farm, we'd be watching an expert.
@@jonadabtheunsightly I'm saying it's wrong because it is wrong and he needs to know. I mean no insult or anything. He will not learn of it if you will not let him know. We as a viewer and subscriber had to help him grow... I play Java and Bedrock and even PE and I play One block and Sky Island... I watch the SMPs Hermitcraft, SciCraft, Truly Bedrock... Well, you think from what he did in that spawner he'll know whats wrong? if you will not speak of it? I even add a follow up comment for him to see and I even cared to tag it a SPOILER. Please don't be toxic.
@@Just_Me_Being_Myself I'm sorry bruh... We watched him on RUclips... If he don't want us to comment on what we see, he should've turn off the comments, but he did not... Which means he's prepared for criticism, advises and tips. If you don't want to speak, then just shut up.😅
@@ryanmedrina9411 apparently you have a rude way of helping (at least it's coming over as rude). You do you I guess. I think instead of just saying he's wrong, maybe comment with useful information he can use to figure out a better way to do it. For example: a spawner will be active if you are within a 16 block radius. It can spawn mobs 4 blocks away from it, so it would be better to carve out a 9x9 room with the spawner as a center and then use a water stream to lead them away from the spawner. You can make them a 1punch kill by making them go up and then fall down. Going up can be managed by putting a soul sand at the bottom and then put all water sources above it. That will make a water elevator
Doing it without knowing the optimal way is really really hard to make it efficient. I am absolutely interested in what solution you will come up in the end!
43:11 you didn't need to move back, you needed "him" to move forward.
Just remove the block under last of water, water will move him forward next to slabs
1:03:36 glad you noticed it's the wrong direction now can't wait to see you send it into another wrong direction... BTW, x/÷ 8 is key to nether coordinates
Have not gone that route. I build my XP farm from tutorials online, have always done it that way. Y160 high, at least, then first tier 22 levels high for fall damage. You can add as many tiers as you want. Use hoppers and chest to catch all the loot. Set up a bed, enchanting table, anvils, etc. Easy peasy.
theres no way that you came up with that xp farm!!!
thats amazing
it is small... but you will find a way to get it to work a lot better
love your vids
cheers from Argentina !
Ohhh a great spawner and an okay farm.. functioning and all but there’s a lot of things to be improved.. just like the space for the mobs to spawn.. the killing chamber.. the range of the spawner to spawn mobs.. buuut I have a great feeling you’ll figure it out.. keep it up
Thanks! Version 1 is functional at least. v2 should be much more effective. 😁
@@TheDadWhoPlays Mmmhmmm I believe in your skills dad
If you want to use up your xp before you explore somewhere dangerous, there are two different enchantments especially for fishing rods that are great to have. And you can actually find fishing rods with Mending in the game: one of the 2 ways I know is by fishing them up! The other is in a certain loot chest. I don't think fisherman villagers sell them.
My Favorite XP farm is an Ender Ender, but thats way above your paygrade at the moment! lol. Love watching the videos, great job!!
There is also a method to make your spawner into a dual kill method just by flipping a switch: a) drop to insta-kill, or flip switch, and b) 1-hit kill - which will give you the xp. Sadly, I don't know of a specific tutorial as I saw it on a live stream several years ago & modified to fit my location.
Kudos for attempting without using a tutorial, but have to tell you, even the pros resort to tutorials.
Love your videos. I think the popularity is seeing someone new ro the game actually trying to figure out all the mechanics and game stuff without looking it up or watching guides.
It helps drive home that the game mechanics are, in many ways, not intuitive. The people who make farms are designs and figure out mechanics spend literal hundreds of hours testing and designing and the average players benefit.
Its interesting to see the game played without those advantages.
That's the overall vibe I'm going for. Thanks!
The price can be much cheaper if you change the place of the Pickaxes in the anvil.
Yeah, always check both ways, but remember, if there's mutually exclusive enchantments involved, like silk touch and fortune, the one you want has to be in the first slot.
The main reason this XP farm is so slow is the tiny spawning chamber, because of this only one skelly spawns at a time. In a bigger chamber 3 or 4 could spawn each time.
Spoiler:
Favorable space for Dungeon XP Farm is 9x9x9, which you leave spawner in the center of 7th layer with a glass at 9th which is 1 block above spawner. With water streams below going to your killing chamber.
You can bring them up for 22 block drop using soul sand (for up stream) but you may also just let them flow to your killing chamber below, because who knows, in due time, you may want to use a Trident Killer if ever you learnt of it.
And please remember that water flows 8 blocks including the source one.
I find the easiest way to get emeralds from villagers is to trade sticks with a Fletcher. Grow 2x2 spruce and jungle trees for lots of wood and turn that wood into sticks. It’s also a good source of xp. You should also get yourself a villager that trades Mending books!!
Mending is high on my list. Probably the first one that I’ll really go for.
We need to put a kabash on the AFK farms. Typically have 2-3 people that are always on just AFKing and taking up realm slots.
True. Btw- I visited the ship last night. Had a heck of a time getting back down, but managed without “falling from a high place” 😂
@@TheDadWhoPlays Ha! All you have to do is jump into the water :P
56:35 - sometimes you have to swap this cause it's changes the exp cost.
You can put your enchanted books in that empty book cases.
That’s the plan. Trying to decide how I want to organize it so I don’t lose things! 😁
@@TheDadWhoPlays I would recommend sorting books by application. sword, tools, bow/crossbow, armor, specials (trident, mace, etc) and universal (mending, unbreaking).
I guess most people here will disagree with me, but I kinda don't get the xp farms. I assume they work well in hard mode, but I only tried in normal survival mode. I've built my first xp farm years after I started playing Minecraft. In all those years I got plenty of xp from furnaces and even better from trading. Since I do all my enchants via books from villagers anyway, I have tons of villagers for trading. When I last played (I know Mojang wanted to change some things about the villagers, so I don't know if it still works) the villagers sold book shelves for 1 emerald (with max discount) and bought books for 1 emerald. One book shelve drops three books. So I didn't even to farm anything I could trade. I just needed a few villagers who sold the book shelves, while the others already wanted all my books. The xp farm didn't provide close as much xp. Also even just running around and killing every mob seemed to be more efficient than the xp farm. I've seen videos with more efficient xp farms, but it always was either modded or hard mode. Maybe I'm just missing something big time.
well normally you make a safe spot and then just put it on hard and they wont hurt you and you get good xp
@@channdrakon8335 I guessed people do that, but it feels like cheating changing the difficulty.
In difficulty hard, you get mobs with armour much more often.
Of course some mobs can eviscerate(sp?) you in one hit, as well. Probably not with diamond armour on though.
The change to villagers that went into effect is only one cure. The price drop only happens once. So shopping around for cheaper starting prices is good...
@@hookedbycrafting5348 Oh okay. I knew that they changed something, but I didn't know what. I very much dislike that change. Yes, it was way too easy before. But with that change it still is very efficient to have a trading hall. You just need even more villagers and an automatic farm, so you can sell tons of stuff. And instead of hours of fishing for the right enchant, you now need tens of hours of fishing for the best price as well. So they just made the worst part even worse.
3:08 you can fill them with your enchanted or normal books
Also with a skeleton farm you don’t need mending on your bow. You can keep repairing it with the bows you get from the spawner. I would put infinity on the bow instead of mending.
You had us long time minecraft players cringing with this one. You build something that could function as an XP farm, but it will be very slow. You eliminated pack spawning by filling in all the blocks around the spawner. because of this, you will only get 1 to spawn at a time instead of 3 or 4. Still, I would like to congratulate you on your first XP farm!
You combined the pickaxes the wrong way around. It would have been much cheaper than 15 levels. Always put the tool that has the most enchantments on it in the first slot of the anvil.
The problem with combining enchants in Minecraft is that is is one of the most dumb mechanics of the type that exists.
The "Too Expensive" problem.
Be careful when combining and repairing using the anvil, even though it costs a lot of levels, there's another restriction that you can only do it a few times.
Before there were tutorials to help people learn, someone had to learn it first. You may have done it wrong by tutorial standards, but as we make mistakes we learn.
Just a little tip when doing a xp farm go four blocks each side of the spawner and 4 blocks above and 2 blocks below from the two top corners place water then mine the blocks the water ends on and they will flow to the middle which is the 5 block at the bottom wall and mine down a few blocks and make a room put the hopper and chest where you want them to fall and some slabs to stop then see you and you can have a enchanted table and bookshelf in the room
2 videos in a row.. Sweetness..
Congrats on working out a basic XP farm without a tutorial. Until you know a bit more, you can keep it as it is because you basically lucked into aspects of how they work (player distance from spawner). If you find another spawner, you can experiment with the mechanics a bit more. Although, there are somethings that could be _really_ hard to work out. You got some of the most important aspects figured out - have a water stream direct the mobs where you want them, ensure they can't see you so they are easy to kill, and kill them above a hopper/chest combo to capture the drops. Beyond that, it's just about refinement to maximize the number of mobs that spawn at once to make your time there more efficient.
With that, many players blindly follow tutorials without understanding _why_ it is built in a certain way and not all tutorials do a good job explaining what's going on. Of course, someone had to first figure it out. Modern tutorials are pretty polished since they take into account all the previous iterations and learned knowledge from other people.
As many have pointed out, a skeleton XP farm is a great starter XP farm because the drops are also very useful early on.
Was it just me or was anyone else watching the Minecraft Let's Play on the TV in the background? LOL 🤣😜🤣
Haha. That’s a sneak peek on a “side project” I’m working on. 😉
@@TheDadWhoPlays Ohhhh.... I can't wait!
@@TheDadWhoPlays How so? Isn't it just one of your kids playing?
@@MrGodofcar nope. That’s some previously recorded gameplay just playing in the background.
Dude please do yourself and us a favor and go watch a tutorial. These are super simple and effective, and once you build it it's second nature. Keep up the killer content and see you Monday morning.
It's too slow, it is suggested to make the spawner room bigger so they can spawn more each time:)
Ahh, I didn’t know they’d spawn more than 1 at a time. Some tweaking might be in order. 😁
Oh how it hurts watching you block all those potential spawning spaces...
What if I told you there’s a version 2 in the works… 😉
@@TheDadWhoPlays thank god and you😭
and dig down the floor so you can have them drop into a dark room and flow to a slab window area
Last episode, when you started digging for the nether tunnel, you went the wrong way! The coordinates you had to go to were in the negatives!
Yep! Fixed that in the stream today. 😉
Want to come on to my world and see how it’s done
You recently moved to PC. Are you still in Bedrock Minecraft?
The amount of times I was shouting at my phone at you “bumbling” with the spawner got many weird looks from my family.
Please please please look up a tutorial or come on my world to see how it’s done
Power v exists...
Couldn’t he just move the monster spawned with the silk touch pickax?
Doesn’t work in bedrock. 🙃
@ good to know cause I would have smashed it on my bedrock game! Lol
56:26 You could have gotten it much cheaper if you which the pickaxes around. What a waste of points,
Numero uno
I hope that you get it later because you are doing it wrong way. (17:40)
... or this is some new style to do it.
Let’s say that it’s just me muddling through, making several mistakes along the way. 😅
@@TheDadWhoPlays not mistakes..just different ways of doing things. I enjoy seeing you learn minecraft through experimenting!
I agree, watch some tutorials to understand spawn space needed, also how far away to be for the spawner to work. Understanding how to control water flow to move mobs and drops is also a game changer. Once you've got all that, then experiment for your own design!
@@TheDadWhoPlays really just the learning process - this is where the community shines if you want to learn more efficient ways having had a successful go at one yourself. Learning how a spawner actually works will let you come up with your own designs that work well for any situation. The one bit I will add that isn't really a spoiler is that a normal spawner is active when a player is within 16 blocks of it - this can sometimes mean that you could have 2 nearby spawners active at the same time (like the ones that appeared in your nether fortress)
GO BACK TO CONTROLLER
This is my Minecraft guru he taught me everything I know about Minecraft so look up this video EyeCraftMC easy xp farm video on RUclips he explains the whole process and gives an example at the end of the video 💯