OpenGL with C++: Bindless Textures

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  • Опубликовано: 18 янв 2025

Комментарии • 3

  • @Evenhadaar335
    @Evenhadaar335 8 дней назад

    Hi Andrew @getintogamedev. Thank you for your content.
    I tried to implement this episode, doing everything you've demonstrated. I can say that the issue is with thenew code written into the shaders, probably the fragment shader, because there is an error / exception raised in the code where the shaders are being liked into the shader program; the error says "Access violation reading location 0x00000..."
    Is there a way to fix it, or am i on own?

  • @adamrushford
    @adamrushford Месяц назад

    nice!