God I hate some of the headshot sounds in recent years. I just like the simple crunchy squishy sounds for headshots. Simple and isn't grating on the ears
@@bonesandknives I really liked Black Ops 4s simple crispy crunchy noise. Same for Cold War. Treyarch just gets it right most of the time. Infinity Ward for some reason loves adding unnecessary sound effects on-top of the headshot sounds
I honestly have to disagree. I love mw2019 but I also love mw2. The gunsmith system alone in mw2 allows for so much creativity and variety within a long laundry list of good weapons. You can really mold the guns to your play style. I’ll admit, the map pool is not that great but it did introduce some really cool maps like valderas museum and zarqua hydroelectric among others. On top of that the graphics are an improvement and on pc the upgraded smoothness of the camera movement on high sens is really noticeable. I still love and play both games regularly and can very well see how someone would like 2019 better. Not trying to beef I’m just passionate about cod lmao
@@solomondeas6328 i agree, maps and footstep volume are the biggest problems with mwii but i still play it. Never bought mwiii and tbf imo map pool in 19 was just as bad
@@solomondeas6328 the gunsmith system literally multiplied grips/sights/muzzles and lasers by 20 and called it a day. It is worse simply for oversaturating the amount of options
Honestly MW2 gunplay mixed with MW3 movement and quality of life changes to recoil/visual recoil would have made MW2 a worthy successor to MW2019. Hell even the MW3 perks and killstreak buffs would make MW2 such a fun game. The only reason i'm saying MW2 would work better with these changes is that MW3 feels different, in terms of animations, style and mechanics. It doesn't feel the same, as opposed to if Infinity Ward had made it this way. Anyways, love the gameplay Ryan!
If they kept MWIII as the intended DLC it originally was then perhaps it would have been a title capable of rivaling MW2019 with sheer content. I still want the planned campaign with Alejandro and 141.
I run my ranked taq 56 class in mw3 pubs quite a bit and it still hits like a truck so i guess you can still kinda experience what you were talking about
crazy how many comments are saying this game wasn’t that bad. the community HATED this game with a passion. The perk system, the footsteps, the kill streaks, the INSANE muzzle flash/smoke, the maps (don’t get me started on border crossing)… all of it made the game SO aggravating to play. and don’t forget riot shield shotgun players… damn i don’t miss this game at all lol
I actually went back on this a few nights ago and messed around on the 3rd Person Moshpit playlist and there is actually still a community of people (clans and such) that solely play that playlist. Even saw some low level players that seem to have just got the game and for some reason playing it now instead of just getting MWIII. Was surprising to see.
@@KaiHydra& maybe because MWIII Is just leaving a bad taste. I think the whole grainy tint that mwIII Has is horrible. Makes the game look weird imo. This game has MW19's world filters. Dont believe me, Do a side by side comparison of the two games. I just went back to this game awhile back just to relive the fun I actually had on this game. MWIII Just doesnt satisfy me, everybody's footsteps are dead silent & everyone has super sprint lol. MWII honestly has a good formula. Perhaps it was over looked & over hated.🤷🏾♂️
@@AbcdEf-lz6oe it hasnt on battlenet, I checked every single sale so far and its always "ON SALE" *checks store* "deluxe edition" Might be the way steam fooled you if you didnt check yourself in detail.
@@kingchaosxchaiotic5896 the thing is that those filters look even more horrible on MWIII, just look at the ported weapons and maps. a lot of them just are extremely washed out. also you can blame sledge for adding dead silence as a perk.
I think a slower, more tactical COD actually could have worked but they didn't do it right. They didn't really think through how they wanted the game to be played and just took standard COD combat and nerfed the movement mechanics instead of adding in reasons to play more tactically. They have all these movement mechanics like hanging on walls, sliding and diving but made them nearly useless in the actual gameplay. They want people to play tactically but jumping is the most effective way to challenge corners. If they really wanted people to play tactically they could have added lean or made recoil harder to control. If they want people to play tactically they should give players tools for doing so instead of just nerfing all the tools they had for playing aggressively.
The problem was how clunky everything was. Ads is slow and Even slower while jumping, sliding doesn't let You shoot and You lose total control of your charecter and so on. This could have been a great cod, but when they realised everyone was leaving Activision just said "welp, lets throw away the tactical-arcade feeling and lets add bundles and put the actual content to a minimun" that's why a Lot of guns are just copy pastes and shoved into a different class and maps were BR maps pieces with some changes
@@Ansioso53 Yeah I still can't bring myself to buy MWIII even though it's a better version of MWII, just because of how shitty their business practises are.
They did do it right, it was just not what the community was used to. All the nerfs you describe are just brute force tactics. If the game is a little slower, you could maybe plan out your plays a little better? I happen to play using "useless mechanics" in MWII, with large success given average players don't even consider those options. If you complain about the loud footstep audio in MWII, have you tried walking instead? Seriously, you can still move around the map well and not alert players. But no, people just want to bruteforce the game and not get to used to it. Hence why we got the slurry that is MWIII.
@@Crix525PR I disagree though because the optimal way to play the game involves jumping like crazy around the corners. It's not tactical. People still play the game super arcadey and do well, they just are frustrated because they have to fight the mechanics to make it work. They can still play like it's mindless cod, it just feels worse. They didn't commit to making a more actually tactical game. They just made playing non-tactically feel worse. You can pie the corners in ADS like a Navy Seal if you want. But you'll still be killed by a guy bunny hopping around the corner at you.
@@davet9820 "People still play the game super arcadey and do well, they just are frustrated because they have to fight the mechanics to make it work." That's the whole point, your playstyle is still viable. Even when the game is more grounded. Playing slow in MWII doesn't give you an advantage over arcade rushers, but it does have it's strengths, specially if you can aim well and fast. Now you can't play slow at all in MWIII, all tactical play is effectively useless in the new game.
I really like that sweet spot of 200-250 ms ttk for 4 shot rifles. Would love if they made a game with 120-130hp were they wouldn't be afraid to tweak firerate aswell as dmg on weapons
Love your gameplay bro, regardless of what you play. Your voice and fully automatic gunfire is something that soothes me while I drive at work. 😅 thank you for what you do man!
Everyone says they love old school COD until IW hits them with a game that plays like that. This game was a few tweaks away from being truly great. So much better fundamentally than MW3 and its sniper meta trash.
Sureeeeee, I dont remember classic COD (which I still play sometimes) having everything you do hurt your ADS speed or having such slow strafe and sprint out time speeds. Also don't remember having footsteps as loud as bombs or not having unsurpressed weapons not appear on the mini map. Don't get me wrong, I think if IW didn't make these mistakes it would have been a much more classic experience. I enjot MWIII but it feels like I'm running on crack though
The fast time to kill also makes it more fair for MKB players. In MW3 theres a lot more time for controller players aim assist to "catch" and once it does it's over for the MKB player because they still have to mange their aim and is more likely to miss shots. Maybe you don't think so because your tracking is insane but it's that way for me.
For as much dislike there was and is for MWII, there certainly was a butt load of content made about it. I liked it for what it was. Every COD has had good and bad things.
I never bought mwiii, so i still play this one. It really couldve been so much better if footstep volume was lowered and half the maps didnt suck. I dont mind the perk system as much as others
I do like this game. The gunsmith actually encourages some build diversity, it had the most balanced pistols and dmz is so fun. You also have to remember that this is what 2019 was sort of mwant to be
Gunsmith was horrid in this game. It's practically impossible to have 5 attachments on your gun and have it be better then having the sharkfinn and high velocity.
@alibi4483 they buffed a lot of attachments near the end of the game, that was more true at the beginning. Plus, it does things like make optics a more interesting choice and lasers more enticing.
I had fun with MW2, maybe not as much as I had with MW2019, there were definitely a ton of questionable choices they made, but it didn’t make it unfun. Perks system was an interesting shakeup, but uh, please don’t bring that back for the next game. Gunsmith was too overcomplicated, should simplify the choices next time. Dead silence didn’t deserve the sound nerf, it was perfectly fine in MW2019.
Fast TTK for me is why I play Hardcore SnD. Picadilly is one of the best search maps in this game. Literal trash for every respawn game mode, but for Search, it's amazing. Also the grenade routes on this game were the best (or maybe I just played too much CoD when this game was out.)
I know people hated this game; rightfully so, but I grinded Orion for this, and honestly it was the first CoD I forced myself to really learn and improve on. It helped SBMM was toned down as well.
If this games footstep audio was 50% lower, I would have played it more often. I forgot how satisfying it is to dome someone. Not having a significant headshot multiplier in MW3 is weird Id be happy to see more MW2!
The one thing I will say about this game is that it was easier for me to play on mouse and keyboard, because the crazy fast TTK meant if I was more accurate I could usually beat controller players, even with the aim assist advantage. On MW3 it feels like even if I hit 6 shots with an SMG, a controller player with an AR can kill me in a fraction of the time at identical range even if he misses his first two shots. That combined with the SBMM means I legit have more fun playing Xdefiant on controller than playing MW3 on mouse and keyboard.
Honestly I like mw2 more than I like mw3. If I could grind out mw3 battle pass progress in mw2 I'd do it in a heartbeat. Since the game is less sweaty for me, has less cheaters since my ranked games seem to be filled with them, and is more playable since mw3 has been unplayable for me due to constant packet burst and latency issues that hasn't gone away since season 2. I can't even play zombies without the game crashing just about every game and me losing everything.
@@Noriaela Even when I hit every shot, a lot of weapons feel like peashooters unless they're meta. I find myself reloading a bunch unless I run extended mags.
@@cptMrNoob Unless it's a Holger or MCW, it takes about half a mag to kill someone. Especially for the least popular weapons like the Lachman 556 or ISO 9 mm.
I didn't care for this game, but I will say the maps you played here, and all the ones included in ranked were really fun. I liked the color variations and the layouts. Hearing your loud-ass footsteps constantly and seeing the visual recoil is giving me ptsd though lol.
the #1 thing i miss from MW2 is definitely the TTK. 150HP just makes snipers, knives and shotguns annoying to deal with. one can argue about balance one way or another (if theyre an idiot) but regardless of if its balanced, its just not Fun. the second thing would probably be the ironsights :P
I personally think MWII movement feels fluid. I also think it's perfectly fine being a little slower, MW2019 is just blistering fast making everything else feel slower.
Mw3s ttk feels so weird like its too slow and too fast at the same time. I think its mostly the weird headshot multipliers that some guns like the mcw have where one headshot gives you tons of value but hitting 2-4 doesn't do anything
hey bro just talking about content and stuff like its more enjoyable when you're just showing what you're doing whether that's going from mw 2 to mw 3 then tomorrow playing xdefiant like its more fun when it's fun for you like a variety is really cool so just do what you want and I know everyone will watch brudduh much love and I hope you're in a surplus of 🐈
Ngl i myself am a fan of the faster or let's say normal times to kill in cod so mw3 in a way kinda made me appreciate that part of mw2 which I can't say I exactly enjoy as a game
Personally I found this game way more enjoyable than MW19. Although I do like the MP better in MWIII. It’s not a huge improvement from MWII’s mp. Despite its issues, I really enjoyed the game throughout its whole life cycle, the campaign was fun, spec ops was an improvement from the MW19, I enjoyed Warzone as I don’t consider myself primarily a warzone player. And the MP was fun. It felt like it catered to alot of different play styles where as MW19 the maps were designed for campers and newer players.
Weird praise but I much prefer MWII's lobby to MWIII's. The Halloween-themed one for Season 6 was gorgeous. That said, the ones from the MW19-VG era were the best.
I haven't been able to play MWIII/MWII for almost a week on account of thrashing too many lobbies and getting shadowbanned, but I'd sooner go through MW 2019 than MWII. But hey, if you're a glutton for punishment and not shadobanned, MWII is an option. :b Thanks for the content anyways, Handler!
Just seeing the UI and it already looks so much more barebones / lackluster. I still wish COD would be more focused on gunplay / gunskill again instead of movement. The problem in MWII was it punished general mechanics in terms of speed like ADS, strafe speeds and sprint to fire times. We don't need hyper fast movement with bunny hops and slide canceling. We just need smooth and fast gunplay. The MWII maps weren't bad at all either, sadly IW basically abandoned it lol and didn't give a shit about any of our feedback like Dead Silence or even minor community concerns. They literally did not care lol. I really liked and still like MWIII. Just wish it had a slightly faster TTK and the aesthetics/presentation of MW19.
I might be in the minority, but I actually like the slower gameplay of MWII. It forces you to play smarter, not harder. You have to slow down, listen and communicate to get wins. Even if your the last man standing you can still clutch up games if you just walk around the map. Walking is more effective than sprinting in MWII. If you like braindead zoom zoom pew pew then MWII is not for you. Which is unfortunate because the majority would just rather always play in a small box map. (shipment) For this reason I skipped MWIII, that game is just a slurry catering to the bad habits of the player base. But I guess that makes it "fun".
Mw3 is the largest skill cap cod, even more so than Cold War with all the movement you can do. I’ve always preferred fast paced gameplay in arcade shooters like this, if you want tactical gameplay with people walking and ads all the time, there’s rainbow six siege.
Calling people who actually want to actively participate in engagements bad habits while your ass sitting somewhere listening to footstep is an insane take.
@shinomakichuppy8236 What's insane is all the sloppy, silent, braindead, jumping, sliding nonsense. No thought, just rush. At least MW19 did it better than MWIII. But people cried about MW2019 because although all the movement mechanics were there, the maps were too complicated. But yeah, enjoy the low effort game that has been recycling content and catering to your own bad habits, skills that are useless in literally every other FPS. I've witnessed fortnite kids pickup MWIII for the first time in a gaming convention and absolutely destroying the competition. That's how easy MWIII is on controller.
@@Crix525PR Saying all the mechanical skills with movement useless is dumb lmfao, it’s matter which FPS you were talking about. In a tactical shooter like Squad, Insurgency sure those skill wouldn’t matter much but in something more Arcady and fast pace like Apex, try sitting still and listening to footsteps would got you getting shits on lmfao. Calling MWIII low effort while MWII had most of its post launch maps being re purpose Warzone’s poi throughout its life cycle. Having the integrated suppressed barrel for the MP5 to be an entire new gun and short barrel M13 as dlc guns for Season 5. Lastly you’re not gonna tell me that being actively in combat is bad habits compared to waiting in a corner listening to sound cue to catch someone off guard. Most CDL players belong to the former group and they’re anything but bad.
I don't think I'm alone on this, but watching your MW2019 videos are what hooked me onto your channel initially, I would love to see more if you can!
He's tried it several times. He just did a video a few months ago on mw 2019. Lobbies are sometimes empty, and it's full of cheaters
Yeah the game is just dead. People only really play TDM and Ground War.
@@realdoodleholedon't forget about gunfight
Mw19 was a masterpiece
Stfu and enjoy MW2
you’re insane.
❤❤❤
No you’re insane
MWII was good
Ur*
Lol jks😂
getting a headshot in MW2: 💵💵💰💰💰💸💸💸‼️‼️
God I hate some of the headshot sounds in recent years. I just like the simple crunchy squishy sounds for headshots. Simple and isn't grating on the ears
@@BetaBreakingmodern warfare 3’s is just flawless. crisp and brutal.
@@BetaBreakingBO2 and MW19's were so good
@@BetaBreaking mw2019's is still by far my favourite. its like a satisfying popping sound
@@bonesandknives I really liked Black Ops 4s simple crispy crunchy noise. Same for Cold War. Treyarch just gets it right most of the time. Infinity Ward for some reason loves adding unnecessary sound effects on-top of the headshot sounds
Biggest issue with this game was that it felt like it took 10 steps back from MW2019..
I honestly have to disagree. I love mw2019 but I also love mw2. The gunsmith system alone in mw2 allows for so much creativity and variety within a long laundry list of good weapons. You can really mold the guns to your play style. I’ll admit, the map pool is not that great but it did introduce some really cool maps like valderas museum and zarqua hydroelectric among others. On top of that the graphics are an improvement and on pc the upgraded smoothness of the camera movement on high sens is really noticeable. I still love and play both games regularly and can very well see how someone would like 2019 better. Not trying to beef I’m just passionate about cod lmao
@@solomondeas6328agree with, also I like the improvement on the attention to detail and new movement features
@@solomondeas6328 but like they only change the caliber of the gun and they call it a new gun that sucks
@@solomondeas6328 i agree, maps and footstep volume are the biggest problems with mwii but i still play it. Never bought mwiii and tbf imo map pool in 19 was just as bad
@@solomondeas6328 the gunsmith system literally multiplied grips/sights/muzzles and lasers by 20 and called it a day. It is worse simply for oversaturating the amount of options
A video with the whole gang back in MW2019 would be cool
Honestly MW2 gunplay mixed with MW3 movement and quality of life changes to recoil/visual recoil would have made MW2 a worthy successor to MW2019.
Hell even the MW3 perks and killstreak buffs would make MW2 such a fun game. The only reason i'm saying MW2 would work better with these changes is that MW3 feels different, in terms of animations, style and mechanics. It doesn't feel the same, as opposed to if Infinity Ward had made it this way. Anyways, love the gameplay Ryan!
I don't like MWIII movement, it's very exaggerated, but I agree with you overall
If they kept MWIII as the intended DLC it originally was then perhaps it would have been a title capable of rivaling MW2019 with sheer content. I still want the planned campaign with Alejandro and 141.
I run my ranked taq 56 class in mw3 pubs quite a bit and it still hits like a truck so i guess you can still kinda experience what you were talking about
crazy how many comments are saying this game wasn’t that bad. the community HATED this game with a passion. The perk system, the footsteps, the kill streaks, the INSANE muzzle flash/smoke, the maps (don’t get me started on border crossing)… all of it made the game SO aggravating to play. and don’t forget riot shield shotgun players… damn i don’t miss this game at all lol
the amount of visual recoil that made using kbm horrible, so much was wrong with the game mw3 is what it shouldve been from the get go
Thats the cod cycle for ya
@@SG5fzZ exactly exactly
Worst cod of all time imho
@@oerwhat agreed
I actually went back on this a few nights ago and messed around on the 3rd Person Moshpit playlist and there is actually still a community of people (clans and such) that solely play that playlist. Even saw some low level players that seem to have just got the game and for some reason playing it now instead of just getting MWIII. Was surprising to see.
I think its partially bc MWIII hasnt gone on a single sale beyond the deluxe versions...
@@KaiHydra& maybe because MWIII Is just leaving a bad taste.
I think the whole grainy tint that mwIII Has is horrible. Makes the game look weird imo.
This game has MW19's world filters. Dont believe me, Do a side by side comparison of the two games. I just went back to this game awhile back just to relive the fun I actually had on this game.
MWIII Just doesnt satisfy me, everybody's footsteps are dead silent & everyone has super sprint lol.
MWII honestly has a good formula. Perhaps it was over looked & over hated.🤷🏾♂️
@@KaiHydraIt hasn’t on console? It has on Steam
@@AbcdEf-lz6oe it hasnt on battlenet, I checked every single sale so far and its always "ON SALE" *checks store* "deluxe edition"
Might be the way steam fooled you if you didnt check yourself in detail.
@@kingchaosxchaiotic5896 the thing is that those filters look even more horrible on MWIII, just look at the ported weapons and maps. a lot of them just are extremely washed out. also you can blame sledge for adding dead silence as a perk.
I think a slower, more tactical COD actually could have worked but they didn't do it right. They didn't really think through how they wanted the game to be played and just took standard COD combat and nerfed the movement mechanics instead of adding in reasons to play more tactically. They have all these movement mechanics like hanging on walls, sliding and diving but made them nearly useless in the actual gameplay. They want people to play tactically but jumping is the most effective way to challenge corners. If they really wanted people to play tactically they could have added lean or made recoil harder to control. If they want people to play tactically they should give players tools for doing so instead of just nerfing all the tools they had for playing aggressively.
The problem was how clunky everything was. Ads is slow and Even slower while jumping, sliding doesn't let You shoot and You lose total control of your charecter and so on. This could have been a great cod, but when they realised everyone was leaving Activision just said "welp, lets throw away the tactical-arcade feeling and lets add bundles and put the actual content to a minimun" that's why a Lot of guns are just copy pastes and shoved into a different class and maps were BR maps pieces with some changes
@@Ansioso53 Yeah I still can't bring myself to buy MWIII even though it's a better version of MWII, just because of how shitty their business practises are.
They did do it right, it was just not what the community was used to.
All the nerfs you describe are just brute force tactics. If the game is a little slower, you could maybe plan out your plays a little better?
I happen to play using "useless mechanics" in MWII, with large success given average players don't even consider those options.
If you complain about the loud footstep audio in MWII, have you tried walking instead? Seriously, you can still move around the map well and not alert players.
But no, people just want to bruteforce the game and not get to used to it. Hence why we got the slurry that is MWIII.
@@Crix525PR I disagree though because the optimal way to play the game involves jumping like crazy around the corners. It's not tactical. People still play the game super arcadey and do well, they just are frustrated because they have to fight the mechanics to make it work. They can still play like it's mindless cod, it just feels worse. They didn't commit to making a more actually tactical game. They just made playing non-tactically feel worse. You can pie the corners in ADS like a Navy Seal if you want. But you'll still be killed by a guy bunny hopping around the corner at you.
@@davet9820 "People still play the game super arcadey and do well, they just are frustrated because they have to fight the mechanics to make it work."
That's the whole point, your playstyle is still viable. Even when the game is more grounded.
Playing slow in MWII doesn't give you an advantage over arcade rushers, but it does have it's strengths, specially if you can aim well and fast.
Now you can't play slow at all in MWIII, all tactical play is effectively useless in the new game.
I really like that sweet spot of 200-250 ms ttk for 4 shot rifles. Would love if they made a game with 120-130hp were they wouldn't be afraid to tweak firerate aswell as dmg on weapons
the chapters in your video is a really nice touch
I really wish the MW2 guns were more viable in MW3
mw2 still brings good memories
Main thing is miss from MW2 are how slugs worked on shotguns, they were so fun to use, they made them practically worthless in MW3
Love your gameplay bro, regardless of what you play. Your voice and fully automatic gunfire is something that soothes me while I drive at work. 😅 thank you for what you do man!
I never thought I’d miss seeing you play this game
21:34 i started holding my breath till round ended jeeez who let this man coooook. 💪🏼
Everyone says they love old school COD until IW hits them with a game that plays like that. This game was a few tweaks away from being truly great. So much better fundamentally than MW3 and its sniper meta trash.
Sureeeeee, I dont remember classic COD (which I still play sometimes) having everything you do hurt your ADS speed or having such slow strafe and sprint out time speeds. Also don't remember having footsteps as loud as bombs or not having unsurpressed weapons not appear on the mini map.
Don't get me wrong, I think if IW didn't make these mistakes it would have been a much more classic experience. I enjot MWIII but it feels like I'm running on crack though
The fast time to kill also makes it more fair for MKB players. In MW3 theres a lot more time for controller players aim assist to "catch" and once it does it's over for the MKB player because they still have to mange their aim and is more likely to miss shots. Maybe you don't think so because your tracking is insane but it's that way for me.
i always enjoy the throw backs. keep em coming
For as much dislike there was and is for MWII, there certainly was a butt load of content made about it. I liked it for what it was. Every COD has had good and bad things.
Lol nice surprise gameplay bro
this games movement is more in line with the movement of the classic cods, i enjoyed this game personally
Enjoyed this game way more than MWIII. Glad I didn't jump on the hate train
i loved this game, none of the large complaints with perks and no dead silence bothered me i have a lot of great memories playing ranked on this game
we love any handler content
Ahh yes back at MW2
I never bought mwiii, so i still play this one. It really couldve been so much better if footstep volume was lowered and half the maps didnt suck. I dont mind the perk system as much as others
I do like this game. The gunsmith actually encourages some build diversity, it had the most balanced pistols and dmz is so fun. You also have to remember that this is what 2019 was sort of mwant to be
Gunsmith was horrid in this game. It's practically impossible to have 5 attachments on your gun and have it be better then having the sharkfinn and high velocity.
@alibi4483 they buffed a lot of attachments near the end of the game, that was more true at the beginning. Plus, it does things like make optics a more interesting choice and lasers more enticing.
I had fun with MW2, maybe not as much as I had with MW2019, there were definitely a ton of questionable choices they made, but it didn’t make it unfun.
Perks system was an interesting shakeup, but uh, please don’t bring that back for the next game.
Gunsmith was too overcomplicated, should simplify the choices next time.
Dead silence didn’t deserve the sound nerf, it was perfectly fine in MW2019.
the fact i can watch handler play any game is always a blessing fr
I liked Embassy and El Asilo, I thought they were good maps. I wish they’d add them back to MW3.
El Asilo 🤝
Agreed! Loved El Asilo
I’m glad people liked El Asilo too. That was one of the best maps for sniping too
only handler could make a mw2 video semi enjoyable
Fast TTK for me is why I play Hardcore SnD. Picadilly is one of the best search maps in this game. Literal trash for every respawn game mode, but for Search, it's amazing.
Also the grenade routes on this game were the best (or maybe I just played too much CoD when this game was out.)
I know people hated this game; rightfully so, but I grinded Orion for this, and honestly it was the first CoD I forced myself to really learn and improve on. It helped SBMM was toned down as well.
This is the better version, no dead silence in perks
I liked the movement more in this one.
what movement
If this games footstep audio was 50% lower, I would have played it more often.
I forgot how satisfying it is to dome someone. Not having a significant headshot multiplier in MW3 is weird
Id be happy to see more MW2!
faster TTK is better imo too cause in MW3 1 shot weapons definitely can ruin the fun
i feel like mw3 still got a faster ttk than mw2, feel like every time i even TRY to turn a corner in mw3 I'm just cooked in 2 bullets.
I hated this game with a passion but always enjoyed when Handler would play it tho, made it look fun
Yes man. Lower TTK is so much bettr
handler at 10am? perfect way to start my morning
Time zones are so wyld to me I mean you're watching this at 10am meanwhile it's almost 8pm for me lmao
@@Z38_US thats insane 😂 i live in California so my day just started
what the hell is on handlers back at 2:35 ? 😂
That’s actually terrifying lmao
That’s some creepy pasta shit
The one thing I will say about this game is that it was easier for me to play on mouse and keyboard, because the crazy fast TTK meant if I was more accurate I could usually beat controller players, even with the aim assist advantage. On MW3 it feels like even if I hit 6 shots with an SMG, a controller player with an AR can kill me in a fraction of the time at identical range even if he misses his first two shots. That combined with the SBMM means I legit have more fun playing Xdefiant on controller than playing MW3 on mouse and keyboard.
For PC players, the MW2 gunplay is so much better imo
Handler what’s the M4 load out pls 🙏
Nice he dropped again🗣️🔊
Mw2 plays decently well. Mw3 def has the much needed qol changes but damn the sbmm is just too cranked to enjoy a long play sesh.
Handler 🐐
I wish this game had MW2019s movement. If so this would be far and away the best COD of all time.
lol i wasn’t even able too distinguish which call of duty was in the thumbnail
Honestly I like mw2 more than I like mw3. If I could grind out mw3 battle pass progress in mw2 I'd do it in a heartbeat. Since the game is less sweaty for me, has less cheaters since my ranked games seem to be filled with them, and is more playable since mw3 has been unplayable for me due to constant packet burst and latency issues that hasn't gone away since season 2. I can't even play zombies without the game crashing just about every game and me losing everything.
Some MW2 is always a good break from MW3. It's nice to get a kill without using an entire magazine.
Dont miss your shots then
@@Noriaela Even when I hit every shot, a lot of weapons feel like peashooters unless they're meta. I find myself reloading a bunch unless I run extended mags.
Ngl homie that sounds like a skill issue to me
@@cptMrNoob Unless it's a Holger or MCW, it takes about half a mag to kill someone. Especially for the least popular weapons like the Lachman 556 or ISO 9 mm.
4:30 21 savage's voice lines 😂😂😂
Like fiz4520 said, I was enthralled by your MW2019 gameplay. Seeing some in 2024 would definitely be entertaining even if it’s full of cheaters❤❤❤
1:53 WTF BOOOOOOOOOOOOOOOOOOM
I didn't care for this game, but I will say the maps you played here, and all the ones included in ranked were really fun. I liked the color variations and the layouts. Hearing your loud-ass footsteps constantly and seeing the visual recoil is giving me ptsd though lol.
the #1 thing i miss from MW2 is definitely the TTK. 150HP just makes snipers, knives and shotguns annoying to deal with. one can argue about balance one way or another (if theyre an idiot) but regardless of if its balanced, its just not Fun. the second thing would probably be the ironsights :P
Faster TTK is so much better I agree!
Bro that background music in the first 2:00 of the video is bringing me back memories. What’s the music called?
Ngl the problems with this game is what made it fun for me.
Bo2 Is Better
@@lIlIllIllIllIIIl 1000%
wha how
@@lIlIllIllIllIIIlwe all know that
@@Infectedbybloo I’m not sure, I think it’s because at the time I pushed myself to make a lot of COD content, and I just ended up getting use to it.
everything about this game was weird. Except Knockout. That mode was absurdly fun for no reason. They never brought it back.
this game had the most hype in cod history 😂😂😂
I’ve been binge watching mw2019 content from the boys - we gotta revisit
I agree the faster ttk on kbm feels way better. I think that's why Multi-player is better on kbm.
I personally think MWII movement feels fluid. I also think it's perfectly fine being a little slower, MW2019 is just blistering fast making everything else feel slower.
You know this game was cheeks when I quite literally forgot it existed
18:16 I literally reacted the same way lmao
Mw3s ttk feels so weird like its too slow and too fast at the same time. I think its mostly the weird headshot multipliers that some guns like the mcw have where one headshot gives you tons of value but hitting 2-4 doesn't do anything
Nutty nades today
Man was committed to making sure the guy saw him shooting his body😂🤝
I also thought the gun play was more balanced. The maps were great too.
Oh I miss the Triple Kill sound effect of this game.... was like.... TRYARERH
hey bro just talking about content and stuff like its more enjoyable when you're just showing what you're doing whether that's going from mw 2 to mw 3 then tomorrow playing xdefiant like its more fun when it's fun for you like a variety is really cool so just do what you want and I know everyone will watch brudduh much love and I hope you're in a surplus of 🐈
Running an o.p shotgun and saying the enemy team sucks is hilarious
Gotta love that having eyes means you have wall cheats. lol
Ngl i myself am a fan of the faster or let's say normal times to kill in cod so mw3 in a way kinda made me appreciate that part of mw2 which I can't say I exactly enjoy as a game
Crouch walking the game
I do miss the time to kill of this game...
I’m glad I never bough this game and watching the videos still mid but your game play always on top
Personally I found this game way more enjoyable than MW19. Although I do like the MP better in MWIII. It’s not a huge improvement from MWII’s mp. Despite its issues, I really enjoyed the game throughout its whole life cycle, the campaign was fun, spec ops was an improvement from the MW19, I enjoyed Warzone as I don’t consider myself primarily a warzone player. And the MP was fun. It felt like it catered to alot of different play styles where as MW19 the maps were designed for campers and newer players.
Totally forgot this game had chargeing perks💀
I just stopped playing CoD at MW2(2)
Why all youtubers collectively re-visited MW2
I don't know how it plays but it looks extremely clean
Is there no hardcore mode anymore?
We gonna get some more finals content?
Weird praise but I much prefer MWII's lobby to MWIII's. The Halloween-themed one for Season 6 was gorgeous. That said, the ones from the MW19-VG era were the best.
Faster time to kill? Hardcore, everything is a oneshot. And ngl, it’s actually fun but also very chaotic in small maps.
Wish mw3 had a faster ttk
i wish it was slower lmao
@Icysaucydog69 At that point, you might as well play XDefiant bro😂
@@ThatPhoenixDude that game sucks imo 😂
I never understood ppl I love mw2 it’s legit one of the cods I’ve grounded out a lot and put effort into
This was actually a good cod
What a mad lad
I was actually just playing this and it was so easy litteral bot lobbies
Hit sound is better i think
I haven't been able to play MWIII/MWII for almost a week on account of thrashing too many lobbies and getting shadowbanned, but I'd sooner go through MW 2019 than MWII. But hey, if you're a glutton for punishment and not shadobanned, MWII is an option. :b Thanks for the content anyways, Handler!
bro you could play rebirth in mw 2019 with the mron aio
Just seeing the UI and it already looks so much more barebones / lackluster.
I still wish COD would be more focused on gunplay / gunskill again instead of movement. The problem in MWII was it punished general mechanics in terms of speed like ADS, strafe speeds and sprint to fire times. We don't need hyper fast movement with bunny hops and slide canceling. We just need smooth and fast gunplay.
The MWII maps weren't bad at all either, sadly IW basically abandoned it lol and didn't give a shit about any of our feedback like Dead Silence or even minor community concerns. They literally did not care lol.
I really liked and still like MWIII. Just wish it had a slightly faster TTK and the aesthetics/presentation of MW19.
fascinating how people go “you’re getting carried lololol” like brother in christ you’re losing to one guy…
as a sniper enjoyer I still liked mw2, the worst thing in my opinion tho was the perks system, I didn't like how you had to wait to get every perk
I might be in the minority, but I actually like the slower gameplay of MWII. It forces you to play smarter, not harder. You have to slow down, listen and communicate to get wins.
Even if your the last man standing you can still clutch up games if you just walk around the map. Walking is more effective than sprinting in MWII.
If you like braindead zoom zoom pew pew then MWII is not for you. Which is unfortunate because the majority would just rather always play in a small box map. (shipment)
For this reason I skipped MWIII, that game is just a slurry catering to the bad habits of the player base. But I guess that makes it "fun".
Thats is what ranked play is for lol
Mw3 is the largest skill cap cod, even more so than Cold War with all the movement you can do. I’ve always preferred fast paced gameplay in arcade shooters like this, if you want tactical gameplay with people walking and ads all the time, there’s rainbow six siege.
Calling people who actually want to actively participate in engagements bad habits while your ass sitting somewhere listening to footstep is an insane take.
@shinomakichuppy8236 What's insane is all the sloppy, silent, braindead, jumping, sliding nonsense. No thought, just rush.
At least MW19 did it better than MWIII.
But people cried about MW2019 because although all the movement mechanics were there, the maps were too complicated.
But yeah, enjoy the low effort game that has been recycling content and catering to your own bad habits, skills that are useless in literally every other FPS.
I've witnessed fortnite kids pickup MWIII for the first time in a gaming convention and absolutely destroying the competition. That's how easy MWIII is on controller.
@@Crix525PR Saying all the mechanical skills with movement useless is dumb lmfao, it’s matter which FPS you were talking about. In a tactical shooter like Squad, Insurgency sure those skill wouldn’t matter much but in something more Arcady and fast pace like Apex, try sitting still and listening to footsteps would got you getting shits on lmfao.
Calling MWIII low effort while MWII had most of its post launch maps being re purpose Warzone’s poi throughout its life cycle. Having the integrated suppressed barrel for the MP5 to be an entire new gun and short barrel M13 as dlc guns for Season 5.
Lastly you’re not gonna tell me that being actively in combat is bad habits compared to waiting in a corner listening to sound cue to catch someone off guard. Most CDL players belong to the former group and they’re anything but bad.