Pro tip: To save some performance (even if it is only 1 frame or less :) ), instead of multiplying with -1 at 13:15, just flip the values, cleaner code and a bit easier on the performance, blueprints aren't that good at math
What he probably meant is to connect another select node to the Closed boolean, but with -150 in the top input and 150 in the bottom one, which would give the opposite result.
For everyone who asks himself: How to make the "I_Use"? Its in the "[Unreal Engine 4 Tutorial] Trebuchet using Physics Constraints (UE4 how to make)" Video ruclips.net/video/eYT4MYOF_1A/видео.html&t=20m36s At 20:37
Hello, Thanks for the tutorial, I would like to ask is there any implemented event by default in physics constraint to fire when the object reaches maximum or minimum offset location?
Its in the "[Unreal Engine 4 Tutorial] Trebuchet using Physics Constraints (UE4 how to make)" Video ruclips.net/video/eYT4MYOF_1A/видео.html&t=20m36s At 20:37
I am working on that, but it will take more time than originally thought. The simple behavior works, but it has some problems that I'll have to fix. I am very busy at the moment and will be for another month or so. After that, I'll come back and finish the car tutorial. For the next few weeks I will be making simpler tutorials.
I've just realized that you probably meant how to grab the objects using the character. I have a tutorial for that here: ruclips.net/video/irk5NAuFPMc/видео.html
Another great lesson :) Thanks for your lessons)
You're welcome! :)
Pro tip: To save some performance (even if it is only 1 frame or less :) ), instead of multiplying with -1 at 13:15, just flip the values, cleaner code and a bit easier on the performance, blueprints aren't that good at math
I see. Cool, thanks!
What he probably meant is to connect another select node to the Closed boolean, but with -150 in the top input and 150 in the bottom one, which would give the opposite result.
For everyone who asks himself: How to make the "I_Use"?
Its in the "[Unreal Engine 4 Tutorial] Trebuchet using Physics Constraints (UE4 how to make)" Video
ruclips.net/video/eYT4MYOF_1A/видео.html&t=20m36s
At 20:37
Thank you :)
Good work
thanks! it's very nice! good job
Hello, Thanks for the tutorial, I would like to ask is there any implemented event by default in physics constraint to fire when the object reaches maximum or minimum offset location?
Not that I know of.
I guess you will have to check that within a loop and generate the event yourself.
Ooooor, just put a static mesh where that limit is and set the collision to Overlap and you will have the On BeginOverlap event and the OnEnd Overlap.
How do you add the I_Use interface?
Its in the "[Unreal Engine 4 Tutorial] Trebuchet using Physics Constraints (UE4 how to make)" Video
ruclips.net/video/eYT4MYOF_1A/видео.html&t=20m36s
At 20:37
@@mantaneunzehnhundert thanksss
@@MadGeek17 you are welcome :)
Thank you for showing us a door, so to speak :D Kidding, thank you for all tutorials.
Thank you! Next time you make a car system for rotate the tire? :)
I am working on that, but it will take more time than originally thought. The simple behavior works, but it has some problems that I'll have to fix.
I am very busy at the moment and will be for another month or so. After that, I'll come back and finish the car tutorial.
For the next few weeks I will be making simpler tutorials.
hi can you make a tutarial about party voice chat and how to create lobby part to invite our friends to the game with steam like the party plugin?
Unfortunately, I don't know how to do that. Try asking on the unreal forums or on the Unreal Slackers discord server.
Thanks for guiding me
The best chanel !)
Hi pro. I don't know how to create characters like pro. so pro can help me make a tutorial video to create a character like pro. Thank so much
Hi!
I'm sorry, I haven't worked much with characters and animation.
There are a lot of videos that show how to do this on RUclips.
I've just realized that you probably meant how to grab the objects using the character.
I have a tutorial for that here: ruclips.net/video/irk5NAuFPMc/видео.html