This is a great video, but personally I'd make few adjustments to some things... 1. Settings: Obviously personal preference, but there are some things to keep in mind. - Objectively alternate control types are better, as they switch shooting from triggers to bumpers. Shooting with bumpers gives you slight advantage as they're digital buttons, meaning that any input is instantly registered, rather than being analog buttons like triggers, that register your input based on how hard you're pushing the button. The difference is minor, but it's there. - Both FPS 1 and FPS 2 control schemes give you slight advantage by allowing you to use Interaction Menu as you're running, and have better control of your camera at all times, though, running on FPS 1 and FPS 2 can be clunky in third person if you're using alternate control types, as you'll be either holding left stick all the time which can get annoying on FPS 1, or will have to deal with wonky analog input of the trigger button on FPS 2. - Ideally, your deadzone settings should be set to lowest, although that depends on your controller. Typically, you should aim for lowest deadzone possible without any stick drifting. Funnily though, if your control has stick drifting issues on low deadzones, you can abuse that and use it to AFK without being kicked, as your camera will automatically move all the time while you're doing other things away from the game, as long as your controller is connected to the console. - Aiming sensitivity and acceleration are both preference, although maxing out acceleration and lowering sensitivity could improve your accuracy, though higher sensitivities should be actually better for fully assisted aim. 2. Weapons: Loadout from the video is really solid, but I feel like some things can be tweaked. - 1. Melee: Along with the Stone Hatchet, Shocker can also be used for those bail office missions, without wasting pistol slot for mostly useless Stun Gun. - 2. Heavy Weapons: In my experience Minigun is useless. You're better off using Sticky Bombs or spamming RPG to destroy vehicles, and it's not as good as it seems in any ground PVP & PVE, you're better off using MG or AR for that. RPG edges out the Homing Launcher IMO, as the homing ability of the Homing Launcher actually comes more as a downside with its constant attempt to home-in onto things, though I keep both instead of using Grenade Launcher as that makes RPG the first in its weapon wheel slot when entering session, and generally it's better than GL, unless you're cover spamming or something. Compact GL is also mostly a waste of slot unless you're riding a lot of bikes, in which case it's really good when using on your favorite bike. EMP Launcher can be a better use of your slot because it lets you efficiently deal with Remote Control car spammers. Not a common sight, but when it happens, it's irreplaceable. (Though still it's a waste of slot for majority of your time, so I don't really recommend it either. If someone is spamming RC in the lobby, you can always temporarily turn off your custom loadout) What doesn't waste your weapon slot is Rail Gun. It's about as effective as Heavy Sniper MK2 with Explosive Rounds if you know what you're doing, and its ammo can be instantly replenished through Interaction Menu. - 3. Machine Guns: From my experience the Tactical SMG is a sidegrade from AP Pistol. You give higher fire-rate of AP Pistol for bigger clip. Honestly, I still prefer to use AP instead to keep my weapon wheel cleaner and have Combat MG as the first weapon in the slot at all times. Though realistically, when doing a lot of PVE, chances are really high that you'll collect Micro SMG from some NPC that drops these all the time, meaning that having it hidden removes all upgrades you can put on it, and thanks to annoying design choices in the game, every time you try shooting in a car, it will automatically default to that stock Micro SMG that you've picked up, so you either have to switch weapons, which can take a bit of time, or use default Micro SMG. Personally, because of that, I just keep my fully upgraded Micro SMG at all times, so it always defaults to my upgraded version. I don't think Combat MG needs any MK2 Ammo, as that weapon is too good to downgrade with reduced clip capacity. This weapon shreds anyone in PVP, but if you're strictly PVE based, then Incendiary Rounds can be a decent choice, especially to deal with Juggernauts. - 4. Rifles: These are the best weapons for PVE, and no other rifle can compete with Special Carbine MK2, it's on top and everyone can pretty much agree on that. However, I think Bullpup Rifle MK2 is a better stealth gun, because it doesn't require any bunker research to fully upgrade, has same damage as Carbine Rifle MK2, but with slightly higher RPM, and takes second slot on your weapon wheel, right after the Special Carbine. It's almost a straight upgrade, with only lower Accuracy Spread, which is offset by better recoil. - 5. Pistols: Heavy Revolver MK2 with FMJ Rounds can also be a good choice for easy takedowns of helicopters while driving. Alternatively, it can be used against Juggernauts with Incendiary Rounds, which will have 100% chance of setting them on fire. - 6. Sniper: Marksman MK2 is garbage only if you use it as you would use a regular sniper. Instead, it really shines as an utility weapon. I like to use it without scope and with FMJ Rounds to pierce through these annoying Imani Tech vehicles windows with aim assist. Alternatively, it can be used to set Juggernauts on fire with Incendiary Rounds from distance, without compromising any other weapon from your loadout. Heavy Sniper with explosive rounds is good, but then you're missing out on any real long-distance stealth sniper. If you're going that way, I'd keep a regular Sniper Rifle with suppressor, or what I do now is just use Rail Gun instead and use my Heavy Sniper with Thermal Vision and Suppressor. Works great in both PVP and PVE.
I would highly recommend also equipping the flare gun, if you are in any ground vehicle and a opressor shoots missiles, you can shoot the flare gun and the flares will distract the homing missiles from the opressor griefer
For explosives I'd also recommend having Grenades and Pipe Bombs on you, because, unlike Sticky Bombs and Proximity Mines, they can't be exploded while they are in your hand
I would like to recommend the railgun if you can afford it the down side about it is that you can lock on to anything even when in an aim assisted lobby and only have 1 shot before changing but if you can master it you can take out oppressors really easy
@@Sadrany start the random quick join as usual, then start your prep and teleport quick, before you join the random event. Or pull out your phone again and stop the search for a random event, manually, like before. But now you have to keep it running, untill you have start the prep.
This is a great video, but personally I'd make few adjustments to some things...
1. Settings: Obviously personal preference, but there are some things to keep in mind.
- Objectively alternate control types are better, as they switch shooting from triggers to bumpers. Shooting with bumpers gives you slight advantage as they're digital buttons, meaning that any input is instantly registered, rather than being analog buttons like triggers, that register your input based on how hard you're pushing the button. The difference is minor, but it's there.
- Both FPS 1 and FPS 2 control schemes give you slight advantage by allowing you to use Interaction Menu as you're running, and have better control of your camera at all times, though, running on FPS 1 and FPS 2 can be clunky in third person if you're using alternate control types, as you'll be either holding left stick all the time which can get annoying on FPS 1, or will have to deal with wonky analog input of the trigger button on FPS 2.
- Ideally, your deadzone settings should be set to lowest, although that depends on your controller. Typically, you should aim for lowest deadzone possible without any stick drifting. Funnily though, if your control has stick drifting issues on low deadzones, you can abuse that and use it to AFK without being kicked, as your camera will automatically move all the time while you're doing other things away from the game, as long as your controller is connected to the console.
- Aiming sensitivity and acceleration are both preference, although maxing out acceleration and lowering sensitivity could improve your accuracy, though higher sensitivities should be actually better for fully assisted aim.
2. Weapons: Loadout from the video is really solid, but I feel like some things can be tweaked.
- 1. Melee: Along with the Stone Hatchet, Shocker can also be used for those bail office missions, without wasting pistol slot for mostly useless Stun Gun.
- 2. Heavy Weapons: In my experience Minigun is useless. You're better off using Sticky Bombs or spamming RPG to destroy vehicles, and it's not as good as it seems in any ground PVP & PVE, you're better off using MG or AR for that. RPG edges out the Homing Launcher IMO, as the homing ability of the Homing Launcher actually comes more as a downside with its constant attempt to home-in onto things, though I keep both instead of using Grenade Launcher as that makes RPG the first in its weapon wheel slot when entering session, and generally it's better than GL, unless you're cover spamming or something. Compact GL is also mostly a waste of slot unless you're riding a lot of bikes, in which case it's really good when using on your favorite bike. EMP Launcher can be a better use of your slot because it lets you efficiently deal with Remote Control car spammers. Not a common sight, but when it happens, it's irreplaceable. (Though still it's a waste of slot for majority of your time, so I don't really recommend it either. If someone is spamming RC in the lobby, you can always temporarily turn off your custom loadout) What doesn't waste your weapon slot is Rail Gun. It's about as effective as Heavy Sniper MK2 with Explosive Rounds if you know what you're doing, and its ammo can be instantly replenished through Interaction Menu.
- 3. Machine Guns: From my experience the Tactical SMG is a sidegrade from AP Pistol. You give higher fire-rate of AP Pistol for bigger clip. Honestly, I still prefer to use AP instead to keep my weapon wheel cleaner and have Combat MG as the first weapon in the slot at all times. Though realistically, when doing a lot of PVE, chances are really high that you'll collect Micro SMG from some NPC that drops these all the time, meaning that having it hidden removes all upgrades you can put on it, and thanks to annoying design choices in the game, every time you try shooting in a car, it will automatically default to that stock Micro SMG that you've picked up, so you either have to switch weapons, which can take a bit of time, or use default Micro SMG. Personally, because of that, I just keep my fully upgraded Micro SMG at all times, so it always defaults to my upgraded version.
I don't think Combat MG needs any MK2 Ammo, as that weapon is too good to downgrade with reduced clip capacity. This weapon shreds anyone in PVP, but if you're strictly PVE based, then Incendiary Rounds can be a decent choice, especially to deal with Juggernauts.
- 4. Rifles: These are the best weapons for PVE, and no other rifle can compete with Special Carbine MK2, it's on top and everyone can pretty much agree on that. However, I think Bullpup Rifle MK2 is a better stealth gun, because it doesn't require any bunker research to fully upgrade, has same damage as Carbine Rifle MK2, but with slightly higher RPM, and takes second slot on your weapon wheel, right after the Special Carbine. It's almost a straight upgrade, with only lower Accuracy Spread, which is offset by better recoil.
- 5. Pistols: Heavy Revolver MK2 with FMJ Rounds can also be a good choice for easy takedowns of helicopters while driving. Alternatively, it can be used against Juggernauts with Incendiary Rounds, which will have 100% chance of setting them on fire.
- 6. Sniper: Marksman MK2 is garbage only if you use it as you would use a regular sniper. Instead, it really shines as an utility weapon. I like to use it without scope and with FMJ Rounds to pierce through these annoying Imani Tech vehicles windows with aim assist. Alternatively, it can be used to set Juggernauts on fire with Incendiary Rounds from distance, without compromising any other weapon from your loadout. Heavy Sniper with explosive rounds is good, but then you're missing out on any real long-distance stealth sniper. If you're going that way, I'd keep a regular Sniper Rifle with suppressor, or what I do now is just use Rail Gun instead and use my Heavy Sniper with Thermal Vision and Suppressor. Works great in both PVP and PVE.
Excellent info, thanks!
1:08 There's also a gun locker in the Avenger's hold, close to the cabin door
I would highly recommend also equipping the flare gun, if you are in any ground vehicle and a opressor shoots missiles, you can shoot the flare gun and the flares will distract the homing missiles from the opressor griefer
And you'd still die as the missiles fire faster than the flare gun.
A flare gun is needed when selling your nightclub and having to signal the helicopter then follow it to the drop off
@AKvenom47 Flare gun is given to you automatically on that mission, so you don't need it in your loadout.
happy holidays!
For explosives I'd also recommend having Grenades and Pipe Bombs on you, because, unlike Sticky Bombs and Proximity Mines, they can't be exploded while they are in your hand
Perfect and agreeable
I would like to recommend the railgun if you can afford it the down side about it is that you can lock on to anything even when in an aim assisted lobby and only have 1 shot before changing but if you can master it you can take out oppressors really easy
Not as good as the Heavy Sniper Mk2 with Explosive rounds though.
@@BeatsDownGaming Explosive rounds sucks ass
I can’t change my Targeting Mode, it’s on Assisted Aim - Partial and it’s greyed out I can’t change it
Go to story mode and do it
@ that worked thank you very much ❤️👍
Where do u buy the compact granate laucher? 6:59
The what?
@@BeatsDownGamingCompact Grenade launcher
Ammunation
How can you get that White Shemagh/Arab scarf his online character is wearing on the neck?
Is it still advantageable if u put a scope on a rifle but do not use it
Just looked up your account to find the old video to see you posted a new one
1:08 There's also a gun locker in the Avenger
would the regular sniper be good for stealth missions like the human labs raid
The game gives you one.
When I use grenades :
-250$
-250$
-250$
😂
You don’t need the stun gun for bounty. If you shoot the gun out of their hand they will surrender.
I literally say this in the video.
@ GJ
What would you take if you could choose only one - tactical smg or ap pistol?
What does it say in the video?
I figured tgg would have the best videos
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
@BeatsDownGaming jokes fokes just jokes
Job-Warp is gone with latest update 😢
Anawack works fine for me
Oh no, y'all have to actually travel across the map 😆
@@Itz_Puxe not really 😜
The job warp during activities has been patched
Anawack works fine for me
@@MrSVSC13he said during activites like preps for a heist
@@Sadrany we have a workaround for it.
@@Ragnarson70 where you have to keep the job active until after the prep starts? I mean you pull up ur phone again after you start the mission.
@@Sadrany start the random quick join as usual, then start your prep and teleport quick, before you join the random event. Or pull out your phone again and stop the search for a random event, manually, like before. But now you have to keep it running, untill you have start the prep.
Intro 😂😂😂 lined them up
😂😂 aye that start of the video is legendary my brother.
how is ur comment 2 days ago but the video is 6h ago…
I released it early for channel members.
📝🫡
💯👍🏻👍🏻
Bro did TGG and 2 other RUclipsrs I don’t know or care the names of
one of them is DarkViperAU