i'm too tired to process what i am seeing, i thought it was abstract. there's no comments so i thought i'd add one :) Y, M, C, A! Y, M, C, AH-HEY! :) (sorry it's not helpful i use c++ for modeling)
Thank you adding a comment. Yeah, real ghost town in here for some reason. :) What you're seeing is a new paradigm in enemy AI swarm behavior. These are mesh based particles, which means you can have way more than you could with a traditional enemy AI actor. There are a few limitations, but they pale in comparison to what you can achieve. Every single particle has it's own ID and can be fully interacted with through blueprints.
This is so cool! Please continue the tutorial on this! Bless you!
Yeah, once I setup the vertex animation (which I'm working on now and it's very complicated) I will do a complete tutorial!
i'm too tired to process what i am seeing, i thought it was abstract. there's no comments so i thought i'd add one :)
Y, M, C, A! Y, M, C, AH-HEY! :) (sorry it's not helpful i use c++ for modeling)
Thank you adding a comment. Yeah, real ghost town in here for some reason. :) What you're seeing is a new paradigm in enemy AI swarm behavior. These are mesh based particles, which means you can have way more than you could with a traditional enemy AI actor. There are a few limitations, but they pale in comparison to what you can achieve. Every single particle has it's own ID and can be fully interacted with through blueprints.