That intro makes me wish they made an animated series. They had those short animations on the 3DS Eshop, but with the writers of this game and the voice actors giving it their all, they coulda done some great things. Also, that scroll is strangely satisfying to watch.
I’m still holding onto the hope that maybe whenever Sakurai finishes smash dlc (however much longer that is), maybe then he might plan a new Kid Icarus. Obviously it’s flimsy but it’s all I can think of. The guidances really have some interesting ideas and great character interactions so it would be a shame if a new game doesn’t come at some point..
Even 7 years later, I still can't get over how beautiful of a game Kid Icarus Uprising is. It was so early on in the 3DS' lifecycle and already looked better than even the best Wii games, and didn't have any performance drops even with 3D on. Back in 2012 I was in utter disbelief that such a game both as graphically ambitious and mechanically ambitious as Kid Icarus Uprising was something I was playing on a pocket-size Nintendo handheld.
Whoa cool, you can see the influence of Kid Icarus's difficulty mural and the one they did for Smash Ultimate, Sakurai always uses his games and its awesome!
Yeah there's a lot of similarities that carry over between games if you think about it. The usual minimalistic menu style Smash uses was originally in Kirby Air Ride. Smash 4 also has the difficulty slider as well.
Especially when looking at the scenery in HD in this video. The game looks fine on the 3DS, but the underlying models are much more beautiful than the 3DS can display, and if they just touch it up a tad, they could throw it on the Switch for everyone to marvel at.
I honestly don't know how they could change the controls. The aiming and camera work are intrinsically connected. It'd be super difficult to have any other controlling style, even with another control stick.
THEY PUT THE LOGOS & STUFF ON THE BOTTOM OF THE 3DS ARE YOU SERIOUS 😂 This is like the precursor to that image of Builder Toadette with the absurdly high quality Joycon!
Oh! There’s a render that Nintendo did up of Builder Toadette holding a Joycon, and it’s so high quality that you can CLEARLY see the legal info and all that stuff. If you hop on Twitter & search “Toadette Joycon”, the first results are replies to a Supper Mario Broth Tweet which have the image attached.
OMG, when i played Kid Icarus for the first time on my 3DS, i still had that child imagination with me that made the areas outside the visible game, something that only my imagination could fill. Sincerily, i didn't expected this episode, but i'm really grateful to you for making it, you made me remember so many great things from when i played that game. Again, thank you a lot for this episode!!
It's great to see that you've become so much more knowledgeable. There's less speculation and what ifs. You've definitely utilized your knowledge gained from earlier videos to provide informative content of the style your channel has become known for. Great work.
I bought this game when it got out and grinded the 101% it was challenging and fun. And in some chapters sometimes you discover new things/special conversations
I would've like to see what's like when Pit lands at the end of every flying section. Because I'm pretty sure some of those landing spots aren't as big as they're supposed to be, like Phosfora's lightning temple, so they probably shrink Pit as he's getting closer to the landing spot.
I love this series. Keep up the great work! I LOVE seeing you've posted RIGHT when I get home from work! Time to kick back, eat some breakfast food for dinner, watch your stuff, and then binge some dbz abridged until I fall asleep.
I've never played this game but this episode was exceptionally interesting to me. It's so cool how creative they are to create illusions, such as that menu with the separate 3D scroll to make it look like its rolled up when really it's to the right. I appreciate the team work involved in creating games and making it work for us as well as your research and work to make these videos for us. I LOVE behind the scenes and glitches and it just expands my favorite games so much more, like I'm discovering bonus content or something lol. Thank you. Truly.
The Player Who Used It Is Launched Off The Screen, Followed By The Normal "GAME" Screen. Roughly 5 Seconds Later, The Player Is Tossed Back Down To The Map With A Final Smash Attack Charged.
Dude! Not sure if you'll even read this, but I live your stuff man! Viewing the innards of these games is something I listen to, and play in the background, even had parties where I left a playlist of yours in, and had a drunken room of nerds wowin' out at! Keep up the great work bud! Best of luck!
The one Boundary Break I have waited for since this entire series began! Finally we get to see how all those master class flying scenes were produced on such a small console!
Honestly, what amazes me the most is what parts of a game have a camera to move, or an enviroment to move it around in. It's kind of nice looking at even menus as setting for a stage play...
This remains my favourite game of all time. Every time I reply it I still love it. And it was awesome not only to see the boundary break, but to see this game in HD. Damn I want a sequel on Switch!
I just thought of something that I wish I thought of prior to the upload: the differences (if any) in Palutena’s projection model in chapter 18 vs her character model in cutscenes (mostly chapters 20 and 21)
Yay! I'm glad you covered one of the best Nintendo games of all time! So underrated! Also, I'm really hyped for your Smash Ultimate episode! The Brawl one is one of my favourites! Also the one that made me discover your channel!
The solo screen isn't actually a half-cylinder but is actually a full cylinder with inverted normals (faces) so that the inside always shows rather than the outside. This is a common technique in videogame development, most commonly in indoor areas, maps, and skyboxes. It takes advantage of the optimization methods 3D engines use to only render one side of a polygon, and rather than add checks for objects or some other method like constant culling, game devs just take advantage of this by switching out the direction of the faces. It makes it so that only what needs to be rendered is rendered no matter the view and whatever is in the way of the camera is just not shown. It's pretty neat, but it's a huge hassle to fix if you're modeling a character and accidentally start with the wrong side of the first polygon (source: first time I ever modeled I had to abandon my project because of this). Edit: I'm fucking stupid, this is literally just what culling is and I was too stupid to remember the word.
As much as i enjoyed KIU for its story i really loved light vs dark and the other multiplayer stuff. Seriously the multiplayer was surprisingly really good.
This is a really good series that is interesting AND informative. Educational in the way that aspiring game developers can see some of the tricks that their experienced predecessors are using.
Your channel is incredible, you're a credit to the video game community, thank you so much for your work. I can't wait until I get out of college and get a job so I can support you on patron.
Request For Boundary Break: Ghostbusters The Video Game I've always been curious to see what was outside the Firehouse! There looks like so much environment to see!
I feel like the only person who never touched the included 3DS stand and never had a problem with the controls. Maybe years of Metroid Prime Hunters trained me for it. Anyway, great episode!
Shesez: Today we're taking the camera anywhere we want in Kid Icarus Uprising Me: ANYwhere? ...*immediately starts taking the camera towards Medusa* Shesez: Okay, give it back. Seriously though, awesome video. I love that the Eggplant is a totally different model. I really thought there was gonna be a crunched up or shrunken Pit in there somewhere, but I guess a separate model takes away any risk of clipping.
Redo this for the boss cutscenes. Where bosses are stored before appearing, a better view of the girl inside Dark Lord Gaol's armor after the helmet is knocked off, etc.
The fact that they actually animate Pit’s mouth moving whenever he has dialogue in game is amazing
That intro makes me wish they made an animated series. They had those short animations on the 3DS Eshop, but with the writers of this game and the voice actors giving it their all, they coulda done some great things. Also, that scroll is strangely satisfying to watch.
Garrulous64 a smash animated series would be lit
There's a couple of animes of Kid Icarus and other video games
I never got to play it
Someone broke my 3ds before i could 😭😭😭😭😭😭😭😭😭
There actualy is an animee
Exactly imagine an anime introducing Hella new characters
Did you find Kid Icarus: Uprising 2 in the game anywhere? Please?
Okay...
Isn’t Uprising technically Kid Icarus 3 already?
c0mpu73rguy yes
@@c0mpu73rguy Kinda. Of Myths and Monsters was never actually released in Japan so in many ways Uprising ignores it and considers itself Kid Icarus 2
J Hamron That’s a shame. M&M was a very good (but challenging) sequel. I found it very impressive for a game boy game back in the day.
I’m still holding onto the hope that maybe whenever Sakurai finishes smash dlc (however much longer that is), maybe then he might plan a new Kid Icarus. Obviously it’s flimsy but it’s all I can think of. The guidances really have some interesting ideas and great character interactions so it would be a shame if a new game doesn’t come at some point..
Handheld game devs get crazy creative with those hardware limitations.
This was done by Sakurai. Of course he got creative.
Let's see how the handled the CoM, Coded, Days, and DDD limitations.
Finally you do the best 3DS game.
Certainly is my favorite
*monster hunter 4 would like to know your location*
Its not SMT4...
That statement is correct.
It's only the best if you have 3 hands!
Finally a boundry break from my favorite 3DS game of all time
FAVORITE GAME
You mean the best 3ds game of all time?
The true Kid Icarus mystery is:
Why haven't we gotten another Kid Icarus game in a while?
Christopher Moon more like Christopher Bloon
Smash Bros Ultimate is my favorite Kid Icarus gane.
Because Smash fans/Nintendo don't let Sakurai work in anything else other than Smash... And I'm saying that as a Smash fan. :(
That development team that made it disbanded
Zillion Taborda More like Sakurai doesn’t let Sakurai work on anything else lol. Most Smash fans I’ve seen want him to have a vacation
Man we really do need a sequel to this game
Even 7 years later, I still can't get over how beautiful of a game Kid Icarus Uprising is. It was so early on in the 3DS' lifecycle and already looked better than even the best Wii games, and didn't have any performance drops even with 3D on. Back in 2012 I was in utter disbelief that such a game both as graphically ambitious and mechanically ambitious as Kid Icarus Uprising was something I was playing on a pocket-size Nintendo handheld.
Seeing Hades grinning behind the credits made my day. That and the low-poly Pit.
if emulators is how we can get HD-ish Kid Icarus then i will accept it, because this game is still amazing
Whoa cool, you can see the influence of Kid Icarus's difficulty mural and the one they did for Smash Ultimate, Sakurai always uses his games and its awesome!
Yeah there's a lot of similarities that carry over between games if you think about it. The usual minimalistic menu style Smash uses was originally in Kirby Air Ride. Smash 4 also has the difficulty slider as well.
@@VexAcer that's true, good call!
Check out Kirby super star and smash brawl's subspace emissary ;)
They also did that for smash 3ds too.
"Sorry to keep you waiting!"
*Damn straight*
Shesez: "I don't wanna bore you talking by talking about menus for 10 minutes"
Me: I would literally pay you to talk about menus for 10 minutes.
That animation at the beginning is just amazing! I love it!
That intro was *fire*
I’m so happy you covered my favorite 3DS game of all time ;-;
Amazing episode btw
Wow! Zoomouts are just gorgeous in this game, for a 3ds game there's a TON off details and of camera content. Thanks again shesez.
Oh man. That Pit in the ship at the end is hysterical. I love low poly stuff like that.
Great work, Shesez! Excellent episode!
That animated intro gave me chills! Props to the animator!
13:40 more than just a Palutena tattoo, its classic Palutena! from her design in the NES game's booklet.
Port this to switch please. I like this game but I don't like arthritis.
No plans from Sakurai to do so sadly.
Use the mighty t h u m b .
Especially when looking at the scenery in HD in this video. The game looks fine on the 3DS, but the underlying models are much more beautiful than the 3DS can display, and if they just touch it up a tad, they could throw it on the Switch for everyone to marvel at.
I honestly don't know how they could change the controls. The aiming and camera work are intrinsically connected. It'd be super difficult to have any other controlling style, even with another control stick.
@@joshuadevenport7100 gyro
This is what all those fourth wall-breaking characters get to see.
THEY PUT THE LOGOS & STUFF ON THE BOTTOM OF THE 3DS ARE YOU SERIOUS 😂
This is like the precursor to that image of Builder Toadette with the absurdly high quality Joycon!
Wait, what's this about Toadette?
Oh! There’s a render that Nintendo did up of Builder Toadette holding a Joycon, and it’s so high quality that you can CLEARLY see the legal info and all that stuff. If you hop on Twitter & search “Toadette Joycon”, the first results are replies to a Supper Mario Broth Tweet which have the image attached.
In Splatoon, they also modeled the back of the amiibo box and translated all the text into squid language
as a kid icarus fan, this was super interesting! :D
Kid Icarus Uprising is easily my favorite 3DS game. I hope it gets a port or a sequel on Switch.
YES YES YES YES I’VE BEEN WAITING FOR THIS EPISODE
I didn't even realize I had been waiting for this! It was SO good!!
Welp, guess now we can only expect a Chuggaaconroy/Shesez crossover episode at some point.
SlyForeigner Chugga never did get around to showing together mode in his Uprising LP...so that’d be perfect honestly.
@@PharrowlOG He's planning to cover it in the near future, according to the bonus video.
damn this aged like wine
OMG, when i played Kid Icarus for the first time on my 3DS, i still had that child imagination with me that made the areas outside the visible game, something that only my imagination could fill. Sincerily, i didn't expected this episode, but i'm really grateful to you for making it, you made me remember so many great things from when i played that game. Again, thank you a lot for this episode!!
A Boundary Break on one of the greatest 3DS games ever made! I love it!
It's great to see that you've become so much more knowledgeable. There's less speculation and what ifs. You've definitely utilized your knowledge gained from earlier videos to provide informative content of the style your channel has become known for. Great work.
Nintendo, give us some sort of Kid Icarus Representation on the Switch besides Smash Ultimate!
Awesome. One of my favourite episodes of the series. Also, that lowest poly Pit is pure glory.
I bought this game when it got out and grinded the 101% it was challenging and fun. And in some chapters sometimes you discover new things/special conversations
“You can see that the legs are kinda just jammed into the eggplant” -sheesez 2019
Thank you for uploading this. Kid Icuras uprising is one of the best games I've ever played
I've always was curious how this worked out, glad you finally got to this! Thank You!
Can u do boundary break for Scooby-Doo night of 100 frights
That'd be pretty cool because tomorrow is the franchise's 50th anniversary.
Shadow_ Scream the creater of scooby doo was also made spongebob battle for bikini bottom
Mr. astar123 I hope they remake night of 100 frights
YES!
That intro was very well made!!
when I saw kid icarus uprising that was an immediate click and an immediate like
This is my favorite 3DS title and it is very cool seeing the settings and event this way :)
actually the little girl was there for 3 reasons. The third was to assert dominance.
Pit: Sorry to keep you waiting!
Snake: Kept you waiting, huh?
I would've like to see what's like when Pit lands at the end of every flying section.
Because I'm pretty sure some of those landing spots aren't as big as they're supposed to be, like Phosfora's lightning temple, so they probably shrink Pit as he's getting closer to the landing spot.
I was hoping for a closer look on the second boss Dark Lord Gaol
I love this series.
Keep up the great work!
I LOVE seeing you've posted RIGHT when I get home from work!
Time to kick back, eat some breakfast food for dinner, watch your stuff, and then binge some dbz abridged until I fall asleep.
I was actually thinking about what a Boundary Break for Uprising would look like.
Now I know!
12:28 I was watching a Chuggaconroy LP just before this video. Spooky.
I've never played this game but this episode was exceptionally interesting to me. It's so cool how creative they are to create illusions, such as that menu with the separate 3D scroll to make it look like its rolled up when really it's to the right. I appreciate the team work involved in creating games and making it work for us as well as your research and work to make these videos for us. I LOVE behind the scenes and glitches and it just expands my favorite games so much more, like I'm discovering bonus content or something lol. Thank you. Truly.
Hades shoulda been an assist trophy in ultimate. He could be like Resetti was in brawl but better.
Think "Hades' Misguidance"
The Player Who Used It Is Launched Off The Screen, Followed By The Normal "GAME" Screen.
Roughly 5 Seconds Later, The Player Is Tossed Back Down To The Map With A Final Smash Attack Charged.
Or better yet a story mode boss
Wow... It actually happened. I've been requesting this since Wii Sports Resort.
Eggplant Wizard cameo, hell yeah! Love Captain N The Gamemaster
Thank you again for this great video!
It is always great to find out how the developers handle things behind the scene.
Dude! Not sure if you'll even read this, but I live your stuff man! Viewing the innards of these games is something I listen to, and play in the background, even had parties where I left a playlist of yours in, and had a drunken room of nerds wowin' out at! Keep up the great work bud! Best of luck!
God i love this game so much, the best 3ds game free
The one Boundary Break I have waited for since this entire series began! Finally we get to see how all those master class flying scenes were produced on such a small console!
The Hades part literally made my day. Thank you so much for this. It actually made me cry knowing I won’t see a sequel to this anytime soon..
Honestly, what amazes me the most is what parts of a game have a camera to move, or an enviroment to move it around in.
It's kind of nice looking at even menus as setting for a stage play...
Halfway though the episode: "Alright, well we are getting close to the end of the episode"
This remains my favourite game of all time. Every time I reply it I still love it. And it was awesome not only to see the boundary break, but to see this game in HD.
Damn I want a sequel on Switch!
Kid Icarus Uprising: Gorgeous visuals, barely any culling
Pokémon Sword and Shield: Ugly as sin, culled half the Pokémon
What a beautiful game for episode 115!!❤️
I just thought of something that I wish I thought of prior to the upload: the differences (if any) in Palutena’s projection model in chapter 18 vs her character model in cutscenes (mostly chapters 20 and 21)
That animated intro❤
Yay! I'm glad you covered one of the best Nintendo games of all time! So underrated! Also, I'm really hyped for your Smash Ultimate episode! The Brawl one is one of my favourites! Also the one that made me discover your channel!
Oh shit, a boundary break on my favorite game!
Good Gravy when’s the sequel to this wonderful game
In 18 more years.
That intro was AMAZING!
Great job as always, Smash Toons!
The solo screen isn't actually a half-cylinder but is actually a full cylinder with inverted normals (faces) so that the inside always shows rather than the outside. This is a common technique in videogame development, most commonly in indoor areas, maps, and skyboxes. It takes advantage of the optimization methods 3D engines use to only render one side of a polygon, and rather than add checks for objects or some other method like constant culling, game devs just take advantage of this by switching out the direction of the faces. It makes it so that only what needs to be rendered is rendered no matter the view and whatever is in the way of the camera is just not shown. It's pretty neat, but it's a huge hassle to fix if you're modeling a character and accidentally start with the wrong side of the first polygon (source: first time I ever modeled I had to abandon my project because of this).
Edit: I'm fucking stupid, this is literally just what culling is and I was too stupid to remember the word.
Woke up and was pleasantly surprised to see this. It's cool that a Boundary Break was done on one of the best 3DS games!
As much as i enjoyed KIU for its story i really loved light vs dark and the other multiplayer stuff. Seriously the multiplayer was surprisingly really good.
This is my 3rd favorite videogame off all time.
Never has an issue with the controls and the rest of the game is nearly perfection.
Sakurai really goes crazy with the level of detail in his games.
Thanks for covering my favorite game of all time!
Awesome video, man :D Here's to hope that this game finally gets the remake and/or sequel it deserves!
My favourite game of all time...
I cant remember how often I played it through.
This is a really good series that is interesting AND informative. Educational in the way that aspiring game developers can see some of the tricks that their experienced predecessors are using.
THIS WAS MY GAME BRO🔥❤️ Thx
He finally covered the best 3ds game ever
What a crazy beautiful game! Thanks for doing this I’ve always wanted to see more about this game!!
YongYea has brought me back to this awesome channel, and I've been a subscriber for years, and I love your Boundary break content.
I literally just beat this game yesterday
Can you do a video on Castlevania Symphony of the Night?
Or any of the other 6 Metroidvania Castlevania games?
Is that even possible?
Theyre all 2d
They've already been broken by speed runners and everything has been discovered. Including things hidden in game data to some extent
Your channel is incredible, you're a credit to the video game community, thank you so much for your work. I can't wait until I get out of college and get a job so I can support you on patron.
I am simple woman. I see Kid Icarus, I click it.
Request For Boundary Break:
Ghostbusters The Video Game
I've always been curious to see what was outside the Firehouse! There looks like so much environment to see!
Happy 10 year anniversary to Uprising!
Its one of my favorite games, i hope they bring it to switch even if it looks like this video
I feel like the only person who never touched the included 3DS stand and never had a problem with the controls. Maybe years of Metroid Prime Hunters trained me for it. Anyway, great episode!
Eggplant Wizard = Thin DeDeDe with one eye like a cyclops.
I love this game! Thanks for the episode, it's so cool to see all the little details that enrich this game!
I find interesting that yesterday i was looking at everything uprising related and today u
post this video nice work as always
Shesez: Today we're taking the camera anywhere we want in Kid Icarus Uprising
Me: ANYwhere? ...*immediately starts taking the camera towards Medusa*
Shesez: Okay, give it back.
Seriously though, awesome video. I love that the Eggplant is a totally different model. I really thought there was gonna be a crunched up or shrunken Pit in there somewhere, but I guess a separate model takes away any risk of clipping.
Redo this for the boss cutscenes. Where bosses are stored before appearing, a better view of the girl inside Dark Lord Gaol's armor after the helmet is knocked off, etc.
This game and its entire series desperately needs more love. All 3 games have been amazing, even if Uprising played entirely differently.
Kid Icarus Uprising: The best game on 3DS, if your General Grievous that is.
Always happy to see more boundary break!
Thanks Chuggaaconroy. For enlightening me on this AMAZING game and for that request on the video.
Very cool video concept! I would never have thought to explore this sort of stuff.
13:32
>explains the tentacle hair changing colors
>doesnt show the normal medusa model
Thanks Obama