Two things - 1) Thank you for including that extra step of magnifying the screen areas where you make changes. One problem with many tutorials is it is impossible to see the values they type or menu selections they make. This makes your tutorials upper tier. 2) in a very short time you went from initial explanation to a tantalizing preview of what can be done once a student of Blender gets experience with the NLA etc. No 50 minutes spent going cross-eyed reading tiny print. The use of Actions in Append is gold. Any animator who wants to get really productive and adopts your advice will (or should) build an altar to you in their basement (j/k of course). Blender is a powerful tool but it can be daunting to learn for a newbie.
Thanks a lot. I’m moving from hand drawn animation to Blender and was somewhat confused as to the work flow. I knew there should be a way to save animations, after all that’s the major advantage over drawings, but I just couldn’t fathom out how it was done.
Finally a detailed tutorial about actions! I am trying to create 2 seperate animations without playing at same time and I can't figure out how to do that. Any suggestion please?
I have a question; In my project, I have general motion capture animations for the body and, motion capture animations specifically for the face. You, the viewer, need to see the face animation while the character is moving. Would this be a good method of combining the two?
Please tell me how to save these keyframe in a folder , like you saved some keyframe in a folder named action You told us how to append those keyframe but didn't told us how to save our keyframe to a folder so that we can append them later
Mine-imator is easier to learn and generally makes it a quick and easy task to make animations. Blender takes longer to learn, but you can get much better results.
So i'm new to blender and have been rapidly making a bunch of unpolished animations using the same character and 'props' in the same 'scene'. Mind you i've been creating a new blend file each time to make the next new animation of that same character. I've recently looked at my hard drive and this has cost me 50 gigs of space, which is just duplicate blend files but with a different animation of the props in each. So how might i take just the animation from each of those blend files and put them into the same blend file (i.e. scene), since it's just the animations that are different, but everything else in the scene (character and his props) are the same. I thought i might be able to do it the way your video shows, but i'm not having any luck. Specifically, i keep getting some 'no animation data in buffer' error message when i try a simple copy/paste. I realize now that i should have just made a new action in that very first blend file all those months ago, but too late to turn back now.
Hey thanks for the tut Im trying to make it so the character is standing, transitions to walking a little bit, then stands again, but whenever he goes back to standing the character jumps back to the same spot. Is there any way to fix it?
some of the actions read as "0 walk_cycle" but others are just "run_cycle" and when i reopen the file the actions that start with the zero are deleted or missing.
can you help me, i have serveral animations from mixamo, but there are only actions, can i translate this into keyframes ? i need to tweak some bones, but i cant find animation key's to tweak, thanks sir
I haven't used Mixamo, so I wouldn't know. I'd think you could do as shown here, but basically in reverse - select the action and open the keyframes within it in the Dope sheet. I'm sure someone's made a tutorial on it.
@@AnxiousCynic thanks tha fast reply. i dont know what happend but after close blender and restart it the action was also in keyframes, so i tweaked it now. all good. sometimes you need to restart Blender xD thansk ciao
@1:37 you didn't mention how you placed the *KEYFRAMES* That is a crucial and important step. If someone saw this video for the first time, they would be lost.
Baking and using software are not comparable. Actions are a more advanced tool for animations, if someone doesn't know how to animate they would have no need to learn actions.
please help my dumbass, I have already created all my actions, that part is done completely, I have deleted the action instances from the nla window, now I want to start recalling and arranging my saved action clips back into nla and arrange them- how do I get the action clips back into the nla without using pushdown(which just creates new action instances I don't need)?
@@AnxiousCynic thanks for replying - no I didn't - I figured it out - the add menu lets you add instances of saved actions back to the nla timeline- just never noticed that menu
If you're referring to Mine-imator keyframes, I'm not sure what you mean by Notepad file unless Windows has that as the default program. You should still be able to import them into Mine-imator regardless.
@@AnxiousCynic Unless you made a tutorial that explains how to insert key frames and edit them or linked to one, then this video tutorial is of no use.
Finally a good video that actually explains how to create actions.
Two things - 1) Thank you for including that extra step of magnifying the screen areas where you make changes. One problem with many tutorials is it is impossible to see the values they type or menu selections they make. This makes your tutorials upper tier. 2) in a very short time you went from initial explanation to a tantalizing preview of what can be done once a student of Blender gets experience with the NLA etc. No 50 minutes spent going cross-eyed reading tiny print.
The use of Actions in Append is gold. Any animator who wants to get really productive and adopts your advice will (or should) build an altar to you in their basement (j/k of course).
Blender is a powerful tool but it can be daunting to learn for a newbie.
Thanks a lot. I’m moving from hand drawn animation to Blender and was somewhat confused as to the work flow. I knew there should be a way to save animations, after all that’s the major advantage over drawings, but I just couldn’t fathom out how it was done.
Thank god I finally found a video aabout this. THanks king
Thank you! This really helped me out with my running animation!
I have blender in the kitchen not on computer :
Bruth XD
:O
Then install it on your computer (ーー゛)
congratulations you're the millionth person who joked about that
this is actually so helpful thanks
Finally a detailed tutorial about actions! I am trying to create 2 seperate animations without playing at same time and I can't figure out how to do that. Any suggestion please?
You mean two separate actions that overlap each other?
Good tutorial. I'm a total Blender noob and looking for stuff like this. still can't get the append actions flow to work, but not giving up...thanks!
You are my hero!
wow came to check how to transfer keyframes but i also learned how to combine animations!! noice!!
Awesome tutorial on how to use actions!
this what we wanted..tq
you saved me a ton of time. Thank you!
Awesome video!!
This is so helpful. Cant wait to start implementing this in my animations.
Don't wait, just do it 😄
your tutorial was useful than others to me, thank you
awesome! this NLA editor is so useful
Thanks!
This is exactly what I was looking for! Thank you!
Very Helpful! Thank You for making this video
Thankyou for your amazing works sir😊👍🏻
Awesome video mate.... Really helpful. Thank you
Great tutorial, thanks
Thank you so much for sharing this and I learn a lot! I just learn how to do my first animation in Blender. This is awesome! 😁👌
Easy to follow thank you very much 😊
This was a super helpful tutorial. Thank you
Just know this.. and its powerful.. thanks
THX BRO
That was great! ^5
Thanks for this! I'm trying to ween myself off of Cinema4D and this is a good replacement of the Motion Clips in C4D.
This is no longer noob mine-mator videos ;-;
Thank uuuuu
the stashed actions wont play for me, already checked the contribute box
How to save the action, when i quit from blender then open it, the action gone?
I have a question;
In my project, I have general motion capture animations for the body and, motion capture animations specifically for the face. You, the viewer, need to see the face animation while the character is moving. Would this be a good method of combining the two?
I have no experience with motion capture animation, but I'd think it would be a way to accomplish what you're trying to do.
Can add sound effects?, thank!
I already subscribed your channels
During the transition my model goes back to the rest position for a few frames before transitioning. What could be causing this issue?
Make sure you don't have unwanted keyframes in the dope sheet.
02:02 i press N , didnt see the other panel with "script & modifiers" :(
im 2.92...
this has a value for animating for games? aka importing to unity?
Please tell me how to save these keyframe in a folder , like you saved some keyframe in a folder named action
You told us how to append those keyframe but didn't told us how to save our keyframe to a folder so that we can append them later
That's exactly what this tutorial shows. Actions are saved within the project's .blend file.
@@AnxiousCynic ok thanks
WOW!!!
Please tell how to import sw map for mine imator
Only got lost on one thing...how did you save actions in that append folder?..
Blender saves them automatically as part of the project file.
Hello Anxious could you do a tutorial to use effects on blender :>?
0:52 is fast I didn't understand which button you pressed How did this page open? And some green lines
I inserted a keyframe, that's the "i" key.
Great video but I want to know that which one is easy to make minecraft animation , mine image or blender??
Mine-imator is easier to learn and generally makes it a quick and easy task to make animations.
Blender takes longer to learn, but you can get much better results.
Question
How do I add new actions?
Example for:
Action 1
And I would like to add another action called *Action 2*
So i'm new to blender and have been rapidly making a bunch of unpolished animations using the same character and 'props' in the same 'scene'. Mind you i've been creating a new blend file each time to make the next new animation of that same character. I've recently looked at my hard drive and this has cost me 50 gigs of space, which is just duplicate blend files but with a different animation of the props in each.
So how might i take just the animation from each of those blend files and put them into the same blend file (i.e. scene), since it's just the animations that are different, but everything else in the scene (character and his props) are the same. I thought i might be able to do it the way your video shows, but i'm not having any luck. Specifically, i keep getting some 'no animation data in buffer' error message when i try a simple copy/paste.
I realize now that i should have just made a new action in that very first blend file all those months ago, but too late to turn back now.
If for some reason Actions aren't working, you can actually just have two projects open and copy/paste the keyframes from the Dope Sheet between them.
Nice ! If you move the character elsewhere in the scene and keyframe the new locrot why does he jump back to the original location ? Thanks again.
Depends on what mode you're in, maybe. Hard to say without seeing what you're doing.
Hey thanks for the tut Im trying to make it so the character is standing, transitions to walking a little bit, then stands again, but whenever he goes back to standing the character jumps back to the same spot. Is there any way to fix it?
You may be including location keyframes for the rig's root bone in the Action.
@@AnxiousCynic Thank you sir, how would I go about taking those out?
._. Thx Bro
some of the actions read as "0 walk_cycle" but others are just "run_cycle" and when i reopen the file the actions that start with the zero are deleted or missing.
Make sure you're manually naming the actions as described in the video.
Can u make a tutorial about effects
like power effects or lighting blade
I love your job 🔥
I'll keep that in mind. ;)
Might be a dumb question , but how do you actually save the actions? Does it auto-save upon clicking "Push Down?"
The actions are a part of the blend file, so saving the project technically saves the actions.
@@AnxiousCynic but how did you access the folder called actions? When I click append, i cant find any actions folder or even those animation files
If you can't find the blend file then you might be saving it in the wrong location.
Anyone else wondering why is that sheet called dope?
can you help me, i have serveral animations from mixamo, but there are only actions, can i translate this into keyframes ? i need to tweak some bones, but i cant find animation key's to tweak, thanks sir
I haven't used Mixamo, so I wouldn't know. I'd think you could do as shown here, but basically in reverse - select the action and open the keyframes within it in the Dope sheet. I'm sure someone's made a tutorial on it.
@@AnxiousCynic thanks tha fast reply. i dont know what happend but after close blender and restart it the action was also in keyframes, so i tweaked it now. all good. sometimes you need to restart Blender xD thansk ciao
@1:37 you didn't mention how you placed the *KEYFRAMES*
That is a crucial and important step.
If someone saw this video for the first time, they would be lost.
If someone's looking into actions, presumably they know about keyframes already.
@@AnxiousCynic that could be true but it's like telling someone the ingredients on how to make a cake but somehow leaving out the sugar.
Baking and using software are not comparable. Actions are a more advanced tool for animations, if someone doesn't know how to animate they would have no need to learn actions.
Great Video
AnxiousCynic but I would prefer mine imator tutorials then blender cause I can't use blender but great video anyways
I don't mind making MI tuts when there's a topic worth covering.
@@AnxiousCynic ok but were all happy that we at least know how to use features from blender and i can't believe you replied to me
please help my dumbass, I have already created all my actions, that part is done completely, I have deleted the action instances from the nla window, now I want to start recalling and arranging my saved action clips back into nla and arrange them- how do I get the action clips back into the nla without using pushdown(which just creates new action instances I don't need)?
Did you delete them from the project you created them in?
@@AnxiousCynic thanks for replying - no I didn't - I figured it out - the add menu lets you add instances of saved actions back to the nla timeline- just never noticed that menu
Can you make a tut for like. When u download key frames like a a run cycle but then it give me a notepad thingy pls help mine imator
If you're referring to Mine-imator keyframes, I'm not sure what you mean by Notepad file unless Windows has that as the default program. You should still be able to import them into Mine-imator regardless.
I download a walk cycle of Mediafire and then download a notepad thing and I don't know how to use it it doesn't give me a zip file
I'm on windows aswell
Cover saving/importing keyframes here:
ruclips.net/video/Qu0XHmtYYcs/видео.html
Thanks man
Which blender version is this?
2.8
:O
Please
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4:00 That's NOT a wave animation :')
ur not a wave animation
@@AnxiousCynic It just looked a bit Hitlery for a second
This is by far one of the jankiest parts of blender.
loved the video, but are you sad? (jk)
WHY THE HECK IS MY WHOLE TIMELINE DELETED WHEN I CREATE AN ACTION AND HOW THE HECK DO I GET IT BACK FROM THIS TRASH
2 much zoom
So 6 years ago you got married your gf gg for you
Useless tutorial. You do not explain how to insert keys, and without key frames there is no animation.
That's because this tutorial is about using Actions specifically, not using keyframes.
@@AnxiousCynic Unless you made a tutorial that explains how to insert key frames and edit them or linked to one, then this video tutorial is of no use.
I have. Actions are a different subject.