Unite '17 Seoul - ScriptableObjects What they are and why to use them

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  • Опубликовано: 10 дек 2024

Комментарии • 37

  • @nalankadi1654
    @nalankadi1654 4 года назад +20

    Nice to have a mature presenter clearly explaining a concept in an objective/helpful manner.
    30 minutes of a good teacher > 30 hours of a rambling developer.

  • @cem.ugur.karacam
    @cem.ugur.karacam 7 лет назад +32

    best scriptableObjects explanation ever

  • @LoneDev
    @LoneDev 4 года назад +11

    This guy makes things so exciting, I can watch this for hours

  • @theogramme_official
    @theogramme_official 2 года назад +1

    Amazing. Very well explained. It took me a long while to understand ScriptableObjects. This talk made it very simple and straightforward.

  • @uza1r
    @uza1r 6 лет назад +16

    One of the most beautiful lectures by unity ever. This man is so humble in speaking

  • @TheAbeinG
    @TheAbeinG 3 года назад +1

    I want this guy to explain every topic of human knowledge, 24/7.

  • @ThePoignancy
    @ThePoignancy 4 года назад +5

    The most relaxing talk on a Unity topic ever...

  • @danielparent9209
    @danielparent9209 2 года назад +1

    Really nice pertinent and clear, i loved it. Also , when he said ''Our game will have NPCs, like any good game, we want to kill our NPCs '' those flash back from Elder's scrolls games i played '' Save, kill anoying npc, reload'' hahahaha !

  • @denisgoodman4492
    @denisgoodman4492 3 года назад

    The most short and most fulfillment explanation of the SO and different variants to use it

  • @Frank_G_Finster
    @Frank_G_Finster 4 года назад +1

    Incredible presentation. And the explanation skill of the Mr. Dundore is absolutely fantastic.
    Structured, clear, focused. Thank you very much for this very useful pack of information.

  • @indieforger2654
    @indieforger2654 2 года назад

    Good video. Even better when watched at x1.5 speed.

  • @hichanks
    @hichanks 7 лет назад +10

    Great talk.
    However, what's missing to all these talks about scriptable objects is how you can use everything at runtime and save/load (through json or something else) a game progress containing references to scriptable objects => Like here, if we wanted to save items equipped by our player.
    Currently, runtime json serialisation will only keep instance ids as reference but we know instance ids don't persist through game sessions, so you need to implement your own way to preserve references which is not trivial...

    • @112233445559
      @112233445559 6 лет назад +7

      I cant believe I finally met someone that face the EXACT same problem as me >> serializing the ScriptableObject's reference. I was so excited at first when I managed to think and implement (on my own) almost exactly what was mentioned in this talk, but then I hit the non-persistent InstanceID issue :(
      My recent (in fact, today) solution for that, is to put these ScriptableObjects in the Resources folder. Instead of keeping the InstanceID, I will keep a Resources folder asset path, and load it at runtime, it's not so efficient, I know, but it seems to be the best solution so far, until Unity come up with a way for us to serialize Object's reference.
      I am still struggling to find a better solution,but I am settled with Resources for now. Please do notify me and share with me if you have a good solution, or you simply wanna have a discussion with me about this :D

    • @UnitCodesChannel
      @UnitCodesChannel 4 года назад +1

      Interesting Observation. Liking and commenting so it can be more visible. :)

  • @viceroy___
    @viceroy___ 5 лет назад +28

    These robots are getting creepily realistic.

    • @tom-xs6ny
      @tom-xs6ny 4 года назад +1

      you mean he acts like a robots?

    • @poorman-trending
      @poorman-trending 4 года назад +2

      I thought he was a douche bag, but yeah - I can see robot as well.

  • @wakeupyouth5849
    @wakeupyouth5849 6 лет назад +2

    So Clearly and simply explained yet very useful !

  • @AutomationWithSholz
    @AutomationWithSholz 6 лет назад +3

    Hhaha..Ian Dudndore sounds like a disciplinarian lecturer .. I listen to his Unite talks all the time...

  • @ke9n
    @ke9n 6 лет назад +67

    1.5x speed :)

    • @Digildon
      @Digildon 5 лет назад +2

      1.75x !

    • @studyzen8836
      @studyzen8836 4 года назад +2

      God, even at 2x, this drags on!

    • @shirosurfer8864
      @shirosurfer8864 4 года назад +1

      I like the suspense how he talks about it ; makes me awe when I look back and consider what I have neglected.
      Cool effect man very cool

  • @Tidalley
    @Tidalley 6 лет назад

    Wonderful ^_^ I was looking for something that teaches how to add customizable effects to Scriptable Objects, and this is it!

  • @leakyabstraction
    @leakyabstraction 5 лет назад +4

    Thank you, Dumbledore :P

  • @javiermahana3475
    @javiermahana3475 6 лет назад +5

    Really good speaker!!!

  • @shirosurfer8864
    @shirosurfer8864 4 года назад

    Ty gentleman

  • @DeepWorksStudios
    @DeepWorksStudios 3 года назад

    Ian is the best

  • @FainTMako
    @FainTMako 4 года назад +2

    This guy is slow at 1.5 speed?

  • @imobcoding-1922
    @imobcoding-1922 6 лет назад

    In your example, currentHealth is shown in Inspector, even it's marked as NonSerialized. How's that? You used some custom inspector or what? Thanks

    • @mowax74
      @mowax74 6 лет назад +1

      you can also set the inspector from "normal" to "debug" to show more non-public attributes

  • @delta_yd
    @delta_yd 4 года назад

    "To be very brief, it's a class that derives from the UnityEngine.object class. Talk done"

  • @Discipol
    @Discipol 6 лет назад +7

    This guy is kind of condescending. Also 1.25x speed :))))

    • @Octamed
      @Octamed 6 лет назад +26

      He's talking at the Seoul conference, so his speed is for that audience of non-native speakers.

    • @poorman-trending
      @poorman-trending 4 года назад

      exactly . Condescending.