How to Narrate Combat! (Ep. 101)
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- Опубликовано: 5 окт 2024
- How to narrate combat like a boss. Don't just tell your players "you hit." Tell them they pierce, pound and pulverize their enemy's skull with this simple method for describing action. Watch it and share with your favorite Game Master!
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Saying that Robert Howard actually punched people makes it sound like Tolkien didn't know how to fight. He was a soldier in WWI and survived the Somme.
I came to the comments to say the same thing.
True but every able-body male under 25 went whether they where a geek, thug, jock, or average Joe. Tolkien was a linguist at heart who prized and lightly mocked his British propriety in his protagonist. Bilbo had a sting and a big heart but he was no warrior which made his courage all the more admirable. Conan he was not and Professor DMs point is spot on.
Prof DM is a legend, and what he said about Howard is spot on, but he's dropped the ball here on JRRT regarding character analysis '...but every able-body male under 25 went ...' Irrelevant and inaccurate. 'Tolkien was a linguist at heart who prized and lightly mocked his British propriety in his protagonist...' Irrelevant and somewhat subjective. 'Bilbo had a sting and a big heart but he was no warrior which made his courage all the more admirable...' Subjective and sentimental, but entirely irrelevant. 'Conan he was not...' Correct ... '...and the Professor's point is spot on.' No. 50% right, regardless of if a Hobbit and a Cimmarian are different characters. The Professor's conclusion is correct (I share the same bias) ,but the reasoning is flawed in this instance, as combat experience isn't the defining factor. Consider intent each author had, and who they were writing for, and why they were telling the stories they were telling. I'm sure there is a more accurate premise for the point in there somewhere.
@@Jetwolf I agree completely. This video had solid advice for narrating combat. And I love reading Howard. You feel every beat of the fight. Tolkien wasn't writing pulp fiction though, he was writing (for lack of a better term) "Higher" literature. The Hobbit for one is a children's story and LotR is an epic. They have different audiences and different intents in what they're conveying.
#@@danielgoldberg5357:
Yep, Howard and Tolkien are very different. Howard´s stories about Conan are darker and grittier (and include far more women). It is very hard to imagine Gandalf chasing women, like Conan does...
"spraying teeth everywhere."
*goblins swarm in like kids at a birthday party where the pinata just ruptured*
Robert E Howard - Hell yeah!
Brutal Hit Generator - Genius
Environmental hazards - classic
ICRPG style timers - Home Run
Thanks, Terry. I liked this video and thought it would have gotten more views. Share it and keep it rolling!
Before becoming a professor of Human Anatomy, I spent 17 years as a forensic specialist including working in disaster management. Forensic Pathology (or medical legal sciences in general) is a nice source of vocabulary for different kinds of aggression the body can endure. Just to drop here another possible source of interesting wording.
Prof DM: [thinks of author]
Me: Robert E. Howard?
Prof DM: "Did you say Robert E. Howard?"
Me: 0_0
We just leveled up.
Same for me... lol
Jajajajajaja So I did! Jajajaja
+1 xp
Me: [Reads comments before watching video.]
Prof. DM: [thinks of author]
Me: Robert E. Howard
Prof DM: +1 XP
Me: [feels like a player who read the module before game day. Sure I "won" but it felt hollow and meaningless.]
DM: (*Panicking, looks at the chart*) You jab at the orcs ear, exploding into mist.
When my players deal enough damage to reduce an extra enemy to 1 hp, I give them a chance to describe their attack and get an extra point of damage if it's a good description. Spoiler: they always get that extra point.
I like that, it's sad when the players get so close to killing an enemy but it isn't dead. I'll remember this and implement it for my game.
One previous campaign, my players were fighting scarecrows pretty often. Unfortunately, many times the scarecrows managed to survive standing on its last "straws" with 1-2 hp lol.
Check out Prof DMs video on combat.... no spoilers
Such few HP are uninteresting so I let the Enemies die... only if this enemy or his surviv inflicts the coming fighting round... I decide it on the actual action and scenario... and if they had a great idea or cool action and the dices say lame or failed I let do them their thing, but something other works well... (weapon break, falling down afterthat, the Enemies death triggers something etc... )
Yoink! That is BRRRIlliant!!
Sanderson describes combat so vividly and elegantly. You can visualize really complex movement almost like he is projecting a movie in your head
I was also thinking of Brandon Sanderson but I've never read any Robert Howard books
Robert Jordan is also excellent at action descriptions. Fun fact: he is widely considered one of the best Conan authors after Howard
In the same vein Terry Brooks is great at describing the journey. Landscapes and the passage of time is a big part of a journey and having it effectively and beautifully described can build a sense of wonder
Love Terry Brooks.
You brought a tear to my eye by bringing back up Warhammer Fantasy.
This video came at a perfect time. I ran a Castle Ravenloft adventure with my kids for the first time tonight. I used the techniques to narrate the dungeon fights. Although I definitely need practice, the kids found it so entertaining that they insisted on taking turns narrating the monster kills! So now I have them figuring out what their finishing move is and debut in in the next Castle Ravenloft adventure!
"role-playing games aren't a visual medium like film"
Thank you! More DMs need to know this. As a guy who prefers reading Brent weeks or Robin hobb instead of playing any video game. I thank you.
Karl Edward Wagner and his Kane series; he even wrote novels for Howard's Conan (Road of Kings) and Bran Mak Morn (Legion from the Shadows).
"Winter of My Soul" is the best werewolf story ever. Wagner was great too.
Love the channel professor. Robert E Howard sits by my bedside table now. The stories are short and I can read one before falling asleep every night.
You feel a tingling sensation as the wizard's lightening bolt flashes over-head, singing your hair as it passes by. (Adrenaline rush: +3 meters to movement and 1 extra bonus action and a +1 to any strength based damage roll, Static Conductivity: moving through any water surface has 1/4 chance of depleting 2 bonus actions and 2 meters of movement)
The Conan series by Robert Howard is my all time favorite! Once you start reading, you can't put it down. I'll have to pull out my books now! Great video!
Thanks! This one didn't get as many views as the "narration" video and I can't figure out why. I thought this one was better.
I’ve recently finished the audiobook version of Finn JD John’s omnibus compilation of Howard’s Conan stories. He’s a Howard scholar and provides an introduction to each story along with literary analysis and discussion of how Howard’s work evolved over time. He throws in a Kull story and a Solomon Kane one to boot.
Just the refresher I needed. Thanks Prof DM!
Troy Denning is my favorite author, when it comes to combat narration.
The highlight of every Thursday.
Ikr
That's a very good point about having terrain play a part in combat, and something that I often forget. One of my most memorable combats in a game was the group fighting a dragon in the middle of chest high snow drifts. It was five feet movement per turn, ten if you Dashed. The dragon could fly, the players could not, so they had to goad the dragon into approaching or slash as it swept past with its attacks - their ranged capacity was limited. Fun times.
Sounds fun! Thanks for commenting. You should check out my campaign update The Reviled Society. I think you'll like it. ruclips.net/video/95zr1mmx4vM/видео.html
The descriptive table is the best idea in this video, a really handy addition to anyones notes. Great suggestion, definitely one I'm going to use in the future.
Thanks for watching and taking the extra time to comment!
One of the guys I used to role play with convinced me to join the same martial arts school he had been going to all the way back in highschool. This led to a very fun but unusual style of role playing combat where we often physically demonstrated the manuevers we wanted our characters to use. Something like the angle of a swing or whether an oponet is charging or maintaining solid footing has a big effect on how a defender reacts. Good times.
Thanks for watching and taking the extra time to comment!
Robert E. Howard is THE O.G. viscera master! Vulcan mindmeld achieved. Prof. DM our minds are one.
15 minutes and 23 seconds until my game... damn fine timing, Professor. Damn fine timing.
EDIT:
Well crap.
A 15 minute hourglass was the best investment I ever made. In hundreds of games it’s only run out once. It lights a fire under the players. Half the time I don’t even know what would happen but they ALWAYS freak out when I put it on the table.
R.A. Salvatore is my favorite but i have read Robert Howard. Great video.
I think you'd like Five torches deep, it uses the bones of 5e and fleshes it out with OSR elements
Tanner Schake Bought it, read it, love it. Still need to play it.
@@wisebloodj1 My physical copy just showed up :) I wrote up a monk class because it seemed like it was the only missing archetype trope
Tanner Schake there are supplements in the works. I’d be surprised if we didn’t see it eventually.
I know this comment is a year old, but I just want to second the Five Torches Deep recommendation. Absolutely brilliant system, and one of my favorite things to come from the OSR.
Stephen Erikson also has some fantastic and visceral descriptions of combat.
ALRIGHT... ENOUGH ALREADY!
You've been reading my notes again. Since several of them are just in my head, this getting really scary!
One thing I do for D&D is to add a D20 roll for Locations (ala Runequest). This is simply for "descriptive effect" but I have been known to give DISADVANTAGE to someone who gets clocked hard in the head. Like you, I have my players roll their To Hit, Location, and Damage dice all together. I then use the rolls as a "descriptive tool" to help me narrate the attack. On a miss, I will look to the damage dice to set the tone of that miss. A big die roll would be a "mighty hack" or "mighty thrust" while a low damage roll would be "you're blade rasps along his shield, doing no damage." I like letting the dice inform me of the nature of an attack as even I'm not sure what will happen until the dice settle.
Warhammer does something similar. Thanks for watching and taking the extra time to comment!
Dan Abnett writes great combats too, SF/F author and screenwriter. I didn't know about R.E Howard but I'll buy a novel.
**professor thinks of author**
Me: Fritz Lieber?
Oh.
**crawls off to nurse bruised ego**
Lieber is great too.
I started reading The Savage Sword of Conan the Barbarian back in the late 70’s. I think I was 8 the first time I discovered Conan. Then, a couple of years later, I actually read Robert E. Howard’s Conan. He has been my favorite author ever since.
Tolkien fought at the Battle of the Somme and Robert E Howard joined a boxing club. Just sayin.
Post JRR's equivalent to the howard passage he read
Well wait
It's a fair point, but Tolkien's experience informed his writing with weight, sorrow, and loss. Howard's in a rural Texas oil town infused his with violence and vigor.
Byron, he's not missing the point. The Professor may have muffed the facts a little, but he recommended Howard for a valid reason.
@@byronhamilton8021 theres not one passage in all of Tolkien's blatherings that come close to that description of violence and brutality. Thats why a knew you could never post one.
Also
There was a fantasy writer in the 20s who wrote a short story of wandering dark riders searching for a ring of power . That writer was Rober E Howard.
Blatherings?
Now you do sound like a plebe.
Another great dungeon master video! I love them all!
Thank you. This one underperformed and I never could figure out why.
Thank you I read Robert E. Howard way before I read Tolkien. And I agree what I have seen those far since I got back into D&D thank you again gives me hope for me to go back into the fray of being a DM.
I said Robert Howard! I laughing out loud. That was cool.
Excellent advice, thank you!
You’re welcome! Share this video-it’s one of my better but less viewed ones.
The chart at 3:01 my goodness that's helpful
You're welcome!
Thanks for suggesting conan, I picked up the coming of the cimmerian and started reading it!
Tower of the Elephant. GREAT story!
This was a good video. I have been working on describing combat I will use your chart to improve my description of combat. Thanks
Killroy24 You’re welcome!
I foolishly sold off my Conan collection. After watching this, I ordered the Conan book you recommended, as well as Solomon Kane.
I'm stealing this idea by the way and also adding an adverb column. It makes for some interesting combos, especially for describing deranged villainous attacks:
"Duke DeSade calmly eviscerates your intestines as your entrails flop to the floor"
"He slowly skewers your eyesocket as gouts of blood spatter across his face"
The goddamn best channel on youtube!! (-1 on the morality tracker for blasphemy)
In defense of Tolkien: he was a soldier in the battle of the Somme and he does a really good job of describing the scope and scale of a battle, and the dread before one. I don't think REH was old enough to serve in WWI and he died before WWII.
Not that I disagree that REH does a good job describing the action.
I read the 11th Lancashire Fusiliers (of which Tolkien was one) were not in the Somme assault, but he was in and out of the trenches under brutal conditions (corpses afloat in shellholes and “animal horror” in Tolkien’s words). He lost many close friends, some who were in the battle of Somme however. In any case to characterize Tolkien as a dusty academic was a major flub! His battalion was “almost entirely wiped out.” Howard by contrast was described as a bookish intellectual as a child, was an amateur boxer but never served or saw combat.
Also, Tolkien played rugby, so he had at least some experience in close quarters brutality
The thing that Tolkien was best at when it comes to narrative combat is (IMHO) what Lindybeige described as "the greatest tragedy of war," which is that epic heroes are only made by conflict. Tolkien truly understood that, which is why the sacking of the Shire was there. Yes there was battle, fighting, death, and even a righteous cause; but, heroes can only rise from someone else's suffering.
I stand corrected. Thanks for watching and taking the extra time to comment!
@@DUNGEONCRAFT1 still one of the best D&D channels out there! Your approach is so "right on!" And your storytelling is amazing! ("The Horror... The Horror... I didn't see that coming, and your use of the source material was inspired!")
"So what are your intentions with my daughter ?"
"Pound, pierce, and pulverize."
That's NOT how you roll high on a persuasion check, generally… I mean, unless you're holding up a player's handbook as you say it. In which case, take a heroism point for uncommon bravery!
Also, you left out thrust.
Saw this early on the DC Patreon page. Well worth it! I have incorporated this in to my intro campaign, honestly support this man's work. A fountain of usefulness added to my DM journal. Thanks again Professor!
Completely agree. Great point. I was first turned on to Robert E Howard with Almuric. One of my favorite books ever. His descriptions are unparalleled. Great ideaa..
This helped. I hadn't DMed/GMed for seven years, and you could see it in last week's D&D game I ran. The Players were having fun but I was at a "loss for words." 😆 Thanks for the tip! It's the reason why I subscribed awhile back.
Joe Abercrombie's The First Law books are pretty good for fight scenes, mayhem and violence.
Sad really, D&D removes a characters freedom to fight as they want to. It is the basic mechanics of D&D that makes it necessary for the DM to describe a fight. That is why my group had hous rules for the fighting. It enabled the players and the DM to have combat by basically describing their actions way making combat a "narrative discussion". That made combat way more fun even if the combat took some time it was fun, terrifying and entertaining:
"I strike to the belly, trying to eviscerate the Goblin." - Die roll (- fail)
"The Goblin jumps up over the blade and does a horizontal swipe with his axe, aiming for your head" die roll (-hit) "your ears ring as he hits the side of your helmet" damage roll...
Yes! Yet so many viewers say I "eliminate options" be eliminating feats, etc. Thanks for commenting!
Before my games I explain that Hit points is the amount of effort needed to hit and wound your character. Anything before hand is basically bumps and bruisers, knocking your character around or them getting slightly singed and scraped trying to avoid serious injury. Because I also play with minion concept of most bad guys have high AC and Damage Reduction but 1hp, it keeps things simple for me. Complexity for the players, simplicity for the DM.
Main antagonists or NPC's however have hit points and get the same treatment as players do.
This helps me or the players understand better the imagery and events in combat and events. It also explains why after a couple nights of resting they can recover from a blow from an axe.
About time, Howard is great! Reading levels up everyone's game up. I read a ton just for that reason. But the best combination, in my opinion, is a book reader and somebody that actually does any sort of martial combat. A lot of those SCA DM's that have actually taken a punch to the face can have a fun time with combat. They think of scenarios that they have really been caught with and enhance them. And I can absolutely attest, being a martial artist myself, crazy stuff happens in combat, it's not like a movie or video game at all. You slip on floors, you dodge instead of weave, you overthrow you punch only to dislocate your shoulder. -- Yep that happened to me. You get kicked in the face during grappling, yes grappling. You get an overzealous choke out that cracks your esophagus, that's ugly. Crazy lame stuff happens all the time in combat. Thanks to you, lately, when my players roll a one, they grit their teeth and pray. Good Video!
I grew up on the Lancer "Conan" paperbacks and the D&D white boxed set!
Running a 12 hour hardcover mod at 10am for a charity adventures league game today, another at 10pm. Perfect timing, professor.
Scott Bakkar, author of the Second Apocalypse series, is my inspiration. Especially with the barbarian character Cnauir urs Skiotha (who is definitely inspired by Conan. "Hands clutched for his arms and he shattered wrists, punctured faces. Forms tackled his torso and he snapped necks, crushed spines. He tossed lifeblood skyward, nailed beating hearts still. All the world had become rotted leather, and he was the only iron. The only iron."
Good descriptors like a good radio show which makes rpg great 👍
HA! I guessed howard, love his stuff. David Gemmel is awesome heroic fantasy also;thanks for the vid
Brilliant! Unfortunately, I think my players are the kind that if I describe a lung being pierced, they’ll want that to give them some kind of mechanical advantage like lower attack mod or something... which would eventually be a lot to keep track of and slow down the action. That said... I’m definitely giving it a try!
Another great and useful video. Haven’t read Howard in ages. Time to revisit.
I think this kind of narrative only really works if you nerf HP's. With HP's in the 50's and 60's or even worse I find combat extremely hard to narrate. For this reason I'm not sure this narrative technique works that well with a lot of RPG's except perhaps Call of Cthulhu or something similar. I know the Professor does in fact nerf HP's in his games and I do as well and this has improved my combat narration and suspense by a great deal!
Nerfing hp sounds good. Would you rise AC in dnd 5e?
Aw, I first thought Howard but I changed to Lovecraft by the time you said it. :) Good video.
There will be video about Lovecraft's adjectives eventually.
I lit a candle at the start of a game once, (not saying a word about it) the players later encountered that very same candle in the adventure I was running. After choosing to blow the candle out, in the real world, they quickly discovered that the candle way linked to a spell that would open a portal to hell when it was extinguished. The players quickly re-lit the candle.
Joe Abercombie is anoter great one. While I’m at it ; Scott Lynch and RA Salvatore.
Thanks for the highlight tip professor! Gives me a good reason to pick up some older books and do a re-read.
This channel is criminally under subscribed to.
I got "You bludgeon his spleen with your mace, fracturing his arm."
Tolkien - A freaking WWI vet!
Prof DM: Ya but did he punch anyone?
Me: Read, read, read? Prof you missed step one.
I stand corrected.
Always liked Howard but I forgot about Howard when I read Bob Salvatore. When I last spoke with Bob I asked him; "What advice would you give an aspiring author about writing combat sequences?"
He said, "Know where the characters feet are." Turns out Bob was a boxer too. 😊
Cant wait to use this list!
Is it boring to say the same as everytime... great video proffers... the fighting table will be make next days (need it in german, for just quick looking it is easier)
The small side comment, using terrain and inventory had earned some more attention. Adding few boxes, a table, cover can effects the fight massive. Also if you allow your players to add them self inventory. They shouldn't ask is there a box, they should say 'I jump on the box behind the orc' the DM can regulate it after told simply' in the last moment you see the box doesn't look as good as in the first moment. .. or you accept the own idea as told...
Gonna try this Tuesday in our next meet up..always entertaining and enlightening
I always have ask my players " and tell us howyou killed the monster"
Matt Mercer's now infamous, "How do you want to do this?"
I'd reserve if for a player who got the killing blow after doing something particularly creative. It's called intermittent reinforcement. It's what keeps people coming back to the gambling tables.
Yes, Howard is the best at describing fights.
Sound advice and something I shall heed. As for what you said, yes, gamers are influenced a lot by movies and I unashamedly am, being a film buff (when I read it's either game books or film books, not a big fiction reader) BUT something like what you're talking about needs to be incorporated in games.
Hells yeah! Great episode!
Thanks for watching and taking the extra time to comment!
Just wanna day thanks for all these great videos. I’m running Curse of Strahd as my first campaign. You’re so much help!
Awesome advice as always.
I was never much of a reader, but the more I dm, the more I find myself reaching for a good book to enhance my descriptions.
I didn't know the name of the author, but I remembered your last video about descriptions. I was thinking to myself, "uhhh, I can't remember the name, but the Conan author guy!" I think that suffices :)
Reading is the very essence of being a fantasy Game Master. Tolkien, Moorcock, Herbert and Howard are at the top of that list. There are lots of others, but that list is a starting place if there are any of those you haven't read.
@@conflictmagazine I screenshotted the reply for reference, thanks!
You're welcome.
Thanks for watching and taking the extra time to comment!
it was useful we had already been in an crumbling building and my guys were at a race against time and a necromancer's hoard!
thanks.
David Gemmell is the best writer ever.
Was, sadly.
@@aaronhearst784 yes was, my bad.
Love Legend!
Love it. Good video. I hope our next session hits it off with some flavorful battles when they occur.
Other authors who rock combat:
Karl Edward Wagner - Kane novels
David Gemmell - Legend
Richard Khadry - Sandman Slim
Joe Abercrombie - Best Served Cold, Red Country
Dan Abnett - Gaunts Ghosts
Will Murray - The Destroyer series
Matthew Stover - Heroes Die, Revenge of the Sith
Steven Barnes - Street Lethal, Gorgon Child.
Awesome guide
Also I love getting personality from books.
Here's some of my favorites.
Captain gunner - lightbringer series
Also from that series a slave named Orholam
San San glocta, Logan nine fingers, and many others from the first law trilogy by Joe abercrombie
And there's just so many others from Martin to solveig to others.
I think I just love that you point out how good a too good fiction reading is instead of relying on TV shows, video games, and other media that does the heavy lifting.
Love Solomon Kane. I need to read some Conan.
a key line: "not for every hit, but for killing blows" ---- REALLY important nowadays (if the tables I watch on youtube are good examples of todays trends).
As always, excellent material! Also, Conan is the man.
About the peak of combat in the campaign I'm currently running was imo a really good use of the timer dice/dangerous environment thing.
One of my players had levitated an entire town and was moving it towards the capital, and since the spell needed concentration, attacking them would likely lead to the town falling. In spite of this, another of my players attacked them anyway, leading to the climactic battle taking place in a falling town.
My career peaked when they ended up just straight up throwing the town at the capital and destroying about two thirds of it.
Hahaha yeah totally! I was actually thinking REH before you had even finished phrasing the question. Awesome stuff! By the way, I like your channel! 🙂
I love this episode. I know this is years old at this point, but, uh, Tolkien was /in/ the Battle of the Somme.
Fun fact: Robert E. Howard grew up and lived in a Texas oil boom town. His father was also a doctor. These two elements alone would garner a lot of experience and know how in writing combat and the after effects. Anyone can write a fight scene... With varying degrees of success. But it's easier and more masterful when you've actually been in a fight. This is what they mean by "write what you know" (which I consider a guideline and subconscious thing).
Brilliant content sir! I hope to one day pass on my wisdom to the world as you are doing with your channel. I just found you like a week ago and have watched almost all your vids. Great stuff, great advice, and really down to earth presentation. Keep it up!
This is great advice, and very much how I run my combats. There is 1 thing I would like to add - keep the descriptions brief, just a sentence or two. Otherwise they can really slow down the combat. (But feel free to give longer descriptions with the BBEG is defeated :P )
And an observation of the Warhammer critical tables...after a couple games, the players had them all memorized and they lost their punch, the variety of a GM just narrating what comes to mind is way better.
In my games, for the sake of inmersion and narration, I often describe their hits with more elements than the weapon itsel.
For example, the barbarian on my group often needs to pull its axe from the shoulder or stomach of the beast he hit. I dont force any roll, I just describe him pulling his axe even by kicking or punching his enemy.
For arcane users, I narrate how some material components are used in the spell, but this takes more time and for keeping a fast pace, I either do that in a killing blow or often if I get the feeling that player has "stayed" in the shadow of the combat.
And, for my enemies... Even if I hit, I describe the blow as "just dodge at the last time". That way, only the final hits are those which actually stab/smash the PC to the ground. (Idea of one of my players in one of my first sessions. He told my that it was way too unrealistic to be cut and stab like 10 times in a row and just sleep the hell out of those injuries).
At last, I believe it is REALLY important to describe how your players heal up during rests. Most of the time they just catch their breath and eat. But I give my player bonus to their healing if they describe how they tend to their wounds. Even I give that bonus if they describe themselves sharpening their weapons or roleplaying a speech. (It slow the pace, but REALLY bring the players into the PCs skin.)
Robert E Howard FTW!!! Followed by Lovecraft
This is great! I need this! And I will bump Howard's books up on my 200+ to read list.
Great tips thx professor!
(3:53) It was at this moment, Andrew knew he was going to go to patreon and toss some coins to our Teacher.
I couldn’t remember the author but I was thinking Conan!
I like these kinds of videos.
I wouldn’t mind seeing one about improvising conversations. I’m struggling with that a bit in my current game.
I have come back to this 1yr later -- I would also suggest Homers "The Illiad" -- this ancient heroic tale also has combat described most excellently "