Love the spark tables! Found them very inspiring for backstory. Based on your rolls, I was thinking the knights were on opposite sides of the disputed marriage. It was an arranged marriage (as noble marriages often are), and the bride to be wanted no part of it because she is in love with the Free Knight! The Free Knight was honor bound to fight to free her from this unwanted marriage bond. The Tourney Knight, being the prideful knight that he is, was tasked with enforcing this marriage and was enticed to do so because the lady's hand comes with a sizable dowry that was necessary to keep the Tourney Knight's poor kingdom afloat. Part of this dowry was offered as prize to the Tourney Knight if he could successfully enforce the marriage.
I really like everything I'm seeing -- combat sounds really flexible and interesting, not crunchy but certainly crispy ! And the theming, layouts and artworks are evocative!
Everything seems great! Movement is a little odd to me when determining if Blast attacks will hit. Bit other than that, every rule seems absolutely straightforward and decision making seems interesting.
Love your work. Small quibble: It seems way too easy to knock someone off a horse. Basically any damage roll of 4+ will do it. So a 50% chance armed only with a dagger. And since being dismounted itself causes 1d6 damage, there's no reason not to do it.
What kind of actions can Companions (such as the Snare Knight's animal companion) (or Steeds) take? e.g., Can the Snare Knight's Vengeful Weasel attack in combat? Like I see in the preview that all beasts seem to have a Guard value which implies to me they can be involved in combat? But while "Charger" has a "d8 trample" and the "Hound" has a "d6 bite" listed, the "Riding Steed, Heavy Steed, Pony, Mule, Sheep/Pig" and the Steeds/companions on the Knights' pages do not have any attack/damage listed. Thanks!
If they don't have an attack listed then it's assumed they're too small to attack a person effectively. In the Weasel example they could still act as a distraction, take small items, attack other small creatures. Whatever makes sense in the situation, really.
Happy Master of à mythic bastionland campaign, i have à quick rule question, about gambits: can the players spend dice to add multiple bolster to their attack? Thanks for the game havent felt as confortable for a long time mastering!
Glad you're having fun with it! There are no limits to how may dice you can use to bolster. So say you rolled dice of 8, 4, and 4, you could use both 4s to Bolster the 8 up to 10 damage.
@@Bastionlandthanks for the ans answer!, was doing that already just wanted to be sûre :) my player (2 knights+ their squires are Rolling over encouters, the blood sucker lasted two rounds 😅)
Was that when they lost Vigour from their Scar? If so, Virtue loss from Scars isn't damage, so can't cause Mortal Wounds or Slay the victim. It definitely leaves them more vulnerable to the next attack, though.
Yeah exactly my bad ! I am not uses to so much options while combat, but it’s a great move you did there. And by the way I love your thoughts on game design shared beginning page 53 ❤
@@Bastionland if Virtue loss from Scars puts the victim at 0 Vigour, the victim is still alive? So depending on the reason why Vigour is at 0, the victim is either slain or exhausted?
Love the spark tables! Found them very inspiring for backstory. Based on your rolls, I was thinking the knights were on opposite sides of the disputed marriage. It was an arranged marriage (as noble marriages often are), and the bride to be wanted no part of it because she is in love with the Free Knight! The Free Knight was honor bound to fight to free her from this unwanted marriage bond. The Tourney Knight, being the prideful knight that he is, was tasked with enforcing this marriage and was enticed to do so because the lady's hand comes with a sizable dowry that was necessary to keep the Tourney Knight's poor kingdom afloat. Part of this dowry was offered as prize to the Tourney Knight if he could successfully enforce the marriage.
I really like everything I'm seeing -- combat sounds really flexible and interesting, not crunchy but certainly crispy !
And the theming, layouts and artworks are evocative!
preparing to run this in a couple of days, described the tone to my players as "holy grail meets dark souls"
Lol. When I first saw the combat changes in the early drafts I wasn't keen. I was dead wrong. Its a great mini-game.
For the silly title for the referee, how about the ALLSEER ? ✨👁️✨
Everything seems great! Movement is a little odd to me when determining if Blast attacks will hit. Bit other than that, every rule seems absolutely straightforward and decision making seems interesting.
Love your work. Small quibble: It seems way too easy to knock someone off a horse. Basically any damage roll of 4+ will do it. So a 50% chance armed only with a dagger. And since being dismounted itself causes 1d6 damage, there's no reason not to do it.
This is actually something I'm messing with in testing right now, so it might not change but I'm certainly putting it to the test.
Might be worthy of a strong gambit. @@Bastionland
What kind of actions can Companions (such as the Snare Knight's animal companion) (or Steeds) take? e.g., Can the Snare Knight's Vengeful Weasel attack in combat? Like I see in the preview that all beasts seem to have a Guard value which implies to me they can be involved in combat? But while "Charger" has a "d8 trample" and the "Hound" has a "d6 bite" listed, the "Riding Steed, Heavy Steed, Pony, Mule, Sheep/Pig" and the Steeds/companions on the Knights' pages do not have any attack/damage listed. Thanks!
If they don't have an attack listed then it's assumed they're too small to attack a person effectively.
In the Weasel example they could still act as a distraction, take small items, attack other small creatures. Whatever makes sense in the situation, really.
Happy Master of à mythic bastionland campaign, i have à quick rule question, about gambits: can the players spend dice to add multiple bolster to their attack? Thanks for the game havent felt as confortable for a long time mastering!
Glad you're having fun with it! There are no limits to how may dice you can use to bolster. So say you rolled dice of 8, 4, and 4, you could use both 4s to Bolster the 8 up to 10 damage.
@@Bastionlandthanks for the ans answer!, was doing that already just wanted to be sûre :) my player (2 knights+ their squires are Rolling over encouters, the blood sucker lasted two rounds 😅)
5:07
I was wondering : when the Tourney Knight was at VIG 7 and loses 4 points, he should have been out of combat immediately, right ?
Was that when they lost Vigour from their Scar?
If so, Virtue loss from Scars isn't damage, so can't cause Mortal Wounds or Slay the victim. It definitely leaves them more vulnerable to the next attack, though.
Yeah exactly my bad ! I am not uses to so much options while combat, but it’s a great move you did there. And by the way I love your thoughts on game design shared beginning page 53 ❤
@@Bastionland if Virtue loss from Scars puts the victim at 0 Vigour, the victim is still alive? So depending on the reason why Vigour is at 0, the victim is either slain or exhausted?
When you lose your Animal Companion as the Talon Knight, the Torney Knight or the Snare Knight dies is there a way to get another?
Starts at 5:06
Game looks cool tho
So low volume in video 😢
Seems fine to me