Game Loop and Key Input - How to Make a 2D Game in Java #2

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  • Опубликовано: 31 янв 2025

Комментарии • 644

  • @lucastraveldiaries9063
    @lucastraveldiaries9063 2 года назад +343

    I scanned my code for nearly an hour now, trying to understand why it isnt working. Turns out I forgot one line in my game loop. After I finally found it and the code worked, I almost cried out of pure joy that the fucking rectangle finally moves. Welcome to a developers life I guess...

    • @RyiSnow
      @RyiSnow  2 года назад +67

      Good job! I can really relate to your comment. The feeling you get when you finally figure something out by yourself is truly special. Hope you'll keep enjoying coding.

    • @barsapriyadarshinijena2084
      @barsapriyadarshinijena2084 2 года назад +6

      Hii ..can you please tell me where you did mistake, cause mine also not working..that rectangle is not moving

    • @lucastraveldiaries9063
      @lucastraveldiaries9063 2 года назад +5

      @@barsapriyadarshinijena2084 Hey. There was one line of code that wasi
      missing in my game loop connecting everything together. It's pretty unlikely that you have exactly the same fault. I would recommend to check your code for errors (underlined in red etc.) and after that you compare your code line for line with the tutorial. It's gonna take a while but you are gonna find the problem I'm sure. Keep searching 😇

    • @ziqianzhao363
      @ziqianzhao363 2 года назад +1

      me toooooooooo it was just so suffering but it turned out to run successfully

    • @RaFIQYT-se5sl
      @RaFIQYT-se5sl 2 года назад +1

      I am having some problems too my square did'nt appear and i can't initialize keyhandler

  • @operatedowl4158
    @operatedowl4158 2 года назад +38

    If RUclips allowed to like a video multiple times then I would like every second of this video.

  • @МартинЙонков-ж3п
    @МартинЙонков-ж3п 3 года назад +126

    I know it's such a simple thing for a square to just move on a screen but I felt so happy when it worked and I knew how it worked thanks!

  • @crackrokmccaib
    @crackrokmccaib 2 года назад +105

    Thank you so much for actually teaching as you go. Other people just type stuff and say what they're typing, but you explain how things actually work. I can't thank you enough for that.

    • @RyiSnow
      @RyiSnow  2 года назад +21

      Thank you. That means a lot to me.

  • @RyiSnow
    @RyiSnow  3 года назад +78

    It turned out to be a pretty long video so I prepared time stamps for your reference:
    0:00 Game loop outline
    5:30 Draw an object on the screen
    8:19 Get keyboard input
    17:50 About the system time
    21:08 Construct the first game loop (sleep)
    28:04 Construct the second game loop (delta)
    31:21 Display FPS
    I know this part 2 is an uneventful and a boring episode but this is also a very important one. A lot of people give up on 2D development because they didn't build up a decent game loop. So if you're not familiar with game loop, I'd recommend you to watch the whole (especially from 17:50) and understand its concept before moving onto the next part.
    Constructing a game loop is the first big hurdle in 2D game development. I also had a hard time understanding it at first.... but it is crucial because game loop is the engine of the game. Once it is created, we can put fuels (characters, tiles, objects etc.) into it and our game can run with them. I hope you get through this so we can move onto more fun stuff!

    • @normalduck3917
      @normalduck3917 3 года назад

      It took me a while to understand game loop

    • @adhyyankumar501
      @adhyyankumar501 Год назад

      Hey can you pls help with my code i can't get the rectangle to move..... Sorry for replying to a 2 year old vid.
      Also, I am using Vs code java package so i don't have to write package main at the top
      //Main.java
      import javax.swing.JFrame;
      public class Main {
      public static void main(String[] args) {
      JFrame window = new JFrame();
      window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      window.setResizable(false);
      window.setTitle("GameXD");
      GamePanel gamePanel = new GamePanel();
      window.add(gamePanel);
      window.pack();
      window.setLocationRelativeTo(null);
      window.setVisible(true);
      gamePanel.startGameRun();
      }
      }
      //GamePanel.java
      import java.awt.Color;
      import java.awt.Dimension;
      import java.awt.Graphics;
      import java.awt.Graphics2D;
      import javax.swing.JPanel;
      public class GamePanel extends JPanel implements Runnable{
      final int originalTileSize = 16;
      final int scale = 3;
      final int tileSize = originalTileSize * scale;
      final int maxScreenCol = 16;
      final int maxScreenRow = 12;
      final int screenWidth = maxScreenCol * tileSize;
      final int screenHeight = maxScreenRow * tileSize;
      InputHandler inputManager = new InputHandler();
      Thread gameThread;
      int playerX = 100;
      int playerY = 100;
      int playerSpeed = 4;
      public GamePanel() {
      this.setPreferredSize(new Dimension(screenWidth,screenHeight));
      this.setBackground(Color.black);
      this.setDoubleBuffered(true);
      this.addKeyListener(inputManager);
      this.setFocusable(true);
      }
      public void startGameRun() {
      gameThread = new Thread();
      gameThread.start();
      }
      @Override
      public void run() {
      while(gameThread != null){
      long currentTime = System.nanoTime();
      System.out.println("Current Time:"+currentTime);
      update();
      repaint();
      }
      }
      public void update() {
      if(inputManager.upPressed == true) {
      playerY -= playerSpeed;
      }
      if(inputManager.downPressed == true) {
      playerY += playerSpeed;
      }
      if(inputManager.leftPressed == true) {
      playerX -= playerSpeed;
      }
      if(inputManager.rightPressed == true) {
      playerX += playerSpeed;
      }
      }
      public void paintComponent(Graphics g) {
      super.paintComponent(g);
      Graphics2D g2 = (Graphics2D)g;
      g2.setColor(Color.white);
      g2.fillRect(playerX, playerY, tileSize, tileSize);
      g2.dispose();
      }
      }
      //InputHandler.java
      import java.awt.event.KeyEvent;
      import java.awt.event.KeyListener;
      public class InputHandler implements KeyListener{
      public boolean upPressed = false;
      public boolean downPressed = false;
      public boolean leftPressed = false;
      public boolean rightPressed = false;
      @Override
      public void keyPressed(KeyEvent e) {
      int keyCode = e.getKeyCode();
      if(keyCode == KeyEvent.VK_W) {
      upPressed = true;
      }
      if(keyCode == KeyEvent.VK_S) {
      downPressed = true;
      }
      if(keyCode == KeyEvent.VK_A) {
      leftPressed = true;
      }
      if(keyCode == KeyEvent.VK_D) {
      rightPressed = true;
      }
      }
      @Override
      public void keyReleased(KeyEvent e) {
      int keyCode = e.getKeyCode();
      if(keyCode == KeyEvent.VK_W) {
      upPressed = false;
      }
      if(keyCode == KeyEvent.VK_S) {
      downPressed = false;
      }
      if(keyCode == KeyEvent.VK_A) {
      leftPressed = false;
      }
      if(keyCode == KeyEvent.VK_D) {
      rightPressed = false;
      }
      }
      @Override
      public void keyTyped(KeyEvent e) {
      //Don't use
      }
      }

    • @netidk
      @netidk Год назад +3

      please dont cut things even if its something small as importing something. if this is for complete beginners, dont cut things out even if its something as importing

    • @klssnv
      @klssnv Год назад

      @@adhyyankumar501sorry for replying on 9 month old comment, hope you already solved it yourself, but if not then you can try this in startGameRun() method new Thread(this);

  • @postulysses
    @postulysses 2 года назад +4

    Ευχαριστούμε!

    • @RyiSnow
      @RyiSnow  2 года назад +1

      Thank you for supporting this channel! Greatly appreciate it.

  • @xConsoleCapturex
    @xConsoleCapturex 2 года назад +12

    I love that you're doing all this from scratch. I know libraries exist that can do all this by default but this really helps me understand the underlying mechanics, which I believe leads to a better game

  • @whitebeartigtig
    @whitebeartigtig 2 года назад +29

    These tutorials really do help. I do have basic java knowledge, but I wanted to go into game development to hopefully improve my knowledge of the language. The explanations are really helping with that. Eclipse being in dark mode is certainly a nice addition too, especially when working watching in the dark. I'm sure by the time I get to the end of the playlist, I will be much better at java development.

    • @RyiSnow
      @RyiSnow  2 года назад +5

      Glad to hear that you liked it. Hope you enjoy developing your own game!

    • @firemonkey1015
      @firemonkey1015 8 месяцев назад

      Same, I’m a computer science student and finished my first year with Java. Figured this would be a good project. Definitely helps if you know how classes, data types, methods, loops, etc works

  • @milosmilunovic7719
    @milosmilunovic7719 4 дня назад

    This video just helped me make something that is not useless. You explain everything so nice and easy to understand and I didn't just make a thing in Java but also I understand how it is made and I can explain every line of code by myself and you helped me feel smarter. Thank you sooo much

  • @ErroTheCube
    @ErroTheCube 3 года назад +27

    A very well put together tutorial, it has a really nice pacing and feels like it's just the right difficulty for me. Thank you!

  • @MidsoH
    @MidsoH 2 года назад +4

    こんにちは!自分はアメリカ留学生でして、コンピューターサイエンスの授業で作ってるゲームのために貴方の動画を見始めました。調べた中初心者に対して一番丁寧で、一つ一つしっかり説明しながら教えてくれてるのが、とても助かります!喋り方やPC環境で日本人だと分かり、びっくりしました!素晴らしい動画シリーズ、ありがとうございます!応援してます!

    • @RyiSnow
      @RyiSnow  2 года назад +4

      ありがとうございます! 学習の一助になったのであれば幸いです。日本人でコメントしてくださる方は少ないので非常に嬉しいです。異国での生活はなにかと大変なこともあるかと思いますが、どうぞ貴重な機会を存分にお楽しみください!

  • @amarboparai4159
    @amarboparai4159 2 года назад +4

    I really like his accent. Also, RyiSnow is the only channel on youtube teaching how to create a complex 2D game in Java. And every step is explained so briefly.
    Mad respect for you sir. 🙌🙌

  • @PaulO-ym5dm
    @PaulO-ym5dm 2 года назад +4

    Sublime tutorial, very clear! Such good practice, big thanks!

    • @RyiSnow
      @RyiSnow  2 года назад +2

      Glad you liked it and thank you so much for your kind support :D

  • @mega_city_one
    @mega_city_one 3 года назад +17

    A very useful tutorial, thank you for your efforts.
    I'm looking forward to the following parts.

    • @RyiSnow
      @RyiSnow  3 года назад +2

      It took a while to make this video so I'm very happy to hear that. Thank you for the comment!

  • @ghostek7792
    @ghostek7792 2 года назад +3

    I LOVE YOU ryi, i just started university for software engineering and i am completely green at coding. literally everything is 100% new to me, so this summer i'm working on little projects to continue improving and getting comfortable. the video is perfectly paced in my opinion because even the content I already know is getting engrained into my memory even better. I appreciate you taking your time to make this content for others

  • @devoiddude
    @devoiddude 3 года назад +13

    Thank you so much for this and all the effort you put into making this series.

  • @droidlycodes
    @droidlycodes 2 года назад +6

    This is amazing, I'm trying to remaster this for Android & learning a lot more than I thought in the last 7 years of coding Java!!! I'll let you know how it goes once I run the final project, so far I've made a flappy rectangle oh the possibilities!
    Subscribed & many likes to come keep this going PLEEEASE!

  • @SzymonGaming_1
    @SzymonGaming_1 10 месяцев назад +1

    Your probbebly not going to see this but anyways. You are a fantastic youtuber and a great help im knew and just got into coding so your totourials really help me a lot keep up the good work man everyone apprcates it.(also I cant spell cause I type fast so i had to fix the code like 2million times)

  • @JehanSaren
    @JehanSaren Год назад

    this is the real logic pattern and procedure if you are teaching. it is easy to understand unlike the others are very stingy to give. haysss. Thank you for this. You are the best❤❤❤

  • @michaelhall4602
    @michaelhall4602 Год назад +1

    This is so awesome. I've been looking for something like this for a while. Thank you so much!

  • @pvmpalways5058
    @pvmpalways5058 2 года назад +96

    by around 16:38 in the video, if you cannot get the square to move at all no matter what key you press, make sure your main class looks like this:
    package main;
    import javax.swing.JFrame;
    public class Main {
    public static void main(String[] args) {

    JFrame window = new JFrame();
    GamePanel gp = new GamePanel();

    window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    window.setResizable(false);
    window.setTitle("Title");
    window.add(gp);
    window.pack();
    window.setLocationRelativeTo(null);
    window.setVisible(true);

    gp.startGameThread();

    }
    }
    The order of the window variables matters, specifically the pack, relative, and visible ones. After setting these this way, I was able to simply run the app and everything worked as in the video up to the point at 16:38
    If you're lazy like I was before googling for more info, just simply hit tab on your keyboard and that will focus your screen to the applet so you can use WASD

    • @samjesf
      @samjesf 2 года назад +4

      Thank you for this! I initially tried grouping the relative & visible methods with the others at the top of the class for appearance sake and could not for the life of me figure out why keyListener sometimes worked but most of the time did not. This fixed it for me! Much appreciated!

    • @nickyecen
      @nickyecen Год назад +3

      Oh my god, thank you so much. I was about to quit and decided to look at the comments before quitting. You're a hero.

    • @kingrulez5268
      @kingrulez5268 Год назад +2

      Dude you're such a lifesaver thank god you fixed so many problems bless you

    • @Anoski_Domain
      @Anoski_Domain Год назад +1

      thnks broski

    • @brendansherlock9512
      @brendansherlock9512 Год назад +1

      I had missed adding startGameThread to the Main class and it was driving me nuts. Thank you for the tip!

  • @ortizjeison
    @ortizjeison 9 месяцев назад

    Youre awesome bro, i can finally understand the logic through the FPS concept, i always read about the "threads" but i didnt understand all the meaning, now i can realize the importance of this topic in the game development, so thanks for all

  • @adoniszgks7641
    @adoniszgks7641 3 года назад +4

    you deserve 1.000.000 subscribers, so easy to understand and to learn!!!

  • @terencechia9986
    @terencechia9986 2 года назад +2

    Thank you very much for your explanation RyiSnow 🙏 I feel like I understand what each method is doing now. As many have already said, the pacing is perfect especially for beginners like myself!

  • @vmardones366
    @vmardones366 2 года назад +14

    Thanks for the tutorial, well done!
    Just a side note if you're using linux or the game is a bit laggy for no reason: add System.setProperty("sun.java2d.opengl", "true"); to your main method, to force it to use OpenGL.
    Also, since we're not using the keyTyped() method, extending KeyAdapter instead of implementing KeyListener saves a few lines of code.

    • @alessandroercolani3524
      @alessandroercolani3524 Год назад

      Man thank you so much :D🙏

    • @cosmefulanitto8527
      @cosmefulanitto8527 4 месяца назад

      Thank you, i was having the same issue on my linux desk

    • @wafflzplz7914
      @wafflzplz7914 2 месяца назад +1

      Thank you so much, I have tried to fix that for about 2 hours now!

    • @Zckerby
      @Zckerby Месяц назад

      Would a switch be better to use for the movement vs if statements?

    • @wafflzplz7914
      @wafflzplz7914 Месяц назад

      @@Zckerby I used one. Probably not noticably better for performance, but my main reason was, cause it is way more readable and looks better.

  • @Zoggi_
    @Zoggi_ 3 года назад +8

    you explained it really well, thank you for those videos!

    • @RyiSnow
      @RyiSnow  3 года назад +1

      Glad to hear that!

  • @dragonv1236
    @dragonv1236 9 месяцев назад

    AMAZING tutorial you're the best! At first I've tried sleep method and the square didn't move. So I checked all my code but don't find any errors. I scanned my code for like 2 HOURS! But then I tried the delta method and it works. The second the square move I feel so happy and stupid at the same time. Don't be like me.

  • @Soysauceeeeeeeee
    @Soysauceeeeeeeee Год назад

    This video was really helpful to me. I love how to you took time to explain the concepts before moving on. Its really helpful knowing that there is someone who understands the basic elements of teaching.

  • @yaredyohannes2803
    @yaredyohannes2803 2 года назад +1

    This is one of the best java tutorials. I have done projects on my own, whether visual or not and never really implemented crazy ideas. This tutorial alone has shown me why I learned all those techniques in my java cs classes. Also any m1 max users confused on the delta fps showing up as 0, my MacBook has the same problem but it works on my windows desktop perfectly. Might be how the m1 computes or something, however it still works. (little cheat turn the drawCount =0; int drawCount = 60; i guess it displays the drawCount after converting it to 0 (i have the assignment after the out.print).

    • @الإسلامدينالحق-خ5ت
      @الإسلامدينالحق-خ5ت 2 года назад

      My friends, search for your life purpose, why are we here?? I advise you to watch this series and this video 👇 as a beginning to know the purpose of your existence in this life ruclips.net/p/PLPqH38Ki1fy3EB-8xmShVqpbQw99Do2B- ruclips.net/video/7d16CpWp-ok/видео.html

  • @ramtejeshm9344
    @ramtejeshm9344 3 года назад +5

    Somehow fixed the problem, if anyones keyboard input isn't being recognised, these are the things that worked for me:
    1.Update your SDK, but at start after some time my input was't being recognized again, so
    2. Close the frame window and rerun the program again, but still some times I got the error back after some time
    3. try changing keyhandler variable name
    after repeating this process I got it to work.

  • @Unexpectedstuff
    @Unexpectedstuff 4 дня назад

    I’m new to programming, but I think I understand why the delta method for calculating the time until the next game loop execution is more accurate. When we trained for relay races, we used a similar approach to track time. This way, we could estimate how much time we had left until the next lap and how much we needed to adjust or compensate for delays.
    If we used a method like sleep, it would be similar to rigidly waiting a fixed amount of time after each lap, regardless of how long the previous lap actually took. This would cause delays to accumulate and throw off the timing. The delta method prevents this by constantly recalculating the exact time needed for the next step.
    Overall everything is explained very clearly, and I think the video is suitable even for beginners. I even understood the OOP principles better, which I only recently started learning.

  • @zixvirzjghamn737
    @zixvirzjghamn737 9 месяцев назад

    even though I ended up creating my own systems (jpanel instead of graphics rectangle, speed inside the object, etc.), almost all of this video was useful, I started with just a moving square, and then added keyInput later once I managed to get higher FPS's move at the same speed as lower ones. Thank you for making this tutorial.

  • @xbeelzebub666x
    @xbeelzebub666x Год назад

    Thanks man I don't know what I'd have done without this video.

  • @nestor-162
    @nestor-162 5 месяцев назад

    I am continuing with the course. I really like the way you explain things.

  • @Phil1490
    @Phil1490 2 года назад +1

    Thank you for this! Very informative, well explained, and FUN!

  • @neotericfossil
    @neotericfossil Месяц назад

    Excellent, easy to understand explanations. Thanks!

  • @Ango_tango
    @Ango_tango 2 года назад +5

    For anyone who wants to be able to implement diagonal movement, it is very simple. The way that if else statements work is that if the first one is true, it will not check the other statements, meaning you can not be moving both upwards and sideways, because it wont check to move sideways. To do this, you need to make a separate if statement with the left and right movement, meaning you can move either up or down, and left or right. It should look like this:
    if(keyH.upPressed == true) {
    playerY = playerY - playerSpeed;
    }
    else if(keyH.downPressed == true) {
    playerY = playerY + playerSpeed;
    }
    if(keyH.leftPressed == true) {
    playerX = playerX - playerSpeed;
    }
    else if(keyH.rightPressed == true) {
    playerX = playerX + playerSpeed;
    }

    • @Ango_tango
      @Ango_tango 2 года назад

      also, whichever part in the if else statement comes first will take priority, meaning if you are pressing W and S, you will go up because the code checks W first.

  • @SajmonOffical
    @SajmonOffical 6 месяцев назад

    I rewrote the entire code exactly and it worked, I don't know what the problem was with the earlier code, but if the code doesn't work, I advise you to rewrite it

  • @amarboparai4159
    @amarboparai4159 2 года назад

    Thanks!

    • @RyiSnow
      @RyiSnow  2 года назад

      Thank you so much!

  • @megabassX
    @megabassX 11 месяцев назад

    I love this series. Great job!

  • @johnsimon8158
    @johnsimon8158 3 месяца назад

    your teaching method is awesome thanks for this awesome content. Learning this way is fun

  • @AddersOtter
    @AddersOtter 3 года назад

    I just picked up programming again and this has been helping me out a lot.

  • @seal-b1n
    @seal-b1n 4 месяца назад

    dude thank you so much for this playlist
    you are a great teacher

  • @yashuchiha99
    @yashuchiha99 10 месяцев назад

    i have started the playlist today , this is really awesome . Hopefully i stay consistent and reach the last video.

  • @LogicStudios_1
    @LogicStudios_1 2 года назад +1

    why is this tutorial so good

  • @mamapuci
    @mamapuci 2 года назад

    Really helping with such amazing explanation. Really really thanks bro. I followed another parts

  • @nambyrajao1736
    @nambyrajao1736 Месяц назад

    I forgot to call the startGameThread() method 😆😆😆😆. That's why the rectangle didn't move. Thank you for this awesome tutorial

  • @neemair9008
    @neemair9008 4 месяца назад

    Once again it brought me to the attention to the details of programming when i started again :D my rectangle didnt stop moving up, because i was not comparing the value of keyH.upPressed to the value of the boolean. "=" is different to "==" :) thanks for the reminder lol. great work go a new subscriber for sure

  • @lilsquirt9248
    @lilsquirt9248 3 года назад +5

    Me:I am accomplished for creating a moving square!
    Notch:Heh cute.
    Epic Games:There's no build mode...

  • @ecernosoft3096
    @ecernosoft3096 Год назад

    I really appreciate this series!!!! :D
    Tysm!!

  • @AurélienTousch
    @AurélienTousch Год назад

    Thanks for you content you helped me a lot to understand the java environement!!

  • @stvnk1m
    @stvnk1m 2 года назад

    This is cool. I'm almost finish my Java bootcamp course. Definitely I want to learn.

  • @saammyyeet
    @saammyyeet 3 года назад

    tysm that Thread method is so much easier than using a Timer

  • @Lorenzo_Talpinum
    @Lorenzo_Talpinum 2 месяца назад

    Just so everyone else knows, I recommend using the Thread.sleep method instead of delta time, since letting the thread sleep uses way less cpu. On my laptop it made the java program go from 8% cpu usage to less than 1%

  • @noahbarger1
    @noahbarger1 2 года назад +3

    I'd love to see a turn based RPG tutorial, like games like EarthBound/Mother or even Final Fantasy. That would be awesome!
    ありがとう!

  • @NikitaBomba112
    @NikitaBomba112 2 года назад +1

    Thanks you so much for this video!

  • @almusknowsbetter7547
    @almusknowsbetter7547 Год назад

    I just finished the first video and still on it this tutorial is something

  • @zielony1212
    @zielony1212 Год назад +11

    Pro tip: put Toolkit.getDefaultToolkit().sync(); at starting of the GamePanel::paintComponent function, so the buffer is being synchronized every frame (note that when using canvas, Toolkit.getDefaultToolkit().sync() is being ran automatycally);
    If someone wonders, it fixes the "lagging" issue.

    • @ahmedel-gohary6000
      @ahmedel-gohary6000 Год назад +3

      Thanks! It was really helpful

    • @laz3664
      @laz3664 Год назад +1

      Thanks a lot, it was lagging for the first second of holding a key

    • @zielony1212
      @zielony1212 Год назад

      btw it's better to use Canvas that is actually made for such things instead of JPanel that should actually be top container for the game display (Canvas), not the display itself. @@laz3664

    • @CB-ox6vu
      @CB-ox6vu 5 месяцев назад

      Thnaks, this fixed the lag for me.

    • @unaidieguez7398
      @unaidieguez7398 4 месяца назад +1

      thanks a lot!

  • @enginanil5412
    @enginanil5412 2 года назад

    bro thank you. you can really good explain things!

  • @kamisama1712
    @kamisama1712 5 месяцев назад

    excited to be doing this again

  • @agzainy9954
    @agzainy9954 2 года назад +1

    thank you so much this is life changing!!

  • @quarkzyhn4391
    @quarkzyhn4391 2 года назад

    I love you man! Thank you so much for the lessons ☺️

  • @nathanwhite704
    @nathanwhite704 5 месяцев назад

    Ok, I rewrote everything from the beginning and now it magically decides to work.

  • @hatdog2388
    @hatdog2388 2 года назад

    Thank you for this, i am one step closer to program my own game

  • @DravenFNM
    @DravenFNM 3 года назад +1

    Thank you for these videos they’re really helpful

  • @LunaticEdit
    @LunaticEdit Месяц назад

    7:58 Just FYI, don't call g2.dispose() here. You aren't allocating the object, so you shouldn't be disposing it. Best case it does nothing. Worst case it could cause a strange crash later on. A good rule of thumb is that you always (and only) dispose objects you have specifically created.

  • @benghazzi
    @benghazzi 2 года назад

    Thank you so much, very good Tutorial!

  • @abovethemist1412
    @abovethemist1412 2 года назад +6

    Tip: if you cant get the keyhandler to work, press *tab* . now i know it sounds ridiculous but its literally what i had to do
    EDIT: you need the program to be open

    • @milanSK1980
      @milanSK1980 2 года назад

      Thankx! I could not figure out why my code did not work, but the TAB did the trick (probbably it is somehow needed to really focus on the panel)

    • @edboss36
      @edboss36 2 года назад

      Thank you soooo much

    • @sakhiur
      @sakhiur Год назад

      Thanks a lot.

    • @toinuiii
      @toinuiii 9 месяцев назад

      thank you soo much I was getting really worried

  • @lordofthelair6716
    @lordofthelair6716 3 года назад +1

    Nice video man!

  • @christianthieme4455
    @christianthieme4455 Год назад

    Great tutorial. I believe using the delta approach in the run method will utilize one CPU core constantly at 100%, might not be ideal for battery powered devices.

  • @tomasmarta5028
    @tomasmarta5028 3 года назад

    I love this channel so much thank you

  • @dorieta_gaming
    @dorieta_gaming 2 года назад

    Literally my new hero.

  • @jarrodmcevoy
    @jarrodmcevoy 3 года назад +1

    Great explanation!!!😁

    • @RyiSnow
      @RyiSnow  3 года назад +1

      Thanks! 😃

  • @SlothfulSage285
    @SlothfulSage285 2 года назад

    Thanks! Another great video!

  • @kogashinto2123
    @kogashinto2123 2 года назад

    This helped me so much. Thank you.

  • @joshhhhhhhhhhhhhh
    @joshhhhhhhhhhhhhh Год назад

    thank you for making these. on to part threeeeeeee

  • @normalercarl
    @normalercarl Год назад

    this tutorial was done very well 👍

  • @HansonJ
    @HansonJ 3 года назад +4

    I had some problems with the sleep method for some reason in KeyHandler it would automatically head to KeyTyped instead of KeyPressed and KeyReleased (preventing any movement). Switching to the delta method worked as expected so if you are having the same issue, try Delta.

    • @marcv8154
      @marcv8154 2 года назад

      holy shit thank you for this ive been having the exact problem lmao

    • @dcwavie
      @dcwavie Год назад

      😁❤

  • @pot6616
    @pot6616 2 года назад

    thanks a lot!!! so nice reverb

  • @james3414
    @james3414 2 года назад

    really enjoying this, ty a lot

  • @Eddie-xv2bs
    @Eddie-xv2bs 3 месяца назад

    Holy moly, how long you've been coding? Nice job

  • @pixustration
    @pixustration Год назад +3

    Note: The Thread sleep method is, in fact, a bit off. About 5 out of 6 times, you will get 61 FPS. Clearly, this isn't a big problem, just wanted to put it out there.

  • @kaylor87
    @kaylor87 2 года назад +3

    When I played along, I opted to leave the Sleep loop in my code that we already made initially, and instead just observed you build the Delta loop. But upon testing, my FPS with the sleep loop tends to bounce between 59 and 61fps, versus yours was a steady 60fps. Both are accurate enough to be functional, but it does seem like the Delta loop is more accurate.

    • @AnnmusPnda
      @AnnmusPnda 2 года назад

      I believe the delta loop is FAR more accurate. After implementing the delta loop, using my 144hz monitor and setting the FPS attribute to 144 instead of 60, I noticed a MASSIVE difference between this and the sleep loop when it came to my red box's movement. Before it felt very jittery and almost looked like my monitor had ghosting issues, but after using the delta loop which had no influence on the concurrency of the program's thread, I can see my character moving as smoothly as any game I normally play on my computer.

  • @ducganktem201
    @ducganktem201 Год назад +3

    23:50 For those who are experiencing issues with character movement that keeps moving up automatically during debugging, make sure that you simplify it to:
    public void update(){
    if(keyH.upPressed){
    playerY -= playerSpeed;
    }

  • @ikninja1hd
    @ikninja1hd 3 года назад

    Great video, thanks a lot!

  • @leonidas14775
    @leonidas14775 9 месяцев назад

    Modern versions of Java allow underscores in numeric literals, like in Python.
    double drawInterval = 1_000_000_000/FPS;
    Also, if you use 4 regular if statements instead of "else if" in the update() method, you can move diagonally since an if-else block only allows one choice at a time.

  • @yato3079
    @yato3079 2 года назад +4

    Does someone also experience a weird problem in the movement commands?
    When the character moves right or left you can cancel that movement without letting the key go and immediately change the direction to top or down by pressing the respective key.
    But when he moves top or down you somehow cant cancel the movement but you have to let go your key to change direction.
    The movement would be much smoother if the direction change could happen without having to release any keys though.

    • @Niclaas
      @Niclaas Год назад

      did u fix it?

  • @nikissurprise6372
    @nikissurprise6372 2 года назад +1

    FYI if anyone is having problems with their square moving up or down without any input I'd recommend to; inside of the Keyhandler method update() to change the logic to simplu if()Keyhand.pressed) without the "== true;".

  • @cameronskinner806
    @cameronskinner806 4 месяца назад

    if your white box wont show, check to make sure the paintComponent method is spelled correctly (no capital p)
    or else repaint() wont work

  • @naze8918
    @naze8918 3 года назад +5

    Sorry, I'm having a problem move the square, the key listener isn't even responding which is weird. I've used action listeners and they haven't done this in my other codes so I am a bit worried. I'm looking for solutions in other commnets

    • @RedlikMusic
      @RedlikMusic 2 года назад

      same problem here, any solution?

    • @boywonder_YT
      @boywonder_YT 2 года назад +3

      if the keys are not responding use
      this.requestFocusInWindow(); at the very end of your run method

    • @GETMEBL00DY
      @GETMEBL00DY 2 года назад

      @@boywonder_YT thank you so much, it worked

    • @eldernovaisss
      @eldernovaisss 2 года назад

      @@boywonder_YT like? im having same problem, how can i code this?(where)

  • @ZenthmYT
    @ZenthmYT 2 года назад +1

    I prefer multiplying every movement-like happening on the screen by delta (e.g: animation, player movement, enemy movement, etc.).
    delta = (currentTime - lastTime) / 1_000_000_000;
    player.x += 50 * delta // moves 50 pixels every second
    You can also get the FPS easily with this method.
    System.out.println(1/delta);

  • @giovannizotti8549
    @giovannizotti8549 Год назад

    If, before any keystroke, your rectangle goes up, outside from the frame, maybe you have used "=" instead of "==" in your update() method. Just check this and it works :-P

  • @flow2035
    @flow2035 8 месяцев назад

    Thanks...you are a legend!

  • @henrikjohnsen9554
    @henrikjohnsen9554 2 года назад +5

    Anyone getting stuttering in the game loop? I have tried both with thread sleep and delta time, same problem. after adding sprites with animation from the next video I can see the animation freezes up to a second sometimes. I'm running it on Linux. Does anyone have an idea why this happens and or how to fix it?
    edit: For some reason the stuttering stopped after i loaded the text file for tile map in video 4 :/

  • @user-ov1ps7go4m
    @user-ov1ps7go4m Год назад +1

    Thankfully it worked! But unfortunately the Delta method was too difficult for me 😅

    • @sparklecharmer
      @sparklecharmer Год назад +1

      Imagine that the Delta variable tracks the difference between the current time and last time, and when it reaches the draw interval we know enough time has passed so we run the updates. Now imagine you divide everything by the draw interval. The maximum value of Delta is now 1 (something divided by itself is 1), and the difference between the current time and last time is also a fraction of delta. Instead of Delta eventually adding up to that difference, it just adds up to 1 instead. As far as I can tell you can also implement the Delta method without the division. I hope this was helpful!

    • @user-ov1ps7go4m
      @user-ov1ps7go4m Год назад

      @@sparklecharmerthank you very much for your input!

  • @Brx9skXD
    @Brx9skXD Год назад

    I can understand☹️ how hard english is for japanese!! I appreciate that😭 ❤

  • @Rkizzl3
    @Rkizzl3 Год назад

    top quality channel🦾

  • @Bigz2006
    @Bigz2006 2 года назад

    didn't understand anything of what you did since 21:08. I will be happy if someome explains to me why do you need all of those confusing variables that don't make sense to me instead of just doing Thread.sleep(10) or something.

  • @akatsukishark6309
    @akatsukishark6309 2 года назад

    now i am in a good mood

  • @ІлляТкачов
    @ІлляТкачов 2 года назад

    Thread.sleep() in a loop can cause busy-waiting, so wait/notify mechanisms should be used instead