CLS unique gives tm to allies when he lands a debuff, the way the support cron is coded it actually gives out the buff immunity from the person who the support unit gave a buff to (in this case Cere gave buffs to CLS to start the match, then CLS unique gave them a bunch of turn meter for landing 2x5 buff immunities - give or take a couple based on potency). Basically CG spaghetti code, but that's what was allowing CLS+Cassian+ Support crons to spike tm on the ROLO/Sana teams to get out in front of every team instead of needing to tank a couple hits.
Dr Apra, the 2 assassin droids, B2 (dispel), and Vader vs Jabba works every time for me. Use Traya, DN, Sion, Savage, and a +1 vs Gungans. Traya and Savage have omi. Easy peasy.
JML is my solution to Jabba. Jedi beat every team so I try to use them vs the ones I find the most difficult to beat. Also for the LV fight, don’t mark with piett turn 1. Krrsantan puts his -50% offense and CD debuff on LV which slows down his damage quite a bit. Use piett’s daze and then after Krrsantan has used his special put the mark on LV
Nightsisters w Merrin modded for protection. Then I clean up jabba with BH. Sometimes I can get the one shot if I get everything aligned the right way.
I just finished the jar jar farm and now I am (im)patiently waiting for the event! Gungans don’t seem to get the respect they deserve, and can easily wall someone in GAC without the right counters.
Hey bud! So I'll tell you what I use to beat gungans and so far (knock on wood) I've never lost. Savage lead, Traya, Nihilus, Sion, and Sith Trooper (Red). The trick is Isolate Phalanx, and place the cooldown on Nihilus. Then On Reds turn, use his "Resurgent Power" ability to give everyone Advantage. He will assist everyone that has Advantage so every time you crit the Generator, he assists, which kills the generator super fast. Just focus on that Generator until it's dead. Once it's Dead, Nihilus will have his Annihilate ready. Kill JarJar. Then the rest fall like dominoes. I also use the Nihilus DC with Wordy Support level 6. They hit for absolutely INSANE damage like this after the generator is taken out. Good Luck and MTFBWY... Also, side note... I meant to say on my last comment in your previous video, regarding when you used Bane vs Traya/LV... use a DS GL to turn off Trayas Omi. I accidently said LS GL. Lol
@@Vexitronthen it's another bug, CLS don't gain turn meter unless his allies are Jedi or Rebel got hit which none of them in Cere lineup, only fulcrum maybe
What about Veers Troopers with Moff's cron vs Traya? It seems like an very cheap counter and works for me personally, but I am in Kyber4 so I can imagine it not working in higher leagues.
gungans are wierd saince ive used savage trya ive never had any problems, my gungans have barely ever got a hold, but every now and then they hold hardcore
The old set had 4 types of level 6s: Attacker, Tank, Healer, and Support. Each of these has like 5 possible options that can roll. Out of those 5, each has one option that is like a paragraph long, and other than a handful of exceptions, the long worded options are the best. People say "wordy" because it's WAY quicker than actually describing the mechanic itself, and everyone who uses DCs knows exactly what they mean. The wordy Support cron is the one that ramps stats for every debuff your supports inflict (attackers get 10% crit damage, supports get 10% potency, healers get 5% tenacity, tanks get 5% defense; ALL stack infinitely for every debuff you inflict). The wordy Attacker cron is the one that makes your attackers double-tap anytime they crit. The wordy Healer cron grants Speed and various other stats every time your Healers are hit, adds extra team healing, and additional revive options. Their are two good tank crons, so you won't usually hear "wordy" tank cron. You have the Grit cron, which converts tanks' Protection to Max Health and gives them Reduced Health Percent Damage intake. The other tank cron is the Protection Recovery cron, which increases your tanks Protection by 50%, and the first time they lose their Protection they gain it all back and gain increases to it. This also forces taunt onto your tanks anytime they get debuffed, which is useful for some tanks that don't normally taunt, like Zeb for example. Hope that helps! Each of them have a little more mechanics to them than what I wrote, but those are the important aspects to them.
Good game! @vexitron
Good game!!
CLS unique gives tm to allies when he lands a debuff, the way the support cron is coded it actually gives out the buff immunity from the person who the support unit gave a buff to (in this case Cere gave buffs to CLS to start the match, then CLS unique gave them a bunch of turn meter for landing 2x5 buff immunities - give or take a couple based on potency). Basically CG spaghetti code, but that's what was allowing CLS+Cassian+ Support crons to spike tm on the ROLO/Sana teams to get out in front of every team instead of needing to tank a couple hits.
Thank you for clarifying this!!
Dr Apra, the 2 assassin droids, B2 (dispel), and Vader vs Jabba works every time for me. Use Traya, DN, Sion, Savage, and a +1 vs Gungans. Traya and Savage have omi. Easy peasy.
I’ve discovered the issue is with the Jar Jar Omicron! Gungan’s dispel stuns!
Going after the shield generator would have been the better play.
Go for the gen. Use revan swarm to get stacks down. With JKCK and all the TM swapping gen goes down quickly. If you have plo it’s even better.
JML is my solution to Jabba. Jedi beat every team so I try to use them vs the ones I find the most difficult to beat. Also for the LV fight, don’t mark with piett turn 1. Krrsantan puts his -50% offense and CD debuff on LV which slows down his damage quite a bit. Use piett’s daze and then after Krrsantan has used his special put the mark on LV
CLS has TM in kit.
Thats why you put him with Leia,and that stops MM counter
Same as he was in ROLO team
Nightsisters w Merrin modded for protection. Then I clean up jabba with BH. Sometimes I can get the one shot if I get everything aligned the right way.
I just finished the jar jar farm and now I am (im)patiently waiting for the event! Gungans don’t seem to get the respect they deserve, and can easily wall someone in GAC without the right counters.
They are soooo strong
Hey bud! So I'll tell you what I use to beat gungans and so far (knock on wood) I've never lost. Savage lead, Traya, Nihilus, Sion, and Sith Trooper (Red). The trick is Isolate Phalanx, and place the cooldown on Nihilus. Then On Reds turn, use his "Resurgent Power" ability to give everyone Advantage. He will assist everyone that has Advantage so every time you crit the Generator, he assists, which kills the generator super fast. Just focus on that Generator until it's dead. Once it's Dead, Nihilus will have his Annihilate ready. Kill JarJar. Then the rest fall like dominoes. I also use the Nihilus DC with Wordy Support level 6. They hit for absolutely INSANE damage like this after the generator is taken out. Good Luck and MTFBWY...
Also, side note... I meant to say on my last comment in your previous video, regarding when you used Bane vs Traya/LV... use a DS GL to turn off Trayas Omi. I accidently said LS GL.
Lol
Thank you for the insight!! Super helpful
@@Vexitron Anytime bud! Good Luck!
I've tested out MM against Jabba in squad, and it's been working. Going to try in GAC. Need Crex, Luthen, Scout, with Pao cron.
Good to know!
If I suspect a Jabba with the support from on defense, I take mine of offense. The mirror is easy, even without my own support cron
I change Maul for Tarkin and apparently they spread the damage instead of focusing on one character
Good to know!!
I’ve seen someone use starkiller vs Jabba but I don’t know the win percentage
Jabba and Leia really feel like the GLs with the most cheese. Fighting either of them is just not fun in Kyber
14:23 i wonder what gave them so much turn meter, Cere leads give all UFU 5% every time they get hit but this looks weird
Apparently its something in Luke's unique ability granting the team turn meter
@@Vexitronthen it's another bug, CLS don't gain turn meter unless his allies are Jedi or Rebel got hit which none of them in Cere lineup, only fulcrum maybe
I usually use Bane and Darth Vader against gungans I get a lot of hits on the generator with vaders MM.
Good to know!
What about Veers Troopers with Moff's cron vs Traya? It seems like an very cheap counter and works for me personally, but I am in Kyber4 so I can imagine it not working in higher leagues.
I would have to try it out! Never even thought about using Veers lead. Good to know!
I just Aphra it vs Jabba
gungans are wierd saince ive used savage trya ive never had any problems, my gungans have barely ever got a hold, but every now and then they hold hardcore
He attacked booma (who massive counterattacked)…..when vex should have stuck to banging on the shield generator till gone first.
hey, i have a video on the shorti nuke vs jabba, its easy if you have them properly modded
That's awesome that Droid Nuke works on Jabba! I will try it out in SA
Why is every DC a "wordy" level 6?
The old set had 4 types of level 6s: Attacker, Tank, Healer, and Support. Each of these has like 5 possible options that can roll. Out of those 5, each has one option that is like a paragraph long, and other than a handful of exceptions, the long worded options are the best. People say "wordy" because it's WAY quicker than actually describing the mechanic itself, and everyone who uses DCs knows exactly what they mean. The wordy Support cron is the one that ramps stats for every debuff your supports inflict (attackers get 10% crit damage, supports get 10% potency, healers get 5% tenacity, tanks get 5% defense; ALL stack infinitely for every debuff you inflict).
The wordy Attacker cron is the one that makes your attackers double-tap anytime they crit.
The wordy Healer cron grants Speed and various other stats every time your Healers are hit, adds extra team healing, and additional revive options.
Their are two good tank crons, so you won't usually hear "wordy" tank cron. You have the Grit cron, which converts tanks' Protection to Max Health and gives them Reduced Health Percent Damage intake. The other tank cron is the Protection Recovery cron, which increases your tanks Protection by 50%, and the first time they lose their Protection they gain it all back and gain increases to it. This also forces taunt onto your tanks anytime they get debuffed, which is useful for some tanks that don't normally taunt, like Zeb for example.
Hope that helps! Each of them have a little more mechanics to them than what I wrote, but those are the important aspects to them.
Wordy level 6 Datacrons are usually the strongest each set. I just say wordy because it would take forever to ready each one lol
its pronounces Firenze not florence