Very good channel :-) I have a doubt, sometimes I load a FBX model, a car for example, it loads well ... with all its parts, but I can't put independent materials on each part, all the parts always catch me a single material and the same one for the whole model .. I'm a little lost with this .. sorry.
First, right click on the top level part in your scene tab and select unlink material. If that doesn't work, check to see if all of the parts are listed in the scene tab. Sometime when importing an FBX or OBJ, the parts may merge into one solid. To fix that, try adjusting your import settings or use the "Split Separate Objects" tool. Good luck!
ok I just got keyshot and I'm an ultra newb . Where can I locate the default lighting so I can move it from above my object to below my object. My object is a ceiling louvre so I need the lighting from below.
Very good channel :-)
I have a doubt, sometimes I load a FBX model, a car for example, it loads well ... with all its parts, but I can't put independent materials on each part, all the parts always catch me a single material and the same one for the whole model .. I'm a little lost with this .. sorry.
Select everything and pres material and then unlink material.
First, right click on the top level part in your scene tab and select unlink material. If that doesn't work, check to see if all of the parts are listed in the scene tab. Sometime when importing an FBX or OBJ, the parts may merge into one solid. To fix that, try adjusting your import settings or use the "Split Separate Objects" tool. Good luck!
Thank you for this tutorial! When is part 2?
ok I just got keyshot and I'm an ultra newb . Where can I locate the default lighting so I can move it from above my object to below my object.
My object is a ceiling louvre so I need the lighting from below.
I'm not quite understanding your question, could you elaborate for me to better understand/answer your question.
Actually, it was quite detailfull
I don't have add geometry, or backdrop round, do you know where else it could be?
Go to models and you´ll find the different geometries and backdrops
I wish I could use the example to explain it.
Where is the turorial2!??
thank you so much